Commit graph

1376 commits

Author SHA1 Message Date
helixhorned
74aaac70d2 Fix two bugs found by Clang's undefined behavior sanitizer.
- Return early from drawsprite_classic() if tspr->owner if oob.
  Commonize that check between renderers into bad_tspr().
- Make the BIT() macro a left-shift of the *unsigned* number 1,
  preventing expansion to (1<<31).

git-svn-id: https://svn.eduke32.com/eduke32@3717 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-29 19:24:19 +00:00
helixhorned
bdecbc45db Fix debugging builds with Clang 3.2 and up.
In those Clang versions, -fcatch-undefined-behavior was replaced by
-fsanitize=<what>.  For Clang 3.2, we enable the address sanitizer
and for 3.3 also the miscellaneous undefined behavior one.
Currently, there's no version auto-detection from the Makefiles, it's
set to 3.3 and the others are commented out.

git-svn-id: https://svn.eduke32.com/eduke32@3716 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-29 19:24:15 +00:00
terminx
75294401c4 My love/hate relationship with git stash is quickly becoming a hate/hate relationship. :p
git-svn-id: https://svn.eduke32.com/eduke32@3714 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-29 15:13:48 +00:00
helixhorned
a628cbdd13 Lunatic (map-int VX) build: implement loading <V7 maps.
git-svn-id: https://svn.eduke32.com/eduke32@3710 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-25 21:10:22 +00:00
helixhorned
ac2379171c Engine: auto-detect LameDuke's PALETTE.DAT and read tables accordingly.
LameDuke's shade table has 32 gradients of shade, like Duke3D.
For the translucency table though, only the diagonal + one half is stored
because it's symmetric (50/50 translucency).

git-svn-id: https://svn.eduke32.com/eduke32@3709 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-25 21:10:15 +00:00
terminx
630261aa50 Automatically execute mapname.cfg at map load time. This allows different maps in mods to have different rendering settings (shadescale, etc). This is not currently suitable for standalone user maps as there's no functionality to reset such cvars back to default at the next map load (so, if using this in a mod, every map needs to have a cfg).
git-svn-id: https://svn.eduke32.com/eduke32@3706 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-25 17:48:37 +00:00
helixhorned
b9b8e01e32 Revert an awful stupidity I committed in r3700.
git-svn-id: https://svn.eduke32.com/eduke32@3703 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-22 10:35:48 +00:00
helixhorned
b6be776079 Classic drawmasks(): if sprite is on other side of maskwall, always draw it first.
This fixes the bug reported here:
http://forums.duke4.net/topic/5340-bug-with-masked-walls/page__view__findpost__p__123233
But I haven't checked the change for any adverse effects.

git-svn-id: https://svn.eduke32.com/eduke32@3701 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-21 19:55:45 +00:00
helixhorned
14b16a10eb engine.c: stylistic tweaks of drawmasks().
git-svn-id: https://svn.eduke32.com/eduke32@3700 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-21 19:55:38 +00:00
helixhorned
ae6bea7285 Mapster32: tweak the 'loaded map' message a bit.
- colorize the trailing part if there is corruption or (new) if sprites were
  removed
- also corrupt-check when loading <V7 map
- move start{pos,ang,sectnum} to build.c
- remove pointless ...[].extra = -1 before loading map, scantoasc*[] comment

git-svn-id: https://svn.eduke32.com/eduke32@3697 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-21 19:55:22 +00:00
helixhorned
520b608094 Engine: stricter map load time checking for sprites with oob sectnums.
Sprites are now considered to have out of bounds sector numbers if it is
< 0 or >= numsectors (not merely >= MAXSECTORS). If such a sprite is now
encountered during post-load, an attempt is made first to assign it a sector
number (using updatesector()). If that fails, the sprite is removed from the
map.  The background is that a dozen of maps do come with such sprites and
could previously corrupt the sprite list when loaded.

git-svn-id: https://svn.eduke32.com/eduke32@3696 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-21 19:55:18 +00:00
helixhorned
08b10ca03c Draw the flat on-screen CHAINGUN in a way inspired by 3688, preventing seam.
Specifically, in GL modes, and if the CHAINGUN is not replaced by a model,
 - draw the upper part twice: first, two screen pixels * weapon scale lower,
   then at the original position
 - reverse the previous order: draw the upper part first, then the lower part

This is much preferable to the previous engine-side hack, and to my eye,
it looks perfect now.

git-svn-id: https://svn.eduke32.com/eduke32@3695 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-21 19:55:11 +00:00
terminx
95ccd3ad7c Fix building against libpng 1.6, which removed png_sizeof
git-svn-id: https://svn.eduke32.com/eduke32@3687 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-16 22:37:19 +00:00
helixhorned
e2c05cbbae Fix A_MoveSprite() wrongly reporting sector hit without z change after r3678.
git-svn-id: https://svn.eduke32.com/eduke32@3686 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-16 20:08:45 +00:00
helixhorned
6be448c534 Fix SPRITES_OF_SECT_SAFE macro. Oops!
git-svn-id: https://svn.eduke32.com/eduke32@3685 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-15 18:50:21 +00:00
helixhorned
8064bd2f30 Clean up of mostly actors.c, but some other files along the way too.
- Rewrite some sprites-of-{stat,sector} loops using the SPRITES_OF,
  SPRITES_OF_SECT and new SPRITES_OF_SECT_SAFE macros.
- In passing, identify some problems and mark them with 'XXX', but don't
  attempt to fix them yet.
- The usual readability improvements...

git-svn-id: https://svn.eduke32.com/eduke32@3679 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-15 10:48:09 +00:00
hendricks266
1e7283f982 Fix a "duplicate const" error.
git-svn-id: https://svn.eduke32.com/eduke32@3672 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-13 03:50:57 +00:00
hendricks266
33ab42e7b4 Fix "Error setting gamma ramp: DDERR_INVALIDPARAMS" on 64-bit.
git-svn-id: https://svn.eduke32.com/eduke32@3670 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-13 03:50:19 +00:00
hendricks266
2bbc1dd97a Fix Mapster32 crash caused by custom s_buildRev strings longer than five characters.
(Note: We are still vulnerable to crashes here (and likely in other places), but you have (4096-16) extra characters to work with. We should consider replacing many uses of Bsprintf with Bsnprintf.)

git-svn-id: https://svn.eduke32.com/eduke32@3669 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-13 03:49:58 +00:00
hendricks266
82b6414d92 Add newlines to some diagostic log messages that lack them and need them.
git-svn-id: https://svn.eduke32.com/eduke32@3668 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-13 03:49:35 +00:00
helixhorned
a25cd24dd5 In upward moving enemy code of VM_Move(), consider TROR boundaries.
This fixes liztroops not passing TROR layers when on the jetpack, as well as
other enemies capable of moving upward, and also COMMANDER and DRONE (for which
the code is special-cased).

git-svn-id: https://svn.eduke32.com/eduke32@3666 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-12 11:59:35 +00:00
helixhorned
985c3d8428 Mostly engine and some gameexec.c stylistic changes.
git-svn-id: https://svn.eduke32.com/eduke32@3663 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-12 11:59:26 +00:00
helixhorned
03b09aabd0 Engine: in hitscan and getzrange, skip sprites if sprite part of clipmask is 0.
... like was done with clipmove() previously.
Also, do some code clean up. There are no changes of functionality.

git-svn-id: https://svn.eduke32.com/eduke32@3662 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-12 11:59:22 +00:00
helixhorned
1773ac9276 Mapster32: print the "Saved board" message more persistently.
git-svn-id: https://svn.eduke32.com/eduke32@3659 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-09 17:35:14 +00:00
helixhorned
7b6bf4dda2 Lunatic: new-generation map format, in-memory representation ("map-int VX").
The Lunatic build compiles with new structures for sector and wall types.
They have separate members for TROR {up,down}{bunch,nextwall}, so there are
no conflicts with other uses of members into which they were previously
shoehorned.  Also, the maximum bunch limit is bumped to 512 in that build.

Currently, loading from V7/8/9 and saving to V7 and V8 are supported.

git-svn-id: https://svn.eduke32.com/eduke32@3658 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-09 17:35:11 +00:00
helixhorned
c91363d7f9 Remove useless code setting show2dwall[] or show2dsprite[], as they're unused.
git-svn-id: https://svn.eduke32.com/eduke32@3649 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-07 15:20:24 +00:00
helixhorned
f1f84beeda a.m32: Implement a Polymer "head light" emanating from your position in 3D mode.
Toggled with Ctrl+Shift+[KP-]. Variable 'headlight_range' controls its range.
For the implementation, a new event EVENT_PREDRAW3DSCREEN was added.

git-svn-id: https://svn.eduke32.com/eduke32@3648 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-05 17:53:31 +00:00
helixhorned
203bd1e9e9 Take over and use static assertion macro found in LuaJIT sources.
git-svn-id: https://svn.eduke32.com/eduke32@3644 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-05 17:53:14 +00:00
helixhorned
1e21ea3aae LunaCON: fix rotatesprite coordinate check, gen. events to chain at beginning.
git-svn-id: https://svn.eduke32.com/eduke32@3639 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-05 17:52:50 +00:00
terminx
9fbab31998 Support NVIDIA's adaptive vsync, you can enable it by setting r_swapinterval -1 in the console or by using the new third setting for the vsync menu option.
git-svn-id: https://svn.eduke32.com/eduke32@3638 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-05 16:41:12 +00:00
terminx
e20b834ea8 Prevent loading anything except the GRP from the Steam or GOG Duke3D install directories. Loading DUKE.RTS from those paths will be resolved later.
git-svn-id: https://svn.eduke32.com/eduke32@3637 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-05 07:48:20 +00:00
Plagman
5b6b3c97e3 Polymost: Fix ART offset and face sprite flipping interaction.
git-svn-id: https://svn.eduke32.com/eduke32@3634 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-31 23:29:56 +00:00
Plagman
0abef3b8cd Polymer: Fix ART offset and sprite flipping interaction.
git-svn-id: https://svn.eduke32.com/eduke32@3633 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-31 23:26:40 +00:00
helixhorned
fe69ee5476 Add rudimentary sanity checks when playing ANM files.
- Don't attempt to play an ANM file if it is empty (warn) or too short (error).
- If failing to read IVF file header or initializing VPX codec, don't play ANM.
- Return early from gltexapplyprops() if not in GL modes.

git-svn-id: https://svn.eduke32.com/eduke32@3628 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-31 18:57:59 +00:00
helixhorned
48406e744b Mapster32: factor out 3x computing "alwaysshowgray", but don't change anything.
git-svn-id: https://svn.eduke32.com/eduke32@3623 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-29 15:59:14 +00:00
hendricks266
ba1ac9d89a Load def modules even if no root def exists. Print a message to the log for each def module that is loaded.
git-svn-id: https://svn.eduke32.com/eduke32@3621 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-28 09:06:14 +00:00
hendricks266
bfeff6b0ab Fix a multi-line comment in cache1d.c.
git-svn-id: https://svn.eduke32.com/eduke32@3619 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-28 09:05:36 +00:00
terminx
7e22c6d81c Read GOG.com and Steam Duke3D install paths from the registry instead of hard-coding the default paths.
git-svn-id: https://svn.eduke32.com/eduke32@3615 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-27 01:39:18 +00:00
hendricks266
3d46bc1551 Implement alpha into rotatesprite (rotatesprite_) on the engine side.
git-svn-id: https://svn.eduke32.com/eduke32@3609 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-25 04:32:24 +00:00
hendricks266
c5044b3ecd Add orientation bit 2048, enumerated as ROTATESPRITE_FULL16, which is a courtesy provided by the engine for the purpose of the game to internally force use of full 32-bit coordinates. With this bit set, all CON screen drawing commands can use rotatesprite16-like coordinates.
While the functionality was already internally in place for gametext as one of two hacks using ROTATESPRITE_MAX (the other still used by minitext_() to align with the statusbar) we must codify a bit in the engine for safe external use. (Otherwise, ROTATESPRITE_MAX could/would theoretically increase and leave modders high and dry.)

(Dev note: In G_DrawTXDigiNumZ(), ROTATESPRITE_MAX was used to bitshift the value used to calculate digit spacing for no reason I can ascertain other than to introduce rounding errors into the zoom/textscale calculations. It was never used anywhere, so I removed it.)

Bonus: The scaling code for digitalnumberz and gametextz has been modified so that the spacing is no longer affected by rounding errors. Try animating the zoom value and compare how the text used to jump but now does not.

git-svn-id: https://svn.eduke32.com/eduke32@3608 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-25 04:31:58 +00:00
hendricks266
4c5fd9d9e2 Hackily implement spriteext.alpha into Classic by internally attaching 33% and 66% to the cstat bits.
git-svn-id: https://svn.eduke32.com/eduke32@3607 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-25 04:31:31 +00:00
hendricks266
d7e30a65dd Relax CAPITALIZATION restrictions.
git-svn-id: https://svn.eduke32.com/eduke32@3606 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-25 04:31:09 +00:00
helixhorned
a101698dfb engine: fix assertion failure with overlong walls in rintersect().
git-svn-id: https://svn.eduke32.com/eduke32@3605 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-24 18:55:40 +00:00
helixhorned
7faffdc674 engine: return early with 0 from cansee() if either sector is >= MAXSECTORS.
Previously, only the <0 condition was checked. However, the passed sectnums
could be >= MAXSECTORS (at least in C-CON), for example when issuing 'canseespr'
on a sprite not in the game world.

git-svn-id: https://svn.eduke32.com/eduke32@3603 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-24 18:55:18 +00:00
helixhorned
904a26e045 Clean up mdsprite.c:voxdraw() a little.
git-svn-id: https://svn.eduke32.com/eduke32@3589 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 10:20:14 +00:00
helixhorned
286cd692ec Clean up mdsprite.c:md3draw() by factoring out m->head.flags == 1337 check.
... into a macro MFLAGS_NOCONV(m). Since it currently expands to (0), some dead
code will be eliminated.
Introduce a "compilation option" macro DO_MD2_MD3_CONV in mdsprite.c.

git-svn-id: https://svn.eduke32.com/eduke32@3588 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 10:20:01 +00:00
helixhorned
fdca2d232e Clean up mdsprite.c:md3draw() by factoring out spriteext[tspr->owner] access.
git-svn-id: https://svn.eduke32.com/eduke32@3587 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 10:19:55 +00:00
helixhorned
61f501c3fc Clean up mdsprite.c:md3draw() by tightening locals, factoring out 2x dup code.
git-svn-id: https://svn.eduke32.com/eduke32@3585 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 10:19:41 +00:00
helixhorned
182121a0aa engine: give sprite cstat 1024 a marco name, CSTAT_SPRITE_MDHACK.
git-svn-id: https://svn.eduke32.com/eduke32@3584 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 10:19:32 +00:00
helixhorned
ba6ad362bc sdlayer.c: fix incompatible-pointer-type warning.
git-svn-id: https://svn.eduke32.com/eduke32@3583 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 10:19:25 +00:00