Commit graph

353 commits

Author SHA1 Message Date
Rachael Alexanderson
c8a74a8f3f - sw: flykey: guard against non-godmode, bind to j by default 2020-09-25 13:50:29 +02:00
Christoph Oelckers
f106f35598 - fixed interpolation of palette emulation. 2020-09-23 18:18:23 +02:00
Christoph Oelckers
5e6317b8b9 Merge remote-tracking branch 'remotes/Github_private/Blood_InputReworking' 2020-09-22 23:32:28 +02:00
sinisterseed
831a9e3b29 - added menu entry for "cl_viewbob" in SW too 2020-09-22 23:25:07 +02:00
Mitchell Richters
2bc4291817 - menudef.txt: Remove a few Exhumed exclusions.
* These didn't seem to apply (as in, these functions worked out of the box for Exhumed) so I forgot about checking this.
2020-09-22 19:53:24 +10:00
Mitchell Richters
d40a2d3e95 Merge branch 'back_to_basics2' into Blood_InputReworking
# Conflicts:
#	source/blood/src/hudsprites.cpp
#	source/exhumed/src/status.cpp
#	source/games/duke/src/game_misc.cpp
#	source/sw/src/draw.cpp
2020-09-22 07:34:39 +10:00
Christoph Oelckers
0461acfc8b - removed the brightness fudging in the palette emulation shader and always return an alpha of 1.
The fudging was only needed because fog was still applied on top of the palette emulation so after completely disabling the true color distance attenuation in palette mode it made the image too bright.
The alpha needs to be 1 because this is only the texel, not the combined color.
2020-09-21 21:17:23 +02:00
Mitchell Richters
7bf1cacc7f - Blood/Duke/RR/SW: Unify the player's angle function.
* For Blood/SW, exposes `SB_LOOK_LEFT`/`SB_LOOK_RIGHT` to games, hooking up `q16look_ang` and `q16rotscrnang` within.
* For SW, use Duke & Blood's return to center function and remove `PF_TURN_180` bit.
* For RR, replace a few misused bits with some bools inside of `player_struct`.
* Since bulk of functionality is sourced from Duke (30Hz), apply proper scaling so SW speed matches (40Hz).
2020-09-21 17:12:26 +10:00
Christoph Oelckers
dc7be6d526 - Duke: edited the first intermission pic a bit to reduce the visibility of a seam where it was extended 2020-09-20 19:29:21 +02:00
Christoph Oelckers
555ebf86a0 - Duke: fixed path for widescreen intermission pics. 2020-09-19 22:16:48 +02:00
Christoph Oelckers
d963f317d9 - added the widescreen summary backgrounds for Duke.
They were made by fgsfds whose permission we have.
2020-09-19 10:54:45 +02:00
Christoph Oelckers
12c0761add - added all Exhumed assets whose usage rights could be cleared.
The mummy staff is missing due to unknown permissions. Sorry for the inconvenience.
2020-09-19 10:39:42 +02:00
Christoph Oelckers
29a10cabcb - fixed most issues with palette emulation.
Brightness is now correct - I have no idea why this factor of 1/0.85 is needed - something must reduce the brightness of the entire scene but I have no idea what.
2020-09-18 22:29:13 +02:00
Christoph Oelckers
af298411df - added widescreen titlepic for Duke Nukem 3D:
Also made some tweaks to the intro sequence drawer so that it recognizes image formats not depending on the game palette.
2020-09-17 23:20:50 +02:00
Christoph Oelckers
399b27fcbb - added widescreen version of SW's summary screen background, submitted by Phredreeke. 2020-09-17 07:52:13 +02:00
Christoph Oelckers
6776508239 - widescreen asset setup and consolidation of .def file loading. 2020-09-16 19:13:06 +02:00
Christoph Oelckers
234fae011e - aded widescreen assets for all games except Exhumed where usage rights have not been fully cleared yet. 2020-09-16 19:13:05 +02:00
Christoph Oelckers
4512b6463d - added widescreen weapon sorites for Duke and disabled the World Tour sprites 2020-09-16 19:13:05 +02:00
Christoph Oelckers
3188ff4a79 - tewaked the distance calculation in the shader to improve palette emulation brightness.
Fixes #393
2020-09-15 22:16:51 +02:00
Christoph Oelckers
aeeec61f39 - fixed light level setup in palette emulation mode. 2020-09-13 20:48:54 +02:00
Christoph Oelckers
9e81fa89a8 - fixed some of the issues with palette emulation
* the palette shader was not bound.
* the palette textures were not bound.
* palette mode still used regular lighting on top of the palette emulation

This works a lot better than before but is still not complete.
2020-09-12 21:23:14 +02:00
Christoph Oelckers
9187577719 - updated Exhumed questionmarks with new versions from Dynamo. 2020-09-12 12:48:30 +02:00
Christoph Oelckers
e0ae87e973 - added proper licensing info for Exhumed BigFont after clearing the issue with its creator Dynamo.
The license is deliberately non-commercial due to the source of these assets.
2020-09-12 10:14:20 +02:00
Christoph Oelckers
19b5e2464e - For World Tour allow falling back on the classic sounds if the Oggs cannot be found 2020-09-11 21:04:47 +02:00
Christoph Oelckers
b7f0e2c3c3 - added sound FX remapping for World Tour so it can use the original VOCs.
Fixes #353
2020-09-11 20:17:36 +02:00
Christoph Oelckers
83eba019b8 - added support for Megaton's widescreen assets.
Fixes #386
2020-09-10 00:05:10 +02:00
Christoph Oelckers
093d991bff - fixed quicksave rotation count in menu
Fixes #382
2020-09-09 20:57:15 +02:00
Christoph Oelckers
d011a16c5b - added a menu option for WT's music switch.
Fixes #370
2020-09-08 22:37:21 +02:00
Christoph Oelckers
5524d8eab7 - credits updated to the current state of things. 2020-09-08 18:36:47 +02:00
Christoph Oelckers
5d01be8258 - fixed incorrect panning setup for WASD 2020-09-08 18:35:21 +02:00
Christoph Oelckers
dbcbdf2bc6 - moved RR's pee key binding to the proper menu 2020-09-08 18:07:06 +02:00
Christoph Oelckers
29d990991b - dug out Dynamo's BigFont for Exhumed from the forum.
This is not the font from GDX, it was a separate creation. The only character in here from GDX is the question mark because it was missing.
2020-09-08 01:12:23 +02:00
Christoph Oelckers
9bb99e5c05 - fixed 361 - togglerotate CCMD still had some bugs. 2020-09-07 19:56:28 +02:00
Christoph Oelckers
6b89bf97fe fixed #362 - misnamed CVAR in MENUDEF. 2020-09-07 19:45:20 +02:00
Christoph Oelckers
e63e134195 - fixed automap follow mode and added some menu entries for the new options and key bindings. 2020-09-06 23:12:47 +02:00
Christoph Oelckers
36b9ac54b7 - added a parser for World Tour's language files. 2020-09-05 21:33:04 +02:00
Christoph Oelckers
32ec9ff369 - consolidated crosshair drawing and added ZDoom's crosshair code.
For Exhumed this is the default, for the other games it is an option.
Fixes #269.
2020-09-05 13:57:26 +02:00
Christoph Oelckers
80cea90854 - implemented zoom by mouse wheel for the automap.
Fixes #121
2020-09-05 09:10:24 +02:00
Christoph Oelckers
5a90f35aed - fixed order of Exhumed cinema texts and their color.
Fixes #286
2020-09-04 23:16:21 +02:00
sinisterseed
aed5f91b9c - small update to the credits (lowskill has evolved into sinisterseed) 2020-09-02 14:37:20 +02:00
Christoph Oelckers
921f4e54d9 - made a slash for the ammo display in Blood. 2020-09-02 00:45:27 +02:00
Christoph Oelckers
35b14753e7 - "alternative weapon" should be active in all games except Exhumed. 2020-09-01 21:30:22 +02:00
Christoph Oelckers
8905c5ee26 - fixed Exhumed inventory menu strings.
Fixes #295
2020-08-31 20:59:29 +02:00
Christoph Oelckers
678b8223a9 - fixed some errors in the keybind definitions.
Fixes #291
2020-08-31 20:19:41 +02:00
Christoph Oelckers
fcdf2d7bd7 - "Smooth mouse movement" referenced the wrong CVAR.
Fixes #290
2020-08-31 20:05:17 +02:00
Christoph Oelckers
2f05a93547 Merge branch 'Packet' into back_to_basics2
# Conflicts:
#	source/core/gamestruct.h
#	source/games/duke/src/gameloop.cpp
#	source/games/duke/src/player_d.cpp
2020-08-31 00:09:56 +02:00
Christoph Oelckers
30c15c11f2 - added the missing slash for the ammo display for Shadow Warrior's BigFont.
The also added percent and backslash were just waste products of its creation.
2020-08-30 20:50:54 +02:00
Christoph Oelckers
7af36ab6f9 - added a menu option for cl_showmagamt. 2020-08-30 20:36:49 +02:00
Christoph Oelckers
56d0647412 - migrated the last 3 remaining UI controls to CCMDs. 2020-08-29 17:49:15 +02:00
Mitchell Richters
be33872b42 - Blood: Implement WeaponSel_Alt for game. 2020-08-29 22:51:20 +10:00