Commit graph

3100 commits

Author SHA1 Message Date
helixhorned
7254bf7ac4 Fix crash using INTERNAL DEFAULTS after CON error when CON modules were given.
git-svn-id: https://svn.eduke32.com/eduke32@4582 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-31 11:15:21 +00:00
helixhorned
fea848c486 LunaCON: ignore internal flag in gamevar redef check; allow "Pals" member.
git-svn-id: https://svn.eduke32.com/eduke32@4581 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-31 11:15:20 +00:00
helixhorned
96b3408dbd Mapster32: demote wall check "corruptions" introduced in r4569 to level 2.
The winding of a loop -- with clockdir() -- is determined by examining the
two line segments spanned between the points following a leftmost point of
the loop. If the loop contains a leftmost point that belongs to the "right"
side (as can happen with sliding door constructions), there's a chance that
an outer loop is misclassified.

git-svn-id: https://svn.eduke32.com/eduke32@4580 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-31 11:15:19 +00:00
helixhorned
77dc743f09 Factor out [l]dist() implementations into static inline functions in common.h.
And use these in jmact/mathutil.c's FindDistance2D()/FindDistance3D().
The main use is to allow passing dx/dy instead of sprite positions; the code
that actually uses this is not committed.

git-svn-id: https://svn.eduke32.com/eduke32@4579 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-31 11:15:17 +00:00
helixhorned
21b630d294 Amend r4378 to hopefully make "stuck in water" fix work properly.
NOTE: lizmen may walk on water. I don't yet know why.

git-svn-id: https://svn.eduke32.com/eduke32@4575 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-20 17:58:21 +00:00
helixhorned
ceaa661304 Properly consider sprites with a clipshape as bridge (p->spritebridge).
git-svn-id: https://svn.eduke32.com/eduke32@4574 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-17 19:42:01 +00:00
helixhorned
9969efd8d1 Mapster32: fix a crash when m32_settings.cfg contains video setting.
Such as "vid_gamma". In that case, setbrightness() would have been
called without basepaltableptr having been initialized.
The fix is by moving the preparational setbasepaltable() call from
ExtPostStartupWindow() to ExtInit(), just before the OSD command
dispatching.

git-svn-id: https://svn.eduke32.com/eduke32@4573 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-16 18:32:49 +00:00
helixhorned
3aaf167d6b game.c: fix -game_dir and -j by moving G_ExtInit() after G_CheckCommandLine().
git-svn-id: https://svn.eduke32.com/eduke32@4571 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-08 20:02:56 +00:00
helixhorned
757dbe9d6b LunaCON: properly initialize values of session (NODEFAULT) gamevars.
git-svn-id: https://svn.eduke32.com/eduke32@4570 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-08 20:02:55 +00:00
helixhorned
363f0b3af6 Mapster32: prototypical checker for wall loops, enabled partially.
Inspired by
 http://forums.duke4.net/topic/7506-tror-question/page__view__findpost__p__199151
the corruption checker now checks for certain conditions of the loops of each
sector. Recall that CW loops are outer and CCW loops are inner.

- If a sector has no or more than one outer loop, count that as corruption
  (level 4 and 3, respectively).
- (Disabled) For sectors with exactly one outer loop, check that all inner
  ones are inside it. This is currently not compiled due to an asymmetry of
  loopinside() for degenerate cases, similar to pre-r3898 inside().

git-svn-id: https://svn.eduke32.com/eduke32@4569 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-08 20:02:54 +00:00
helixhorned
21b852cd0d Clean up astub.c:CheckMapCorruption() and some build.c code a little.
There are no intended changes of functionality, it's readability tweaks only.

git-svn-id: https://svn.eduke32.com/eduke32@4568 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-08 20:02:53 +00:00
helixhorned
1486a2937b A couple of Lunatic updates. DONT_BUILD.
- LunaCON: support for setting userdef[].m_volume_number, getting .last_level
- bump con_lang.MAXEVENTS
- fix compilation of astub.c

git-svn-id: https://svn.eduke32.com/eduke32@4567 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-02 17:24:39 +00:00
hendricks266
9a4a4a627b Nuke rev.h.
Note to MSVC users: You can get the revision number if you run `make rev o=obj` with MinGW before you build.

DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4565 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 08:59:58 +00:00
hendricks266
b0e82d4264 Split parts of loadlookups() into generatefogpals() and fillemptylookups(), and move Duke-specific LOOKUP.DAT behavior to G_LoadLookups() in source/common.c, which contains the call to loadlookups() as factored out from astub.c and game.c.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4564 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 06:45:53 +00:00
hendricks266
cf4473c4d7 Move implementation details of Mapster32's sound system from m32exec.c into sounds_mapster32.c, and set up a sound system stub in KenBuild Editor.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4563 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 06:45:18 +00:00
hendricks266
61b956cd41 Progress towards KenBuild Editor, part 3.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4562 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 06:44:58 +00:00
hendricks266
a7fb2721e4 Move code non-specific to Duke Nukem 3D from astub.c to a new m32common.c.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4561 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 06:44:37 +00:00
hendricks266
16cd8b8aaa Progress towards KenBuild Editor, part 2.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4560 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 06:44:14 +00:00
hendricks266
5237346f5b Move code non-specific to Duke Nukem 3D from source/common.c to a new build/src/common.c.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4559 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 06:43:46 +00:00
hendricks266
b48f3b44e3 Progress towards KenBuild Editor, part 1.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4558 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 06:43:16 +00:00
hendricks266
e8949e1c31 Elimininate some codedup between game.c and astub.c.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4557 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 06:42:28 +00:00
hendricks266
97a53be977 Fix C++ -Woverflow warnings in KenBuild.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4556 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 06:41:54 +00:00
hendricks266
4f67f8f969 KenBuild.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4555 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-24 14:01:44 +00:00
hendricks266
4e5788a32d Delete empty folders and update ignore properties.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4554 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-23 07:58:03 +00:00
hendricks266
e79a2fe828 MSVC build system consolidation.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4553 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-23 07:21:29 +00:00
hendricks266
a187bbd8f3 Normalize all rotatesprite calls to fullscreen panels so that they are centered at (160, 100) instead of top-lefted at (0, 0).
git-svn-id: https://svn.eduke32.com/eduke32@4550 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-22 11:20:13 +00:00
hendricks266
34f3e59c39 Menus: Rearrange drawing so that MENUBAR (#2457) is always the first thing drawn after a menu's background, and its caption is always drawn last.
git-svn-id: https://svn.eduke32.com/eduke32@4549 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-22 11:19:58 +00:00
hendricks266
b332189ae5 Ball-busting Makefile restructure.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4543 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-22 07:25:54 +00:00
hendricks266
6ef05fe07c Delete a bunch of crusty old outdated unused files.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4542 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-22 07:25:09 +00:00
hendricks266
c1c01f0e0b Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4541 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-20 08:55:56 +00:00
hendricks266
af28013f39 Lunatic fixes:
1 compiler error.
2 compiler warnings.
1 runtime warning.

Note that at this time, CPLUSPLUS=1 LUNATIC=1 fails to build due to C++ function mangling, and Win64 Lunatic crashes.

DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4540 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-10 09:01:48 +00:00
hendricks266
0352b4ad11 Windows: Update libraries.
- libpng to 1.6.12
- LuaJIT to Git HEAD >= 2.0.3
- instructions.txt

DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4539 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-10 09:01:15 +00:00
hendricks266
43eb98fdec Extend ebacktrace in two ways.
1. The application must specify its proper name and technical name. Instead of eduke32_or_mapster32.crash.log, we now have eduke32.crash.log and mapster32.crash.log.
2. The exception handler will display a message box informing the user of a crash and requesting they send in the crash log. The box has three options: "Quit", the DLL's current behavior, "Continue", which passes the exception to the next handler, and "Ignore", which resumes execution immediately. These should allow the user to skip bogus exceptions picked up by ebacktrace, such as one I get with my laptop that causes EDuke32 no issues.

git-svn-id: https://svn.eduke32.com/eduke32@4538 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-06 22:38:02 +00:00
hendricks266
bc0614dd22 Miscellaneous get/set(this)projectile cleanup.
git-svn-id: https://svn.eduke32.com/eduke32@4537 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-06 22:36:34 +00:00
terminx
06072db493 WIP OSD refactor, committing now before it stops applying cleanly to current svn. This shouldn't break anything in an obvious or major way.
git-svn-id: https://svn.eduke32.com/eduke32@4536 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-06 00:12:25 +00:00
terminx
690c0abb16 I don't even remember which platform this fixes building on... probably MSVC. Cleaning out my tree.
git-svn-id: https://svn.eduke32.com/eduke32@4533 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-06 00:11:32 +00:00
terminx
7dae4a8e96 MSVC build fix
git-svn-id: https://svn.eduke32.com/eduke32@4530 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-06 00:10:46 +00:00
terminx
9eb8efa442 Android updates from Emile
git-svn-id: https://svn.eduke32.com/eduke32@4529 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-06 00:10:33 +00:00
terminx
398d20fc5f Enable -usecwd for Mapster32 on Windows (same functionality as EDuke32)
git-svn-id: https://svn.eduke32.com/eduke32@4526 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-06 00:09:41 +00:00
hendricks266
ca03f7af44 Hotfix to allow display of E1L8's par time and 3DR time if no usermap has been played yet.
Note that the user map function still overwrites everything in slot E1L8 for the time being, which is a deeper problem I need to address.

git-svn-id: https://svn.eduke32.com/eduke32@4525 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-23 02:25:20 +00:00
hendricks266
beec5ec512 Keep track of allocated cache space for ANM files so they aren't allocated multiple times. Also, unlock the handles after playback is done so they can be freed if necessary.
git-svn-id: https://svn.eduke32.com/eduke32@4524 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-23 02:25:07 +00:00
hendricks266
1497a75ef0 Disable the diagnostic log message upon successfully using the "animsounds" def command.
git-svn-id: https://svn.eduke32.com/eduke32@4523 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-23 02:24:53 +00:00
hendricks266
879b3e406b Fix a warning in menus.c, introduced in r4519.
git-svn-id: https://svn.eduke32.com/eduke32@4521 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-23 02:24:28 +00:00
hendricks266
24728ba291 Allow EVENT_SOUND to return -1 to cancel a sound without printing a warning to the console and log.
NOTE: Other negative values are reserved!

git-svn-id: https://svn.eduke32.com/eduke32@4520 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-23 02:24:10 +00:00
hendricks266
fc43cc666c Fix saving a savegame's name.
git-svn-id: https://svn.eduke32.com/eduke32@4519 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-21 15:31:01 +00:00
hendricks266
41fb46b1bc Fix a display error with the bonus screen when a map's 3DR time was zero.
git-svn-id: https://svn.eduke32.com/eduke32@4518 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-21 15:30:48 +00:00
hendricks266
27c9651fde Fix a problem with r4514.
git-svn-id: https://svn.eduke32.com/eduke32@4517 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-21 15:30:33 +00:00
hendricks266
f4becd06d5 Instead of displaying "Unknown GRP - EDuke32", simply display "EDuke32".
Much classier this way.

git-svn-id: https://svn.eduke32.com/eduke32@4516 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-16 23:17:11 +00:00
hendricks266
fd78e9f954 By request, implement EVENT_ACTIVATECHEAT.
git-svn-id: https://svn.eduke32.com/eduke32@4515 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-16 23:16:55 +00:00
hendricks266
45deabc782 Add the following LOGO_FLAGS:
LOGO_NOE1ENDSCREEN
LOGO_NOE2ENDSCREEN
LOGO_NOE3RADLOGO
LOGO_NODUKETEAMTEXT
LOGO_NODUKETEAMPIC

As part of this, the LOGO_NOE*BONUSSCENE flags no longer remove the entire end sequence in one go. They now only remove the primary cinematic. If you want their previous effect, you'll have to add these additional bits.

git-svn-id: https://svn.eduke32.com/eduke32@4514 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-16 23:16:37 +00:00