Commit graph

2411 commits

Author SHA1 Message Date
hendricks266
72156dd4c1 Prevent the middle chaingun muzzleflash from animating its position when the player is frozen.
The unmodified behavior is completely wrong and I don't see how any mod could ever use it.

git-svn-id: https://svn.eduke32.com/eduke32@3578 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-19 06:22:52 +00:00
hendricks266
85f6a64deb Add to r3544.
git-svn-id: https://svn.eduke32.com/eduke32@3576 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-19 06:22:08 +00:00
helixhorned
90d71a5953 Classic screen tilting: fix it by passing bit 1024 to rotatesprite().
This now should look correct for both settings of r_usenewaspect.

git-svn-id: https://svn.eduke32.com/eduke32@3575 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-18 22:05:30 +00:00
helixhorned
cec987631a Lunatic: properly protect weapondata_t members, fix Lua->CON line mapping.
Also, make -Werror-bad-getactorvar disabled by default.

git-svn-id: https://svn.eduke32.com/eduke32@3574 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-18 22:05:26 +00:00
helixhorned
c397759217 Fix Lunatic build on Windows.
- Make _buildargv[_buildargc] NULL.
- With SDL layer, pass argv and argc directly and get rid of _build* ones.
- Add tilesiz* to dynsymlists.

git-svn-id: https://svn.eduke32.com/eduke32@3573 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-18 22:05:21 +00:00
helixhorned
38ee330c93 Lunatic translator embedded: handle command line arguments.
Also, fix an error() call in control.lua:gamearray_file_common().

git-svn-id: https://svn.eduke32.com/eduke32@3572 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-17 18:11:58 +00:00
helixhorned
d909173065 Lunatic t.: allow hex literals with >9 digits if the high ones are all 'F's.
(Or '0's, but that case is handled automatically.) The resulting generated
number is taken by looking at the 8 lower nibbles and interpreting them as
a signed 32-bit integer.
Also add some number parsing tests to test/nlcf_break.con.

git-svn-id: https://svn.eduke32.com/eduke32@3571 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-17 18:11:53 +00:00
helixhorned
15d9165199 Lunatic translator: new switch -W(no-)error-bad-getactorvar.
Toggling whether a getactorvar for a global or per-player gamevar issues
a warning or a hard error, the latter being the default.
Also, make it possible to readgamevar/savegamevar per-actor gamevars and
add userdefs member "idplayers" (read-only).

git-svn-id: https://svn.eduke32.com/eduke32@3570 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-17 18:11:47 +00:00
helixhorned
c7e90f2ed4 Lunatic translator: else if* -> elseif, fix codegen for "if {}".
The first transformation makes the "control structure too long" error appear
only with larger if/else cascades, though it's still possible.

git-svn-id: https://svn.eduke32.com/eduke32@3569 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-17 18:11:44 +00:00
helixhorned
56ea732ccd Lunatic translator: dynamic tile remapping.
Also, fix message when tiles get remapped in debugging builds.

git-svn-id: https://svn.eduke32.com/eduke32@3568 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-17 18:11:38 +00:00
helixhorned
92e85fa0d3 Lunatic translator: music 0, add two userdefs members.
git-svn-id: https://svn.eduke32.com/eduke32@3567 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-17 18:11:27 +00:00
helixhorned
4601b2d203 Add new LOGO_FLAGS bit 2048, preventing cutscene at E4 beginning if set.
git-svn-id: https://svn.eduke32.com/eduke32@3566 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-15 16:56:29 +00:00
helixhorned
90421f0e10 geom.lua: fix copy-paste bugs and clean up code. Remove __eq metamethod.
git-svn-id: https://svn.eduke32.com/eduke32@3565 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-15 16:56:24 +00:00
helixhorned
ef464f2a1d Lunatic: allow indexing some weapon/inventory arrays with their names.
git-svn-id: https://svn.eduke32.com/eduke32@3564 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-15 16:56:19 +00:00
helixhorned
9285a9054b Lunatic translator: warn if setting reserved bits in some system gamevar redef.
git-svn-id: https://svn.eduke32.com/eduke32@3563 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-15 16:56:15 +00:00
helixhorned
c02199be48 Lunatic: g_tile access, rudimentary system gamearray support for the translator.
The only operation for which proper code is generated is reading a single value
from a system gamearray.

git-svn-id: https://svn.eduke32.com/eduke32@3562 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-15 16:56:11 +00:00
helixhorned
7a58a818ca Lunatic t.: option for generating code caching sprite/actor/player structs...
...at the beginning of each function called back from C, and each case/default
function. Called -fcache-sap. Disabled by default.

git-svn-id: https://svn.eduke32.com/eduke32@3561 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-15 16:56:07 +00:00
helixhorned
0173c0908a Lunatic: spritesof{stat,sect} iterators that allow deletion inside the loop.
Also,
 - an optimization for sprite[]:setpos(). Calls to get_sprite_index()
   seem to be pretty slow (at least when they're not compiled).
 - add getzrange to the dynsymlists

git-svn-id: https://svn.eduke32.com/eduke32@3560 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-15 16:56:03 +00:00
helixhorned
83bc10791f Lunatic: correct SFLAG_* and actor_t definitions.
git-svn-id: https://svn.eduke32.com/eduke32@3559 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-15 16:55:59 +00:00
helixhorned
f6d1af0532 Lunatic: replace some allocations by static data, some translator fixes.
Fix 'setsprite' and 'music'. A good timing test for actors performance is
the starfield of WGR2's E1L1 ("Nexus").

git-svn-id: https://svn.eduke32.com/eduke32@3558 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-13 10:48:23 +00:00
helixhorned
3b3bc6bc01 Lunatic: also save min, max actor times; fix release build.
git-svn-id: https://svn.eduke32.com/eduke32@3557 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-13 10:48:19 +00:00
helixhorned
6b1df7f1e9 Lunatic translator: handle LOGO_FLAGS.
This is the only gamevar of its kind that is handled for Lunatic, neither
PLR_MORALE nor LOGO_FLAGS are.

git-svn-id: https://svn.eduke32.com/eduke32@3556 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-13 10:48:14 +00:00
terminx
3e4ea93b20 Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
git-svn-id: https://svn.eduke32.com/eduke32@3551 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-04 04:14:19 +00:00
hendricks266
27fa5e72f7 Make stopping of all sounds after completion of LOGO.ANM conditional on the newly introduced (LOGO_FLAGS & LOGO_STOPANIMSOUNDS). Modifies r3217.
git-svn-id: https://svn.eduke32.com/eduke32@3545 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-04 01:24:17 +00:00
hendricks266
e2701c9a5a Patch up some broken hardcoded behavior with regard to the Sentry versions of the bosses (minibosses), as suggested by Fox.
This should have no adverse effects or side-effects. The changes only apply if a modder chose to use completely broken functionality in the first place.

git-svn-id: https://svn.eduke32.com/eduke32@3544 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-04 01:23:55 +00:00
helixhorned
2d01a81435 Fix starttrack crashing when a "null music" is selected.
Introduced with the refactoring in r3490.

git-svn-id: https://svn.eduke32.com/eduke32@3542 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-03 16:06:40 +00:00
helixhorned
0646e41fa4 Lunatic: make con.ai accept literal action/move, check for calling from top.
Also, fix con._setgamepalette.

git-svn-id: https://svn.eduke32.com/eduke32@3541 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-03 16:06:37 +00:00
helixhorned
596b3e6d6a Lunatic translator standalone: option specifying a directory for gen'd code.
The option is -fgendir=<directory>.

git-svn-id: https://svn.eduke32.com/eduke32@3540 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-03 16:06:32 +00:00
helixhorned
aeeec9d2aa Lunatic translator standalone: allow specifying list files.
All non-option positional arguments after an @ sign are taken as list files:
hashes at the beginning of a line denote comments, truly empty lines are
ignored, all other lines should contain one root CON file name.

git-svn-id: https://svn.eduke32.com/eduke32@3539 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-03 16:06:28 +00:00
helixhorned
deeb6306a9 Lunatic translator: fix some codegen and some commands.
git-svn-id: https://svn.eduke32.com/eduke32@3537 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-03 16:06:22 +00:00
helixhorned
07c7363d0f CON: Fix accessing gamearrays on 64-bit archs.
From the PM conversation "gamearrays in 64-bit". A test case is the breaking
glass at the beginning of the DukePlus map.

git-svn-id: https://svn.eduke32.com/eduke32@3536 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-03 16:06:18 +00:00
helixhorned
bad2da3026 Lunatic translator: in error tracebacks, show line numbers of the source file.
Instead of those of the translated code. Also some codegen tweaks and fixes.

git-svn-id: https://svn.eduke32.com/eduke32@3535 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-03 16:06:16 +00:00
helixhorned
ba0970cede Lunatic translator: dangling else for the 1000th time: not dangling any more.
Also update test/dangling_else.con. See there for how if* cascades are handled
in CON. It's actually kind of pretty. Also, take care to handle code deferred
to after the if/if-else properly (ifpdistl, ifpdistg, ifcanseetartet).

git-svn-id: https://svn.eduke32.com/eduke32@3534 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-03 16:06:12 +00:00
helixhorned
8955316bba Lunatic t.: {read,save}gamevar, fix break in nested while, fix rotatesprite16.
git-svn-id: https://svn.eduke32.com/eduke32@3533 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-28 17:30:15 +00:00
helixhorned
5a5368a567 scriplib: attach const qualifiers to appropriate function input arguments.
git-svn-id: https://svn.eduke32.com/eduke32@3531 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-28 17:30:08 +00:00
helixhorned
1606c17a77 Lunatic: fixups and debugging helpers.
- add LuaJIT's 'v' module printing trace info
- translator: fix game function name definitions
- revert math.fmod -> math.modf, they are different!
- disable JIT compilation for a function we're getting strange crashes with
- Make some of DukePlayer_t's members 'bool' on the Lua side. It's way
  too easy to write something like "ps.jetpack_on" where "ps.jetpack_on~=0"
  was meant. [Background: Kyle873 observed that Duke was always floating.]
- Error out if looping in our_module(). I find this behavior more logical
  than returning true.
- fix a couple of missed FORBID variables

git-svn-id: https://svn.eduke32.com/eduke32@3530 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-28 17:30:04 +00:00
helixhorned
677c585b72 Lunatic translator: fix codegen for "break" inside while loops.
Note: usually, languages call this "continue". Jeez, CON...

git-svn-id: https://svn.eduke32.com/eduke32@3529 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-28 17:29:58 +00:00
helixhorned
d747e26fd0 Lunatic: initialize test Lua state earlier so that 'setdefname' has an effect.
git-svn-id: https://svn.eduke32.com/eduke32@3528 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-25 15:31:24 +00:00
helixhorned
e576224bb9 Remove some duplicate or unused control layer defines.
Notes:
 - MAXJOYBUTTONS is out of sync between the two definitions
 - In menus.c, NUMMOUSEFUNCTIONS must equal MAXMOUSEBUTTONS,
   fail to compile if this becomes false.

git-svn-id: https://svn.eduke32.com/eduke32@3527 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-25 15:31:22 +00:00
helixhorned
c5c1aa2331 Lunatic translator: handle RETURN across events.
git-svn-id: https://svn.eduke32.com/eduke32@3526 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-25 15:31:19 +00:00
helixhorned
f791b5af20 Lunatic: sector[]:zrangeat(), 'getzrange' command for the translator.
Also, fix quote commands there.

git-svn-id: https://svn.eduke32.com/eduke32@3524 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-25 15:31:13 +00:00
helixhorned
b92c487c6f Lunatic translator: codegen fixes, setgamepalette, -fno=onlycheck option.
git-svn-id: https://svn.eduke32.com/eduke32@3523 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-25 15:31:09 +00:00
helixhorned
0354e38843 CON parser: don't allow read-only gamevars to 'readgamevar' command.
git-svn-id: https://svn.eduke32.com/eduke32@3522 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-25 15:31:05 +00:00
helixhorned
c66b891a38 Lunatic: export C functions that may call into CON events using the Lua C API.
We must not call these functions using the FFI, since the Lua state is
considered locked across such calls.

git-svn-id: https://svn.eduke32.com/eduke32@3520 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-24 16:05:47 +00:00
helixhorned
b1320d0ab5 Lunatic: begin fixing up the code because it's now actually live!
git-svn-id: https://svn.eduke32.com/eduke32@3519 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-24 16:05:42 +00:00
helixhorned
f730e1242a Lunatic translator: keep states, game{vars, arrays} in tables instead of locals.
Since it's too easy to hit the 200 locals limit.

git-svn-id: https://svn.eduke32.com/eduke32@3518 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-24 16:05:37 +00:00
helixhorned
1685228ab7 Lunatic: compile defs.ilua as bytecode and load it from the executable.
git-svn-id: https://svn.eduke32.com/eduke32@3517 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-24 16:05:31 +00:00
helixhorned
acddac64be Lunatic translator: nearing a workable state...
- some more outer commands
- gamearray persistence
- faster 'mod': use math.modf instead of math.fmod (the former is JIT-compiled)
- checkavail*
- THISACTOR special handling
- Fix building in Windows (export A_ShootWithZvel instead of A_Shoot).

git-svn-id: https://svn.eduke32.com/eduke32@3516 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-24 16:05:22 +00:00
helixhorned
b0a8a381c8 Lunatic translator: eventloadactor.
git-svn-id: https://svn.eduke32.com/eduke32@3515 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-21 18:54:13 +00:00
helixhorned
6682313e87 gameexec.c: factor out 2x used code into VM_KillIt.
Also, for Lunatic, handle killit from events.

git-svn-id: https://svn.eduke32.com/eduke32@3514 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-21 18:54:07 +00:00