terminx
|
31a901b7eb
|
git-svn-id: https://svn.eduke32.com/eduke32@584 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-12-12 17:42:14 +00:00 |
|
terminx
|
5dbcf7cdbc
|
git-svn-id: https://svn.eduke32.com/eduke32@581 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-10-24 06:48:13 +00:00 |
|
terminx
|
2376ac3806
|
git-svn-id: https://svn.eduke32.com/eduke32@580 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-09-11 05:26:38 +00:00 |
|
terminx
|
eec7e1b2e0
|
dynamically allocated script buffers
this is still broken
git-svn-id: https://svn.eduke32.com/eduke32@567 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-08-29 04:01:21 +00:00 |
|
terminx
|
826f786dcc
|
per-player max values for health, armor and ammo
git-svn-id: https://svn.eduke32.com/eduke32@566 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-08-27 23:11:49 +00:00 |
|
terminx
|
19c34b09ef
|
dynamically allocated player structs
git-svn-id: https://svn.eduke32.com/eduke32@564 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-08-27 06:46:31 +00:00 |
|
terminx
|
a2f4bdb2c8
|
Wanna buy some crack?
git-svn-id: https://svn.eduke32.com/eduke32@563 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-08-27 00:20:15 +00:00 |
|
terminx
|
d651d1d895
|
git-svn-id: https://svn.eduke32.com/eduke32@562 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-08-26 11:28:32 +00:00 |
|
terminx
|
b5a81483f2
|
git-svn-id: https://svn.eduke32.com/eduke32@559 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-08-25 01:05:00 +00:00 |
|
terminx
|
4785f64476
|
git-svn-id: https://svn.eduke32.com/eduke32@528 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-03-22 20:58:13 +00:00 |
|
terminx
|
cb77e41236
|
git-svn-id: https://svn.eduke32.com/eduke32@520 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-03-08 21:07:10 +00:00 |
|
terminx
|
fd4dfeb6a5
|
Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes
git-svn-id: https://svn.eduke32.com/eduke32@484 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-02-08 04:19:39 +00:00 |
|
terminx
|
50559c7a32
|
Re-done player setup menu, support for 4 teams in multiplayer, and separate menu options for weapon switch on pickup and weapon switch when empty. The string with __DATE__ and __TIME__ in it (which is used in the first line of the log file) was moved to global.c so that we're no longer forcing game.c to be recompiled every time something else is changed.
git-svn-id: https://svn.eduke32.com/eduke32@471 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-26 00:28:44 +00:00 |
|
terminx
|
bc4139356a
|
Prefer passing things between functions as int rather than short or char to avoid the overhead of converting back and forth between formats
git-svn-id: https://svn.eduke32.com/eduke32@432 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-20 03:27:25 +00:00 |
|
terminx
|
169e0c824b
|
Give most of the gamevar stuff its own object
git-svn-id: https://svn.eduke32.com/eduke32@398 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-10 06:49:01 +00:00 |
|
terminx
|
d48c66b7ad
|
I guess this is an optimization as well
git-svn-id: https://svn.eduke32.com/eduke32@394 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-10 01:52:35 +00:00 |
|
terminx
|
15ee3431f9
|
Check to see if the user map filename matches a defined level name and warp to that level instead of opening it as a user map
git-svn-id: https://svn.eduke32.com/eduke32@392 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-09 23:41:43 +00:00 |
|
terminx
|
57042cd9a7
|
This raises the max number of levels per episode to 32 and alters the game to use dynamically allocated memory for level and music names and filenames. No null pointer checks yet.
git-svn-id: https://svn.eduke32.com/eduke32@381 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-04 22:05:30 +00:00 |
|
terminx
|
8efa4670bb
|
Support for using a different cfg file via command line
git-svn-id: https://svn.eduke32.com/eduke32@360 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-24 04:25:13 +00:00 |
|
terminx
|
f369ba745c
|
The bits2 member of the input struct has been renamed to extbits, and a proper fix for the strange OOS issues has been implemented.
git-svn-id: https://svn.eduke32.com/eduke32@275 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-08-22 05:38:59 +00:00 |
|
terminx
|
20b89b70b3
|
More TDM stuff and a potential fix for a networking problem.
git-svn-id: https://svn.eduke32.com/eduke32@271 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-08-20 22:17:12 +00:00 |
|
terminx
|
a7bad3d852
|
Team DukeMatch support
git-svn-id: https://svn.eduke32.com/eduke32@268 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-08-18 23:52:26 +00:00 |
|
terminx
|
0d61f3bc55
|
Minor gamevar stuff
git-svn-id: https://svn.eduke32.com/eduke32@193 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-06-19 19:28:49 +00:00 |
|
terminx
|
9b45f1ba55
|
Some sound fixes and a cl_smoothinput cvar to allow people to disable the lastinfo.dyaw and lastinfo.dz stuff in getinput()
git-svn-id: https://svn.eduke32.com/eduke32@159 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-05-10 21:00:56 +00:00 |
|
terminx
|
fe5671e812
|
Fix a couple of tiny leaks and a couple of minor issues I noticed last night in multiplayer
git-svn-id: https://svn.eduke32.com/eduke32@108 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-04-24 18:52:29 +00:00 |
|
terminx
|
d99888e472
|
git-svn-id: https://svn.eduke32.com/eduke32@94 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-04-23 03:14:44 +00:00 |
|
terminx
|
8d6f8eecda
|
Made fta_quotes dynamically allocated at compile time
git-svn-id: https://svn.eduke32.com/eduke32@92 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-04-23 02:20:42 +00:00 |
|
terminx
|
2455734c76
|
Cleanups
git-svn-id: https://svn.eduke32.com/eduke32@91 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-04-22 22:33:52 +00:00 |
|
terminx
|
75896562df
|
Improved the text input buffer changes; this works reasonably well now.
git-svn-id: https://svn.eduke32.com/eduke32@81 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-04-21 07:34:05 +00:00 |
|
terminx
|
c405c95774
|
Increased multiplayer text input buffer. This is a hack.
git-svn-id: https://svn.eduke32.com/eduke32@78 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-04-21 05:11:57 +00:00 |
|
terminx
|
22abcdef79
|
Made the "Duke Talk" and "HUD weapon" menu options into 3 way toggles, Duke Talk now toggles between off, local player sounds and all player sounds, and HUD weapon display now toggles between full weapon drawing, weapon icon drawing and no weapon drawing.
git-svn-id: https://svn.eduke32.com/eduke32@22 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-04-15 22:34:44 +00:00 |
|
terminx
|
f296ec24e5
|
Misc changes
git-svn-id: https://svn.eduke32.com/eduke32@11 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-04-15 03:12:08 +00:00 |
|
Plagman
|
09f0c239b6
|
Importing source for great justice
git-svn-id: https://svn.eduke32.com/eduke32@5 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-04-13 20:47:06 +00:00 |
|
Plagman
|
c9e58ed4e5
|
Removed file/folder
git-svn-id: https://svn.eduke32.com/eduke32@3 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-04-13 20:43:19 +00:00 |
|
Plagman
|
d7c9b7db00
|
git-svn-id: https://svn.eduke32.com/eduke32@2 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-04-13 20:34:38 +00:00 |
|