terminx
310c7240e1
Huge, awesome patch from Hunter_rus
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git-svn-id: https://svn.eduke32.com/eduke32@728 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-16 19:51:38 +00:00
qbix79
09110012e8
Some 64 bit correction.
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git-svn-id: https://svn.eduke32.com/eduke32@725 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-11 07:33:16 +00:00
terminx
21fc17b70b
git-svn-id: https://svn.eduke32.com/eduke32@721 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-02 07:52:13 +00:00
terminx
9bfd183cec
Negative gamearray access
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git-svn-id: https://svn.eduke32.com/eduke32@715 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-27 06:54:28 +00:00
qbix79
168573d5aa
Minimal changes to get it compiling (and not crashing when ran under
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valgrind. Changes don't affect 32 bit mode).
Changed aplWeaponClip and friends to int* ,but intptr_t* works as well for me.
Final type will determined once the con code has been checked.
git-svn-id: https://svn.eduke32.com/eduke32@709 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-24 09:53:16 +00:00
terminx
4e58984de5
git-svn-id: https://svn.eduke32.com/eduke32@693 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-05 04:18:48 +00:00
terminx
51fdffe93e
git-svn-id: https://svn.eduke32.com/eduke32@680 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-01 09:06:29 +00:00
terminx
67591ce3a3
git-svn-id: https://svn.eduke32.com/eduke32@679 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-01 03:53:56 +00:00
terminx
91145d9582
array support based on a patch from Peter Green (plugwash)
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git-svn-id: https://svn.eduke32.com/eduke32@676 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-01 02:50:44 +00:00
terminx
25ac5770c0
git-svn-id: https://svn.eduke32.com/eduke32@627 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-24 00:46:57 +00:00
terminx
d7d11939a6
git-svn-id: https://svn.eduke32.com/eduke32@614 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-07 04:38:28 +00:00
terminx
30b1ce5f54
git-svn-id: https://svn.eduke32.com/eduke32@613 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-07 02:56:46 +00:00
terminx
7f4ef87390
git-svn-id: https://svn.eduke32.com/eduke32@601 1a8010ca-5511-0410-912e-c29ae57300e0
2008-01-26 08:35:31 +00:00
terminx
31a901b7eb
git-svn-id: https://svn.eduke32.com/eduke32@584 1a8010ca-5511-0410-912e-c29ae57300e0
2007-12-12 17:42:14 +00:00
terminx
5dbcf7cdbc
git-svn-id: https://svn.eduke32.com/eduke32@581 1a8010ca-5511-0410-912e-c29ae57300e0
2007-10-24 06:48:13 +00:00
terminx
2376ac3806
git-svn-id: https://svn.eduke32.com/eduke32@580 1a8010ca-5511-0410-912e-c29ae57300e0
2007-09-11 05:26:38 +00:00
terminx
b5a81483f2
git-svn-id: https://svn.eduke32.com/eduke32@559 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-25 01:05:00 +00:00
terminx
c9e97fa954
git-svn-id: https://svn.eduke32.com/eduke32@558 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-19 00:15:30 +00:00
terminx
35afa5ff53
git-svn-id: https://svn.eduke32.com/eduke32@546 1a8010ca-5511-0410-912e-c29ae57300e0
2007-05-17 19:31:14 +00:00
terminx
4ec4aac70f
Speed up HRP loading
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git-svn-id: https://svn.eduke32.com/eduke32@543 1a8010ca-5511-0410-912e-c29ae57300e0
2007-04-30 19:41:19 +00:00
terminx
62ae233489
Newer tile selector from Mapfun and some other stuff
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git-svn-id: https://svn.eduke32.com/eduke32@534 1a8010ca-5511-0410-912e-c29ae57300e0
2007-04-17 05:54:12 +00:00
terminx
7c7b8c2869
Whitespace
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git-svn-id: https://svn.eduke32.com/eduke32@522 1a8010ca-5511-0410-912e-c29ae57300e0
2007-03-11 00:47:32 +00:00
terminx
38810c6561
Showview command updates and a couple of other things
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git-svn-id: https://svn.eduke32.com/eduke32@521 1a8010ca-5511-0410-912e-c29ae57300e0
2007-03-11 00:20:32 +00:00
terminx
67efe33c18
Small things
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git-svn-id: https://svn.eduke32.com/eduke32@514 1a8010ca-5511-0410-912e-c29ae57300e0
2007-03-04 19:52:57 +00:00
terminx
23dbb55689
Bug fixes
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git-svn-id: https://svn.eduke32.com/eduke32@508 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-26 01:46:38 +00:00
terminx
eb35e8b927
git-svn-id: https://svn.eduke32.com/eduke32@505 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-18 22:16:01 +00:00
terminx
7da6eb3f8e
This rips all of the camera control shit out of userdefs and re-implements it as a bunch of pointer gamevars. This required adding in support for vars which are pointers to chars and short ints. It appears to work properly, without overwriting anything that happens to be adjacent (in memory) to the values being set. We'll see.
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git-svn-id: https://svn.eduke32.com/eduke32@502 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-16 06:59:05 +00:00
terminx
fd4dfeb6a5
Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes
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git-svn-id: https://svn.eduke32.com/eduke32@484 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-08 04:19:39 +00:00
terminx
d2566913bb
git-svn-id: https://svn.eduke32.com/eduke32@437 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-23 02:38:47 +00:00
terminx
bc4139356a
Prefer passing things between functions as int rather than short or char to avoid the overhead of converting back and forth between formats
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git-svn-id: https://svn.eduke32.com/eduke32@432 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-20 03:27:25 +00:00
terminx
2705563578
Minor things such as un-breaking setvarvar :)
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git-svn-id: https://svn.eduke32.com/eduke32@431 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-19 20:31:40 +00:00
terminx
31775358e6
Death to local variables
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git-svn-id: https://svn.eduke32.com/eduke32@430 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-18 21:29:55 +00:00
terminx
ccb6ff7141
Minor fixes and a couple of improvements to the fake AI players
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git-svn-id: https://svn.eduke32.com/eduke32@419 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-15 01:09:25 +00:00
terminx
169e0c824b
Give most of the gamevar stuff its own object
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git-svn-id: https://svn.eduke32.com/eduke32@398 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-10 06:49:01 +00:00