Christoph Oelckers
38dc39b8cd
- got it to start, cannot hear anything...
2019-12-15 17:16:11 +01:00
Christoph Oelckers
d7ddd620e4
- added some final missing pieces to the sound code.
2019-12-15 16:32:39 +01:00
Christoph Oelckers
a28cd17454
- refactoring of DN3D sound code complete but not tested yet.
2019-12-15 13:34:00 +01:00
Christoph Oelckers
62660e76f3
- sound system rework. Not complete.
2019-12-15 10:00:25 +01:00
Christoph Oelckers
dba1a348d5
Merge branch 'master' into sound
2019-12-15 07:57:48 +01:00
nukeykt
9cc8dee5fe
Add guard to prevent OOB error
2019-12-15 07:54:29 +01:00
nukeykt
1719b70559
Oops, i've missed do while here
...
# Conflicts:
# source/rr/src/game.cpp
2019-12-15 07:54:27 +01:00
Christoph Oelckers
d23b4a7e33
- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
2019-12-14 20:15:15 +01:00
Christoph Oelckers
957d997353
- made joystick configuration menu operational.
2019-12-14 19:21:49 +01:00
Christoph Oelckers
6c1a8fb8c2
- cleaned out a bit more unused code.
2019-12-14 17:47:48 +01:00
Christoph Oelckers
91f83d4c55
- input code cleanup and addition of ZDoom's joystick code, which is not fully connected yet.
2019-12-14 17:15:17 +01:00
Christoph Oelckers
28cbecea67
- fixed some menu issues.
...
The submenus still do not work. Something's off here.
2019-12-14 13:40:58 +01:00
Christoph Oelckers
cc81b95570
- main menu works in the common framework.
...
The rest is messed up, though. This menu is really on an entirely different level of crappiness, even for a 1995 game.
2019-12-14 12:39:18 +01:00
Christoph Oelckers
5ac0eaad0b
- added support data for the Powerslave demo.
2019-12-14 09:48:04 +01:00
sirlemonhead
3265b52c17
Add support for Powerslave demo version
...
# Conflicts:
# source/exhumed/src/exhumed.cpp
# source/exhumed/src/grpscan.cpp
# source/exhumed/src/grpscan.h
# source/exhumed/src/sound.cpp
2019-12-14 09:32:20 +01:00
nukeykt
f2dd7326d0
Backport changes related to timing from mainline
...
# Conflicts:
# source/rr/src/game.cpp
2019-12-14 00:21:32 +01:00
nukeykt
bff0646263
Recalculate horizycent because ydim can be changed in renderSetTarget
2019-12-14 00:20:58 +01:00
Christoph Oelckers
ff91493e39
- this was not correct.
2019-12-14 00:20:03 +01:00
Christoph Oelckers
7e73073103
- Exhumed menu definition.
2019-12-13 21:44:51 +01:00
Christoph Oelckers
0885befe6b
- fixed input on the map.
2019-12-13 21:13:42 +01:00
Christoph Oelckers
cbfb79977a
- adjustments to make it compile with the new menu code.
2019-12-13 21:01:14 +01:00
Christoph Oelckers
052ed5fff7
Merge branch 'master' into powerslave
2019-12-13 20:43:23 +01:00
Christoph Oelckers
ddf0babefb
- run the input routine.
...
This was done in faketimerhandler which isn't called anywhere anymore.
2019-12-13 20:10:03 +01:00
Christoph Oelckers
93fc2cb10a
- fixed intro movie playback with sound disabled.
...
It would never do anything because the sound callback cannot make it advance if it isn't called.
Of course without sound it isn't properly synchronized - still better than nothing.
2019-12-13 20:08:42 +01:00
Christoph Oelckers
b86d773005
- finally something can be seen...
...
The intro movie doesn't work without sound...
2019-12-13 18:48:18 +01:00
Christoph Oelckers
0cd7c9a5ae
- removed the "configuration" Exhumed came with.
...
Seriously, what's the point of emulating something this worthless?
All settings have been remapped to the global CVARs.
2019-12-13 18:28:58 +01:00
Christoph Oelckers
b13ee90aa0
- first steps trying to get the game to work.
2019-12-13 00:19:34 +01:00
Christoph Oelckers
4d28940d2f
- commented stuff out to make it compile.
2019-12-13 00:19:16 +01:00
Christoph Oelckers
773c480940
- this sound system is too insane to be ported.
2019-12-12 21:42:58 +01:00
Christoph Oelckers
c5c2873223
- added GZDoom's sound engine.
...
This is not connected with the games yet.
2019-12-12 19:21:36 +01:00
Christoph Oelckers
b5cc3ef883
- moved a few bits of code around in Duke's sounds.cpp.
...
- refactored the only place in the entire code that used the return of S_PlaySound.
2019-12-12 18:43:27 +01:00
Christoph Oelckers
264a450bbe
- corrected labels for Blood's weapon pickup strings.
2019-12-11 23:52:34 +01:00
Christoph Oelckers
86dc909559
- added detection logic for zipped versions of the Cryptic Passage add-on for Blood and the Route66 add-on for Redneck Rampage.
...
- added command line options to load the original file dump of both mods in the game directory.
- both also require loading additional non-standard-named .art files
2019-12-11 23:41:05 +01:00
Christoph Oelckers
7942bc9490
- completed work on Shadow Warrior main menu.
...
This one will definitely be a problem for localization because the font is extremely large.
2019-12-11 20:35:25 +01:00
Christoph Oelckers
ae0687a300
- exported level strings from Blood and Shadow Warrior to the string table.
2019-12-11 19:36:38 +01:00
Christoph Oelckers
95625567e0
- fixed compile errors.
2019-12-11 18:40:42 +01:00
Christoph Oelckers
3f524d7026
- set currentLevel in SW
2019-12-11 02:30:34 +01:00
Christoph Oelckers
875678f20b
- transitioned Shadow Warrior to the global mapinfo
2019-12-11 02:01:11 +01:00
Christoph Oelckers
250dd36289
- this better uses currentLevel for consistency
2019-12-11 01:19:32 +01:00
Christoph Oelckers
ec96ae8992
- cleanup of -map setup.
2019-12-11 01:11:35 +01:00
Christoph Oelckers
cb051b44ea
- removed unused compression records from savegame header
2019-12-11 01:10:59 +01:00
Christoph Oelckers
69fd6cf69d
- removed currentBoardFilename
...
This was only used for displaying the name for user maps, everything else was using other means of getting the data already, and even here currentLevel is better suited.
2019-12-11 01:01:03 +01:00
Christoph Oelckers
5c0cd5114d
- transitioned Blood to the common mapinfo system.
2019-12-11 00:57:53 +01:00
Christoph Oelckers
cc33c6a0ed
- deactivate statistics for user maps.
...
This really isn't controllable.
2019-12-10 23:11:02 +01:00
Christoph Oelckers
ebb43f9129
- use the currentLevel record for the status screens. What was there could be broken by scripts thanks to the non-existent access control to critical variables.
...
- give the final map in RR a proper mapinfo record. Without this the map is not really stable with the current savegame system.
2019-12-10 23:04:06 +01:00
Christoph Oelckers
0e19d4262e
- savegame and mapinfo cleanup in DN3D and RR frontends.
...
Also added an "end game" flag to the mapinfo. For those who like to assemble single levels into custom episodes. More features for that to come. ;)
2019-12-10 22:22:59 +01:00
Christoph Oelckers
4cc22e155f
- better handling for maps without names.
...
Use the file's base part as name if that happens.
2019-12-10 17:35:28 +01:00
Christoph Oelckers
db29fc1a01
- removed the mostly useless changelevel CCMDs.
...
It makes more sense to do a real 'map' CCMD instead once the level management is working properly.
2019-12-10 17:25:45 +01:00
Christoph Oelckers
4f04fe66de
- transitioned RR to the new mapinfo
2019-12-10 00:31:55 +01:00
Christoph Oelckers
3b57f38e55
- started transitioning to a global mapinfo list.
...
This will make it a lot easier for cross-game parts of the engine to query game state.
So far the EDuke frontend has been ported over.
2019-12-10 00:01:45 +01:00