Commit graph

773 commits

Author SHA1 Message Date
pogokeen
5ff4e22eb9 engine.cpp: fix classicDrawVoxel() positioning bugs by:
+avoid adding the pivot's z offset again after it was already added in classicDrawSprite()
+offset the voxel object by half of the voxel object's z size

git-svn-id: https://svn.eduke32.com/eduke32@6904 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 15:04:52 +00:00
hendricks266
5629f4f433 Manually rebasing my r6899 over the formatting atrocity in r6895 broke my work.
git-svn-id: https://svn.eduke32.com/eduke32@6903 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 06:01:53 +00:00
hendricks266
48f86ce594 CON: Add "swaparrays" command, which performs a pointer-swap on arrays of the same storage class.
git-svn-id: https://svn.eduke32.com/eduke32@6902 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:58:21 +00:00
hendricks266
2a9c846a49 CON: Factor out the parsing of gamearray names.
git-svn-id: https://svn.eduke32.com/eduke32@6901 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:58:17 +00:00
hendricks266
a442c4f7bf CON: Remix resizearray in the following ways:
Make only one allocation instead of two.
Calculate array byte sizes in a way compatible with GAMEARRAY_BOOLEAN.
Clear the expanded part of grown arrays using correct counts for non-int32 sizes.
Support resizing an array to 0 to free it.

git-svn-id: https://svn.eduke32.com/eduke32@6900 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:58:12 +00:00
hendricks266
cb86c86ee1 CON: Implement the copy command for GAMEARRAY_BOOLEAN.
git-svn-id: https://svn.eduke32.com/eduke32@6899 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:58:09 +00:00
hendricks266
064ff3a403 CON: Fix two regressions completely breaking the correctness of the copy command, introduced in r6343.
git-svn-id: https://svn.eduke32.com/eduke32@6898 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:58:03 +00:00
hendricks266
749d79dcdd Fix the vertical position of the level stats when using the original mini-HUD.
Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6897 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:57:58 +00:00
hendricks266
9b495ea67f Ensure that anywhere the def parser takes a tilenum or palnum accepts defined tokens in addition to integer literals, if it doesn't already.
Affects fogpal, nofloorpalrange, setuptilerange, dummytilerange, undefinetilerange, definemodelframe, definevoxeltiles, texhitscanrange, nofullbrightrange, and light.

git-svn-id: https://svn.eduke32.com/eduke32@6896 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:43:35 +00:00
terminx
d2e4823feb Move some of the more commonly used CON functions to the top of the switch in VM_Execute(), and promote some of the loop's variables to native_t. Unfortunately, Visual Studio's new clang-format integration took it upon itself to reformat everything. Use diff -w.
git-svn-id: https://svn.eduke32.com/eduke32@6895 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-22 19:03:44 +00:00
terminx
18a289d762 CON: make setting a sector's .wallptr call setfirstwall() instead of setting it directly and corrupting the map
git-svn-id: https://svn.eduke32.com/eduke32@6894 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-22 19:03:24 +00:00
pogokeen
712646f713 actors.cpp: improve SE_11_SWINGING_DOOR detection and handling of players that block a door's path
git-svn-id: https://svn.eduke32.com/eduke32@6893 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-22 10:01:17 +00:00
hendricks266
7c7b8f62a9 CON: Revert r6526 and r6527. This restores the longstanding behavior of the killit command, and setting sprites' xrepeat to zero, to not actually delete sprites unless their statnum is STAT_ACTOR or STAT_MISC. Be sure to set a sprite's statnum to one of these statnums if you want it to be deleted.
This should fix the broken E1L1 sector warp in the existing release of the Duke 64 mod, and the Polymer light culling used in HHR.

git-svn-id: https://svn.eduke32.com/eduke32@6892 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-22 05:59:08 +00:00
hendricks266
6cb29c820c sdlmusic: Slight cosmetic cleanup
git-svn-id: https://svn.eduke32.com/eduke32@6891 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-19 14:14:25 +00:00
hendricks266
b5caf1cd1e sdlmusic: Implement graceful playback failure
git-svn-id: https://svn.eduke32.com/eduke32@6890 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-19 14:14:22 +00:00
hendricks266
03f2cdd9b3 Fix MIDI playback on non-Windows platforms
git-svn-id: https://svn.eduke32.com/eduke32@6889 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-19 14:14:18 +00:00
pogokeen
5ee2bbc771 polymost_drawpoly(): fix issue where mirrors wouldn't update the depth buffer
git-svn-id: https://svn.eduke32.com/eduke32@6888 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-17 22:33:13 +00:00
pogokeen
e87b6b902f G_HandleMirror(): When choosing which mirror to render, only choose from mirrors that are potentially visible.
git-svn-id: https://svn.eduke32.com/eduke32@6887 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-17 00:35:26 +00:00
pogokeen
d6d078114c engine.cpp/.h: clean up & fix lintersect(). Additionally, add support for finding intersections of collinear line segments.
git-svn-id: https://svn.eduke32.com/eduke32@6886 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-15 16:45:34 +00:00
pogokeen
a4736f6bf7 polymost_bindPth(): Fix issue where non-indexed colour, non-hightile textures (including those with polytintflags HICTINT_USEONART or HICTINT_ALWAYSUSEART) would not render correctly while r_useindexedcolortextures is set.
git-svn-id: https://svn.eduke32.com/eduke32@6885 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-08 22:47:55 +00:00
pogokeen
38e3784549 Incrementing ud.executions is now done in app_main() instead of CONFIG_WriteSetup() so that it is only incremented once per execution.
git-svn-id: https://svn.eduke32.com/eduke32@6884 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-08 17:32:19 +00:00
pogokeen
dcdffb73d0 Dynamic tilepacking for indexed colour textures
git-svn-id: https://svn.eduke32.com/eduke32@6883 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-08 17:32:16 +00:00
pogokeen
3ad44df555 ud.showfps > 2 now shows Game Update time and Game Update & Draw time (along with the min & max Game Update time) for easier performance analysis
git-svn-id: https://svn.eduke32.com/eduke32@6882 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-08 17:32:11 +00:00
pogokeen
fdaf5a8ac7 polymost_resetVertexPointers(): remove erroneous glBindBuffer call
git-svn-id: https://svn.eduke32.com/eduke32@6881 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-08 17:32:07 +00:00
hendricks266
9db0358472 Amend r6870 and r6871 to only apply in WW2GI mode.
git-svn-id: https://svn.eduke32.com/eduke32@6880 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-08 00:01:14 +00:00
terminx
a6c41df404 Revert r6870
git-svn-id: https://svn.eduke32.com/eduke32@6879 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-07 17:08:54 +00:00
terminx
dcdf3b79b2 Ignore cache size setting in .cfg if the value is less than the hard-coded default
git-svn-id: https://svn.eduke32.com/eduke32@6878 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-04 22:42:42 +00:00
terminx
bbae62868a Very light sound cleanup
git-svn-id: https://svn.eduke32.com/eduke32@6877 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-04 22:42:37 +00:00
terminx
2e45801d43 Add quick save and quick load to the keyboard configuration menu
git-svn-id: https://svn.eduke32.com/eduke32@6876 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-04 22:42:31 +00:00
hendricks266
00d1c5fc5b Bump the default cache size to 96 MiB.
git-svn-id: https://svn.eduke32.com/eduke32@6875 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-03 06:05:56 +00:00
hendricks266
d31ae817f1 Disable S_ClearSoundLocks, preventing sounds from being marking purgable, and causing them to get prematurely evicted.
This fixes the absent sound issues in WWII GI.

git-svn-id: https://svn.eduke32.com/eduke32@6874 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-03 04:44:36 +00:00
hendricks266
6688860ef7 WWII GI: Remove the hack/approximation for the bazooka display code because one of the general weapon system fixes made it work incorrectly, and also made a direct port of the original code work correctly. Accuracy FTW!
git-svn-id: https://svn.eduke32.com/eduke32@6873 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-03 04:44:33 +00:00
hendricks266
58f5b34143 Fix some printf warnings.
git-svn-id: https://svn.eduke32.com/eduke32@6872 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:13:04 +00:00
hendricks266
b3bd2e686c WWII GI: Fix the chaingun replacement to always reload even if you continue holding down fire.
git-svn-id: https://svn.eduke32.com/eduke32@6871 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:13:01 +00:00
hendricks266
e9aa30ceee WWII GI: Fix the chaingun replacement to not fire in bursts of 3 per fire button press.
git-svn-id: https://svn.eduke32.com/eduke32@6870 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:12:58 +00:00
hendricks266
1d75fa13a4 WWII GI: Fix mistakes in our version of the weapon display code.
git-svn-id: https://svn.eduke32.com/eduke32@6869 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:12:55 +00:00
hendricks266
aba749c3bd WWII GI: Update the default values of the weapon gamevars to correctly match the original game.
git-svn-id: https://svn.eduke32.com/eduke32@6868 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:12:52 +00:00
hendricks266
2ae24e56f2 Fix some inaccuracies to the released versions of NAM and WWII GI.
*Both: Reload frame display for weapon 1
*WW2GI: Some effect bits for changes in ammo amount of weapon 11 in the status bar

Thanks to NY00123 for detailed comparisons of the released source code to the original binaries!

git-svn-id: https://svn.eduke32.com/eduke32@6867 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:12:49 +00:00
hendricks266
e36607fd88 NAM: Fix the M16's autoaim.
Reported by Little Tijn.

git-svn-id: https://svn.eduke32.com/eduke32@6866 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:12:42 +00:00
terminx
64b37dc581 Direct cache1d error messages to log instead of stdout
git-svn-id: https://svn.eduke32.com/eduke32@6865 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-29 17:20:11 +00:00
terminx
5b20947da6 Add 'P' hotkey to change palette in tile selector, and clean up the info at the bottom of the screen a bit
git-svn-id: https://svn.eduke32.com/eduke32@6864 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-29 17:20:07 +00:00
terminx
07ec86c4af Mapster32: second attempt at preventing extra wall points from being inserted on some walls with the batch point insert tool
git-svn-id: https://svn.eduke32.com/eduke32@6863 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-29 17:20:01 +00:00
terminx
2b80de8a8c Mapster32: in tile selector, make backspace set palette to 0
git-svn-id: https://svn.eduke32.com/eduke32@6862 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 10:51:12 +00:00
terminx
a075f8e22b Mapster32: use object's current palette on tile selection screen and allow cycling object palettes from tile selection screen with - and =
git-svn-id: https://svn.eduke32.com/eduke32@6861 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 10:15:32 +00:00
terminx
a407661354 Mapster32: use sc_XXX defines from scancodes.h instead of unlabeled hex scancodes when checking keystatus[]
git-svn-id: https://svn.eduke32.com/eduke32@6860 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 10:15:27 +00:00
terminx
b1c44af6f8 Indentation
git-svn-id: https://svn.eduke32.com/eduke32@6858 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 10:15:17 +00:00
terminx
b4a8656910 Fix Mapster32 bug where sometimes you'd get two points instead of one when pressing enter to insert points where the lines intersect with the wall drawing tool
git-svn-id: https://svn.eduke32.com/eduke32@6857 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 10:15:12 +00:00
terminx
16696dbe0b LZ4 warning silencing I accidentally left out of a previous commit
git-svn-id: https://svn.eduke32.com/eduke32@6856 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 10:15:03 +00:00
terminx
b932485a1d macOS build fix
git-svn-id: https://svn.eduke32.com/eduke32@6855 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:36:14 +00:00
terminx
e682986e69 Readability improvements for gamestructures.cpp
git-svn-id: https://svn.eduke32.com/eduke32@6854 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:36:08 +00:00