terminx
|
5f141ed8d6
|
Make the time period between averaging the min and max values shown with r_showfps 2+ user configurable with r_showfpsperiod
git-svn-id: https://svn.eduke32.com/eduke32@7308 1a8010ca-5511-0410-912e-c29ae57300e0
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2019-01-12 00:22:10 +00:00 |
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terminx
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97c2271b92
|
Fix an infinite loop in S_StopEnvSound() that could occur if the audio thread happened to finish playing a voice in between checking if g_sounds[].voices[].id > FX_Ok and calling FX_StopSound(), exacerbated by improper std::atomic usage
git-svn-id: https://svn.eduke32.com/eduke32@7305 1a8010ca-5511-0410-912e-c29ae57300e0
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2019-01-12 00:21:58 +00:00 |
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terminx
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6ca492918e
|
Slightly revise framerate limiter and r_showfps 2 display
git-svn-id: https://svn.eduke32.com/eduke32@7304 1a8010ca-5511-0410-912e-c29ae57300e0
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2019-01-12 00:21:53 +00:00 |
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terminx
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c9390f1845
|
Fix buffer overrun
git-svn-id: https://svn.eduke32.com/eduke32@7302 1a8010ca-5511-0410-912e-c29ae57300e0
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2019-01-12 00:21:44 +00:00 |
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terminx
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a401dfed47
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Enable undo/redo in Mapster32 3d mode. Not incredibly well tested.
git-svn-id: https://svn.eduke32.com/eduke32@7301 1a8010ca-5511-0410-912e-c29ae57300e0
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2019-01-12 00:21:40 +00:00 |
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terminx
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a8c613c995
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Add 75, 100, and 240 as options for the FPS limiter
git-svn-id: https://svn.eduke32.com/eduke32@7300 1a8010ca-5511-0410-912e-c29ae57300e0
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2019-01-12 00:21:36 +00:00 |
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terminx
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5ff83a5f5f
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Remove 'none' as an option for the frame limiter in the menu and fix a bug with the slider for the offset
git-svn-id: https://svn.eduke32.com/eduke32@7298 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-23 23:23:46 +00:00 |
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terminx
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a24c720e11
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MSVC build fix
git-svn-id: https://svn.eduke32.com/eduke32@7296 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-16 23:28:09 +00:00 |
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terminx
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8447e3392d
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Fix NETCODE_DISABLED builds. We should probably rename Net_GetPackets() to something else, because it does other required things.
git-svn-id: https://svn.eduke32.com/eduke32@7295 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 22:33:15 +00:00 |
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terminx
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22ad4221d9
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Fix loading screen tile
git-svn-id: https://svn.eduke32.com/eduke32@7294 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 22:33:09 +00:00 |
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terminx
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1c369d4978
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Fix issue where the option to enable or disable Polymer wasn't being saved properly
git-svn-id: https://svn.eduke32.com/eduke32@7293 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 21:35:03 +00:00 |
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terminx
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cae791ffa4
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Fix issue where the player's pistol isn't removed when they spawn on HURTRAIL/FLOORSLIME/FLOORPLASMA
git-svn-id: https://svn.eduke32.com/eduke32@7292 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 21:34:57 +00:00 |
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terminx
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acf8384d11
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macOS build fix. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@7291 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 20:17:03 +00:00 |
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terminx
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650672717d
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Fix issue with editor not allowing wall and floor aligned sprites to be resized in 2d mode without textured view mode enabled
git-svn-id: https://svn.eduke32.com/eduke32@7289 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:40:26 +00:00 |
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terminx
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89df4950d4
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This should fix the too many sprites spawned issue in single player
git-svn-id: https://svn.eduke32.com/eduke32@7288 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:40:20 +00:00 |
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terminx
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9a23ea148e
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Expand the list of options available for the framerate limiter, and add a separate option that controls an offset added to the limiter. This should allow the menu to cover all of the important use cases involving G-SYNC, FreeSync, and "Fast Sync".
git-svn-id: https://svn.eduke32.com/eduke32@7287 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:40:14 +00:00 |
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terminx
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33b9dafe8f
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Fix net.cpp line endings
git-svn-id: https://svn.eduke32.com/eduke32@7286 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:40:08 +00:00 |
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terminx
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91096d2415
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Hendricks and I discussed "auto *" and we've come to the conclusion that it's bad form, so this corrects that.
git-svn-id: https://svn.eduke32.com/eduke32@7283 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:39:51 +00:00 |
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terminx
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30cc6a35e8
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I don't see a reason for these operations to be separated
git-svn-id: https://svn.eduke32.com/eduke32@7281 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:39:36 +00:00 |
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terminx
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06ac4f88b9
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This fixes S_CheckSoundPlaying() and makes CON_IFSOUND work correctly in scripts that run during menus. These changes together fix the exchange between Duke and Lani at the end of episode 3 of Duke3D.
git-svn-id: https://svn.eduke32.com/eduke32@7279 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:39:25 +00:00 |
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terminx
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5102281e0e
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This makes the output from r_showfps 3, cl_showcoords 1, and what is printed after DNDEBUG all happily coexist. The display of g_moveActorsTime and g_moveWorldTime has also been moved from cl_showcoords to r_showfps.
git-svn-id: https://svn.eduke32.com/eduke32@7278 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:39:19 +00:00 |
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terminx
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ef91435120
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Fix CON commands leaving useless extra values in the bytecode. They were only valid outside of executable blocks so it was never noticed.
git-svn-id: https://svn.eduke32.com/eduke32@7277 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:39:14 +00:00 |
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terminx
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c287866954
|
Fix CON compiler line number accounting problem introduced with the optimization that transforms CON_SETVARVAR -> CON_SETVAR if the second parameter is a constant
git-svn-id: https://svn.eduke32.com/eduke32@7276 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:39:08 +00:00 |
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terminx
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b4404978d6
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Change A_AddToDeleteQueue() to call A_DeleteSprite() on sprites it removes from the queue directly, as sprites with statnums other than STAT_ACTOR and STAT_MISC are not deleted automatically when their xrepeat is 0. This fixes using CON_INSERTSPRITEQ with sprites of statnums other than STAT_ACTOR and STAT_MISC.
git-svn-id: https://svn.eduke32.com/eduke32@7275 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:39:03 +00:00 |
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terminx
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49f77b0a21
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This is never going to work. When it was first programmed, it was done under the assumption that dividing an integer by a power of 2 was always the same as shifting it. It turns out that this isn't the case and I'm a dumbass. :D
git-svn-id: https://svn.eduke32.com/eduke32@7274 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:38:58 +00:00 |
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terminx
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cad5a5b8c5
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Move the debug_break() call in the default case of VM_Execute() to after the call to VM_ScriptInfo().
git-svn-id: https://svn.eduke32.com/eduke32@7273 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:38:53 +00:00 |
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terminx
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8f7e842beb
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After some refactoring, several CON error checks done at runtime stood out as things that could be determined at script compile time. They have been moved.
git-svn-id: https://svn.eduke32.com/eduke32@7271 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:38:43 +00:00 |
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terminx
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3d4d640be3
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Attempting to compile a CON with something stupid like "mul var 0" or "div var 0" in it now throws an error
git-svn-id: https://svn.eduke32.com/eduke32@7270 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:38:38 +00:00 |
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terminx
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2be7afd33c
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cmenu console command now opens the menu if it isn't already open
git-svn-id: https://svn.eduke32.com/eduke32@7269 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:38:32 +00:00 |
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terminx
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d2f16606c5
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Comment out actor and player versions of gamevar manipulation opcodes as they aren't performant with our current switch-based method of processing instructions. This also tweaks the beginning of VM_Execute() to gain a little more performance.
git-svn-id: https://svn.eduke32.com/eduke32@7268 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:38:27 +00:00 |
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terminx
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fad17a83c0
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WIP work on fixing CON_DIVVAR/CON_MULVAR optimization
git-svn-id: https://svn.eduke32.com/eduke32@7267 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:38:22 +00:00 |
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terminx
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cf95da82e9
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Implement individual opcodes for all the gamevar if checks and the functions that do math on vars
git-svn-id: https://svn.eduke32.com/eduke32@7266 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:38:16 +00:00 |
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terminx
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ace77922b1
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Global var opcodes for common conditional statements. Decent performance gain!
git-svn-id: https://svn.eduke32.com/eduke32@7265 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:38:10 +00:00 |
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terminx
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6dfafc49b1
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Change goofy check for g_errorCnt and g_warningCnt in gamedef
git-svn-id: https://svn.eduke32.com/eduke32@7264 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:38:05 +00:00 |
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terminx
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dbdf662790
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Use separate instructions in the bytecode for manipulating global variables versus more complex variable types. The optimization that transforms CON_DIVVAR and CON_MULVAR into CON_SHIFTVARR and CON_SHIFTVARL plus CON_INV has been disabled for now until I can debug a problem with it.
git-svn-id: https://svn.eduke32.com/eduke32@7263 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:38:00 +00:00 |
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terminx
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702d30f2b5
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Replace pointer with reference in VM_Execute()
git-svn-id: https://svn.eduke32.com/eduke32@7262 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:37:54 +00:00 |
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terminx
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72d80890e2
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CON cleanup/tweaks. This improves the game update time by about 5% in some of my test scenarios.
git-svn-id: https://svn.eduke32.com/eduke32@7261 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:37:49 +00:00 |
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terminx
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0bbde29c85
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Use reference to clean up CON_QSPRINTF
git-svn-id: https://svn.eduke32.com/eduke32@7260 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:37:44 +00:00 |
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terminx
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76edec81ac
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CON cleanups
git-svn-id: https://svn.eduke32.com/eduke32@7259 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:37:39 +00:00 |
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terminx
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cdefc293c0
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Fix setvar console command, and add a line of output so you know it did something
git-svn-id: https://svn.eduke32.com/eduke32@7258 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:37:34 +00:00 |
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terminx
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6696cb0036
|
This just shuffles some things around and these aren't (or shouldn't be) functional changes.
git-svn-id: https://svn.eduke32.com/eduke32@7257 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:37:29 +00:00 |
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terminx
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891bac2b0f
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This is a cool CON compiler optimization that replaces all of the "varvar" commands and conditional checks in the compiled code with the "var" version if the value supplied to the function is a constant
git-svn-id: https://svn.eduke32.com/eduke32@7254 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:37:13 +00:00 |
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terminx
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f782a86675
|
I'm pretty sure this is a bug
git-svn-id: https://svn.eduke32.com/eduke32@7253 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:37:08 +00:00 |
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terminx
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b3d1002b58
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Move CON_STARTTRACK in gamedef.cpp so it isn't in between the related CON_IFXXX stuff nearby
git-svn-id: https://svn.eduke32.com/eduke32@7252 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:37:03 +00:00 |
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terminx
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7fb84c7a69
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Include build.h from player.h to satisfy the need for MAXPLAYERS and compat.h stuff that build.h pulls in
git-svn-id: https://svn.eduke32.com/eduke32@7251 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:36:58 +00:00 |
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terminx
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07d2222dfa
|
Bump MAXANGVEL and MAXHORIZ
git-svn-id: https://svn.eduke32.com/eduke32@7250 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:36:53 +00:00 |
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terminx
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5c6d2d706f
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Use LINE_NUMBER macro in gamedef.cpp
git-svn-id: https://svn.eduke32.com/eduke32@7249 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:36:48 +00:00 |
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terminx
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8ff047a82e
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More minor CON parser cleanup. This commit is not incredibly meaningful.
git-svn-id: https://svn.eduke32.com/eduke32@7248 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:36:42 +00:00 |
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terminx
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41c33af8e0
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This fixes a small oversight with r7238
git-svn-id: https://svn.eduke32.com/eduke32@7247 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:36:37 +00:00 |
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terminx
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f40026a0be
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Add bounds check to C_GetNextLabelName(). This isn't really necessary because the extra writes to the label buffer are immediately overwritten by the next label found, but I could see it causing a crash in an edge case where somehow the maximum number of labels had been defined.
git-svn-id: https://svn.eduke32.com/eduke32@7246 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:36:32 +00:00 |
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