plagman
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5cdc55591b
|
Adds r_pr_ati_nodepthoffset and the proper detection code to winlayer and sdlayer to make polymer run properly on R520-class Radeon chips. A bug needs to be filed to AMD.
git-svn-id: https://svn.eduke32.com/eduke32@1446 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-28 21:16:11 +00:00 |
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plagman
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9556762493
|
Changes r_pr_atiworkaround to r_pr_ati_fboworkaround and ports the detection code to SDLayer.
git-svn-id: https://svn.eduke32.com/eduke32@1445 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-28 21:03:50 +00:00 |
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terminx
|
6f6f0900c8
|
Fix multiplayer switches casting light in single player
git-svn-id: https://svn.eduke32.com/eduke32@1443 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-27 08:20:09 +00:00 |
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qbix79
|
234e54d5b1
|
Restore old __int64 typedef. Restore former 64 bit fixes. Add a new one.
git-svn-id: https://svn.eduke32.com/eduke32@1442 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-26 17:06:09 +00:00 |
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qbix79
|
f38c6ceea7
|
Keep maxbins in sync with max threaded cache. Fixes memory corruption and out of bounds access
git-svn-id: https://svn.eduke32.com/eduke32@1441 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-26 17:04:46 +00:00 |
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terminx
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3d0c34863d
|
Generic non-descript commit message
git-svn-id: https://svn.eduke32.com/eduke32@1440 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-24 08:20:10 +00:00 |
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terminx
|
5fcbdf3dd1
|
Fix r1438 crash on win32
git-svn-id: https://svn.eduke32.com/eduke32@1439 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-22 20:48:56 +00:00 |
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qbix79
|
072527fff5
|
Fix building on my pc
git-svn-id: https://svn.eduke32.com/eduke32@1438 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-22 09:52:30 +00:00 |
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terminx
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64f4c975c2
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CON stuff
git-svn-id: https://svn.eduke32.com/eduke32@1436 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-19 01:10:10 +00:00 |
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terminx
|
cc58eafd29
|
Fix for stupid con programmers making stupid con errors and a couple of other extremely minor changes
git-svn-id: https://svn.eduke32.com/eduke32@1435 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-18 05:57:10 +00:00 |
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terminx
|
dea9f18232
|
Mostly just Mapster fixes
git-svn-id: https://svn.eduke32.com/eduke32@1434 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-16 22:11:13 +00:00 |
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plagman
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fb5811855d
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Adds cstat 8192 for sprites that do not cast shadows and documents it in build.h.
git-svn-id: https://svn.eduke32.com/eduke32@1433 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-14 13:35:19 +00:00 |
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plagman
|
0f01a72fae
|
Sanitizes cstat 16384 and documents it in build.h.
git-svn-id: https://svn.eduke32.com/eduke32@1432 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-14 13:02:10 +00:00 |
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terminx
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47a9332a16
|
More memory pool crap, startup window log update fixes, gameland light changes and minor polymer fixes
git-svn-id: https://svn.eduke32.com/eduke32@1430 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-13 21:06:45 +00:00 |
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plagman
|
980534075a
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Use polymer_invalidatelights().
git-svn-id: https://svn.eduke32.com/eduke32@1429 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-10 11:12:56 +00:00 |
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plagman
|
8982670fbc
|
Sanitizes prsector and prwall flags, fixes a mempool crash when exiting the game before the engine gets initialized, and adds polymer_texinvalidate() to fix water/nightvision global palette change. SwissCM is still an asshole.
git-svn-id: https://svn.eduke32.com/eduke32@1428 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-09 09:32:23 +00:00 |
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terminx
|
9cf34f9d4f
|
Damn cat
git-svn-id: https://svn.eduke32.com/eduke32@1427 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-09 08:31:38 +00:00 |
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terminx
|
2f86c2a20f
|
Cleaning out tree... some light changes, polymer memory pools, some meaningless optimizations, etc
git-svn-id: https://svn.eduke32.com/eduke32@1425 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-09 06:19:58 +00:00 |
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terminx
|
fab4638ca8
|
nedmalloc, from http://www.nedprod.com/programs/portable/nedmalloc/
greatly speeds up memory allocations
git-svn-id: https://svn.eduke32.com/eduke32@1424 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-09 02:12:35 +00:00 |
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terminx
|
9973478a9d
|
Fix rendmode != 4 SE light crashes
git-svn-id: https://svn.eduke32.com/eduke32@1423 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-08 00:31:53 +00:00 |
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plagman
|
4e635849e1
|
Fixes y-flipping on the bottom side of some doors (see E1L3 security doors). Also, fuck you SwissCM.
git-svn-id: https://svn.eduke32.com/eduke32@1422 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-08 00:29:29 +00:00 |
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plagman
|
4a6bc850c0
|
Fixes full-screen tinting effects to bypass the material cache and apply instantly.
git-svn-id: https://svn.eduke32.com/eduke32@1421 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-07 23:35:11 +00:00 |
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plagman
|
4f18c11c27
|
Don't loop against MAXLIGHTS when invalidating or removing a light from a plane.
git-svn-id: https://svn.eduke32.com/eduke32@1420 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-07 21:23:26 +00:00 |
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plagman
|
6a7fe88d68
|
This adds a fast light culling test for non-sloped floors and ceilings (TerminX suggested that change).
git-svn-id: https://svn.eduke32.com/eduke32@1419 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-07 20:27:45 +00:00 |
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plagman
|
e8cbecf935
|
This adds support for animated, palettized and shaded skies.
git-svn-id: https://svn.eduke32.com/eduke32@1418 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-07 18:38:13 +00:00 |
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plagman
|
9cd0c6e6a0
|
Re-hooks pr_lighting.
git-svn-id: https://svn.eduke32.com/eduke32@1417 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-07 13:17:55 +00:00 |
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plagman
|
f30fdef695
|
Don't go through multiple lighting passes when rendering the shadow maps.
git-svn-id: https://svn.eduke32.com/eduke32@1416 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-07 13:07:04 +00:00 |
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plagman
|
2482b74012
|
Formatting fix.
git-svn-id: https://svn.eduke32.com/eduke32@1415 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-06-07 12:58:40 +00:00 |
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plagman
|
a8cd07d692
|
Fixes light culling.
git-svn-id: https://svn.eduke32.com/eduke32@1413 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-07 12:51:00 +00:00 |
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terminx
|
aca5dc80e3
|
git-svn-id: https://svn.eduke32.com/eduke32@1412 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-07 07:36:15 +00:00 |
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terminx
|
92372d50d6
|
Misc minor changes
git-svn-id: https://svn.eduke32.com/eduke32@1411 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-07 06:23:33 +00:00 |
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terminx
|
6c3ed1ec9c
|
More light crap
git-svn-id: https://svn.eduke32.com/eduke32@1410 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-07 03:13:55 +00:00 |
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terminx
|
0744452216
|
More light stuff... most gameland lights should be working again now
git-svn-id: https://svn.eduke32.com/eduke32@1409 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-06 22:30:53 +00:00 |
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plagman
|
0688522507
|
Adds r_pr_shadowfiltering and r_pr_atiworkaround cvars.
git-svn-id: https://svn.eduke32.com/eduke32@1408 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-06 16:00:48 +00:00 |
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plagman
|
f46e3b44f4
|
Using memcpy with clearly overlapping blocks is sad.
git-svn-id: https://svn.eduke32.com/eduke32@1407 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-06 14:22:17 +00:00 |
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plagman
|
2186154dac
|
Avoid a square root in the point light GPU program by comparing squared lengths. This changes the lighting model a bit since the attenuation calculation is based against these lengths.
git-svn-id: https://svn.eduke32.com/eduke32@1406 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-06 13:48:52 +00:00 |
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plagman
|
b112e1d3c3
|
Re-implements the old light priority system, removes applylights() and optimizes the light invalidation code.
git-svn-id: https://svn.eduke32.com/eduke32@1405 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-06 13:40:15 +00:00 |
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plagman
|
dbb84c7ee8
|
Reverts the priority change and removes applylights.
git-svn-id: https://svn.eduke32.com/eduke32@1404 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-06 13:12:29 +00:00 |
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terminx
|
d4bca26bd9
|
Light stuff
git-svn-id: https://svn.eduke32.com/eduke32@1402 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-06 10:20:00 +00:00 |
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terminx
|
af5128bcdd
|
MSVC fixes + clean out tree
git-svn-id: https://svn.eduke32.com/eduke32@1399 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-05 20:09:13 +00:00 |
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plagman
|
2547739ff4
|
This prevents shadows from flooding the OSD and killing performance.
git-svn-id: https://svn.eduke32.com/eduke32@1398 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-01 21:11:26 +00:00 |
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plagman
|
a23c9c23ba
|
This overhauls the light culling/management code. Note: this renders the current gameland dynamic light code useless, to it'll have to be ported before they're back. Please don't complain on the forums.
git-svn-id: https://svn.eduke32.com/eduke32@1397 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-01 20:55:36 +00:00 |
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plagman
|
930689d468
|
More corrupt map checks.
git-svn-id: https://svn.eduke32.com/eduke32@1395 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-05-31 18:16:14 +00:00 |
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plagman
|
2997d1e0f5
|
Light pathing tweak.
git-svn-id: https://svn.eduke32.com/eduke32@1394 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-05-31 18:10:09 +00:00 |
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terminx
|
4e5bde3a79
|
git-svn-id: https://svn.eduke32.com/eduke32@1393 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-05-28 02:55:46 +00:00 |
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helixhorned
|
d897eca725
|
fancy gradient at a few more places; minor corrections
git-svn-id: https://svn.eduke32.com/eduke32@1392 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-05-25 21:47:08 +00:00 |
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helixhorned
|
d4641adc03
|
mapster32: fix when rotating sprite; fancy gradient in sprite search
git-svn-id: https://svn.eduke32.com/eduke32@1391 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-05-24 22:18:40 +00:00 |
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terminx
|
8474211c95
|
Misc small fixes
git-svn-id: https://svn.eduke32.com/eduke32@1390 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-05-22 23:49:25 +00:00 |
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plagman
|
82211327e8
|
Work around ATI driver bug (that's there since Cat 8.10 according to the intertubes).
git-svn-id: https://svn.eduke32.com/eduke32@1389 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-05-20 22:30:18 +00:00 |
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plagman
|
515451e45f
|
Speed up polymer_init a little.
git-svn-id: https://svn.eduke32.com/eduke32@1388 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-05-17 21:55:50 +00:00 |
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