Commit graph

472 commits

Author SHA1 Message Date
helixhorned
5726a15bb3 Lunatic: document engine.*blendtab() and engine.getrgb() functions.
git-svn-id: https://svn.eduke32.com/eduke32@4307 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:57 +00:00
helixhorned
a37c31cab7 Lunatic: rename sprite[].filler member to 'blend' on the Lua side.
From LunaCON, remove 'detail' as alias to that member.

git-svn-id: https://svn.eduke32.com/eduke32@4302 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:51 +00:00
helixhorned
330b744a1b Classic: support for multiple blending tables + Lunatic interfaces.
Currently, sprite[].filler (to be renamed) selects a blending table. If none
is installed with that index, the blending table at index 0 is taken (which is
read from PALETTE.DAT on engine startup). Thus, for now, the non-Lunatic build
will never use a custom blending table because there's no way to register one!
But the functionality is there.

git-svn-id: https://svn.eduke32.com/eduke32@4301 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:49 +00:00
helixhorned
bd34885653 LunaCON: add and document -Wnever-used-gamevar and -Wnever-read-gamevar.
git-svn-id: https://svn.eduke32.com/eduke32@4299 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:47 +00:00
helixhorned
21a8788b6b LunaCON: implement 'precache'.
git-svn-id: https://svn.eduke32.com/eduke32@4291 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-02 10:50:40 +00:00
helixhorned
6d8ea48257 LunaCON: add option -ferror-nonlocal-userdef, on by default.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4290 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-01 16:19:59 +00:00
helixhorned
7c26c180cd LunaCON: accept empty square brackets for {g,s}etuserdef optional index part.
git-svn-id: https://svn.eduke32.com/eduke32@4287 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-01 16:19:55 +00:00
helixhorned
842cce37b7 Lunatic: Fix compilation of C++ build, but not starting up yet.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4286 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-31 21:13:03 +00:00
helixhorned
60612d07f0 LunaCON: error on userdefs accesses with non-local current player.
Add lunatic/test/getuserdef.con.

git-svn-id: https://svn.eduke32.com/eduke32@4285 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-31 21:13:01 +00:00
helixhorned
6d4f56c643 Get rid of neartag* global variables. LunaCON: fix 'operate'.
git-svn-id: https://svn.eduke32.com/eduke32@4284 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-31 21:13:00 +00:00
helixhorned
1b3046d1c8 Fix respawn operation with monsters off, rewriting G_OperateRespawns().
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4276 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-29 18:32:51 +00:00
helixhorned
63e0de5e3d TROR: when clearing bunch number of c/f with yax_setbunch(), don't reset xpanning.
In the non-Lunatic build naturally, since the Lunatic one uses its own member.

git-svn-id: https://svn.eduke32.com/eduke32@4275 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-28 19:03:47 +00:00
helixhorned
3a85134e31 LunaCON: add codegen option -fbad-getactorvar-use-pli for C-CON compatibility.
Also, improve -Wnumber-conversion warning by printing the resulting number.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4266 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-24 21:39:04 +00:00
helixhorned
b6e9c0b409 Lunatic: document engine.*shadetab() functions. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4262 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-19 20:17:25 +00:00
helixhorned
14db86ebb5 Lunatic: make gv.current{Level,Episode} one-based and document them.
Also, in LunaCON, make player .palette member read-only. BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4260 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-15 20:29:10 +00:00
helixhorned
8d47e476c7 LunaCON: for readgamevar, if ud.config.scripthandle < 0, keep value, don't err.
git-svn-id: https://svn.eduke32.com/eduke32@4256 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-12 14:54:34 +00:00
helixhorned
9e968b0093 Lunatic: remap16 method for engine.shadetab, 2nd attempt at recreating orig. one.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4242 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-05 14:06:14 +00:00
helixhorned
a9fb18b228 Lunatic: document fundamentals of shade tables, but not 'engine' API yet.
git-svn-id: https://svn.eduke32.com/eduke32@4239 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-02 00:08:39 +00:00
helixhorned
e71df2b6e3 Lunatic/m32: make Mapster23 actually start stand-alone, oops.
git-svn-id: https://svn.eduke32.com/eduke32@4238 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-02 00:08:36 +00:00
helixhorned
49de6d79b3 Lunatic/m32: include the Lua bytecode into the binary, exit if setup failed.
git-svn-id: https://svn.eduke32.com/eduke32@4237 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-31 11:52:01 +00:00
helixhorned
13c125db02 Lunatic: add 'engine' module, currently allowing to create custom shade tables.
Available in the game and editor. Provide test/shadexfog.lua, containing a
function to creating a set of 32 shade tables corresponding to different shades
of the same fog palookup table, together with some tests and convenience
functions.

Also,
- Add gv.LUNATIC_CLIENT{,_EDUKE32,_MAPSTER32}
- Add LUNATIC_FIRST_TIME in the global env for the game
- defs_m32.lua: add reload() convenience function
- Failed attempt at recreating the base shade table. It is NOT a linear ramp
  of the base palette colors to (0,0,0). That is, it's not created by
  build/util/transpal.exe!

git-svn-id: https://svn.eduke32.com/eduke32@4236 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-31 11:52:00 +00:00
helixhorned
75f5449e9a build.lua: add a flag toggling multiplication of the color components by 4.
git-svn-id: https://svn.eduke32.com/eduke32@4235 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-31 11:51:57 +00:00
helixhorned
2174b17901 Lunatic: fix setup under Mapster32, remove a few obsolete lines in defs_common.lua.
git-svn-id: https://svn.eduke32.com/eduke32@4234 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-31 11:51:55 +00:00
helixhorned
70d84cd75b Lunatic: run EVENT_INIT after initial Lua state creation.
git-svn-id: https://svn.eduke32.com/eduke32@4231 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-31 11:51:50 +00:00
helixhorned
148badc32a Lunatic: allow access to sprite[].yvel through set_yvel() member, document.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4230 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-28 17:04:39 +00:00
helixhorned
9b045deb4b Make a couple of player functions take player indices instead of DukePlayer_t *.
git-svn-id: https://svn.eduke32.com/eduke32@4227 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-28 17:04:31 +00:00
helixhorned
efdd31d5a9 Guard retrieval of player index (.yvel) from APLAYER sprite.
It is unacceptable that yvel is on one hand modifiable without restriction from
scripting, but can be used as an array index without prior bound check in the C
code. Because that member has an overloaded meaning and is also used for
innocuous purposes such as the green color intensity of an SE light, it's
infeasible to restrict access from scripting. Consequently, we must add bound
checks on the C side. This is the first part of the effort to make .yvel safe,
adding two functions P_Get() and P_GetP(). There are a couple of other uses as
some kind of index.

git-svn-id: https://svn.eduke32.com/eduke32@4226 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-28 17:04:27 +00:00
helixhorned
2442b107f7 Lunatic: add example toggling forcefield wall to test.lua.
git-svn-id: https://svn.eduke32.com/eduke32@4224 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-28 17:04:18 +00:00
helixhorned
d26ae58627 Rename 'camsprite' to 'g_curViewscreen', other related cleanup.
git-svn-id: https://svn.eduke32.com/eduke32@4220 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-26 19:45:12 +00:00
helixhorned
d3665719d9 Add helper utility lunatic/util/cmpart.lua.
git-svn-id: https://svn.eduke32.com/eduke32@4219 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-26 19:45:09 +00:00
helixhorned
2900144e22 Lunatic: swap con.insetsprite's 4th and 5th positional arguments.
git-svn-id: https://svn.eduke32.com/eduke32@4218 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-26 19:45:06 +00:00
helixhorned
3cef7cccc0 Lunatic: expose player[].gotweapon, document it and *_weapon() methods.
git-svn-id: https://svn.eduke32.com/eduke32@4217 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-26 19:45:03 +00:00
helixhorned
a4510e35a1 Lunatic: error on invalid static data read like 'sprite.picnum'.
git-svn-id: https://svn.eduke32.com/eduke32@4209 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-24 09:44:19 +00:00
helixhorned
02e0929ca7 Pass RETURN to EVENT_DAMAGEHPLANE in the 'dist' arg to allow chained callbacks.
git-svn-id: https://svn.eduke32.com/eduke32@4208 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-24 09:44:14 +00:00
helixhorned
fa6746867c Lunatic: add ceiling-or-floor method set_picnum(). BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4207 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-20 18:31:35 +00:00
helixhorned
0c69779b98 Scripting: Add EVENT_DAMAGEHPLANE and document it in Lunatic doc Appendix B.
Also add test/damagehplane.lua with these demonstrations:
 - custom breakable ceilings
 - breakable TROR glass

git-svn-id: https://svn.eduke32.com/eduke32@4206 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-20 18:31:33 +00:00
helixhorned
99894812d8 Minor no-functionality-changing tweaks.
- factor out: G_WallSpriteDist()
- factor out: Proj_MaybeDamageCF() and Proj_MaybeDamageCF2()
  in preparation for the next commit
- Make PROJ_DECAYVELOCITY macro take an arg for readability's sake

git-svn-id: https://svn.eduke32.com/eduke32@4204 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-20 18:31:26 +00:00
helixhorned
dd52afbf1b Lunatic: fix a couple of spelling mistakes in the doc, found using Emacs ispell.
git-svn-id: https://svn.eduke32.com/eduke32@4202 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-20 18:31:22 +00:00
helixhorned
25108494d1 Lunatic: expose "con.shoot(tilenum, i [, zvel])". Document and add example.
git-svn-id: https://svn.eduke32.com/eduke32@4201 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-20 18:31:20 +00:00
helixhorned
9e4f10f3e1 Lunatic: add "for s, what in sectorsofbunch(bunchnum, gv.BOTH_CF)" iterator.
git-svn-id: https://svn.eduke32.com/eduke32@4198 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-12 19:22:14 +00:00
helixhorned
44351528db LunaCON: statically check some member assignments with literal numbers.
And issue warnings whenever the assignment would fail (error) at game time.

git-svn-id: https://svn.eduke32.com/eduke32@4195 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-11 21:23:42 +00:00
helixhorned
1542596290 Lunatic: in fs.listpath() use FIND_NOCURDIR. Also document that function.
git-svn-id: https://svn.eduke32.com/eduke32@4189 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-01 18:28:02 +00:00
helixhorned
ce68b4ab0f Lunatic: document a couple of player members, especially some 'bool' ones.
Important because in Lua, a value of zero yields true in a boolean context.

BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4184 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-28 21:18:11 +00:00
helixhorned
b6efd5e57e LunaCON: disable some player members, tweak decls of others.
The ones disabled are because they were found to not be used in any mod I
tested. Exposing members directly is rarely good API.

- bool toggle_key_flag -> const uint8_t ... (because value 2 is used)
- make scream_voice, cheat_phase read-only

git-svn-id: https://svn.eduke32.com/eduke32@4179 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-28 21:18:02 +00:00
helixhorned
f26663a9dc Lunatic: slightly tweak the event/actor times printout when exiting.
git-svn-id: https://svn.eduke32.com/eduke32@4178 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-28 21:18:00 +00:00
helixhorned
cc1574464b LunaCON: fix assignment to projectile sound/bsound/isound.
git-svn-id: https://svn.eduke32.com/eduke32@4177 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-28 21:17:56 +00:00
helixhorned
fd978ced59 Classic: implement horiz. tex panning for sprites (spriteext[].xpanning).
Known as getactor/sprite[].xpanning from CON, values are 0-255. It should be
assumed that this is only valid for wall-aligned sprites (currently, face
sprites also pan).

A test is provided in lunatic/test/animatesprites.con. It should be run in E1L2
and only with the Lunatic build.

git-svn-id: https://svn.eduke32.com/eduke32@4170 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-22 19:26:21 +00:00
helixhorned
9ceae0d892 lunatic/util/foreachmap.lua: don't expand .xxx after ']'.
Add an example searching for all maps containing blocking floor-aligned
sprites in underwater sectors.

git-svn-id: https://svn.eduke32.com/eduke32@4165 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-16 18:47:19 +00:00
helixhorned
4dcd167c7a LunaCON: for gamevar-already-defined warnings/errors, show old location.
Synthesis, BUILD_LUNATIC! Got the build? Good synthesis.

git-svn-id: https://svn.eduke32.com/eduke32@4153 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-12 21:03:23 +00:00
helixhorned
25081fb459 LunaCON: In lunacon.lua, make room for a couple more locals at file scope.
Also, really reset all label-related tables in reset.labels().

git-svn-id: https://svn.eduke32.com/eduke32@4152 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-12 21:03:20 +00:00