raze-gles/polymer/eduke32/source/lunatic
helixhorned 13c125db02 Lunatic: add 'engine' module, currently allowing to create custom shade tables.
Available in the game and editor. Provide test/shadexfog.lua, containing a
function to creating a set of 32 shade tables corresponding to different shades
of the same fog palookup table, together with some tests and convenience
functions.

Also,
- Add gv.LUNATIC_CLIENT{,_EDUKE32,_MAPSTER32}
- Add LUNATIC_FIRST_TIME in the global env for the game
- defs_m32.lua: add reload() convenience function
- Failed attempt at recreating the base shade table. It is NOT a linear ramp
  of the base palette colors to (0,0,0). That is, it's not created by
  build/util/transpal.exe!

git-svn-id: https://svn.eduke32.com/eduke32@4236 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-31 11:52:00 +00:00
..
doc Lunatic: run EVENT_INIT after initial Lua state creation. 2013-12-31 11:51:50 +00:00
m32 Rename the external 'gethitickms()' to 'gethiticks()'. 2013-07-07 20:59:05 +00:00
test Lunatic: add 'engine' module, currently allowing to create custom shade tables. 2013-12-31 11:52:00 +00:00
util build.lua: add a flag toggling multiplication of the color components by 4. 2013-12-31 11:51:57 +00:00
bcarray.lua Lunatic: replace 'idx >= BOUND+0ULL' idiom with 'not (idx >= 0 and idx < BOUND)' 2013-07-19 12:49:02 +00:00
bcheck.lua Lunatic: fix setup under Mapster32, remove a few obsolete lines in defs_common.lua. 2013-12-31 11:51:55 +00:00
bitar.lua Lunatic: prototypical gamevar serialization, currently very CON-centric. 2013-05-20 19:31:42 +00:00
con_lang.lua Lunatic: run EVENT_INIT after initial Lua state creation. 2013-12-31 11:51:50 +00:00
control.lua Lunatic: allow access to sprite[].yvel through set_yvel() member, document. 2013-12-28 17:04:39 +00:00
defs.ilua Lunatic: add 'engine' module, currently allowing to create custom shade tables. 2013-12-31 11:52:00 +00:00
defs_common.lua Lunatic: fix setup under Mapster32, remove a few obsolete lines in defs_common.lua. 2013-12-31 11:51:55 +00:00
defs_m32.ilua Lunatic: add 'engine' module, currently allowing to create custom shade tables. 2013-12-31 11:52:00 +00:00
dis_x64.lua Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode. 2013-03-24 18:54:14 +00:00
dis_x86.lua Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode. 2013-03-24 18:54:14 +00:00
dump.lua A couple of minor changes. 2013-09-05 17:37:44 +00:00
dynsymlist Lunatic: add 'engine' module, currently allowing to create custom shade tables. 2013-12-31 11:52:00 +00:00
dynsymlist_m32 Lunatic: add 'engine' module, currently allowing to create custom shade tables. 2013-12-31 11:52:00 +00:00
engine.lua Lunatic: add 'engine' module, currently allowing to create custom shade tables. 2013-12-31 11:52:00 +00:00
engine_maptext.lua Lunatic: replace 'idx >= BOUND+0ULL' idiom with 'not (idx >= 0 and idx < BOUND)' 2013-07-19 12:49:02 +00:00
fs.lua Lunatic: in fs.listpath() use FIND_NOCURDIR. Also document that function. 2013-12-01 18:28:02 +00:00
listglobals.sh Lunatic: gv.getangle() vs. analogous Lua function test, add some anchors to doc. 2013-09-05 17:37:36 +00:00
lunacon.lua Lunatic: expose "con.shoot(tilenum, i [, zvel])". Document and add example. 2013-12-20 18:31:20 +00:00
lunatic_game.c Lunatic: add 'engine' module, currently allowing to create custom shade tables. 2013-12-31 11:52:00 +00:00
lunatic_game.h Lunatic: add 'lua' OSD command, permitting to execute arbitrary code. 2013-11-04 22:56:03 +00:00
lunatic_m32.c Lunatic: make it possible to build with LuaJIT 2.1, add -Lopts=profile there. 2013-10-16 19:43:06 +00:00
lunatic_m32.h Lunatic reorganization part 2: split into engine and editor/game parts. 2012-11-10 20:59:00 +00:00
profdemo.lua Lunatic: a couple of small changes. 2013-01-06 18:56:45 +00:00
randgen.lua Lunatic: a couple of trivial changes. 2013-08-18 19:24:25 +00:00
savegame.lua LunaCON: implement NORESET flag for gamevars. 2013-11-08 18:08:37 +00:00
stat.lua Lunatic: a couple of small changes. 2013-01-06 18:56:45 +00:00
strict.lua Lunatic t.: handle prefix-problematic commands for real, definelevelname, ... 2012-06-17 19:45:37 +00:00
test.lua Lunatic: add 'engine' module, currently allowing to create custom shade tables. 2013-12-31 11:52:00 +00:00
v.lua A couple of minor changes. 2013-09-05 17:37:44 +00:00
xmath.lua Lunatic: make hitscan accept ray as vector, add xmath.kangvec. 2013-09-13 20:23:54 +00:00