plagman
3d31f645fb
Add a few debug cvars for development purposes.
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git-svn-id: https://svn.eduke32.com/eduke32@1702 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-26 15:24:12 +00:00
helixhorned
399a822fd7
Fixes various issues with selecting: sectors and duplicating them many times in a row, sprites and then deleting some of them (also adds set union ['] and difference [;] to RSHIFT); adds the ability to move all selected sprites in the XY plane in 3d mode with SHIFT-LMB and align to the grid in an absolute fashion with CTRL.
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git-svn-id: https://svn.eduke32.com/eduke32@1701 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-26 13:50:09 +00:00
plagman
f5bd9e4ac5
Fix wrong interpretation of SPREXT_NOTMD that would cause it to assume the flag was set whenever any flag was set, causing the models to switch on and off in Duke Plus with Polymer.
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git-svn-id: https://svn.eduke32.com/eduke32@1700 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-21 19:04:37 +00:00
plagman
99415a625f
Polymost-style HUD model support for Polymer. It properly displays all HRP HUD models as far as I can tell.
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git-svn-id: https://svn.eduke32.com/eduke32@1699 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-21 07:39:12 +00:00
helixhorned
917b924a0d
Fixes crash in 2d map drawing where sector[-1] was accessed; added commands a2xy and ah2xyz to m32script, coded 2d preview of swinging and sliding doors; added "samprate" setting to configuration, useful if the default one gives jittering/echoey audio
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git-svn-id: https://svn.eduke32.com/eduke32@1697 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-17 20:00:44 +00:00
helixhorned
b2988abb54
Search for named tile in tile selector ('S'); various bugfixes (among other things with PR-override vars)
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git-svn-id: https://svn.eduke32.com/eduke32@1696 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-16 13:56:49 +00:00
helixhorned
c354695d60
bugfixes; mark tiles in tile selector for later grouping (press SPACE on a tile); a.m32: convert to CRLF and add [xyz]vel query in 3d mode (Alt-KP1), also different keys for Polymer override var tweaking; some CRLF->LF in LF-only files.
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git-svn-id: https://svn.eduke32.com/eduke32@1695 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-14 21:32:28 +00:00
terminx
9ca26d9736
don't link build utils to all the libs needed for the actual engine itself
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git-svn-id: https://svn.eduke32.com/eduke32@1694 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-13 06:45:38 +00:00
helixhorned
5e3d6ca527
Makefile cleanups: fixed building with GCC 3, made tabs into spaces where outside command context; Windows: make startup window stay 3 seconds if there was an error -- this way you won't mistake yourself forgetting to copy game data for a crash *d'oh*
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git-svn-id: https://svn.eduke32.com/eduke32@1693 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-12 21:06:51 +00:00
helixhorned
6185aedded
Fixes compilation for now. Now if my executable would start...
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git-svn-id: https://svn.eduke32.com/eduke32@1692 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-12 13:38:37 +00:00
helixhorned
71e59a5502
A bunch of m32script additions, fixes and general stuff, among them: local vars/arrays, inline quotes and prettier error messages.
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git-svn-id: https://svn.eduke32.com/eduke32@1691 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-11 22:37:45 +00:00
terminx
ca382a894a
Remove detection of sprites outside of sectors at map load and fix green sprites in Mapster32 with Polymer
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git-svn-id: https://svn.eduke32.com/eduke32@1689 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-07 23:15:35 +00:00
helixhorned
fff9bbadd9
added m32_autoexec.cfg execution on startup of mapster32 (like autoexec.cfg for the game); in 3d mode: shift-pgup/pgdn -> alt-pgup/pgdn for 2-sided walls
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git-svn-id: https://svn.eduke32.com/eduke32@1682 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-03 17:45:44 +00:00
plagman
d9092fcd2b
Implement 'away1' and 'away2' maphacks in Polymer.
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git-svn-id: https://svn.eduke32.com/eduke32@1681 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-03 15:19:01 +00:00
plagman
10830a7f3f
Respect the 'notmd' maphack when deciding to draw models in Polymer.
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git-svn-id: https://svn.eduke32.com/eduke32@1680 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-03 15:06:24 +00:00
helixhorned
a1a5f9cb5a
Partially fixes bug #3034382 and a few other ones.
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git-svn-id: https://svn.eduke32.com/eduke32@1679 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-02 18:59:59 +00:00
terminx
a7eb0418d1
Global thermonuclear code rape
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git-svn-id: https://svn.eduke32.com/eduke32@1677 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-02 08:13:51 +00:00
terminx
e1649ec722
Polymer performance improvement and some game related bug fixes. Improves Polymer framerate by about 25% in most cases and fixes problems causing Duke Caribbean doors to malfunction.
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git-svn-id: https://svn.eduke32.com/eduke32@1676 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-26 22:36:45 +00:00
plagman
abbe41e97d
Reorganize a little code so that lightmaps can be used when a spotlight isn't currently casting a shadow. This fixes the problem where the window lights in the E1L1 apartment secret would jump between square and circle-shaped depending on the shadowcount and the view angle.
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git-svn-id: https://svn.eduke32.com/eduke32@1674 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-25 02:16:22 +00:00
terminx
1102b74a35
mostly multiplayer fixes among other things
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git-svn-id: https://svn.eduke32.com/eduke32@1672 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-19 15:14:00 +00:00
terminx
7be36ebcd4
fix some crap
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git-svn-id: https://svn.eduke32.com/eduke32@1666 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-05 01:45:29 +00:00
terminx
013ac85e2d
Emit RPG_EXPLODE, PIPEBOMB_EXPODE and LASERTRIP_EXPLODE from the actual EXPLOSION2 sprite instead of whatever spawned EXPLOSION2, to prevent the sound from being owned by whatever sprite happens to spawn with the ID the RPG/pipebomb/whatever had before it was removed
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Add brightness/gamma/contrast cvars to Mapster32
Fix bug with WEAPON_SEMIAUTO flag for custom weapons
Fix VM error with starttrack when specifying an invalid music track
Fix detection of 0x1a EOF characters in CON files
Fix a couple of additional sound issues
Fix crash in pushmove()
Fix Mapster32 textured 2D mode display being a few pixels off from the actual lines drawn
Fix crash when clicking "cancel" in Mapster32 startup window
Add Makefile detection to build with -march=pentium3 -mtune=generic on i686
git-svn-id: https://svn.eduke32.com/eduke32@1665 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-03 08:53:57 +00:00
plagman
a346acfccb
Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect.
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git-svn-id: https://svn.eduke32.com/eduke32@1664 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-02 01:26:56 +00:00
helixhorned
386c50d41c
SDL/non-Windows: external midi playing with fork/exec and signals; double initprintf internal buffers since they got too long for the --help text; warn on replacing empty tile with a hightile; fix a keypad issue in Mapster32
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git-svn-id: https://svn.eduke32.com/eduke32@1663 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-27 10:08:58 +00:00
terminx
0b5de0800a
Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug.
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git-svn-id: https://svn.eduke32.com/eduke32@1662 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-26 08:51:42 +00:00
helixhorned
1905a1cf02
m32script: infinite loop safety halt (send a SIGINT), saved input history, states can be invoked without "state" keyword when in OSD
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git-svn-id: https://svn.eduke32.com/eduke32@1661 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-25 23:01:54 +00:00
terminx
068d3c0e52
This is mostly just build fixes for USE_OPENGL=0, POLYMOST=0 and POLYMER=0. Also updated the precompiled libogg/libvorbis/libvorbisfile that are supplied for MinGW.
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git-svn-id: https://svn.eduke32.com/eduke32@1660 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-23 04:20:46 +00:00
terminx
9143833fc8
rotatesprite and multivoc have a rape baby
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No, seriously. Adds widescreen aware rotatesprite and works out half a dozen huge problems in the sound system, among other things.
git-svn-id: https://svn.eduke32.com/eduke32@1658 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-22 21:50:01 +00:00
terminx
4c3c64286a
shading changes and fixes for a few crashes
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git-svn-id: https://svn.eduke32.com/eduke32@1657 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-07 09:03:16 +00:00
terminx
d76817a361
Fix a couple of stupid typos and remove some dead code from Mapster32
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git-svn-id: https://svn.eduke32.com/eduke32@1656 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-29 05:03:02 +00:00
helixhorned
ad0284b00c
check limits in more places when drawing walls in 2d mode.
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git-svn-id: https://svn.eduke32.com/eduke32@1655 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-28 23:08:32 +00:00
terminx
ac7767986a
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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git-svn-id: https://svn.eduke32.com/eduke32@1652 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-25 10:56:00 +00:00
helixhorned
011a3ba327
forgot a file
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git-svn-id: https://svn.eduke32.com/eduke32@1650 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-22 23:42:37 +00:00
helixhorned
02379ee1d2
More of them. Includes the possiblity of typing m32script commands directly into the OSD (without "do", see osdtryscript in mapster32.cfg) and improved diagnostics.
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git-svn-id: https://svn.eduke32.com/eduke32@1649 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-22 23:41:18 +00:00
helixhorned
30877e925a
more polymer-override variable twiddling in m32script, fixes and beautifying.
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git-svn-id: https://svn.eduke32.com/eduke32@1648 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-22 14:04:47 +00:00
terminx
8120821f8d
fix some breakage with the "load last game" screen that pops up when you die
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git-svn-id: https://svn.eduke32.com/eduke32@1647 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-21 05:53:21 +00:00
terminx
7c3efce4cc
fixes crashes when a bad model name is specified due to a typo I didn't notice after a find/replace
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git-svn-id: https://svn.eduke32.com/eduke32@1646 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-20 06:05:46 +00:00
terminx
45052b8273
minor changes from my tree that I'm committing to test automated synthesis builds
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git-svn-id: https://svn.eduke32.com/eduke32@1645 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-19 10:02:35 +00:00
helixhorned
8077dcd633
Mapster32 maintenance pack #1
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The bulk of this commit is "code rape"--or rather, caressing, rewritten for readability.
Actual changes/fixes:
- fixed "walking" in 2d mode
- fixed DELETE key in OSD in SDL build
- main loop in general (timeout for event wait after 200 ms so that highlights blink)
- access to some pr_override* variables in m32script (suggested by Roma Loom)
- API cleanup (added statics and consts here and there)
git-svn-id: https://svn.eduke32.com/eduke32@1644 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-18 05:14:17 +00:00
terminx
21192dfb48
Make nedmalloc a compile time option and add support for loading an external nedmalloc.dll at run time if it isn't compiled in
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git-svn-id: https://svn.eduke32.com/eduke32@1643 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-18 00:30:30 +00:00
terminx
65b29ab092
win32 stuck input fix among other minor changes
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git-svn-id: https://svn.eduke32.com/eduke32@1642 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-16 22:53:08 +00:00
helixhorned
b1ffbfda36
Fixes some problems with mapster zooming; reset keystatus[] after playtesting.
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git-svn-id: https://svn.eduke32.com/eduke32@1637 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-10 21:23:30 +00:00
terminx
6b5ec5b3f6
fix a few more reported issues
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git-svn-id: https://svn.eduke32.com/eduke32@1635 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-09 22:12:29 +00:00
terminx
3514722a74
fix input when using vsync
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git-svn-id: https://svn.eduke32.com/eduke32@1634 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-09 08:51:25 +00:00
terminx
a6b614f6bf
fix mouse positioning issue when using alt+tab on win32 and fix game speed at low framerates
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git-svn-id: https://svn.eduke32.com/eduke32@1633 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-08 20:15:24 +00:00
terminx
bb21e1c05f
Fixes anim playback, mouse lag with low fps, keyboard setup menu
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git-svn-id: https://svn.eduke32.com/eduke32@1632 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-07 20:45:40 +00:00
terminx
e1649b9d0b
git-svn-id: https://svn.eduke32.com/eduke32@1631 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-05 07:31:38 +00:00
terminx
c82a6b7ab0
fix a couple of issues with the new keyboard code
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git-svn-id: https://svn.eduke32.com/eduke32@1629 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-03 10:32:38 +00:00
terminx
e665b96d1b
MinGW build fix
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git-svn-id: https://svn.eduke32.com/eduke32@1627 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-03 08:30:25 +00:00
terminx
b2baba827c
git-svn-id: https://svn.eduke32.com/eduke32@1626 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-03 01:03:06 +00:00