Commit Graph

4932 Commits

Author SHA1 Message Date
Christoph Oelckers 374a850565 - merged all of Blood's ai state headers together to reduce number of files and include clutter. 2020-07-25 17:56:39 +02:00
Christoph Oelckers 8a5427abed - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
Christoph Oelckers 6df64f4ee3 - fixed RR status bar layout. 2020-07-25 16:43:03 +02:00
Christoph Oelckers f7070f1e49 - fixed font alignment on the second fullscreen HUD variant. 2020-07-25 16:00:34 +02:00
Christoph Oelckers 654391a278 - fixed layout for classic Duke fullscreen HUD. 2020-07-25 15:41:11 +02:00
Christoph Oelckers f9d48e1f68 - removed all the intermediate variables for the status bar size.
hud_size now gets used directly by the status bar code.
2020-07-25 13:26:56 +02:00
Christoph Oelckers 8d622f9340 - fixed wall switch check. 2020-07-25 10:54:46 +02:00
Christoph Oelckers 9043123aab - set proper engine compatibility mode. 2020-07-25 10:03:13 +02:00
Christoph Oelckers a0cc798c9c - cleaned up the sound system interface to have consistent naming and no aliases. 2020-07-25 09:32:54 +02:00
Christoph Oelckers 30a0fcfe46 - disable rotation for hud_drawpal.
This was just a Build crutch to do x-flipping, with that being handled in the backend now the rotation angle must be 0.
2020-07-25 09:02:47 +02:00
Mitchell Richters 9fe3af370b - call `renderSetRollAngle()` with full precision for Duke. 2020-07-25 15:29:10 +10:00
Mitchell Richters 0d0636b0a7 - set `p->TiltStatus` in `motoApplyTurn()` to 0 if less than factor, not previous hard-coded constant.
* Backport of same fix in d0f839060e.
2020-07-25 09:51:52 +10:00
Christoph Oelckers 52cd2db4e7 - copied the flickering Coot fix from master. 2020-07-25 00:04:38 +02:00
Christoph Oelckers bcb6c36ef2 - fixed bad parameter for EnableFog 2020-07-24 23:46:52 +02:00
Christoph Oelckers 3d36e4839f - implemented rotation for HUD sprites. 2020-07-24 23:23:19 +02:00
Christoph Oelckers 1e8b8443b0 - implemented 2D rotation and fixed offset calculation for drawing scaled sprites on the status bar. 2020-07-24 23:08:48 +02:00
Christoph Oelckers e2de6d9dc3 - changed status bar drawer to pass the texture offsets to the low level code instead of adding them itself.
This is needed for rotating around the pivot point, if the offset is applied here the low level code cannot do the rotation properly anymore.
2020-07-24 21:08:33 +02:00
Christoph Oelckers a4ef7596e7 - fixed screen blend. 2020-07-24 20:21:51 +02:00
Christoph Oelckers b56f74bf32 - actually call the postAction callback for the screen job.
Fixes missing title music.
2020-07-24 20:11:50 +02:00
Christoph Oelckers e9e4ebbfea - cleanup 2020-07-24 19:58:21 +02:00
Christoph Oelckers d10bf41b03 - removed some obsolete stuff. 2020-07-24 19:44:05 +02:00
Christoph Oelckers b9f0e35d4b - fixed the crosshair. 2020-07-24 19:43:33 +02:00
Christoph Oelckers c457f1aa8c - hook up the sub-serializers. 2020-07-24 19:13:37 +02:00
Christoph Oelckers 25d383ac73 - re-enabled skipping of MVE movies which was disabled for easier debugging. 2020-07-24 19:05:34 +02:00
Mitchell Richters 93fae3e43d - fix a few remnant ang interpolation issues. 2020-07-24 22:20:04 +10:00
Mitchell Richters d0f839060e - set `p->TiltStatus` in `boatApplyTurn()` to 0 if less than factor, not previous hard-coded constant. 2020-07-24 21:38:11 +10:00
Mitchell Richters 4bf5c3d6b5 - uplift `boatApplyTurn()` with changes from e0bc2c6c97.
* Handle button-mashing to provide a better experience.
* Rename `bike_turn` to `boat_turn`.
* Move application of scale to returning value within `boatApplyTurn()`.
* Use doubled return values like Rednukem (20 -> 40, 10 -> 20, 6 -> 12, 3 -> 6, 2 -> 4, 1 -> 2).
* Return `p->TiltStatus` towards 0 if `p->MotoSpeed` == 0 and `p->NotOnWater`.
* Always test if `p->TiltStatus` < `0.025`.
2020-07-24 21:27:47 +10:00
Mitchell Richters e0bc2c6c97 - handle button-mashing in `motoApplyTurn()`.
* If player was turning left and right, only left was returned. Now, both apply (effectively cancelling each other out.
* Move application of scale to returning value within `motoApplyTurn()`.
2020-07-24 20:46:20 +10:00
Mitchell Richters 230332338c - make RRRA motorbike turning speed consistent with varying framerates.
* Multiply returned value with scaleAdjust.
* Use doubled return values like Rednukem (20 -> 40, 10 -> 20, 3 -> 6).
2020-07-24 19:50:28 +10:00
Mitchell Richters 5bb7c7a647 - adjust `elapsedInputTicks` in `GetInput()` to be `1000.0 / REALGAMETICSPERSEC`.
* 1000 / 30 = 33.333~. This ensures that if 33.333 is the minimum value, the calculation for scaleAdjust always equals 1.0 (no scaling).
2020-07-24 19:38:09 +10:00
Mitchell Richters 25ca23f2e2 - fix keyboard input fvel/svel more in line with Graf's coding style.
* Essentially reverts e41041074d and moves the use of `abs()` from keymove to fvel/svel itself.
2020-07-24 18:32:01 +10:00
Christoph Oelckers 940413524b - tweaks to synchronize video and audio with MVE. 2020-07-24 00:01:50 +02:00
Christoph Oelckers 200db367ec - fixed MVE audio by simplifying the audio buffer to a simple ring buffer of sufficient size. 2020-07-23 23:48:26 +02:00
Christoph Oelckers 75e8a71905 - some progress with sound. Still glitchy. 2020-07-23 23:22:09 +02:00
Christoph Oelckers 928a16983d - adapted the MVE player.
Video appears to work, but has quite severe artifacting  I cannot tell if it's the video or the decoder which causes it.
2020-07-23 22:26:07 +02:00
Mitchell Richters f046c5eb6b - fix compiler warnings and actual issues with in-game horizon.
* Can't have a - operator on unsigned int in the binangle class.
* Changed fixed horiz class from unsigned to signed as in-game horizon is a signed integer.
2020-07-24 01:08:50 +10:00
Christoph Oelckers 945dbc9f7e Use type safe angle and horizon classes for the render interface
These need to be robust and not allow implicit conversions.
2020-07-23 17:03:11 +02:00
Christoph Oelckers 9742bc72aa - created a horizon class as well. 2020-07-23 17:02:59 +02:00
Christoph Oelckers ab8006cc40 - make binaryangle.h compile. 2020-07-23 17:02:59 +02:00
Christoph Oelckers be9094cb97 Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
Christoph Oelckers d16d8f0d0e - fixed issues reported by XCode 2020-07-23 17:02:59 +02:00
Mitchell Richters eadb31f9cd - use `REALGAMETICSPERSEC` as maximum value for `elapsedInputTicks` in `GetInput()`.
Hard-coded value of `10.0` was too low and was always being used instead of the value of `(now - lastCheck)`. This made `scaleAdjust` inaccurate and not fast enough.
2020-07-23 19:16:51 +10:00
Mitchell Richters 54d73ce9f8 - fix 'Quick Turn' for Duke. 2020-07-23 14:05:36 +10:00
Mitchell Richters be0cbeed65 - ensure p->lookRight is reset to false in start `checklook()` like lookLeft is.
Repairs issue where player never returned to centre when they pressed the look right key.
2020-07-23 13:34:47 +10:00
Christoph Oelckers 253dea7610 - removed parsing_ifelse sanity check because it breaks compilation in a few case.
if there ever needed to be proof that CON is broken beyond repair this should be it, this will allow broken code to slip through the parser and apparently some scripts exploit this bug.
NAM's soldiers won't work with the 'proper' code.
2020-07-22 22:27:51 +02:00
Christoph Oelckers 7d414fcfa5 - binary angle class draft. 2020-07-22 21:16:29 +02:00
Mitchell Richters 77ff6f324c - ensure rotscrnang turns right when looking right.
Doesn't repair issue when looking right doesn't return again, will isolate and repair.
2020-07-22 20:44:16 +10:00
Mitchell Richters e41041074d - ensure keyboard fvel/svel input never exceeds the range of keymove.
Repairs issue where keyboard input was accelerating to a value of 90 which was not possible in the original game.
2020-07-22 20:42:05 +10:00
Christoph Oelckers 368298d02d - enable the menu and console everywhere, except on the intro logos. 2020-07-22 00:42:50 +02:00
Christoph Oelckers 902fbf6f5d - got rid of MODE_TYPE since this will be handled in the backend in the future. 2020-07-21 22:59:24 +02:00