raze-gles/source
Christoph Oelckers 200db367ec - fixed MVE audio by simplifying the audio buffer to a simple ring buffer of sufficient size. 2020-07-23 23:48:26 +02:00
..
blood Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
build Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
common - some progress with sound. Still glitchy. 2020-07-23 23:22:09 +02:00
core - fixed MVE audio by simplifying the audio buffer to a simple ring buffer of sufficient size. 2020-07-23 23:48:26 +02:00
exhumed Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
games/duke - adapted the MVE player. 2020-07-23 22:26:07 +02:00
glbackend - render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes 2020-07-16 13:23:26 +02:00
libsmackerdec - FileStream cleanup 2020-06-28 14:42:06 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
thirdparty - removed libdivide for good and the unused C++ wrapper for fix16 along with it. 2020-07-14 20:57:42 +02:00
CMakeLists.txt - adapted the MVE player. 2020-07-23 22:26:07 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00