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- make binaryangle.h compile.
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parent
be9094cb97
commit
ab8006cc40
2 changed files with 12 additions and 11 deletions
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@ -9,13 +9,13 @@ class binangle
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{
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unsigned int value;
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inline constexpr double pi() { return 3.14159265358979323846; }
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inline static constexpr double pi() { return 3.14159265358979323846; }
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constexpr binangle(unsigned int v) : value(v) {}
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friend binangle bamang(unsigned int v);
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friend binangle q16ang(unsigned int v);
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friend binangle buildang(unsigned int v);
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friend constexpr binangle bamang(unsigned int v);
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friend constexpr binangle q16ang(unsigned int v);
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friend constexpr binangle buildang(unsigned int v);
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friend binangle radang(double v);
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friend binangle degang(double v);
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@ -30,8 +30,8 @@ public:
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double fsin() const { return sin(asrad()); }
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double fcos() const { return cos(asrad()); }
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double ftan() const { return tan(asrad()); }
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int bsin() const { return sintable(asbuild()); }
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int bcos() const { return sintable((asbuild() + 512) & 2047); }
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int bsin() const { return sintable[asbuild()]; }
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int bcos() const { return sintable[(asbuild() + 512) & 2047]; }
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#if 0 // This makes no sense
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bool operator< (binangle other) const
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@ -64,15 +64,15 @@ public:
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return value != other.value;
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}
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constexpr binangle &operator+= (binangle other) const
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constexpr binangle &operator+= (binangle other)
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{
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value += other.value;
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return *this;
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}
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constexpr binangle &operator-= (binangle other) const
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constexpr binangle &operator-= (binangle other)
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{
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value -+= other.value;
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value -= other.value;
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return *this;
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}
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@ -98,6 +98,6 @@ public:
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inline constexpr binangle bamang(unsigned int v) { return binangle(v); }
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inline constexpr binangle q16ang(unsigned int v) { return binangle(v << 5); }
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inline constexpr binangle buildang(unsigned int v) { return binangle(v << 21); }
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inline binangle radang(double v) { return binangle(xs_CRoundToUInt(v * (0x80000000u / pi())); }
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inline binangle degang(double v) { return binangle(xs_CRoundToUInt(v * (0x40000000 / 90.)); }
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inline binangle radang(double v) { return binangle(xs_CRoundToUInt(v * (0x80000000u / binangle::pi()))); }
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inline binangle degang(double v) { return binangle(xs_CRoundToUInt(v * (0x40000000 / 90.))); }
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@ -22,6 +22,7 @@
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#include "sounds.h"
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#include "soundefs.h"
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#include "stats.h"
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#include "binaryangle.h"
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extern glcycle_t drawtime, actortime, thinktime, gameupdatetime;
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