raze-gles/source
Mitchell Richters eadb31f9cd - use REALGAMETICSPERSEC as maximum value for elapsedInputTicks in GetInput().
Hard-coded value of `10.0` was too low and was always being used instead of the value of `(now - lastCheck)`. This made `scaleAdjust` inaccurate and not fast enough.
2020-07-23 19:16:51 +10:00
..
blood - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
build - enable the menu and console everywhere, except on the intro logos. 2020-07-22 00:42:50 +02:00
common - hooked up the new savegame code. 2020-07-21 00:07:02 +02:00
core - binary angle class draft. 2020-07-22 21:16:29 +02:00
exhumed - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
games/duke - use REALGAMETICSPERSEC as maximum value for elapsedInputTicks in GetInput(). 2020-07-23 19:16:51 +10:00
glbackend - render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes 2020-07-16 13:23:26 +02:00
libsmackerdec - FileStream cleanup 2020-06-28 14:42:06 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
thirdparty - removed libdivide for good and the unused C++ wrapper for fix16 along with it. 2020-07-14 20:57:42 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - removed libdivide for good and the unused C++ wrapper for fix16 along with it. 2020-07-14 20:57:42 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00