Christoph Oelckers
|
1eb00949e3
|
- manually added the RRDH menu stuff.
|
2020-02-26 20:31:49 +01:00 |
|
Christoph Oelckers
|
de59841961
|
- crosshair scaling is only imlemented in games derived from Duke.
|
2020-02-18 19:08:28 +01:00 |
|
Christoph Oelckers
|
a873dcf6e0
|
- fixed the pause key.
Apparently SDL maps this to a different scan code.
Since pause is hard coded in all games the corresponding menu option has been disabled.
|
2020-02-16 17:22:14 +01:00 |
|
Christoph Oelckers
|
4323632ed2
|
Merge branch 'master' of https://github.com/coelckers/Raze
|
2020-02-14 00:56:50 +01:00 |
|
alexey.lysiuk
|
c69d987ec2
|
- fixed fatal error in menu definition
Script error, "engine/menudef.txt" line 1141: Unknown keyword 'ifgamne'
|
2020-02-14 11:42:11 +02:00 |
|
Christoph Oelckers
|
c643aadb4b
|
- fixed hud scaling slider value ranges
|
2020-02-14 00:56:23 +01:00 |
|
Christoph Oelckers
|
a75b035552
|
- added a few missing options to the menu
|
2020-02-14 00:11:11 +01:00 |
|
Christoph Oelckers
|
e9abbf53c6
|
- added the missing shadow option to the menu.
|
2020-02-12 22:09:22 +01:00 |
|
Christoph Oelckers
|
7909f29691
|
- allow starting Duke, NAM and WW2GI with the RedNukem-based game code for Redneck Rampage.
This mainly required some rework of the menu setup to be less explicit about the frontend's menu classes.
|
2020-02-12 20:25:59 +01:00 |
|
Christoph Oelckers
|
6231cec7c1
|
- sound backend update.
|
2020-02-09 13:26:51 +01:00 |
|
CommonLoon102
|
1cb182be2f
|
- more credits.
|
2020-02-03 20:44:33 +01:00 |
|
Christoph Oelckers
|
8412602621
|
- added more EDuke credits.
|
2020-02-02 20:29:43 +01:00 |
|
Christoph Oelckers
|
08ec38ce75
|
- fixed some missing menu texts.
|
2020-01-28 21:36:30 +01:00 |
|
Christoph Oelckers
|
9ca1e56713
|
- added extended sound lookup as well plus menu options.
|
2020-01-27 22:29:45 +01:00 |
|
Christoph Oelckers
|
a7b020d1a8
|
- implemented proper screen size scaling for Exhumed.
|
2020-01-22 16:14:01 +01:00 |
|
Christoph Oelckers
|
dcbb936a9b
|
- fixed hud_scale for Shadow Warrior.
|
2020-01-22 15:21:07 +01:00 |
|
Christoph Oelckers
|
09106b3159
|
- fixed the HUD size slider for Blood.
|
2020-01-22 13:53:26 +01:00 |
|
Rachael Alexanderson
|
c21c7a0670
|
- fix scaling menu options
|
2020-01-17 08:13:05 -05:00 |
|
Christoph Oelckers
|
a4d8e68b9f
|
- added an engine credits menu page.
|
2020-01-15 20:39:41 +01:00 |
|
Christoph Oelckers
|
83292c9dd6
|
- fixed a few issues and added some savegame debug code for Shadow Warrior.
|
2020-01-05 18:49:19 +01:00 |
|
Christoph Oelckers
|
39c55199f9
|
- added a few missing menu things.
|
2020-01-03 20:37:02 +01:00 |
|
Christoph Oelckers
|
c82d6de6c3
|
- fixed a few typos and uninitialized variables.
|
2020-01-03 17:08:41 +01:00 |
|
Christoph Oelckers
|
6574c34543
|
- re-enabled MIDI selection, but only with the devices that are supposed to be seen.
|
2020-01-03 09:22:22 +01:00 |
|
Christoph Oelckers
|
b564dc8273
|
- disabled MIDI device selection option.
|
2020-01-03 00:49:08 +01:00 |
|
Christoph Oelckers
|
62fd8a49c1
|
- fixed CVAR assignment for number of sound channels.
|
2020-01-03 00:47:13 +01:00 |
|
Christoph Oelckers
|
85593e3e93
|
-missing menu text fixes.
|
2020-01-02 20:45:17 +01:00 |
|
Christoph Oelckers
|
fe4c20143a
|
- removed OPL related menu entries.
|
2020-01-02 20:15:43 +01:00 |
|
Christoph Oelckers
|
6373b75d22
|
Merge branch 'master' into powerslave
# Conflicts:
# source/common/gamecontrol.cpp
# source/common/version.h
# wadsrc/static/engine/grpinfo.txt
|
2019-12-26 14:46:14 +01:00 |
|
Christoph Oelckers
|
62e9112133
|
- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
All this comes from a time when I didn't use version.h so it's better to do it the same way as GZDoom to allow easy renaming of the engine.
|
2019-12-26 14:04:53 +01:00 |
|