terminx
30c9c774eb
Fix building with USE_OPENGL=0 and POLYMOST=0 and replace all instances in the game code in which the bpp or rendmode vars are checked directly with calls to getrendermode()
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git-svn-id: https://svn.eduke32.com/eduke32@895 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-24 11:16:20 +00:00
terminx
b55d4f5d50
Color adjustment bugfixes
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git-svn-id: https://svn.eduke32.com/eduke32@893 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-24 02:07:22 +00:00
terminx
d1c4c8d7e2
git-svn-id: https://svn.eduke32.com/eduke32@891 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-23 03:56:50 +00:00
terminx
d8ae04d773
Support for turning vsync on and off
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git-svn-id: https://svn.eduke32.com/eduke32@889 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-22 21:03:09 +00:00
terminx
0f607b70dd
git-svn-id: https://svn.eduke32.com/eduke32@888 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-22 12:17:05 +00:00
terminx
11fc1203fa
Game name in window title and some other shit
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git-svn-id: https://svn.eduke32.com/eduke32@886 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-22 09:05:34 +00:00
terminx
eb43ca8921
git-svn-id: https://svn.eduke32.com/eduke32@883 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-21 13:39:23 +00:00
terminx
bdd109e2c1
git-svn-id: https://svn.eduke32.com/eduke32@882 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-21 10:20:41 +00:00
terminx
86e70d3012
git-svn-id: https://svn.eduke32.com/eduke32@881 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-21 09:05:53 +00:00
terminx
4a69a33e36
git-svn-id: https://svn.eduke32.com/eduke32@879 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-21 03:06:34 +00:00
terminx
28c0033e8f
Crappy temporary brightness adjustment menu and some misc fixes
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git-svn-id: https://svn.eduke32.com/eduke32@877 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-20 11:03:57 +00:00
terminx
602a96dc0a
git-svn-id: https://svn.eduke32.com/eduke32@876 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-20 05:31:23 +00:00
terminx
b45bb674d1
Better gamma ramp adjustment, uses vid_gamma, vid_brightness and vid_contrast cvars
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Will be added to menu during upcoming menu redesign
git-svn-id: https://svn.eduke32.com/eduke32@870 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-19 13:12:20 +00:00
terminx
2b85433e4f
git-svn-id: https://svn.eduke32.com/eduke32@866 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-18 23:29:20 +00:00
terminx
3aefb0edaa
Support for changing shade of console characters by using the 3 high bits of osdfmt to represent a shade value (0-7)
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Lower 5 bits are used for palette
git-svn-id: https://svn.eduke32.com/eduke32@865 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-18 13:18:12 +00:00
terminx
6374609c4d
colorized OSD text... wastes 32kB memory but in 2008 I don't think anyone really gives half a shit
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git-svn-id: https://svn.eduke32.com/eduke32@864 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-18 09:50:44 +00:00
hnt_ts
c660bfb129
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2. Added the svn:ignore properties to clean up the output of "svn update" so that it doesn't show some unversioned files anymore sush as compiled binaries and object files(*.a).
3. Converted the end-of-line charapter sequences from Windows(CR LF) to Unix format(LF). It used to be a mixture of both styles that often confuse some programs. If some files have to be in Windows format, you should add the svn:eol-style on them(svn propset svn:eol-style native polymer/eduke32/source/thefile.c).
git-svn-id: https://svn.eduke32.com/eduke32@854 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-12 14:09:52 +00:00
terminx
fb80a8ec28
CON access to tsprite
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git-svn-id: https://svn.eduke32.com/eduke32@853 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-12 10:57:52 +00:00
terminx
01449fc547
git-svn-id: https://svn.eduke32.com/eduke32@843 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-07 12:35:21 +00:00
qbix79
852190d512
Fix naming error.
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git-svn-id: https://svn.eduke32.com/eduke32@839 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-05 09:12:36 +00:00
terminx
9a29dae7b3
git-svn-id: https://svn.eduke32.com/eduke32@838 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-04 02:13:48 +00:00
terminx
7c6881717d
Stupid win32 console keyboard input bug fix
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git-svn-id: https://svn.eduke32.com/eduke32@831 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-02 01:32:53 +00:00
terminx
1783253ccd
git-svn-id: https://svn.eduke32.com/eduke32@821 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-30 07:30:48 +00:00
terminx
5d2b147658
added support for removing aliases
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git-svn-id: https://svn.eduke32.com/eduke32@820 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-30 01:03:51 +00:00
terminx
2b6f413f9c
git-svn-id: https://svn.eduke32.com/eduke32@819 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-30 00:32:05 +00:00
terminx
f6999157f7
More alias shit
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git-svn-id: https://svn.eduke32.com/eduke32@818 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-30 00:18:59 +00:00
terminx
0fe0777ab3
Fix building on MinGW by using PRIdPTR instead of %td and add a MSVC compatible inttypes.h/stdint.h for compatibility
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git-svn-id: https://svn.eduke32.com/eduke32@795 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-11 02:33:23 +00:00
terminx
41cfe16a61
git-svn-id: https://svn.eduke32.com/eduke32@783 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-10 02:29:58 +00:00
plagman
77a2adbd62
Skyboxes.
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git-svn-id: https://svn.eduke32.com/eduke32@779 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-09 09:25:47 +00:00
plagman
9dd9ccfa46
Changed plotpixels to use DrawPixels() instead of GL_POINTS primitives.
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git-svn-id: https://svn.eduke32.com/eduke32@778 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-09 02:36:45 +00:00
plagman
2eab017106
Model animation interpolation.
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git-svn-id: https://svn.eduke32.com/eduke32@775 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-06 14:00:12 +00:00
plagman
c29194cce9
Model flipping, centering, floor-alignment, color, maphacks.
...
Next is CON model rotation.
git-svn-id: https://svn.eduke32.com/eduke32@774 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-06 11:35:24 +00:00
terminx
1747bc460e
win32 gcc 4.3.0 fixes
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git-svn-id: https://svn.eduke32.com/eduke32@760 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-04 08:58:02 +00:00
hnt_ts
2dbbf9c505
Fix for the autosave
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git-svn-id: https://svn.eduke32.com/eduke32@756 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-01 10:20:39 +00:00
plagman
f661a56e2f
Models in VBOs.
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git-svn-id: https://svn.eduke32.com/eduke32@754 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-01 08:58:06 +00:00
plagman
394b0e4423
git-svn-id: https://svn.eduke32.com/eduke32@751 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-31 08:29:40 +00:00
terminx
ca83297b10
git-svn-id: https://svn.eduke32.com/eduke32@747 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-31 01:57:14 +00:00
hnt_ts
7f9e4157fa
1. Mapster32 saves autosave variable in the cfg.
...
2. Autosaving interval is configurable.
3. Sprite noclip is on by default(CTRL+N to toggle).
4. Fixed the devastator crash. Thanks to Nukey for helping me to track it down.
Notes about the devastator crash.
The yvel of projectile may point to an already removed sprite(its sectnum is MAXSECT). If some code tries to access the sector of the removed sprite, the crash might happen.
How to reproduce crashes.
True story: Nukey recorded a demo(*.dmo) and send me his demo and map so that I could easily reproduce it and eventually fix the crash.
git-svn-id: https://svn.eduke32.com/eduke32@744 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-30 09:07:50 +00:00
qbix79
43aa2bbc23
Update lzf to 3.2 fixes texturecache on 64 bit.
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git-svn-id: https://svn.eduke32.com/eduke32@742 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-25 08:23:53 +00:00
plagman
67e777a899
Map VBOs. pr_vbos to enable them.
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git-svn-id: https://svn.eduke32.com/eduke32@741 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-24 09:37:09 +00:00
plagman
dd7983a4e8
64-bit compatible MD3 loading.
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git-svn-id: https://svn.eduke32.com/eduke32@738 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-24 06:53:56 +00:00
qbix79
0189cf6064
Most functions in kplib.c now use a intptr_t for (da)frameplace
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kzopen and kzipopen now retrun a intptr_t as this actually a FILE*
General 64 bit fixss to cache1d.c. Some cast correction for polymost
hrp works now in 64 bit if you make md3load return NULL.
git-svn-id: https://svn.eduke32.com/eduke32@737 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-23 10:00:43 +00:00
terminx
3cf48e1f1a
git-svn-id: https://svn.eduke32.com/eduke32@736 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-22 10:08:17 +00:00
terminx
b0ceecbdee
git-svn-id: https://svn.eduke32.com/eduke32@734 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-18 21:09:30 +00:00
plagman
4e3faa9c00
Reorganize polymer data. Fill sector VBOs.
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git-svn-id: https://svn.eduke32.com/eduke32@733 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-18 07:35:35 +00:00
terminx
310c7240e1
Huge, awesome patch from Hunter_rus
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git-svn-id: https://svn.eduke32.com/eduke32@728 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-16 19:51:38 +00:00
terminx
26de39bc2e
Cleanup patch from Hunter_rus
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git-svn-id: https://svn.eduke32.com/eduke32@727 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-16 00:23:33 +00:00
terminx
67e2466b0e
Patch from hunter_rus
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git-svn-id: https://svn.eduke32.com/eduke32@723 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-10 01:29:37 +00:00
plagman
a56eb92f1c
Models. I think the scale may still be a bit off on certain models, but
...
that may also be just me.
git-svn-id: https://svn.eduke32.com/eduke32@722 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-05 09:05:07 +00:00
plagman
6b0f2d5956
Fixes palette/shade for swapped underwalls (toxic waterfall in The Abyss).
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git-svn-id: https://svn.eduke32.com/eduke32@720 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-29 04:46:06 +00:00