raze-gles/polymer/build/include
hnt_ts 7f9e4157fa 1. Mapster32 saves autosave variable in the cfg.
2. Autosaving interval is configurable.
3. Sprite noclip is on by default(CTRL+N to toggle).
4. Fixed the devastator crash. Thanks to Nukey for helping me to track it down.

Notes about the devastator crash.
The yvel of projectile may point to an already removed sprite(its sectnum is MAXSECT). If some code tries to access the sector of the removed sprite, the crash might happen.

How to reproduce crashes.
True story: Nukey recorded a demo(*.dmo) and send me his demo and map so that I could easily reproduce it and eventually fix the crash.

git-svn-id: https://svn.eduke32.com/eduke32@744 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-30 09:07:50 +00:00
..
tmp git-svn-id: https://svn.eduke32.com/eduke32@584 1a8010ca-5511-0410-912e-c29ae57300e0 2007-12-12 17:42:14 +00:00
watcomhax Makefile shite 2006-08-31 01:54:23 +00:00
a.h 8-bit classic renderer works on my system now in 64 bit. (at least no crashes) 2008-04-25 11:21:08 +00:00
baselayer.h Mouse input patch from hunter_rus 2008-04-05 23:01:58 +00:00
build.h Patch from hunter_rus 2008-05-10 01:29:37 +00:00
cache1d.h Part 1 of 64-bit patch from Stephen Anthony 2008-02-16 22:27:08 +00:00
compat.h 8-bit classic renderer works on my system now in 64 bit. (at least no crashes) 2008-04-25 11:21:08 +00:00
crc32.h git-svn-id: https://svn.eduke32.com/eduke32@584 1a8010ca-5511-0410-912e-c29ae57300e0 2007-12-12 17:42:14 +00:00
dxdidf.h Importing source for great justice 2006-04-13 20:47:06 +00:00
dynamicgtk.h SDL and GTK+ version check patches from Ozkan Sezer 2008-04-25 01:46:19 +00:00
editor.h 1. Mapster32 saves autosave variable in the cfg. 2008-05-30 09:07:50 +00:00
glbuild.h Map VBOs. pr_vbos to enable them. 2008-05-24 09:37:09 +00:00
glext.h git-svn-id: https://svn.eduke32.com/eduke32@736 1a8010ca-5511-0410-912e-c29ae57300e0 2008-05-22 10:08:17 +00:00
gtkbits.h New startup window from JonoF + some other stuff 2006-07-01 01:40:18 +00:00
kplib.h Most functions in kplib.c now use a intptr_t for (da)frameplace 2008-05-23 10:00:43 +00:00
lzf.h Update lzf to 3.2 fixes texturecache on 64 bit. 2008-05-25 08:23:53 +00:00
lzwnew.h git-svn-id: https://svn.eduke32.com/eduke32@584 1a8010ca-5511-0410-912e-c29ae57300e0 2007-12-12 17:42:14 +00:00
md4.h git-svn-id: https://svn.eduke32.com/eduke32@584 1a8010ca-5511-0410-912e-c29ae57300e0 2007-12-12 17:42:14 +00:00
mdsprite.h 64-bit compatible MD3 loading. 2008-05-24 06:53:56 +00:00
mmulti.h git-svn-id: https://svn.eduke32.com/eduke32@584 1a8010ca-5511-0410-912e-c29ae57300e0 2007-12-12 17:42:14 +00:00
mmultimsgs.h dos2unix on the engine headers 2007-01-29 01:18:16 +00:00
osd.h Newer tile selector from Mapfun and some other stuff 2007-04-17 05:54:12 +00:00
osxbits.h Importing source for great justice 2006-04-13 20:47:06 +00:00
osxmain.h New startup window from JonoF + some other stuff 2006-07-01 01:40:18 +00:00
polymer.h Map VBOs. pr_vbos to enable them. 2008-05-24 09:37:09 +00:00
polymost.h Models. I think the scale may still be a bit off on certain models, but 2008-05-05 09:05:07 +00:00
pragmas.h 8-bit classic renderer works on my system now in 64 bit. (at least no crashes) 2008-04-25 11:21:08 +00:00
scriptfile.h git-svn-id: https://svn.eduke32.com/eduke32@584 1a8010ca-5511-0410-912e-c29ae57300e0 2007-12-12 17:42:14 +00:00
sdl_inc.h Oops 2008-04-25 07:28:51 +00:00
sdlayer.h Importing source for great justice 2006-04-13 20:47:06 +00:00
startwin.editor.h Startup window stuff 2006-07-01 07:14:56 +00:00
winlayer.h git-svn-id: https://svn.eduke32.com/eduke32@584 1a8010ca-5511-0410-912e-c29ae57300e0 2007-12-12 17:42:14 +00:00