Commit graph

156 commits

Author SHA1 Message Date
Mitchell Richters
38c0af4d34 - D_AddFile(): Check the existence of the file before enumerating entire directory to find it as input might be coming in correctly. 2020-10-15 06:50:41 +11:00
Mitchell Richters
be42a6e28d - Amend 9d84f92c0e to just do true case-insensitivity.
* adding /home/mrichters/.config/raze/Blood/sOuNdS.rFf, 1747 lumps
2020-10-14 20:18:53 +11:00
Mitchell Richters
9d84f92c0e - Amend bce15428d5 to only check case on the filename, not the full path.
* Still to be tested when I get home, but need it committed to get it off my laptop anyway.
2020-10-14 18:58:55 +11:00
Christoph Oelckers
bdc1f66131 - missed an include. 2020-10-12 20:30:12 +02:00
Christoph Oelckers
bce15428d5 - for Unix-like systems, check added resources for lower and uppercase variants if the specified one cannot be found. 2020-10-12 20:01:40 +02:00
Christoph Oelckers
fe2e96d3a6 Merge branch 'master' into InputContinuation
# Conflicts:
#	source/games/duke/src/duke3d.h
2020-10-10 21:39:27 +02:00
Mitchell Richters
90e711464a - clamp(): Remove definition in compat.h and uplift definition in templates.h. 2020-10-07 13:29:00 +11:00
Christoph Oelckers
0968a9d97e - renamed the Customizer to 'Delegate' because this works very much like a delegate in Objective-C.
- route menu sound calls through the delegate to better deal with differences between games.
2020-10-07 01:00:43 +02:00
Christoph Oelckers
fe61ff09a4 - added remapping for Cyrillic characters to matching Latin counterparts. 2020-09-29 20:16:31 +02:00
Christoph Oelckers
03a0cf943e -minor cleanup and backporting of con_pulsetext from Raze. 2020-09-27 16:12:49 +02:00
Christoph Oelckers
9285d91918 - added timescale support from GZDoom. 2020-09-27 16:12:49 +02:00
Christoph Oelckers
57a9419f8e - use FString for returning strings from the script parser.
This is mainly a preparation for merging the parser into sc_man, because sc_man does not keep token texts in a static variable.
This commit also fixes a handful of places that were flagged by the stricter conversion rules of FString.
2020-09-13 10:29:57 +02:00
Christoph Oelckers
6726c19f9c - removed constexpr from FloatToAngle.
I overlooked the xs_CRoundToInt call in there.
2020-09-01 19:48:21 +02:00
Christoph Oelckers
c957397573 - undid the workarounds for undefined-ness of negative shifts.
For any mainstream platform that is totally irrelevant and besides, in C++20 it will be well defined and all current compilers on the relevant platforms treat it accordingly.
This is not worth deoptimizing the code.
2020-09-01 19:47:01 +02:00
Christoph Oelckers
0cc019686d - minor optimization of m_fixed.h
Use constexpr where possible to allow using these function in static initializers.
Avoid dividing by constant values. Better multiply with the inverse which is quite a bit faster.
2020-09-01 19:37:05 +02:00
Mitchell Richters
1354d52c05 - Major cleanup of Q16.16 utilisation within games and engine.
* Remove fix16.h/cpp and utilise library from m_fixed.h.
* Extend m_fixed.h with two inline functions for int to/from float operations.
* Replace fix16_floor operations with those from xs_Float.h
* Replace multiple Q16.16 conversions from 0 to just be 0.
* Replaced all found in-game bit-shifts and multiplications/divisions with inline functions from m_fixed.h
* Replaced many casts of FRACUNIT as double in SW's panel.cpp as it is converted to double by way of type promotion.
* Fixed missed precision fixes in SW's panel.cpp where some types weren't declared correctly.
* Replaced 100+ `Cos()/Sin() >> 16` operations for Blood with inline functions `CosScale16()/SinScale16()`.
2020-09-01 23:00:47 +10:00
Christoph Oelckers
1e0b8038e5 - removed I_ResetTime entirely and refactored SW's use of it. 2020-08-30 08:13:34 +02:00
Mitchell Richters
be5419e77c - i_time: Add I_GetBuildTimeFrac().
* Currently not needed, but adding for feature parity.
2020-08-25 19:48:26 +02:00
Mitchell Richters
2231386830 - Duke: Create function to reset timer and apply in game where timer restarts are needed. 2020-08-25 19:48:15 +02:00
Mitchell Richters
afb09456e0 - Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common.
* Build timer still requires initialisation due to multiple `timerSetCallback()` that still need to work.

# Conflicts:
#	source/core/menu/menu.cpp
#	source/games/duke/src/game.cpp
2020-08-25 19:47:31 +02:00
Christoph Oelckers
c3ddde02b2 - use consistent types in FileReader's ReadInt* functions. 2020-08-15 07:33:21 +02:00
Christoph Oelckers
3d4177fbb2 - fixed return type of FileReader::ReadUInt64.
fixes #181.
2020-08-14 23:56:31 +02:00
Christoph Oelckers
d729bc898c - fixed character counter in MakeUTF8. 2020-08-03 20:18:33 +02:00
Christoph Oelckers
18c3d9b240 - get the frame time right at the start of the frame, not when performing interpolations.
This is to factor think time out of the time span between frames and to avoid changes if the smoothratio gets calculated multiple times.
2020-08-02 21:16:01 +02:00
Mitchell Richters
f8952d5cae - directly cast steady_clock::now() to nanoseconds instead of microseconds then multiplying by 1000. 2020-08-02 20:57:08 +02:00
Christoph Oelckers
1869a7930e - hooked up the new savegame code.
Not tested yet.
2020-07-21 00:07:02 +02:00
Christoph Oelckers
642ae03d90 - use player_struct from JFDuke. 2020-07-06 23:05:48 +02:00
Christoph Oelckers
8aaadfad1b - fixed the notification display. 2020-06-30 22:01:43 +02:00
Christoph Oelckers
924816ac8d - Inlined most of libsmackerdec's FileStream.
This should probably be removed altogether and use FileReader directly.
2020-06-28 10:59:11 +02:00
Christoph Oelckers
7bc8d2baff - I_msTimeF. 2020-06-20 11:55:30 +02:00
Christoph Oelckers
d4cdb31464 - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
Christoph Oelckers
a9141af545 - backend update. 2020-06-11 09:15:44 +02:00
Christoph Oelckers
f41e0f9f50 - copied non-x86 compile fix from GZDoom. 2020-06-09 00:13:28 +02:00
Christoph Oelckers
d7225c1965 - backend update from GZDoom 2020-06-07 15:02:54 +02:00
Christoph Oelckers
611dad7f69 - added the softpoly and Vulkan backend code fron GZDoom.
Not hooked up yet.
2020-05-31 10:53:11 +02:00
Christoph Oelckers
edb2cb31ee - backend update with GZDoom model code. 2020-05-31 08:55:00 +02:00
Christoph Oelckers
d52600663d - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
Christoph Oelckers
e828710072 - updated common/utility. 2020-05-24 16:46:31 +02:00
Christoph Oelckers
2d29d130c0 - fixed Blood startup. 2020-05-23 22:43:05 +02:00
Christoph Oelckers
f64bdccaca - moved renderstyle to 'common' and use GZDoom's color table code unaltered.
# Conflicts:
#	source/CMakeLists.txt
#	source/common/engine/serializer.h
2020-05-23 22:43:05 +02:00
Christoph Oelckers
b8a289bf61 - move brightmap handling to the common code.
# Conflicts:
#	source/common/utility/basics.h

# Conflicts:
#	source/build/src/palette.cpp
2020-05-23 22:43:05 +02:00
Christoph Oelckers
4b8444b64d - 'common' update. 2020-05-23 22:43:03 +02:00
Christoph Oelckers
c9b2399cd0 - added a first bunch of ZScript code.
# Conflicts:
#	source/CMakeLists.txt
#	source/common/utility/basics.h
#	source/core/serializer.h
2020-05-23 22:43:01 +02:00
Christoph Oelckers
d0406e27b6 - all base palette data has been transitioned to GPalette. 2020-05-23 12:31:05 +02:00
alexey.lysiuk
2974af3178 - fixed a bunch of compilation errors with MSVC 16.6.0 2020-05-21 10:29:59 +03:00
alexey.lysiuk
d8e3d60e85 - fixed compilation of Cocoa backend 2020-05-05 10:55:35 +03:00
Mitchell Richters
68a0ead5f0
- fix Linux builds following reset of master branch. (#44)
* - fix Linux builds following reset of master branch.

* - fix Linux Clang CI failure.

* - change '#ifdef __linux__' to '#ifndef _WIN32' as requested/required.

* - initialise batchrun in proper spot.
2020-05-05 10:45:21 +03:00
Christoph Oelckers
44519cc877 - added missing dirent.h include to findfile.h. 2020-05-04 00:25:27 +02:00
Christoph Oelckers
4d1d90d712 - use a global constant for the transparent palette index instead of hardcoding it to the 255 literal everywhere.
- added the needed glue to allow palettecontainer.cpp to compile.
2020-04-12 08:30:43 +02:00
Christoph Oelckers
2c5d081799 - added the special colormaps for the texture compositor. 2020-04-12 08:30:42 +02:00