Christoph Oelckers
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9e08d81a6b
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- prelevel
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2020-06-22 00:27:11 +02:00 |
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Christoph Oelckers
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adaaea2951
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- displayflamethrower
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2020-06-22 00:16:22 +02:00 |
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Christoph Oelckers
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19b6064129
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-resetpspritevars
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2020-06-22 00:16:22 +02:00 |
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Christoph Oelckers
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913253bb0c
|
next...
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2020-06-22 00:07:26 +02:00 |
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Christoph Oelckers
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42bbc1e6ce
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resetprestat
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2020-06-22 00:07:26 +02:00 |
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Christoph Oelckers
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4af227fec6
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- resetinventory.
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2020-06-22 00:07:25 +02:00 |
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Christoph Oelckers
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fe49d0d2d9
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- resetinventory.
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2020-06-22 00:07:25 +02:00 |
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Christoph Oelckers
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4c00e4cf7c
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- got rid of the old precaching code.
# Conflicts:
# source/games/duke/src/zz_premap.cpp
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2020-06-22 00:07:25 +02:00 |
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Christoph Oelckers
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4664d9f970
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- deleted old version.
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2020-06-22 00:06:52 +02:00 |
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Christoph Oelckers
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16bad04da8
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- premap stuff.
# Conflicts:
# source/glbackend/glbackend.cpp
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2020-06-22 00:06:51 +02:00 |
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Christoph Oelckers
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ed9b418db7
|
- deleted a bit more unused code.
# Conflicts:
# source/games/duke/src/zz_config.cpp
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2020-06-22 00:06:34 +02:00 |
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Christoph Oelckers
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10976e3865
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- removed unused code.
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2020-06-22 00:06:28 +02:00 |
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Christoph Oelckers
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f437015350
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- removed network code because whatever gets done here, this code won't be it.
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2020-06-22 00:06:28 +02:00 |
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Christoph Oelckers
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603afdde87
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- weapon draw code tested and old version removed.
# Conflicts:
# source/games/duke/src/zz_player.cpp
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2020-06-22 00:06:27 +02:00 |
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Christoph Oelckers
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e827e7a59b
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- be gone
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2020-06-22 00:05:08 +02:00 |
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Christoph Oelckers
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e3153f143d
|
hudweapon
# Conflicts:
# source/build/src/engine.cpp
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2020-06-22 00:05:07 +02:00 |
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Christoph Oelckers
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4dee181405
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- still needed
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2020-06-22 00:00:57 +02:00 |
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Christoph Oelckers
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df545d34eb
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haskeys
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2020-06-21 23:46:30 +02:00 |
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Christoph Oelckers
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7ec3232a3a
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- removed old process input code.
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2020-06-21 23:46:30 +02:00 |
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Christoph Oelckers
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a966e34caa
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- broken palette checks fixed - the new input routine mostly works.
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2020-06-21 23:46:29 +02:00 |
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Christoph Oelckers
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ed81022d71
|
- RRRA weapons work again.
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2020-06-21 23:46:29 +02:00 |
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Christoph Oelckers
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960e656be6
|
- more gone
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2020-06-21 23:46:29 +02:00 |
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Christoph Oelckers
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4ecee598af
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- P_ProcessWeapon transitioned.
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2020-06-21 23:46:29 +02:00 |
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Christoph Oelckers
|
244826cfa0
|
processinput_r
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2020-06-21 23:46:28 +02:00 |
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Christoph Oelckers
|
fadbe61b9c
|
-processinput_d
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2020-06-21 23:46:28 +02:00 |
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Christoph Oelckers
|
df41875aa6
|
- weapon code cleaned up
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2020-06-21 23:46:28 +02:00 |
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Christoph Oelckers
|
1c29a44d3e
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- use access functions to change horizon.
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2020-06-21 23:46:28 +02:00 |
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Christoph Oelckers
|
2085167703
|
- safety commit, weapon code incompletely ported.
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2020-06-21 23:46:27 +02:00 |
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Christoph Oelckers
|
4acc10b99e
|
4 more pieces
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2020-06-21 23:46:27 +02:00 |
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Christoph Oelckers
|
c2d9f86832
|
- safety commit.
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2020-06-21 23:46:27 +02:00 |
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Christoph Oelckers
|
dbc84798c7
|
- deleted old version
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2020-06-21 23:46:27 +02:00 |
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Christoph Oelckers
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dbbc5e0790
|
- doincrements
# Conflicts:
# source/games/duke/src/zz_sbar.cpp
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2020-06-21 23:46:26 +02:00 |
|
Christoph Oelckers
|
cb14555ef6
|
- world tour weapon code added and redundancy reduction.
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2020-06-21 23:46:26 +02:00 |
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Christoph Oelckers
|
eb6aac4c43
|
- fixed compile
|
2020-06-21 23:46:17 +02:00 |
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Christoph Oelckers
|
d49c5f7e4c
|
- removed RRDH code due to licensing conflicts.
# Conflicts:
# source/games/duke/src/zz_d_menu.cpp
# source/games/duke/src/zz_rrdh.cpp
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2020-06-21 23:29:33 +02:00 |
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Christoph Oelckers
|
a39f6062ce
|
- fixed new input code and delete the old one.
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2020-06-21 23:28:47 +02:00 |
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Christoph Oelckers
|
2e15cec17a
|
- safety commit
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2020-06-21 23:28:47 +02:00 |
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Christoph Oelckers
|
985fa2a159
|
- cheat and chat code from ZDoom.
Not active yet because it does not integrate with the current input code, but at least it's there now.
# Conflicts:
# source/build/include/baselayer.h
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2020-06-21 23:28:45 +02:00 |
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Christoph Oelckers
|
732905c3d1
|
- removed the old shoot function and all its subfunctions.
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2020-06-21 23:24:49 +02:00 |
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Christoph Oelckers
|
990cb2acb8
|
-'shoot' replaced.
# Conflicts:
# source/build/src/palette.cpp
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2020-06-21 23:24:49 +02:00 |
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Christoph Oelckers
|
f56a8360b0
|
- spawnglass functions and fta_sounds.
|
2020-06-21 23:23:21 +02:00 |
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Christoph Oelckers
|
1c4dcde743
|
- wall switch check turned into a flag.
|
2020-06-21 23:23:21 +02:00 |
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Christoph Oelckers
|
8a0baf3aad
|
- flag setter cleanup.
# Conflicts:
# source/games/duke/src/zz_game.cpp
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2020-06-21 23:23:20 +02:00 |
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Christoph Oelckers
|
ebb226fdaf
|
- be gone!
|
2020-06-21 23:21:11 +02:00 |
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Christoph Oelckers
|
edff48ee37
|
EGS
.
|
2020-06-21 23:21:10 +02:00 |
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Christoph Oelckers
|
d5e066b13f
|
- fixed flipped parameters
|
2020-06-21 23:21:10 +02:00 |
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Christoph Oelckers
|
26f3bc1857
|
- spawn function transitioned.
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2020-06-21 23:21:10 +02:00 |
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Christoph Oelckers
|
cd55c21a5e
|
- removed a large bunch of Polymer code, which unfortunately is license poison.
|
2020-06-21 23:20:49 +02:00 |
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Christoph Oelckers
|
95ba82b925
|
-sound cleanup
|
2020-06-21 23:17:51 +02:00 |
|
Christoph Oelckers
|
5c48d355f1
|
- reserved script space must be nulled.
|
2020-06-21 23:17:51 +02:00 |
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