Commit graph

208 commits

Author SHA1 Message Date
terminx
8257e199fd Disable gamma based brightness with GL ES because it's too slow. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5659 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-14 00:07:18 +00:00
terminx
2b357b58f1 Android work. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5652 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-14 00:06:54 +00:00
hendricks266
d88df093a7 Windows: Remove OS version guard. Unsupported versions will fail to run in the first place due to missing symbol errors.
git-svn-id: https://svn.eduke32.com/eduke32@5639 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-29 06:34:08 +00:00
terminx
66e6bbff0d Add support for changing the refresh rate in SDL builds. Should also fix non-SDL builds.
git-svn-id: https://svn.eduke32.com/eduke32@5621 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-13 21:06:12 +00:00
hendricks266
344e10628f Part two of more const casting, this time affecting argv instances.
git-svn-id: https://svn.eduke32.com/eduke32@5552 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-12 10:30:56 +00:00
hendricks266
98ebda94ec Address some const-disregarding casts missed in r5540 due to conditional compilation settings and platforms.
git-svn-id: https://svn.eduke32.com/eduke32@5551 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-12 10:30:48 +00:00
terminx
88e08319b9 Clean up some of the SDL version number spam at startup.
git-svn-id: https://svn.eduke32.com/eduke32@5536 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-11 05:05:16 +00:00
hendricks266
e00115c043 Introduce USE_GLEXT macro and use it to conditionally compile out all GL ARB function calls when compiling for GL ES platforms.
This replaces the previous hack where we kept the dynamic pointers null and simply never tried calling any of them by a conspiracy of default runtime settings and disabled menu options.

Code affected: VBO support for models, VPX GLSL decoding, texture compression (texture cache), and multitexturing (glow/detail maps).

This commit also replaces EDUKE32_GLES conditionals with USE_GLEXT where appropriate.

I didn't touch polymer.c because it depends too heavily on extensions for conditionally compiling them to make sense.

git-svn-id: https://svn.eduke32.com/eduke32@5526 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:33:20 +00:00
helixhorned
607f8e1d1c SDL2 layer: handle all Ctrl+[A-Z] keys passed to OSD_HandleChar().
See that function for a list of what these do in the OSD.

git-svn-id: https://svn.eduke32.com/eduke32@5324 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-09 09:58:45 +00:00
helixhorned
3375bce927 baselayer: add DEBUG_FRAME_LOCKING functionality.
git-svn-id: https://svn.eduke32.com/eduke32@5311 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-25 17:23:21 +00:00
Plagman
f6d07d48ae Polymer: upload bucket indices through pinned host memory.
git-svn-id: https://svn.eduke32.com/eduke32@5298 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-15 08:23:00 +00:00
hendricks266
d313e2531a Set up input so that the menus are navigable under iOS. This also enables the SELECTDIR back button unconditionally instead of restricting it to non-touch devices. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5169 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-28 21:30:42 +00:00
terminx
40956094d5 More Android work. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5000 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:59 +00:00
terminx
27e8fcbe57 A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4997 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:48 +00:00
terminx
36a3bab5fc Android SDLayer changes. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4992 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:29 +00:00
terminx
97f04d8083 Fix program entry point on win32, allows debugging SDL builds under MSVC.
git-svn-id: https://svn.eduke32.com/eduke32@4983 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:21:50 +00:00
helixhorned
1a7816065c sdlayer.c: minor stylistic simplification of sdlayer_checkversion(). DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4964 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-07 17:29:14 +00:00
hendricks266
6048f9d766 Simplify the macros used for distinguishing between OS X and iOS.
git-svn-id: https://svn.eduke32.com/eduke32@4942 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:16:10 +00:00
terminx
0b1433b07c Disable mouse input affecting the menu when the console is down. This code is awful, because I am an awful man.
git-svn-id: https://svn.eduke32.com/eduke32@4906 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-12 01:54:18 +00:00
terminx
419ea3ed40 Polymost: fix wall and floor sprites clipping into or z-fighting with surfaces (replaces glDepthRange() hacks for sprites), add r_nofog cvar for debugging, reduce the total number of OpenGL calls by only calling glFogi() to set the fog mode when initializing the renderer or changing r_usenewshading.
git-svn-id: https://svn.eduke32.com/eduke32@4904 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:56:58 +00:00
terminx
04527ad08e Support r_windowpositioning in 8-bit.
git-svn-id: https://svn.eduke32.com/eduke32@4896 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:53:59 +00:00
terminx
c591711fe8 MSVC C++ build fixes. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4890 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:52:15 +00:00
hendricks266
598e33319c Add the necessary plumbing to sdlayer to detect mousedown, mouseup, and dragging.
git-svn-id: https://svn.eduke32.com/eduke32@4853 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-27 18:36:43 +00:00
hendricks266
bfb3614b92 Introduce preprocessor token EDUKE32_TOUCH_DEVICES that covers both Android and iOS, and replace selected instances of __ANDROID__ with it.
git-svn-id: https://svn.eduke32.com/eduke32@4852 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-27 18:36:14 +00:00
hendricks266
989f182eb4 Wii: Bump MAXJOYAXES to 9 to avoid menu corruption, and fix _functio.h, CONFIG_FunctionNameToNum, CONFIG_AnalogNameToNum, so that this does not crash.
git-svn-id: https://svn.eduke32.com/eduke32@4827 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-18 18:16:16 +00:00
hendricks266
0869194b60 Wii: Add non-interactive cases to wm_msgbox and wm_ynbox.
git-svn-id: https://svn.eduke32.com/eduke32@4825 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-18 18:15:26 +00:00
hendricks266
8d115df01e Wii: Add a console to display startup messages to the screen instead of showing the user a black screen while the game initializes. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4820 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-17 13:01:58 +00:00
hendricks266
bd813831b0 Wii: Work around a performance regression caused by r4080. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4819 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-17 13:01:13 +00:00
hendricks266
a1c0d58069 Wii: Fix build. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4808 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-09 23:56:54 +00:00
hendricks266
9f52fb1d21 Fix a warning with Linux/GTK2. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4803 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-08 09:18:29 +00:00
hendricks266
c42516c579 Fix mousewheel under SDL 1.2. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4775 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-29 03:21:56 +00:00
hendricks266
a1ec634dec Restore SDL 1.2 on Windows to a working state. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4774 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-29 03:07:33 +00:00
hendricks266
32df15a254 Fix C/GTK2/SDL1.2 build. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4769 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-28 08:30:31 +00:00
hendricks266
20c7bbbea6 Fix the Wii build with the refactored sdlayer. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4767 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-28 08:12:40 +00:00
hendricks266
9268b9f0b6 Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4766 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-26 04:39:23 +00:00
hendricks266
d89caf5187 Fix Lunatic C build. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4765 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-26 04:37:22 +00:00
helixhorned
9907e79a0b Fix C build and build on Linux/SDL2.
- for the first point: 'struct glattribs sdlayer_gl_attributes[]' was defined
  at file scope, but 'glmultisample > 0' is not a compile-time constant.
- for the second point: r4749 changed the meaning of some conditional
  compilation (supposedly, unintentionally). I'm reverting it to pre-r4749
  but keeping the rewritten style. It's concerned with mouse thumb buttons.

git-svn-id: https://svn.eduke32.com/eduke32@4755 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-22 18:37:16 +00:00
terminx
c77c69d488 Fix MinGW build. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4754 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-22 12:44:06 +00:00
terminx
52236d79a2 Fixups to sync WIP SDL refactor up with r4738. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4753 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-22 12:34:46 +00:00
terminx
d73f7f113d Minor cleanups, mostly just formatting. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4752 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-22 12:34:29 +00:00
terminx
2330c61519 WIP refactor of SDL interface. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4749 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-22 12:33:47 +00:00
hendricks266
164d9ccb41 Set up mouse cursor display in menus, with idle timeout fully implemented. No functionality yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4738 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-17 07:39:12 +00:00
hendricks266
62b37ddb68 Further work on the Xcode project.
git-svn-id: https://svn.eduke32.com/eduke32@4648 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-20 07:37:29 +00:00
hendricks266
295cf82323 Clean up warnings and build issues when building under OS X 10.9. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4644 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-16 21:03:24 +00:00
terminx
81e9761e50 Set SDL_GL_ACCELERATED_VISUAL to 1
git-svn-id: https://svn.eduke32.com/eduke32@4641 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-01 17:09:24 +00:00
terminx
d279344697 Extra files to support previous commits. Change hashing stuff to intptr_t so it can be used as a dictionary of pointers, change brightness/gamma/contrast to float instead of double, other misc changes. None of these commits build on their own so don't even bother.
git-svn-id: https://svn.eduke32.com/eduke32@4606 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:06:32 +00:00
hendricks266
b48f3b44e3 Progress towards KenBuild Editor, part 1.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4558 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 06:43:16 +00:00
hendricks266
e8949e1c31 Elimininate some codedup between game.c and astub.c.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4557 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 06:42:28 +00:00
hendricks266
4f67f8f969 KenBuild.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4555 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-24 14:01:44 +00:00
hendricks266
61f31c36ad Three Mac patches from rhoenie:
-sdlayer: Apple and GTK are not mutually exclusive.
-Makefile.common: Specify WITHOUT_GTK?=1 by default.
-Makefile: Limit linking with the QuickTime framework to OS X 10.6 and below.
One fix from me:
-osxbuild.sh: Fix building tools.

git-svn-id: https://svn.eduke32.com/eduke32@4548 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-22 11:19:45 +00:00