Commit graph

1217 commits

Author SHA1 Message Date
Mitchell Richters
80ff918b17 - gameinput.h: For PlayerAngle struct methods settarget(), properly set target as angle + delta between angle & target within method and not game-side. 2020-11-26 17:26:29 +11:00
Mitchell Richters
b9e1cbb5de - gamecontrol.h: Move getHalfLookAng() into PlayerAngle struct as look_anghalf().
* Uses internal struct variables at full BAM precision.
2020-11-26 16:37:37 +11:00
Christoph Oelckers
169d708547 - removed all remaining uses of tilesiz. 2020-11-23 08:55:02 +01:00
Christoph Oelckers
d60bc8be9f - replaced all remaining uses of tilesiz[].y 2020-11-23 08:39:49 +01:00
Mitchell Richters
ea2e4051f1 - Duke (RR): Fix incorrect inline call for angAdjustment following changes in ea4ad0548a. 2020-11-23 10:44:38 +11:00
Mitchell Richters
b65326dc22 - Duke (RR): Fix weapon swaying after copy-paste issue originating from 5172c43e71. 2020-11-23 10:24:43 +11:00
Mitchell Richters
fc359065ae - Duke: Tune level end summary screen text positioning.
* Number positioning was 1 px off for some items such as `TXT_YourTime`.
* Positioning of number and text was 1px off for some items such as `TXT_3DRTIME` and `TXT_EnemiesLeft`.
2020-11-23 09:36:05 +11:00
Mitchell Richters
5ba2e7863d - binaryangle.h: Add asbuildf() method to all classes and use where appropriate. 2020-11-22 21:18:12 +01:00
Mitchell Richters
e57d6f8785 - Duke: Fix crane's angle settarget() call.
* Fixes #185.
2020-11-22 21:18:12 +01:00
Mitchell Richters
ea4ad0548a - All Games: Make use of new addadjustment() overloads in PlayerAngle struct created in 25207e4f1818a5ed38648ce87673329cd75e20e4. 2020-11-22 21:18:11 +01:00
Mitchell Richters
0190a98a10 - Remove calcSinTableValue() inline function and clean up use of PI/fPI and BANG2RAD #defines. 2020-11-22 21:18:10 +01:00
Mitchell Richters
5172c43e71 - buildutils: Replace calcSinTableValue() use within Duke with bsinf()/bcosf(). 2020-11-22 21:18:10 +01:00
Mitchell Richters
ad814f66b0 - buildutils: Replace sintable[] use within Duke's spawn.cpp with bsin()/bcos(). 2020-11-22 21:18:06 +01:00
Mitchell Richters
d6a094dcdd - buildutils: Replace sintable[] use within Duke's sectors_r.cpp with bsin()/bcos(). 2020-11-22 21:18:05 +01:00
Mitchell Richters
6fba78c123 - buildutils: Replace sintable[] use within Duke's sectors_d.cpp with bsin()/bcos(). 2020-11-22 21:18:05 +01:00
Mitchell Richters
6ccf925429 - buildutils: Replace sintable[] use within Duke's sectors.cpp with bsin()/bcos(). 2020-11-22 21:18:05 +01:00
Mitchell Richters
410c2cf41f - buildutils: Replace sintable[] use within Duke's sbar_*.cpp with bsin()/bcos(). 2020-11-22 21:18:05 +01:00
Mitchell Richters
0781d627dc - buildutils: Replace sintable[] use within Duke's prediction.cpp with bsin()/bcos(). 2020-11-22 21:18:05 +01:00
Mitchell Richters
6800e192e1 - buildutils: Replace sintable[] use within Duke's player_w.cpp with bsin()/bcos(). 2020-11-22 21:18:05 +01:00
Mitchell Richters
1c5c90d00f - buildutils: Replace sintable[] use within Duke's player_r.cpp with bsin()/bcos(). 2020-11-22 21:18:04 +01:00
Mitchell Richters
5e45f988e3 - buildutils: Replace sintable[] use within Duke's player_d.cpp with bsin()/bcos(). 2020-11-22 21:18:04 +01:00
Mitchell Richters
50b4d8cc99 - buildutils: Replace sintable[] use within Duke's player.cpp with bsin()/bcos(). 2020-11-22 21:18:04 +01:00
Mitchell Richters
fd4e1b3b28 - buildutils: Replace sintable[] use within Duke's input.cpp with bsin()/bcos(). 2020-11-22 21:18:04 +01:00
Mitchell Richters
d934bfd985 - buildutils: Replace sintable[] use within Duke's gameexec.cpp with bsin()/bcos(). 2020-11-22 21:18:04 +01:00
Mitchell Richters
f1f0b42172 - buildutils: Replace sintable[] use within Duke's game_misc.cpp with bsin()/bcos(). 2020-11-22 21:18:04 +01:00
Mitchell Richters
95fa3a6f52 - buildutils: Replace sintable[] use within Duke's animatesprites_*.cpp with bsin()/bcos(). 2020-11-22 21:18:03 +01:00
Mitchell Richters
b6e8030307 - buildutils: Replace sintable[] use within Duke's actors_r.cpp with bsin()/bcos(). 2020-11-22 21:18:03 +01:00
Mitchell Richters
abc49fed62 - buildutils: Replace sintable[] use within Duke's actors_d.cpp with bsin()/bcos(). 2020-11-22 21:18:03 +01:00
Mitchell Richters
bf8b1238c6 - buildutils: Replace sintable[] use within Duke's actors.cpp with bsin()/bcos(). 2020-11-22 21:18:03 +01:00
Christoph Oelckers
a906067102 - Duke WT: attenuate sound volume when commentaties are playing 2020-11-22 21:14:36 +01:00
Christoph Oelckers
921a7a7166 - RRRA: fixed progression from E1L7 to E2L1 plus a texture related crash.
Fixes #189.
2020-11-22 18:46:20 +01:00
Christoph Oelckers
24c797b7e3 - Duke World Tour: Exiting E1L7 should go back to E1L5.
fixes #187
2020-11-22 18:27:52 +01:00
Christoph Oelckers
7df20ee047 - RR: Give ammo for the secondary ripsaw mode when picking up the weapon in standard RR, too. 2020-11-22 17:50:38 +01:00
Christoph Oelckers
034ef2290b - RR: screen should not turn green when being attacked with alien poo. 2020-11-22 17:38:07 +01:00
Christoph Oelckers
18352a760c - more renames. 2020-11-22 12:48:42 +01:00
Christoph Oelckers
dced173cda - JSON serializer for actor.
Also cleaned up use of gAffectedSectors and gAffectedXWalls. These are merely needed as local worker variables, not as global persistent status.
2020-11-22 12:48:42 +01:00
Christoph Oelckers
b97f12a2eb - did some global search & replace to reduce the number of accesses to the tilesiz wrapper. 2020-11-20 08:18:26 +01:00
Christoph Oelckers
9a43886be6 - Duke: fixed parsing of overlong CON identifiers. 2020-11-15 07:35:39 +01:00
Mitchell Richters
7673766d19 - Duke: Apply same zvel fix from 13839fc3e9 to shootgrowspark() that was accidentally changed in f276a5f443. I don't believe this to be an issue in any other spot for Duke. 2020-11-13 10:02:12 +11:00
Christoph Oelckers
f9a776e71c - iterate linearly over sector effectors.
Apparently they aren't all properly linked into the required statnums.
Fixes #179
2020-11-12 19:12:58 +01:00
Mitchell Richters
70b75f72b5 - Duke: Fix issues with crane angle adjustment in movecrane() following changes in fca846272e.
* Fixes #170.
2020-11-12 23:21:03 +11:00
Mitchell Richters
13839fc3e9 - Duke: Fix shootstuff() zvel calculation error following changes in badf536fef.
* Fixes #177.
2020-11-12 22:07:16 +11:00
Mitchell Richters
4dc1797345 - Duke: Reset p->dead_flag when enabling the god cheat as per original behaviour.
* Fixes #172.
2020-11-12 18:21:42 +11:00
Christoph Oelckers
a92b4943f9 - Duke: use original colors for inventory status display.
I took one liberty and still use green/yellow/red for the percentage, but this now uses palette translations so that it works better with hires replacements.
2020-11-11 11:49:05 +01:00
Christoph Oelckers
96fbfdcf86 - made hires replacements work for untranslated fonts. 2020-11-10 21:34:49 +01:00
Christoph Oelckers
ed599d0f05 - moved the hires texture replacement logic into a backend callback.
This way it can be handled transparently to the calling code.
Fonts do not work yet, though.
2020-11-10 16:22:02 +01:00
Christoph Oelckers
59c72c923e - added null pointer checks to locked door sound checks in RR.
This originally accessed undefined memory when no sprite was involved.
Fixes #157
2020-11-07 10:25:41 +01:00
Christoph Oelckers
976675c816 - added some helper code to deal with the fact that the sound system still needs to operate on sprites. 2020-11-07 10:25:40 +01:00
Mitchell Richters
ade1a80515 - gameinput.cpp: Remove crouch bool from applylook() since we can now just rely in the actions bitfield that's already incoming as required and default scaleAdjust in the prototype to 1. 2020-11-07 18:25:06 +11:00
Mitchell Richters
6e3d414b3c - inputstate.cpp: Move checkCrouchToggle() from gameinput.ccp into ApplyGlobalInput() and use static bool for crouch toggling vs. game-side bool. 2020-11-07 18:16:16 +11:00