Commit graph

259 commits

Author SHA1 Message Date
helixhorned
df25e3cd7c In loadlookups(), look for gap of 4 consecutive unused pals for fog pals.
As opposed to the previous way, where the first fog pals was <numlookups>+1,
where <numlookups> is the first byte value of LOOKUP.DAT. This allows to
pack e.g. lookups [1 .. 25] and [30 .. <lastpal>] into LOOKUP.DAT and have fog
pals be generated at pals [26 .. 29] (i.e. the additional lookups don't
shift the fog pals, making user maps depending on these numbers not look as
intended.)

git-svn-id: https://svn.eduke32.com/eduke32@4335 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-16 19:16:05 +00:00
helixhorned
8a4c5259a8 In the no-netcode build, don't expose four internal engine functions.
Also don't compile three multiplayer related OSD commands there.

git-svn-id: https://svn.eduke32.com/eduke32@4233 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-31 11:51:54 +00:00
helixhorned
794edf18ff Lunatic: add 'lua' OSD command, permitting to execute arbitrary code.
That is, everything that would be possible via scripting.

git-svn-id: https://svn.eduke32.com/eduke32@4134 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-04 22:56:03 +00:00
helixhorned
7a9e9fada4 When issuing "setrendmode" OSD command with mismatched vidmode, auto-switch.
git-svn-id: https://svn.eduke32.com/eduke32@4015 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-12 15:18:19 +00:00
helixhorned
2aa55e5900 baselayer.c: remove baselayer_onvideomodechange, onvideomodechange.
git-svn-id: https://svn.eduke32.com/eduke32@4013 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-12 15:18:16 +00:00
terminx
3391de39be Implement a master volume control that functions separately from the sound effect and music volume controls. This is important because it allows waveform based music (like the SC-55 music pack, etc.) to play back at a louder volume than the sound effects if the end user so desires.
git-svn-id: https://svn.eduke32.com/eduke32@3993 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-06 23:53:55 +00:00
helixhorned
d7e4d5afbf Factor out repeated few-liner into G_NewGame_EnterLevel(), misc. cleanup.
git-svn-id: https://svn.eduke32.com/eduke32@3950 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:52 +00:00
helixhorned
e8c9bf044f Don't register "savestate" and "restorestate" OSD commands even in debug builds.
They don't get registered on Windows for some reason, and mapstate debugging is
best carried out using scripting code, anyway.

git-svn-id: https://svn.eduke32.com/eduke32@3892 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-20 18:31:48 +00:00
helixhorned
d1b1fe52d8 Make G_{Save,Restore}MapState() take no input arguments.
Instead, MapInfo[ud.volume_number*MAXLEVELS+ud.level_number] is accessed
inside these functions.

git-svn-id: https://svn.eduke32.com/eduke32@3792 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-19 19:29:26 +00:00
helixhorned
4a6fc2b94f Remove redundant checks for some map state function uses.
Also, prettify G_FreeMapState(), remove some duplicate function decls and
resurrect 'savestate' and 'restorestate' OSD commands for the debug build.

git-svn-id: https://svn.eduke32.com/eduke32@3791 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-19 19:29:23 +00:00
terminx
dc0b74e846 Alter cvar system to fill the cvar name into the description line automatically, and remove the cvar name from the descriptions for all cvars
git-svn-id: https://svn.eduke32.com/eduke32@3783 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-17 03:43:20 +00:00
terminx
80f645c65e Add some new cvar flags to handle cvars that need to invalidate textures or reset the video mode after modifying
git-svn-id: https://svn.eduke32.com/eduke32@3757 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:16:19 +00:00
helixhorned
086ef3f901 Remove 'cl_angleinterpolation' cvar because it had no effect for a while.
Also remove the two instances of commented out code, but not the respective
CON structure access code.

git-svn-id: https://svn.eduke32.com/eduke32@3702 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-22 10:35:44 +00:00
hendricks266
eb4031fe8f Add cvars "hud_statusbarmode" and "r_rotatespritenowidescreen".
git-svn-id: https://svn.eduke32.com/eduke32@3675 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-14 06:42:36 +00:00
helixhorned
5e84185d6e Factor out setting baslayer timer from game into G_InitTimer().
git-svn-id: https://svn.eduke32.com/eduke32@3485 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-16 18:52:56 +00:00
terminx
afd0005c28 Fix MinGW/GCC build. Oops!
git-svn-id: https://svn.eduke32.com/eduke32@3442 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-27 21:37:21 +00:00
terminx
aac7d22f96 Use nearbyintf() to when calculating g_frameDelay (when r_maxfps is changed) to get closer to the target framerate by bypassing float -> int truncation
git-svn-id: https://svn.eduke32.com/eduke32@3441 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-27 17:06:53 +00:00
helixhorned
142e36d6f4 Lunatic: cmdline switch to run test script, compile out more code, 2 more GVs.
git-svn-id: https://svn.eduke32.com/eduke32@3415 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-20 21:17:06 +00:00
helixhorned
753278cd12 Simplify HUD scale and viewport size logic and clean up related code.
* Make the "classic status bar fullscreen viewport" mode accessible
  in classic too.
* Make range of status bar scale 36..100
* Update ud.statusbarmode when executing OSD command r_size (ud.screen_size).
  NOTE: ud.statusbarmode is considered internal. Don't use from CON!
* Make sure 1) loading any configuration and 2) menu bars work correctly.
  (The "classic status bar fullscreen viewport" mode will never be restored
   though because ud.statusbarmode isn't handled by the OSD var system).

git-svn-id: https://svn.eduke32.com/eduke32@3402 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-17 21:59:11 +00:00
terminx
79e45c23d5 Add predefined REND_CLASSIC, REND_POLYMOST and REND_POLYMER constants and use them everywhere getrendermode() is called.
git-svn-id: https://svn.eduke32.com/eduke32@3346 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-30 20:34:34 +00:00
helixhorned
fc048658dc Experimental NETCODE Makefile variable, enabled by default.
Disabling netcode compilation can be interesting on memory-constrained
systems, or those that have no means of accessing the network anyway.
Note: I'm OK with maintaining this myself, i.e. it's fine if netcode dev
breaks compilation with NETCODE=0.

git-svn-id: https://svn.eduke32.com/eduke32@3260 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-09 13:24:44 +00:00
helixhorned
d8cd41fa94 Fix bound keys' commands being truncated in settings.cfg, control* cleanup.
- provide functions instead of messing with CONTROL_*Binds directly
- comment out a few more unused functions
- make clear what memory (alloc'd or const char *) 'keybind' members use
- for keys with no name, use "<?>"

git-svn-id: https://svn.eduke32.com/eduke32@3209 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-18 15:44:18 +00:00
terminx
992de02101 Change key bindings to use dynamic allocation and remove the previous limit of 128 characters per key bind
git-svn-id: https://svn.eduke32.com/eduke32@3197 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-17 16:47:58 +00:00
terminx
11a5000630 Rename a few variables we've added to MACT over the years to be more consistent with the rest of its naming conventions
git-svn-id: https://svn.eduke32.com/eduke32@3195 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-17 16:47:47 +00:00
terminx
d37e1093f5 Fix console key changing breakage
git-svn-id: https://svn.eduke32.com/eduke32@3128 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-08 17:00:31 +00:00
helixhorned
0f35221820 Prettify some code where I felt was necessary.
git-svn-id: https://svn.eduke32.com/eduke32@3127 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-06 23:06:44 +00:00
helixhorned
935f3ec50d When binding a key, take care of processing one-to-many binds properly in menu.
This means that the "Keyboard Setup" should now properly reflect the bindings,
except in the theoretical case of one gamefunc being bound more than two keys.
(What was fixed is the one key to many gamefuncs case.)

git-svn-id: https://svn.eduke32.com/eduke32@3126 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-06 23:06:40 +00:00
helixhorned
c429f3fbc4 Clean up control.c.
- Remove everything using CONTROL_KeyMapping, which was only written to.
- Remove unused functions, make local ones static.
- Remove private function declarations in _control.h.

git-svn-id: https://svn.eduke32.com/eduke32@3124 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-06 23:06:34 +00:00
terminx
a3fe057c0a WIP networking updates from Jasper Foreman
git-svn-id: https://svn.eduke32.com/eduke32@3095 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-28 22:27:53 +00:00
terminx
54ec3c7640 Minor menu cleanups, only half-finished (if that).
git-svn-id: https://svn.eduke32.com/eduke32@3084 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-14 22:16:07 +00:00
terminx
2d58801d8c Add cvar "cl_runmode" to control ud.runkey_mode. This should fix the "allow walk while running" preference not saving.
git-svn-id: https://svn.eduke32.com/eduke32@3069 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-14 14:43:37 +00:00
helixhorned
13599f56b8 In -d command line arg, allow specifying demo number in addition to file name.
git-svn-id: https://svn.eduke32.com/eduke32@3045 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-01 17:52:40 +00:00
helixhorned
2e36784575 Add the option of starting demo profiling from the command line.
EDuke32 will exit afterwards.

git-svn-id: https://svn.eduke32.com/eduke32@3024 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-24 21:09:27 +00:00
helixhorned
7e05f5884c With SDL 1.2 builds, make the profiling be cancelable by pressing any key.
git-svn-id: https://svn.eduke32.com/eduke32@3022 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-15 15:28:30 +00:00
helixhorned
95d11b9703 Add a profiling option to the 'demo' OSD command.
See the comment in source/osdcmds.c for instructions on its usage.

git-svn-id: https://svn.eduke32.com/eduke32@3021 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-15 15:28:26 +00:00
hendricks266
a7688523a1 Possible fix for saving the "Fav priority" autoswitch setting.
git-svn-id: https://svn.eduke32.com/eduke32@3014 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-13 07:02:56 +00:00
helixhorned
fba2556f9b Clean up some timing-related code.
- duke3d.h: comment the timing marcos a bit more
- factor out smoothratio calculation
- (TICRATE/TICSPERFRAME) --> REALGAMETICSPERSEC

git-svn-id: https://svn.eduke32.com/eduke32@3007 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-08 22:18:40 +00:00
helixhorned
8fba52a2bb New OSD cmd: demo <demonum or demofile>, starting one instantly from the menu.
Also, correct some comments made in the demo source made earlier. Oops.

git-svn-id: https://svn.eduke32.com/eduke32@3006 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-08 22:18:37 +00:00
helixhorned
8f8a3c6846 Move enum cheatindex_t from game.c to game.h and use its values in osdcmds.c.
git-svn-id: https://svn.eduke32.com/eduke32@3005 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-08 22:18:34 +00:00
helixhorned
06a64b8dd4 OSD command 'map': entering a name with a '*' wildcard lists those that match.
A new function maybe_append_ext() is added to common.c and used in the handling
of the -d<demo.edm> cmdline parameter and the 'map' OSD command with one
non-wildcard arg.  (It's slightly different from the way the extension was
maybe-appended previously.)

git-svn-id: https://svn.eduke32.com/eduke32@3004 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-08 22:18:31 +00:00
helixhorned
bdedbc6f76 Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
-Wwrite-strings is useful to detect code where string literals and e.g. alloc'd
strings are used side-by-side, potentially creating dangerous situations, or to
find uses of old, non-constified APIs.  However, enabling it would still flood
the log with too many warnings.  Also, GCC wrongly warns for initializations of
char arrays.

git-svn-id: https://svn.eduke32.com/eduke32@2796 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-01 22:11:33 +00:00
terminx
9f40f84cbe This probably fixes the music breakage caused by r2727.
git-svn-id: https://svn.eduke32.com/eduke32@2738 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-04 22:01:45 +00:00
helixhorned
84e5fcdad8 Accumulated trivia, mostly "the usual".
Among other things, comment out very seldomly (or not at all)
used sprite member macros: SV, ZV, RX, RY, CX, CY, CD, PL.

git-svn-id: https://svn.eduke32.com/eduke32@2639 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:23:44 +00:00
helixhorned
0c5c58cbbb Replace {get,clear}filenames with fnlist functions in build.c, menus.c and osdcmds.c
git-svn-id: https://svn.eduke32.com/eduke32@2556 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:42:16 +00:00
helixhorned
bdc02d36d9 Explicitly call A_DeleteSprite() from game code instead of relying on macro expansion.
git-svn-id: https://svn.eduke32.com/eduke32@2452 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-11 17:38:13 +00:00
helixhorned
8b7a4dab9b Define Batoi/Batol to strtol(...) in compat.h and use these when necessary.
That is, everyplace a user input is to be converted.  The only remaining
instance of atoi() is now atoi(s_buildDate).

git-svn-id: https://svn.eduke32.com/eduke32@2374 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-20 21:17:39 +00:00
helixhorned
7b09accdce Check 'bpp' parameter to vidmode OSD command in EDuke32.
So that the game won't exit if you write 'vidmode 4' when intending
'setrendermode 4'.

git-svn-id: https://svn.eduke32.com/eduke32@2311 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-04 14:30:17 +00:00
helixhorned
15c7460059 When loading a map and in a few other places, reset screen tinting.
git-svn-id: https://svn.eduke32.com/eduke32@2306 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-02 17:34:16 +00:00
helixhorned
48ec616480 Remove a couple of nested externs and #include some headers directly
... instead of relying on indirect inclusion via duke3d.h.

git-svn-id: https://svn.eduke32.com/eduke32@2290 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-27 15:03:55 +00:00
terminx
1fdafcdad6 Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.
git-svn-id: https://svn.eduke32.com/eduke32@1857 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-07 01:16:29 +00:00