nukeykt
3ce70b7c3a
Non mp stuff fix
2019-09-21 09:53:58 +02:00
nukeykt
5e182e2962
oldmp wip
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# Conflicts:
# source/rr/src/game.cpp
# source/rr/src/net.cpp
2019-09-21 09:53:58 +02:00
nukeykt
c3fc897a3e
oldmp wip
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# Conflicts:
# source/rr/src/net.cpp
2019-09-21 09:53:37 +02:00
nukeykt
fe80b46d54
OldMP wip
2019-09-21 09:53:19 +02:00
nukeykt
fb59a49342
Fix mirrors in polymost
2019-09-21 09:50:34 +02:00
nukeykt
6eaff57831
Accuracy fixes
2019-09-21 09:49:28 +02:00
nukeykt
36e932a6cb
Fix BOSS2 RPG attack
2019-09-21 09:49:28 +02:00
nukeykt
6b7245ec97
Revert tripbomb logic
2019-09-21 09:49:27 +02:00
nukeykt
1fb877445c
Fix player speed reduction logic
2019-09-21 09:49:27 +02:00
nukeykt
fdcf92e28b
Hack to parse checkbossXseekstate like Todd's code did
2019-09-21 09:46:26 +02:00
nukeykt
24c2b2473d
Off, thanks Todd for implicit if else conditions
2019-09-21 09:45:55 +02:00
nukeykt
7a877d8782
Remove EDuke32 VM leftovers
2019-09-21 09:45:15 +02:00
nukeykt
7b02bcbb3f
DUKE -> !RR
2019-09-21 09:44:41 +02:00
nukeykt
eafeb27996
Add NAM/NAPALM support
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Big thanks to NY00123 for his NAM.EXE reconstruction work
2019-09-21 09:38:57 +02:00
nukeykt
75d2e81e98
Move midi stuff to audiolib
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# Conflicts:
# platform/Windows/eduke32.vcxproj
# platform/Windows/nblood.vcxproj.filters
# source/audiolib/include/al_midi.h
# source/audiolib/include/opl3.h
# source/audiolib/include/oplmidi.h
# source/audiolib/src/_al_midi.h
# source/audiolib/src/_oplmidi.h
# source/audiolib/src/al_midi.cpp
# source/audiolib/src/opl3.cpp
# source/audiolib/src/oplmidi.cpp
# source/duke3d/Dependencies.mak
# source/duke3d/src/sdlmusic.cpp
2019-09-21 09:37:07 +02:00
nukeykt
9b63ab5279
GNU makefile
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# Conflicts:
# GNUmakefile
2019-09-21 09:34:24 +02:00
Christoph Oelckers
6942d4c50b
- added missing #define
2019-09-21 09:33:39 +02:00
nukeykt
bdd7bb72d8
NRedneck compiles with MSVC now
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# Conflicts:
# platform/Windows/eduke32.sln
# source/build/src/tilepacker.cpp
# source/rr/src/common.cpp
# source/rr/src/duke3d.h
# source/rr/src/game.cpp
# source/rr/src/menus.cpp
# source/rr/src/osdcmds.cpp
# source/rr/src/screens.cpp
2019-09-21 09:25:29 +02:00
Christoph Oelckers
26c0490763
- this define is not needed.
2019-09-20 23:52:38 +02:00
terminx
6317706b03
Derp
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git-svn-id: https://svn.eduke32.com/eduke32@8133 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:29:40 +02:00
terminx
8de955053c
Update libxmp-lite
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git-svn-id: https://svn.eduke32.com/eduke32@8132 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:29:40 +02:00
terminx
225be48aca
Fix issue where the borderless windowed mode menu option wasn't starting out reflecting the current value
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git-svn-id: https://svn.eduke32.com/eduke32@8130 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:27:47 +02:00
terminx
4ad6dd65b1
EDUKE32_STANDALONE does, however, need this
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git-svn-id: https://svn.eduke32.com/eduke32@8129 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:27:32 +02:00
terminx
d3448c0ccc
EDUKE32_STANDALONE doesn't need this
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git-svn-id: https://svn.eduke32.com/eduke32@8128 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:27:32 +02:00
terminx
701c67eb9e
"digital axis shit based on mouse movement should be eliminated"
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git-svn-id: https://svn.eduke32.com/eduke32@8127 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/duke3d/src/menus.cpp
2019-09-20 23:27:31 +02:00
terminx
97fd50e1ec
Hook CONTROL_MouseAxesScale[] up to mousex/mousey in ControlInfo
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git-svn-id: https://svn.eduke32.com/eduke32@8126 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:26:30 +02:00
terminx
b99ac8c4a0
This should help with some of the player movement fuckery
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This fixes the bug that let you jump through the ticket booth window in E1L1 and the problems jumping into vents when run mode is disabled.
git-svn-id: https://svn.eduke32.com/eduke32@8119 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:25:40 +02:00
terminx
ce1a479ace
Fix bugged height check in cliptestsector()
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git-svn-id: https://svn.eduke32.com/eduke32@8118 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:25:39 +02:00
terminx
05fae1eb1a
This fixes the shrinker in E1L4
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I wonder what it breaks! :D
git-svn-id: https://svn.eduke32.com/eduke32@8117 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:25:39 +02:00
terminx
e6d72ae2b6
Add missing EDUKE32_STANDALONE ifdef
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git-svn-id: https://svn.eduke32.com/eduke32@8111 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:18 +02:00
terminx
4e15b11571
Remove getzsofslope_player() and use yax_getzsofslope() and getcorrectzsofslope() to determine the player's .truecz and .truefz values
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git-svn-id: https://svn.eduke32.com/eduke32@8110 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:18 +02:00
terminx
3e4f2de79a
Add yax_getzsofslope(), based on getzsofslope_player()
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git-svn-id: https://svn.eduke32.com/eduke32@8109 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:17 +02:00
terminx
062207b2e9
Fix polymost_dorotatesprite() clipping
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git-svn-id: https://svn.eduke32.com/eduke32@8108 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:17 +02:00
terminx
a5dacd4b12
Fix bug dating back to the DOS version where actors on sector lines would sometimes fail to shoot hitscan projectiles
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git-svn-id: https://svn.eduke32.com/eduke32@8107 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:16 +02:00
terminx
8f347bde0b
Fix bug with SFLAG_NOWATERSECTOR in EDUKE32_STANDALONE (Fury) builds
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git-svn-id: https://svn.eduke32.com/eduke32@8106 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:15 +02:00
terminx
b127997824
Just formatting...
...
git-svn-id: https://svn.eduke32.com/eduke32@8104 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:04 +02:00
terminx
ea66e1a8ee
Expose control over the list of statnums that hitradius will damage to CON
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git-svn-id: https://svn.eduke32.com/eduke32@8103 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:03 +02:00
terminx
1b12de0037
Fix a couple remaining issues with crouch toggle
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git-svn-id: https://svn.eduke32.com/eduke32@8102 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:02 +02:00
terminx
48ca8f01aa
Take slope heights into account in A_RadiusDamage()
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git-svn-id: https://svn.eduke32.com/eduke32@8101 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:02 +02:00
terminx
0cba9d2036
This theoretically helps with cases in which the player is squished by geometry
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git-svn-id: https://svn.eduke32.com/eduke32@8100 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:01 +02:00
terminx
35274783a9
Eliminate another goofy holdover from the old version of A_RadiusDamage()
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git-svn-id: https://svn.eduke32.com/eduke32@8099 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:01 +02:00
terminx
22f67f17e9
Add missing abs() call to z check before EVENT_JUMP
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git-svn-id: https://svn.eduke32.com/eduke32@8098 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:00 +02:00
hendricks266
47fc547532
Avoid a truncation warning in compat.h
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git-svn-id: https://svn.eduke32.com/eduke32@8095 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:20:23 +02:00
hendricks266
1bd690c8c2
Fix warning in clip.cpp
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git-svn-id: https://svn.eduke32.com/eduke32@8092 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:20:09 +02:00
hendricks266
475743424f
Make sjson its own object
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git-svn-id: https://svn.eduke32.com/eduke32@8091 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:19:58 +02:00
terminx
e3f1399484
Fix dumbass problem with A_RadiusDamage()
...
git-svn-id: https://svn.eduke32.com/eduke32@8090 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:18:48 +02:00
terminx
8aa8b7bef6
EDUKE32_STANDALONE stuff
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git-svn-id: https://svn.eduke32.com/eduke32@8089 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:18:48 +02:00
terminx
5708b36d26
Fix qradarang calculation
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git-svn-id: https://svn.eduke32.com/eduke32@8088 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:18:47 +02:00
terminx
d0a3b86c77
Fix relative aligned floor/ceiling texture wiggling
...
Patch from Nuke.YKT.
git-svn-id: https://svn.eduke32.com/eduke32@8087 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:18:00 +02:00
terminx
f144f1a0bc
Relax SKIPWALLCHECK enforcement with SHRINKSPARK projectile in Duke3D
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git-svn-id: https://svn.eduke32.com/eduke32@8086 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:59 +02:00