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terminx 0cba9d2036 This theoretically helps with cases in which the player is squished by geometry
git-svn-id: https://svn.eduke32.com/eduke32@8100 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:01 +02:00
package/common Make use of SDL2's Game Controller API. 2019-09-20 16:03:49 +02:00
platform Make sjson its own object 2019-09-20 23:19:58 +02:00
source This theoretically helps with cases in which the player is squished by geometry 2019-09-20 23:23:01 +02:00
.gitignore Fix parallel build by switching to generating .obj files from .glsl files and treat the shader source as an externed global resolved at link time. 2019-09-20 15:10:56 +02:00
Android.mk Rename net.* to network.* 2019-09-19 12:20:45 +02:00
Common.mak Only use --high-entropy-va on x86_64 2019-09-20 21:09:16 +02:00
GNUmakefile Make sjson its own object 2019-09-20 23:19:58 +02:00
_clang-format Minor _clang-format tweaks 2019-09-20 15:22:42 +02:00