Commit graph

7662 commits

Author SHA1 Message Date
terminx
073987fa42 After parsing the cfg, fill in the default bindings for any control functions that are completely missing, with function unbound and key unused by anything else.
git-svn-id: https://svn.eduke32.com/eduke32@7212 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:12:21 +00:00
terminx
ca1494262c Convert some unwieldly g_player[myconnectindex].ps->gm crap to references
git-svn-id: https://svn.eduke32.com/eduke32@7211 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:12:16 +00:00
terminx
bb8e441d0d Slightly simplify S_OpenAudio()...
git-svn-id: https://svn.eduke32.com/eduke32@7210 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:12:11 +00:00
terminx
871207294e Use MODE_RESTART in osdcmd_map() when already in a game
git-svn-id: https://svn.eduke32.com/eduke32@7209 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:12:06 +00:00
terminx
fb15d84982 Rename Gv_GetSpecialVar() to Gv_GetArrayOrStruct() and fix what would be a bug in Gv_GetVarDataPtr() if we were using it for something more than the single thing we use it for now
git-svn-id: https://svn.eduke32.com/eduke32@7208 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:12:01 +00:00
terminx
23308603c5 Prevent crash in the editor if newnumwalls and numwalls are both somehow -1
git-svn-id: https://svn.eduke32.com/eduke32@7207 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:11:56 +00:00
terminx
6618883d7e Fix crash when attempting to load a corrupt map
git-svn-id: https://svn.eduke32.com/eduke32@7206 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:11:50 +00:00
terminx
0d652ae063 Switch VM_EventCommon to use references
git-svn-id: https://svn.eduke32.com/eduke32@7205 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:11:44 +00:00
terminx
3b7f41e2bb sdlayer: pass SDL_WINDOW_FULLSCREEN_DESKTOP to SDL_SetWindowFullscreen() when setting a windowed mode that matches the desktop resolution
git-svn-id: https://svn.eduke32.com/eduke32@7204 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:11:38 +00:00
terminx
6ef3c4c00f Convert the Gv_GetVar and Gv_SetVar family of functions into something similar to the setup for VM_OnEvent, where multiple versions of the functions are generated by the compiler via forced inlining. This makes the functions much easier to maintain.
git-svn-id: https://svn.eduke32.com/eduke32@7203 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:11:32 +00:00
terminx
a7a1ada83d Tiny cleanups
git-svn-id: https://svn.eduke32.com/eduke32@7202 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:11:27 +00:00
terminx
32057d2e19 Direct struct access for tsprite, and break special gamevar access out of Gv_GetVar() and into a separate function like it already was with Gv_GetVarX()
git-svn-id: https://svn.eduke32.com/eduke32@7201 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:11:21 +00:00
terminx
18916ddaf6 Clean up Gv_AddSystemVars() and Gv_RefreshPointers()
git-svn-id: https://svn.eduke32.com/eduke32@7200 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:11:14 +00:00
terminx
dc519575d4 Add LAST_LABEL macro
git-svn-id: https://svn.eduke32.com/eduke32@7199 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:11:09 +00:00
terminx
893bcbd603 Direct access for the actor structs
git-svn-id: https://svn.eduke32.com/eduke32@7198 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:11:04 +00:00
terminx
34c6fcc69f gamedef.cpp and friends: use preprocessor defines instead of hard-coded values for gamevar IDs that are really constants or arrays or structs
git-svn-id: https://svn.eduke32.com/eduke32@7197 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:57 +00:00
terminx
2c3ba0fdb6 Clean up VM array handling with references
git-svn-id: https://svn.eduke32.com/eduke32@7196 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:51 +00:00
terminx
7540f590f1 Refine CON VM error handling behavior.
Old behavior: when an operation failed, execution attempted to continue from the next command as if nothing had happened. This behavior was poorly defined and often had unintended consequences; e.g a "random" sprite being operated on because an operation that was supposed to place a sprite id in a gamevar failed, and the previous value was taken as a sprite id instead.

New behavior: execution of the state/actor/event halts. Failure of a particular actor is more immediately obvious and unwanted trampling on other parts of the game state does not occur.

git-svn-id: https://svn.eduke32.com/eduke32@7195 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:45 +00:00
terminx
eb546f111e WIP: direct CON read/write access to structure members via pointer and offset instead of translation function. This is only enabled for wall and sector structure members in this commit.
git-svn-id: https://svn.eduke32.com/eduke32@7194 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:39 +00:00
terminx
076cc306f8 Remove CON ERROR_OPENBRACKET and ERROR_CLOSEBRACKET and add ERROR_NOTTOPLEVEL
git-svn-id: https://svn.eduke32.com/eduke32@7193 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:32 +00:00
terminx
af7c8efaf8 Add a couple missing headers to build.vcxproj
git-svn-id: https://svn.eduke32.com/eduke32@7192 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:27 +00:00
terminx
90bfd3d374 Minor gamedef.cpp cleanup
git-svn-id: https://svn.eduke32.com/eduke32@7191 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:21 +00:00
terminx
a0562d5e69 Formatting
git-svn-id: https://svn.eduke32.com/eduke32@7190 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:15 +00:00
terminx
f14bae5098 Use reference in G_DoGameStartup().
git-svn-id: https://svn.eduke32.com/eduke32@7189 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:10 +00:00
terminx
04c9f99620 Add a new member to memberlabel_t to hold the offset of a structure member for CON access. This will be used in a future commit.
git-svn-id: https://svn.eduke32.com/eduke32@7188 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:04 +00:00
terminx
acf477c09d Sorting and formatting for [names|sound]dyn.[cpp|h]
git-svn-id: https://svn.eduke32.com/eduke32@7187 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:09:58 +00:00
terminx
e513e1ceae Cleanup includes
git-svn-id: https://svn.eduke32.com/eduke32@7186 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:09:48 +00:00
terminx
6a97d4ea46 SDL 2.0.9
git-svn-id: https://svn.eduke32.com/eduke32@7185 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:09:27 +00:00
terminx
9c0ee3d557 Use references in G_UpdatePlayerFromMenu() and G_BackToMenu() for readability
git-svn-id: https://svn.eduke32.com/eduke32@7184 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:09:09 +00:00
terminx
89fe17e673 This does nothing but fix indentation of a single block of code
git-svn-id: https://svn.eduke32.com/eduke32@7183 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:09:04 +00:00
terminx
52eed46aa9 Remove dead code that once opened a browser to the store page for Duke Nukem 3D: Megaton Edition on Steam
git-svn-id: https://svn.eduke32.com/eduke32@7182 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:08:59 +00:00
terminx
5164ab4a25 More control/input cleanup
git-svn-id: https://svn.eduke32.com/eduke32@7181 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:08:53 +00:00
terminx
a4182305d0 Clean up some of the remaining stuff in duke3d/src/config.cpp a bit. Not very meaningful changes... just things I saw when trying to decide how to tackle some of this mess.
git-svn-id: https://svn.eduke32.com/eduke32@7180 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:08:44 +00:00
terminx
c927da7687 Remove the "ConsoleKeys[]" array from osdcmds.cpp in favor of accessing mact's sctokeylut[]
git-svn-id: https://svn.eduke32.com/eduke32@7179 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:08:38 +00:00
terminx
339c2ec3b4 Move sctokeylut[] in mact to keyboard.h from keyboard.cpp
git-svn-id: https://svn.eduke32.com/eduke32@7178 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:08:32 +00:00
terminx
b97074eece Remove several unused player struct members and bump BYTEVERSION
git-svn-id: https://svn.eduke32.com/eduke32@7177 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:08:26 +00:00
terminx
741d362228 Split some of the title screen display stuff into separate functions
git-svn-id: https://svn.eduke32.com/eduke32@7176 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:08:20 +00:00
terminx
e06962460b More premap cleanup
git-svn-id: https://svn.eduke32.com/eduke32@7175 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:08:14 +00:00
terminx
9f81e7150c This is starting to feel like distilling diarrhea into grey water
git-svn-id: https://svn.eduke32.com/eduke32@7174 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:08:08 +00:00
terminx
635a25db72 Add the formats supported by libxmp-lite to the list of extensions to check for in G_SetupFilenameBasedMusic()
git-svn-id: https://svn.eduke32.com/eduke32@7173 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:08:02 +00:00
terminx
949feae240 Introduce some more meaningful function names and structure to the code touched in the last commit
git-svn-id: https://svn.eduke32.com/eduke32@7172 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:07:57 +00:00
terminx
3aaa5e04aa Clean up some of the level initialization and player value reset functions that live in premap.cpp
git-svn-id: https://svn.eduke32.com/eduke32@7171 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:07:51 +00:00
terminx
beafd13b1a Derp
git-svn-id: https://svn.eduke32.com/eduke32@7170 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:07:44 +00:00
terminx
86496a8126 CON structure member access readability cleanup
git-svn-id: https://svn.eduke32.com/eduke32@7169 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:07:38 +00:00
terminx
17c63da906 Replace A_ResetVars() with a simpler version and tweak GAMEVAR_Q16PTR handling in VM_GAMEVAR_OPERATOR macro. The other couple things aren't functional changes at all.
git-svn-id: https://svn.eduke32.com/eduke32@7168 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:07:30 +00:00
terminx
336a4650d5 This is supposed to fix some errors with HIGH_PRECISION_SPRITE reported by a static analyzer, wherein 32-bit values were shifted and truncated as 32-bit before being widened to a 64-bit type, which didn't seem like the intended behavior. This is the commit to look at if anything is suddenly fucked up in the classic software renderer.
git-svn-id: https://svn.eduke32.com/eduke32@7167 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:07:25 +00:00
terminx
0c74991a21 Fix a couple of issues that cropped up after some of the previous OSD refactoring commits
git-svn-id: https://svn.eduke32.com/eduke32@7166 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:07:20 +00:00
terminx
369c671632 OSD warning fix
git-svn-id: https://svn.eduke32.com/eduke32@7165 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:07:15 +00:00
terminx
6d4b0f7731 The most minor of minor changes
git-svn-id: https://svn.eduke32.com/eduke32@7164 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:07:10 +00:00
terminx
0f0974874b Set XMP_PLAYER_INTERP to XMP_INTERP_SPLINE as it seems to sound better than the default setting
git-svn-id: https://svn.eduke32.com/eduke32@7163 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:07:04 +00:00