2010-08-02 08:13:51 +00:00
|
|
|
//-------------------------------------------------------------------------
|
|
|
|
/*
|
|
|
|
Copyright (C) 2010 EDuke32 developers and contributors
|
|
|
|
|
|
|
|
This file is part of EDuke32.
|
|
|
|
|
|
|
|
EDuke32 is free software; you can redistribute it and/or
|
|
|
|
modify it under the terms of the GNU General Public License version 2
|
|
|
|
as published by the Free Software Foundation.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program; if not, write to the Free Software
|
2014-07-20 08:55:56 +00:00
|
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
2010-08-02 08:13:51 +00:00
|
|
|
*/
|
|
|
|
//-------------------------------------------------------------------------
|
|
|
|
|
|
|
|
#ifndef __player_h__
|
|
|
|
#define __player_h__
|
|
|
|
|
2013-12-28 17:04:27 +00:00
|
|
|
extern int32_t playerswhenstarted;
|
|
|
|
|
2010-08-02 08:13:51 +00:00
|
|
|
#define MOVEFIFOSIZ 2
|
|
|
|
|
|
|
|
#define NAM_GRENADE_LIFETIME 120
|
|
|
|
#define NAM_GRENADE_LIFETIME_VAR 30
|
|
|
|
|
|
|
|
#define HORIZ_MIN -99
|
|
|
|
#define HORIZ_MAX 299
|
|
|
|
#define AUTO_AIM_ANGLE 48
|
|
|
|
#define PHEIGHT (38<<8)
|
|
|
|
|
2011-02-25 21:50:19 +00:00
|
|
|
#define TRIPBOMB_TRIPWIRE 0x00000001
|
|
|
|
#define TRIPBOMB_TIMER 0x00000002
|
|
|
|
|
|
|
|
#define PIPEBOMB_REMOTE 0x00000001
|
|
|
|
#define PIPEBOMB_TIMER 0x00000002
|
|
|
|
|
2013-06-27 23:04:57 +00:00
|
|
|
#define WEAPON_POS_LOWER -9
|
|
|
|
#define WEAPON_POS_RAISE 10
|
|
|
|
#define WEAPON_POS_START 6
|
|
|
|
|
2010-08-02 08:13:51 +00:00
|
|
|
enum dukeinv_t {
|
2013-02-01 13:05:20 +00:00
|
|
|
GET_STEROIDS, // 0
|
2010-08-02 08:13:51 +00:00
|
|
|
GET_SHIELD,
|
|
|
|
GET_SCUBA,
|
|
|
|
GET_HOLODUKE,
|
|
|
|
GET_JETPACK,
|
2013-02-01 13:05:20 +00:00
|
|
|
GET_DUMMY1, // 5
|
2010-08-02 08:13:51 +00:00
|
|
|
GET_ACCESS,
|
|
|
|
GET_HEATS,
|
|
|
|
GET_DUMMY2,
|
|
|
|
GET_FIRSTAID,
|
2013-02-01 13:05:20 +00:00
|
|
|
GET_BOOTS, // 10
|
2010-08-02 08:13:51 +00:00
|
|
|
GET_MAX
|
|
|
|
};
|
|
|
|
|
2012-11-04 23:41:05 +00:00
|
|
|
// these are not in the same order as the above, and it can't be changed for compat reasons. lame!
|
|
|
|
enum dukeinvicon_t {
|
2012-12-03 18:24:25 +00:00
|
|
|
ICON_NONE, // 0
|
2012-11-04 23:41:05 +00:00
|
|
|
ICON_FIRSTAID,
|
|
|
|
ICON_STEROIDS,
|
|
|
|
ICON_HOLODUKE,
|
|
|
|
ICON_JETPACK,
|
2012-12-03 18:24:25 +00:00
|
|
|
ICON_HEATS, // 5
|
2012-11-04 23:41:05 +00:00
|
|
|
ICON_SCUBA,
|
|
|
|
ICON_BOOTS,
|
|
|
|
ICON_MAX
|
|
|
|
};
|
|
|
|
|
2010-08-02 08:13:51 +00:00
|
|
|
enum dukeweapon_t {
|
2012-08-16 21:48:58 +00:00
|
|
|
KNEE_WEAPON, // 0
|
2010-08-02 08:13:51 +00:00
|
|
|
PISTOL_WEAPON,
|
|
|
|
SHOTGUN_WEAPON,
|
|
|
|
CHAINGUN_WEAPON,
|
|
|
|
RPG_WEAPON,
|
2012-08-16 21:48:58 +00:00
|
|
|
HANDBOMB_WEAPON, // 5
|
2010-08-02 08:13:51 +00:00
|
|
|
SHRINKER_WEAPON,
|
|
|
|
DEVISTATOR_WEAPON,
|
|
|
|
TRIPBOMB_WEAPON,
|
|
|
|
FREEZE_WEAPON,
|
2012-08-16 21:48:58 +00:00
|
|
|
HANDREMOTE_WEAPON, // 10
|
2010-08-02 08:13:51 +00:00
|
|
|
GROW_WEAPON,
|
|
|
|
MAX_WEAPONS
|
|
|
|
};
|
|
|
|
|
|
|
|
enum weaponflags_t {
|
|
|
|
WEAPON_SPAWNTYPE1 = 0x00000000, // just spawn
|
|
|
|
WEAPON_HOLSTER_CLEARS_CLIP = 0x00000001, // 'holstering' clears the current clip
|
|
|
|
WEAPON_GLOWS = 0x00000002, // weapon 'glows' (shrinker and grower)
|
|
|
|
WEAPON_AUTOMATIC = 0x00000004, // automatic fire (continues while 'fire' is held down
|
|
|
|
WEAPON_FIREEVERYOTHER = 0x00000008, // during 'hold time' fire every frame
|
|
|
|
WEAPON_FIREEVERYTHIRD = 0x00000010, // during 'hold time' fire every third frame
|
|
|
|
WEAPON_RANDOMRESTART = 0x00000020, // restart for automatic is 'randomized' by RND 3
|
|
|
|
WEAPON_AMMOPERSHOT = 0x00000040, // uses ammo for each shot (for automatic)
|
|
|
|
WEAPON_BOMB_TRIGGER = 0x00000080, // weapon is the 'bomb' trigger
|
|
|
|
WEAPON_NOVISIBLE = 0x00000100, // weapon use does not cause user to become 'visible'
|
|
|
|
WEAPON_THROWIT = 0x00000200, // weapon 'throws' the 'shoots' item...
|
|
|
|
WEAPON_CHECKATRELOAD = 0x00000400, // check weapon availability at 'reload' time
|
|
|
|
WEAPON_STANDSTILL = 0x00000800, // player stops jumping before actual fire (like tripbomb in duke)
|
|
|
|
WEAPON_SPAWNTYPE2 = 0x00001000, // spawn like shotgun shells
|
|
|
|
WEAPON_SPAWNTYPE3 = 0x00002000, // spawn like chaingun shells
|
|
|
|
WEAPON_SEMIAUTO = 0x00004000, // cancel button press after each shot
|
|
|
|
WEAPON_RELOAD_TIMING = 0x00008000, // special casing for pistol reload sounds
|
|
|
|
WEAPON_RESET = 0x00010000 // cycle weapon back to frame 1 if fire is held, 0 if not
|
|
|
|
};
|
|
|
|
|
|
|
|
enum gamemode_t {
|
|
|
|
MODE_MENU = 0x00000001,
|
|
|
|
MODE_DEMO = 0x00000002,
|
|
|
|
MODE_GAME = 0x00000004,
|
|
|
|
MODE_EOL = 0x00000008,
|
|
|
|
MODE_TYPE = 0x00000010,
|
|
|
|
MODE_RESTART = 0x00000020,
|
|
|
|
MODE_SENDTOWHOM = 0x00000040,
|
|
|
|
};
|
|
|
|
|
|
|
|
// Player Actions.
|
|
|
|
enum playeraction_t {
|
|
|
|
pstanding = 0x00000001,
|
|
|
|
pwalking = 0x00000002,
|
|
|
|
prunning = 0x00000004,
|
|
|
|
pducking = 0x00000008,
|
|
|
|
pfalling = 0x00000010,
|
|
|
|
pjumping = 0x00000020,
|
|
|
|
phigher = 0x00000040,
|
|
|
|
pwalkingback = 0x00000080,
|
|
|
|
prunningback = 0x00000100,
|
|
|
|
pkicking = 0x00000200,
|
|
|
|
pshrunk = 0x00000400,
|
|
|
|
pjetpack = 0x00000800,
|
|
|
|
ponsteroids = 0x00001000,
|
|
|
|
ponground = 0x00002000,
|
|
|
|
palive = 0x00004000,
|
|
|
|
pdead = 0x00008000,
|
|
|
|
pfacing = 0x00010000
|
|
|
|
};
|
|
|
|
|
|
|
|
typedef struct {
|
|
|
|
int32_t ox,oy,oz;
|
|
|
|
int16_t oa,os;
|
|
|
|
} playerspawn_t;
|
|
|
|
|
|
|
|
typedef struct {
|
|
|
|
int16_t got_access, last_extra, inv_amount[GET_MAX], curr_weapon, holoduke_on;
|
|
|
|
int16_t last_weapon, weapon_pos, kickback_pic;
|
|
|
|
int16_t ammo_amount[MAX_WEAPONS], frag[MAXPLAYERS];
|
|
|
|
uint16_t gotweapon;
|
|
|
|
char inven_icon, jetpack_on, heat_on;
|
|
|
|
} DukeStatus_t;
|
|
|
|
|
2013-02-03 12:48:25 +00:00
|
|
|
typedef struct {
|
|
|
|
uint32_t bits; // 4b
|
|
|
|
int16_t fvel, svel; // 4b
|
|
|
|
int8_t avel, horz; // 2b
|
|
|
|
int8_t extbits, filler; // 2b
|
|
|
|
} input_t;
|
|
|
|
|
|
|
|
#pragma pack(push,1)
|
2012-07-25 18:56:11 +00:00
|
|
|
// XXX: r1625 changed a lot types here, among others
|
|
|
|
// * int32_t --> int16_t
|
|
|
|
// * int16_t --> int8_t
|
|
|
|
// * char --> int8_t
|
|
|
|
// Need to carefully think about implications!
|
2013-04-07 15:20:41 +00:00
|
|
|
// TODO: rearrange this if the opportunity arises!
|
2012-11-03 19:32:43 +00:00
|
|
|
// KEEPINSYNC lunatic/defs.ilua
|
2010-08-02 08:13:51 +00:00
|
|
|
typedef struct {
|
2011-02-25 21:50:19 +00:00
|
|
|
vec3_t pos, opos, vel, npos;
|
2010-08-02 08:13:51 +00:00
|
|
|
int32_t bobposx, bobposy;
|
|
|
|
int32_t truefz, truecz, player_par;
|
|
|
|
int32_t randomflamex, exitx, exity;
|
|
|
|
int32_t runspeed, max_player_health, max_shield_amount;
|
2012-10-29 04:29:17 +00:00
|
|
|
int32_t autostep, autostep_sbw;
|
2010-08-02 08:13:51 +00:00
|
|
|
|
|
|
|
uint32_t interface_toggle_flag;
|
2013-01-02 22:33:37 +00:00
|
|
|
#ifdef LUNATIC
|
2013-01-19 18:28:55 +00:00
|
|
|
int32_t pipebombControl, pipebombLifetime, pipebombLifetimeVar;
|
|
|
|
int32_t tripbombControl, tripbombLifetime, tripbombLifetimeVar;
|
|
|
|
|
2013-01-02 22:33:37 +00:00
|
|
|
int32_t zrange;
|
|
|
|
int16_t angrange, autoaimang;
|
|
|
|
#endif
|
2010-08-02 08:13:51 +00:00
|
|
|
uint16_t max_actors_killed, actors_killed;
|
|
|
|
uint16_t gotweapon, zoom;
|
|
|
|
|
|
|
|
int16_t loogiex[64], loogiey[64], sbs, sound_pitch;
|
|
|
|
|
|
|
|
int16_t ang, oang, angvel, cursectnum, look_ang, last_extra, subweapon;
|
|
|
|
int16_t max_ammo_amount[MAX_WEAPONS], ammo_amount[MAX_WEAPONS], inv_amount[GET_MAX];
|
|
|
|
int16_t wackedbyactor, pyoff, opyoff;
|
|
|
|
|
|
|
|
int16_t horiz, horizoff, ohoriz, ohorizoff;
|
|
|
|
int16_t newowner, jumping_counter, airleft;
|
|
|
|
int16_t fta, ftq, access_wallnum, access_spritenum;
|
|
|
|
int16_t got_access, weapon_ang, visibility;
|
|
|
|
int16_t somethingonplayer, on_crane, i, one_parallax_sectnum;
|
|
|
|
int16_t random_club_frame, one_eighty_count;
|
|
|
|
int16_t dummyplayersprite, extra_extra8;
|
|
|
|
int16_t actorsqu, timebeforeexit, customexitsound, last_pissed_time;
|
|
|
|
|
|
|
|
int16_t weaprecs[MAX_WEAPONS], weapon_sway, crack_time, bobcounter;
|
|
|
|
|
|
|
|
int16_t orotscrnang, rotscrnang, dead_flag; // JBF 20031220: added orotscrnang
|
|
|
|
int16_t holoduke_on, pycount;
|
2012-07-25 18:56:11 +00:00
|
|
|
int16_t transporter_hold;
|
2010-08-02 08:13:51 +00:00
|
|
|
|
|
|
|
uint8_t max_secret_rooms, secret_rooms;
|
2013-02-28 17:30:04 +00:00
|
|
|
// XXX: 255 values for frag(gedself) seems too small.
|
2010-08-02 08:13:51 +00:00
|
|
|
uint8_t frag, fraggedself, quick_kick, last_quick_kick;
|
|
|
|
uint8_t return_to_center, reloading, weapreccnt;
|
|
|
|
uint8_t aim_mode, auto_aim, weaponswitch, movement_lock, team;
|
|
|
|
uint8_t tipincs, hbomb_hold_delay, frag_ps, kickback_pic;
|
|
|
|
|
|
|
|
uint8_t gm, on_warping_sector, footprintcount, hurt_delay;
|
|
|
|
uint8_t hbomb_on, jumping_toggle, rapid_fire_hold, on_ground;
|
|
|
|
uint8_t inven_icon, buttonpalette, over_shoulder_on, show_empty_weapon;
|
|
|
|
|
|
|
|
uint8_t jetpack_on, spritebridge, lastrandomspot;
|
|
|
|
uint8_t scuba_on, footprintpal, heat_on, invdisptime;
|
|
|
|
|
|
|
|
uint8_t holster_weapon, falling_counter, footprintshade;
|
|
|
|
uint8_t refresh_inventory, last_full_weapon;
|
|
|
|
|
|
|
|
uint8_t toggle_key_flag, knuckle_incs, knee_incs, access_incs;
|
|
|
|
uint8_t walking_snd_toggle, palookup, hard_landing, fist_incs;
|
|
|
|
|
2012-07-25 18:56:11 +00:00
|
|
|
int8_t numloogs, loogcnt, scream_voice;
|
2010-08-02 08:13:51 +00:00
|
|
|
int8_t last_weapon, cheat_phase, weapon_pos, wantweaponfire, curr_weapon;
|
|
|
|
|
2013-01-02 22:33:22 +00:00
|
|
|
uint8_t palette;
|
2010-08-02 08:13:51 +00:00
|
|
|
palette_t pals;
|
|
|
|
|
2013-01-13 16:40:32 +00:00
|
|
|
#ifdef LUNATIC
|
2013-06-20 18:31:50 +00:00
|
|
|
int8_t palsfadespeed, palsfadenext, palsfadeprio, padding2_;
|
|
|
|
|
2013-01-13 16:40:32 +00:00
|
|
|
// The player index. Always valid since we have no loose DukePlayer_t's
|
2013-01-19 18:28:43 +00:00
|
|
|
// anywhere (like with spritetype_t): g_player[i].ps->wa.idx == i.
|
|
|
|
struct { int32_t idx; } wa;
|
2013-01-13 16:40:32 +00:00
|
|
|
#endif
|
2013-01-19 18:28:43 +00:00
|
|
|
int8_t padding_;
|
2010-08-02 08:13:51 +00:00
|
|
|
} DukePlayer_t;
|
|
|
|
|
2012-11-03 19:32:43 +00:00
|
|
|
// KEEPINSYNC lunatic/defs.ilua
|
2010-08-02 08:13:51 +00:00
|
|
|
typedef struct {
|
|
|
|
DukePlayer_t *ps;
|
|
|
|
input_t *sync;
|
|
|
|
|
|
|
|
int32_t netsynctime;
|
|
|
|
int16_t ping, filler;
|
|
|
|
int32_t pcolor, pteam;
|
2013-12-26 19:44:56 +00:00
|
|
|
// NOTE: wchoice[HANDREMOTE_WEAPON .. MAX_WEAPONS-1] unused
|
2010-08-02 08:13:51 +00:00
|
|
|
uint8_t frags[MAXPLAYERS], wchoice[MAX_WEAPONS];
|
|
|
|
|
2012-10-14 22:16:07 +00:00
|
|
|
char vote, gotvote, pingcnt, playerquitflag, ready;
|
2010-08-02 08:13:51 +00:00
|
|
|
char user_name[32];
|
2012-05-17 23:54:43 +00:00
|
|
|
uint32_t revision;
|
2010-08-02 08:13:51 +00:00
|
|
|
} playerdata_t;
|
|
|
|
#pragma pack(pop)
|
|
|
|
|
2013-01-13 16:40:32 +00:00
|
|
|
// KEEPINSYNC lunatic/con_lang.lua
|
2012-12-28 17:18:16 +00:00
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
// NOTE: the member names must be identical to aplWeapon* suffixes.
|
|
|
|
int32_t WorksLike; // What the original works like
|
|
|
|
int32_t Clip; // number of items in magazine
|
|
|
|
int32_t Reload; // delay to reload (include fire)
|
|
|
|
int32_t FireDelay; // delay to fire
|
|
|
|
int32_t TotalTime; // The total time the weapon is cycling before next fire.
|
|
|
|
int32_t HoldDelay; // delay after release fire button to fire (0 for none)
|
|
|
|
int32_t Flags; // Flags for weapon
|
|
|
|
int32_t Shoots; // what the weapon shoots
|
|
|
|
int32_t SpawnTime; // the frame at which to spawn an item
|
|
|
|
int32_t Spawn; // the item to spawn
|
|
|
|
int32_t ShotsPerBurst; // number of shots per 'burst' (one ammo per 'burst')
|
|
|
|
int32_t InitialSound; // Sound made when weapon starts firing. zero for no sound
|
|
|
|
int32_t FireSound; // Sound made when firing (each time for automatic)
|
|
|
|
int32_t Sound2Time; // Alternate sound time
|
|
|
|
int32_t Sound2Sound; // Alternate sound sound ID
|
|
|
|
int32_t ReloadSound1; // Sound of magazine being removed
|
|
|
|
int32_t ReloadSound2; // Sound of magazine being inserted
|
|
|
|
int32_t SelectSound; // Sound of weapon being selected
|
|
|
|
int32_t FlashColor; // Muzzle flash color
|
|
|
|
} weapondata_t;
|
|
|
|
|
2012-08-16 21:48:13 +00:00
|
|
|
extern int8_t g_numPlayerSprites;
|
2010-08-02 08:13:51 +00:00
|
|
|
extern int32_t fricxv,fricyv;
|
|
|
|
|
2012-12-28 17:18:16 +00:00
|
|
|
#ifdef LUNATIC
|
|
|
|
# define PWEAPON(Player, Weapon, Wmember) (g_playerWeapon[Player][Weapon].Wmember)
|
|
|
|
extern weapondata_t g_playerWeapon[MAXPLAYERS][MAX_WEAPONS];
|
|
|
|
#else
|
|
|
|
# define PWEAPON(Player, Weapon, Wmember) (aplWeapon ## Wmember [Weapon][Player])
|
2010-08-02 08:13:51 +00:00
|
|
|
extern intptr_t *aplWeaponClip[MAX_WEAPONS]; // number of items in clip
|
|
|
|
extern intptr_t *aplWeaponReload[MAX_WEAPONS]; // delay to reload (include fire)
|
|
|
|
extern intptr_t *aplWeaponFireDelay[MAX_WEAPONS]; // delay to fire
|
|
|
|
extern intptr_t *aplWeaponHoldDelay[MAX_WEAPONS]; // delay after release fire button to fire (0 for none)
|
|
|
|
extern intptr_t *aplWeaponTotalTime[MAX_WEAPONS]; // The total time the weapon is cycling before next fire.
|
|
|
|
extern intptr_t *aplWeaponFlags[MAX_WEAPONS]; // Flags for weapon
|
|
|
|
extern intptr_t *aplWeaponShoots[MAX_WEAPONS]; // what the weapon shoots
|
|
|
|
extern intptr_t *aplWeaponSpawnTime[MAX_WEAPONS]; // the frame at which to spawn an item
|
|
|
|
extern intptr_t *aplWeaponSpawn[MAX_WEAPONS]; // the item to spawn
|
|
|
|
extern intptr_t *aplWeaponShotsPerBurst[MAX_WEAPONS]; // number of shots per 'burst' (one ammo per 'burst'
|
|
|
|
extern intptr_t *aplWeaponWorksLike[MAX_WEAPONS]; // What original the weapon works like
|
|
|
|
extern intptr_t *aplWeaponInitialSound[MAX_WEAPONS]; // Sound made when initialy firing. zero for no sound
|
|
|
|
extern intptr_t *aplWeaponFireSound[MAX_WEAPONS]; // Sound made when firing (each time for automatic)
|
|
|
|
extern intptr_t *aplWeaponSound2Time[MAX_WEAPONS]; // Alternate sound time
|
|
|
|
extern intptr_t *aplWeaponSound2Sound[MAX_WEAPONS]; // Alternate sound sound ID
|
|
|
|
extern intptr_t *aplWeaponReloadSound1[MAX_WEAPONS]; // Sound of magazine being removed
|
|
|
|
extern intptr_t *aplWeaponReloadSound2[MAX_WEAPONS]; // Sound of magazine being inserted
|
|
|
|
extern intptr_t *aplWeaponSelectSound[MAX_WEAPONS]; // Sound for weapon selection
|
|
|
|
extern intptr_t *aplWeaponFlashColor[MAX_WEAPONS]; // Color for polymer muzzle flash
|
2012-12-28 17:18:16 +00:00
|
|
|
#endif
|
2010-08-02 08:13:51 +00:00
|
|
|
|
2013-01-19 18:28:48 +00:00
|
|
|
// KEEPINSYNC lunatic/defs.ilua
|
|
|
|
typedef struct {
|
|
|
|
int32_t cur, count; // "cur" is the only member that is *used*
|
|
|
|
int32_t gunposx, lookhalfang; // weapon_xoffset, ps->look_ang>>1
|
|
|
|
int32_t gunposy, lookhoriz; // gun_pos, looking_arc
|
|
|
|
int32_t shade;
|
|
|
|
} hudweapon_t;
|
|
|
|
|
2010-08-02 08:13:51 +00:00
|
|
|
extern input_t inputfifo[MOVEFIFOSIZ][MAXPLAYERS];
|
|
|
|
extern playerspawn_t g_playerSpawnPoints[MAXPLAYERS];
|
|
|
|
extern playerdata_t g_player[MAXPLAYERS];
|
|
|
|
extern int16_t WeaponPickupSprites[MAX_WEAPONS];
|
2013-01-19 18:28:48 +00:00
|
|
|
extern hudweapon_t hudweap;
|
2010-08-02 08:13:51 +00:00
|
|
|
extern int32_t g_levelTextTime;
|
|
|
|
extern int32_t g_myAimMode;
|
|
|
|
extern int32_t g_numObituaries;
|
|
|
|
extern int32_t g_numSelfObituaries;
|
2011-02-25 21:50:19 +00:00
|
|
|
extern int32_t g_emuJumpTics;
|
2010-08-02 08:13:51 +00:00
|
|
|
extern int32_t mouseyaxismode;
|
|
|
|
extern int32_t ticrandomseed;
|
|
|
|
|
2013-02-07 21:01:12 +00:00
|
|
|
#define SHOOT_HARDCODED_ZVEL INT32_MIN
|
|
|
|
|
|
|
|
int32_t A_ShootWithZvel(int32_t i, int32_t atwith, int32_t override_zvel);
|
|
|
|
static inline int32_t A_Shoot(int32_t i, int32_t atwith)
|
|
|
|
{
|
|
|
|
return A_ShootWithZvel(i, atwith, SHOOT_HARDCODED_ZVEL);
|
|
|
|
}
|
|
|
|
|
2013-06-27 23:04:24 +00:00
|
|
|
static inline void P_PalFrom(DukePlayer_t *p, uint8_t f, uint8_t r, uint8_t g, uint8_t b)
|
|
|
|
{
|
2013-07-04 19:38:39 +00:00
|
|
|
#ifdef LUNATIC
|
|
|
|
// Compare with defs.ilua: player[]:_palfrom().
|
|
|
|
if (p->pals.f == 0 || p->palsfadeprio <= 0)
|
|
|
|
#endif
|
|
|
|
{
|
|
|
|
p->pals.f = f;
|
|
|
|
p->pals.r = r;
|
|
|
|
p->pals.g = g;
|
|
|
|
p->pals.b = b;
|
|
|
|
#ifdef LUNATIC
|
|
|
|
p->palsfadespeed = p->palsfadenext = 0;
|
|
|
|
#endif
|
|
|
|
}
|
2013-06-27 23:04:24 +00:00
|
|
|
}
|
|
|
|
|
2010-08-02 08:13:51 +00:00
|
|
|
int32_t A_GetHitscanRange(int32_t i);
|
2013-06-27 23:04:39 +00:00
|
|
|
void P_GetInput(int32_t snum);
|
2010-08-02 08:13:51 +00:00
|
|
|
void P_AddAmmo(int32_t weapon,DukePlayer_t *p,int32_t amount);
|
2013-12-26 19:45:00 +00:00
|
|
|
void P_AddWeapon(DukePlayer_t *p,int32_t weapon, int32_t doswitch);
|
2010-08-02 08:13:51 +00:00
|
|
|
void P_CheckWeapon(DukePlayer_t *p);
|
|
|
|
void P_DisplayScuba(int32_t snum);
|
|
|
|
void P_DisplayWeapon(int32_t snum);
|
2013-12-28 17:04:31 +00:00
|
|
|
void P_DropWeapon(int32_t snum);
|
2013-12-28 17:04:27 +00:00
|
|
|
int32_t P_FindOtherPlayer(int32_t p, int32_t *d);
|
2010-08-02 08:13:51 +00:00
|
|
|
void P_FragPlayer(int32_t snum);
|
2012-11-11 17:56:57 +00:00
|
|
|
void P_UpdatePosWhenViewingCam(DukePlayer_t *p);
|
2010-08-02 08:13:51 +00:00
|
|
|
void P_ProcessInput(int32_t snum);
|
|
|
|
void P_QuickKill(DukePlayer_t *p);
|
|
|
|
void P_SelectNextInvItem(DukePlayer_t *p);
|
|
|
|
void P_UpdateScreenPal(DukePlayer_t *p);
|
2013-07-13 21:05:01 +00:00
|
|
|
|
|
|
|
#if !defined LUNATIC
|
2013-01-20 21:16:54 +00:00
|
|
|
void P_SetWeaponGamevars(int32_t snum, const DukePlayer_t *p);
|
2013-07-13 21:05:01 +00:00
|
|
|
#else
|
|
|
|
static inline void P_SetWeaponGamevars(int32_t snum, const DukePlayer_t *p)
|
|
|
|
{
|
|
|
|
UNREFERENCED_PARAMETER(snum);
|
|
|
|
UNREFERENCED_PARAMETER(p);
|
|
|
|
}
|
2010-08-02 08:13:51 +00:00
|
|
|
#endif
|
|
|
|
|
2013-12-28 17:04:27 +00:00
|
|
|
// Get the player index given an APLAYER sprite pointer.
|
|
|
|
static inline int32_t P_GetP(const spritetype *spr)
|
|
|
|
{
|
|
|
|
#if 0 // unprotected player index retrieval
|
|
|
|
return spr->yvel;
|
|
|
|
#elif defined NETCODE_DISABLE
|
|
|
|
UNREFERENCED_PARAMETER(spr); // for NDEBUG build
|
|
|
|
// NOTE: In the no-netcode build, there's no point to pass player indices
|
|
|
|
// at all since there is ever only one player. However, merely returning 0
|
|
|
|
// would mean making this build less strict than the normal one.
|
|
|
|
Bassert(spr->yvel == 0);
|
|
|
|
return 0;
|
|
|
|
#else
|
|
|
|
int32_t pidx = spr->yvel;
|
|
|
|
if ((unsigned)pidx >= (unsigned)playerswhenstarted)
|
|
|
|
pidx = 0;
|
|
|
|
return pidx;
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
// Get the player index given an APLAYER sprite index.
|
|
|
|
static inline int32_t P_Get(int32_t spritenum)
|
|
|
|
{
|
|
|
|
return P_GetP(&sprite[spritenum]);
|
|
|
|
}
|
|
|
|
|
2013-07-13 21:05:01 +00:00
|
|
|
#endif
|