raze-gles/GNUmakefile

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#
# EDuke32 Makefile for GNU Make
#
include Common.mak
### File Extensions
o=o
### Directories
source=source
obj=obj
### Functions
define expandobjs
$$(addprefix $1,$$(addsuffix .$$o,$$(basename $2)))
endef
COMPILERFLAGS += -I$(ENGINE_INC) -I$(MACT_INC) -I$(AUDIOLIB_INC) -I$(ENET_INC)
##### Component Definitions
#### EBacktrace
ifndef EBACKTRACEDLL
EBACKTRACEDLL = ebacktrace1.dll
ifeq ($(findstring x86_64,$(COMPILERTARGET)),x86_64)
EBACKTRACEDLL = ebacktrace1-64.dll
endif
endif
#### BUILD Engine
ENGINE=build
ENGINE_CFLAGS=-I$(ENGINE_SRC)
ENGINE_ROOT=$(source)/$(ENGINE)
ENGINE_SRC=$(ENGINE_ROOT)/src
ENGINE_INC=$(ENGINE_ROOT)/include
ENGINE_OBJ=$(obj)/$(ENGINE)
ENGINE_OBJS = \
rev.cpp \
baselayer.cpp \
cache1d.cpp \
common.cpp \
compat.cpp \
crc32.cpp \
defs.cpp \
engine.cpp \
tiles.cpp \
clip.cpp \
2d.cpp \
hash.cpp \
palette.cpp \
polymost.cpp \
texcache.cpp \
dxtfilter.cpp \
hightile.cpp \
textfont.cpp \
smalltextfont.cpp \
kplib.cpp \
lz4.c \
osd.cpp \
pragmas.cpp \
scriptfile.cpp \
mmulti_null.cpp \
mutex.cpp \
xxhash.c \
md4.cpp \
colmatch.cpp \
screenshot.cpp \
mhk.cpp \
ENGINE_EDITOR_OBJS = \
build.cpp \
config.cpp \
defs.cpp \
ENGINE_TOOLS_OBJS = \
compat.cpp \
pragmas.cpp \
kplib.cpp \
cache1d.cpp \
crc32.cpp \
colmatch.cpp \
ifeq (0,$(NOASM))
ENGINE_OBJS+= a.nasm
else
ENGINE_OBJS+= a-c.cpp
ifneq (0,$(USE_ASM64))
ENGINE_OBJS+= a64.yasm
endif
endif
ifeq (1,$(USE_OPENGL))
ENGINE_OBJS+= glbuild.cpp voxmodel.cpp mdsprite.cpp
ifeq (1,$(POLYMER))
ENGINE_OBJS+= polymer.cpp
endif
endif
ifneq (0,$(LUNATIC))
ENGINE_OBJS+= lunatic.cpp
endif
ifeq ($(PLATFORM),DARWIN)
ENGINE_OBJS += osxbits.mm
ifeq ($(STARTUP_WINDOW),1)
ENGINE_EDITOR_OBJS += startosx.editor.mm
endif
ifeq ($(SDL_TARGET),1)
ifneq ($(SDL_FRAMEWORK),0)
ENGINE_OBJS+=SDLMain.mm
endif
endif
endif
ifeq ($(PLATFORM),WINDOWS)
ENGINE_OBJS+= winbits.cpp
ifeq ($(STARTUP_WINDOW),1)
ENGINE_EDITOR_OBJS+= startwin.editor.cpp
endif
endif
ifeq ($(PLATFORM),WII)
ENGINE_OBJS+= wiibits.cpp
LINKERFLAGS+= -Wl,-wrap,c_default_exceptionhandler
endif
ifeq ($(RENDERTYPE),SDL)
ENGINE_OBJS+= sdlayer.cpp
ifeq (1,$(HAVE_GTK2))
ENGINE_OBJS+= gtkbits.cpp dynamicgtk.cpp
ifeq ($(STARTUP_WINDOW),1)
ENGINE_EDITOR_OBJS+= startgtk.editor.cpp
endif
endif
endif
ifeq ($(RENDERTYPE),WIN)
ENGINE_OBJS+= winlayer.cpp rawinput.cpp
endif
ifneq ($(USE_LIBVPX),0)
ENGINE_OBJS+= animvpx.cpp
endif
ENGINE_SRCS:=$(addprefix $(ENGINE_SRC)/,$(ENGINE_OBJS))
ENGINE_EDITOR_SRCS:=$(addprefix $(ENGINE_SRC)/,$(ENGINE_EDITOR_OBJS))
ENGINE_OBJS_EXP:=$(call expandobjs,$(ENGINE_OBJ)/,$(ENGINE_OBJS))
ENGINE_EDITOR_OBJS_EXP:=$(call expandobjs,$(ENGINE_OBJ)/,$(ENGINE_EDITOR_OBJS))
#### MACT
MACT=mact
MACT_ROOT=$(source)/$(MACT)
MACT_SRC=$(MACT_ROOT)/src
MACT_INC=$(MACT_ROOT)/include
MACT_OBJ=$(obj)/$(MACT)
MACT_OBJS = \
file_lib.cpp \
control.cpp \
keyboard.cpp \
joystick.cpp \
scriplib.cpp \
animlib.cpp \
MACT_SRCS:=$(addprefix $(MACT_SRC)/,$(MACT_OBJS))
MACT_OBJS_EXP:=$(call expandobjs,$(MACT_OBJ)/,$(MACT_OBJS))
#### AudioLib
AUDIOLIB=audiolib
AUDIOLIB_OBJS = \
drivers.cpp \
fx_man.cpp \
multivoc.cpp \
mix.cpp \
mixst.cpp \
pitch.cpp \
formats.cpp \
vorbis.cpp \
flac.cpp \
xa.cpp \
xmp.cpp \
driver_nosound.cpp \
AUDIOLIB_ROOT=$(source)/$(AUDIOLIB)
AUDIOLIB_SRC=$(AUDIOLIB_ROOT)/src
AUDIOLIB_INC=$(AUDIOLIB_ROOT)/include
AUDIOLIB_OBJ=$(obj)/$(AUDIOLIB)
ifeq ($(PLATFORM),WINDOWS)
ifeq ($(MIXERTYPE),WIN)
AUDIOLIB_OBJS+= driver_directsound.cpp
endif
endif
ifeq ($(MIXERTYPE),SDL)
ifeq (,$(filter $(PLATFORM),DARWIN WINDOWS WII))
AUDIOLIB_CFLAGS+=`$(PKG_CONFIG) --cflags vorbis`
endif
AUDIOLIB_OBJS+= driver_sdl.cpp
endif
AUDIOLIB_SRCS:=$(addprefix $(AUDIOLIB_SRC)/,$(AUDIOLIB_OBJS))
AUDIOLIB_OBJS_EXP:=$(call expandobjs,$(AUDIOLIB_OBJ)/,$(AUDIOLIB_OBJS))
#### ENet
ENET=enet
ENET_OBJS = \
callbacks.c \
host.c \
list.c \
packet.c \
peer.c \
protocol.c \
compress.c \
ENET_ROOT=$(source)/$(ENET)
ENET_SRC=$(ENET_ROOT)/src
ENET_INC=$(ENET_ROOT)/include
ENET_OBJ=$(obj)/$(ENET)
ENET_CFLAGS=
ifeq ($(PLATFORM),WINDOWS)
ENET_OBJS += win32.c
else
ENET_OBJS += unix.c
ENET_CFLAGS += -DHAS_SOCKLEN_T
endif
ENET_SRCS:=$(addprefix $(ENET_SRC)/,$(ENET_OBJS))
ENET_OBJS_EXP:=$(call expandobjs,$(ENET_OBJ)/,$(ENET_OBJS))
ifeq ($(NETCODE),0)
override ENET_SRCS:=
override ENET_OBJS_EXP:=
endif
#### Tools
TOOLS=tools
TOOLS_OBJS = \
compat_tools.cpp \
TOOLS_ROOT=$(source)/$(TOOLS)
TOOLS_SRC=$(TOOLS_ROOT)/src
TOOLS_OBJ=$(obj)/$(TOOLS)
TOOLS_CFLAGS=$(ENGINE_CFLAGS)
TOOLS_TARGETS= \
kextract \
kgroup \
transpal \
wad2art \
wad2map \
kmd2tool \
md2tool \
generateicon \
cacheinfo \
arttool \
givedepth \
mkpalette \
unpackssi \
bsuite \
ivfrate \
map2stl \
ifeq ($(PLATFORM),WINDOWS)
TOOLS_TARGETS+= enumdisplay getdxdidf
endif
ifeq ($(RENDERTYPE),SDL)
TOOLS_TARGETS+= makesdlkeytrans
endif
ifeq ($(PLATFORM),DARWIN)
TOOLS_OBJS += osxbits.mm
endif
TOOLS_SRCS:=$(addprefix $(TOOLS_SRC)/,$(TOOLS_OBJS)) $(addprefix $(ENGINE_SRC)/,$(ENGINE_TOOLS_OBJS))
TOOLS_OBJS_EXP:=$(call expandobjs,$(TOOLS_OBJ)/,$(TOOLS_OBJS)) $(call expandobjs,$(ENGINE_OBJ)/,$(ENGINE_TOOLS_OBJS))
#### KenBuild (Test Game)
KENBUILD=kenbuild
kenbuild=KENBUILD
KENBUILD_ROOT=$(source)/$(KENBUILD)
KENBUILD_SRC=$(KENBUILD_ROOT)/src
KENBUILD_RSRC=$(KENBUILD_ROOT)/rsrc
KENBUILD_OBJ=$(obj)/$(KENBUILD)
KENBUILD_CFLAGS=-I$(KENBUILD_SRC)
KENBUILD_GAME ?= ekenbuild
KENBUILD_EDITOR ?= ekenbuild-editor
KENBUILD_GAME_PROPER ?= EKenBuild
KENBUILD_EDITOR_PROPER ?= EKenBuild Editor
KENBUILD_GAME_OBJS = \
game.cpp \
sound_stub.cpp \
common.cpp \
config.cpp \
KENBUILD_EDITOR_OBJS = \
bstub.cpp \
common.cpp \
KENBUILD_GAME_RSRC_OBJS =
KENBUILD_EDITOR_RSRC_OBJS =
ifeq (1,$(HAVE_GTK2))
KENBUILD_GAME_OBJS+= startgtk.game.cpp
KENBUILD_GAME_RSRC_OBJS+= game_banner.c
KENBUILD_EDITOR_RSRC_OBJS+= build_banner.c
endif
ifeq ($(RENDERTYPE),SDL)
KENBUILD_GAME_RSRC_OBJS+= game_icon.c
KENBUILD_EDITOR_RSRC_OBJS+= build_icon.c
endif
ifeq ($(PLATFORM),WINDOWS)
KENBUILD_GAME_OBJS+= startwin.game.cpp
KENBUILD_GAME_RSRC_OBJS+= gameres.rc
KENBUILD_EDITOR_RSRC_OBJS+= buildres.rc
endif
ifeq ($(PLATFORM),DARWIN)
ifeq ($(STARTUP_WINDOW),1)
KENBUILD_GAME_OBJS += StartupWinController.game.mm
endif
endif
KENBUILD_GAME_SRCS:=$(addprefix $(KENBUILD_SRC)/,$(KENBUILD_GAME_OBJS))
KENBUILD_EDITOR_SRCS:=$(addprefix $(KENBUILD_SRC)/,$(KENBUILD_EDITOR_OBJS))
KENBUILD_GAME_OBJS_EXP:=$(call expandobjs,$(KENBUILD_OBJ)/,$(KENBUILD_GAME_OBJS) $(KENBUILD_GAME_RSRC_OBJS))
KENBUILD_EDITOR_OBJS_EXP:=$(call expandobjs,$(KENBUILD_OBJ)/,$(KENBUILD_EDITOR_OBJS) $(KENBUILD_EDITOR_RSRC_OBJS))
KENBUILD_GAME_SRCS_TARGET=$(KENBUILD_GAME_SRCS)
KENBUILD_EDITOR_SRCS_TARGET=$(KENBUILD_EDITOR_SRCS)
KENBUILD_GAME_OBJS_TARGET=$(KENBUILD_GAME_OBJS_EXP)
KENBUILD_EDITOR_OBJS_TARGET=$(KENBUILD_EDITOR_OBJS_EXP)
#### Duke Nukem 3D
DUKE3D=duke3d
duke3d=DUKE3D
DUKE3D_CFLAGS=-I$(DUKE3D_SRC)
DUKE3D_GAME_LDFLAGS=
DUKE3D_EDITOR_LDFLAGS=
DUKE3D_GAME_STRIPFLAGS=
DUKE3D_EDITOR_STRIPFLAGS=
DUKE3D_ROOT=$(source)/$(DUKE3D)
DUKE3D_SRC=$(DUKE3D_ROOT)/src
DUKE3D_RSRC=$(DUKE3D_ROOT)/rsrc
DUKE3D_OBJ=$(obj)/$(DUKE3D)
DUKE3D_GAME ?= eduke32
DUKE3D_EDITOR ?= mapster32
ifneq (,$(APPBASENAME))
DUKE3D_GAME = $(APPBASENAME)
endif
DUKE3D_GAME_PROPER ?= EDuke32
DUKE3D_EDITOR_PROPER ?= Mapster32
COMMON_EDITOR_OBJS = \
m32common.cpp \
m32def.cpp \
m32exec.cpp \
m32vars.cpp \
DUKE3D_GAME_OBJS = \
game.cpp \
global.cpp \
actors.cpp \
gamedef.cpp \
gameexec.cpp \
gamevars.cpp \
player.cpp \
premap.cpp \
sector.cpp \
anim.cpp \
animsounds.cpp \
common.cpp \
config.cpp \
demo.cpp \
input.cpp \
menus.cpp \
namesdyn.cpp \
net.cpp \
savegame.cpp \
rts.cpp \
osdfuncs.cpp \
osdcmds.cpp \
grpscan.cpp \
sounds.cpp \
soundsdyn.cpp \
cheats.cpp \
sbar.cpp \
screentext.cpp \
screens.cpp \
cmdline.cpp \
DUKE3D_EDITOR_OBJS = \
astub.cpp \
common.cpp \
grpscan.cpp \
sounds_mapster32.cpp \
DUKE3D_GAME_RSRC_OBJS =
DUKE3D_EDITOR_RSRC_OBJS =
DUKE3D_GAME_MISCDEPS=
DUKE3D_EDITOR_MISCDEPS=
DUKE3D_GAME_ORDERONLYDEPS=
DUKE3D_EDITOR_ORDERONLYDEPS=
## Lunatic devel
LUNATIC_SRC = $(DUKE3D_SRC)/lunatic
ifneq (0,$(LUNATIC))
COMPILERFLAGS += -I$(LUNATIC_SRC) -DLUNATIC
# Determine size of _defs*.lua bytecode once.
ifndef DEFS_BC_SIZE
DEFS_BC_SIZE := $(shell $(LUAJIT) -bg -t h $(LUNATIC_SRC)/_defs_game.lua -)
DEFS_BC_SIZE := $(word 3, $(DEFS_BC_SIZE))
endif
ifndef DEFS_M32_BC_SIZE
DEFS_M32_BC_SIZE := $(shell $(LUAJIT) -bg -t h $(LUNATIC_SRC)/_defs_editor.lua -)
DEFS_M32_BC_SIZE := $(word 3, $(DEFS_M32_BC_SIZE))
endif
DUKE3D_CFLAGS += -DLUNATIC_DEFS_BC_SIZE=$(DEFS_BC_SIZE) -DLUNATIC_DEFS_M32_BC_SIZE=$(DEFS_M32_BC_SIZE)
# Lunatic object base names. These are not used in targets directly.
LUNATIC_LUA_OBJS = \
defs_common.lua \
engine_maptext.lua \
engine.lua \
bcarray.lua \
bcheck.lua \
bitar.lua \
xmath.lua \
v.lua \
dump.lua \
dis_x86.lua \
dis_x64.lua \
LUNATIC_GAME_LUA_OBJS = \
_defs_game.lua \
con_lang.lua \
lunacon.lua \
randgen.lua \
stat.lua \
control.lua \
lunasave.lua \
fs.lua \
LUNATIC_EDITOR_LUA_OBJS = \
_defs_editor.lua \
LUNATIC_GAME_OBJS = \
lunatic_game.cpp \
LUNATIC_EDITOR_OBJS = \
lunatic_editor.cpp \
# TODO: remove debugging modules from release build
ifneq ($(PLATFORM),WINDOWS)
# On non-Windows, we expect to have liblpeg.a (or a symlink to it) in source/.
# On Windows, it will reside in platform/Windows/lib/32/ or lib/64/.
LIBDIRS+= -L$(source)
ifeq ($(realpath $(source)/liblpeg.a),)
# XXX: This cripples "make clean" etc. too, but IMO it's better than warning.
$(error "liblpeg.a not found in $(realpath $(source))")
endif
endif
LIBS+= -llpeg
# now, take care of having the necessary symbols (sector, wall, etc.) in the
# executable no matter what the debugging level
ifeq ($(PLATFORM),DARWIN)
# strip on OSX says: removing global symbols from a final linked no longer supported.
# Use -exported_symbols_list at link time when building
# But, following _their_ directions does not give us the symbols! wtf?
# Instead of using -alias_list and -exported_symbols_list, prevent stripping them.
DUKE3D_GAME_STRIPFLAGS+= -s $(DUKE3D_OBJ)/lunatic_dynsymlist_game_osx
DUKE3D_EDITOR_STRIPFLAGS+= -s $(DUKE3D_OBJ)/lunatic_dynsymlist_editor_osx
DUKE3D_GAME_ORDERONLYDEPS+= $(DUKE3D_OBJ)/lunatic_dynsymlist_game_osx
DUKE3D_EDITOR_ORDERONLYDEPS+= $(DUKE3D_OBJ)/lunatic_dynsymlist_editor_osx
LINKERFLAGS+= -pagezero_size 10000 -image_base 100000000
endif
ifeq ($(PLATFORM),WINDOWS)
override STRIP=
DUKE3D_GAME_MISCDEPS+= $(DUKE3D_OBJ)/lunatic_dynsymlist_game.def
DUKE3D_EDITOR_MISCDEPS+= $(DUKE3D_OBJ)/lunatic_dynsymlist_editor.def
endif
ifeq ($(SUBPLATFORM),LINUX)
override STRIP=
DUKE3D_GAME_LDFLAGS+= -Wl,--dynamic-list=$(LUNATIC_SRC)/dynsymlist_game.lds
DUKE3D_EDITOR_LDFLAGS+= -Wl,--dynamic-list=$(LUNATIC_SRC)/dynsymlist_editor.lds
endif
endif
ifeq ($(SUBPLATFORM),LINUX)
ifneq (0,$(HAVE_XMP))
LIBS += -lxmp-lite
endif
LIBS += -lFLAC -lvorbisfile -lvorbis -logg
endif
ifeq ($(PLATFORM),BSD)
ifneq (0,$(HAVE_XMP))
LIBS += -lxmp-lite
endif
LIBS += -lFLAC -lvorbisfile -lvorbis -logg -lexecinfo
endif
ifeq ($(PLATFORM),DARWIN)
ifneq (0,$(HAVE_XMP))
LIBS += -lxmp-lite
endif
LIBS += -lFLAC -lvorbisfile -lvorbis -logg -lm \
-Wl,-framework,Cocoa -Wl,-framework,Carbon -Wl,-framework,OpenGL \
-Wl,-framework,CoreMIDI -Wl,-framework,AudioUnit \
-Wl,-framework,AudioToolbox -Wl,-framework,IOKit -Wl,-framework,AGL
ifneq (00,$(DARWIN9)$(DARWIN10))
LIBS += -Wl,-framework,QuickTime -lm
endif
ifeq ($(STARTUP_WINDOW),1)
DUKE3D_GAME_OBJS += GrpFile.game.mm GameListSource.game.mm startosx.game.mm
endif
endif
ifeq ($(PLATFORM),WINDOWS)
ifneq (0,$(HAVE_XMP))
LIBS += -lxmp-lite
endif
LIBS += -lFLAC -lvorbisfile -lvorbis -logg
DUKE3D_GAME_OBJS+= winbits.cpp
DUKE3D_GAME_RSRC_OBJS+= gameres.rc
DUKE3D_EDITOR_RSRC_OBJS+= buildres.rc
ifeq ($(STARTUP_WINDOW),1)
DUKE3D_GAME_OBJS+= startwin.game.cpp
endif
ifeq ($(MIXERTYPE),WIN)
LIBS+= -ldsound
MIDI_OBJS=music.cpp midi.cpp mpu401.cpp
endif
endif
ifeq ($(PLATFORM),WII)
LIBS += -lvorbisidec
endif
ifeq (11,$(HAVE_GTK2)$(STARTUP_WINDOW))
DUKE3D_GAME_OBJS+= startgtk.game.cpp
DUKE3D_GAME_RSRC_OBJS+= game_banner.c
DUKE3D_EDITOR_RSRC_OBJS+= build_banner.c
endif
ifeq ($(RENDERTYPE),SDL)
DUKE3D_GAME_RSRC_OBJS+= game_icon.c
DUKE3D_EDITOR_RSRC_OBJS+= build_icon.c
endif
ifeq ($(MIXERTYPE),SDL)
MIDI_OBJS=sdlmusic.cpp
endif
COMMON_EDITOR_SRCS:=$(addprefix $(DUKE3D_SRC)/,$(COMMON_EDITOR_OBJS))
COMMON_EDITOR_OBJS_EXP:=$(call expandobjs,$(DUKE3D_OBJ)/,$(COMMON_EDITOR_OBJS))
COMMON_EDITOR_SRCS_TARGET=$(COMMON_EDITOR_SRCS) $(ENGINE_EDITOR_SRCS)
COMMON_EDITOR_OBJS_TARGET=$(COMMON_EDITOR_OBJS_EXP) $(ENGINE_EDITOR_OBJS_EXP)
MIDI_SRCS:=$(addprefix $(DUKE3D_SRC)/,$(MIDI_OBJS))
MIDI_OBJS_EXP:=$(call expandobjs,$(DUKE3D_OBJ)/,$(MIDI_OBJS))
DUKE3D_GAME_SRCS:=$(addprefix $(DUKE3D_SRC)/,$(DUKE3D_GAME_OBJS))
DUKE3D_EDITOR_SRCS:=$(addprefix $(DUKE3D_SRC)/,$(DUKE3D_EDITOR_OBJS))
DUKE3D_GAME_OBJS_EXP:=$(call expandobjs,$(DUKE3D_OBJ)/,$(DUKE3D_GAME_OBJS) $(DUKE3D_GAME_RSRC_OBJS))
DUKE3D_EDITOR_OBJS_EXP:=$(call expandobjs,$(DUKE3D_OBJ)/,$(DUKE3D_EDITOR_OBJS) $(DUKE3D_EDITOR_RSRC_OBJS))
ifneq (0,$(LUNATIC))
DUKE3D_GAME_SRCS+= $(addprefix $(LUNATIC_SRC)/,$(LUNATIC_GAME_OBJS) $(LUNATIC_LUA_OBJS) $(LUNATIC_GAME_LUA_OBJS))
DUKE3D_EDITOR_SRCS+= $(addprefix $(LUNATIC_SRC)/,$(LUNATIC_EDITOR_OBJS) $(LUNATIC_LUA_OBJS) $(LUNATIC_EDITOR_LUA_OBJS))
DUKE3D_GAME_OBJS_EXP+= $(call expandobjs,$(DUKE3D_OBJ)/,$(LUNATIC_GAME_OBJS) $(LUNATIC_LUA_OBJS) $(LUNATIC_GAME_LUA_OBJS))
DUKE3D_EDITOR_OBJS_EXP+= $(call expandobjs,$(DUKE3D_OBJ)/,$(LUNATIC_EDITOR_OBJS) $(LUNATIC_LUA_OBJS) $(LUNATIC_EDITOR_LUA_OBJS))
endif
DUKE3D_GAME_SRCS_TARGET=$(DUKE3D_GAME_SRCS) $(MIDI_SRCS) $(AUDIOLIB_SRCS) $(MACT_SRCS) $(ENET_SRCS)
DUKE3D_EDITOR_SRCS_TARGET=$(DUKE3D_EDITOR_SRCS) $(AUDIOLIB_SRCS)
DUKE3D_GAME_OBJS_TARGET=$(DUKE3D_GAME_OBJS_EXP) $(MIDI_OBJS_EXP) $(AUDIOLIB_OBJS_EXP) $(MACT_OBJS_EXP) $(ENET_OBJS_EXP)
DUKE3D_EDITOR_OBJS_TARGET=$(DUKE3D_EDITOR_OBJS_EXP) $(AUDIOLIB_OBJS_EXP)
#### Shadow Warrior
SW=sw
sw=SW
SW_ROOT=$(source)/$(SW)
SW_SRC=$(SW_ROOT)/src
SW_RSRC=$(SW_ROOT)/rsrc
SW_OBJ=$(obj)/$(SW)
SW_CFLAGS=-I$(SW_SRC)
SW_GAME ?= voidsw
SW_EDITOR ?= voidsw-editor
SW_GAME_PROPER ?= VoidSW
SW_EDITOR_PROPER ?= VoidSW Editor
SW_GAME_OBJS = \
actor.cpp \
ai.cpp \
anim.cpp \
border.cpp \
break.cpp \
bunny.cpp \
cache.cpp \
cheats.cpp \
colormap.cpp \
common.cpp \
config.cpp \
console.cpp \
coolg.cpp \
coolie.cpp \
copysect.cpp \
demo.cpp \
draw.cpp \
eel.cpp \
game.cpp \
girlninj.cpp \
goro.cpp \
grpscan.cpp \
hornet.cpp \
interp.cpp \
interpsh.cpp \
inv.cpp \
jplayer.cpp \
jsector.cpp \
jweapon.cpp \
lava.cpp \
light.cpp \
mclip.cpp \
mdastr.cpp \
menus.cpp \
miscactr.cpp \
morph.cpp \
net.cpp \
ninja.cpp \
panel.cpp \
player.cpp \
predict.cpp \
quake.cpp \
ripper.cpp \
ripper2.cpp \
rooms.cpp \
rotator.cpp \
rts.cpp \
save.cpp \
scrip2.cpp \
sector.cpp \
serp.cpp \
setup.cpp \
skel.cpp \
skull.cpp \
slidor.cpp \
sounds.cpp \
spike.cpp \
sprite.cpp \
sumo.cpp \
swconfig.cpp \
sync.cpp \
text.cpp \
track.cpp \
vator.cpp \
vis.cpp \
wallmove.cpp \
warp.cpp \
weapon.cpp \
zilla.cpp \
zombie.cpp \
saveable.cpp \
SW_EDITOR_OBJS = \
jnstub.cpp \
brooms.cpp \
bldscript.cpp \
jbhlp.cpp \
colormap.cpp \
grpscan.cpp \
common.cpp \
SW_GAME_RSRC_OBJS =
SW_EDITOR_RSRC_OBJS =
ifeq (1,$(HAVE_GTK2))
SW_GAME_OBJS+= startgtk.game.cpp
SW_GAME_RSRC_OBJS+= game_banner.c
SW_EDITOR_RSRC_OBJS+= build_banner.c
endif
ifeq ($(RENDERTYPE),SDL)
SW_GAME_RSRC_OBJS+= game_icon.c
SW_EDITOR_RSRC_OBJS+= game_icon.c
endif
ifeq ($(PLATFORM),WINDOWS)
SW_GAME_OBJS+= startwin.game.cpp
SW_GAME_RSRC_OBJS+= gameres.rc
SW_EDITOR_RSRC_OBJS+= buildres.rc
endif
SW_GAME_SRCS:=$(addprefix $(SW_SRC)/,$(SW_GAME_OBJS))
SW_EDITOR_SRCS:=$(addprefix $(SW_SRC)/,$(SW_EDITOR_OBJS))
SW_GAME_OBJS_EXP:=$(call expandobjs,$(SW_OBJ)/,$(SW_GAME_OBJS) $(SW_GAME_RSRC_OBJS))
SW_EDITOR_OBJS_EXP:=$(call expandobjs,$(SW_OBJ)/,$(SW_EDITOR_OBJS) $(SW_EDITOR_RSRC_OBJS))
SW_GAME_SRCS_TARGET=$(SW_GAME_SRCS) $(MIDI_SRCS) $(AUDIOLIB_SRCS) $(MACT_SRCS)
SW_EDITOR_SRCS_TARGET=$(SW_EDITOR_SRCS) $(AUDIOLIB_SRCS)
SW_GAME_OBJS_TARGET=$(SW_GAME_OBJS_EXP) $(MIDI_OBJS_EXP) $(AUDIOLIB_OBJS_EXP) $(MACT_OBJS_EXP)
SW_EDITOR_OBJS_TARGET=$(SW_EDITOR_OBJS_EXP) $(AUDIOLIB_OBJS_EXP)
##### Recipes
GAMES := \
KENBUILD \
DUKE3D \
SW \
LIBRARIES := \
ENGINE \
AUDIOLIB \
MACT \
ENET \
COMPONENTS = \
$(GAMES) \
$(LIBRARIES) \
TOOLS \
ROLES = \
GAME \
EDITOR \
ifeq ($(PRETTY_OUTPUT),1)
.SILENT:
endif
.PHONY: \
all \
start \
$(foreach j,$(foreach i,$(GAMES),$($i)) test utils tools,$j clean$j) \
veryclean \
clean \
printutils \
printtools \
rev \
$(ENGINE_OBJ)/rev.$o \
clang-tools \
.SUFFIXES:
.SECONDEXPANSION:
#### Targets
all: duke3d
start:
$(BUILD_STARTED)
tools: $(addsuffix $(EXESUFFIX),$(TOOLS_TARGETS)) | start
@ls -l $^
$(foreach i,$(GAMES),$($i)): $$(foreach i,$(ROLES),$$($$($$@)_$$i)$(EXESUFFIX)) | start
@ls -l $^
ebacktrace: $(EBACKTRACEDLL) | start
@ls -l $^
ifeq ($(PLATFORM),WII)
ifneq ($(ELF2DOL),)
%$(DOLSUFFIX): %$(EXESUFFIX)
endif
endif
define BUILDRULE
$$($1_$2)$$(EXESUFFIX): $$($1_$2_OBJS_TARGET) $$(COMMON_$2_OBJS_TARGET) $$(ENGINE_OBJS_EXP) $$($1_$2_MISCDEPS) | $$($1_$2_ORDERONLYDEPS)
$$(LINK_STATUS)
$$(RECIPE_IF) $$(LINKER) -o $$@ $$^ $$(GUI_LIBS) $$($1_$2_LDFLAGS) $$(LIBDIRS) $$(LIBS) $$(RECIPE_RESULT_LINK)
ifeq ($$(PLATFORM),WII)
ifneq ($$(ELF2DOL),)
$$(ELF2DOL) $$@ $$($1_$2)$$(DOLSUFFIX)
endif
endif
ifneq ($$(STRIP),)
$$(STRIP) $$@ $$($1_$2_STRIPFLAGS)
endif
ifeq ($$(PLATFORM),DARWIN)
cp -RPf "platform/Apple/bundles/$$($1_$2_PROPER).app" "./"
mkdir -p "$$($1_$2_PROPER).app/Contents/MacOS"
cp -f "$$($1_$2)$$(EXESUFFIX)" "$$($1_$2_PROPER).app/Contents/MacOS/"
endif
endef
$(foreach i,$(GAMES),$(foreach j,$(ROLES),$(eval $(call BUILDRULE,$i,$j))))
include $(ENGINE_ROOT)/Dependencies.mak
include $(DUKE3D_ROOT)/Dependencies.mak
include $(SW_ROOT)/Dependencies.mak
#### Rules
$(EBACKTRACEDLL): platform/Windows/src/backtrace.c
$(COMPILE_STATUS)
$(RECIPE_IF) $(CC) $(CONLYFLAGS) -O2 -ggdb -shared -Wall -Wextra -static-libgcc -I$(ENGINE_INC) -o $@ $^ -lbfd -liberty -limagehlp $(RECIPE_RESULT_COMPILE)
libcache1d$(DLLSUFFIX): $(ENGINE_SRC)/cache1d.cpp
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER_C) -DCACHE1D_COMPRESS_ONLY -shared -fPIC $< -o $@ $(RECIPE_RESULT_COMPILE)
%$(EXESUFFIX): $(TOOLS_OBJ)/%.$o $(TOOLS_OBJS_EXP)
$(LINK_STATUS)
$(RECIPE_IF) $(LINKER) -o $@ $^ $(LIBDIRS) $(LIBS) $(RECIPE_RESULT_LINK)
enumdisplay$(EXESUFFIX): $(TOOLS_OBJ)/enumdisplay.$o
$(LINK_STATUS)
$(RECIPE_IF) $(LINKER) -o $@ $^ $(LIBDIRS) $(LIBS) -lgdi32 $(RECIPE_RESULT_LINK)
getdxdidf$(EXESUFFIX): $(TOOLS_OBJ)/getdxdidf.$o
$(LINK_STATUS)
$(RECIPE_IF) $(LINKER) -o $@ $^ $(LIBDIRS) $(LIBS) -ldinput $(RECIPE_RESULT_LINK)
### Lunatic
# Create object files directly with luajit
$(DUKE3D_OBJ)/%.$o: $(LUNATIC_SRC)/%.lua | $(DUKE3D_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(LUAJIT) -bg $(LUAJIT_BCOPTS) $< $@ $(RECIPE_RESULT_COMPILE)
$(DUKE3D_OBJ)/%.$o: $(LUNATIC_SRC)/%.cpp | $(DUKE3D_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER_CXX) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
# List of exported symbols, OS X
$(DUKE3D_OBJ)/lunatic_%_osx: $(LUNATIC_SRC)/%.lds | $(DUKE3D_OBJ)
sed 's/[{};]//g;s/[A-Za-z_][A-Za-z_0-9]*/_&/g' $< > $@
# List of exported symbols, Windows
$(DUKE3D_OBJ)/lunatic_%.def: $(LUNATIC_SRC)/%.lds | $(DUKE3D_OBJ)
echo EXPORTS > $@
sed 's/[{};]//g' $< >> $@
### Main Rules
define OBJECTRULES
$$($1_OBJ)/%.$$o: $$($1_SRC)/%.nasm | $$($1_OBJ)
$$(COMPILE_STATUS)
$$(RECIPE_IF) $$(AS) $$(ASFLAGS) $$< -o $$@ $$(RECIPE_RESULT_COMPILE)
$$($1_OBJ)/%.$$o: $$($1_SRC)/%.yasm | $$($1_OBJ)
$$(COMPILE_STATUS)
$$(RECIPE_IF) $$(AS) $$(ASFLAGS) $$< -o $$@ $$(RECIPE_RESULT_COMPILE)
$$($1_OBJ)/%.$$o: $$($1_SRC)/%.c | $$($1_OBJ)
$$(COMPILE_STATUS)
$$(RECIPE_IF) $$(COMPILER_C) $$($1_CFLAGS) -c $$< -o $$@ $$(RECIPE_RESULT_COMPILE)
$$($1_OBJ)/%.$$o: $$($1_SRC)/%.cpp | $$($1_OBJ)
$$(COMPILE_STATUS)
$$(RECIPE_IF) $$(COMPILER_CXX) $$($1_CFLAGS) -c $$< -o $$@ $$(RECIPE_RESULT_COMPILE)
$$($1_OBJ)/%.$$o: $$($1_SRC)/%.m | $$($1_OBJ)
$$(COMPILE_STATUS)
$$(RECIPE_IF) $$(COMPILER_OBJC) $$($1_CFLAGS) -c $$< -o $$@ $$(RECIPE_RESULT_COMPILE)
$$($1_OBJ)/%.$$o: $$($1_SRC)/%.mm | $$($1_OBJ)
$$(COMPILE_STATUS)
$$(RECIPE_IF) $$(COMPILER_OBJCXX) $$($1_CFLAGS) -c $$< -o $$@ $$(RECIPE_RESULT_COMPILE)
## Cosmetic stuff
$$($1_OBJ)/%.$$o: $$($1_RSRC)/%.rc | $$($1_OBJ)
$$(COMPILE_STATUS)
$$(RECIPE_IF) $$(RC) -i $$< -o $$@ --include-dir=$$(ENGINE_INC) --include-dir=$$($1_SRC) --include-dir=$$($1_RSRC) -DPOLYMER=$$(POLYMER) $$(RECIPE_RESULT_COMPILE)
$$($1_OBJ)/%.$$o: $$($1_RSRC)/%.c | $$($1_OBJ)
$$(COMPILE_STATUS)
$$(RECIPE_IF) $$(COMPILER_C) $$($1_CFLAGS) -c $$< -o $$@ $$(RECIPE_RESULT_COMPILE)
$$($1_OBJ)/%.$$o: $$($1_OBJ)/%.c
$$(COMPILE_STATUS)
$$(RECIPE_IF) $$(COMPILER_C) $$($1_CFLAGS) -c $$< -o $$@ $$(RECIPE_RESULT_COMPILE)
$$($1_OBJ)/%_banner.c: $$($1_RSRC)/%.bmp | $$($1_OBJ)
echo "#include \"gtkpixdata_shim.h\"" > $$@
gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $$^ | sed 's/load_inc//' >> $$@
endef
$(foreach i,$(COMPONENTS),$(eval $(call OBJECTRULES,$i)))
### Other special cases
# Comment out the following rule to debug a-c.o
$(ENGINE_OBJ)/a-c.$o: $(ENGINE_SRC)/a-c.cpp | $(ENGINE_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(subst -O$(OPTLEVEL),-O2,$(subst $(CLANG_DEBUG_FLAGS),,$(COMPILER_CXX))) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(ENGINE_OBJ)/rev.$o: $(ENGINE_SRC)/rev.cpp | $(ENGINE_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER_CXX) $(ENGINE_CFLAGS) $(REVFLAG) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
### Directories
$(obj):
-mkdir $@ $(DONT_PRINT) $(DONT_FAIL)
$(foreach i,$(COMPONENTS),$($i_OBJ)): | $(obj)
-mkdir $@ $(DONT_PRINT) $(DONT_FAIL)
### Phonies
clang-tools: $(filter %.c %.cpp %.m %.mm,$(DUKE3D_GAME_SRCS_TARGET) $(DUKE3D_EDITOR_SRCS_TARGET) $(COMMON_EDITOR_SRCS_TARGET) $(ENGINE_SRCS))
echo $^ -- $(COMPILERFLAGS) $(foreach i,$(COMPONENTS),$($i_CFLAGS)) $(CWARNS)
$(foreach i,$(GAMES),clean$($i)):
-rm -f $(foreach i,$(ROLES),$($($(subst clean,,$@))_$i)$(EXESUFFIX))
ifeq ($(PLATFORM),DARWIN)
-rm -rf $(foreach i,$(ROLES),"$($($(subst clean,,$@))_$i_PROPER).app")
endif
cleantools:
-rm -f $(addsuffix $(EXESUFFIX),$(TOOLS_TARGETS))
clean: cleanduke3d cleantools
-rm -rf $(obj)/
-rm -f $(EBACKTRACEDLL)
printtools:
echo "$(addsuffix $(EXESUFFIX),$(TOOLS_TARGETS))"
rev: $(ENGINE_OBJ)/rev.$o
### Compatibility
test: kenbuild
utils: tools
printutils: printtools
veryclean: clean
cleanutils: cleantools
cleantest: cleankenbuild