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https://github.com/ZDoom/raze-gles.git
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Makefile: Convert object lists to an escaped multi-line format for better diffing.
git-svn-id: https://svn.eduke32.com/eduke32@5754 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
24e217642e
commit
41e4ffd2bd
1 changed files with 250 additions and 20 deletions
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@ -35,8 +35,36 @@ ENGINE_CFLAGS=-I$(ENGINE_SRC)
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ENGINE_OBJ=$(obj)/$(ENGINE)
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ENGINE_OBJS=baselayer cache1d common compat crc32 defs engine polymost texcache dxtfilter hightile textfont smalltextfont kplib lz4 osd pragmas scriptfile mmulti_null mutex xxhash md4 colmatch
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ENGINE_EDITOR_OBJS=build config defs
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ENGINE_OBJS = \
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baselayer \
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cache1d \
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common \
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compat \
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crc32 \
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defs \
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engine \
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polymost \
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texcache \
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dxtfilter \
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hightile \
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textfont \
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smalltextfont \
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kplib \
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lz4 \
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osd \
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pragmas \
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scriptfile \
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mmulti_null \
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mutex \
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xxhash \
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md4 \
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colmatch \
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ENGINE_EDITOR_OBJS = \
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build \
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config \
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defs \
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ifeq (0,$(NOASM))
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ENGINE_OBJS+= a
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else
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@ -101,7 +129,14 @@ MACT_SRC=$(MACT_ROOT)
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MACT_INC=$(MACT_ROOT)
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MACT_OBJ=$(obj)/$(MACT)
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MACT_OBJS=file_lib control keyboard mouse joystick scriplib animlib
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MACT_OBJS = \
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file_lib \
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control \
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keyboard \
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mouse \
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joystick \
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scriplib \
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animlib \
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MACT_OBJS_EXP:=$(addprefix $(MACT_OBJ)/,$(addsuffix .$o,$(MACT_OBJS)))
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@ -110,7 +145,18 @@ MACT_OBJS_EXP:=$(addprefix $(MACT_OBJ)/,$(addsuffix .$o,$(MACT_OBJS)))
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AUDIOLIB=audiolib
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AUDIOLIB_OBJS=drivers fx_man multivoc mix mixst pitch formats vorbis flac xa driver_nosound
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AUDIOLIB_OBJS = \
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drivers \
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fx_man \
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multivoc \
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mix \
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mixst \
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pitch \
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formats \
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vorbis \
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flac \
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xa \
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driver_nosound \
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AUDIOLIB_ROOT=$(DUKE3D_SRC)/jaudiolib
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AUDIOLIB_SRC=$(AUDIOLIB_ROOT)/src
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@ -145,7 +191,14 @@ AUDIOLIB_OBJS_EXP:=$(addprefix $(AUDIOLIB_OBJ)/,$(addsuffix .$o,$(AUDIOLIB_OBJS)
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ENET=enet
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ENET_OBJS=callbacks host list packet peer protocol compress
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ENET_OBJS = \
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callbacks \
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host \
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list \
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packet \
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peer \
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protocol \
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compress \
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ENET_ROOT=$(DUKE3D_SRC)/enet
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ENET_SRC=$(ENET_ROOT)/src
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@ -172,11 +225,40 @@ endif
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# Tools
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UTIL_OBJS=compat pragmas kplib cache1d crc32 colmatch compat_tools
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UTILS=kextract kgroup transpal wad2art wad2map kmd2tool md2tool generateicon cacheinfo arttool givedepth mkpalette unpackssi bsuite
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GAMEUTILS=ivfrate
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DXUTILS=enumdisplay getdxdidf
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SDLUTILS=makesdlkeytrans
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UTIL_OBJS = \
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compat \
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pragmas \
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kplib \
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cache1d \
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crc32 \
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colmatch \
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compat_tools \
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UTILS= \
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kextract \
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kgroup \
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transpal \
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wad2art \
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wad2map \
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kmd2tool \
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md2tool \
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generateicon \
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cacheinfo \
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arttool \
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givedepth \
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mkpalette \
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unpackssi \
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bsuite \
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GAMEUTILS= \
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ivfrate \
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DXUTILS= \
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enumdisplay \
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getdxdidf \
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SDLUTILS= \
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makesdlkeytrans \
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ifeq ($(PLATFORM),DARWIN)
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UTIL_OBJS += osxbits
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@ -202,8 +284,15 @@ KENBUILD_EDITOR ?= kenbuild-editor
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KENBUILD_GAME_PROPER ?= KenBuild
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KENBUILD_EDITOR_PROPER ?= KenBuild Editor
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KENBUILD_GAME_OBJS=game sound_stub common config
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KENBUILD_EDITOR_OBJS=bstub common
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KENBUILD_GAME_OBJS = \
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game \
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sound_stub \
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common \
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config \
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KENBUILD_EDITOR_OBJS = \
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bstub \
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common \
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ifeq ($(RENDERTYPE),SDL)
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ifeq (1,$(HAVE_GTK2))
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@ -249,11 +338,53 @@ DUKE3D_EDITOR ?= mapster32
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DUKE3D_GAME_PROPER ?= EDuke32
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DUKE3D_EDITOR_PROPER ?= Mapster32
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COMMON_GAME_OBJS=rev
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COMMON_EDITOR_OBJS=m32common m32def m32exec m32vars rev
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COMMON_GAME_OBJS = \
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rev \
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DUKE3D_GAME_OBJS=game global actors gamedef gameexec gamevars player premap sector anim animsounds common config demo input menus namesdyn net savegame rts osdfuncs osdcmds grpscan sounds soundsdyn cheats sbar screentext screens cmdline
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DUKE3D_EDITOR_OBJS=astub common grpscan sounds_mapster32
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COMMON_EDITOR_OBJS = \
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m32common \
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m32def \
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m32exec \
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m32vars \
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rev \
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DUKE3D_GAME_OBJS = \
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game \
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global \
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actors \
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gamedef \
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gameexec \
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gamevars \
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player \
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premap \
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sector \
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anim \
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animsounds \
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common \
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config \
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demo \
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input \
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menus \
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namesdyn \
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net \
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savegame \
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rts \
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osdfuncs \
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osdcmds \
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grpscan \
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sounds \
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soundsdyn \
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cheats \
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sbar \
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screentext \
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screens \
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cmdline \
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DUKE3D_EDITOR_OBJS = \
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astub \
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common \
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grpscan \
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sounds_mapster32 \
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ifneq ($(USE_LIBVPX),0)
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DUKE3D_GAME_OBJS+= animvpx
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@ -263,8 +394,28 @@ DUKE3D_GAME_MISCDEPS=
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DUKE3D_EDITOR_MISCDEPS=
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# Lunatic object base names. These are not used in targets directly.
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LUNATIC_OBJS = luaJIT_BC_defs_common luaJIT_BC_engine_maptext luaJIT_BC_engine luaJIT_BC_bcarray luaJIT_BC_bcheck luaJIT_BC_bitar luaJIT_BC_xmath luaJIT_BC_v luaJIT_BC_dump luaJIT_BC_dis_x86 luaJIT_BC_dis_x64
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LUNATIC_GAME_OBJS = luaJIT_BC_con_lang luaJIT_BC_lunacon luaJIT_BC_randgen luaJIT_BC_stat luaJIT_BC_control luaJIT_BC_defs luaJIT_BC_savegame luaJIT_BC_fs
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LUNATIC_OBJS = \
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luaJIT_BC_defs_common \
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luaJIT_BC_engine_maptext \
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luaJIT_BC_engine \
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luaJIT_BC_bcarray \
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luaJIT_BC_bcheck \
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luaJIT_BC_bitar \
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luaJIT_BC_xmath \
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luaJIT_BC_v \
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luaJIT_BC_dump \
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luaJIT_BC_dis_x86 \
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luaJIT_BC_dis_x64 \
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LUNATIC_GAME_OBJS = \
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luaJIT_BC_con_lang \
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luaJIT_BC_lunacon \
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luaJIT_BC_randgen \
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luaJIT_BC_stat \
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luaJIT_BC_control \
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luaJIT_BC_defs \
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luaJIT_BC_savegame \
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luaJIT_BC_fs \
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## Lunatic devel
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ifneq (0,$(LUNATIC))
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SW_GAME_PROPER ?= VoidSW
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SW_EDITOR_PROPER ?= VoidSW Editor
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SW_GAME_OBJS=actor ai anim border break bunny cache cheats colormap common config console coolg coolie copysect demo draw eel game girlninj goro grpscan hornet interp interpsh inv jplayer jsector jweapon lava light mclip mdastr menus miscactr morph net ninja panel player predict quake ripper ripper2 rooms rotator rts save scrip2 sector serp setup skel skull slidor sounds spike sprite sumo swconfig sync text track vator vis wallmove warp weapon zilla zombie saveable
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SW_EDITOR_OBJS=jnstub brooms bldscript jbhlp colormap grpscan common
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SW_GAME_OBJS = \
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actor \
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ai \
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anim \
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border \
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break \
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bunny \
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cache \
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cheats \
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colormap \
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common \
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config \
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console \
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coolg \
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coolie \
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copysect \
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demo \
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draw \
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eel \
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game \
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girlninj \
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goro \
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grpscan \
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hornet \
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interp \
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interpsh \
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inv \
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jplayer \
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jsector \
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jweapon \
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lava \
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light \
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mclip \
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mdastr \
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menus \
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miscactr \
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morph \
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net \
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ninja \
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panel \
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player \
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predict \
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quake \
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ripper \
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ripper2 \
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rooms \
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rotator \
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rts \
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save \
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scrip2 \
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sector \
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serp \
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setup \
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skel \
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skull \
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slidor \
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sounds \
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spike \
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sprite \
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sumo \
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swconfig \
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sync \
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text \
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track \
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vator \
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vis \
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wallmove \
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warp \
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weapon \
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zilla \
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zombie \
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saveable \
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SW_EDITOR_OBJS = \
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jnstub \
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brooms \
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bldscript \
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jbhlp \
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colormap \
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grpscan \
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common \
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ifeq ($(RENDERTYPE),SDL)
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ifeq (1,$(HAVE_GTK2))
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