mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
Lunatic: fix up Makefiles, split dynsymlists.
The Makefile now has separate {GAME,EDITOR}LDFLAGS, so the correct dynamic symbol list can be specified. git-svn-id: https://svn.eduke32.com/eduke32@3057 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
851c6b081d
commit
f9e61ce37e
4 changed files with 69 additions and 18 deletions
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@ -43,6 +43,9 @@ OURCONLYFLAGS=$(BASECONLYFLAGS)
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OURASFLAGS=$(BASEASFLAGS)
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OURLDFLAGS=$(BASELDFLAGS) $(BUILDLDFLAGS)
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# Game/editor-specific linker options
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GAMELDFLAGS=
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EDITORLDFLAGS=
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JAUDIOLIBDIR=$(SRC)/jaudiolib
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JAUDIOLIB=libjfaudiolib.a
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@ -123,7 +126,7 @@ GAMEOBJS=$(OBJ)/game.$o \
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$(OBJ)/osdcmds.$o \
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$(OBJ)/grpscan.$o \
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$(OBJ)/sounds.$o \
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$(OBJ)/xdelta3.$o \
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$(OBJ)/xdelta3.$o \
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$(JMACTOBJ)
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EDITOROBJS=$(OBJ)/astub.$o \
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@ -149,8 +152,6 @@ LUAJIT=luajit
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LUAJIT_WIN_SRC:= g:/mod/LuaJIT-2.0.0-beta8/src
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ifneq (0,$(LUNATIC))
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# TODO: pass these flags only when building EDuke32, not Mapster32
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ifeq ($(PLATFORM),WINDOWS)
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OURCFLAGS+= -I$(LUAJIT_WIN_SRC)
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else
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@ -193,7 +194,9 @@ ifneq (0,$(LUNATIC))
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OURLDFLAGS+= $(SRC)/lunatic/eduke32.def
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endif
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ifeq ($(PLATFORM),LINUX)
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OURLDFLAGS+= -Wl,--dynamic-list=$(SRC)/lunatic/dynsymlist
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# TODO: Windows, OS X
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GAMELDFLAGS+= -Wl,--dynamic-list=$(SRC)/lunatic/dynsymlist
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EDITORLDFLAGS+= -Wl,--dynamic-list=$(SRC)/lunatic/dynsymlist_m32
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endif
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endif
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@ -336,7 +339,7 @@ notice:
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eduke32$(EXESUFFIX): $(GAMEOBJS) $(EOBJ)/$(ENGINELIB) $(JAUDIOLIBDIR)/$(JAUDIOLIB) $(ENETDIR)/$(ENETLIB) $(MISCGAMEDEPS)
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$(LINK_STATUS)
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if $(CC) $(OURCONLYFLAGS) $(OURCFLAGS) -o $@ $^ $(OURLDFLAGS) $(LIBS) $(STATICSTDCPP) $(STDCPPLIB); then $(LINK_OK); else $(LINK_FAILED); fi
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if $(CC) $(OURCONLYFLAGS) $(OURCFLAGS) -o $@ $^ $(OURLDFLAGS) $(GAMELDFLAGS) $(LIBS) $(STATICSTDCPP) $(STDCPPLIB); then $(LINK_OK); else $(LINK_FAILED); fi
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ifeq (1,$(RELEASE))
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ifeq (0,$(DEBUGANYWAY))
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ifneq ($(PLATFORM),WII)
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@ -352,7 +355,7 @@ endif
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mapster32$(EXESUFFIX): $(EDITOROBJS) $(EOBJ)/$(EDITORLIB) $(EOBJ)/$(ENGINELIB) $(JAUDIOLIBDIR)/$(JAUDIOLIB)
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$(LINK_STATUS)
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if $(CC) $(OURCONLYFLAGS) $(OURCFLAGS) -o $@ $^ $(OURLDFLAGS) $(LIBS) $(STATICSTDCPP) $(STDCPPLIB); then $(LINK_OK); else $(LINK_FAILED); fi
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if $(CC) $(OURCONLYFLAGS) $(OURCFLAGS) -o $@ $^ $(OURLDFLAGS) $(EDITORLDFLAGS) $(LIBS) $(STATICSTDCPP) $(STDCPPLIB); then $(LINK_OK); else $(LINK_FAILED); fi
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ifeq (1,$(RELEASE))
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ifeq (0,$(DEBUGANYWAY))
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ifneq ($(PLATFORM),WII)
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@ -401,6 +404,7 @@ endif
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# RULES
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$(EBACKTRACEDLL): Windows/src/backtrace.c
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if $(CC) -O2 -shared -Wall -Wextra -I$(EINC) -o $@ $^ -lbfd -liberty -limagehlp; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
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@ -412,6 +416,8 @@ $(OBJ)/%.$o: $(SRC)/%.c
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$(COMPILE_STATUS)
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if $(CC) $(OURCONLYFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
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#### Lunatic
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# Create object files directly with luajit
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$(OBJ)/luaJIT_BC_%.$o: $(SRC)/lunatic/%.lua
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$(COMPILE_STATUS)
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@ -431,16 +437,22 @@ $(OBJ)/%.$o: $(SRC)/xdelta3/%.c
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$(COMPILE_STATUS)
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if $(CC) $(OURCONLYFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
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# TODO: _m32
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# List of exported symbols, OS X
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$(SRC)/lunatic/dynsymlist_osx: $(SRC)/lunatic/dynsymlist
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sed 's/[{};]//g;s/[A-Za-z_][A-Za-z_0-9]*/_&/g' $< > $@
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$(SRC)/lunatic/aliases_list: $(SRC)/lunatic/dynsymlist_osx
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sed 's/_\([A-Za-z_][A-Za-z_0-9]*\)/_\1 \1/g' $< > $@
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#$(SRC)/lunatic/aliases_list: $(SRC)/lunatic/dynsymlist_osx
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# sed 's/_\([A-Za-z_][A-Za-z_0-9]*\)/_\1 \1/g' $< > $@
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# TODO: _m32
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# List of exported symbols, Windows
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$(SRC)/lunatic/eduke32.def: $(SRC)/lunatic/dynsymlist
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echo EXPORTS > $@
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sed 's/[{};]//g' $< >> $@
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####
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$(OBJ)/%.$o: Apple/%.m
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$(COMPILE_STATUS)
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if $(CC) $(OURCONLYFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
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@ -57,7 +57,9 @@ $(OBJ)/osdfuncs.$o: $(SRC)/names.h $(EINC)/build.h $(EINC)/osd.h
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$(OBJ)/osdcmds.$o: $(SRC)/osdcmds.c $(INC)/osdcmds.h $(EINC)/osd.h $(duke3d_h)
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$(OBJ)/xdelta3.$o: $(SRC)/xdelta3/xdelta3.c $(SRC)/xdelta3/xdelta3.h
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$(OBJ)/animvpx.$o: $(SRC)/animvpx.c $(SRC)/animvpx.h $(duke3d_h) $(EINC)/glbuild.h
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$(OBJ)/lunatic/lunatic.$o: $(SRC)/lunatic/lunatic.c $(SRC)/lunatic/lunatic.h $(EINC)/cache1d.h $(EINC)/osd.h
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$(OBJ)/lunatic.$o: $(SRC)/lunatic/lunatic.c $(SRC)/lunatic/lunatic.h $(SRC)/lunatic/lunatic_priv.h $(EINC)/cache1d.h $(EINC)/osd.h
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$(OBJ)/lunatic_m32.$o: $(SRC)/lunatic/lunatic_m32.c $(SRC)/lunatic/lunatic_m32.h $(SRC)/lunatic/lunatic_priv.h $(EINC)/cache1d.h $(EINC)/osd.h
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# editor objects
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m32_script_hs=$(EINC)/m32script.h $(SRC)/m32def.h
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@ -2,9 +2,6 @@
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engine_main_arrays_are_static;
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engine_v8;
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g_sizes_of_what;
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g_sizes_of;
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sector;
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wall;
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sprite;
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@ -30,15 +27,22 @@ nextspritestat;
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headsectbunch;
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nextsectbunch;
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ksqrt;
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hitscan;
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rotatesprite;
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gethitickms;
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g_sizes_of_what;
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g_sizes_of;
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kopen4loadfrommod;
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kfilelength;
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kclose;
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kread;
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ksqrt;
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hitscan;
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rotatesprite;
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actor;
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ud;
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g_player;
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@ -56,6 +60,4 @@ luaJIT_BC_control;
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rand_jkiss_u32;
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rand_jkiss_dbl;
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md4once;
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gethitickms;
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};
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35
polymer/eduke32/source/lunatic/dynsymlist_m32
Normal file
35
polymer/eduke32/source/lunatic/dynsymlist_m32
Normal file
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@ -0,0 +1,35 @@
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{
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engine_main_arrays_are_static;
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engine_v8;
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sector;
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wall;
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sprite;
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spriteext;
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numsectors;
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numwalls;
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numyaxbunches;
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totalclock;
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xdim;
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ydim;
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yax_getbunch;
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headspritesect;
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headspritestat;
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prevspritesect;
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prevspritestat;
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nextspritesect;
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nextspritestat;
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headsectbunch;
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nextsectbunch;
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ksqrt;
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hitscan;
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rotatesprite;
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gethitickms;
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};
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