raze-gles/polymer/eduke32/source/net.c

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
#include "duke3d.h"
#include "game.h"
#include "gamedef.h"
#include "net.h"
#include "premap.h"
#include "savegame.h"
Massive menu input control revamp/cleanup/factor. (added: input.[ch]) New Wii control defaults for the Wii Remote + Nunchuk and the Classic Controller. This includes new code added just so that the Home key brings up the menu in-game, reducing the need for a USB keyboard. On the technical side, raw joystick access (comparable to what is available for keyboard and mouse) is now present in jmact, on the game side. (added: joystick.[ch]) Using this new raw joystick access, I replaced tueidj's hack to map A and B to LMB/RMB and D-Pad Up/Down to the scrollwheel. I made the menus more friendly to mouse and joystick browsing by adding and unifying checks and clears for various buttons and gamefuncs. In fact, the majority of the time spent on this commit was tracking down problems that appeared with the factoring and trying to understand the menu system and the way input checks are precariously executed. In addition, "Press any key or button to continue" now truly means what it says. As a result of incorporating proper raw access into control.c instead of it directly accessing the implementaiton, the program *may* no longer be affected by joystick input when it is out of focus. This follows the pattern set by the mouse, and I think this is a positive change. A small bonus: In the classic/old keyboard preset, the key for Show_Console has been changed from '`' to 'C' because '`' is taken by Quick_Kick. git-svn-id: https://svn.eduke32.com/eduke32@2728 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 16:11:22 +00:00
#include "input.h"
#include "enet/enet.h"
#include "quicklz.h"
#include "crc32.h"
ENetHost *g_netServer = NULL;
ENetHost *g_netClient = NULL;
ENetPeer *g_netClientPeer = NULL;
enet_uint16 g_netPort = 23513;
int32_t g_netDisconnect = 0;
char g_netPassword[32];
int32_t g_netPlayersWaiting = 0;
int32_t g_networkMode = NET_CLIENT;
int32_t g_netIndex = 2;
newgame_t pendingnewgame;
#ifdef NETCODE_DISABLE
void faketimerhandler(void) {}
#else
static char recbuf[180];
static int32_t g_chatPlayer = -1;
// sprites of these statnums are synced to clients by the server
int16_t g_netStatnums[] =
{
STAT_PROJECTILE,
//STAT_PLAYER,
STAT_STANDABLE,
//STAT_ACTIVATOR,
//STAT_TRANSPORT,
//STAT_EFFECTOR,
STAT_ACTOR,
STAT_ZOMBIEACTOR,
STAT_MISC,
STAT_DEFAULT,
STAT_NETALLOC,
MAXSTATUS
};
#pragma pack(push,1)
uint32_t g_netMapRevision = 0;
netmapstate_t g_mapStartState;
netmapstate_t *g_mapStateHistory[NET_REVISIONS];
char tempnetbuf[sizeof(netmapstate_t) + 400];
netmapdiff_t tempMapDiff;
#pragma pack(pop)
static void P_RemovePlayer(int32_t p)
{
// server obviously can't leave the game, and index 0 shows up for disconnect events from
// players that haven't gotten far enough into the connection process to get a player ID
if (p == 0) return;
g_player[p].playerquitflag = 0;
Bsprintf(buf,"%s^00 is history!",g_player[p].user_name);
G_AddUserQuote(buf);
if (numplayers == 1)
S_PlaySound(GENERIC_AMBIENCE17);
if (g_player[myconnectindex].ps->gm & MODE_GAME)
{
if (screenpeek == p)
screenpeek = myconnectindex;
pub = NUMPAGES;
pus = NUMPAGES;
G_UpdateScreenArea();
P_QuickKill(g_player[p].ps);
if (voting == p)
{
for (p=0; p<MAXPLAYERS; p++)
{
g_player[p].vote = 0;
g_player[p].gotvote = 0;
}
voting = -1;
}
Bstrcpy(ScriptQuotes[QUOTE_RESERVED2],buf);
g_player[myconnectindex].ps->ftq = QUOTE_RESERVED2;
g_player[myconnectindex].ps->fta = 180;
}
}
// sync a connecting player up with the current game state
void Net_SyncPlayer(ENetEvent *event)
{
int32_t i, j;
g_netPlayersWaiting++;
S_PlaySound(DUKE_GETWEAPON2);
// open a new slot if necessary and save off the resulting slot # for future reference
for (TRAVERSE_CONNECT(i))
{
if (g_player[i].playerquitflag == 0)
{
break;
}
}
if (i == -1)
{
i = playerswhenstarted++;
}
event->peer->data = (void *)(intptr_t)i;
g_player[i].netsynctime = totalclock;
g_player[i].playerquitflag = 1;
//g_player[i].revision = g_netMapRevision;
for (j=0; j<playerswhenstarted-1; j++)
{
connectpoint2[j] = j+1;
}
connectpoint2[playerswhenstarted-1] = -1;
G_MaybeAllocPlayer(i);
++numplayers;
++ud.multimode;
Net_SendNewPlayer(i);
Net_SendPlayerIndex(i, event->peer);
Net_SendClientInfo();
Net_SendUserMapName();
Net_SendNewGame(0, event->peer);
}
static void display_betascreen(void)
{
rotatesprite_fs(0,0,65536,0,BETASCREEN,0,0,2+8+16+64);
rotatesprite_fs(160<<16,(104)<<16,60<<10,0,DUKENUKEM,0,0,2+8);
rotatesprite_fs(160<<16,(129)<<16,30<<11,0,THREEDEE,0,0,2+8);
if (PLUTOPAK) // JBF 20030804
rotatesprite_fs(160<<16,(151)<<16,30<<11,0,PLUTOPAKSPRITE+1,0,0,2+8);
}
void faketimerhandler(void)
{
if (g_netServer==NULL && g_netClient==NULL)
return;
enet_host_service(g_netServer ? g_netServer : g_netClient, NULL, 0);
}
void Net_WaitForServer(void)
{
int32_t server_ready = g_player[0].pingcnt;
if (numplayers < 2 || g_netServer) return;
P_SetGamePalette(g_player[myconnectindex].ps, TITLEPAL, 8+2+1);
do
{
if (quitevent || keystatus[1]) G_GameExit("");
display_betascreen();
gametext(160,170,"Waiting for server",14,2);
nextpage();
packbuf[0] = PACKET_PLAYER_PING;
packbuf[1] = myconnectindex;
if (g_netClientPeer)
enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(packbuf, 2, ENET_PACKET_FLAG_RELIABLE));
G_HandleAsync();
if (g_player[0].pingcnt > server_ready)
{
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1);
return;
}
}
while (1);
}
void Net_ResetPrediction(void)
{
Bmemcpy(&my, &g_player[myconnectindex].ps, sizeof(vec3_t));
Bmemcpy(&omy, &g_player[myconnectindex].ps, sizeof(vec3_t));
Bmemset(&myvel, 0, sizeof(vec3_t));
myang = omyang = g_player[myconnectindex].ps->ang;
myhoriz = omyhoriz = g_player[myconnectindex].ps->horiz;
myhorizoff = omyhorizoff = g_player[myconnectindex].ps->horizoff;
mycursectnum = g_player[myconnectindex].ps->cursectnum;
myjumpingcounter = g_player[myconnectindex].ps->jumping_counter;
myjumpingtoggle = g_player[myconnectindex].ps->jumping_toggle;
myonground = g_player[myconnectindex].ps->on_ground;
myhardlanding = g_player[myconnectindex].ps->hard_landing;
myreturntocenter = g_player[myconnectindex].ps->return_to_center;
}
////////////////////////////////////////////////////////////////////////////////
// Connect/Disconnect
void Net_Connect(const char *srvaddr)
{
ENetAddress address;
ENetEvent event;
char *addrstr = NULL;
int32_t i;
char *oursrvaddr = Bstrdup(srvaddr);
if (!oursrvaddr) G_GameExit("OUT OF MEMORY");
Net_Disconnect();
g_netClient = enet_host_create(NULL, 1, CHAN_MAX, 0, 0);
if (g_netClient == NULL)
{
initprintf("An error occurred while trying to create an ENet client host.\n");
return;
}
addrstr = strtok(oursrvaddr, ":");
enet_address_set_host(&address, addrstr);
addrstr = strtok(NULL, ":");
address.port = addrstr==NULL ? g_netPort : Batoi(addrstr);
g_netClientPeer = enet_host_connect(g_netClient, &address, CHAN_MAX, 0);
if (g_netClientPeer == NULL)
{
initprintf("No available peers for initiating an ENet connection.\n");
return;
}
for (i=4; i>0; i--)
{
/* Wait up to 5 seconds for the connection attempt to succeed. */
if (enet_host_service(g_netClient, & event, 5000) > 0 &&
event.type == ENET_EVENT_TYPE_CONNECT)
{
initprintf("Connection to %s:%d succeeded.\n", oursrvaddr, address.port);
Bfree(oursrvaddr);
return;
}
else
{
/* Either the 5 seconds are up or a disconnect event was */
/* received. Reset the peer in the event the 5 seconds */
/* had run out without any significant event. */
enet_peer_reset(g_netClientPeer);
initprintf("Connection to %s:%d failed.\n", oursrvaddr, address.port);
}
initprintf(i ? "Retrying...\n" : "Giving up connection attempt.\n");
}
Bfree(oursrvaddr);
Net_Disconnect();
}
void Net_Disconnect(void)
{
if (g_netClient)
{
ENetEvent event;
if (g_netClientPeer)
enet_peer_disconnect_later(g_netClientPeer, 0);
while (enet_host_service(g_netClient, & event, 3000) > 0)
{
switch (event.type)
{
case ENET_EVENT_TYPE_CONNECT:
case ENET_EVENT_TYPE_NONE:
case ENET_EVENT_TYPE_RECEIVE:
if (event.packet)
enet_packet_destroy(event.packet);
break;
case ENET_EVENT_TYPE_DISCONNECT:
numplayers = playerswhenstarted = ud.multimode = 1;
myconnectindex = screenpeek = 0;
G_BackToMenu();
break;
}
}
enet_peer_reset(g_netClientPeer);
g_netClientPeer = NULL;
enet_host_destroy(g_netClient);
g_netClient = NULL;
return;
}
if (g_netServer)
{
int32_t i;
ENetEvent event;
for (i=0; i<(signed)g_netServer->peerCount; i++)
enet_peer_disconnect_later(&g_netServer->peers[i], 0);
while (enet_host_service(g_netServer, & event, 3000) > 0)
{
switch (event.type)
{
case ENET_EVENT_TYPE_CONNECT:
case ENET_EVENT_TYPE_NONE:
case ENET_EVENT_TYPE_RECEIVE:
case ENET_EVENT_TYPE_DISCONNECT:
if (event.packet)
enet_packet_destroy(event.packet);
break;
}
}
enet_host_destroy(g_netServer);
g_netServer = NULL;
}
}
void Net_ReceiveDisconnect(ENetEvent *event)
{
g_netDisconnect = 1;
numplayers = playerswhenstarted = ud.multimode = 1;
myconnectindex = screenpeek = 0;
G_BackToMenu();
switch (event->data)
{
case DISC_BAD_PASSWORD:
initprintf("Bad password.\n");
return;
case DISC_KICKED:
initprintf("You have been kicked from the server.\n");
return;
case DISC_BANNED:
initprintf("You are banned from this server.\n");
return;
default:
initprintf("Disconnected.\n");
return;
}
}
////////////////////////////////////////////////////////////////////////////////
// Packet Handlers
#endif
void Net_GetPackets(void)
{
sampletimer();
MUSIC_Update();
S_Update();
G_HandleSpecialKeys();
if (g_netDisconnect)
{
Net_Disconnect();
g_netDisconnect = 0;
if (g_gameQuit)
G_GameExit(" ");
return;
}
if (g_netServer)
{
Net_HandleClientPackets();
}
else if (g_netClient)
{
Net_HandleServerPackets();
}
}
#ifndef NETCODE_DISABLE
void Net_HandleClientPackets(void)
{
ENetEvent event;
// pull events from the wire into the packet queue without dispatching them, once per Net_GetPackets() call
enet_host_service(g_netServer, NULL, 0);
// dispatch any pending events from the local packet queue
while (enet_host_check_events(g_netServer, &event) > 0)
{
const intptr_t playeridx = (intptr_t)event.peer->data;
switch (event.type)
{
case ENET_EVENT_TYPE_CONNECT:
{
char ipaddr[32];
enet_address_get_host_ip(&event.peer->address, ipaddr, sizeof(ipaddr));
initprintf("A new client connected from %s:%u.\n", ipaddr, event.peer->address.port);
Net_SendVersion(event.peer);
break;
}
case ENET_EVENT_TYPE_RECEIVE:
/*
initprintf ("A packet of length %u containing %s was received from player %d on channel %u.\n",
event.packet -> dataLength,
event.packet -> data,
event.peer -> data,
event.channelID);
*/
Net_ParseClientPacket(&event);
// broadcast takes care of enet_packet_destroy itself
// we set the state to disconnected so enet_host_broadcast
// doesn't send the player back his own packets
if ((event.channelID == CHAN_GAMESTATE && event.packet->data[0] > PACKET_BROADCAST)
|| event.channelID == CHAN_CHAT)
{
const ENetPacket *pak = event.packet;
event.peer->state = ENET_PEER_STATE_DISCONNECTED;
enet_host_broadcast(g_netServer, event.channelID,
enet_packet_create(pak->data, pak->dataLength, pak->flags&ENET_PACKET_FLAG_RELIABLE));
event.peer->state = ENET_PEER_STATE_CONNECTED;
}
enet_packet_destroy(event.packet);
g_player[playeridx].ping = (event.peer->lastRoundTripTime + event.peer->roundTripTime)/2;
break;
case ENET_EVENT_TYPE_DISCONNECT:
numplayers--;
ud.multimode--;
P_RemovePlayer(playeridx);
packbuf[0] = PACKET_PLAYER_DISCONNECTED;
packbuf[1] = playeridx;
packbuf[2] = numplayers;
packbuf[3] = ud.multimode;
packbuf[4] = playerswhenstarted;
packbuf[5] = myconnectindex;
enet_host_broadcast(g_netServer, CHAN_GAMESTATE,
enet_packet_create(packbuf, 6, ENET_PACKET_FLAG_RELIABLE));
initprintf("%s disconnected.\n", g_player[playeridx].user_name);
event.peer->data = NULL;
break;
default:
break;
}
}
}
void Net_HandleServerPackets(void)
{
ENetEvent event;
enet_host_service(g_netClient, NULL, 0);
while (enet_host_check_events(g_netClient, &event) > 0)
{
if (event.type == ENET_EVENT_TYPE_DISCONNECT)
{
Net_ReceiveDisconnect(&event);
}
else if (event.type == ENET_EVENT_TYPE_RECEIVE)
{
Net_ParseServerPacket(&event);
}
enet_packet_destroy(event.packet);
}
}
void Net_ParseClientPacket(ENetEvent *event)
{
uint8_t *pbuf = event->packet->data;
int32_t packbufleng = event->packet->dataLength;
int16_t j;
int32_t other = pbuf[--packbufleng];
#if 0
initprintf("Received Packet: type: %d : len %d\n", pbuf[0], packbufleng);
#endif
switch (pbuf[0])
{
case PACKET_SLAVE_TO_MASTER: //[1] (receive slave sync buffer)
Net_ReceiveClientUpdate(event);
break;
case PACKET_PLAYER_READY:
if (other == 0)
{
break;
}
j = g_player[other].ps->i;
Bmemcpy(g_player[other].ps, g_player[0].ps, sizeof(DukePlayer_t));
g_player[other].ps->i = j;
changespritestat(j, STAT_PLAYER);
g_player[other].ps->last_extra = sprite[g_player[other].ps->i].extra = g_player[other].ps->max_player_health;
sprite[g_player[other].ps->i].cstat = 1+256;
actor[g_player[other].ps->i].t_data[2] = actor[g_player[other].ps->i].t_data[3] = actor[g_player[other].ps->i].t_data[4] = 0;
P_ResetPlayer(other);
j = 0;
packbuf[j++] = PACKET_PLAYER_SPAWN;
packbuf[j++] = other;
Bmemcpy(&packbuf[j], &g_player[other].ps->pos.x, sizeof(vec3_t) * 2);
j += sizeof(vec3_t) * 2;
packbuf[j++] = 0;
enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(packbuf, j, ENET_PACKET_FLAG_RELIABLE));
break;
case PACKET_PLAYER_PING:
if (g_player[myconnectindex].ps->gm & MODE_GAME)
{
packbuf[0] = PACKET_PLAYER_PING;
packbuf[1] = myconnectindex;
enet_peer_send(event->peer, CHAN_GAMESTATE, enet_packet_create(packbuf, 2, ENET_PACKET_FLAG_RELIABLE));
}
g_player[other].pingcnt++;
break;
case PACKET_AUTH:
Net_RecieveChallenge(pbuf, packbufleng, event);
break;
default:
Net_ParsePacketCommon(pbuf, packbufleng, 0);
break;
}
}
void Net_ParseServerPacket(ENetEvent *event)
{
uint8_t *pbuf = event->packet->data;
int32_t packbufleng = event->packet->dataLength;
int32_t i, j, l;
input_t *nsyn;
--packbufleng; // int32_t other = pbuf[--packbufleng];
#if 0
initprintf("Received Packet: type: %d : len %d\n", pbuf[0], packbufleng);
#endif
switch (pbuf[0])
{
case PACKET_MASTER_TO_SLAVE:
if (!(g_player[myconnectindex].ps->gm & MODE_GAME))
{
return;
}
Net_ReceiveServerUpdate(event);
break;
case PACKET_MAP_STREAM:
if (!(g_player[myconnectindex].ps->gm & MODE_GAME))
return;
Net_ReceiveMapUpdate(event);
break;
case PACKET_NEW_GAME:
Net_ReceiveNewGame(event);
break;
case PACKET_VERSION:
Net_RecieveVersion(pbuf, packbufleng);
break;
case PACKET_NUM_PLAYERS:
Net_RecieveNewPlayer(event->packet->data, event->packet->dataLength);
break;
case PACKET_PLAYER_INDEX:
Net_RecievePlayerIndex(event->packet->data, event->packet->dataLength);
break;
case PACKET_PLAYER_DISCONNECTED:
if ((g_player[myconnectindex].ps->gm & MODE_GAME))
P_RemovePlayer(pbuf[1]);
numplayers = pbuf[2];
ud.multimode = pbuf[3];
playerswhenstarted = pbuf[4];
break;
case PACKET_PLAYER_SPAWN:
if (!(g_player[myconnectindex].ps->gm & MODE_GAME)) break;
P_ResetPlayer(pbuf[1]);
Bmemcpy(&g_player[pbuf[1]].ps->pos.x, &pbuf[2], sizeof(vec3_t) * 2);
Bmemcpy(&sprite[g_player[pbuf[1]].ps->i], &pbuf[2], sizeof(vec3_t));
break;
case PACKET_PLAYER_PING:
g_player[0].pingcnt++;
return;
case PACKET_FRAG:
if (!(g_player[myconnectindex].ps->gm & MODE_GAME)) break;
g_player[pbuf[1]].ps->frag_ps = pbuf[2];
actor[g_player[pbuf[1]].ps->i].picnum = pbuf[3];
ticrandomseed = *(int32_t *)&pbuf[4];
P_FragPlayer(pbuf[1]);
break;
default:
Net_ParsePacketCommon(pbuf, packbufleng, 1);
break;
}
}
void Net_ParsePacketCommon(uint8_t *pbuf, int32_t packbufleng, int32_t serverpacketp)
{
int32_t i, j;
switch (pbuf[0])
{
case PACKET_MESSAGE:
Net_ReceiveMessage(pbuf, packbufleng);
break;
case PACKET_CLIENT_INFO:
Net_ReceiveClientInfo(pbuf, packbufleng, serverpacketp);
break;
case PACKET_RTS:
if (rts_numlumps == 0) break;
if (ud.config.SoundToggle == 0 || ud.lockout == 1 || ud.config.FXDevice < 0 || !(ud.config.VoiceToggle & 4))
break;
FX_PlayAuto3D((char *)RTS_GetSound(pbuf[1]-1),RTS_SoundLength(pbuf[1]-1),FX_ONESHOT,0,0,0,255,-pbuf[1]);
g_RTSPlaying = 7;
break;
case PACKET_USER_MAP:
Net_ReceiveUserMapName(pbuf, packbufleng);
break;
case PACKET_MAP_VOTE:
Net_RecieveMapVote(pbuf);
break;
case PACKET_MAP_VOTE_INITIATE: // call map vote
Net_RecieveMapVoteInitiate(pbuf);
break;
case PACKET_MAP_VOTE_CANCEL: // cancel map vote
Net_RecieveMapVoteCancel(pbuf);
break;
}
}
////////////////////////////////////////////////////////////////////////////////
// Version Packets
// TODO: switch this around so the client sends their version to the server for
// verification, instead of the other way around like it is now
void Net_SendVersion(ENetPeer *client)
{
if (!g_netServer)
return;
buf[0] = PACKET_VERSION;
*(uint16_t *)&buf[1] = BYTEVERSION;
// XXX: s_buildDate is outdated and useless; uint8 is not enough :/
buf[3] = (uint8_t)atoi(s_buildDate);
buf[4] = myconnectindex;
enet_peer_send(client, CHAN_GAMESTATE, enet_packet_create(&buf[0], 5, ENET_PACKET_FLAG_RELIABLE));
}
void Net_RecieveVersion(uint8_t *pbuf, int32_t packbufleng)
{
if (*(uint16_t *)&pbuf[1] != BYTEVERSION || pbuf[3] != (uint8_t)atoi(s_buildDate))
{
initprintf("Server protocol is version %d.%d, expecting %d.%d\n",
*(uint16_t *)&pbuf[1], pbuf[3], BYTEVERSION, (uint8_t)atoi(s_buildDate));
initprintf("Server version mismatch! You cannot play Duke with different versions!\n");
g_netDisconnect = 1;
return;
}
Net_SendChallenge();
}
////////////////////////////////////////////////////////////////////////////////
// Challenge Packets
// sends a simple crc32 of the current password, verified by the server before the connection can continue
void Net_SendChallenge()
{
int32_t l = 1;
if (!g_netClientPeer)
{
return;
}
buf[0] = PACKET_AUTH;
*(uint32_t *)&buf[1] = crc32once((uint8_t *)g_netPassword, Bstrlen(g_netPassword));
l += sizeof(int32_t);
buf[l++] = myconnectindex;
enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(&buf[0], l, ENET_PACKET_FLAG_RELIABLE));
}
void Net_RecieveChallenge(uint8_t *pbuf, int32_t packbufleng, ENetEvent *event)
{
uint32_t crc = *(uint32_t *)&pbuf[1];
if (crc == crc32once((uint8_t *)g_netPassword, Bstrlen(g_netPassword)))
{
Net_SyncPlayer(event);
}
else
{
enet_peer_disconnect_later(event->peer, DISC_BAD_PASSWORD);
initprintf("Bad password from client.\n");
}
}
////////////////////////////////////////////////////////////////////////////////
// Num Players Packets
void Net_SendNewPlayer(int32_t newplayerindex)
{
packbuf[0] = PACKET_NUM_PLAYERS;
packbuf[1] = numplayers;
packbuf[2] = playerswhenstarted;
packbuf[3] = ud.multimode;
packbuf[4] = newplayerindex;
packbuf[5] = g_networkMode;
packbuf[6] = myconnectindex;
enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(packbuf, 7, ENET_PACKET_FLAG_RELIABLE));
}
void Net_RecieveNewPlayer(uint8_t *pbuf, int32_t packbufleng)
{
int32_t i;
numplayers = pbuf[1];
playerswhenstarted = pbuf[2];
ud.multimode = pbuf[3];
if (pbuf[4]) // ID of new player
{
g_player[pbuf[4]].playerquitflag = 1;
if (!g_player[pbuf[4]].ps)
{
g_player[pbuf[4]].ps = (DukePlayer_t *) Bcalloc(1,sizeof(DukePlayer_t));
}
if (!g_player[pbuf[4]].sync)
{
g_player[pbuf[4]].sync = (input_t *) Bcalloc(1,sizeof(input_t));
}
}
if (pbuf[5] == NET_DEDICATED_SERVER)
{
g_networkMode = NET_DEDICATED_CLIENT;
}
for (i=0; i<playerswhenstarted-1; i++)
{
connectpoint2[i] = i+1;
}
connectpoint2[playerswhenstarted-1] = -1;
S_PlaySound(DUKE_GETWEAPON2);
// myconnectindex is 0 until we get PACKET_PLAYER_INDEX
if (myconnectindex != 0)
{
Net_SendClientInfo();
}
}
////////////////////////////////////////////////////////////////////////////////
// Player Index Packets
void Net_SendPlayerIndex(int32_t index, ENetPeer *peer)
{
packbuf[0] = PACKET_PLAYER_INDEX;
packbuf[1] = index;
packbuf[2] = myconnectindex;
enet_peer_send(peer, CHAN_GAMESTATE, enet_packet_create(packbuf, 3, ENET_PACKET_FLAG_RELIABLE));
}
void Net_RecievePlayerIndex(uint8_t *pbuf, int32_t packbufleng)
{
myconnectindex = pbuf[1];
g_player[myconnectindex].playerquitflag = 1;
Net_SendClientInfo();
}
////////////////////////////////////////////////////////////////////////////////
// Client Info Packets
void Net_SendClientInfo(void)
{
int32_t i,l;
for (l=0; (unsigned)l<sizeof(szPlayerName)-1; l++)
g_player[myconnectindex].user_name[l] = szPlayerName[l];
if (numplayers < 2) return;
buf[0] = PACKET_CLIENT_INFO;
l = 1;
//null terminated player name to send
for (i=0; szPlayerName[i]; i++)
{
buf[l++] = szPlayerName[i];
}
buf[l++] = 0;
buf[l++] = g_player[myconnectindex].ps->aim_mode = ud.mouseaiming;
buf[l++] = g_player[myconnectindex].ps->auto_aim = ud.config.AutoAim;
buf[l++] = g_player[myconnectindex].ps->weaponswitch = ud.weaponswitch;
buf[l++] = g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = ud.color;
buf[l++] = g_player[myconnectindex].pteam = ud.team;
for (i=0; i<10; i++)
{
g_player[myconnectindex].wchoice[i] = g_player[0].wchoice[i];
buf[l++] = (uint8_t)g_player[0].wchoice[i];
}
buf[l++] = myconnectindex;
if (g_netClient)
{
enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(&buf[0], l, ENET_PACKET_FLAG_RELIABLE));
}
else if (g_netServer)
{
enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(&buf[0], l, ENET_PACKET_FLAG_RELIABLE));
}
}
void Net_ReceiveClientInfo(uint8_t *pbuf, int32_t packbufleng, int32_t fromserver)
{
uint32_t i, j;
int32_t other = pbuf[packbufleng];
for (i=1; pbuf[i]; i++)
{
g_player[other].user_name[i-1] = pbuf[i];
}
g_player[other].user_name[i-1] = 0;
i++;
g_player[other].ps->aim_mode = pbuf[i++];
g_player[other].ps->auto_aim = pbuf[i++];
g_player[other].ps->weaponswitch = pbuf[i++];
g_player[other].ps->palookup = g_player[other].pcolor = pbuf[i++];
g_player[other].pteam = pbuf[i++];
for (j=i; i-j<10; i++)
{
g_player[other].wchoice[i-j] = pbuf[i];
}
if (fromserver)
{
g_player[other].playerquitflag = 1;
}
}
////////////////////////////////////////////////////////////////////////////////
// Map Name Packets
void Net_SendUserMapName(void)
{
int32_t j;
if (numplayers < 2)
return;
packbuf[0] = PACKET_USER_MAP;
Bcorrectfilename(boardfilename,0);
// user map name is sent with a NUL at the end
j = Bstrlen(boardfilename)+1;
Bmemcpy(&packbuf[1], boardfilename, j);
j++;
packbuf[j++] = myconnectindex;
if (g_netClient)
{
enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(packbuf, j, ENET_PACKET_FLAG_RELIABLE));
}
else if (g_netServer)
{
enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(packbuf, j, ENET_PACKET_FLAG_RELIABLE));
}
}
void Net_ReceiveUserMapName(uint8_t *pbuf, int32_t packbufleng)
{
int32_t i;
Bstrcpy(boardfilename,(char *)pbuf+1);
boardfilename[packbufleng-1] = 0;
Bcorrectfilename(boardfilename,0);
if (boardfilename[0] != 0)
{
if ((i = kopen4loadfrommod(boardfilename,0)) < 0)
{
Bmemset(boardfilename,0,sizeof(boardfilename));
Net_SendUserMapName();
}
else kclose(i);
}
if (ud.m_level_number == 7 && ud.m_volume_number == 0 && boardfilename[0] == 0)
ud.m_level_number = 0;
}
////////////////////////////////////////////////////////////////////////////////
// Map Update Packets
netmapstate_t *Net_GetRevision(uint8_t revision, uint8_t cancreate)
{
assert(revision < NET_REVISIONS);
if (revision == 0)
{
return &g_mapStartState;
}
if (cancreate && g_mapStateHistory[revision] == NULL)
{
g_mapStateHistory[revision] = (netmapstate_t *) Bcalloc(1, sizeof(netmapstate_t));
Bmemset(g_mapStateHistory[revision], 0, sizeof(netmapstate_t));
}
return g_mapStateHistory[revision];
}
void Net_SendMapUpdate(void)
{
int32_t pi;
uint32_t numdiff = 0;
uint32_t diffsize = 0;
uint32_t packetsize = 0;
uint32_t prevMapDiff = g_netMapRevision;
if (!g_netServer || numplayers < 2)
{
return;
}
g_netMapRevision++;
if (g_netMapRevision >= NET_REVISIONS)
{
g_netMapRevision = 1;
}
Net_SaveMapState(Net_GetRevision(g_netMapRevision, 1));
// I use this to test server diffs without requiring a client.
//Net_FillMapDiff(prevMapDiff, g_netMapRevision);
for (pi = 0; pi < (signed) g_netServer->peerCount; pi++)
{
ENetPeer *const currentPeer = &g_netServer->peers[pi];
const intptr_t playeridx = (intptr_t) currentPeer->data;
if (currentPeer->state != ENET_PEER_STATE_CONNECTED || !g_player[playeridx].playerquitflag)
{
continue;
}
if (g_player[playeridx].revision == g_netMapRevision)
{
continue;
}
Net_FillMapDiff(g_player[playeridx].revision, g_netMapRevision);
diffsize = 4 * sizeof(uint32_t);
diffsize += tempMapDiff.numActors * sizeof(netactor_t);
diffsize += tempMapDiff.numToDelete * sizeof(int32_t);
packetsize = qlz_compress(&tempMapDiff, &tempnetbuf[1], diffsize, state_compress);
// apply header
tempnetbuf[0] = PACKET_MAP_STREAM;
packetsize++;
//initprintf("update packet size: %d - revision (%d->%d) - num actors: %d\n", packetsize, g_player[playeridx].revision, g_netMapRevision, tempMapDiff.numActors);
enet_peer_send(currentPeer, CHAN_GAMESTATE, enet_packet_create(tempnetbuf, packetsize, ENET_PACKET_FLAG_RELIABLE));
}
}
void Net_ReceiveMapUpdate(ENetEvent *event)
{
char *pktBuf = (char *) event->packet->data;
qlz_decompress(&pktBuf[1], &tempMapDiff, state_decompress);
Net_RestoreMapState();
//initprintf("Update packet size: %d - num actors: %d\n", event->packet->dataLength, tempMapDiff.numActors);
}
////////////////////////////////////////////////////////////////////////////////
// Map State
static int Net_CompareActors(const netactor_t *actor1, const netactor_t *actor2)
{
return actor1->netIndex - actor2->netIndex;
}
void Net_SaveMapState(netmapstate_t *save)
{
int32_t i;
int32_t statIndex;
if (save == NULL)
{
return;
}
save->numActors = 0;
for (statIndex = 0; g_netStatnums[statIndex] != MAXSTATUS; ++statIndex)
{
i = headspritestat[g_netStatnums[statIndex]];
for (; i >= 0; i = nextspritestat[i])
{
if (Net_IsRelevantSprite(i) && sprite[i].statnum != STAT_NETALLOC)
{
netactor_t *tempActor = &save->actor[save->numActors];
Net_CopyToNet(i, tempActor);
save->numActors++;
}
if (save->numActors >= NETMAXACTORS)
{
break;
}
}
}
qsort(save->actor, save->numActors, sizeof(netactor_t), (int( *)(const void *, const void *)) &Net_CompareActors);
}
void Net_FillMapDiff(uint32_t fromRevision, uint32_t toRevision)
{
int32_t fromIndex = 0;
int32_t toIndex = 0;
netmapstate_t *fromState;
netmapstate_t *toState;
int32_t *deleteBuf;
netactor_t *actorBuf;
// First check to see if the tempMapDiff is already filled with the diff we want
if (tempMapDiff.fromRevision == fromRevision && tempMapDiff.toRevision == toRevision)
{
return;
}
tempMapDiff.fromRevision = fromRevision;
tempMapDiff.toRevision = toRevision;
tempMapDiff.numActors = 0;
tempMapDiff.numToDelete = 0;
actorBuf = (netactor_t *) tempMapDiff.data;
deleteBuf = (int32_t *) tempnetbuf;
fromState = Net_GetRevision(fromRevision, 0);
toState = Net_GetRevision(toRevision, 0);
assert(fromState != NULL);
assert(toState != NULL);
while (fromIndex < fromState->numActors || toIndex < toState->numActors)
{
const int32_t fromNet = fromState->actor[fromIndex].netIndex;
const int32_t toNet = toState->actor[toIndex].netIndex;
const int32_t fromValid = fromIndex < fromState->numActors;
const int32_t toValid = toIndex < toState->numActors;
if (toValid && (!fromValid || fromNet > toNet))
{
//initprintf("This actor is new: %d - %d\n", toState->actor[toIndex].netIndex, toState->actor[toIndex].sprite.picnum);
// Add the "to" data. It's a new actor.
memcpy(&actorBuf[tempMapDiff.numActors], &toState->actor[toIndex], sizeof(netactor_t));
tempMapDiff.numActors++;
toIndex++;
}
else if (fromValid && (!toValid || toNet > fromNet))
{
//initprintf("This actor is deleted: %d - %d\n", fromState->actor[fromIndex].netIndex, fromState->actor[fromIndex].sprite.picnum);
// Add the "fromNet" to the list of deleted actors
deleteBuf[tempMapDiff.numToDelete] = fromState->actor[fromIndex].netIndex;
tempMapDiff.numToDelete++;
fromIndex++;
}
else //if (fromNet == toNet)
{
assert(fromNet == toNet);
if (Net_ActorsAreDifferent(&fromState->actor[fromIndex], &toState->actor[toIndex]))
{
//initprintf("This actor is different: %d - %d\n", toState->actor[toIndex].netIndex, toState->actor[toIndex].sprite.picnum);
// Add the "to" data. It's changed.
memcpy(&actorBuf[tempMapDiff.numActors], &toState->actor[toIndex], sizeof(netactor_t));
tempMapDiff.numActors++;
}
fromIndex++;
toIndex++;
}
}
if (tempMapDiff.numToDelete > 0)
{
memcpy(&actorBuf[tempMapDiff.numActors], deleteBuf, tempMapDiff.numToDelete * sizeof(int32_t));
}
}
void Net_RestoreMapState()
{
int32_t i, j;
int32_t *deleteBuf;
netactor_t *actorBuf;
// Make sure we're using a diff from our current revision
if (tempMapDiff.fromRevision != g_player[myconnectindex].revision)
{
return;
}
g_player[myconnectindex].revision = tempMapDiff.toRevision;
actorBuf = (netactor_t *) tempMapDiff.data;
for (j = 0; j < tempMapDiff.numActors; ++j)
{
i = actorBuf[j].netIndex;
/*
if (Net_IsRelevantSprite(i))
{
initprintf("This actor is different: %d - %d\n", i, actorBuf[j].sprite.picnum);
}
else
{
initprintf("This actor is new: %d - %d\n", i, actorBuf[j].sprite.picnum);
}
*/
Net_CopyFromNet(i, &actorBuf[j]);
}
deleteBuf = (int32_t *) &actorBuf[tempMapDiff.numActors];
for (j = 0; j < tempMapDiff.numToDelete; ++j)
{
//initprintf("This actor is deleted: %d - %d\n", deleteBuf[j], sprite[deleteBuf[j]].picnum);
A_DeleteSprite(deleteBuf[j]);
}
}
void Net_CopyToNet(int32_t i, netactor_t *netactor)
{
netactor->netIndex = i;
netactor->picnum = actor[i].picnum;
netactor->ang = actor[i].ang;
netactor->extra = actor[i].extra;
netactor->owner = actor[i].owner;
netactor->movflag = actor[i].movflag;
netactor->tempang = actor[i].tempang;
netactor->timetosleep = actor[i].timetosleep;
netactor->flags = actor[i].flags;
netactor->floorz = actor[i].floorz;
netactor->lastvx = actor[i].lastvx;
netactor->lastvy = actor[i].lastvy;
netactor->lasttransport = actor[i].lasttransport;
netactor->actorstayput = actor[i].actorstayput;
//netactor->dispicnum = actor[i].dispicnum;
netactor->shootzvel = actor[i].shootzvel;
netactor->cgg = actor[i].cgg;
netactor->owner = actor[i].owner;
Bmemcpy(netactor->t_data, actor[i].t_data, 10 * sizeof(int32_t));
Bmemcpy(&netactor->sprite, &sprite[i], sizeof(spritetype));
}
void Net_CopyFromNet(int32_t i, netactor_t *netactor)
{
if (netactor->sprite.statnum == STAT_NETALLOC)
{
// Do nothing if it's going to be deleted
return;
}
else if (sprite[i].statnum == STAT_NETALLOC)
{
changespritestat(i, netactor->sprite.statnum);
do_insertsprite_at_headofsect(i, netactor->sprite.sectnum);
}
else
{
// These functions already check to see if the sprite already has the stat/sect value. No need to do it twice.
changespritestat(i, netactor->sprite.statnum);
changespritesect(i, netactor->sprite.sectnum);
}
actor[i].picnum = netactor->picnum;
actor[i].ang = netactor->ang;
actor[i].extra = netactor->extra;
actor[i].owner = netactor->owner;
actor[i].movflag = netactor->movflag;
actor[i].tempang = netactor->tempang;
actor[i].timetosleep = netactor->timetosleep;
actor[i].flags = netactor->flags;
actor[i].floorz = netactor->floorz;
actor[i].lastvx = netactor->lastvx;
actor[i].lastvy = netactor->lastvy;
actor[i].lasttransport = netactor->lasttransport;
actor[i].actorstayput = netactor->actorstayput;
actor[i].dispicnum = netactor->dispicnum;
actor[i].shootzvel = netactor->shootzvel;
actor[i].cgg = netactor->cgg;
actor[i].owner = netactor->owner;
Bmemcpy(actor[i].t_data, netactor->t_data, 10 * sizeof(int32_t));
Bmemcpy(&sprite[i], &netactor->sprite, sizeof(spritetype));
}
int32_t Net_ActorsAreDifferent(netactor_t *actor1, netactor_t *actor2)
{
int32_t allDiff;
int32_t finalDiff;
int32_t nonStandableDiff;
allDiff =
actor1->picnum != actor2->picnum ||
actor1->ang != actor2->ang ||
actor1->extra != actor2->extra ||
actor1->owner != actor2->owner ||
actor1->movflag != actor2->movflag ||
actor1->tempang != actor2->tempang ||
//actor1->timetosleep != actor2->timetosleep ||
actor1->flags != actor2->flags ||
actor1->floorz != actor2->floorz ||
actor1->lastvx != actor2->lastvx ||
actor1->lastvy != actor2->lastvy ||
actor1->lasttransport != actor2->lasttransport ||
actor1->actorstayput != actor2->actorstayput ||
//actor1->dispicnum != actor2->dispicnum ||
actor1->shootzvel != actor2->shootzvel ||
//actor1->cgg != actor2->cgg ||
actor1->sprite.owner != actor2->sprite.owner ||
actor1->sprite.statnum != actor2->sprite.statnum ||
actor1->sprite.sectnum != actor2->sprite.sectnum ||
actor1->sprite.picnum != actor2->sprite.picnum ||
//actor1->sprite.shade != actor2->sprite.shade ||
actor1->sprite.xrepeat != actor2->sprite.xrepeat ||
actor1->sprite.yrepeat != actor2->sprite.yrepeat;// ||
//actor1->sprite.ang != actor2->sprite.ang ||
nonStandableDiff =
actor1->sprite.x != actor2->sprite.x ||
actor1->sprite.y != actor2->sprite.y ||
actor1->sprite.z != actor2->sprite.z ||
actor1->sprite.xvel != actor2->sprite.xvel ||
actor1->sprite.yvel != actor2->sprite.yvel ||
actor1->sprite.zvel != actor2->sprite.zvel;
finalDiff = allDiff || (actor1->sprite.statnum != STAT_STANDABLE && nonStandableDiff);
return finalDiff;
}
int32_t Net_IsRelevantSprite(int32_t i)
{
if (g_netServer == NULL && g_netClient == NULL)
{
return 0;
}
else if (i < 0 || i >= MAXSPRITES)
{
return 0;
}
else
{
return Net_IsRelevantStat(sprite[i].statnum);
}
}
int32_t Net_IsRelevantStat(int32_t stat)
{
int32_t statIndex;
if (g_netServer == NULL && g_netClient == NULL)
{
return 0;
}
for (statIndex = 0; g_netStatnums[statIndex] != MAXSTATUS; ++statIndex)
{
if (g_netStatnums[statIndex] == stat)
{
return 1;
}
}
return 0;
}
int32_t Net_InsertSprite(int32_t sect, int32_t stat)
{
int32_t i = headspritestat[STAT_NETALLOC];
// This means that we've run out of server-side actors
if (i == -1)
{
return -1;
}
changespritestat(i, stat);
do_insertsprite_at_headofsect(i, sect);
return i;
}
void Net_DeleteSprite(int32_t spritenum)
{
if (sprite[spritenum].statnum == STAT_NETALLOC)
{
return;
}
changespritestat(spritenum, STAT_NETALLOC);
do_deletespritesect(spritenum);
sprite[spritenum].sectnum = MAXSECTORS;
}
extern void Gv_RefreshPointers(void);
////////////////////////////////////////////////////////////////////////////////
// Player Updates
void Net_FillPlayerUpdate(playerupdate_t *update, int32_t player)
{
update->playerindex = player;
update->pos = g_player[player].ps->pos;
update->opos = g_player[player].ps->opos;
update->vel = g_player[player].ps->vel;
update->ang = g_player[player].ps->ang;
update->horiz = g_player[player].ps->horiz;
update->horizoff = g_player[player].ps->horizoff;
update->ping = g_player[player].ping;
update->deadflag = g_player[player].ps->dead_flag;
update->playerquitflag = g_player[player].playerquitflag;
}
void Net_ExtractPlayerUpdate(playerupdate_t *update)
{
const int32_t playerindex = update->playerindex;
if (playerindex != myconnectindex)
{
g_player[playerindex].ps->pos = update->pos;
g_player[playerindex].ps->opos = update->opos;
g_player[playerindex].ps->vel = update->vel;
g_player[playerindex].ps->ang = update->ang;
g_player[playerindex].ps->horiz = update->horiz;
g_player[playerindex].ps->horizoff = update->horizoff;
}
g_player[playerindex].ping = update->ping;
g_player[playerindex].ps->dead_flag = update->deadflag;
g_player[playerindex].playerquitflag = update->playerquitflag;
//updatesectorz(g_player[other].ps->pos.x, g_player[other].ps->pos.y, g_player[other].ps->pos.z, &g_player[other].ps->cursectnum);
//changespritesect(g_player[other].ps->i, g_player[other].ps->cursectnum);
}
////////////////////////////////////////////////////////////////////////////////
// Server Update Packets
#pragma pack(push,1)
typedef struct
{
uint8_t header;
uint8_t numplayers;
input_t nsyn;
int32_t seed;
int16_t pause_on;
} serverupdate_t;
#pragma pack(pop)
#pragma pack(push,1)
typedef struct
{
uint8_t extra;
int16_t cstat;
uint16_t owner;
uint16_t picnum;
uint16_t gotweapon;
uint8_t kickback_pic;
uint8_t frags[MAXPLAYERS];
int16_t inv_amount[GET_MAX];
int16_t ammo_amount[MAX_WEAPONS];
uint8_t curr_weapon;
uint8_t last_weapon;
uint8_t wantweaponfire;
uint8_t weapon_pos;
uint8_t frag_ps;
uint8_t frag;
uint8_t fraggedself;
uint8_t last_extra;
uint8_t pal;
uint16_t ping;
uint16_t newowner;
playerupdate_t player;
} serverplayerupdate_t;
#pragma pack(pop)
void Net_SendServerUpdates(void)
{
int16_t i;
char *updatebuf;
serverupdate_t serverupdate;
serverplayerupdate_t playerupdate;
input_t *osyn = (input_t *)&inputfifo[1][0];
input_t *nsyn = (input_t *)&inputfifo[0][0];
ticrandomseed = randomseed;
if (g_netServer)
{
Bmemcpy(&osyn[0], &nsyn[0], sizeof(input_t));
}
if (!g_netServer || numplayers < 2)
{
return;
}
serverupdate.header = PACKET_MASTER_TO_SLAVE;
serverupdate.seed = ticrandomseed;
serverupdate.nsyn = *nsyn;
serverupdate.pause_on = ud.pause_on;
serverupdate.numplayers = 0;
updatebuf = tempnetbuf + sizeof(serverupdate_t);
for (TRAVERSE_CONNECT(i))
{
if (g_player[i].playerquitflag == 0)
{
continue;
}
Net_FillPlayerUpdate(&playerupdate.player, i);
playerupdate.gotweapon = g_player[i].ps->gotweapon;
playerupdate.extra = sprite[g_player[i].ps->i].extra;
playerupdate.cstat = sprite[g_player[i].ps->i].cstat;
playerupdate.owner = actor[g_player[i].ps->i].owner;
playerupdate.picnum = actor[g_player[i].ps->i].picnum;
playerupdate.kickback_pic = g_player[i].ps->kickback_pic;
Bmemcpy(playerupdate.frags, g_player[i].frags, sizeof(playerupdate.frags));
Bmemcpy(playerupdate.inv_amount, g_player[i].ps->inv_amount, sizeof(playerupdate.inv_amount));
Bmemcpy(playerupdate.ammo_amount, g_player[i].ps->ammo_amount, sizeof(playerupdate.ammo_amount));
playerupdate.curr_weapon = g_player[i].ps->curr_weapon;
playerupdate.last_weapon = g_player[i].ps->last_weapon;
playerupdate.wantweaponfire = g_player[i].ps->wantweaponfire;
playerupdate.weapon_pos = g_player[i].ps->weapon_pos;
playerupdate.frag_ps = g_player[i].ps->frag_ps;
playerupdate.frag = g_player[i].ps->frag;
playerupdate.fraggedself = g_player[i].ps->fraggedself;
playerupdate.last_extra = g_player[i].ps->last_extra;
playerupdate.ping = g_player[i].ping;
playerupdate.newowner = g_player[i].ps->newowner;
playerupdate.pal = sprite[g_player[i].ps->i].pal;
Bmemcpy(updatebuf, &playerupdate, sizeof(serverplayerupdate_t));
updatebuf += sizeof(serverplayerupdate_t);
serverupdate.numplayers++;
}
if (serverupdate.numplayers == 0)
{
return;
}
Bmemcpy(tempnetbuf, &serverupdate, sizeof(serverupdate_t));
enet_host_broadcast(g_netServer, CHAN_MOVE, enet_packet_create(tempnetbuf, sizeof(serverupdate_t) + (serverupdate.numplayers * sizeof(serverplayerupdate_t)), 0));
}
void Net_ReceiveServerUpdate(ENetEvent *event)
{
int32_t i;
char *updatebuf;
int8_t numupdates;
serverupdate_t serverupdate;
serverplayerupdate_t playerupdate;
if (((event->packet->dataLength - sizeof(serverupdate_t)) % sizeof(serverplayerupdate_t)) != 0)
{
return;
}
updatebuf = (char *) event->packet->data;
Bmemcpy(&serverupdate, updatebuf, sizeof(serverupdate_t));
updatebuf += sizeof(serverupdate_t);
inputfifo[0][0] = serverupdate.nsyn;
ud.pause_on = serverupdate.pause_on;
ticrandomseed = serverupdate.seed;
for (i = 0; i < serverupdate.numplayers; ++i)
{
Bmemcpy(&playerupdate, updatebuf, sizeof(serverplayerupdate_t));
updatebuf += sizeof(serverplayerupdate_t);
Net_ExtractPlayerUpdate(&playerupdate.player);
g_player[i].ps->gotweapon = playerupdate.gotweapon;
sprite[g_player[i].ps->i].extra = playerupdate.extra;
sprite[g_player[i].ps->i].cstat = playerupdate.cstat;
//actor[g_player[i].ps->i].owner = playerupdate.owner; // This makes baby jesus cry
actor[g_player[i].ps->i].picnum = playerupdate.picnum;
g_player[i].ps->kickback_pic = playerupdate.kickback_pic;
Bmemcpy(g_player[i].frags, playerupdate.frags, sizeof(playerupdate.frags));
Bmemcpy(g_player[i].ps->inv_amount, playerupdate.inv_amount, sizeof(playerupdate.inv_amount));
Bmemcpy(g_player[i].ps->ammo_amount, playerupdate.ammo_amount, sizeof(playerupdate.ammo_amount));
g_player[i].ps->curr_weapon = playerupdate.curr_weapon;
g_player[i].ps->last_weapon = playerupdate.last_weapon;
g_player[i].ps->wantweaponfire = playerupdate.wantweaponfire;
g_player[i].ps->weapon_pos = playerupdate.weapon_pos;
g_player[i].ps->frag_ps = playerupdate.frag_ps;
g_player[i].ps->frag = playerupdate.frag;
g_player[i].ps->fraggedself = playerupdate.fraggedself;
g_player[i].ps->last_extra = playerupdate.last_extra;
g_player[i].ping = playerupdate.ping;
sprite[g_player[i].ps->i].pal = playerupdate.pal;
g_player[i].ps->newowner = playerupdate.newowner;
}
}
////////////////////////////////////////////////////////////////////////////////
// Client Update Packets
#pragma pack(push,1)
typedef struct
{
uint8_t header;
uint32_t revision;
input_t nsyn;
playerupdate_t player;
} clientupdate_t;
#pragma pack(pop)
void Net_SendClientUpdate(void)
{
clientupdate_t update;
update.header = PACKET_SLAVE_TO_MASTER;
update.revision = g_player[myconnectindex].revision;
update.nsyn = inputfifo[0][myconnectindex];
Net_FillPlayerUpdate(&update.player, myconnectindex);
enet_peer_send(g_netClientPeer, CHAN_MOVE, enet_packet_create(&update, sizeof(clientupdate_t), 0));
}
void Net_ReceiveClientUpdate(ENetEvent *event)
{
int32_t playeridx;
clientupdate_t update;
if (event->packet->dataLength != sizeof(clientupdate_t))
{
return;
}
Bmemcpy(&update, (char *) event->packet->data, sizeof(clientupdate_t));
playeridx = (int32_t)(intptr_t) event->peer->data;
g_player[playeridx].revision = update.revision;
inputfifo[0][playeridx] = update.nsyn;
Net_ExtractPlayerUpdate(&update.player);
}
////////////////////////////////////////////////////////////////////////////////
// Message Packets
void Net_SendMessage(void)
{
int16_t hitstate, i, j, l;
if (g_player[myconnectindex].ps->gm&MODE_SENDTOWHOM)
{
if (g_chatPlayer != -1 || ud.multimode < 3)
{
tempbuf[0] = PACKET_MESSAGE;
tempbuf[2] = 0;
recbuf[0] = 0;
if (ud.multimode < 3)
g_chatPlayer = 2;
if (typebuf[0] == '/' && Btoupper(typebuf[1]) == 'M' && Btoupper(typebuf[2]) == 'E')
{
Bstrcat(recbuf,"* ");
i = 3, j = Bstrlen(typebuf);
Bstrcpy(tempbuf,typebuf);
while (i < j)
{
typebuf[i-3] = tempbuf[i];
i++;
}
typebuf[i-3] = '\0';
Bstrcat(recbuf,g_player[myconnectindex].user_name);
}
else
{
Bstrcat(recbuf,g_player[myconnectindex].user_name);
Bstrcat(recbuf,": ");
}
Bstrcat(recbuf,"^00");
Bstrcat(recbuf,typebuf);
j = Bstrlen(recbuf);
recbuf[j] = 0;
Bstrcat(tempbuf+2,recbuf);
if (g_chatPlayer >= ud.multimode)
{
tempbuf[1] = 255;
tempbuf[j+2] = myconnectindex;
j++;
if (g_netServer) enet_host_broadcast(g_netServer, CHAN_CHAT, enet_packet_create(tempbuf, j+2, 0));
else if (g_netClient) enet_peer_send(g_netClientPeer, CHAN_CHAT, enet_packet_create(tempbuf, j+2, 0));
G_AddUserQuote(recbuf);
quotebot += 8;
l = G_GameTextLen(USERQUOTE_LEFTOFFSET,OSD_StripColors(tempbuf,recbuf));
while (l > (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET))
{
l -= (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET);
quotebot += 8;
}
quotebotgoal = quotebot;
}
g_chatPlayer = -1;
g_player[myconnectindex].ps->gm &= ~(MODE_TYPE|MODE_SENDTOWHOM);
}
else if (g_chatPlayer == -1)
{
j = 50;
gametext(320>>1,j,"Send message to...",0,2+8+16);
j += 8;
for (TRAVERSE_CONNECT(i))
{
if (i == myconnectindex)
{
minitextshade((320>>1)-40+1,j+1,"A/ENTER - ALL",26,0,2+8+16);
minitext((320>>1)-40,j,"A/ENTER - ALL",0,2+8+16);
j += 7;
}
else
{
Bsprintf(buf," %d - %s",i+1,g_player[i].user_name);
minitextshade((320>>1)-40-6+1,j+1,buf,26,0,2+8+16);
minitext((320>>1)-40-6,j,buf,0,2+8+16);
j += 7;
}
}
minitextshade((320>>1)-40-4+1,j+1," ESC - Abort",26,0,2+8+16);
minitext((320>>1)-40-4,j," ESC - Abort",0,2+8+16);
j += 7;
if (ud.screen_size > 0) j = 200-45;
else j = 200-8;
mpgametext(j,typebuf,0,2+8+16);
if (KB_KeyWaiting())
{
i = KB_GetCh();
if (i == 'A' || i == 'a' || i == 13)
g_chatPlayer = ud.multimode;
else if (i >= '1' || i <= (ud.multimode + '1'))
g_chatPlayer = i - '1';
else
{
g_chatPlayer = ud.multimode;
if (i == 27)
{
g_player[myconnectindex].ps->gm &= ~(MODE_TYPE|MODE_SENDTOWHOM);
g_chatPlayer = -1;
}
else
typebuf[0] = 0;
}
KB_ClearKeyDown(sc_1);
KB_ClearKeyDown(sc_2);
KB_ClearKeyDown(sc_3);
KB_ClearKeyDown(sc_4);
KB_ClearKeyDown(sc_5);
KB_ClearKeyDown(sc_6);
KB_ClearKeyDown(sc_7);
KB_ClearKeyDown(sc_8);
KB_ClearKeyDown(sc_A);
KB_ClearKeyDown(sc_Escape);
KB_ClearKeyDown(sc_Enter);
}
}
}
else
{
if (ud.screen_size > 1) j = 200-45;
else j = 200-8;
if (xdim >= 640 && ydim >= 480)
j = scale(j,ydim,200);
hitstate = Net_EnterText(320>>1,j,typebuf,120,1);
if (hitstate == 1)
{
KB_ClearKeyDown(sc_Enter);
if (Bstrlen(typebuf) == 0)
{
g_player[myconnectindex].ps->gm &= ~(MODE_TYPE|MODE_SENDTOWHOM);
return;
}
if (ud.automsg)
{
if (SHIFTS_IS_PRESSED) g_chatPlayer = -1;
else g_chatPlayer = ud.multimode;
}
g_player[myconnectindex].ps->gm |= MODE_SENDTOWHOM;
}
else if (hitstate == -1)
g_player[myconnectindex].ps->gm &= ~(MODE_TYPE|MODE_SENDTOWHOM);
else pub = NUMPAGES;
}
}
void Net_ReceiveMessage(uint8_t *pbuf, int32_t packbufleng)
{
Bstrncpy(recbuf, (char *)pbuf+2, packbufleng-2);
recbuf[packbufleng-2] = 0;
G_AddUserQuote(recbuf);
S_PlaySound(EXITMENUSOUND);
pus = pub = NUMPAGES;
}
////////////////////////////////////////////////////////////////////////////////
// New Game Packets
void Net_StartNewGame()
{
int32_t i;
for (TRAVERSE_CONNECT(i))
{
P_ResetWeapons(i);
P_ResetInventory(i);
g_player[i].revision = 0;
}
Net_ExtractNewGame(&pendingnewgame, 0);
G_NewGame(ud.volume_number,ud.level_number,ud.player_skill);
ud.coop = ud.m_coop;
g_netMapRevision = 0;
if (G_EnterLevel(MODE_GAME))
{
G_BackToMenu();
}
}
void Net_NotifyNewGame()
{
int32_t i;
int32_t statIndex;
int32_t numSprites = 0;
int32_t numSpritesToNetAlloc = 0;
if (!g_netServer && !g_netClient)
{
return;
}
// Grab the total number of sprites at level load
for (statIndex = 0; statIndex < MAXSTATUS; ++statIndex)
{
i = headspritestat[statIndex];
for (; i >= 0; i = nextspritestat[i])
{
numSprites++;
}
}
// Take half of the leftover sprites and allocate them for the network's nefarious purposes.
numSpritesToNetAlloc = (MAXSPRITES - numSprites) / 2;
for (i = 0; i < numSpritesToNetAlloc; ++i)
{
int32_t newSprite = insertspritestat(STAT_NETALLOC);
sprite[newSprite].sectnum = MAXSECTORS;
Numsprites++;
}
Net_SaveMapState(&g_mapStartState);
}
void Net_SendNewGame(int32_t frommenu, ENetPeer *peer)
{
newgame_t newgame;
newgame.header = PACKET_NEW_GAME;
Net_FillNewGame(&newgame, frommenu);
if (peer)
{
enet_peer_send(peer, CHAN_GAMESTATE, enet_packet_create(&newgame, sizeof(newgame_t), ENET_PACKET_FLAG_RELIABLE));
}
else
{
enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(&newgame, sizeof(newgame_t), ENET_PACKET_FLAG_RELIABLE));
}
g_netPlayersWaiting--;
}
void Net_ReceiveNewGame(ENetEvent *event)
{
if ((vote_map + vote_episode + voting) != -3)
G_AddUserQuote("Vote Succeeded");
Bmemcpy(&pendingnewgame, event->packet->data, sizeof(newgame_t));
Net_StartNewGame();
packbuf[0] = PACKET_PLAYER_READY;
packbuf[1] = myconnectindex;
if (g_netClientPeer)
{
enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(packbuf, 2, ENET_PACKET_FLAG_RELIABLE));
}
g_player[myconnectindex].ps->gm = MODE_GAME;
ready2send = 1;
}
void Net_FillNewGame(newgame_t *newgame, int32_t frommenu)
{
if (frommenu)
{
newgame->level_number = ud.m_level_number;
newgame->volume_number = ud.m_volume_number;
newgame->player_skill = ud.m_player_skill;
newgame->monsters_off = ud.m_monsters_off;
newgame->respawn_monsters = ud.m_respawn_monsters;
newgame->respawn_items = ud.m_respawn_items;
newgame->respawn_inventory = ud.m_respawn_inventory;
newgame->ffire = ud.m_ffire;
newgame->noexits = ud.m_noexits;
newgame->coop = ud.m_coop;
}
else
{
newgame->level_number = ud.level_number;
newgame->volume_number = ud.volume_number;
newgame->player_skill = ud.player_skill;
newgame->monsters_off = ud.monsters_off;
newgame->respawn_monsters = ud.respawn_monsters;
newgame->respawn_items = ud.respawn_items;
newgame->respawn_inventory = ud.respawn_inventory;
newgame->ffire = ud.ffire;
newgame->noexits = ud.noexits;
newgame->coop = ud.coop;
}
}
void Net_ExtractNewGame(newgame_t *newgame, int32_t menuonly)
{
ud.m_level_number = newgame->level_number;
ud.m_volume_number = newgame->volume_number;
ud.m_player_skill = newgame->player_skill;
ud.m_monsters_off = newgame->monsters_off;
ud.m_respawn_monsters = newgame->respawn_monsters;
ud.m_respawn_items = newgame->respawn_items;
ud.m_respawn_inventory = newgame->respawn_inventory;
ud.m_ffire = newgame->ffire;
ud.m_noexits = newgame->noexits;
ud.m_coop = newgame->coop;
if (!menuonly)
{
ud.level_number = newgame->level_number;
ud.volume_number = newgame->volume_number;
ud.player_skill = newgame->player_skill;
ud.monsters_off = newgame->monsters_off;
ud.respawn_monsters = newgame->respawn_monsters;
ud.respawn_monsters = newgame->respawn_items;
ud.respawn_inventory = newgame->respawn_inventory;
ud.ffire = newgame->ffire;
ud.noexits = newgame->noexits;
ud.coop = newgame->coop;
}
}
////////////////////////////////////////////////////////////////////////////////
// Map Vote Packets
void Net_SendMapVoteInitiate(void)
{
int32_t i;
newgame_t newgame;
if (!g_netClient)
{
return;
}
voting = myconnectindex;
newgame.header = PACKET_MAP_VOTE_INITIATE;
newgame.connection = myconnectindex;
Net_FillNewGame(&newgame, 1);
enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(&newgame, sizeof(newgame_t), ENET_PACKET_FLAG_RELIABLE));
}
void Net_RecieveMapVoteInitiate(uint8_t *pbuf)
{
int32_t i;
Bmemcpy(&pendingnewgame, pbuf, sizeof(newgame_t));
Net_ExtractNewGame(&pendingnewgame, 1);
voting = pendingnewgame.connection;
vote_episode = pendingnewgame.volume_number;
vote_map = pendingnewgame.level_number;
Bsprintf(tempbuf,"%s^00 has called a vote to change map to %s (E%dL%d)",
g_player[voting].user_name,
MapInfo[(uint8_t)(vote_episode*MAXLEVELS + vote_map)].name,
vote_episode+1,vote_map+1);
G_AddUserQuote(tempbuf);
Bsprintf(tempbuf,"Press F1 to Accept, F2 to Decline");
G_AddUserQuote(tempbuf);
for (i=MAXPLAYERS-1; i>=0; i--)
{
g_player[i].vote = 0;
g_player[i].gotvote = 0;
}
g_player[voting].gotvote = g_player[voting].vote = 1;
}
void Net_SendMapVote(int32_t votefor)
{
voting = -1;
g_player[myconnectindex].gotvote = 1;
g_player[myconnectindex].vote = votefor;
tempbuf[0] = PACKET_MAP_VOTE;
tempbuf[1] = myconnectindex;
tempbuf[2] = votefor;
tempbuf[3] = myconnectindex;
if (g_netClient)
{
enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(tempbuf, 4, ENET_PACKET_FLAG_RELIABLE));
}
else if (g_netServer)
{
enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(tempbuf, 4, ENET_PACKET_FLAG_RELIABLE));
}
Net_CheckForEnoughVotes();
}
void Net_RecieveMapVote(uint8_t *pbuf)
{
if (voting == myconnectindex && g_player[(uint8_t)pbuf[1]].gotvote == 0)
{
Bsprintf(tempbuf,"Confirmed vote from %s",g_player[(uint8_t)pbuf[1]].user_name);
G_AddUserQuote(tempbuf);
}
if (!g_netServer)
{
return;
}
g_player[(uint8_t)pbuf[1]].gotvote = 1;
g_player[(uint8_t)pbuf[1]].vote = pbuf[2];
Net_CheckForEnoughVotes();
}
void Net_CheckForEnoughVotes()
{
int32_t i;
int32_t requiredvotes;
int32_t numfor, numagainst;
// Only the server can decide map changes
if (!g_netServer || numplayers <= 1)
{
return;
}
// If there are just two players, both of them deserve a vote
if (numplayers == 2)
{
requiredvotes = 2;
}
else
{
// If more than two players, we need at least 50% of the players to vote
// Which means that if there's an odd number of players, we'll need slightly more than 50% of the vote.
requiredvotes = numplayers / 2;
if (numplayers % 2 == 1)
{
requiredvotes++;
}
}
numfor = numagainst = 0;
for (i=0; i<MAXPLAYERS; i++)
{
if (g_player[i].gotvote)
{
if (g_player[i].vote)
{
numfor++;
}
else
{
numagainst++;
}
}
}
if (numfor >= requiredvotes)
{
Net_StartNewGame();
Net_SendNewGame(1, NULL);
}
else if (numagainst >= requiredvotes || (numfor + numagainst) == numplayers)
{
Net_SendMapVoteCancel(1);
}
}
// If failed is true, that means the vote lost. Otherwise it was cancelled by the client who initiated it.
void Net_SendMapVoteCancel(int32_t failed)
{
int32_t i;
// Only the server or the client that initiated the vote can cancel the vote
if (g_netClient && voting != myconnectindex)
{
return;
}
tempbuf[0] = PACKET_MAP_VOTE_CANCEL;
tempbuf[1] = myconnectindex;
// If we're forwarding a cancelled message, change the connection index to the one who cancelled it.
if (g_netServer && !failed)
{
tempbuf[1] = voting;
}
voting = -1;
if (g_netClient)
{
enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(tempbuf, 2, ENET_PACKET_FLAG_RELIABLE));
}
else if (g_netServer)
{
enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(tempbuf, 2, ENET_PACKET_FLAG_RELIABLE));
}
}
void Net_RecieveMapVoteCancel(uint8_t *pbuf)
{
int32_t i, numvotes;
// Ignore if we're not voting
if (voting == -1)
{
return;
}
// Ignore cancellations from clients that did not initiate the map vote
if (voting != pbuf[1] && voting != myconnectindex)
{
return;
}
if (voting == myconnectindex || voting != pbuf[1])
{
Bsprintf(tempbuf,"Vote Failed");
}
else if (voting == pbuf[1])
{
Bsprintf(tempbuf,"%s^00 has canceled the vote",g_player[voting].user_name);
}
G_AddUserQuote(tempbuf);
if (g_netServer)
{
Net_SendMapVoteCancel(0);
}
voting = -1;
}
#endif // !defined NETCODE_DISABLE