raze-gles/polymer/eduke32/source/sounds.c

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef __STDC_FORMAT_MACROS
#define __STDC_FORMAT_MACROS
#endif
#ifndef __STDC_LIMIT_MACROS
#define __STDC_LIMIT_MACROS
#endif
#include <stdio.h>
#include <string.h>
#include "fx_man.h"
#include "music.h"
#include "duke3d.h"
#include "osd.h"
#include "sounds.h"
#include "common_game.h"
#ifdef _WIN32
#include "winlayer.h"
#endif
#define DQSIZE 128
int32_t g_numEnvSoundsPlaying, g_maxSoundPos = 0;
static int32_t MusicIsWaveform = 0;
static char *MusicPtr = NULL;
static int32_t MusicVoice = -1;
static int32_t MusicPaused = 0;
static mutex_t s_mutex;
static volatile uint32_t dq[DQSIZE], dnum = 0;
void S_SoundStartup(void)
{
void *initdata = NULL;
#ifdef MIXERTYPEWIN
initdata = (void *) win_gethwnd(); // used for DirectSound
#endif
initprintf("Initializing sound... ");
if (FX_Init(ASS_AutoDetect, ud.config.NumVoices, ud.config.NumChannels, ud.config.NumBits, ud.config.MixRate, initdata) != FX_Ok)
{
initprintf("failed! %s\n", FX_ErrorString(FX_Error));
return;
}
initprintf("%d voices, %d channels, %d-bit %d Hz\n", ud.config.NumVoices, ud.config.NumChannels,
ud.config.NumBits, ud.config.MixRate);
for (int i=0; i<g_maxSoundPos; ++i)
{
for (int j = 0; j<MAXSOUNDINSTANCES; ++j)
{
g_sounds[i].num = 0;
g_sounds[i].SoundOwner[j].voice = 0;
g_sounds[i].SoundOwner[j].ow = -1;
g_sounds[i].SoundOwner[j].sndist = UINT32_MAX;
g_sounds[i].SoundOwner[j].clock = 0;
}
g_soundlocks[i] = 199;
}
FX_SetVolume(ud.config.MasterVolume);
S_MusicVolume(MASTER_VOLUME(ud.config.MusicVolume));
FX_SetReverseStereo(ud.config.ReverseStereo);
FX_SetCallBack(S_Callback);
FX_SetPrintf(initprintf);
mutex_init(&s_mutex);
}
void S_SoundShutdown(void)
{
if (MusicVoice >= 0)
S_MusicShutdown();
if (FX_Shutdown() != FX_Ok)
{
Bsprintf(tempbuf, "S_SoundShutdown(): error: %s", FX_ErrorString(FX_Error));
G_GameExit(tempbuf);
}
}
void S_MusicStartup(void)
{
initprintf("Initializing music...\n");
if (MUSIC_Init(0, 0) == MUSIC_Ok || MUSIC_Init(1, 0) == MUSIC_Ok)
{
MUSIC_SetVolume(MASTER_VOLUME(ud.config.MusicVolume));
return;
}
initprintf("S_MusicStartup(): failed initializing\n");
}
void S_MusicShutdown(void)
{
S_StopMusic();
if (MUSIC_Shutdown() != MUSIC_Ok)
initprintf("%s\n", MUSIC_ErrorString(MUSIC_ErrorCode));
}
void S_PauseMusic(int32_t onf)
{
if (MusicPaused == onf || (MusicIsWaveform && MusicVoice < 0))
return;
MusicPaused = onf;
if (MusicIsWaveform)
{
FX_PauseVoice(MusicVoice, onf);
return;
}
if (onf)
MUSIC_Pause();
else
MUSIC_Continue();
}
void S_MusicVolume(int32_t volume)
{
if (MusicIsWaveform && MusicVoice >= 0)
FX_SetPan(MusicVoice, volume, volume, volume);
MUSIC_SetVolume(volume);
}
void S_RestartMusic(void)
{
if (ud.recstat != 2 && g_player[myconnectindex].ps->gm&MODE_GAME)
{
if (MapInfo[g_musicIndex].musicfn != NULL)
S_PlayMusic(MapInfo[g_musicIndex].musicfn);
}
else if (MapInfo[MUS_INTRO].musicfn != 0 && (G_GetLogoFlags() & LOGO_PLAYMUSIC))
{
g_musicIndex = MUS_INTRO;
S_PlayMusic(MapInfo[MUS_INTRO].musicfn);
}
}
void S_MenuSound(void)
{
static int32_t SoundNum;
int32_t const menusnds[] = {
LASERTRIP_EXPLODE, DUKE_GRUNT, DUKE_LAND_HURT, CHAINGUN_FIRE, SQUISHED, KICK_HIT,
PISTOL_RICOCHET, PISTOL_BODYHIT, PISTOL_FIRE, SHOTGUN_FIRE, BOS1_WALK, RPG_EXPLODE,
PIPEBOMB_BOUNCE, PIPEBOMB_EXPLODE, NITEVISION_ONOFF, RPG_SHOOT, SELECT_WEAPON,
};
S_PlaySound(menusnds[SoundNum++ % ARRAY_SIZE(menusnds)]);
}
int32_t S_PlayMusic(const char *fn)
{
if (!ud.config.MusicToggle || fn == NULL)
return 0;
int32_t fp;
#if defined HAVE_FLAC || defined HAVE_VORBIS
if ((fp = S_UpgradeFormat(fn, 0)) < 0)
#endif
fp = kopen4loadfrommod(fn, 0);
if (EDUKE32_PREDICT_FALSE(fp < 0))
{
OSD_Printf(OSD_ERROR "S_PlayMusic(): error: can't open \"%s\" for playback!\n",fn);
return 0;
}
S_StopMusic();
int32_t MusicLen = kfilelength(fp);
if (EDUKE32_PREDICT_FALSE(MusicLen < 4))
{
OSD_Printf(OSD_ERROR "S_PlayMusic(): error: empty music file \"%s\"\n", fn);
kclose(fp);
return 0;
}
ALIGNED_FREE_AND_NULL(MusicPtr); // in case the following allocation was never freed
MusicPtr = (char *)Xaligned_alloc(16, MusicLen);
g_musicSize = kread(fp, (char *)MusicPtr, MusicLen);
if (EDUKE32_PREDICT_FALSE(g_musicSize != MusicLen))
{
OSD_Printf(OSD_ERROR "S_PlayMusic(): error: read %d bytes from \"%s\", expected %d\n",
g_musicSize, fn, MusicLen);
kclose(fp);
g_musicSize = 0;
return 0;
}
kclose(fp);
if (!Bmemcmp(MusicPtr, "MThd", 4))
{
MUSIC_PlaySong(MusicPtr, MUSIC_LoopSong);
MusicIsWaveform = 0;
}
else
{
int32_t const mvol = MASTER_VOLUME(ud.config.MusicVolume);
MusicVoice = FX_PlayLoopedAuto(MusicPtr, MusicLen, 0, 0,
0, mvol, mvol, mvol,
FX_MUSIC_PRIORITY, MUSIC_ID);
if (MusicVoice > FX_Ok)
MusicIsWaveform = 1;
}
return 0;
}
int32_t S_GetMusicPosition(void)
{
int32_t position = 0;
if (MusicIsWaveform)
FX_GetPosition(MusicVoice, &position);
return position;
}
void S_SetMusicPosition(int32_t position)
{
if (MusicIsWaveform)
FX_SetPosition(MusicVoice, position);
}
void S_StopMusic(void)
{
MusicPaused = 0;
if (MusicIsWaveform && MusicVoice >= 0)
{
FX_StopSound(MusicVoice);
MusicVoice = -1;
MusicIsWaveform = 0;
}
MUSIC_StopSong();
ALIGNED_FREE_AND_NULL(MusicPtr);
g_musicSize = 0;
}
void S_Cleanup(void)
{
static uint32_t ldq[DQSIZE];
// process from our own local copy of the delete queue so we don't hold the lock long
mutex_lock(&s_mutex);
if (!dnum)
{
mutex_unlock(&s_mutex);
return;
}
Bmemcpy(ldq, (void *)dq, dnum * sizeof(int32_t));
uint32_t ldnum = dnum-1;
dnum = 0;
mutex_unlock(&s_mutex);
do
{
uint32_t num = ldq[ldnum];
// negative index is RTS playback
if ((int32_t)num < 0)
{
if (rts_lumplockbyte[-(int32_t)num] >= 200)
rts_lumplockbyte[-(int32_t)num]--;
continue;
}
// num + (MAXSOUNDS*MAXSOUNDINSTANCES) is a sound played globally
// for which there was no open slot to keep track of the voice
if (num >= (MAXSOUNDS*MAXSOUNDINSTANCES))
{
g_soundlocks[num-(MAXSOUNDS*MAXSOUNDINSTANCES)]--;
continue;
}
int32_t j = num & (MAXSOUNDINSTANCES-1);
num = (num - j) / MAXSOUNDINSTANCES;
int32_t i = g_sounds[num].SoundOwner[j].ow;
if (EDUKE32_PREDICT_FALSE(g_sounds[num].num > MAXSOUNDINSTANCES))
OSD_Printf(OSD_ERROR "S_Cleanup(): num exceeds MAXSOUNDINSTANCES! g_sounds[%d].num %d wtf?\n", num, g_sounds[num].num);
if (g_sounds[num].num > 0)
g_sounds[num].num--;
// MUSICANDSFX uses t_data[0] to control restarting the sound
// CLEAR_SOUND_T0
if (i != -1 && S_IsAmbientSFX(i) && sector[sprite[i].sectnum].lotag < 3) // ST_2_UNDERWATER
actor[i].t_data[0] = 0;
g_sounds[num].SoundOwner[j].ow = -1;
g_sounds[num].SoundOwner[j].voice = 0;
g_sounds[num].SoundOwner[j].sndist = UINT32_MAX;
g_sounds[num].SoundOwner[j].clock = 0;
g_soundlocks[num]--;
}
while (ldnum--);
}
// returns number of bytes read
int32_t S_LoadSound(uint32_t num)
{
if (num > (unsigned)g_maxSoundPos || !ud.config.SoundToggle ) return 0;
if (EDUKE32_PREDICT_FALSE(g_sounds[num].filename == NULL))
{
OSD_Printf(OSD_ERROR "Sound (#%d) not defined!\n",num);
return 0;
}
int32_t fp;
#if defined HAVE_FLAC || defined HAVE_VORBIS
fp = S_UpgradeFormat(g_sounds[num].filename, g_loadFromGroupOnly);
if (fp == -1)
#endif
{
fp = kopen4loadfrommod(g_sounds[num].filename,g_loadFromGroupOnly);
if (EDUKE32_PREDICT_FALSE(fp == -1))
{
OSD_Printf(OSDTEXT_RED "Sound %s(#%d) not found!\n",g_sounds[num].filename,num);
return 0;
}
}
int32_t l = kfilelength(fp);
g_soundlocks[num] = 200;
g_sounds[num].soundsiz = l;
allocache((intptr_t *)&g_sounds[num].ptr, l, (char *)&g_soundlocks[num]);
l = kread(fp, g_sounds[num].ptr, l);
kclose(fp);
return l;
}
static inline int32_t S_GetPitch(int32_t num)
{
int32_t const range = klabs(g_sounds[num].pe - g_sounds[num].ps);
return (range == 0) ? g_sounds[num].ps : min(g_sounds[num].ps, g_sounds[num].pe) + rand() % range;
}
static int32_t S_TakeSlot(int32_t num)
{
S_Cleanup();
uint32_t dist = 0, clock = UINT32_MAX;
int32_t i = 0, j = 0;
while (j < MAXSOUNDINSTANCES && g_sounds[num].SoundOwner[j].voice > 0)
{
if (g_sounds[num].SoundOwner[j].sndist > dist ||
(g_sounds[num].SoundOwner[j].sndist == dist && g_sounds[num].SoundOwner[j].clock < clock))
{
clock = g_sounds[num].SoundOwner[j].clock;
dist = g_sounds[num].SoundOwner[j].sndist;
i = j;
}
j++;
}
if (j != MAXSOUNDINSTANCES)
return j;
if (FX_SoundActive(g_sounds[num].SoundOwner[i].voice))
FX_StopSound(g_sounds[num].SoundOwner[i].voice);
mutex_lock(&s_mutex);
dq[dnum++] = (num * MAXSOUNDINSTANCES) + i;
mutex_unlock(&s_mutex);
S_Cleanup();
return i;
}
static int32_t S_GetSlot(int32_t num)
{
int32_t j = 0;
while (j < MAXSOUNDINSTANCES && g_sounds[num].SoundOwner[j].voice > 0)
j++;
return j == MAXSOUNDINSTANCES ? S_TakeSlot(num) : j;
}
static inline int32_t S_GetAngle(int32_t camang, const vec3_t *cam, const vec3_t *pos)
{
return (2048 + camang - getangle(cam->x-pos->x, cam->y-pos->y))&2047;
}
static int32_t S_CalcDistAndAng(int32_t i, int32_t num, int32_t camsect, int32_t camang,
const vec3_t *cam, const vec3_t *pos,
int32_t *sndistptr, int32_t *sndangptr)
{
int32_t sndang = 0, sndist = 0;
int32_t explosion = 0;
if (PN == APLAYER && P_Get(i) == screenpeek)
goto sound_further_processing;
sndang = S_GetAngle(camang, cam, pos);
sndist = FindDistance3D(cam->x-pos->x, cam->y-pos->y, (cam->z-pos->z));
#ifdef SPLITSCREEN_MOD_HACKS
if (g_fakeMultiMode==2)
{
// HACK for splitscreen mod: take the min of sound distances
// to 1st and 2nd player.
if (PN == APLAYER && P_Get(i) == 1)
{
sndist = sndang = 0;
goto sound_further_processing;
}
{
const vec3_t *cam2 = &g_player[1].ps->pos;
int32_t sndist2 = FindDistance3D(cam2->x-pos->x, cam2->y-pos->y, (cam2->z-pos->z));
if (sndist2 < sndist)
{
cam = cam2;
camsect = g_player[1].ps->cursectnum;
camang = g_player[1].ps->ang;
sndist = sndist2;
sndang = S_GetAngle(camang, cam, pos);
}
}
}
#endif
if ((g_sounds[num].m & SF_GLOBAL) == 0 && S_IsAmbientSFX(i) && (sector[SECT].lotag&0xff) < 9) // ST_9_SLIDING_ST_DOOR
sndist = divscale14(sndist, SHT+1);
sound_further_processing:
sndist += g_sounds[num].vo;
if (sndist < 0)
sndist = 0;
if (camsect > -1 && sndist && PN != MUSICANDSFX &&
!cansee(cam->x,cam->y,cam->z-(24<<8),camsect, SX,SY,SZ-(24<<8),SECT))
sndist += sndist>>5;
switch (DYNAMICSOUNDMAP(num))
{
case PIPEBOMB_EXPLODE__STATIC:
case LASERTRIP_EXPLODE__STATIC:
case RPG_EXPLODE__STATIC:
explosion = 1;
if (sndist > 6144)
sndist = 6144;
break;
}
if ((g_sounds[num].m & SF_GLOBAL) || sndist < ((255-LOUDESTVOLUME)<<6))
sndist = ((255-LOUDESTVOLUME)<<6);
*sndistptr = sndist;
*sndangptr = sndang;
return explosion;
}
int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos)
{
int32_t j = VM_OnEventWithReturn(EVENT_SOUND, i, screenpeek, num);
if (j == -1 && num != -1) // check that the user returned -1, but only if -1 wasn't playing already (in which case, warn)
return -1;
num = j;
const DukePlayer_t *const myps = g_player[myconnectindex].ps;
if ((unsigned)num > (unsigned)g_maxSoundPos || ((g_sounds[num].m & SF_ADULT) && ud.lockout) ||
!ud.config.SoundToggle || (unsigned)i >= MAXSPRITES || !FX_VoiceAvailable(g_sounds[num].pr) ||
(myps->timebeforeexit > 0 && myps->timebeforeexit <= GAMETICSPERSEC * 3) || (myps->gm & MODE_MENU))
return -1;
int32_t voice;
if (g_sounds[num].m & SF_DTAG) // Duke-Tag sound
{
if ((voice = S_PlaySound(num)) <= FX_Ok)
return -1;
j = 0;
while (j < MAXSOUNDINSTANCES && g_sounds[num].SoundOwner[j].voice != voice)
j++;
if (EDUKE32_PREDICT_FALSE(j >= MAXSOUNDINSTANCES))
{
OSD_Printf(OSD_ERROR "%s %d: WTF?\n", __FILE__, __LINE__);
return -1;
}
g_sounds[num].SoundOwner[j].ow = i;
return voice;
}
// Duke talk
if (g_sounds[num].m & SF_TALK)
{
if ((g_netServer || ud.multimode > 1) && PN == APLAYER && P_Get(i) != screenpeek) // other player sound
{
if (!(ud.config.VoiceToggle&4))
return -1;
}
else if (!(ud.config.VoiceToggle&1))
return -1;
// don't play if any Duke talk sounds are already playing
for (j=0; j<g_maxSoundPos; ++j)
if ((g_sounds[j].m & SF_TALK) && g_sounds[j].num > 0)
return -1;
}
int32_t sndist, sndang;
int32_t explosionp = S_CalcDistAndAng(i, num, CAMERA(sect), CAMERA(ang), &CAMERA(pos), pos, &sndist, &sndang);
int32_t pitch = S_GetPitch(num);
const DukePlayer_t *peekps = g_player[screenpeek].ps;
#ifdef SPLITSCREEN_MOD_HACKS
if (g_fakeMultiMode==2)
{
// splitscreen HACK
if (g_player[1].ps->i == i)
peekps = g_player[1].ps;
}
#endif
if (peekps->sound_pitch)
pitch += peekps->sound_pitch;
if (explosionp)
{
if (peekps->cursectnum > -1 && sector[peekps->cursectnum].lotag == ST_2_UNDERWATER)
pitch -= 1024;
}
else
{
if (sndist > 32767 && PN != MUSICANDSFX && (g_sounds[num].m & (SF_LOOP|SF_MSFX)) == 0)
return -1;
if (peekps->cursectnum > -1 && sector[peekps->cursectnum].lotag == ST_2_UNDERWATER
&& (g_sounds[num].m & SF_TALK) == 0)
pitch = -768;
}
if (g_sounds[num].num > 0 && PN != MUSICANDSFX)
S_StopEnvSound(num, i);
if (g_sounds[num].ptr == 0)
{
if (S_LoadSound(num) == 0)
return -1;
}
else
{
if (g_soundlocks[num] < 200)
g_soundlocks[num] = 200;
else g_soundlocks[num]++;
}
j = S_GetSlot(num);
if (j >= MAXSOUNDINSTANCES)
{
g_soundlocks[num]--;
return -1;
}
{
const int32_t repeatp = (g_sounds[num].m & SF_LOOP);
const int32_t ambsfxp = S_IsAmbientSFX(i);
if (repeatp && (g_sounds[num].m & SF_ONEINST_INTERNAL) && g_sounds[num].num > 0)
{
g_soundlocks[num]--;
return -1;
}
if (repeatp && !ambsfxp)
{
voice = FX_PlayLoopedAuto(g_sounds[num].ptr, g_sounds[num].soundsiz, 0, -1,
pitch, FX_VOLUME(sndist>>6), FX_VOLUME(sndist>>6), 0, // XXX: why is 'right' 0?
g_sounds[num].pr, (num * MAXSOUNDINSTANCES) + j);
}
else
{
// Ambient MUSICANDSFX always start playing using the 3D routines!
voice = FX_PlayAuto3D(g_sounds[num].ptr, g_sounds[num].soundsiz,
repeatp ? FX_LOOP : FX_ONESHOT,
pitch, sndang>>4, FX_VOLUME(sndist>>6),
g_sounds[num].pr, (num * MAXSOUNDINSTANCES) + j);
}
}
if (voice <= FX_Ok)
{
g_soundlocks[num]--;
return -1;
}
g_sounds[num].num++;
g_sounds[num].SoundOwner[j].ow = i;
g_sounds[num].SoundOwner[j].voice = voice;
g_sounds[num].SoundOwner[j].sndist = sndist>>6;
g_sounds[num].SoundOwner[j].clock = totalclock;
return voice;
}
int32_t S_PlaySound(int32_t num)
{
int32_t pitch;
int32_t voice, j;
j = VM_OnEventWithReturn(EVENT_SOUND, g_player[screenpeek].ps->i, screenpeek, num);
if (j == -1 && num != -1) // check that the user returned -1, but only if -1 wasn't playing already (in which case, warn)
return -1;
num = j;
if (!ud.config.SoundToggle) return -1;
if (EDUKE32_PREDICT_FALSE((unsigned)num > (unsigned)g_maxSoundPos || (g_sounds[num].filename == NULL)))
{
OSD_Printf("WARNING: invalid sound #%d\n",num);
return -1;
}
if (!ud.config.SoundToggle || (!(ud.config.VoiceToggle & 1) && (g_sounds[num].m & SF_TALK)) ||
((g_sounds[num].m & SF_ADULT) && ud.lockout) || !FX_VoiceAvailable(g_sounds[num].pr))
return -1;
pitch = S_GetPitch(num);
if (g_sounds[num].ptr == NULL && !S_LoadSound(num))
return -1;
else
{
if (g_soundlocks[num] < 200)
g_soundlocks[num] = 200;
else g_soundlocks[num]++;
}
j = S_GetSlot(num);
if (j >= MAXSOUNDINSTANCES)
{
g_soundlocks[num]--;
return -1;
}
if (g_sounds[num].m & SF_LOOP)
voice = FX_PlayLoopedAuto(g_sounds[num].ptr, g_sounds[num].soundsiz, 0, -1,
pitch,FX_VOLUME(LOUDESTVOLUME), FX_VOLUME(LOUDESTVOLUME), FX_VOLUME(LOUDESTVOLUME),
g_sounds[num].soundsiz, (num * MAXSOUNDINSTANCES) + j);
else
voice = FX_PlayAuto3D(g_sounds[num].ptr, g_sounds[num].soundsiz, FX_ONESHOT,
pitch, 0, FX_VOLUME(255-LOUDESTVOLUME),
g_sounds[num].pr, (num * MAXSOUNDINSTANCES) + j);
if (voice <= FX_Ok)
{
g_soundlocks[num]--;
return -1;
}
g_sounds[num].num++;
g_sounds[num].SoundOwner[j].ow = -1;
g_sounds[num].SoundOwner[j].voice = voice;
g_sounds[num].SoundOwner[j].sndist = 255-LOUDESTVOLUME;
g_sounds[num].SoundOwner[j].clock = totalclock;
return voice;
}
int32_t A_PlaySound(uint32_t num, int32_t i)
{
if (EDUKE32_PREDICT_FALSE((unsigned)num > (unsigned)g_maxSoundPos)) return -1;
return (unsigned)i >= MAXSPRITES ? S_PlaySound(num) :
S_PlaySound3D(num, i, (vec3_t *)&sprite[i]);
}
void S_StopEnvSound(int32_t num, int32_t i)
{
if (EDUKE32_PREDICT_FALSE((unsigned)num > (unsigned)g_maxSoundPos) || g_sounds[num].num <= 0)
return;
int32_t j;
do
{
for (j=0; j<MAXSOUNDINSTANCES; ++j)
{
if ((i == -1 && g_sounds[num].SoundOwner[j].voice > FX_Ok) || (i != -1 && g_sounds[num].SoundOwner[j].ow == i))
{
if (EDUKE32_PREDICT_FALSE(i >= 0 && g_sounds[num].SoundOwner[j].voice <= FX_Ok))
initprintf(OSD_ERROR "S_StopEnvSound(): bad voice %d for sound ID %d index %d!\n", g_sounds[num].SoundOwner[j].voice, num, j);
else if (g_sounds[num].SoundOwner[j].voice > FX_Ok)
{
FX_StopSound(g_sounds[num].SoundOwner[j].voice);
S_Cleanup();
break;
}
}
}
}
while (j < MAXSOUNDINSTANCES);
}
void S_ChangeSoundPitch(int32_t num, int32_t i, int32_t pitchoffset)
{
if ((unsigned)num > (unsigned)g_maxSoundPos || g_sounds[num].num <= 0)
return;
for (int j=0; j<MAXSOUNDINSTANCES; ++j)
{
int32_t voice = g_sounds[num].SoundOwner[j].voice;
if ((i == -1 && voice > FX_Ok) || (i != -1 && g_sounds[num].SoundOwner[j].ow == i))
{
if (EDUKE32_PREDICT_FALSE(i >= 0 && voice <= FX_Ok))
initprintf(OSD_ERROR "S_ChangeSoundPitch(): bad voice %d for sound ID %d index %d!\n", voice, num, j);
else if (voice > FX_Ok && FX_SoundActive(voice))
FX_SetPitch(voice, pitchoffset);
break;
}
}
}
void S_Update(void)
{
S_Cleanup();
if ((g_player[myconnectindex].ps->gm & (MODE_GAME|MODE_DEMO)) == 0)
return;
g_numEnvSoundsPlaying = 0;
const vec3_t *c;
int32_t ca,cs;
if (ud.camerasprite == -1)
{
c = &CAMERA(pos);
cs = CAMERA(sect);
ca = CAMERA(ang);
}
else
{
c = (vec3_t *)&sprite[ud.camerasprite];
cs = sprite[ud.camerasprite].sectnum;
ca = sprite[ud.camerasprite].ang;
}
int32_t num = g_maxSoundPos;
do
{
for (int k=0; k<MAXSOUNDINSTANCES; ++k)
{
int32_t i = g_sounds[num].SoundOwner[k].ow;
if ((unsigned)i >= MAXSPRITES || g_sounds[num].num == 0 || g_sounds[num].SoundOwner[k].voice <= FX_Ok ||
!FX_SoundActive(g_sounds[num].SoundOwner[k].voice))
continue;
int32_t sndist, sndang;
S_CalcDistAndAng(i, num, cs, ca, c, (const vec3_t *)&sprite[i], &sndist, &sndang);
if (S_IsAmbientSFX(i))
g_numEnvSoundsPlaying++;
// AMBIENT_SOUND
FX_Pan3D(g_sounds[num].SoundOwner[k].voice, sndang>>4, FX_VOLUME(sndist>>6));
g_sounds[num].SoundOwner[k].sndist = sndist>>6;
}
}
while (num--);
}
void S_Callback(uint32_t num)
{
if ((int32_t)num == MUSIC_ID)
return;
mutex_lock(&s_mutex);
dq[dnum++] = num;
mutex_unlock(&s_mutex);
}
void S_ClearSoundLocks(void)
{
int32_t i;
int32_t const msp = g_maxSoundPos;
for (i = 0; i < 11; ++i)
if (rts_lumplockbyte[i] >= 200)
rts_lumplockbyte[i] = 199;
for (i = 0; i < msp; ++i)
if (g_soundlocks[i] >= 200)
g_soundlocks[i] = 199;
}
int32_t A_CheckSoundPlaying(int32_t i, int32_t num)
{
if (EDUKE32_PREDICT_FALSE((unsigned)num > (unsigned)g_maxSoundPos)) return 0;
if (g_sounds[num].num > 0 && i >= 0)
{
for (int32_t j=0; j<MAXSOUNDINSTANCES; ++j)
if (g_sounds[num].SoundOwner[j].ow == i)
return 1;
}
return (i == -1) ? g_sounds[num].num : 0;
}
// Check if actor <i> is playing any sound.
int32_t A_CheckAnySoundPlaying(int32_t i)
{
int32_t const msp = g_maxSoundPos;
int32_t k;
for (int32_t j=0; j<msp; ++j)
{
for (k=0; k<MAXSOUNDINSTANCES; ++k)
if (g_sounds[j].SoundOwner[k].ow == i)
return 1;
}
return 0;
}
int32_t S_CheckSoundPlaying(int32_t i, int32_t num)
{
if (EDUKE32_PREDICT_FALSE((unsigned)num > (unsigned)g_maxSoundPos)) return 0;
return (i == -1) ? (g_soundlocks[num] > 200) : g_sounds[num].num;
}