raze-gles/polymer/eduke32/Makefile

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#
# EDuke32 Makefile for GNU Make
#
include Makefile.common
DUKE3D_SRC=source
DUKE3D_INC=$(DUKE3D_SRC)
DUKE3D_RSRC=rsrc
ENGINE_ROOT=build
ENGINE_SRC=$(ENGINE_ROOT)/src
ENGINE_INC=$(ENGINE_ROOT)/include
o=o
asm=nasm
# BUILD Engine
ENGINE_CFLAGS=-I$(ENGINE_SRC)
UTIL_LIBS= -lm # -lpthread
ifeq ($(PLATFORM),WINDOWS)
ENGINE_OBJ=$(DUKE3D_SRC)/eobj_win
else
ENGINE_OBJ=$(DUKE3D_SRC)/eobj
endif
ENGINE_OBJS=baselayer cache1d compat crc32 defs engine polymost texcache dxtfilter hightile textfont smalltextfont kplib lz4 osd pragmas scriptfile mutex xxhash
ENGINE_EDITOR_OBJS=build config defs
ifeq (0,$(NOASM))
ENGINE_OBJS+= a
else
ENGINE_OBJS+= a-c
ifneq (0,$(USE_ASM64))
ENGINE_OBJS+= a64
endif
endif
ifeq (1,$(USE_OPENGL))
ENGINE_OBJS+= mdsprite glbuild
ifeq (1,$(POLYMER))
ENGINE_OBJS+= polymer
endif
endif
ifeq (1,$(LUNATIC))
ENGINE_OBJS+= lunatic
endif
ifeq ($(PLATFORM),DARWIN)
ENGINE_OBJS += osxbits
ifneq (0,$(OSX_STARTUPWINDOW))
ENGINE_EDITOR_OBJS += startosx.editor
endif
ifeq (1,$(SDL_FRAMEWORK))
ENGINE_OBJS+=SDLMain
endif
endif
ifeq ($(PLATFORM),WINDOWS)
ENGINE_OBJS+= winbits
ENGINE_EDITOR_OBJS+= startwin.editor
endif
ifeq ($(RENDERTYPE),SDL)
ENGINE_OBJS+= sdlayer
ifeq (1,$(HAVE_GTK2))
ENGINE_OBJS+= gtkbits
ifeq ($(LINKED_GTK),0)
ENGINE_OBJS+= dynamicgtk
endif
ENGINE_EDITOR_OBJS+= startgtk.editor
endif
endif
ifeq ($(RENDERTYPE),WIN)
ENGINE_OBJS+= winlayer rawinput
endif
ENGINE_OBJS_EXP:=$(addprefix $(ENGINE_OBJ)/,$(addsuffix .$o,$(ENGINE_OBJS)))
ENGINE_EDITOR_OBJS_EXP:=$(addprefix $(ENGINE_OBJ)/,$(addsuffix .$o,$(ENGINE_EDITOR_OBJS)))
# AudioLib
AUDIOLIB_OBJS=drivers fx_man multivoc mix mixst pitch formats vorbis flac xa driver_nosound
AUDIOLIB_ROOT=$(DUKE3D_SRC)/jaudiolib
AUDIOLIB_SRC=$(AUDIOLIB_ROOT)/src
AUDIOLIB_INC=$(AUDIOLIB_ROOT)/include
AUDIOLIB_CFLAGS=-I$(AUDIOLIB_ROOT)/third-party/common/include -DHAVE_VORBIS
ifneq ($(PLATFORM),WII)
AUDIOLIB_CFLAGS+= -DHAVE_FLAC
endif
ifeq ($(PLATFORM),WINDOWS)
ifeq ($(MIXERTYPE),WIN)
AUDIOLIB_CFLAGS+= -DHAVE_DS
AUDIOLIB_OBJS+= driver_directsound
endif
AUDIOLIB_OBJ=$(AUDIOLIB_ROOT)/obj_win
else
AUDIOLIB_OBJ=$(AUDIOLIB_ROOT)/obj
endif
ifeq ($(MIXERTYPE),SDL)
AUDIOLIB_CFLAGS+= -DHAVE_SDL
ifneq ($(PLATFORM),DARWIN)
ifneq ($(PLATFORM),WINDOWS)
ifneq ($(PLATFORM),WII)
AUDIOLIB_CFLAGS+=`pkg-config --cflags vorbis`
endif
endif
endif
AUDIOLIB_OBJS+= driver_sdl
endif
AUDIOLIB_OBJS_EXP:=$(addprefix $(AUDIOLIB_OBJ)/,$(addsuffix .$o,$(AUDIOLIB_OBJS)))
# ENet
ENET_OBJS=callbacks host list packet peer protocol compress
ENET_ROOT=$(DUKE3D_SRC)/enet
ENET_SRC=$(ENET_ROOT)/src
ENET_INC=$(ENET_ROOT)/include
ENET_CFLAGS=
ifeq ($(PLATFORM),WINDOWS)
ENET_OBJS += win32
ENET_OBJ=$(ENET_ROOT)/obj_win
else
ENET_OBJS += unix
ENET_CFLAGS += -DHAS_SOCKLEN_T
ENET_OBJ=$(ENET_ROOT)/obj
endif
ENET_OBJS_EXP:=$(addprefix $(ENET_OBJ)/,$(addsuffix .$o,$(ENET_OBJS)))
# Tools
UTIL_OBJS=compat pragmas kplib cache1d compat_tools
UTILS=kextract kgroup transpal wad2art wad2map kmd2tool md2tool generateicon cacheinfo arttool givedepth mkpalette unpackssi bsuite
GAMEUTILS=ivfrate
DXUTILS=enumdisplay getdxdidf
SDLUTILS=makesdlkeytrans
UTIL_OBJS_EXP:=$(addprefix $(ENGINE_OBJ)/,$(addsuffix .$o,$(UTIL_OBJS)))
# Duke Nukem 3D
ifneq (0,$(RELEASE))
# Debugging disabled
COMMONFLAGS += $(F_NO_STACK_PROTECTOR)
else
# Debugging enabled
ifneq (0,$(KRANDDEBUG))
COMMONFLAGS += -fno-inline -fno-inline-functions -fno-inline-functions-called-once
endif
ifeq (1,$(SDL_TARGET))
COMPILERFLAGS += -DNOSDLPARACHUTE
endif
endif
COMPILERFLAGS += -I$(DUKE3D_INC) -I$(ENGINE_INC) -I$(DUKE3D_SRC)/jmact -I$(AUDIOLIB_ROOT)/include -I$(ENET_ROOT)/include
# Game/editor-specific linker options
DUKE3D_LINKERFLAGS=
DUKE3D_EDITOR_LINKERFLAGS=
ifeq ($(NETCODE),0)
ENET_TARGET=
else
ENET_TARGET=$(ENET_OBJS_EXP)
endif
EDUKE32 ?= eduke32$(EXESUFFIX)
MAPSTER32 ?= mapster32$(EXESUFFIX)
EDUKE32_TARGET:=$(EDUKE32)
MAPSTER32_TARGET:=$(MAPSTER32)
ifndef EBACKTRACEDLL
EBACKTRACEDLL = ebacktrace1.dll
ifeq ($(findstring x86_64,$(COMPILERTARGET)),x86_64)
EBACKTRACEDLL = ebacktrace1-64.dll
endif
endif
EBACKTRACEDLL_TARGET:=$(EBACKTRACEDLL)
ifeq ($(PLATFORM),WINDOWS)
DUKE3D_OBJ=$(DUKE3D_SRC)/obj_win
else
ifeq ($(SUBPLATFORM),LINUX)
Win64 support! (Meaning it works, not that we recommend it for everyday use.) This includes a complete Windows header and library refresh, including the addition of 64-bit compiled libs: *libogg 1.3.0 *libvorbis 1.3.3 *zlib 1.2.7 *libpng 1.5.13 *libvpx 9a3de881c0e681ba1a79a166a86308bbc84b4acd *SDL_mixer 1.2.12 (for RENDERTYPE=SDL) *DirectX import libraries: dsound and dxguid (now included) To build in 64-bit, you essentially need MinGW's MSYS (but not MinGW itself) and MinGW-w64 at the top of your PATH. The target is automatically detected using `$(CC) -dumpmachine`. The EDukeWiki will get detailed instrucitons. All compiler and linker warnings when building in 64-bit mode have been fixed. Remaining 64-bit to-do: - The ebacktrace dll does not build under 64-bit. It uses code specific to the format of 32-bit executables and will have to be ported to work with 64-bit executables. A future 64-bit version will be named ebacktrace1-64.dll. - RENDERTYPE=SDL crashes in SDL_mixer's Mix_Linked_Version(). - DirectInput gives an error and does not function. This only affects joysticks, and the error never happens without any plugged in. - Port the classic renderer ASM to 64-bit. (Just kidding, this is way out of my league.) This commit includes a fair bit of Makefile development spanning all platforms, including simplifying the SDLCONFIG code, fixing build on Mac OS X (thanks rhoenie!), globally factoring Apple brew/port inclusion, enforcing that all -L come before all -l, and ensuring that $(shell ) is always :='d. In addition, I have resurrected the old GCC_MAJOR and GCC_MINOR detection using `$(CC) -dumpversion`, but I have made it failsafe in case the command fails or the version is manually specified. I have applied this new fine-grained detection where applicable, including allowing LTO, and restraining -W's to versions that support them. git-svn-id: https://svn.eduke32.com/eduke32@3278 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 02:37:20 +00:00
LIBS+= -lrt
endif
DUKE3D_OBJ=$(DUKE3D_SRC)/obj
endif
MACT_OBJ=file_lib control keyboard mouse joystick mathutil scriplib animlib
DUKE3D_OBJS=game actors anim common rev config demo gamedef gameexec gamevars global input menus namesdyn net player premap savegame sector rts osdfuncs osdcmds grpscan sounds soundsdyn $(MACT_OBJ)
DUKE3D_EDITOR_OBJS=astub common rev m32def m32exec m32vars mathutil sounds_mapster32
ifneq ($(USE_LIBVPX),0)
DUKE3D_OBJS+= animvpx
endif
ifneq (0,$(DISABLEINLINING))
DUKE3D_OBJS+= game_inline actors_inline sector_inline
endif
DUKE3D_MISCDEPS=
DUKE3D_EDITOR_MISCDEPS=
## Lunatic devel
ifneq (0,$(LUNATIC))
LUNATIC_COMMON_OBJS = luaJIT_BC_defs_common luaJIT_BC_engine_maptext luaJIT_BC_engine luaJIT_BC_bcarray luaJIT_BC_bcheck luaJIT_BC_bitar luaJIT_BC_xmath luaJIT_BC_v luaJIT_BC_dump luaJIT_BC_dis_x86 luaJIT_BC_dis_x64
# TODO: remove debugging modules from release build
DUKE3D_EDITOR_OBJS+= lunatic_m32 $(LUNATIC_COMMON_OBJS)
DUKE3D_OBJS+= lunatic_game $(LUNATIC_COMMON_OBJS)
DUKE3D_EDITOR_OBJS+= luaJIT_BC_defs_m32
ifneq ($(PLATFORM),WINDOWS)
# On non-Windows, we expect to have liblpeg.a (or a symlink to it) in source/.
# On Windows, it will reside in platform/Windows/lib/32/ or lib/64/.
LIBDIRS+= -L$(abspath $(DUKE3D_SRC))
ifeq ($(realpath $(DUKE3D_SRC)/liblpeg.a),)
# XXX: This cripples "make clean" etc. too, but IMO it's better than warning.
$(error "liblpeg.a not found in $(realpath $(DUKE3D_OBJ)/..)")
endif
endif
LIBS+= -llpeg
DUKE3D_OBJS+= luaJIT_BC_con_lang luaJIT_BC_lunacon luaJIT_BC_randgen luaJIT_BC_stat luaJIT_BC_control luaJIT_BC_defs luaJIT_BC_savegame luaJIT_BC_fs
# now, take care of having the necessary symbols (sector, wall, etc.) in the
# executable no matter what the debugging level
ifeq ($(PLATFORM),DARWIN)
# strip on OSX says: removing global symbols from a final linked no longer supported.
# Use -exported_symbols_list at link time when building
# But, following _their_ directions does not give us the symbols! wtf?
ifneq ($(STRIP),0)
STRIP+= -s $(DUKE3D_SRC)/lunatic/dynsymlist_osx
endif
DUKE3D_MISCDEPS+= $(DUKE3D_SRC)/lunatic/dynsymlist_osx
LINKERFLAGS+= -pagezero_size 10000 -image_base 100000000 #-Wl,-alias_list -Wl,$(DUKE3D_SRC)/lunatic/aliases_list #-exported_symbols_list $(DUKE3D_SRC)/lunatic/dynsymlist_osx
endif
ifeq ($(PLATFORM),WINDOWS)
override STRIP=
DUKE3D_MISCDEPS+= $(DUKE3D_SRC)/lunatic/eduke32.def
DUKE3D_LINKERFLAGS+= $(DUKE3D_SRC)/lunatic/eduke32.def
DUKE3D_EDITOR_MISCDEPS+= $(DUKE3D_SRC)/lunatic/mapster32.def
DUKE3D_EDITOR_LINKERFLAGS+= $(DUKE3D_SRC)/lunatic/mapster32.def
endif
ifeq ($(SUBPLATFORM),LINUX)
override STRIP=
DUKE3D_LINKERFLAGS+= -Wl,--dynamic-list=$(DUKE3D_SRC)/lunatic/dynsymlist
DUKE3D_EDITOR_LINKERFLAGS+= -Wl,--dynamic-list=$(DUKE3D_SRC)/lunatic/dynsymlist_m32
endif
endif
# PLATFORM SPECIFIC SETTINGS
ifeq ($(SUBPLATFORM),LINUX)
ifeq (0,$(CLANG))
COMMONFLAGS += -fno-pic
endif
LIBS += -lFLAC -lvorbisfile -lvorbis -logg
endif
ifeq ($(PLATFORM),DARWIN)
COMMONFLAGS += -fno-pic
LIBDIRS += -L$(abspath $(AUDIOLIB_ROOT)/third-party/Apple/lib)
LIBS += -lFLAC -lvorbisfile -lvorbis -logg -lm \
-Wl,-framework,Cocoa -Wl,-framework,Carbon -Wl,-framework,OpenGL \
-Wl,-framework,CoreMidi -Wl,-framework,AudioUnit \
-Wl,-framework,AudioToolbox -Wl,-framework,IOKit -Wl,-framework,AGL
ifneq (00,$(DARWIN9)$(DARWIN10))
LIBS += -Wl,-framework,QuickTime -lm
endif
ifneq (0,$(OSX_STARTUPWINDOW))
DUKE3D_OBJS += GrpFile.game GameListSource.game startosx.game
endif
endif
ifeq ($(PLATFORM),WINDOWS)
COMMONFLAGS += -fno-pic
LIBS += -lFLAC -lvorbisfile -lvorbis -logg -lcompat-from-mingw-w64
LIBDIRS += -L$(abspath $(AUDIOLIB_ROOT)/third-party/Windows/lib$(WINLIB))
DUKE3D_OBJS+= gameres winbits startwin.game
DUKE3D_EDITOR_OBJS+= buildres
ifeq ($(MIXERTYPE),WIN)
LIBS+= -ldsound
DUKE3D_OBJS+= music midi mpu401
endif
endif
ifeq ($(PLATFORM),WII)
LIBS += -lvorbisidec
endif
ifeq ($(RENDERTYPE),SDL)
ifeq (1,$(HAVE_GTK2))
DUKE3D_OBJS+= game_banner startgtk.game
DUKE3D_EDITOR_OBJS+= editor_banner
endif
DUKE3D_OBJS+= game_icon
DUKE3D_EDITOR_OBJS+= build_icon
endif
ifeq ($(MIXERTYPE),SDL)
DUKE3D_OBJS+= sdlmusic
endif
DUKE3D_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(DUKE3D_OBJS)))
DUKE3D_EDITOR_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(DUKE3D_EDITOR_OBJS)))
ifeq ($(PRETTY_OUTPUT),1)
.SILENT:
endif
.PHONY: veryclean clean all cleanutils utils dxutils sdlutils printutils printsdlutils printdxutils rev rev_clean
# TARGETS
all: start $(DO_REV) $(EDUKE32_TARGET) $(MAPSTER32_TARGET) finish
ifneq (,$(EDUKE32_TARGET))
@ls -l $(EDUKE32)
endif
ifneq (,$(MAPSTER32_TARGET))
@ls -l $(MAPSTER32)
endif
ebacktrace: start $(EBACKTRACEDLL_TARGET) finish
ifneq (,$(EBACKTRACEDLL_TARGET))
@ls -l $(EBACKTRACEDLL)
endif
start:
$(BUILD_STARTED)
finish:
$(BUILD_FINISHED)
utils: $(addsuffix $(EXESUFFIX),$(UTILS) $(GAMEUTILS))
@ls -l $^
dxutils: $(addsuffix $(EXESUFFIX),$(DXUTILS))
@ls -l $^
sdlutils: $(addsuffix $(EXESUFFIX),$(SDLUTILS))
@ls -l $^
$(EDUKE32): $(DUKE3D_OBJS_EXP) $(ENGINE_OBJS_EXP) $(AUDIOLIB_OBJS_EXP) $(ENET_TARGET) $(DUKE3D_MISCDEPS)
$(LINK_STATUS)
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(DUKE3D_LINKERFLAGS) $(LIBDIRS) $(LIBS) $(STATICSTDCPP) $(RECIPE_RESULT_LINK)
ifneq ($(STRIP),)
$(STRIP) $(EDUKE32)
endif
ifeq ($(PLATFORM),DARWIN)
cp -RPf "platform/Apple/bundles/EDuke32.app" "./"
mkdir -p "EDuke32.app/Contents/MacOS"
cp -f "$(EDUKE32)" "EDuke32.app/Contents/MacOS/"
endif
$(MAPSTER32): $(DUKE3D_EDITOR_OBJS_EXP) $(ENGINE_EDITOR_OBJS_EXP) $(ENGINE_OBJS_EXP) $(AUDIOLIB_OBJS_EXP) $(DUKE3D_EDITOR_MISCDEPS)
$(LINK_STATUS)
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(DUKE3D_EDITOR_LINKERFLAGS) $(LIBDIRS) $(LIBS) $(STATICSTDCPP) $(RECIPE_RESULT_LINK)
ifneq ($(STRIP),)
$(STRIP) $(MAPSTER32)
endif
ifeq ($(PLATFORM),DARWIN)
cp -RPf "platform/Apple/bundles/Mapster32.app" "./"
mkdir -p "Mapster32.app/Contents/MacOS"
cp -f "$(MAPSTER32)" "Mapster32.app/Contents/MacOS/"
endif
include Makefile.deps
include $(ENGINE_ROOT)/Makefile.deps
# RULES
$(EBACKTRACEDLL): platform/Windows/src/backtrace.c
$(COMPILE_STATUS)
$(RECIPE_IF) $(CC) $(CONLYFLAGS) -O2 -ggdb -shared -Wall -Wextra -static-libgcc -I$(ENGINE_INC) -o $@ $^ -lbfd -liberty -limagehlp $(RECIPE_RESULT_COMPILE)
libcache1d$(DLLSUFFIX): $(ENGINE_SRC)/cache1d.c
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) -Wall -Wextra -DCACHE1D_COMPRESS_ONLY -shared -fPIC $< -o $@ $(RECIPE_RESULT_COMPILE)
%$(EXESUFFIX): $(ENGINE_OBJ)/%.$o $(UTIL_OBJS_EXP)
$(ONESTEP_STATUS)
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(UTIL_LIBS) $(RECIPE_RESULT_ONESTEP)
%$(EXESUFFIX): $(DUKE3D_OBJ)/%.$o
$(ONESTEP_STATUS)
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(UTIL_LIBS) $(RECIPE_RESULT_ONESTEP)
enumdisplay$(EXESUFFIX): $(ENGINE_OBJ)/enumdisplay.$o
$(ONESTEP_STATUS)
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(UTIL_LIBS) -lgdi32 $(RECIPE_RESULT_ONESTEP)
getdxdidf$(EXESUFFIX): $(ENGINE_OBJ)/getdxdidf.$o
$(ONESTEP_STATUS)
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(UTIL_LIBS) -ldinput $(RECIPE_RESULT_ONESTEP)
makesdlkeytrans$(EXESUFFIX): $(ENGINE_OBJ)/makesdlkeytrans.$o
$(ONESTEP_STATUS)
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(UTIL_LIBS) $(SDL_INCLUDES) $(RECIPE_RESULT_ONESTEP)
arttool$(EXESUFFIX): $(ENGINE_OBJ)/arttool.$o
$(ONESTEP_STATUS)
$(RECIPE_IF) $(L_CXX) $(CPPONLYFLAGS) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(STATICSTDCPP) $(STDCPPLIB) $(UTIL_LIBS) $(RECIPE_RESULT_ONESTEP)
$(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/%.c
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
#### Lunatic
# Create object files directly with luajit
$(DUKE3D_OBJ)/luaJIT_BC_%.$o: source/lunatic/%.lua
$(COMPILE_STATUS)
$(RECIPE_IF) $(LUAJIT) -bg $(LUAJIT_BCOPTS) $< $@ $(RECIPE_RESULT_COMPILE)
# Same thing for defs*.ilua which I'm too reluctant to rename now:
# NOTE: The target path must match EXACTLY with that of the DEFS_BC_SIZE
# determination in Makefile.common, because it is embedded into the bytecode as
# debugging information.
$(DUKE3D_OBJ)/luaJIT_BC_%.$o: source/lunatic/%.ilua
$(RECIPE_IF) $(LUAJIT) -bg $(LUAJIT_BCOPTS) $< $@ $(RECIPE_RESULT_COMPILE)
$(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/lunatic/%.c
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
# TODO: _m32
# List of exported symbols, OS X
$(DUKE3D_SRC)/lunatic/dynsymlist_osx: $(DUKE3D_SRC)/lunatic/dynsymlist
sed 's/[{};]//g;s/[A-Za-z_][A-Za-z_0-9]*/_&/g' $< > $@
#$(DUKE3D_SRC)/lunatic/aliases_list: $(DUKE3D_SRC)/lunatic/dynsymlist_osx
# sed 's/_\([A-Za-z_][A-Za-z_0-9]*\)/_\1 \1/g' $< > $@
# List of exported symbols, Windows
$(DUKE3D_SRC)/lunatic/eduke32.def: $(DUKE3D_SRC)/lunatic/dynsymlist
echo EXPORTS > $@
sed 's/[{};]//g' $< >> $@
$(DUKE3D_SRC)/lunatic/mapster32.def: $(DUKE3D_SRC)/lunatic/dynsymlist_m32
echo EXPORTS > $@
sed 's/[{};]//g' $< >> $@
####
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/%.nasm
$(COMPILE_STATUS)
$(RECIPE_IF) $(AS) $(ASFLAGS) $< -o $@ $(RECIPE_RESULT_COMPILE)
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/%.yasm
$(COMPILE_STATUS)
$(RECIPE_IF) $(AS) $(ASFLAGS) $< -o $@ $(RECIPE_RESULT_COMPILE)
# Comment out the following rule to debug a-c.o
$(ENGINE_OBJ)/a-c.$o: $(ENGINE_SRC)/a-c.c
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(subst -O$(OPTLEVEL),-O2,$(subst $(CLANG_DEBUG_FLAGS),,$(COMMONFLAGS) $(COMPILERFLAGS))) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/%.c
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/util/%.c
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/%.m
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/%.cpp
$(COMPILE_STATUS)
$(RECIPE_IF) $(CXX) $(CPPONLYFLAGS) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/misc/%.c
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/misc/%.rc
$(COMPILE_STATUS)
$(RECIPE_IF) $(RC) -i $< -o $@ --include-dir=$(ENGINE_INC) --include-dir=$(ENGINE_SRC) $(RECIPE_RESULT_COMPILE)
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/util/%.c
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/util/%.cpp
$(COMPILE_STATUS)
$(RECIPE_IF) $(CXX) $(CPPONLYFLAGS) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/util/%.cc
$(COMPILE_STATUS)
$(RECIPE_IF) $(CXX) $(CPPONLYFLAGS) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(ENGINE_OBJ)/%.$o: $(DUKE3D_RSRC)/%.c
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(AUDIOLIB_OBJ)/%.o: $(AUDIOLIB_SRC)/%.c | $(AUDIOLIB_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(AUDIOLIB_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(AUDIOLIB_OBJ):
mkdir $(AUDIOLIB_OBJ)
$(ENET_OBJ)/%.o: $(ENET_SRC)/%.c $(ENET_INC)/enet/*.h | $(ENET_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENET_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(ENET_OBJ):
mkdir $(ENET_OBJ)
$(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/%.m
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/%.cpp
$(COMPILE_STATUS)
$(RECIPE_IF) $(CXX) $(CPPONLYFLAGS) $(COMMONFLAGS) $(COMPILERFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/jmact/%.c
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/misc/%.rc
$(COMPILE_STATUS)
$(RECIPE_IF) $(RC) -i $< -o $@ --include-dir=$(ENGINE_INC) --include-dir=$(DUKE3D_SRC) -DPOLYMER=$(POLYMER) $(RECIPE_RESULT_COMPILE)
$(DUKE3D_OBJ)/%.$o: $(DUKE3D_RSRC)/%.c
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) -Wno-pointer-sign -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(DUKE3D_RSRC)/game_banner.c: $(DUKE3D_RSRC)/game.bmp
echo "#include <gdk-pixbuf/gdk-pixdata.h>" > $@
echo "extern const GdkPixdata startbanner_pixdata;" >> $@
gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@
$(DUKE3D_RSRC)/editor_banner.c: $(DUKE3D_RSRC)/build.bmp
echo "#include <gdk-pixbuf/gdk-pixdata.h>" > $@
echo "extern const GdkPixdata startbanner_pixdata;" >> $@
gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@
# PHONIES
clean: $(UNDO_REV)
-rm -f $(EDUKE32) $(MAPSTER32) $(DUKE3D_OBJS_EXP) $(DUKE3D_EDITOR_OBJS_EXP) $(DUKE3D_MISCDEPS) $(DUKE3D_EDITOR_MISCDEPS) core*
ifeq ($(PLATFORM),DARWIN)
-rm -rf EDuke32.app Mapster32.app
endif
cleanutils:
-rm -f $(addsuffix $(EXESUFFIX),$(UTILS) $(GAMEUTILS)) $(addprefix $(ENGINE_OBJ)/,$(addsuffix .$o,$(UTILS))) $(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(GAMEUTILS))) $(addsuffix $(EXESUFFIX),$(DXUTILS)) $(addprefix $(ENGINE_OBJ)/,$(addsuffix .$o,$(DXUTILS))) $(addsuffix $(EXESUFFIX),$(SDLUTILS)) $(addprefix $(ENGINE_OBJ)/,$(addsuffix .$o,$(SDLUTILS))) $(UTIL_OBJS_EXP)
veryclean: clean cleanutils
-rm -f $(ENGINE_EDITOR_OBJS_EXP) $(ENGINE_OBJS_EXP) $(AUDIOLIB_OBJS_EXP) $(ENET_OBJS_EXP) $(DUKE3D_RSRC)/*banner* $(EBACKTRACEDLL)
printutils:
echo "$(addsuffix $(EXESUFFIX),$(UTILS) $(GAMEUTILS))"
printdxutils:
echo "$(addsuffix $(EXESUFFIX),$(DXUTILS))"
printsdlutils:
echo "$(addsuffix $(EXESUFFIX),$(SDLUTILS))"
rev:
@echo "s_buildRev = \"r$(VC_REV)$(VC_REV_CUSTOM)\";">source/rev.h
rev_clean:
@$(VC_CLEAN) source/rev.h