raze-gles/source/build/src/palette.cpp

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// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
// Ken Silverman's official web site: "http://www.advsys.net/ken"
// See the included license file "BUILDLIC.TXT" for license info.
//
// This file has been modified from Ken Silverman's original release
// by Jonathon Fowler (jf@jonof.id.au)
// by the EDuke32 team (development@voidpoint.com)
#include "compat.h"
#include "build.h"
#include "engine_priv.h"
#include "baselayer.h"
#include "colmatch.h"
#include "cache1d.h"
#include "palette.h"
#include "a.h"
#include "superfasthash.h"
#include "common.h"
#include "../../glbackend/glbackend.h"
uint8_t *basepaltable[MAXBASEPALS] = { palette };
uint8_t basepalreset=1;
uint8_t curbasepal;
int32_t globalblend;
uint32_t g_lastpalettesum = 0;
palette_t curpalette[256]; // the current palette, unadjusted for brightness or tint
palette_t curpalettefaded[256]; // the current palette, adjusted for brightness and tint (ie. what gets sent to the card)
palette_t palfadergb = { 0, 0, 0, 0 };
char palfadedelta = 0;
uint8_t blackcol;
int32_t realmaxshade;
float frealmaxshade;
#if defined(USE_OPENGL)
palette_t palookupfog[MAXPALOOKUPS];
#endif
// For every pal number, whether tsprite pal should not be taken over from
// floor pal.
// NOTE: g_noFloorPal[0] is irrelevant as it's never checked.
int8_t g_noFloorPal[MAXPALOOKUPS];
int32_t curbrightness = 0;
static void paletteSetFade(uint8_t offset);
#ifdef USE_OPENGL
void fullscreen_tint_gl(uint8_t r, uint8_t g, uint8_t b, uint8_t f)
{
auto oldproj = GLInterface.GetMatrix(Matrix_Projection);
auto oldmv = GLInterface.GetMatrix(Matrix_ModelView);
VSMatrix identity(0);
GLInterface.SetMatrix(Matrix_Projection, &identity);
GLInterface.SetMatrix(Matrix_ModelView, &identity);
GLInterface.EnableDepthTest(false);
GLInterface.EnableAlphaTest(false);
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GLInterface.SetBlendFunc(STYLEALPHA_Src, STYLEALPHA_InvSrc);
GLInterface.EnableBlend(true);
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GLInterface.SetColorub(r, g, b, f);
GLInterface.UseColorOnly(true);
auto data = GLInterface.AllocVertices(3);
auto vt = data.second;
vt[0].Set(-2.5f, 1.f);
vt[1].Set(2.5f, 1.f);
vt[2].Set(.0f, -2.5f);
GLInterface.Draw(DT_TRIANGLES, data.first, 3);
GLInterface.UseColorOnly(false);
GLInterface.SetMatrix(Matrix_Projection, &oldproj);
GLInterface.SetMatrix(Matrix_ModelView, &oldmv);
}
int32_t tint_blood_r = 0, tint_blood_g = 0, tint_blood_b = 0;
void fullscreen_tint_gl_blood(void)
{
if (!(tint_blood_r|tint_blood_g|tint_blood_b))
return;
auto oldproj = GLInterface.GetMatrix(Matrix_Projection);
auto oldmv = GLInterface.GetMatrix(Matrix_ModelView);
VSMatrix identity(0);
GLInterface.SetMatrix(Matrix_Projection, &identity);
GLInterface.SetMatrix(Matrix_ModelView, &identity);
GLInterface.EnableDepthTest(false);
GLInterface.EnableAlphaTest(false);
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GLInterface.SetBlendFunc(STYLEALPHA_One, STYLEALPHA_One);
GLInterface.EnableBlend(true);
GLInterface.UseColorOnly(true);
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GLInterface.SetColorub(max(tint_blood_r, 0), max(tint_blood_g, 0), max(tint_blood_b, 0), 255);
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auto data = GLInterface.AllocVertices(3);
auto vt = data.second;
vt[0].Set(-2.5f, 1.f);
vt[1].Set(2.5f, 1.f);
vt[2].Set(.0f, -2.5f);
GLInterface.Draw(DT_TRIANGLES, data.first, 3);
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GLInterface.SetBlendOp(STYLEOP_RevSub);
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GLInterface.SetColorub(max(-tint_blood_r, 0), max(-tint_blood_g, 0), max(-tint_blood_b, 0), 255);
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data = GLInterface.AllocVertices(3);
vt = data.second;
vt[0].Set(-2.5f, 1.f);
vt[1].Set(2.5f, 1.f);
vt[2].Set(.0f, -2.5f);
GLInterface.Draw(DT_TRIANGLES, data.first, 3);
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GLInterface.SetBlendOp(STYLEOP_Add);
GLInterface.SetColorub(0,0,0,0);
GLInterface.SetBlendFunc(STYLEALPHA_Src, STYLEALPHA_InvSrc);
GLInterface.UseColorOnly(false);
GLInterface.SetMatrix(Matrix_Projection, &oldproj);
GLInterface.SetMatrix(Matrix_ModelView, &oldmv);
}
#endif
void videoFadeToBlack(int32_t moreopaquep)
{
#ifdef USE_OPENGL
if (videoGetRenderMode() >= REND_POLYMOST)
fullscreen_tint_gl(0, 0, 0, moreopaquep ? 168 : 84);
else
#endif
{
Bassert(!offscreenrendering);
videoBeginDrawing();
char *const p = (char *) frameplace;
const char *const trans = paletteGetBlendTable(0);
const int32_t shiftamnt = ((!!moreopaquep)*8);
const int32_t dimprod = xdim*ydim;
int32_t i = 0;
#ifdef CLASSIC_SLICE_BY_4
for (; i<dimprod-4; i+=4)
{
p[i] = trans[p[i]<<shiftamnt];
p[i+1] = trans[p[i+1]<<shiftamnt];
p[i+2] = trans[p[i+2]<<shiftamnt];
p[i+3] = trans[p[i+3]<<shiftamnt];
}
#endif
for (; i<dimprod; i++)
p[i] = trans[p[i]<<shiftamnt];
videoEndDrawing();
}
}
void setup_blend(int32_t blend, int32_t doreverse)
{
if (blendtable[blend] == NULL)
blend = 0;
if (globalblend != blend)
{
globalblend = blend;
fixtransluscence(FP_OFF(paletteGetBlendTable(blend)));
}
if (doreverse)
settransreverse();
else
settransnormal();
}
static void alloc_palookup(int32_t pal)
{
// The asm functions vlineasm1, mvlineasm1 (maybe others?) access the next
// palookup[...] shade entry for tilesizy==512 tiles.
// See DEBUG_TILESIZY_512 and the comment in a.nasm: vlineasm1.
palookup[pal] = (char *) Xaligned_alloc(16, (numshades + 1) * 256);
memset(palookup[pal], 0, (numshades + 1) * 256);
}
static void maybe_alloc_palookup(int32_t palnum);
void (*paletteLoadFromDisk_replace)(void) = NULL;
inline bool read_and_test(FileReader& handle, void* buffer, int32_t leng)
{
return handle.Read(buffer, leng) != leng;
};
//
// loadpalette (internal)
//
void paletteLoadFromDisk(void)
{
initfastcolorlookup_scale(30, 59, 11);
initfastcolorlookup_gridvectors();
#ifdef USE_OPENGL
for (auto & x : glblend)
x = defaultglblend;
#endif
if (paletteLoadFromDisk_replace)
{
paletteLoadFromDisk_replace();
return;
}
auto fil = kopenFileReader("palette.dat", 0);
if (!fil.isOpen())
return;
// PALETTE_MAIN
if (768 != fil.Read(palette, 768))
return;
for (unsigned char & k : palette)
k <<= 2;
initfastcolorlookup_palette(palette);
paletteloaded |= PALETTE_MAIN;
// PALETTE_SHADES
if (2 != fil.Read(&numshades, 2))
return;
numshades = B_LITTLE16(numshades);
if (numshades <= 1)
{
initprintf("Warning: Invalid number of shades in \"palette.dat\"!\n");
numshades = 0;
return;
}
// Auto-detect LameDuke. Its PALETTE.DAT doesn't have a 'numshades' 16-bit
// int after the base palette, but starts directly with the shade tables.
// Thus, the first two bytes will be 00 01, which is 256 if read as
// little-endian int16_t.
int32_t lamedukep = 0;
if (numshades >= 256)
{
static char const * const seekfail = "Warning: seek failed in loadpalette()!\n";
uint16_t temp;
if (read_and_test(fil, &temp, 2))
return;
temp = B_LITTLE16(temp);
if (temp == 770 || numshades > 256) // 02 03
{
if (fil.Seek(-4, FileReader::SeekCur) < 0)
{
initputs(seekfail);
return;
}
numshades = 32;
lamedukep = 1;
}
else
{
if (fil.Seek(-2, FileReader::SeekCur) < 0)
{
initputs(seekfail);
return;
}
}
}
// Read base shade table (palookup 0).
maybe_alloc_palookup(0);
if (read_and_test(fil, palookup[0], numshades<<8))
return;
paletteloaded |= PALETTE_SHADE;
// PALETTE_TRANSLUC
char * const transluc = blendtable[0] = (char *) Xcalloc(256, 256);
// Read translucency (blending) table.
if (lamedukep)
{
for (bssize_t i=0; i<255; i++)
{
// NOTE: LameDuke's table doesn't have the last row or column (i==255).
// Read the entries above and on the diagonal, if the table is
// thought as being row-major.
if (read_and_test(fil, &transluc[256*i + i], 256-i-1))
return;
// Duplicate the entries below the diagonal.
for (bssize_t j=0; j<i; j++)
transluc[256*i + j] = transluc[256*j + i];
}
}
else
{
if (read_and_test(fil, transluc, 65536))
return;
}
paletteloaded |= PALETTE_TRANSLUC;
// additional blending tables
uint8_t magic[12];
if (!read_and_test(fil, magic, sizeof(magic)) && !Bmemcmp(magic, "MoreBlendTab", sizeof(magic)))
{
uint8_t addblendtabs;
if (read_and_test(fil, &addblendtabs, 1))
{
initprintf("Warning: failed reading additional blending table count\n");
return;
}
uint8_t blendnum;
char *tab = (char *) Xmalloc(256*256);
for (bssize_t i=0; i<addblendtabs; i++)
{
if (read_and_test(fil, &blendnum, 1))
{
initprintf("Warning: failed reading additional blending table index\n");
Xfree(tab);
return;
}
if (paletteGetBlendTable(blendnum) != NULL)
initprintf("Warning: duplicate blending table index %3d encountered\n", blendnum);
if (read_and_test(fil, tab, 256*256))
{
initprintf("Warning: failed reading additional blending table\n");
Xfree(tab);
return;
}
paletteSetBlendTable(blendnum, tab);
}
Xfree(tab);
// Read log2 of count of alpha blending tables.
uint8_t lognumalphatabs;
if (!read_and_test(fil, &lognumalphatabs, 1))
{
if (!(lognumalphatabs >= 1 && lognumalphatabs <= 7))
initprintf("invalid lognumalphatabs value, must be in [1 .. 7]\n");
else
numalphatabs = 1<<lognumalphatabs;
}
}
}
uint32_t PaletteIndexFullbrights[8];
void palettePostLoadTables(void)
{
globalpal = 0;
globalpalwritten = palookup[0];
setpalookupaddress(globalpalwritten);
fixtransluscence(FP_OFF(blendtable[0]));
char const * const palookup0 = palookup[0];
#ifdef DEBUG_TILESIZY_512
// Bump shade 1 by 16.
for (bssize_t i=256; i<512; i++)
palookup0[i] = palookup0[i+(16<<8)];
#endif
blackcol = paletteGetClosestColor(0, 0, 0);
whitecol = paletteGetClosestColor(255, 255, 255);
redcol = paletteGetClosestColor(255, 0, 0);
for (size_t i = 0; i<16; i++)
{
palette_t *edcol = (palette_t *) &vgapal16[4*i];
editorcolors[i] = getclosestcol_lim(edcol->b, edcol->g, edcol->r, playing_blood ? 254 : 239);
}
// Bmemset(PaletteIndexFullbrights, 0, sizeof(PaletteIndexFullbrights));
for (bssize_t c = 0; c < 255; ++c) // skipping transparent color
{
uint8_t const index = palookup0[c];
rgb24_t const & color = *(rgb24_t *)&palette[index*3];
// don't consider #000000 fullbright
if (EDUKE32_PREDICT_FALSE(color.r == 0 && color.g == 0 && color.b == 0))
continue;
for (size_t s = c + 256, s_end = 256*numshades; s < s_end; s += 256)
if (EDUKE32_PREDICT_FALSE(palookup0[s] != index))
goto PostLoad_NotFullbright;
SetPaletteIndexFullbright(c);
PostLoad_NotFullbright: ;
}
if (realmaxshade == 0)
{
uint8_t const * const blackcolor = &palette[blackcol*3];
size_t s;
for (s = numshades < 2 ? 0 : numshades-2; s > 0; --s)
{
for (size_t c = s*256, c_end = c+255; c < c_end; ++c) // skipping transparent color
{
uint8_t const index = palookup0[c];
uint8_t const * const color = &palette[index*3];
if (!IsPaletteIndexFullbright(index) && memcmp(blackcolor, color, sizeof(rgb24_t)))
goto PostLoad_FoundShade;
}
}
PostLoad_FoundShade: ;
frealmaxshade = (float)(realmaxshade = s+1);
}
}
void paletteFixTranslucencyMask(void)
{
for (auto thispalookup : palookup)
{
if (thispalookup == NULL)
continue;
for (bssize_t j=0; j<numshades; j++)
thispalookup[(j<<8) + 255] = 255;
}
// fix up translucency table so that transluc(255,x)
// and transluc(x,255) is black instead of purple.
for (auto transluc : blendtable)
{
if (transluc == NULL)
continue;
for (bssize_t j=0; j<255; j++)
{
transluc[(255<<8) + j] = transluc[(blackcol<<8) + j];
transluc[255 + (j<<8)] = transluc[blackcol + (j<<8)];
}
transluc[(255<<8) + 255] = transluc[(blackcol<<8) + blackcol];
}
}
// Load LOOKUP.DAT, which contains lookup tables and additional base palettes.
//
// <fp>: open file handle
//
// Returns:
// - on success, 0
// - on error, -1 (didn't read enough data)
// - -2: error, we already wrote an error message ourselves
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int32_t paletteLoadLookupTable(FileReader &fp)
{
uint8_t numlookups;
char remapbuf[256];
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if (1 != fp.Read(&numlookups, 1))
return -1;
for (bssize_t j=0; j<numlookups; j++)
{
uint8_t palnum;
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if (1 != fp.Read(&palnum, 1))
return -1;
if (palnum >= 256-RESERVEDPALS)
{
initprintf("ERROR: attempt to load lookup at reserved pal %d\n", palnum);
return -2;
}
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if (256 != fp.Read(remapbuf, 256))
return -1;
paletteMakeLookupTable(palnum, remapbuf, 0, 0, 0, 0);
}
return 0;
}
void paletteSetupDefaultFog(void)
{
// Find a gap of four consecutive unused pal numbers to generate fog shade
// tables.
for (bssize_t j=1; j<=255-3; j++)
if (!palookup[j] && !palookup[j+1] && !palookup[j+2] && !palookup[j+3])
{
paletteMakeLookupTable(j, NULL, 60, 60, 60, 1);
paletteMakeLookupTable(j+1, NULL, 60, 0, 0, 1);
paletteMakeLookupTable(j+2, NULL, 0, 60, 0, 1);
paletteMakeLookupTable(j+3, NULL, 0, 0, 60, 1);
break;
}
}
void palettePostLoadLookups(void)
{
// Alias remaining unused pal numbers to the base shade table.
for (bssize_t j=1; j<MAXPALOOKUPS; j++)
{
// If an existing lookup is identical to #0, free it.
if (palookup[j] && palookup[j] != palookup[0] && !Bmemcmp(palookup[0], palookup[j], 256*numshades))
paletteFreeLookupTable(j);
if (!palookup[j])
paletteMakeLookupTable(j, NULL, 0, 0, 0, 1);
}
}
static int32_t palookup_isdefault(int32_t palnum) // KEEPINSYNC engine.lua
{
return (palookup[palnum] == NULL || (palnum!=0 && palookup[palnum] == palookup[0]));
}
static void maybe_alloc_palookup(int32_t palnum)
{
if (palookup_isdefault(palnum))
{
alloc_palookup(palnum);
if (palookup[palnum] == NULL)
Bexit(1);
}
}
void paletteSetBlendTable(int32_t blend, const char *tab)
{
if (blendtable[blend] == NULL)
blendtable[blend] = (char *) Xmalloc(256*256);
Bmemcpy(blendtable[blend], tab, 256*256);
// Todo: Calculate an alpha factor from the loaded data so that the hardware renderer uses the proper amount of tranlucency.
}
void paletteFreeBlendTable(int32_t const blend)
{
DO_FREE_AND_NULL(blendtable[blend]);
}
#ifdef LUNATIC
const char *(paletteGetBlendTable) (int32_t blend)
{
return blendtable[blend];
}
#endif
#ifdef USE_OPENGL
glblend_t const nullglblend =
{
{
{ 1.f, BLENDFACTOR_ONE, BLENDFACTOR_ZERO, 0 },
{ 1.f, BLENDFACTOR_ONE, BLENDFACTOR_ZERO, 0 },
},
};
glblend_t const defaultglblend =
{
{
{ 2.f/3.f, BLENDFACTOR_SRC_ALPHA, BLENDFACTOR_ONE_MINUS_SRC_ALPHA, 0 },
{ 1.f/3.f, BLENDFACTOR_SRC_ALPHA, BLENDFACTOR_ONE_MINUS_SRC_ALPHA, 0 },
},
};
glblend_t glblend[MAXBLENDTABS];
void handle_blend(uint8_t enable, uint8_t blend, uint8_t def)
{
static GLenum const blendFuncTokens[NUMBLENDFACTORS] =
{
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STYLEALPHA_Zero,
STYLEALPHA_One,
STYLEALPHA_SrcCol,
STYLEALPHA_InvSrcCol,
STYLEALPHA_Src,
STYLEALPHA_InvSrc,
STYLEALPHA_Dst,
STYLEALPHA_InvDst,
STYLEALPHA_DstCol,
STYLEALPHA_InvDstCol,
};
if (!enable)
{
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GLInterface.SetBlendFunc(STYLEALPHA_Src, STYLEALPHA_InvSrc);
return;
}
glblenddef_t const * const glbdef = glblend[blend].def + def;
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GLInterface.SetBlendFunc(blendFuncTokens[glbdef->src], blendFuncTokens[glbdef->dst]);
}
#endif
int32_t paletteSetLookupTable(int32_t palnum, const uint8_t *shtab)
{
if (numshades != 32)
return -1;
if (shtab != NULL)
{
maybe_alloc_palookup(palnum);
Bmemcpy(palookup[palnum], shtab, 256*numshades);
}
return 0;
}
void paletteFreeLookupTable(int32_t const palnum)
{
if (palnum == 0 && palookup[palnum] != NULL)
{
for (bssize_t i = 1; i < MAXPALOOKUPS; i++)
if (palookup[i] == palookup[palnum])
palookup[i] = NULL;
ALIGNED_FREE_AND_NULL(palookup[palnum]);
}
else if (palookup[palnum] == palookup[0])
palookup[palnum] = NULL;
else
ALIGNED_FREE_AND_NULL(palookup[palnum]);
}
//
// makepalookup
//
void paletteMakeLookupTable(int32_t palnum, const char *remapbuf, uint8_t r, uint8_t g, uint8_t b, char noFloorPal)
{
int32_t i, j;
static char idmap[256] = { 1 };
if (paletteloaded == 0)
return;
// NOTE: palnum==0 is allowed
if ((unsigned) palnum >= MAXPALOOKUPS)
return;
g_noFloorPal[palnum] = noFloorPal;
if (remapbuf==NULL)
{
if ((r|g|b) == 0)
{
palookup[palnum] = palookup[0]; // Alias to base shade table!
return;
}
if (idmap[0]==1) // init identity map
for (i=0; i<256; i++)
idmap[i] = i;
remapbuf = idmap;
}
maybe_alloc_palookup(palnum);
if ((r|g|b) == 0)
{
// "black fog"/visibility case -- only remap color indices
for (j=0; j<numshades; j++)
for (i=0; i<256; i++)
{
const char *src = palookup[0];
palookup[palnum][256*j + i] = src[256*j + remapbuf[i]];
}
}
else
{
// colored fog case
char *ptr2 = palookup[palnum];
for (i=0; i<numshades; i++)
{
int32_t palscale = divscale16(i, numshades-1);
for (j=0; j<256; j++)
{
const char *ptr = (const char *) &palette[remapbuf[j]*3];
*ptr2++ = paletteGetClosestColor(ptr[0] + mulscale16(r-ptr[0], palscale),
ptr[1] + mulscale16(g-ptr[1], palscale),
ptr[2] + mulscale16(b-ptr[2], palscale));
}
}
}
#if defined(USE_OPENGL)
palookupfog[palnum].r = r;
palookupfog[palnum].g = g;
palookupfog[palnum].b = b;
#endif
}
//
// setbasepal
//
void paletteSetColorTable(int32_t id, uint8_t const * const table, bool transient)
{
if (basepaltable[id] == NULL)
basepaltable[id] = (uint8_t *) Xmalloc(768);
Bmemcpy(basepaltable[id], table, 768);
#ifdef USE_OPENGL
if (videoGetRenderMode() >= REND_POLYMOST)
{
uploadbasepalette(id);
}
#endif
}
void paletteFreeColorTable(int32_t const id)
{
if (id == 0)
Bmemset(basepaltable[id], 0, 768);
else
DO_FREE_AND_NULL(basepaltable[id]);
}
//
// setbrightness
//
// flags:
// 1: don't setpalette(), not checked anymore.
// 2: don't gltexinvalidateall()
// 4: don't calc curbrightness from dabrightness, DON'T USE THIS FLAG!
// 8: don't gltexinvalidate8()
// 16: don't reset palfade*
// 32: apply brightness to scene in OpenGL
void videoSetPalette(char dabrightness, uint8_t dapalid, uint8_t flags)
{
int32_t i, j;
const uint8_t* dapal;
int32_t paldidchange;
int32_t palsumdidchange;
// uint32_t lastbright = curbrightness;
Bassert((flags & 4) == 0);
if (/*(unsigned)dapalid >= MAXBASEPALS ||*/ basepaltable[dapalid] == NULL)
dapalid = 0;
paldidchange = (curbasepal != dapalid || basepalreset);
curbasepal = dapalid;
basepalreset = 0;
dapal = basepaltable[curbasepal];
// In-scene brightness mode for RR's thunderstorm. This shouldn't affect the global gamma ramp.
if ((videoGetRenderMode() >= REND_POLYMOST) && (flags & 32))
{
if (!(flags & 4))
{
curbrightness = clamp(dabrightness, 0, 15);
}
r_scenebrightness = curbrightness;
}
else
{
r_scenebrightness = 0;
}
j = 0; // Assume that the backend can do it.
for (i = 0; i < 256; i++)
{
// save palette without any brightness adjustment
curpalette[i].r = dapal[i * 3 + 0];
curpalette[i].g = dapal[i * 3 + 1];
curpalette[i].b = dapal[i * 3 + 2];
curpalette[i].f = 0;
// brightness adjust the palette
curpalettefaded[i].b = britable[j][curpalette[i].b];
curpalettefaded[i].g = britable[j][curpalette[i].g];
curpalettefaded[i].r = britable[j][curpalette[i].r];
curpalettefaded[i].f = 0;
}
if ((flags & 16) && palfadedelta) // keep the fade
paletteSetFade(palfadedelta >> 2);
// Don't waste time on this palette voodoo if we are hardware rendering. videoUpdatePalette is a strictly software rendering function.
if (videoGetRenderMode() < REND_POLYMOST)
{
static uint32_t lastpalettesum = 0;
uint32_t newpalettesum = SuperFastHash((char*)curpalettefaded, sizeof(curpalettefaded));
palsumdidchange = (newpalettesum != lastpalettesum);
if (palsumdidchange || newpalettesum != g_lastpalettesum)
{
videoUpdatePalette(0, 256);
}
g_lastpalettesum = lastpalettesum = newpalettesum;
}
if ((flags & 16) == 0)
{
palfadergb.r = palfadergb.g = palfadergb.b = 0;
palfadedelta = 0;
}
}
palette_t paletteGetColor(int32_t col)
{
return curpalette[col];
}
static void paletteSetFade(uint8_t offset)
{
for (native_t i=0; i<256; i++)
{
palette_t const p = paletteGetColor(i);
curpalettefaded[i].b = p.b + (((palfadergb.b - p.b) * offset) >> 8);
curpalettefaded[i].g = p.g + (((palfadergb.g - p.g) * offset) >> 8);
curpalettefaded[i].r = p.r + (((palfadergb.r - p.r) * offset) >> 8);
curpalettefaded[i].f = 0;
}
}
//#define DEBUG_PALETTEFADE
//
// setpalettefade
//
void videoFadePalette(uint8_t r, uint8_t g, uint8_t b, uint8_t offset)
{
palfadergb.r = r;
palfadergb.g = g;
palfadergb.b = b;
#ifdef DEBUG_PALETTEFADE
if (offset)
offset = max(offset, 128);
#endif
palfadedelta = offset;
paletteSetFade(offset);
// Don't waste time on this palette voodoo if we are hardware rendering. videoUpdatePalette is a strictly software rendering function.
if (videoGetRenderMode() < REND_POLYMOST)
{
static uint32_t lastpalettesum = 0;
uint32_t newpalettesum = SuperFastHash((char*)curpalettefaded, sizeof(curpalettefaded));
if (newpalettesum != lastpalettesum || newpalettesum != g_lastpalettesum)
{
videoUpdatePalette(0, 256);
}
g_lastpalettesum = lastpalettesum = newpalettesum;
}
}
#ifdef USE_OPENGL
void videoTintBlood(int32_t r, int32_t g, int32_t b)
{
tint_blood_r = r;
tint_blood_g = g;
tint_blood_b = b;
}
#endif