raze-gles/polymer/eduke32/Makefile

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#
# EDuke32 Makefile for GNU Make
#
include Makefile.common
DUKE3D_SRC=source
DUKE3D_INC=$(DUKE3D_SRC)
DUKE3D_RSRC=rsrc
ENGINE_ROOT=build
ENGINE_SRC=$(ENGINE_ROOT)/src
ENGINE_INC=$(ENGINE_ROOT)/include
o=o
asm=nasm
obj=obj
COMPILERFLAGS += -I$(ENGINE_INC) -I$(MACT_INC) -I$(AUDIOLIB_INC) -I$(ENET_INC)
# EBacktrace
ifndef EBACKTRACEDLL
EBACKTRACEDLL = ebacktrace1.dll
ifeq ($(findstring x86_64,$(COMPILERTARGET)),x86_64)
EBACKTRACEDLL = ebacktrace1-64.dll
endif
endif
# BUILD Engine
ENGINE=build
ENGINE_CFLAGS=-I$(ENGINE_SRC)
ENGINE_OBJ=$(obj)/$(ENGINE)
ENGINE_OBJS=baselayer cache1d common compat crc32 defs engine polymost texcache dxtfilter hightile textfont smalltextfont kplib lz4 osd pragmas scriptfile mmulti_null mutex xxhash md4 colmatch
ENGINE_EDITOR_OBJS=build config defs
ifeq (0,$(NOASM))
ENGINE_OBJS+= a
else
ENGINE_OBJS+= a-c
ifneq (0,$(USE_ASM64))
ENGINE_OBJS+= a64
endif
endif
ifeq (1,$(USE_OPENGL))
ENGINE_OBJS+= glbuild voxmodel mdsprite
ifeq (1,$(POLYMER))
ENGINE_OBJS+= polymer
endif
endif
ifneq (0,$(LUNATIC))
ENGINE_OBJS+= lunatic
endif
ifeq ($(PLATFORM),DARWIN)
ENGINE_OBJS += osxbits
ifneq (0,$(OSX_STARTUPWINDOW))
ENGINE_EDITOR_OBJS += startosx.editor
endif
ifeq ($(SDL_TARGET),1)
ifeq (1,$(SDL_FRAMEWORK))
ENGINE_OBJS+=SDLMain
endif
endif
endif
ifeq ($(PLATFORM),WINDOWS)
ENGINE_OBJS+= winbits
ENGINE_EDITOR_OBJS+= startwin.editor
endif
ifeq ($(PLATFORM),WII)
ENGINE_OBJS+= wiibits
LINKERFLAGS+= -Wl,-wrap,c_default_exceptionhandler
endif
ifeq ($(RENDERTYPE),SDL)
ENGINE_OBJS+= sdlayer
ifeq (1,$(HAVE_GTK2))
ENGINE_OBJS+= gtkbits
ifeq ($(LINKED_GTK),0)
ENGINE_OBJS+= dynamicgtk
endif
ENGINE_EDITOR_OBJS+= startgtk.editor
endif
endif
ifeq ($(RENDERTYPE),WIN)
ENGINE_OBJS+= winlayer rawinput
endif
ENGINE_OBJS_EXP:=$(addprefix $(ENGINE_OBJ)/,$(addsuffix .$o,$(ENGINE_OBJS)))
ENGINE_EDITOR_OBJS_EXP:=$(addprefix $(ENGINE_OBJ)/,$(addsuffix .$o,$(ENGINE_EDITOR_OBJS)))
# MACT
MACT=mact
MACT_ROOT=$(DUKE3D_SRC)/jmact
MACT_SRC=$(MACT_ROOT)
MACT_INC=$(MACT_ROOT)
MACT_OBJ=$(obj)/$(MACT)
MACT_OBJS=file_lib control keyboard mouse joystick scriplib animlib
MACT_OBJS_EXP:=$(addprefix $(MACT_OBJ)/,$(addsuffix .$o,$(MACT_OBJS)))
# AudioLib
AUDIOLIB=audiolib
AUDIOLIB_OBJS=drivers fx_man multivoc mix mixst pitch formats vorbis flac xa driver_nosound
AUDIOLIB_ROOT=$(DUKE3D_SRC)/jaudiolib
AUDIOLIB_SRC=$(AUDIOLIB_ROOT)/src
AUDIOLIB_INC=$(AUDIOLIB_ROOT)/include
AUDIOLIB_OBJ=$(obj)/$(AUDIOLIB)
AUDIOLIB_CFLAGS=-I$(AUDIOLIB_ROOT)/third-party/common/include
ifeq ($(PLATFORM),WINDOWS)
ifeq ($(MIXERTYPE),WIN)
AUDIOLIB_CFLAGS+= -DHAVE_DS
AUDIOLIB_OBJS+= driver_directsound
endif
endif
ifeq ($(MIXERTYPE),SDL)
AUDIOLIB_CFLAGS+= -DHAVE_SDL
ifneq ($(PLATFORM),DARWIN)
ifneq ($(PLATFORM),WINDOWS)
ifneq ($(PLATFORM),WII)
AUDIOLIB_CFLAGS+=`pkg-config --cflags vorbis`
endif
endif
endif
AUDIOLIB_OBJS+= driver_sdl
endif
AUDIOLIB_OBJS_EXP:=$(addprefix $(AUDIOLIB_OBJ)/,$(addsuffix .$o,$(AUDIOLIB_OBJS)))
# ENet
ENET=enet
ENET_OBJS=callbacks host list packet peer protocol compress
ENET_ROOT=$(DUKE3D_SRC)/enet
ENET_SRC=$(ENET_ROOT)/src
ENET_INC=$(ENET_ROOT)/include
ENET_OBJ=$(obj)/$(ENET)
ENET_CFLAGS=
ifeq ($(PLATFORM),WINDOWS)
ENET_OBJS += win32
else
ENET_OBJS += unix
ENET_CFLAGS += -DHAS_SOCKLEN_T
endif
ENET_OBJS_EXP:=$(addprefix $(ENET_OBJ)/,$(addsuffix .$o,$(ENET_OBJS)))
ifeq ($(NETCODE),0)
ENET_TARGET=
else
ENET_TARGET=$(ENET_OBJS_EXP)
endif
# Tools
UTIL_OBJS=compat pragmas kplib cache1d crc32 colmatch compat_tools
UTILS=kextract kgroup transpal wad2art wad2map kmd2tool md2tool generateicon cacheinfo arttool givedepth mkpalette unpackssi bsuite
GAMEUTILS=ivfrate
DXUTILS=enumdisplay getdxdidf
SDLUTILS=makesdlkeytrans
ifeq ($(PLATFORM),DARWIN)
UTIL_OBJS += osxbits
endif
UTIL_OBJS_EXP:=$(addprefix $(ENGINE_OBJ)/,$(addsuffix .$o,$(UTIL_OBJS)))
# KenBuild (Test Game)
KENBUILD=kenbuild
KENBUILD_ROOT=$(DUKE3D_SRC)/testgame
KENBUILD_SRC=$(KENBUILD_ROOT)/src
KENBUILD_RSRC=$(KENBUILD_ROOT)/rsrc
KENBUILD_OBJ=$(obj)/$(KENBUILD)
KENBUILD_CFLAGS=-I$(KENBUILD_SRC)
KENBUILD_GAME ?= kenbuild
KENBUILD_EDITOR ?= kenbuild-editor
KENBUILD_GAME_PROPER ?= KenBuild
KENBUILD_EDITOR_PROPER ?= KenBuild Editor
KENBUILD_GAME_OBJS=game sound_stub common config
KENBUILD_EDITOR_OBJS=bstub common
ifeq ($(RENDERTYPE),SDL)
ifeq (1,$(HAVE_GTK2))
KENBUILD_GAME_OBJS+= game_banner startgtk.game
KENBUILD_EDITOR_OBJS+= build_banner
endif
KENBUILD_GAME_OBJS+= game_icon
KENBUILD_EDITOR_OBJS+= build_icon
endif
ifeq ($(PLATFORM),WINDOWS)
KENBUILD_GAME_OBJS+= gameres startwin.game
KENBUILD_EDITOR_OBJS+= buildres
endif
ifeq ($(PLATFORM),DARWIN)
ifneq (0,$(OSX_STARTUPWINDOW))
KENBUILD_GAME_OBJS += StartupWinController.game
endif
endif
KENBUILD_GAME_OBJS_EXP:=$(addprefix $(KENBUILD_OBJ)/,$(addsuffix .$o,$(KENBUILD_GAME_OBJS)))
KENBUILD_EDITOR_OBJS_EXP:=$(addprefix $(KENBUILD_OBJ)/,$(addsuffix .$o,$(KENBUILD_EDITOR_OBJS)))
# Duke Nukem 3D
DUKE3D=duke3d
DUKE3D_CFLAGS=-I$(DUKE3D_INC)
DUKE3D_GAME_LDFLAGS=
DUKE3D_EDITOR_LDFLAGS=
DUKE3D_GAME_STRIPFLAGS=
DUKE3D_EDITOR_STRIPFLAGS=
DUKE3D_OBJ=$(obj)/$(DUKE3D)
DUKE3D_GAME ?= eduke32
DUKE3D_EDITOR ?= mapster32
DUKE3D_GAME_PROPER ?= EDuke32
DUKE3D_EDITOR_PROPER ?= Mapster32
COMMON_GAME_OBJS=rev
COMMON_EDITOR_OBJS=m32common m32def m32exec m32vars rev
DUKE3D_GAME_OBJS=game global actors gamedef gameexec gamevars player premap sector anim animsounds common config demo input menus namesdyn net savegame rts osdfuncs osdcmds grpscan sounds soundsdyn cheats sbar screentext screens cmdline
DUKE3D_EDITOR_OBJS=astub common grpscan sounds_mapster32
ifneq ($(USE_LIBVPX),0)
DUKE3D_GAME_OBJS+= animvpx
endif
DUKE3D_GAME_MISCDEPS=
DUKE3D_EDITOR_MISCDEPS=
# Lunatic object base names. These are not used in targets directly.
LUNATIC_OBJS = luaJIT_BC_defs_common luaJIT_BC_engine_maptext luaJIT_BC_engine luaJIT_BC_bcarray luaJIT_BC_bcheck luaJIT_BC_bitar luaJIT_BC_xmath luaJIT_BC_v luaJIT_BC_dump luaJIT_BC_dis_x86 luaJIT_BC_dis_x64
LUNATIC_GAME_OBJS = luaJIT_BC_con_lang luaJIT_BC_lunacon luaJIT_BC_randgen luaJIT_BC_stat luaJIT_BC_control luaJIT_BC_defs luaJIT_BC_savegame luaJIT_BC_fs
## Lunatic devel
ifneq (0,$(LUNATIC))
# TODO: remove debugging modules from release build
DUKE3D_EDITOR_OBJS+= lunatic_m32 $(LUNATIC_OBJS)
DUKE3D_GAME_OBJS+= lunatic_game $(LUNATIC_OBJS)
DUKE3D_EDITOR_OBJS+= luaJIT_BC_defs_m32
ifneq ($(PLATFORM),WINDOWS)
# On non-Windows, we expect to have liblpeg.a (or a symlink to it) in source/.
# On Windows, it will reside in platform/Windows/lib/32/ or lib/64/.
LIBDIRS+= -L$(DUKE3D_SRC)
ifeq ($(realpath $(DUKE3D_SRC)/liblpeg.a),)
# XXX: This cripples "make clean" etc. too, but IMO it's better than warning.
$(error "liblpeg.a not found in $(realpath $(DUKE3D_OBJ)/..)")
endif
endif
LIBS+= -llpeg
DUKE3D_GAME_OBJS+= $(LUNATIC_GAME_OBJS)
# now, take care of having the necessary symbols (sector, wall, etc.) in the
# executable no matter what the debugging level
ifeq ($(PLATFORM),DARWIN)
# strip on OSX says: removing global symbols from a final linked no longer supported.
# Use -exported_symbols_list at link time when building
# But, following _their_ directions does not give us the symbols! wtf?
DUKE3D_GAME_STRIPFLAGS+= -s $(DUKE3D_OBJ)/lunatic_dynsymlist_osx
DUKE3D_EDITOR_STRIPFLAGS+= -s $(DUKE3D_OBJ)/lunatic_dynsymlist_m32_osx
DUKE3D_GAME_MISCDEPS+= $(DUKE3D_OBJ)/lunatic_dynsymlist_osx
DUKE3D_EDITOR_MISCDEPS+= $(DUKE3D_OBJ)/lunatic_dynsymlist_m32_osx
LINKERFLAGS+= -pagezero_size 10000 -image_base 100000000
# DUKE3D_GAME_LDFLAGS+= #-Wl,-alias_list -Wl,$(DUKE3D_OBJ)/lunatic_aliases_list #-exported_symbols_list $(DUKE3D_OBJ)/lunatic_dynsymlist_osx
endif
ifeq ($(PLATFORM),WINDOWS)
override STRIP=
DUKE3D_GAME_MISCDEPS+= $(DUKE3D_OBJ)/lunatic_eduke32.def
DUKE3D_EDITOR_MISCDEPS+= $(DUKE3D_OBJ)/lunatic_mapster32.def
endif
ifeq ($(SUBPLATFORM),LINUX)
override STRIP=
DUKE3D_GAME_LDFLAGS+= -Wl,--dynamic-list=$(DUKE3D_SRC)/lunatic/dynsymlist
DUKE3D_EDITOR_LDFLAGS+= -Wl,--dynamic-list=$(DUKE3D_SRC)/lunatic/dynsymlist_m32
endif
endif
ifeq ($(SUBPLATFORM),LINUX)
LIBS += -lFLAC -lvorbisfile -lvorbis -logg
endif
ifeq ($(PLATFORM),BSD)
LIBS += -lFLAC -lvorbisfile -lvorbis -logg -lexecinfo
endif
ifeq ($(PLATFORM),DARWIN)
# LIBDIRS += -L$(AUDIOLIB_ROOT)/third-party/Apple/lib
LIBS += -lFLAC -lvorbisfile -lvorbis -logg -lm \
-Wl,-framework,Cocoa -Wl,-framework,Carbon -Wl,-framework,OpenGL \
-Wl,-framework,CoreMIDI -Wl,-framework,AudioUnit \
-Wl,-framework,AudioToolbox -Wl,-framework,IOKit -Wl,-framework,AGL
ifneq (00,$(DARWIN9)$(DARWIN10))
LIBS += -Wl,-framework,QuickTime -lm
endif
ifneq (0,$(OSX_STARTUPWINDOW))
DUKE3D_GAME_OBJS += GrpFile.game GameListSource.game startosx.game
endif
endif
ifeq ($(PLATFORM),WINDOWS)
LIBS += -lFLAC -lvorbisfile -lvorbis -logg
LIBDIRS += -L$(AUDIOLIB_ROOT)/third-party/Windows/lib$(WINLIB)
DUKE3D_GAME_OBJS+= gameres winbits startwin.game
DUKE3D_EDITOR_OBJS+= buildres
ifeq ($(MIXERTYPE),WIN)
LIBS+= -ldsound
MIDI_OBJS=music midi mpu401
endif
endif
ifeq ($(PLATFORM),WII)
LIBS += -lvorbisidec
endif
ifeq ($(RENDERTYPE),SDL)
ifeq (1,$(HAVE_GTK2))
DUKE3D_GAME_OBJS+= game_banner startgtk.game
DUKE3D_EDITOR_OBJS+= build_banner
endif
DUKE3D_GAME_OBJS+= game_icon
DUKE3D_EDITOR_OBJS+= build_icon
endif
ifeq ($(MIXERTYPE),SDL)
MIDI_OBJS=sdlmusic
endif
## Construct file names of object files
COMMON_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(COMMON_GAME_OBJS)))
COMMON_EDITOR_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(COMMON_EDITOR_OBJS)))
MIDI_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(MIDI_OBJS)))
DUKE3D_GAME_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(DUKE3D_GAME_OBJS)))
DUKE3D_EDITOR_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(DUKE3D_EDITOR_OBJS)))
# Shadow Warrior
SW=sw
SW_ROOT=$(DUKE3D_SRC)/sw
SW_SRC=$(SW_ROOT)/src
SW_INC=$(SW_SRC)
SW_RSRC=$(SW_ROOT)/rsrc
SW_OBJ=$(obj)/$(SW)
SW_CFLAGS=-I$(SW_INC)
SW_GAME ?= voidsw
SW_EDITOR ?= voidsw-editor
SW_GAME_PROPER ?= VoidSW
SW_EDITOR_PROPER ?= VoidSW Editor
SW_GAME_OBJS=actor ai anim border break bunny cache cheats colormap common config console coolg coolie copysect demo draw eel game girlninj goro grpscan hornet interp interpsh inv jplayer jsector jweapon lava light mclip mdastr menus miscactr morph net ninja panel player predict quake ripper ripper2 rooms rotator rts save scrip2 sector serp setup skel skull slidor sounds spike sprite sumo swconfig sync text track vator vis wallmove warp weapon zilla zombie saveable
SW_EDITOR_OBJS=jnstub brooms bldscript jbhlp colormap grpscan common
ifeq ($(RENDERTYPE),SDL)
ifeq (1,$(HAVE_GTK2))
SW_GAME_OBJS+= game_banner startgtk.game
SW_EDITOR_OBJS+= build_banner
endif
SW_GAME_OBJS+= game_icon
SW_EDITOR_OBJS+= game_icon
endif
ifeq ($(PLATFORM),WINDOWS)
SW_GAME_OBJS+= gameres startwin.game
SW_EDITOR_OBJS+= buildres
endif
SW_GAME_OBJS_EXP:=$(addprefix $(SW_OBJ)/,$(addsuffix .$o,$(SW_GAME_OBJS)))
SW_EDITOR_OBJS_EXP:=$(addprefix $(SW_OBJ)/,$(addsuffix .$o,$(SW_EDITOR_OBJS)))
ifeq ($(PRETTY_OUTPUT),1)
.SILENT:
endif
.PHONY: all duke3d test sw veryclean clean cleanduke3d cleantest cleansw cleanutils utils dxutils sdlutils printutils printsdlutils printdxutils rev $(DUKE3D_OBJ)/rev.$o
# TARGETS
all: duke3d
duke3d: start $(DUKE3D_GAME)$(EXESUFFIX) $(DUKE3D_EDITOR)$(EXESUFFIX)
@ls -l $(DUKE3D_GAME)$(EXESUFFIX)
@ls -l $(DUKE3D_EDITOR)$(EXESUFFIX)
test: start $(KENBUILD_GAME)$(EXESUFFIX) $(KENBUILD_EDITOR)$(EXESUFFIX)
@ls -l $(KENBUILD_GAME)$(EXESUFFIX)
@ls -l $(KENBUILD_EDITOR)$(EXESUFFIX)
sw: start $(SW_GAME)$(EXESUFFIX) $(SW_EDITOR)$(EXESUFFIX)
@ls -l $(SW_GAME)$(EXESUFFIX)
@ls -l $(SW_EDITOR)$(EXESUFFIX)
ebacktrace: start $(EBACKTRACEDLL)
@ls -l $(EBACKTRACEDLL)
start:
$(BUILD_STARTED)
utils: $(addsuffix $(EXESUFFIX),$(UTILS) $(GAMEUTILS))
@ls -l $^
dxutils: $(addsuffix $(EXESUFFIX),$(DXUTILS))
@ls -l $^
sdlutils: $(addsuffix $(EXESUFFIX),$(SDLUTILS))
@ls -l $^
ifeq ($(PLATFORM),WII)
ifneq ($(ELF2DOL),)
$(KENBUILD_GAME)$(DOLSUFFIX): $(KENBUILD_GAME)$(EXESUFFIX)
$(KENBUILD_EDITOR)$(DOLSUFFIX): $(KENBUILD_EDITOR)$(EXESUFFIX)
$(DUKE3D_GAME)$(DOLSUFFIX): $(DUKE3D_GAME)$(EXESUFFIX)
$(DUKE3D_EDITOR)$(DOLSUFFIX): $(DUKE3D_EDITOR)$(EXESUFFIX)
$(SW_GAME)$(DOLSUFFIX): $(SW_GAME)$(EXESUFFIX)
$(SW_EDITOR)$(DOLSUFFIX): $(SW_EDITOR)$(EXESUFFIX)
endif
endif
$(KENBUILD_GAME)$(EXESUFFIX): $(KENBUILD_GAME_OBJS_EXP) $(COMMON_OBJS_EXP) $(ENGINE_OBJS_EXP)
$(LINK_STATUS)
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(GUI_LIBS) $(LIBDIRS) $(LIBS) $(STATICSTDCPP) $(RECIPE_RESULT_LINK)
ifeq ($(PLATFORM),WII)
ifneq ($(ELF2DOL),)
$(ELF2DOL) $(KENBUILD_GAME)$(EXESUFFIX) $(KENBUILD_GAME)$(DOLSUFFIX)
endif
endif
ifneq ($(STRIP),)
$(STRIP) $@
endif
$(KENBUILD_EDITOR)$(EXESUFFIX): $(KENBUILD_EDITOR_OBJS_EXP) $(COMMON_EDITOR_OBJS_EXP) $(ENGINE_EDITOR_OBJS_EXP) $(ENGINE_OBJS_EXP)
$(LINK_STATUS)
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(GUI_LIBS) $(LIBDIRS) $(LIBS) $(STATICSTDCPP) $(RECIPE_RESULT_LINK)
ifeq ($(PLATFORM),WII)
ifneq ($(ELF2DOL),)
$(ELF2DOL) $(KENBUILD_EDITOR)$(EXESUFFIX) $(KENBUILD_EDITOR)$(DOLSUFFIX)
endif
endif
ifneq ($(STRIP),)
$(STRIP) $@
endif
$(DUKE3D_GAME)$(EXESUFFIX): $(DUKE3D_GAME_OBJS_EXP) $(COMMON_OBJS_EXP) $(MIDI_OBJS_EXP) $(ENGINE_OBJS_EXP) $(MACT_OBJS_EXP) $(AUDIOLIB_OBJS_EXP) $(ENET_TARGET) $(DUKE3D_GAME_MISCDEPS)
$(LINK_STATUS)
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(GUI_LIBS) $(DUKE3D_GAME_LDFLAGS) $(LIBDIRS) $(LIBS) $(STATICSTDCPP) $(RECIPE_RESULT_LINK)
ifeq ($(PLATFORM),WII)
ifneq ($(ELF2DOL),)
$(ELF2DOL) $(DUKE3D_GAME)$(EXESUFFIX) $(DUKE3D_GAME)$(DOLSUFFIX)
endif
endif
ifneq ($(STRIP),)
$(STRIP) $@ $(DUKE3D_GAME_STRIPFLAGS)
endif
ifeq ($(PLATFORM),DARWIN)
cp -RPf "platform/Apple/bundles/$(DUKE3D_GAME_PROPER).app" "./"
mkdir -p "$(DUKE3D_GAME_PROPER).app/Contents/MacOS"
cp -f "$(DUKE3D_GAME)$(EXESUFFIX)" "$(DUKE3D_GAME_PROPER).app/Contents/MacOS/"
endif
$(DUKE3D_EDITOR)$(EXESUFFIX): $(DUKE3D_EDITOR_OBJS_EXP) $(COMMON_EDITOR_OBJS_EXP) $(ENGINE_EDITOR_OBJS_EXP) $(ENGINE_OBJS_EXP) $(AUDIOLIB_OBJS_EXP) $(DUKE3D_EDITOR_MISCDEPS)
$(LINK_STATUS)
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(GUI_LIBS) $(DUKE3D_EDITOR_LDFLAGS) $(LIBDIRS) $(LIBS) $(STATICSTDCPP) $(RECIPE_RESULT_LINK)
ifeq ($(PLATFORM),WII)
ifneq ($(ELF2DOL),)
$(ELF2DOL) $(DUKE3D_EDITOR)$(EXESUFFIX) $(DUKE3D_EDITOR)$(DOLSUFFIX)
endif
endif
ifneq ($(STRIP),)
$(STRIP) $@ $(DUKE3D_EDITOR_STRIPFLAGS)
endif
ifeq ($(PLATFORM),DARWIN)
cp -RPf "platform/Apple/bundles/$(DUKE3D_EDITOR_PROPER).app" "./"
mkdir -p "$(DUKE3D_EDITOR_PROPER).app/Contents/MacOS"
cp -f "$(DUKE3D_EDITOR)$(EXESUFFIX)" "$(DUKE3D_EDITOR_PROPER).app/Contents/MacOS/"
endif
$(SW_GAME)$(EXESUFFIX): $(SW_GAME_OBJS_EXP) $(COMMON_OBJS_EXP) $(MIDI_OBJS_EXP) $(ENGINE_OBJS_EXP) $(MACT_OBJS_EXP) $(AUDIOLIB_OBJS_EXP)
$(LINK_STATUS)
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(GUI_LIBS) $(LIBDIRS) $(LIBS) $(STATICSTDCPP) $(RECIPE_RESULT_LINK)
ifeq ($(PLATFORM),WII)
ifneq ($(ELF2DOL),)
$(ELF2DOL) $(SW_GAME)$(EXESUFFIX) $(SW_GAME)$(DOLSUFFIX)
endif
endif
ifneq ($(STRIP),)
$(STRIP) $@
endif
$(SW_EDITOR)$(EXESUFFIX): $(SW_EDITOR_OBJS_EXP) $(COMMON_EDITOR_OBJS_EXP) $(ENGINE_EDITOR_OBJS_EXP) $(ENGINE_OBJS_EXP)
$(LINK_STATUS)
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(GUI_LIBS) $(LIBDIRS) $(LIBS) $(STATICSTDCPP) $(RECIPE_RESULT_LINK)
ifeq ($(PLATFORM),WII)
ifneq ($(ELF2DOL),)
$(ELF2DOL) $(SW_EDITOR)$(EXESUFFIX) $(SW_EDITOR)$(DOLSUFFIX)
endif
endif
ifneq ($(STRIP),)
$(STRIP) $@
endif
include $(ENGINE_ROOT)/Makefile.deps
include Makefile.deps
include $(SW_ROOT)/Makefile.deps
# RULES
$(EBACKTRACEDLL): platform/Windows/src/backtrace.c
$(COMPILE_STATUS)
$(RECIPE_IF) $(CC) $(CONLYFLAGS) -O2 -ggdb -shared -Wall -Wextra -static-libgcc -I$(ENGINE_INC) -o $@ $^ -lbfd -liberty -limagehlp $(RECIPE_RESULT_COMPILE)
libcache1d$(DLLSUFFIX): $(ENGINE_SRC)/cache1d.c
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) -Wall -Wextra -DCACHE1D_COMPRESS_ONLY -shared -fPIC $< -o $@ $(RECIPE_RESULT_COMPILE)
%$(EXESUFFIX): $(ENGINE_OBJ)/%.$o $(UTIL_OBJS_EXP)
$(ONESTEP_STATUS)
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(RECIPE_RESULT_ONESTEP)
%$(EXESUFFIX): $(DUKE3D_OBJ)/%.$o
$(ONESTEP_STATUS)
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(RECIPE_RESULT_ONESTEP)
enumdisplay$(EXESUFFIX): $(ENGINE_OBJ)/enumdisplay.$o
$(ONESTEP_STATUS)
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) -lgdi32 $(RECIPE_RESULT_ONESTEP)
getdxdidf$(EXESUFFIX): $(ENGINE_OBJ)/getdxdidf.$o
$(ONESTEP_STATUS)
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) -ldinput $(RECIPE_RESULT_ONESTEP)
makesdlkeytrans$(EXESUFFIX): $(ENGINE_OBJ)/makesdlkeytrans.$o
$(ONESTEP_STATUS)
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(SDL_INCLUDES) $(RECIPE_RESULT_ONESTEP)
arttool$(EXESUFFIX): $(ENGINE_OBJ)/arttool.$o
$(ONESTEP_STATUS)
$(RECIPE_IF) $(L_CXX) $(CXXONLYFLAGS) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(STATICSTDCPP) $(STDCPPLIB) $(RECIPE_RESULT_ONESTEP)
#### Lunatic
# Create object files directly with luajit
$(DUKE3D_OBJ)/luaJIT_BC_%.$o: source/lunatic/%.lua
$(COMPILE_STATUS)
$(RECIPE_IF) $(LUAJIT) -bg $(LUAJIT_BCOPTS) $< $@ $(RECIPE_RESULT_COMPILE)
# Same thing for defs*.ilua which I'm too reluctant to rename now:
# NOTE: The target path must match EXACTLY with that of the DEFS_BC_SIZE
# determination in Makefile.common, because it is embedded into the bytecode as
# debugging information.
$(DUKE3D_OBJ)/luaJIT_BC_%.$o: source/lunatic/%.ilua
$(RECIPE_IF) $(LUAJIT) -bg $(LUAJIT_BCOPTS) $< $@ $(RECIPE_RESULT_COMPILE)
$(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/lunatic/%.c
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
# List of exported symbols, OS X
$(DUKE3D_OBJ)/lunatic_dynsymlist_osx: $(DUKE3D_SRC)/lunatic/dynsymlist
sed 's/[{};]//g;s/[A-Za-z_][A-Za-z_0-9]*/_&/g' $< > $@
$(DUKE3D_OBJ)/lunatic_dynsymlist_m32_osx: $(DUKE3D_SRC)/lunatic/dynsymlist_m32
sed 's/[{};]//g;s/[A-Za-z_][A-Za-z_0-9]*/_&/g' $< > $@
#$(DUKE3D_OBJ)/lunatic_aliases_list: $(DUKE3D_OBJ)/lunatic_dynsymlist_osx
# sed 's/_\([A-Za-z_][A-Za-z_0-9]*\)/_\1 \1/g' $< > $@
# List of exported symbols, Windows
$(DUKE3D_OBJ)/lunatic_eduke32.def: $(DUKE3D_SRC)/lunatic/dynsymlist
echo EXPORTS > $@
sed 's/[{};]//g' $< >> $@
$(DUKE3D_OBJ)/lunatic_mapster32.def: $(DUKE3D_SRC)/lunatic/dynsymlist_m32
echo EXPORTS > $@
sed 's/[{};]//g' $< >> $@
####
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/%.nasm | $(ENGINE_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(AS) $(ASFLAGS) $< -o $@ $(RECIPE_RESULT_COMPILE)
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/%.yasm | $(ENGINE_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(AS) $(ASFLAGS) $< -o $@ $(RECIPE_RESULT_COMPILE)
# Comment out the following rule to debug a-c.o
$(ENGINE_OBJ)/a-c.$o: $(ENGINE_SRC)/a-c.c | $(ENGINE_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(subst -O$(OPTLEVEL),-O2,$(subst $(CLANG_DEBUG_FLAGS),,$(COMMONFLAGS) $(COMPILERFLAGS))) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/%.c | $(ENGINE_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/%.m | $(ENGINE_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER_OBJC) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/%.cpp | $(ENGINE_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(CXX) $(CXXONLYFLAGS) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/misc/%.c | $(ENGINE_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/util/%.c | $(ENGINE_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/util/%.cpp | $(ENGINE_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(CXX) $(CXXONLYFLAGS) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/util/%.cc | $(ENGINE_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(CXX) $(CXXONLYFLAGS) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(ENGINE_OBJ)/%.$o: $(DUKE3D_RSRC)/%.c | $(ENGINE_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(MACT_OBJ)/%.$o: $(MACT_SRC)/%.c | $(MACT_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(AUDIOLIB_OBJ)/%.o: $(AUDIOLIB_SRC)/%.c | $(AUDIOLIB_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(AUDIOLIB_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(ENET_OBJ)/%.o: $(ENET_SRC)/%.c $(ENET_INC)/enet/*.h | $(ENET_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENET_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(KENBUILD_OBJ)/%.$o: $(KENBUILD_SRC)/%.c | $(KENBUILD_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(KENBUILD_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(KENBUILD_OBJ)/%.$o: $(KENBUILD_SRC)/%.m | $(KENBUILD_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER_OBJC) $(COMMONFLAGS) $(COMPILERFLAGS) $(KENBUILD_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(KENBUILD_OBJ)/%.$o: $(KENBUILD_RSRC)/%.rc | $(KENBUILD_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(RC) -i $< -o $@ --include-dir=$(ENGINE_INC) --include-dir=$(KENBUILD_SRC) --include-dir=$(KENBUILD_RSRC) $(RECIPE_RESULT_COMPILE)
$(KENBUILD_OBJ)/%.$o: $(KENBUILD_RSRC)/%.c | $(KENBUILD_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(KENBUILD_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(KENBUILD_RSRC)/%_banner.c: $(KENBUILD_RSRC)/%.bmp
echo "#include \"gtkpixdata_shim.h\"" > $@
gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@
$(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/%.c | $(DUKE3D_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(DUKE3D_OBJ)/rev.$o: $(DUKE3D_SRC)/rev.c | $(DUKE3D_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) $(REVFLAG) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/util/%.c | $(DUKE3D_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/%.m | $(DUKE3D_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER_OBJC) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/%.cpp | $(DUKE3D_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(CXX) $(CXXONLYFLAGS) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/misc/%.rc | $(DUKE3D_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(RC) -i $< -o $@ --include-dir=$(ENGINE_INC) --include-dir=$(DUKE3D_SRC) --include-dir=$(DUKE3D_RSRC) -DPOLYMER=$(POLYMER) $(RECIPE_RESULT_COMPILE)
$(DUKE3D_OBJ)/%.$o: $(DUKE3D_RSRC)/%.c | $(DUKE3D_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(DUKE3D_RSRC)/%_banner.c: $(DUKE3D_RSRC)/%.bmp
echo "#include \"gtkpixdata_shim.h\"" > $@
gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@
$(SW_OBJ)/%.$o: $(SW_SRC)/%.c | $(SW_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(SW_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(SW_OBJ)/%.$o: $(SW_SRC)/%.m | $(SW_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER_OBJC) $(COMMONFLAGS) $(COMPILERFLAGS) $(SW_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(SW_OBJ)/%.$o: $(SW_RSRC)/%.rc | $(SW_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(RC) -i $< -o $@ --include-dir=$(ENGINE_INC) --include-dir=$(SW_SRC) --include-dir=$(SW_RSRC) $(RECIPE_RESULT_COMPILE)
$(SW_OBJ)/%.$o: $(SW_RSRC)/%.c | $(SW_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(SW_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(SW_RSRC)/%_banner.c: $(SW_RSRC)/%.bmp
echo "#include \"gtkpixdata_shim.h\"" > $@
gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@
$(obj):
-mkdir $@ $(DONT_PRINT) $(DONT_FAIL)
$(ENGINE_OBJ) $(MACT_OBJ) $(AUDIOLIB_OBJ) $(ENET_OBJ) $(KENBUILD_OBJ) $(DUKE3D_OBJ) $(SW_OBJ): | $(obj)
-mkdir $@ $(DONT_PRINT) $(DONT_FAIL)
## PHONIES
veryclean: clean
# Delete executables, object files created from sources in source/, and
# miscellaneous generated files related to Lunatic on non-Linux.
cleanduke3d:
-rm -f $(DUKE3D_GAME)$(EXESUFFIX) $(DUKE3D_EDITOR)$(EXESUFFIX)
-rm -f $(DUKE3D_RSRC)/*banner*
ifeq ($(PLATFORM),DARWIN)
-rm -rf "$(DUKE3D_GAME_PROPER).app" "$(DUKE3D_EDITOR_PROPER).app"
endif
cleantest:
-rm -f $(KENBUILD_GAME)$(EXESUFFIX) $(KENBUILD_EDITOR)$(EXESUFFIX)
cleansw:
-rm -f $(SW_GAME)$(EXESUFFIX) $(SW_EDITOR)$(EXESUFFIX)
cleanutils:
-rm -f $(addsuffix $(EXESUFFIX),$(UTILS) $(GAMEUTILS))
clean: cleanduke3d cleanutils
-rm -rf $(obj)/
-rm -f $(EBACKTRACEDLL)
printutils:
echo "$(addsuffix $(EXESUFFIX),$(UTILS) $(GAMEUTILS))"
printdxutils:
echo "$(addsuffix $(EXESUFFIX),$(DXUTILS))"
printsdlutils:
echo "$(addsuffix $(EXESUFFIX),$(SDLUTILS))"
rev: $(DUKE3D_OBJ)/rev.$o