# # EDuke32 Makefile for GNU Make # include Makefile.common DUKE3D_SRC=source DUKE3D_INC=$(DUKE3D_SRC) DUKE3D_RSRC=rsrc ENGINE_ROOT=build ENGINE_SRC=$(ENGINE_ROOT)/src ENGINE_INC=$(ENGINE_ROOT)/include o=o asm=nasm obj=obj COMPILERFLAGS += -I$(ENGINE_INC) -I$(MACT_INC) -I$(AUDIOLIB_INC) -I$(ENET_INC) # EBacktrace ifndef EBACKTRACEDLL EBACKTRACEDLL = ebacktrace1.dll ifeq ($(findstring x86_64,$(COMPILERTARGET)),x86_64) EBACKTRACEDLL = ebacktrace1-64.dll endif endif # BUILD Engine ENGINE=build ENGINE_CFLAGS=-I$(ENGINE_SRC) ENGINE_OBJ=$(obj)/$(ENGINE) ENGINE_OBJS=baselayer cache1d common compat crc32 defs engine polymost texcache dxtfilter hightile textfont smalltextfont kplib lz4 osd pragmas scriptfile mmulti_null mutex xxhash md4 colmatch ENGINE_EDITOR_OBJS=build config defs ifeq (0,$(NOASM)) ENGINE_OBJS+= a else ENGINE_OBJS+= a-c ifneq (0,$(USE_ASM64)) ENGINE_OBJS+= a64 endif endif ifeq (1,$(USE_OPENGL)) ENGINE_OBJS+= glbuild voxmodel mdsprite ifeq (1,$(POLYMER)) ENGINE_OBJS+= polymer endif endif ifneq (0,$(LUNATIC)) ENGINE_OBJS+= lunatic endif ifeq ($(PLATFORM),DARWIN) ENGINE_OBJS += osxbits ifneq (0,$(OSX_STARTUPWINDOW)) ENGINE_EDITOR_OBJS += startosx.editor endif ifeq ($(SDL_TARGET),1) ifeq (1,$(SDL_FRAMEWORK)) ENGINE_OBJS+=SDLMain endif endif endif ifeq ($(PLATFORM),WINDOWS) ENGINE_OBJS+= winbits ENGINE_EDITOR_OBJS+= startwin.editor endif ifeq ($(PLATFORM),WII) ENGINE_OBJS+= wiibits LINKERFLAGS+= -Wl,-wrap,c_default_exceptionhandler endif ifeq ($(RENDERTYPE),SDL) ENGINE_OBJS+= sdlayer ifeq (1,$(HAVE_GTK2)) ENGINE_OBJS+= gtkbits ifeq ($(LINKED_GTK),0) ENGINE_OBJS+= dynamicgtk endif ENGINE_EDITOR_OBJS+= startgtk.editor endif endif ifeq ($(RENDERTYPE),WIN) ENGINE_OBJS+= winlayer rawinput endif ENGINE_OBJS_EXP:=$(addprefix $(ENGINE_OBJ)/,$(addsuffix .$o,$(ENGINE_OBJS))) ENGINE_EDITOR_OBJS_EXP:=$(addprefix $(ENGINE_OBJ)/,$(addsuffix .$o,$(ENGINE_EDITOR_OBJS))) # MACT MACT=mact MACT_ROOT=$(DUKE3D_SRC)/jmact MACT_SRC=$(MACT_ROOT) MACT_INC=$(MACT_ROOT) MACT_OBJ=$(obj)/$(MACT) MACT_OBJS=file_lib control keyboard mouse joystick scriplib animlib MACT_OBJS_EXP:=$(addprefix $(MACT_OBJ)/,$(addsuffix .$o,$(MACT_OBJS))) # AudioLib AUDIOLIB=audiolib AUDIOLIB_OBJS=drivers fx_man multivoc mix mixst pitch formats vorbis flac xa driver_nosound AUDIOLIB_ROOT=$(DUKE3D_SRC)/jaudiolib AUDIOLIB_SRC=$(AUDIOLIB_ROOT)/src AUDIOLIB_INC=$(AUDIOLIB_ROOT)/include AUDIOLIB_OBJ=$(obj)/$(AUDIOLIB) AUDIOLIB_CFLAGS=-I$(AUDIOLIB_ROOT)/third-party/common/include ifeq ($(PLATFORM),WINDOWS) ifeq ($(MIXERTYPE),WIN) AUDIOLIB_CFLAGS+= -DHAVE_DS AUDIOLIB_OBJS+= driver_directsound endif endif ifeq ($(MIXERTYPE),SDL) AUDIOLIB_CFLAGS+= -DHAVE_SDL ifneq ($(PLATFORM),DARWIN) ifneq ($(PLATFORM),WINDOWS) ifneq ($(PLATFORM),WII) AUDIOLIB_CFLAGS+=`pkg-config --cflags vorbis` endif endif endif AUDIOLIB_OBJS+= driver_sdl endif AUDIOLIB_OBJS_EXP:=$(addprefix $(AUDIOLIB_OBJ)/,$(addsuffix .$o,$(AUDIOLIB_OBJS))) # ENet ENET=enet ENET_OBJS=callbacks host list packet peer protocol compress ENET_ROOT=$(DUKE3D_SRC)/enet ENET_SRC=$(ENET_ROOT)/src ENET_INC=$(ENET_ROOT)/include ENET_OBJ=$(obj)/$(ENET) ENET_CFLAGS= ifeq ($(PLATFORM),WINDOWS) ENET_OBJS += win32 else ENET_OBJS += unix ENET_CFLAGS += -DHAS_SOCKLEN_T endif ENET_OBJS_EXP:=$(addprefix $(ENET_OBJ)/,$(addsuffix .$o,$(ENET_OBJS))) ifeq ($(NETCODE),0) ENET_TARGET= else ENET_TARGET=$(ENET_OBJS_EXP) endif # Tools UTIL_OBJS=compat pragmas kplib cache1d crc32 colmatch compat_tools UTILS=kextract kgroup transpal wad2art wad2map kmd2tool md2tool generateicon cacheinfo arttool givedepth mkpalette unpackssi bsuite GAMEUTILS=ivfrate DXUTILS=enumdisplay getdxdidf SDLUTILS=makesdlkeytrans ifeq ($(PLATFORM),DARWIN) UTIL_OBJS += osxbits endif UTIL_OBJS_EXP:=$(addprefix $(ENGINE_OBJ)/,$(addsuffix .$o,$(UTIL_OBJS))) # KenBuild (Test Game) KENBUILD=kenbuild KENBUILD_ROOT=$(DUKE3D_SRC)/testgame KENBUILD_SRC=$(KENBUILD_ROOT)/src KENBUILD_RSRC=$(KENBUILD_ROOT)/rsrc KENBUILD_OBJ=$(obj)/$(KENBUILD) KENBUILD_CFLAGS=-I$(KENBUILD_SRC) KENBUILD_GAME ?= kenbuild KENBUILD_EDITOR ?= kenbuild-editor KENBUILD_GAME_PROPER ?= KenBuild KENBUILD_EDITOR_PROPER ?= KenBuild Editor KENBUILD_GAME_OBJS=game sound_stub common config KENBUILD_EDITOR_OBJS=bstub common ifeq ($(RENDERTYPE),SDL) ifeq (1,$(HAVE_GTK2)) KENBUILD_GAME_OBJS+= game_banner startgtk.game KENBUILD_EDITOR_OBJS+= build_banner endif KENBUILD_GAME_OBJS+= game_icon KENBUILD_EDITOR_OBJS+= build_icon endif ifeq ($(PLATFORM),WINDOWS) KENBUILD_GAME_OBJS+= gameres startwin.game KENBUILD_EDITOR_OBJS+= buildres endif ifeq ($(PLATFORM),DARWIN) ifneq (0,$(OSX_STARTUPWINDOW)) KENBUILD_GAME_OBJS += StartupWinController.game endif endif KENBUILD_GAME_OBJS_EXP:=$(addprefix $(KENBUILD_OBJ)/,$(addsuffix .$o,$(KENBUILD_GAME_OBJS))) KENBUILD_EDITOR_OBJS_EXP:=$(addprefix $(KENBUILD_OBJ)/,$(addsuffix .$o,$(KENBUILD_EDITOR_OBJS))) # Duke Nukem 3D DUKE3D=duke3d DUKE3D_CFLAGS=-I$(DUKE3D_INC) DUKE3D_GAME_LDFLAGS= DUKE3D_EDITOR_LDFLAGS= DUKE3D_GAME_STRIPFLAGS= DUKE3D_EDITOR_STRIPFLAGS= DUKE3D_OBJ=$(obj)/$(DUKE3D) DUKE3D_GAME ?= eduke32 DUKE3D_EDITOR ?= mapster32 DUKE3D_GAME_PROPER ?= EDuke32 DUKE3D_EDITOR_PROPER ?= Mapster32 COMMON_GAME_OBJS=rev COMMON_EDITOR_OBJS=m32common m32def m32exec m32vars rev DUKE3D_GAME_OBJS=game global actors gamedef gameexec gamevars player premap sector anim animsounds common config demo input menus namesdyn net savegame rts osdfuncs osdcmds grpscan sounds soundsdyn cheats sbar screentext screens cmdline DUKE3D_EDITOR_OBJS=astub common grpscan sounds_mapster32 ifneq ($(USE_LIBVPX),0) DUKE3D_GAME_OBJS+= animvpx endif DUKE3D_GAME_MISCDEPS= DUKE3D_EDITOR_MISCDEPS= # Lunatic object base names. These are not used in targets directly. LUNATIC_OBJS = luaJIT_BC_defs_common luaJIT_BC_engine_maptext luaJIT_BC_engine luaJIT_BC_bcarray luaJIT_BC_bcheck luaJIT_BC_bitar luaJIT_BC_xmath luaJIT_BC_v luaJIT_BC_dump luaJIT_BC_dis_x86 luaJIT_BC_dis_x64 LUNATIC_GAME_OBJS = luaJIT_BC_con_lang luaJIT_BC_lunacon luaJIT_BC_randgen luaJIT_BC_stat luaJIT_BC_control luaJIT_BC_defs luaJIT_BC_savegame luaJIT_BC_fs ## Lunatic devel ifneq (0,$(LUNATIC)) # TODO: remove debugging modules from release build DUKE3D_EDITOR_OBJS+= lunatic_m32 $(LUNATIC_OBJS) DUKE3D_GAME_OBJS+= lunatic_game $(LUNATIC_OBJS) DUKE3D_EDITOR_OBJS+= luaJIT_BC_defs_m32 ifneq ($(PLATFORM),WINDOWS) # On non-Windows, we expect to have liblpeg.a (or a symlink to it) in source/. # On Windows, it will reside in platform/Windows/lib/32/ or lib/64/. LIBDIRS+= -L$(DUKE3D_SRC) ifeq ($(realpath $(DUKE3D_SRC)/liblpeg.a),) # XXX: This cripples "make clean" etc. too, but IMO it's better than warning. $(error "liblpeg.a not found in $(realpath $(DUKE3D_OBJ)/..)") endif endif LIBS+= -llpeg DUKE3D_GAME_OBJS+= $(LUNATIC_GAME_OBJS) # now, take care of having the necessary symbols (sector, wall, etc.) in the # executable no matter what the debugging level ifeq ($(PLATFORM),DARWIN) # strip on OSX says: removing global symbols from a final linked no longer supported. # Use -exported_symbols_list at link time when building # But, following _their_ directions does not give us the symbols! wtf? DUKE3D_GAME_STRIPFLAGS+= -s $(DUKE3D_OBJ)/lunatic_dynsymlist_osx DUKE3D_EDITOR_STRIPFLAGS+= -s $(DUKE3D_OBJ)/lunatic_dynsymlist_m32_osx DUKE3D_GAME_MISCDEPS+= $(DUKE3D_OBJ)/lunatic_dynsymlist_osx DUKE3D_EDITOR_MISCDEPS+= $(DUKE3D_OBJ)/lunatic_dynsymlist_m32_osx LINKERFLAGS+= -pagezero_size 10000 -image_base 100000000 # DUKE3D_GAME_LDFLAGS+= #-Wl,-alias_list -Wl,$(DUKE3D_OBJ)/lunatic_aliases_list #-exported_symbols_list $(DUKE3D_OBJ)/lunatic_dynsymlist_osx endif ifeq ($(PLATFORM),WINDOWS) override STRIP= DUKE3D_GAME_MISCDEPS+= $(DUKE3D_OBJ)/lunatic_eduke32.def DUKE3D_EDITOR_MISCDEPS+= $(DUKE3D_OBJ)/lunatic_mapster32.def endif ifeq ($(SUBPLATFORM),LINUX) override STRIP= DUKE3D_GAME_LDFLAGS+= -Wl,--dynamic-list=$(DUKE3D_SRC)/lunatic/dynsymlist DUKE3D_EDITOR_LDFLAGS+= -Wl,--dynamic-list=$(DUKE3D_SRC)/lunatic/dynsymlist_m32 endif endif ifeq ($(SUBPLATFORM),LINUX) LIBS += -lFLAC -lvorbisfile -lvorbis -logg endif ifeq ($(PLATFORM),BSD) LIBS += -lFLAC -lvorbisfile -lvorbis -logg -lexecinfo endif ifeq ($(PLATFORM),DARWIN) # LIBDIRS += -L$(AUDIOLIB_ROOT)/third-party/Apple/lib LIBS += -lFLAC -lvorbisfile -lvorbis -logg -lm \ -Wl,-framework,Cocoa -Wl,-framework,Carbon -Wl,-framework,OpenGL \ -Wl,-framework,CoreMIDI -Wl,-framework,AudioUnit \ -Wl,-framework,AudioToolbox -Wl,-framework,IOKit -Wl,-framework,AGL ifneq (00,$(DARWIN9)$(DARWIN10)) LIBS += -Wl,-framework,QuickTime -lm endif ifneq (0,$(OSX_STARTUPWINDOW)) DUKE3D_GAME_OBJS += GrpFile.game GameListSource.game startosx.game endif endif ifeq ($(PLATFORM),WINDOWS) LIBS += -lFLAC -lvorbisfile -lvorbis -logg LIBDIRS += -L$(AUDIOLIB_ROOT)/third-party/Windows/lib$(WINLIB) DUKE3D_GAME_OBJS+= gameres winbits startwin.game DUKE3D_EDITOR_OBJS+= buildres ifeq ($(MIXERTYPE),WIN) LIBS+= -ldsound MIDI_OBJS=music midi mpu401 endif endif ifeq ($(PLATFORM),WII) LIBS += -lvorbisidec endif ifeq ($(RENDERTYPE),SDL) ifeq (1,$(HAVE_GTK2)) DUKE3D_GAME_OBJS+= game_banner startgtk.game DUKE3D_EDITOR_OBJS+= build_banner endif DUKE3D_GAME_OBJS+= game_icon DUKE3D_EDITOR_OBJS+= build_icon endif ifeq ($(MIXERTYPE),SDL) MIDI_OBJS=sdlmusic endif ## Construct file names of object files COMMON_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(COMMON_GAME_OBJS))) COMMON_EDITOR_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(COMMON_EDITOR_OBJS))) MIDI_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(MIDI_OBJS))) DUKE3D_GAME_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(DUKE3D_GAME_OBJS))) DUKE3D_EDITOR_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(DUKE3D_EDITOR_OBJS))) # Shadow Warrior SW=sw SW_ROOT=$(DUKE3D_SRC)/sw SW_SRC=$(SW_ROOT)/src SW_INC=$(SW_SRC) SW_RSRC=$(SW_ROOT)/rsrc SW_OBJ=$(obj)/$(SW) SW_CFLAGS=-I$(SW_INC) SW_GAME ?= voidsw SW_EDITOR ?= voidsw-editor SW_GAME_PROPER ?= VoidSW SW_EDITOR_PROPER ?= VoidSW Editor SW_GAME_OBJS=actor ai anim border break bunny cache cheats colormap common config console coolg coolie copysect demo draw eel game girlninj goro grpscan hornet interp interpsh inv jplayer jsector jweapon lava light mclip mdastr menus miscactr morph net ninja panel player predict quake ripper ripper2 rooms rotator rts save scrip2 sector serp setup skel skull slidor sounds spike sprite sumo swconfig sync text track vator vis wallmove warp weapon zilla zombie saveable SW_EDITOR_OBJS=jnstub brooms bldscript jbhlp colormap grpscan common ifeq ($(RENDERTYPE),SDL) ifeq (1,$(HAVE_GTK2)) SW_GAME_OBJS+= game_banner startgtk.game SW_EDITOR_OBJS+= build_banner endif SW_GAME_OBJS+= game_icon SW_EDITOR_OBJS+= game_icon endif ifeq ($(PLATFORM),WINDOWS) SW_GAME_OBJS+= gameres startwin.game SW_EDITOR_OBJS+= buildres endif SW_GAME_OBJS_EXP:=$(addprefix $(SW_OBJ)/,$(addsuffix .$o,$(SW_GAME_OBJS))) SW_EDITOR_OBJS_EXP:=$(addprefix $(SW_OBJ)/,$(addsuffix .$o,$(SW_EDITOR_OBJS))) ifeq ($(PRETTY_OUTPUT),1) .SILENT: endif .PHONY: all duke3d test sw veryclean clean cleanduke3d cleantest cleansw cleanutils utils dxutils sdlutils printutils printsdlutils printdxutils rev $(DUKE3D_OBJ)/rev.$o # TARGETS all: duke3d duke3d: start $(DUKE3D_GAME)$(EXESUFFIX) $(DUKE3D_EDITOR)$(EXESUFFIX) @ls -l $(DUKE3D_GAME)$(EXESUFFIX) @ls -l $(DUKE3D_EDITOR)$(EXESUFFIX) test: start $(KENBUILD_GAME)$(EXESUFFIX) $(KENBUILD_EDITOR)$(EXESUFFIX) @ls -l $(KENBUILD_GAME)$(EXESUFFIX) @ls -l $(KENBUILD_EDITOR)$(EXESUFFIX) sw: start $(SW_GAME)$(EXESUFFIX) $(SW_EDITOR)$(EXESUFFIX) @ls -l $(SW_GAME)$(EXESUFFIX) @ls -l $(SW_EDITOR)$(EXESUFFIX) ebacktrace: start $(EBACKTRACEDLL) @ls -l $(EBACKTRACEDLL) start: $(BUILD_STARTED) utils: $(addsuffix $(EXESUFFIX),$(UTILS) $(GAMEUTILS)) @ls -l $^ dxutils: $(addsuffix $(EXESUFFIX),$(DXUTILS)) @ls -l $^ sdlutils: $(addsuffix $(EXESUFFIX),$(SDLUTILS)) @ls -l $^ ifeq ($(PLATFORM),WII) ifneq ($(ELF2DOL),) $(KENBUILD_GAME)$(DOLSUFFIX): $(KENBUILD_GAME)$(EXESUFFIX) $(KENBUILD_EDITOR)$(DOLSUFFIX): $(KENBUILD_EDITOR)$(EXESUFFIX) $(DUKE3D_GAME)$(DOLSUFFIX): $(DUKE3D_GAME)$(EXESUFFIX) $(DUKE3D_EDITOR)$(DOLSUFFIX): $(DUKE3D_EDITOR)$(EXESUFFIX) $(SW_GAME)$(DOLSUFFIX): $(SW_GAME)$(EXESUFFIX) $(SW_EDITOR)$(DOLSUFFIX): $(SW_EDITOR)$(EXESUFFIX) endif endif $(KENBUILD_GAME)$(EXESUFFIX): $(KENBUILD_GAME_OBJS_EXP) $(COMMON_OBJS_EXP) $(ENGINE_OBJS_EXP) $(LINK_STATUS) $(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(GUI_LIBS) $(LIBDIRS) $(LIBS) $(STATICSTDCPP) $(RECIPE_RESULT_LINK) ifeq ($(PLATFORM),WII) ifneq ($(ELF2DOL),) $(ELF2DOL) $(KENBUILD_GAME)$(EXESUFFIX) $(KENBUILD_GAME)$(DOLSUFFIX) endif endif ifneq ($(STRIP),) $(STRIP) $@ endif $(KENBUILD_EDITOR)$(EXESUFFIX): $(KENBUILD_EDITOR_OBJS_EXP) $(COMMON_EDITOR_OBJS_EXP) $(ENGINE_EDITOR_OBJS_EXP) $(ENGINE_OBJS_EXP) $(LINK_STATUS) $(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(GUI_LIBS) $(LIBDIRS) $(LIBS) $(STATICSTDCPP) $(RECIPE_RESULT_LINK) ifeq ($(PLATFORM),WII) ifneq ($(ELF2DOL),) $(ELF2DOL) $(KENBUILD_EDITOR)$(EXESUFFIX) $(KENBUILD_EDITOR)$(DOLSUFFIX) endif endif ifneq ($(STRIP),) $(STRIP) $@ endif $(DUKE3D_GAME)$(EXESUFFIX): $(DUKE3D_GAME_OBJS_EXP) $(COMMON_OBJS_EXP) $(MIDI_OBJS_EXP) $(ENGINE_OBJS_EXP) $(MACT_OBJS_EXP) $(AUDIOLIB_OBJS_EXP) $(ENET_TARGET) $(DUKE3D_GAME_MISCDEPS) $(LINK_STATUS) $(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(GUI_LIBS) $(DUKE3D_GAME_LDFLAGS) $(LIBDIRS) $(LIBS) $(STATICSTDCPP) $(RECIPE_RESULT_LINK) ifeq ($(PLATFORM),WII) ifneq ($(ELF2DOL),) $(ELF2DOL) $(DUKE3D_GAME)$(EXESUFFIX) $(DUKE3D_GAME)$(DOLSUFFIX) endif endif ifneq ($(STRIP),) $(STRIP) $@ $(DUKE3D_GAME_STRIPFLAGS) endif ifeq ($(PLATFORM),DARWIN) cp -RPf "platform/Apple/bundles/$(DUKE3D_GAME_PROPER).app" "./" mkdir -p "$(DUKE3D_GAME_PROPER).app/Contents/MacOS" cp -f "$(DUKE3D_GAME)$(EXESUFFIX)" "$(DUKE3D_GAME_PROPER).app/Contents/MacOS/" endif $(DUKE3D_EDITOR)$(EXESUFFIX): $(DUKE3D_EDITOR_OBJS_EXP) $(COMMON_EDITOR_OBJS_EXP) $(ENGINE_EDITOR_OBJS_EXP) $(ENGINE_OBJS_EXP) $(AUDIOLIB_OBJS_EXP) $(DUKE3D_EDITOR_MISCDEPS) $(LINK_STATUS) $(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(GUI_LIBS) $(DUKE3D_EDITOR_LDFLAGS) $(LIBDIRS) $(LIBS) $(STATICSTDCPP) $(RECIPE_RESULT_LINK) ifeq ($(PLATFORM),WII) ifneq ($(ELF2DOL),) $(ELF2DOL) $(DUKE3D_EDITOR)$(EXESUFFIX) $(DUKE3D_EDITOR)$(DOLSUFFIX) endif endif ifneq ($(STRIP),) $(STRIP) $@ $(DUKE3D_EDITOR_STRIPFLAGS) endif ifeq ($(PLATFORM),DARWIN) cp -RPf "platform/Apple/bundles/$(DUKE3D_EDITOR_PROPER).app" "./" mkdir -p "$(DUKE3D_EDITOR_PROPER).app/Contents/MacOS" cp -f "$(DUKE3D_EDITOR)$(EXESUFFIX)" "$(DUKE3D_EDITOR_PROPER).app/Contents/MacOS/" endif $(SW_GAME)$(EXESUFFIX): $(SW_GAME_OBJS_EXP) $(COMMON_OBJS_EXP) $(MIDI_OBJS_EXP) $(ENGINE_OBJS_EXP) $(MACT_OBJS_EXP) $(AUDIOLIB_OBJS_EXP) $(LINK_STATUS) $(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(GUI_LIBS) $(LIBDIRS) $(LIBS) $(STATICSTDCPP) $(RECIPE_RESULT_LINK) ifeq ($(PLATFORM),WII) ifneq ($(ELF2DOL),) $(ELF2DOL) $(SW_GAME)$(EXESUFFIX) $(SW_GAME)$(DOLSUFFIX) endif endif ifneq ($(STRIP),) $(STRIP) $@ endif $(SW_EDITOR)$(EXESUFFIX): $(SW_EDITOR_OBJS_EXP) $(COMMON_EDITOR_OBJS_EXP) $(ENGINE_EDITOR_OBJS_EXP) $(ENGINE_OBJS_EXP) $(LINK_STATUS) $(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(GUI_LIBS) $(LIBDIRS) $(LIBS) $(STATICSTDCPP) $(RECIPE_RESULT_LINK) ifeq ($(PLATFORM),WII) ifneq ($(ELF2DOL),) $(ELF2DOL) $(SW_EDITOR)$(EXESUFFIX) $(SW_EDITOR)$(DOLSUFFIX) endif endif ifneq ($(STRIP),) $(STRIP) $@ endif include $(ENGINE_ROOT)/Makefile.deps include Makefile.deps include $(SW_ROOT)/Makefile.deps # RULES $(EBACKTRACEDLL): platform/Windows/src/backtrace.c $(COMPILE_STATUS) $(RECIPE_IF) $(CC) $(CONLYFLAGS) -O2 -ggdb -shared -Wall -Wextra -static-libgcc -I$(ENGINE_INC) -o $@ $^ -lbfd -liberty -limagehlp $(RECIPE_RESULT_COMPILE) libcache1d$(DLLSUFFIX): $(ENGINE_SRC)/cache1d.c $(COMPILE_STATUS) $(RECIPE_IF) $(COMPILER) -Wall -Wextra -DCACHE1D_COMPRESS_ONLY -shared -fPIC $< -o $@ $(RECIPE_RESULT_COMPILE) %$(EXESUFFIX): $(ENGINE_OBJ)/%.$o $(UTIL_OBJS_EXP) $(ONESTEP_STATUS) $(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(RECIPE_RESULT_ONESTEP) %$(EXESUFFIX): $(DUKE3D_OBJ)/%.$o $(ONESTEP_STATUS) $(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(RECIPE_RESULT_ONESTEP) enumdisplay$(EXESUFFIX): $(ENGINE_OBJ)/enumdisplay.$o $(ONESTEP_STATUS) $(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) -lgdi32 $(RECIPE_RESULT_ONESTEP) getdxdidf$(EXESUFFIX): $(ENGINE_OBJ)/getdxdidf.$o $(ONESTEP_STATUS) $(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) -ldinput $(RECIPE_RESULT_ONESTEP) makesdlkeytrans$(EXESUFFIX): $(ENGINE_OBJ)/makesdlkeytrans.$o $(ONESTEP_STATUS) $(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(SDL_INCLUDES) $(RECIPE_RESULT_ONESTEP) arttool$(EXESUFFIX): $(ENGINE_OBJ)/arttool.$o $(ONESTEP_STATUS) $(RECIPE_IF) $(L_CXX) $(CXXONLYFLAGS) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(STATICSTDCPP) $(STDCPPLIB) $(RECIPE_RESULT_ONESTEP) #### Lunatic # Create object files directly with luajit $(DUKE3D_OBJ)/luaJIT_BC_%.$o: source/lunatic/%.lua $(COMPILE_STATUS) $(RECIPE_IF) $(LUAJIT) -bg $(LUAJIT_BCOPTS) $< $@ $(RECIPE_RESULT_COMPILE) # Same thing for defs*.ilua which I'm too reluctant to rename now: # NOTE: The target path must match EXACTLY with that of the DEFS_BC_SIZE # determination in Makefile.common, because it is embedded into the bytecode as # debugging information. $(DUKE3D_OBJ)/luaJIT_BC_%.$o: source/lunatic/%.ilua $(RECIPE_IF) $(LUAJIT) -bg $(LUAJIT_BCOPTS) $< $@ $(RECIPE_RESULT_COMPILE) $(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/lunatic/%.c $(COMPILE_STATUS) $(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE) # List of exported symbols, OS X $(DUKE3D_OBJ)/lunatic_dynsymlist_osx: $(DUKE3D_SRC)/lunatic/dynsymlist sed 's/[{};]//g;s/[A-Za-z_][A-Za-z_0-9]*/_&/g' $< > $@ $(DUKE3D_OBJ)/lunatic_dynsymlist_m32_osx: $(DUKE3D_SRC)/lunatic/dynsymlist_m32 sed 's/[{};]//g;s/[A-Za-z_][A-Za-z_0-9]*/_&/g' $< > $@ #$(DUKE3D_OBJ)/lunatic_aliases_list: $(DUKE3D_OBJ)/lunatic_dynsymlist_osx # sed 's/_\([A-Za-z_][A-Za-z_0-9]*\)/_\1 \1/g' $< > $@ # List of exported symbols, Windows $(DUKE3D_OBJ)/lunatic_eduke32.def: $(DUKE3D_SRC)/lunatic/dynsymlist echo EXPORTS > $@ sed 's/[{};]//g' $< >> $@ $(DUKE3D_OBJ)/lunatic_mapster32.def: $(DUKE3D_SRC)/lunatic/dynsymlist_m32 echo EXPORTS > $@ sed 's/[{};]//g' $< >> $@ #### $(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/%.nasm | $(ENGINE_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(AS) $(ASFLAGS) $< -o $@ $(RECIPE_RESULT_COMPILE) $(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/%.yasm | $(ENGINE_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(AS) $(ASFLAGS) $< -o $@ $(RECIPE_RESULT_COMPILE) # Comment out the following rule to debug a-c.o $(ENGINE_OBJ)/a-c.$o: $(ENGINE_SRC)/a-c.c | $(ENGINE_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(COMPILER) $(subst -O$(OPTLEVEL),-O2,$(subst $(CLANG_DEBUG_FLAGS),,$(COMMONFLAGS) $(COMPILERFLAGS))) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE) $(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/%.c | $(ENGINE_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE) $(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/%.m | $(ENGINE_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(COMPILER_OBJC) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE) $(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/%.cpp | $(ENGINE_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(CXX) $(CXXONLYFLAGS) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE) $(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/misc/%.c | $(ENGINE_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE) $(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/util/%.c | $(ENGINE_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE) $(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/util/%.cpp | $(ENGINE_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(CXX) $(CXXONLYFLAGS) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE) $(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/util/%.cc | $(ENGINE_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(CXX) $(CXXONLYFLAGS) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE) $(ENGINE_OBJ)/%.$o: $(DUKE3D_RSRC)/%.c | $(ENGINE_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE) $(MACT_OBJ)/%.$o: $(MACT_SRC)/%.c | $(MACT_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE) $(AUDIOLIB_OBJ)/%.o: $(AUDIOLIB_SRC)/%.c | $(AUDIOLIB_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(AUDIOLIB_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE) $(ENET_OBJ)/%.o: $(ENET_SRC)/%.c $(ENET_INC)/enet/*.h | $(ENET_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENET_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE) $(KENBUILD_OBJ)/%.$o: $(KENBUILD_SRC)/%.c | $(KENBUILD_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(KENBUILD_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE) $(KENBUILD_OBJ)/%.$o: $(KENBUILD_SRC)/%.m | $(KENBUILD_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(COMPILER_OBJC) $(COMMONFLAGS) $(COMPILERFLAGS) $(KENBUILD_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE) $(KENBUILD_OBJ)/%.$o: $(KENBUILD_RSRC)/%.rc | $(KENBUILD_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(RC) -i $< -o $@ --include-dir=$(ENGINE_INC) --include-dir=$(KENBUILD_SRC) --include-dir=$(KENBUILD_RSRC) $(RECIPE_RESULT_COMPILE) $(KENBUILD_OBJ)/%.$o: $(KENBUILD_RSRC)/%.c | $(KENBUILD_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(KENBUILD_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE) $(KENBUILD_RSRC)/%_banner.c: $(KENBUILD_RSRC)/%.bmp echo "#include \"gtkpixdata_shim.h\"" > $@ gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@ $(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/%.c | $(DUKE3D_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE) $(DUKE3D_OBJ)/rev.$o: $(DUKE3D_SRC)/rev.c | $(DUKE3D_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) $(REVFLAG) -c $< -o $@ $(RECIPE_RESULT_COMPILE) $(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/util/%.c | $(DUKE3D_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE) $(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/%.m | $(DUKE3D_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(COMPILER_OBJC) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE) $(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/%.cpp | $(DUKE3D_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(CXX) $(CXXONLYFLAGS) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE) $(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/misc/%.rc | $(DUKE3D_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(RC) -i $< -o $@ --include-dir=$(ENGINE_INC) --include-dir=$(DUKE3D_SRC) --include-dir=$(DUKE3D_RSRC) -DPOLYMER=$(POLYMER) $(RECIPE_RESULT_COMPILE) $(DUKE3D_OBJ)/%.$o: $(DUKE3D_RSRC)/%.c | $(DUKE3D_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE) $(DUKE3D_RSRC)/%_banner.c: $(DUKE3D_RSRC)/%.bmp echo "#include \"gtkpixdata_shim.h\"" > $@ gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@ $(SW_OBJ)/%.$o: $(SW_SRC)/%.c | $(SW_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(SW_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE) $(SW_OBJ)/%.$o: $(SW_SRC)/%.m | $(SW_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(COMPILER_OBJC) $(COMMONFLAGS) $(COMPILERFLAGS) $(SW_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE) $(SW_OBJ)/%.$o: $(SW_RSRC)/%.rc | $(SW_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(RC) -i $< -o $@ --include-dir=$(ENGINE_INC) --include-dir=$(SW_SRC) --include-dir=$(SW_RSRC) $(RECIPE_RESULT_COMPILE) $(SW_OBJ)/%.$o: $(SW_RSRC)/%.c | $(SW_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(SW_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE) $(SW_RSRC)/%_banner.c: $(SW_RSRC)/%.bmp echo "#include \"gtkpixdata_shim.h\"" > $@ gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@ $(obj): -mkdir $@ $(DONT_PRINT) $(DONT_FAIL) $(ENGINE_OBJ) $(MACT_OBJ) $(AUDIOLIB_OBJ) $(ENET_OBJ) $(KENBUILD_OBJ) $(DUKE3D_OBJ) $(SW_OBJ): | $(obj) -mkdir $@ $(DONT_PRINT) $(DONT_FAIL) ## PHONIES veryclean: clean # Delete executables, object files created from sources in source/, and # miscellaneous generated files related to Lunatic on non-Linux. cleanduke3d: -rm -f $(DUKE3D_GAME)$(EXESUFFIX) $(DUKE3D_EDITOR)$(EXESUFFIX) -rm -f $(DUKE3D_RSRC)/*banner* ifeq ($(PLATFORM),DARWIN) -rm -rf "$(DUKE3D_GAME_PROPER).app" "$(DUKE3D_EDITOR_PROPER).app" endif cleantest: -rm -f $(KENBUILD_GAME)$(EXESUFFIX) $(KENBUILD_EDITOR)$(EXESUFFIX) cleansw: -rm -f $(SW_GAME)$(EXESUFFIX) $(SW_EDITOR)$(EXESUFFIX) cleanutils: -rm -f $(addsuffix $(EXESUFFIX),$(UTILS) $(GAMEUTILS)) clean: cleanduke3d cleanutils -rm -rf $(obj)/ -rm -f $(EBACKTRACEDLL) printutils: echo "$(addsuffix $(EXESUFFIX),$(UTILS) $(GAMEUTILS))" printdxutils: echo "$(addsuffix $(EXESUFFIX),$(DXUTILS))" printsdlutils: echo "$(addsuffix $(EXESUFFIX),$(SDLUTILS))" rev: $(DUKE3D_OBJ)/rev.$o