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//-------------------------------------------------------------------------
/*
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Copyright ( C ) 1996 , 2003 - 3 D Realms Entertainment
Copyright ( C ) 2000 , 2003 - Matt Saettler ( EDuke Enhancements )
Copyright ( C ) 2004 , 2007 - EDuke32 developers
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This file is part of EDuke32
EDuke32 is free software ; you can redistribute it and / or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
See the GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program ; if not , write to the Free Software
Foundation , Inc . , 59 Temple Place - Suite 330 , Boston , MA 02111 - 1307 , USA .
*/
//-------------------------------------------------------------------------
// Savage Baggage Masters
# include "duke3d.h"
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# include "osd.h"
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long g_currentweapon ;
long g_gun_pos ;
long g_looking_arc ;
long g_weapon_offset ;
long g_gs ;
long g_kb ;
long g_looking_angSR1 ;
long g_weapon_xoffset ;
int32 turnheldtime ; //MED
int32 lastcontroltime ; //MED
void setpal ( struct player_struct * p )
{
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if ( p - > heat_on ) p - > palette = slimepal ;
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else if ( ( sector [ p - > cursectnum ] . ceilingpicnum > = FLOORSLIME ) & & ( sector [ p - > cursectnum ] . ceilingpicnum < = FLOORSLIME + 2 ) )
{
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p - > palette = slimepal ;
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}
else
{
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if ( sector [ p - > cursectnum ] . lotag = = 2 ) p - > palette = waterpal ;
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else p - > palette = palette ;
}
restorepalette = 1 ;
}
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static void incur_damage ( struct player_struct * p )
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{
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long damage = 0L , shield_damage = 0L ;
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SetGameVarID ( g_iReturnVarID , 0 , p - > i , sprite [ p - > i ] . yvel ) ;
OnEvent ( EVENT_INCURDAMAGE , p - > i , sprite [ p - > i ] . yvel , - 1 ) ;
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if ( GetGameVarID ( g_iReturnVarID , p - > i , sprite [ p - > i ] . yvel ) = = 0 )
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{
sprite [ p - > i ] . extra - = p - > extra_extra8 > > 8 ;
damage = sprite [ p - > i ] . extra - p - > last_extra ;
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if ( damage < 0 )
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{
p - > extra_extra8 = 0 ;
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if ( p - > shield_amount > 0 )
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{
shield_damage = damage * ( 20 + ( TRAND % 30 ) ) / 100 ;
damage - = shield_damage ;
p - > shield_amount + = shield_damage ;
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if ( p - > shield_amount < 0 )
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{
damage + = p - > shield_amount ;
p - > shield_amount = 0 ;
}
}
sprite [ p - > i ] . extra = p - > last_extra + damage ;
}
}
}
void quickkill ( struct player_struct * p )
{
p - > pals [ 0 ] = 48 ;
p - > pals [ 1 ] = 48 ;
p - > pals [ 2 ] = 48 ;
p - > pals_time = 48 ;
sprite [ p - > i ] . extra = 0 ;
sprite [ p - > i ] . cstat | = 32768 ;
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if ( ud . god = = 0 ) guts ( & sprite [ p - > i ] , JIBS6 , 8 , myconnectindex ) ;
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return ;
}
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static void tracers ( long x1 , long y1 , long z1 , long x2 , long y2 , long z2 , long n )
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{
long i , xv , yv , zv ;
short sect = - 1 ;
i = n + 1 ;
xv = ( x2 - x1 ) / i ;
yv = ( y2 - y1 ) / i ;
zv = ( z2 - z1 ) / i ;
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if ( ( klabs ( x1 - x2 ) + klabs ( y1 - y2 ) ) < 3084 )
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return ;
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for ( i = n ; i > 0 ; i - - )
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{
x1 + = xv ;
y1 + = yv ;
z1 + = zv ;
updatesector ( x1 , y1 , & sect ) ;
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if ( sect > = 0 )
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{
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if ( sector [ sect ] . lotag = = 2 )
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EGS ( sect , x1 , y1 , z1 , WATERBUBBLE , - 32 , 4 + ( TRAND & 3 ) , 4 + ( TRAND & 3 ) , TRAND & 2047 , 0 , 0 , ps [ 0 ] . i , 5 ) ;
else
EGS ( sect , x1 , y1 , z1 , SMALLSMOKE , - 32 , 14 , 14 , 0 , 0 , 0 , ps [ 0 ] . i , 5 ) ;
}
}
}
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static void hitscantrail ( long x1 , long y1 , long z1 , long x2 , long y2 , long z2 , int ang , int atwith )
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{
long xv , yv , zv , n , j , i ;
short sect = - 1 ;
x1 + = ( sintable [ ( 348 + ang + 512 ) & 2047 ] / projectile [ atwith ] . offset ) ;
y1 + = ( sintable [ ( ang + 348 ) & 2047 ] / projectile [ atwith ] . offset ) ;
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n = ( ( FindDistance2D ( x1 - x2 , y1 - y2 ) ) > > 8 ) + 1 ;
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if ( projectile [ atwith ] . toffset ! = 0 )
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z1 + = ( projectile [ atwith ] . toffset < < 8 ) ;
z1 + = 1024 ;
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xv = ( x2 - x1 ) / n ;
yv = ( y2 - y1 ) / n ;
zv = ( z2 - z1 ) / n ;
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x1 + = xv > > 2 ;
y1 + = yv > > 2 ;
z1 + = zv > > 2 ;
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for ( i = 0 ; i < projectile [ atwith ] . tnum ; i + + )
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{
x1 + = xv ;
y1 + = yv ;
z1 + = zv ;
updatesector ( x1 , y1 , & sect ) ;
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if ( sect > = 0 )
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{
j = EGS ( sect , x1 , y1 , z1 , projectile [ atwith ] . trail , - 32 , projectile [ atwith ] . txrepeat , projectile [ atwith ] . tyrepeat , ang , 0 , 0 , ps [ 0 ] . i , 0 ) ;
changespritestat ( j , 1 ) ;
}
else continue ;
}
}
long hits ( short i )
{
long sx , sy , sz ;
short sect , hw , hs ;
long zoff ;
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if ( PN = = APLAYER ) zoff = ( 40 < < 8 ) ;
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else zoff = 0 ;
hitscan ( SX , SY , SZ - zoff , SECT ,
sintable [ ( SA + 512 ) & 2047 ] ,
sintable [ SA & 2047 ] ,
0 , & sect , & hw , & hs , & sx , & sy , & sz , CLIPMASK1 ) ;
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return ( FindDistance2D ( sx - SX , sy - SY ) ) ;
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}
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static int aim ( spritetype * s , int aang , int atwith )
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{
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int gotshrinker , gotfreezer ;
int i , j , a , k , cans ;
int aimstats [ ] = { 10 , 13 , 1 , 2 } ;
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long dx1 , dy1 , dx2 , dy2 , dx3 , dy3 , smax , sdist ;
long xv , yv ;
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if ( s - > picnum = = APLAYER )
{
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if ( ! ps [ s - > yvel ] . auto_aim )
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return - 1 ;
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if ( ps [ s - > yvel ] . auto_aim = = 2 )
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{
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if ( checkspriteflagsp ( atwith , SPRITE_FLAG_PROJECTILE ) & & ( projectile [ atwith ] . workslike & PROJECTILE_FLAG_RPG ) )
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return - 1 ;
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else switch ( dynamictostatic [ atwith ] )
{
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case TONGUE__STATIC :
case FREEZEBLAST__STATIC :
case SHRINKSPARK__STATIC :
case SHRINKER__STATIC :
case RPG__STATIC :
case FIRELASER__STATIC :
case SPIT__STATIC :
case COOLEXPLOSION1__STATIC :
return - 1 ;
default :
break ;
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}
}
}
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a = s - > ang ;
j = - 1 ;
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gotshrinker = ( s - > picnum = = APLAYER & & * aplWeaponWorksLike [ ps [ s - > yvel ] . curr_weapon ] = = SHRINKER_WEAPON ) ;
gotfreezer = ( s - > picnum = = APLAYER & & * aplWeaponWorksLike [ ps [ s - > yvel ] . curr_weapon ] = = FREEZE_WEAPON ) ;
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smax = 0x7fffffff ;
dx1 = sintable [ ( a + 512 - aang ) & 2047 ] ;
dy1 = sintable [ ( a - aang ) & 2047 ] ;
dx2 = sintable [ ( a + 512 + aang ) & 2047 ] ;
dy2 = sintable [ ( a + aang ) & 2047 ] ;
dx3 = sintable [ ( a + 512 ) & 2047 ] ;
dy3 = sintable [ a & 2047 ] ;
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for ( k = 0 ; k < 4 ; k + + )
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{
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if ( j > = 0 )
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break ;
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for ( i = headspritestat [ aimstats [ k ] ] ; i > = 0 ; i = nextspritestat [ i ] )
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if ( sprite [ i ] . xrepeat > 0 & & sprite [ i ] . extra > = 0 & & ( sprite [ i ] . cstat & ( 257 + 32768 ) ) = = 257 )
if ( badguy ( & sprite [ i ] ) | | k < 2 )
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{
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if ( badguy ( & sprite [ i ] ) | | PN = = APLAYER | | PN = = SHARK )
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{
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if ( PN = = APLAYER & &
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// ud.ffire == 0 &&
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( GTFLAGS ( GAMETYPE_FLAG_PLAYERSFRIENDLY ) | | ( GTFLAGS ( GAMETYPE_FLAG_TDM ) & & ps [ sprite [ i ] . yvel ] . team = = ps [ s - > yvel ] . team ) ) & &
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s - > picnum = = APLAYER & &
s ! = & sprite [ i ] )
continue ;
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if ( gotshrinker & & sprite [ i ] . xrepeat < 30 )
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{
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if ( PN = = SHARK )
{
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if ( sprite [ i ] . xrepeat < 20 ) continue ;
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continue ;
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}
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else if ( ! ( PN > = GREENSLIME & & PN < = GREENSLIME + 7 ) )
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continue ;
}
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if ( gotfreezer & & sprite [ i ] . pal = = 1 ) continue ;
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}
xv = ( SX - s - > x ) ;
yv = ( SY - s - > y ) ;
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if ( ( dy1 * xv ) < = ( dx1 * yv ) )
if ( ( dy2 * xv ) > = ( dx2 * yv ) )
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{
sdist = mulscale ( dx3 , xv , 14 ) + mulscale ( dy3 , yv , 14 ) ;
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if ( sdist > 512 & & sdist < smax )
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{
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if ( s - > picnum = = APLAYER )
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a = ( klabs ( scale ( SZ - s - > z , 10 , sdist ) - ( ps [ s - > yvel ] . horiz + ps [ s - > yvel ] . horizoff - 100 ) ) < 100 ) ;
else a = 1 ;
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if ( PN = = ORGANTIC | | PN = = ROTATEGUN )
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cans = cansee ( SX , SY , SZ , SECT , s - > x , s - > y , s - > z - ( 32 < < 8 ) , s - > sectnum ) ;
else cans = cansee ( SX , SY , SZ - ( 32 < < 8 ) , SECT , s - > x , s - > y , s - > z - ( 32 < < 8 ) , s - > sectnum ) ;
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if ( a & & cans )
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{
smax = sdist ;
j = i ;
}
}
}
}
}
return j ;
}
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int shoot ( int i , int atwith )
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{
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short hitsect , hitspr , hitwall , l , sa , p , j , k = - 1 , wh , scount ;
long sx , sy , sz , vel , zvel = 0 , hitx , hity , hitz , x , oldzvel , dal ;
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unsigned char sizx , sizy ;
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spritetype * s = & sprite [ i ] ;
short sect = s - > sectnum ;
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if ( s - > picnum = = APLAYER )
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{
p = s - > yvel ;
sx = ps [ p ] . posx ;
sy = ps [ p ] . posy ;
sz = ps [ p ] . posz + ps [ p ] . pyoff + ( 4 < < 8 ) ;
sa = ps [ p ] . ang ;
ps [ p ] . crack_time = 777 ;
}
else
{
p = - 1 ;
sa = s - > ang ;
sx = s - > x ;
sy = s - > y ;
sz = s - > z - ( ( s - > yrepeat * tilesizy [ s - > picnum ] ) < < 1 ) + ( 4 < < 8 ) ;
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if ( s - > picnum ! = ROTATEGUN )
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{
sz - = ( 7 < < 8 ) ;
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if ( badguy ( s ) & & PN ! = COMMANDER )
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{
sx + = ( sintable [ ( sa + 1024 + 96 ) & 2047 ] > > 7 ) ;
sy + = ( sintable [ ( sa + 512 + 96 ) & 2047 ] > > 7 ) ;
}
}
}
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if ( checkspriteflagsp ( atwith , SPRITE_FLAG_PROJECTILE ) )
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{
/* Custom projectiles. This is a big hack. */
if ( projectile [ atwith ] . offset = = 0 ) projectile [ atwith ] . offset = 1 ;
// writestring(sx,sy,sz,sect,sintable[(sa+512)&2047],sintable[sa&2047],zvel<<6);
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if ( projectile [ atwith ] . workslike & PROJECTILE_FLAG_BLOOD | | projectile [ atwith ] . workslike & PROJECTILE_FLAG_KNEE )
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{
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if ( projectile [ atwith ] . workslike & PROJECTILE_FLAG_BLOOD )
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{
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if ( p > = 0 )
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sa + = 64 - ( TRAND & 127 ) ;
else sa + = 1024 + 64 - ( TRAND & 127 ) ;
zvel = 1024 - ( TRAND & 2047 ) ;
}
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if ( projectile [ atwith ] . workslike & PROJECTILE_FLAG_KNEE )
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{
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if ( p > = 0 )
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{
zvel = ( 100 - ps [ p ] . horiz - ps [ p ] . horizoff ) < < 5 ;
sz + = ( 6 < < 8 ) ;
sa + = 15 ;
}
else if ( ! ( projectile [ atwith ] . workslike & PROJECTILE_FLAG_NOAIM ) )
{
j = ps [ findplayer ( s , & x ) ] . i ;
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zvel = ( ( sprite [ j ] . z - sz ) < < 8 ) / ( x + 1 ) ;
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sa = getangle ( sprite [ j ] . x - sx , sprite [ j ] . y - sy ) ;
}
}
if ( hittype [ i ] . temp_data [ 9 ] ) zvel = hittype [ i ] . temp_data [ 9 ] ;
hitscan ( sx , sy , sz , sect ,
sintable [ ( sa + 512 ) & 2047 ] ,
sintable [ sa & 2047 ] , zvel < < 6 ,
& hitsect , & hitwall , & hitspr , & hitx , & hity , & hitz , CLIPMASK1 ) ;
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if ( projectile [ atwith ] . workslike & PROJECTILE_FLAG_BLOOD )
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{
if ( projectile [ atwith ] . range = = 0 )
projectile [ atwith ] . range = 1024 ;
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if ( FindDistance2D ( sx - hitx , sy - hity ) < projectile [ atwith ] . range )
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if ( FindDistance2D ( wall [ hitwall ] . x - wall [ wall [ hitwall ] . point2 ] . x , wall [ hitwall ] . y - wall [ wall [ hitwall ] . point2 ] . y ) > ( mulscale ( projectile [ atwith ] . xrepeat + 8 , tilesizx [ projectile [ atwith ] . decal ] , 3 ) ) )
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if ( hitwall > = 0 & & wall [ hitwall ] . overpicnum ! = BIGFORCE )
if ( ( wall [ hitwall ] . nextsector > = 0 & & hitsect > = 0 & &
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sector [ wall [ hitwall ] . nextsector ] . lotag = = 0 & &
sector [ hitsect ] . lotag = = 0 & &
sector [ wall [ hitwall ] . nextsector ] . lotag = = 0 & &
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( sector [ hitsect ] . floorz - sector [ wall [ hitwall ] . nextsector ] . floorz ) > ( mulscale ( projectile [ atwith ] . yrepeat , tilesizy [ projectile [ atwith ] . decal ] , 3 ) < < 8 ) ) | |
( wall [ hitwall ] . nextsector = = - 1 & & sector [ hitsect ] . lotag = = 0 ) )
if ( ( wall [ hitwall ] . cstat & 16 ) = = 0 )
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{
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if ( wall [ hitwall ] . nextsector > = 0 )
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{
k = headspritesect [ wall [ hitwall ] . nextsector ] ;
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while ( k > = 0 )
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{
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if ( sprite [ k ] . statnum = = 3 & & sprite [ k ] . lotag = = 13 )
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return - 1 ;
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k = nextspritesect [ k ] ;
}
}
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if ( wall [ hitwall ] . nextwall > = 0 & &
wall [ wall [ hitwall ] . nextwall ] . hitag ! = 0 )
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return - 1 ;
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if ( wall [ hitwall ] . hitag = = 0 )
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{
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if ( projectile [ atwith ] . decal > = 0 )
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{
k = spawn ( i , projectile [ atwith ] . decal ) ;
/*
sprite [ k ] . xvel = - 12 ;
sprite [ k ] . ang = getangle ( wall [ hitwall ] . x - wall [ wall [ hitwall ] . point2 ] . x ,
wall [ hitwall ] . y - wall [ wall [ hitwall ] . point2 ] . y ) + 512 ;
sprite [ k ] . x = hitx ;
sprite [ k ] . y = hity ;
sprite [ k ] . z = hitz ;
sprite [ k ] . cstat | = ( TRAND & 4 ) ;
sprite [ k ] . xrepeat = projectile [ atwith ] . xrepeat ;
sprite [ k ] . yrepeat = projectile [ atwith ] . yrepeat ;
sprite [ k ] . cstat = 16 + ( krand ( ) & 12 ) ;
ssp ( k , CLIPMASK0 ) ;
setsprite ( k , sprite [ k ] . x , sprite [ k ] . y , sprite [ k ] . z ) ;
insertspriteq ( k ) ;
*/
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if ( ! spriteflags [ projectile [ atwith ] . decal ] & SPRITE_FLAG_DECAL )
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spriteflags [ projectile [ atwith ] . decal ] | = SPRITE_FLAG_DECAL ;
k = spawn ( i , projectile [ atwith ] . decal ) ;
sprite [ k ] . xvel = - 1 ;
sprite [ k ] . ang = getangle ( wall [ hitwall ] . x - wall [ wall [ hitwall ] . point2 ] . x ,
wall [ hitwall ] . y - wall [ wall [ hitwall ] . point2 ] . y ) + 512 ;
sprite [ k ] . x = hitx ;
sprite [ k ] . y = hity ;
sprite [ k ] . z = hitz ;
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if ( projectile [ atwith ] . workslike & PROJECTILE_FLAG_RANDDECALSIZE )
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{
wh = ( TRAND & projectile [ atwith ] . xrepeat ) ;
if ( wh < projectile [ atwith ] . yrepeat )
wh = projectile [ atwith ] . yrepeat ;
sprite [ k ] . xrepeat = wh ;
sprite [ k ] . yrepeat = wh ;
}
else
{
sprite [ k ] . xrepeat = projectile [ atwith ] . xrepeat ;
sprite [ k ] . yrepeat = projectile [ atwith ] . yrepeat ;
}
sprite [ k ] . z + = sprite [ k ] . yrepeat < < 8 ;
// sprite[k].cstat = 16+(krand()&12);
sprite [ k ] . cstat = 16 ;
wh = ( TRAND & 1 ) ;
if ( wh = = 1 )
sprite [ k ] . cstat | = 4 ;
wh = ( TRAND & 1 ) ;
if ( wh = = 1 )
sprite [ k ] . cstat | = 8 ;
wh = sprite [ k ] . sectnum ;
sprite [ k ] . shade = sector [ wh ] . floorshade ;
sprite [ k ] . x - = mulscale13 ( 1 , sintable [ ( sprite [ k ] . ang + 2560 ) & 2047 ] ) ;
sprite [ k ] . y - = mulscale13 ( 1 , sintable [ ( sprite [ k ] . ang + 2048 ) & 2047 ] ) ;
ssp ( k , CLIPMASK0 ) ;
insertspriteq ( k ) ;
changespritestat ( k , 5 ) ;
}
// if( PN == OOZFILTER || PN == NEWBEAST )
// sprite[k].pal = 6;
}
}
2006-05-14 21:15:55 +00:00
return - 1 ;
2006-04-13 20:47:06 +00:00
}
2006-11-13 23:12:47 +00:00
if ( hitsect < 0 ) return - 1 ;
2006-04-13 20:47:06 +00:00
if ( ( projectile [ atwith ] . range = = 0 ) & & ( projectile [ atwith ] . workslike & PROJECTILE_FLAG_KNEE ) )
projectile [ atwith ] . range = 1024 ;
2006-11-14 21:35:50 +00:00
if ( ( projectile [ atwith ] . range > 0 ) & & ( ( klabs ( sx - hitx ) + klabs ( sy - hity ) ) > projectile [ atwith ] . range ) )
2006-05-14 21:15:55 +00:00
return - 1 ;
2006-04-13 20:47:06 +00:00
else
{
2006-11-13 23:12:47 +00:00
if ( hitwall > = 0 | | hitspr > = 0 )
2006-04-13 20:47:06 +00:00
{
j = EGS ( hitsect , hitx , hity , hitz , atwith , - 15 , 0 , 0 , sa , 32 , 0 , i , 4 ) ;
thisprojectile [ j ] . workslike = projectile [ sprite [ j ] . picnum ] . workslike ;
sprite [ j ] . extra = projectile [ atwith ] . extra ;
2006-11-13 23:12:47 +00:00
if ( projectile [ atwith ] . extra_rand > 0 )
2006-04-13 20:47:06 +00:00
sprite [ j ] . extra + = ( TRAND & projectile [ atwith ] . extra_rand ) ;
2006-11-13 23:12:47 +00:00
if ( p > = 0 )
2006-04-13 20:47:06 +00:00
{
2006-11-13 23:12:47 +00:00
if ( projectile [ atwith ] . spawns > = 0 )
2006-04-13 20:47:06 +00:00
{
k = spawn ( j , projectile [ atwith ] . spawns ) ;
sprite [ k ] . z - = ( 8 < < 8 ) ;
2006-10-10 23:04:38 +00:00
hittype [ k ] . temp_data [ 6 ] = hitwall ;
hittype [ k ] . temp_data [ 7 ] = hitsect ;
hittype [ k ] . temp_data [ 8 ] = hitspr ;
2006-04-13 20:47:06 +00:00
}
if ( projectile [ atwith ] . sound > - 1 ) spritesound ( projectile [ atwith ] . sound , j ) ;
}
2006-11-14 21:35:50 +00:00
if ( p > = 0 & & ps [ p ] . steroids_amount > 0 & & ps [ p ] . steroids_amount < 400 )
2006-04-13 20:47:06 +00:00
sprite [ j ] . extra + = ( max_player_health > > 2 ) ;
2006-11-14 21:35:50 +00:00
if ( hitspr > = 0 & & sprite [ hitspr ] . picnum ! = ACCESSSWITCH & & sprite [ hitspr ] . picnum ! = ACCESSSWITCH2 )
2006-04-13 20:47:06 +00:00
{
checkhitsprite ( hitspr , j ) ;
2006-11-13 23:12:47 +00:00
if ( p > = 0 ) checkhitswitch ( p , hitspr , 1 ) ;
2006-04-13 20:47:06 +00:00
}
2006-11-14 21:35:50 +00:00
else if ( hitwall > = 0 )
2006-04-13 20:47:06 +00:00
{
2006-11-14 21:35:50 +00:00
if ( wall [ hitwall ] . cstat & 2 )
2006-11-13 23:12:47 +00:00
if ( wall [ hitwall ] . nextsector > = 0 )
2006-11-14 21:35:50 +00:00
if ( hitz > = ( sector [ wall [ hitwall ] . nextsector ] . floorz ) )
2006-04-13 20:47:06 +00:00
hitwall = wall [ hitwall ] . nextwall ;
2006-11-14 21:35:50 +00:00
if ( hitwall > = 0 & & wall [ hitwall ] . picnum ! = ACCESSSWITCH & & wall [ hitwall ] . picnum ! = ACCESSSWITCH2 )
2006-04-13 20:47:06 +00:00
{
checkhitwall ( j , hitwall , hitx , hity , hitz , atwith ) ;
2006-11-13 23:12:47 +00:00
if ( p > = 0 ) checkhitswitch ( p , hitwall , 0 ) ;
2006-04-13 20:47:06 +00:00
}
}
}
2006-11-13 23:12:47 +00:00
else if ( p > = 0 & & zvel > 0 & & sector [ hitsect ] . lotag = = 1 )
2006-04-13 20:47:06 +00:00
{
j = spawn ( ps [ p ] . i , WATERSPLASH2 ) ;
sprite [ j ] . x = hitx ;
sprite [ j ] . y = hity ;
sprite [ j ] . ang = ps [ p ] . ang ; // Total tweek
sprite [ j ] . xvel = 32 ;
ssp ( i , CLIPMASK0 ) ;
sprite [ j ] . xvel = 0 ;
}
}
2006-05-14 21:15:55 +00:00
return - 1 ;
2006-04-13 20:47:06 +00:00
}
2006-11-13 23:12:47 +00:00
if ( projectile [ atwith ] . workslike & PROJECTILE_FLAG_HITSCAN )
2006-04-13 20:47:06 +00:00
{
2006-11-14 21:35:50 +00:00
if ( s - > extra > = 0 ) s - > shade = projectile [ atwith ] . shade ;
2006-04-13 20:47:06 +00:00
2006-11-13 23:12:47 +00:00
if ( p > = 0 )
2006-04-13 20:47:06 +00:00
{
int angRange ;
int zRange ;
SetGameVarID ( g_iAimAngleVarID , AUTO_AIM_ANGLE , i , p ) ;
OnEvent ( EVENT_GETAUTOAIMANGLE , i , p , - 1 ) ;
j = - 1 ;
2006-11-14 21:35:50 +00:00
if ( GetGameVarID ( g_iAimAngleVarID , i , p ) > 0 )
2006-04-13 20:47:06 +00:00
{
2006-11-14 21:35:50 +00:00
j = aim ( s , GetGameVarID ( g_iAimAngleVarID , i , p ) , atwith ) ;
2006-04-13 20:47:06 +00:00
}
2006-11-13 23:12:47 +00:00
if ( j > = 0 )
2006-04-13 20:47:06 +00:00
{
dal = ( ( sprite [ j ] . xrepeat * tilesizy [ sprite [ j ] . picnum ] ) < < 1 ) + ( 5 < < 8 ) ;
2006-11-14 21:35:50 +00:00
if ( ( ( sprite [ j ] . picnum > = GREENSLIME ) & & ( sprite [ j ] . picnum < = GREENSLIME + 7 ) ) | | ( sprite [ j ] . picnum = = ROTATEGUN ) )
2006-04-13 20:47:06 +00:00
{
dal - = ( 8 < < 8 ) ;
2006-05-14 21:15:55 +00:00
return - 1 ;
2006-04-13 20:47:06 +00:00
}
2006-11-14 21:35:50 +00:00
zvel = ( ( sprite [ j ] . z - sz - dal ) < < 8 ) / ldist ( & sprite [ ps [ p ] . i ] , & sprite [ j ] ) ;
2006-04-13 20:47:06 +00:00
sa = getangle ( sprite [ j ] . x - sx , sprite [ j ] . y - sy ) ;
}
angRange = 32 ;
zRange = 256 ;
2007-02-11 00:49:03 +00:00
SetGameVarID ( g_iAngRangeVarID , angRange , i , p ) ;
SetGameVarID ( g_iZRangeVarID , zRange , i , p ) ;
2006-04-13 20:47:06 +00:00
OnEvent ( EVENT_GETSHOTRANGE , i , p , - 1 ) ;
angRange = GetGameVarID ( g_iAngRangeVarID , i , p ) ;
zRange = GetGameVarID ( g_iZRangeVarID , i , p ) ;
2007-02-11 00:49:03 +00:00
if ( projectile [ atwith ] . workslike & PROJECTILE_FLAG_ACCURATE_AUTOAIM )
2006-04-13 20:47:06 +00:00
{
2007-02-13 02:56:10 +00:00
if ( ! ps [ p ] . auto_aim )
{
2007-02-13 03:00:25 +00:00
zvel = ( 100 - ps [ p ] . horiz - ps [ p ] . horizoff ) < < 5 ;
2007-02-13 02:56:10 +00:00
if ( hittype [ i ] . temp_data [ 9 ] ) zvel = hittype [ i ] . temp_data [ 9 ] ;
hitscan ( sx , sy , sz , sect , sintable [ ( sa + 512 ) & 2047 ] , sintable [ sa & 2047 ] ,
zvel < < 6 , & hitsect , & hitwall , & hitspr , & hitx , & hity , & hitz , CLIPMASK1 ) ;
if ( hitspr ! = - 1 )
{
if ( sprite [ hitspr ] . statnum = = 1 | | sprite [ hitspr ] . statnum = = 2 | | sprite [ hitspr ] . statnum = = 10 | | sprite [ hitspr ] . statnum = = 13 )
j = 1 ;
}
}
2007-02-11 00:49:03 +00:00
if ( j = = - 1 )
{
sa + = ( angRange / 2 ) - ( TRAND & ( angRange - 1 ) ) ;
zvel = ( 100 - ps [ p ] . horiz - ps [ p ] . horizoff ) < < 5 ;
zvel + = ( zRange / 2 ) - ( TRAND & ( zRange - 1 ) ) ;
}
}
else
{
sa + = ( angRange / 2 ) - ( TRAND & ( angRange - 1 ) ) ;
if ( j = = - 1 )
{
// no target
zvel = ( 100 - ps [ p ] . horiz - ps [ p ] . horizoff ) < < 5 ;
}
zvel + = ( zRange / 2 ) - ( TRAND & ( zRange - 1 ) ) ;
2006-04-13 20:47:06 +00:00
}
sz - = ( 2 < < 8 ) ;
}
else
{
j = findplayer ( s , & x ) ;
sz - = ( 4 < < 8 ) ;
2006-11-14 21:35:50 +00:00
zvel = ( ( ps [ j ] . posz - sz ) < < 8 ) / ( ldist ( & sprite [ ps [ j ] . i ] , s ) ) ;
2006-11-13 23:12:47 +00:00
if ( s - > picnum ! = BOSS1 )
2006-04-13 20:47:06 +00:00
{
zvel + = 128 - ( TRAND & 255 ) ;
sa + = 32 - ( TRAND & 63 ) ;
}
else
{
zvel + = 128 - ( TRAND & 255 ) ;
sa = getangle ( ps [ j ] . posx - sx , ps [ j ] . posy - sy ) + 64 - ( TRAND & 127 ) ;
}
}
if ( projectile [ atwith ] . cstat > = 0 ) s - > cstat & = ~ projectile [ atwith ] . cstat ;
else s - > cstat & = ~ 257 ;
if ( hittype [ i ] . temp_data [ 9 ] ) zvel = hittype [ i ] . temp_data [ 9 ] ;
hitscan ( sx , sy , sz , sect ,
sintable [ ( sa + 512 ) & 2047 ] ,
sintable [ sa & 2047 ] ,
zvel < < 6 , & hitsect , & hitwall , & hitspr , & hitx , & hity , & hitz , CLIPMASK1 ) ;
if ( projectile [ atwith ] . cstat > = 0 ) s - > cstat | = projectile [ atwith ] . cstat ;
else s - > cstat | = 257 ;
2006-11-13 23:12:47 +00:00
if ( hitsect < 0 ) return - 1 ;
2006-04-13 20:47:06 +00:00
2006-11-14 21:35:50 +00:00
if ( ( projectile [ atwith ] . range > 0 ) & & ( ( klabs ( sx - hitx ) + klabs ( sy - hity ) ) > projectile [ atwith ] . range ) ) return - 1 ;
2006-04-13 20:47:06 +00:00
if ( projectile [ atwith ] . trail > - 1 )
hitscantrail ( sx , sy , sz , hitx , hity , hitz , sa , atwith ) ;
if ( projectile [ atwith ] . workslike & PROJECTILE_FLAG_WATERBUBBLES )
{
2006-11-14 21:35:50 +00:00
if ( ( TRAND & 15 ) = = 0 & & sector [ hitsect ] . lotag = = 2 )
2006-04-13 20:47:06 +00:00
tracers ( hitx , hity , hitz , sx , sy , sz , 8 - ( ud . multimode > > 1 ) ) ;
}
2006-11-13 23:12:47 +00:00
if ( p > = 0 )
2006-04-13 20:47:06 +00:00
{
k = EGS ( hitsect , hitx , hity , hitz , SHOTSPARK1 , - 15 , 10 , 10 , sa , 0 , 0 , i , 4 ) ;
sprite [ k ] . extra = projectile [ atwith ] . extra ;
sprite [ k ] . yvel = atwith ; // this is a hack to allow you to detect which weapon spawned a SHOTSPARK1
hittype [ k ] . temp_data [ 6 ] = hitwall ;
hittype [ k ] . temp_data [ 7 ] = hitsect ;
hittype [ k ] . temp_data [ 8 ] = hitspr ;
2006-11-13 23:12:47 +00:00
if ( projectile [ atwith ] . extra_rand > 0 )
2006-04-13 20:47:06 +00:00
sprite [ k ] . extra + = ( TRAND % projectile [ atwith ] . extra_rand ) ;
2006-11-14 21:35:50 +00:00
if ( hitwall = = - 1 & & hitspr = = - 1 )
2006-04-13 20:47:06 +00:00
{
2006-11-14 21:35:50 +00:00
if ( zvel < 0 )
2006-04-13 20:47:06 +00:00
{
2006-11-14 21:35:50 +00:00
if ( sector [ hitsect ] . ceilingstat & 1 )
2006-04-13 20:47:06 +00:00
{
sprite [ k ] . xrepeat = 0 ;
sprite [ k ] . yrepeat = 0 ;
2006-05-14 21:15:55 +00:00
return - 1 ;
2006-04-13 20:47:06 +00:00
}
else
checkhitceiling ( hitsect ) ;
}
if ( projectile [ atwith ] . spawns > = 0 )
{
wh = spawn ( k , projectile [ atwith ] . spawns ) ;
if ( projectile [ atwith ] . sxrepeat > 4 ) sprite [ wh ] . xrepeat = projectile [ atwith ] . sxrepeat ;
if ( projectile [ atwith ] . syrepeat > 4 ) sprite [ wh ] . yrepeat = projectile [ atwith ] . syrepeat ;
2006-10-10 23:04:38 +00:00
hittype [ wh ] . temp_data [ 6 ] = hitwall ;
hittype [ wh ] . temp_data [ 7 ] = hitsect ;
hittype [ wh ] . temp_data [ 8 ] = hitspr ;
2006-04-13 20:47:06 +00:00
}
}
2006-11-13 23:12:47 +00:00
if ( hitspr > = 0 )
2006-04-13 20:47:06 +00:00
{
checkhitsprite ( hitspr , k ) ;
2006-11-14 21:35:50 +00:00
if ( sprite [ hitspr ] . picnum = = APLAYER & & ( ud . ffire = = 1 | | ( ! GTFLAGS ( GAMETYPE_FLAG_PLAYERSFRIENDLY ) & & GTFLAGS ( GAMETYPE_FLAG_TDM ) & & ps [ sprite [ hitspr ] . yvel ] . team ! = ps [ sprite [ i ] . yvel ] . team ) ) )
2006-04-13 20:47:06 +00:00
{
l = spawn ( k , JIBS6 ) ;
sprite [ k ] . xrepeat = sprite [ k ] . yrepeat = 0 ;
sprite [ l ] . z + = ( 4 < < 8 ) ;
sprite [ l ] . xvel = 16 ;
sprite [ l ] . xrepeat = sprite [ l ] . yrepeat = 24 ;
sprite [ l ] . ang + = 64 - ( TRAND & 127 ) ;
}
2006-11-15 01:16:55 +00:00
else
{
2006-04-13 20:47:06 +00:00
if ( projectile [ atwith ] . spawns > = 0 )
{
wh = spawn ( k , projectile [ atwith ] . spawns ) ;
if ( projectile [ atwith ] . sxrepeat > 4 ) sprite [ wh ] . xrepeat = projectile [ atwith ] . sxrepeat ;
if ( projectile [ atwith ] . syrepeat > 4 ) sprite [ wh ] . yrepeat = projectile [ atwith ] . syrepeat ;
2006-10-10 23:04:38 +00:00
hittype [ wh ] . temp_data [ 6 ] = hitwall ;
hittype [ wh ] . temp_data [ 7 ] = hitsect ;
hittype [ wh ] . temp_data [ 8 ] = hitspr ;
2006-04-13 20:47:06 +00:00
}
}
2006-11-13 23:12:47 +00:00
if ( p > = 0 & & (
2006-04-13 20:47:06 +00:00
sprite [ hitspr ] . picnum = = DIPSWITCH | |
sprite [ hitspr ] . picnum = = DIPSWITCH + 1 | |
sprite [ hitspr ] . picnum = = DIPSWITCH2 | |
sprite [ hitspr ] . picnum = = DIPSWITCH2 + 1 | |
sprite [ hitspr ] . picnum = = DIPSWITCH3 | |
sprite [ hitspr ] . picnum = = DIPSWITCH3 + 1 | |
sprite [ hitspr ] . picnum = = HANDSWITCH | |
2006-11-14 21:35:50 +00:00
sprite [ hitspr ] . picnum = = HANDSWITCH + 1 ) )
2006-04-13 20:47:06 +00:00
{
checkhitswitch ( p , hitspr , 1 ) ;
2006-05-14 21:15:55 +00:00
return - 1 ;
2006-04-13 20:47:06 +00:00
}
}
2006-11-14 21:35:50 +00:00
else if ( hitwall > = 0 )
2006-04-13 20:47:06 +00:00
{
if ( projectile [ atwith ] . spawns > = 0 )
{
wh = spawn ( k , projectile [ atwith ] . spawns ) ;
if ( projectile [ atwith ] . sxrepeat > 4 ) sprite [ wh ] . xrepeat = projectile [ atwith ] . sxrepeat ;
if ( projectile [ atwith ] . syrepeat > 4 ) sprite [ wh ] . yrepeat = projectile [ atwith ] . syrepeat ;
2006-10-10 23:04:38 +00:00
hittype [ wh ] . temp_data [ 6 ] = hitwall ;
hittype [ wh ] . temp_data [ 7 ] = hitsect ;
hittype [ wh ] . temp_data [ 8 ] = hitspr ;
2006-04-13 20:47:06 +00:00
}
2006-11-14 21:35:50 +00:00
if ( isadoorwall ( wall [ hitwall ] . picnum ) = = 1 )
2006-04-13 20:47:06 +00:00
goto DOSKIPBULLETHOLE ;
2006-11-13 23:12:47 +00:00
if ( p > = 0 & & (
2006-04-13 20:47:06 +00:00
wall [ hitwall ] . picnum = = DIPSWITCH | |
wall [ hitwall ] . picnum = = DIPSWITCH + 1 | |
wall [ hitwall ] . picnum = = DIPSWITCH2 | |
wall [ hitwall ] . picnum = = DIPSWITCH2 + 1 | |
wall [ hitwall ] . picnum = = DIPSWITCH3 | |
wall [ hitwall ] . picnum = = DIPSWITCH3 + 1 | |
wall [ hitwall ] . picnum = = HANDSWITCH | |
2006-11-14 21:35:50 +00:00
wall [ hitwall ] . picnum = = HANDSWITCH + 1 ) )
2006-04-13 20:47:06 +00:00
{
checkhitswitch ( p , hitwall , 0 ) ;
2006-05-14 21:15:55 +00:00
return - 1 ;
2006-04-13 20:47:06 +00:00
}
2006-11-14 21:35:50 +00:00
if ( wall [ hitwall ] . hitag ! = 0 | | ( wall [ hitwall ] . nextwall > = 0 & & wall [ wall [ hitwall ] . nextwall ] . hitag ! = 0 ) )
2006-04-13 20:47:06 +00:00
goto DOSKIPBULLETHOLE ;
2006-11-14 21:35:50 +00:00
if ( hitsect > = 0 & & sector [ hitsect ] . lotag = = 0 )
if ( wall [ hitwall ] . overpicnum ! = BIGFORCE )
if ( ( wall [ hitwall ] . nextsector > = 0 & & sector [ wall [ hitwall ] . nextsector ] . lotag = = 0 ) | |
( wall [ hitwall ] . nextsector = = - 1 & & sector [ hitsect ] . lotag = = 0 ) )
if ( ( wall [ hitwall ] . cstat & 16 ) = = 0 )
2006-04-13 20:47:06 +00:00
{
2006-11-13 23:12:47 +00:00
if ( wall [ hitwall ] . nextsector > = 0 )
2006-04-13 20:47:06 +00:00
{
l = headspritesect [ wall [ hitwall ] . nextsector ] ;
2006-11-13 23:12:47 +00:00
while ( l > = 0 )
2006-04-13 20:47:06 +00:00
{
2006-11-13 23:12:47 +00:00
if ( sprite [ l ] . statnum = = 3 & & sprite [ l ] . lotag = = 13 )
2006-04-13 20:47:06 +00:00
goto DOSKIPBULLETHOLE ;
l = nextspritesect [ l ] ;
}
}
l = headspritestat [ 5 ] ;
2006-11-13 23:12:47 +00:00
while ( l > = 0 )
2006-04-13 20:47:06 +00:00
{
2006-11-13 23:12:47 +00:00
if ( sprite [ l ] . picnum = = projectile [ atwith ] . decal )
2006-11-14 21:35:50 +00:00
if ( dist ( & sprite [ l ] , & sprite [ k ] ) < ( 12 + ( TRAND & 7 ) ) )
2006-04-13 20:47:06 +00:00
goto DOSKIPBULLETHOLE ;
l = nextspritestat [ l ] ;
}
if ( projectile [ atwith ] . decal > = 0 )
{
l = spawn ( k , projectile [ atwith ] . decal ) ;
sprite [ l ] . xvel = - 1 ;
sprite [ l ] . ang = getangle ( wall [ hitwall ] . x - wall [ wall [ hitwall ] . point2 ] . x ,
wall [ hitwall ] . y - wall [ wall [ hitwall ] . point2 ] . y ) + 512 ;
2006-11-13 23:12:47 +00:00
if ( projectile [ atwith ] . workslike & PROJECTILE_FLAG_RANDDECALSIZE )
2006-04-13 20:47:06 +00:00
{
wh = ( TRAND & projectile [ atwith ] . xrepeat ) ;
if ( wh < projectile [ atwith ] . yrepeat )
wh = projectile [ atwith ] . yrepeat ;
sprite [ l ] . xrepeat = wh ;
sprite [ l ] . yrepeat = wh ;
}
else
{
sprite [ l ] . xrepeat = projectile [ atwith ] . xrepeat ;
sprite [ l ] . yrepeat = projectile [ atwith ] . yrepeat ;
}
sprite [ l ] . cstat = 16 + ( krand ( ) & 12 ) ;
sprite [ l ] . x - = mulscale13 ( 1 , sintable [ ( sprite [ l ] . ang + 2560 ) & 2047 ] ) ;
sprite [ l ] . y - = mulscale13 ( 1 , sintable [ ( sprite [ l ] . ang + 2048 ) & 2047 ] ) ;
ssp ( l , CLIPMASK0 ) ;
insertspriteq ( l ) ;
}
}
DOSKIPBULLETHOLE :
2006-11-14 21:35:50 +00:00
if ( wall [ hitwall ] . cstat & 2 )
2006-11-13 23:12:47 +00:00
if ( wall [ hitwall ] . nextsector > = 0 )
2006-11-14 21:35:50 +00:00
if ( hitz > = ( sector [ wall [ hitwall ] . nextsector ] . floorz ) )
2006-04-13 20:47:06 +00:00
hitwall = wall [ hitwall ] . nextwall ;
checkhitwall ( k , hitwall , hitx , hity , hitz , atwith ) ;
}
}
else
{
k = EGS ( hitsect , hitx , hity , hitz , SHOTSPARK1 , - 15 , 24 , 24 , sa , 0 , 0 , i , 4 ) ;
sprite [ k ] . extra = projectile [ atwith ] . extra ;
sprite [ k ] . yvel = atwith ; // this is a hack to allow you to detect which weapon spawned a SHOTSPARK1
hittype [ k ] . temp_data [ 6 ] = hitwall ;
hittype [ k ] . temp_data [ 7 ] = hitsect ;
hittype [ k ] . temp_data [ 8 ] = hitspr ;
2006-11-14 21:35:50 +00:00
if ( hitspr > = 0 )
2006-04-13 20:47:06 +00:00
{
checkhitsprite ( hitspr , k ) ;
2006-11-14 21:35:50 +00:00
if ( sprite [ hitspr ] . picnum ! = APLAYER )
2006-04-13 20:47:06 +00:00
{
if ( projectile [ atwith ] . spawns > = 0 )
{
wh = spawn ( k , projectile [ atwith ] . spawns ) ;
if ( projectile [ atwith ] . sxrepeat > 4 ) sprite [ wh ] . xrepeat = projectile [ atwith ] . sxrepeat ;
if ( projectile [ atwith ] . syrepeat > 4 ) sprite [ wh ] . yrepeat = projectile [ atwith ] . syrepeat ;
2006-10-10 23:04:38 +00:00
hittype [ wh ] . temp_data [ 6 ] = hitwall ;
hittype [ wh ] . temp_data [ 7 ] = hitsect ;
hittype [ wh ] . temp_data [ 8 ] = hitspr ;
2006-04-13 20:47:06 +00:00
}
}
else sprite [ k ] . xrepeat = sprite [ k ] . yrepeat = 0 ;
}
2006-11-14 21:35:50 +00:00
else if ( hitwall > = 0 )
2006-04-13 20:47:06 +00:00
checkhitwall ( k , hitwall , hitx , hity , hitz , atwith ) ;
}
2006-11-14 21:35:50 +00:00
if ( ( TRAND & 255 ) < 4 )
2006-04-13 20:47:06 +00:00
if ( projectile [ atwith ] . isound > = 0 )
xyzsound ( projectile [ atwith ] . isound , k , hitx , hity , hitz ) ;
2006-05-14 21:15:55 +00:00
return - 1 ;
2006-04-13 20:47:06 +00:00
}
2006-11-13 23:12:47 +00:00
if ( projectile [ atwith ] . workslike & PROJECTILE_FLAG_RPG )
2006-04-13 20:47:06 +00:00
{
/* if(projectile[atwith].workslike & PROJECTILE_FLAG_FREEZEBLAST)
sz + = ( 3 < < 8 ) ; */
2006-11-14 21:35:50 +00:00
if ( s - > extra > = 0 ) s - > shade = projectile [ atwith ] . shade ;
2006-04-13 20:47:06 +00:00
scount = 1 ;
vel = projectile [ atwith ] . vel ;
j = - 1 ;
2006-11-13 23:12:47 +00:00
if ( p > = 0 )
2006-04-13 20:47:06 +00:00
{
// j = aim( s, AUTO_AIM_ANGLE ); // 48
SetGameVarID ( g_iAimAngleVarID , AUTO_AIM_ANGLE , i , p ) ;
OnEvent ( EVENT_GETAUTOAIMANGLE , i , p , - 1 ) ;
j = - 1 ;
2006-11-14 21:35:50 +00:00
if ( GetGameVarID ( g_iAimAngleVarID , i , p ) > 0 )
2006-04-13 20:47:06 +00:00
{
2006-11-14 21:35:50 +00:00
j = aim ( s , GetGameVarID ( g_iAimAngleVarID , i , p ) , atwith ) ;
2006-04-13 20:47:06 +00:00
}
2006-11-13 23:12:47 +00:00
if ( j > = 0 )
2006-04-13 20:47:06 +00:00
{
dal = ( ( sprite [ j ] . xrepeat * tilesizy [ sprite [ j ] . picnum ] ) < < 1 ) + ( 8 < < 8 ) ;
2006-11-14 21:35:50 +00:00
zvel = ( ( sprite [ j ] . z - sz - dal ) * vel ) / ldist ( & sprite [ ps [ p ] . i ] , & sprite [ j ] ) ;
if ( sprite [ j ] . picnum ! = RECON )
2006-04-13 20:47:06 +00:00
sa = getangle ( sprite [ j ] . x - sx , sprite [ j ] . y - sy ) ;
}
// else zvel = (100-ps[p].horiz-ps[p].horizoff)*81;
else zvel = ( ( 100 - ps [ p ] . horiz - ps [ p ] . horizoff ) * ( projectile [ atwith ] . vel / 8 ) ) ;
if ( projectile [ atwith ] . sound > - 1 ) spritesound ( projectile [ atwith ] . sound , i ) ;
}
else
{
if ( ! ( projectile [ atwith ] . workslike & PROJECTILE_FLAG_NOAIM ) )
{
j = findplayer ( s , & x ) ;
sa = getangle ( ps [ j ] . oposx - sx , ps [ j ] . oposy - sy ) ;
l = ldist ( & sprite [ ps [ j ] . i ] , s ) ;
2006-11-14 21:35:50 +00:00
zvel = ( ( ps [ j ] . oposz - sz ) * vel ) / l ;
2006-04-13 20:47:06 +00:00
2006-11-14 21:35:50 +00:00
if ( badguy ( s ) & & ( s - > hitag & face_player_smart ) )
2006-04-13 20:47:06 +00:00
sa = s - > ang + ( TRAND & 31 ) - 16 ;
}
}
2006-11-14 21:35:50 +00:00
if ( p > = 0 & & j > = 0 )
2006-04-13 20:47:06 +00:00
l = j ;
else l = - 1 ;
/* j = EGS(sect,
sx + ( sintable [ ( 348 + sa + 512 ) & 2047 ] / 448 ) ,
sy + ( sintable [ ( sa + 348 ) & 2047 ] / 448 ) ,
sz - ( 1 < < 8 ) , atwith , 0 , 14 , 14 , sa , vel , zvel , i , 4 ) ; */
if ( hittype [ i ] . temp_data [ 9 ] ) zvel = hittype [ i ] . temp_data [ 9 ] ;
j = EGS ( sect ,
sx + ( sintable [ ( 348 + sa + 512 ) & 2047 ] / projectile [ atwith ] . offset ) ,
sy + ( sintable [ ( sa + 348 ) & 2047 ] / projectile [ atwith ] . offset ) ,
sz - ( 1 < < 8 ) , atwith , 0 , 14 , 14 , sa , vel , zvel , i , 4 ) ;
sprite [ j ] . xrepeat = projectile [ atwith ] . xrepeat ;
sprite [ j ] . yrepeat = projectile [ atwith ] . yrepeat ;
2006-11-13 23:12:47 +00:00
if ( projectile [ atwith ] . extra_rand > 0 )
2006-04-13 20:47:06 +00:00
sprite [ j ] . extra + = ( TRAND & projectile [ atwith ] . extra_rand ) ;
2006-11-13 23:12:47 +00:00
if ( ! ( projectile [ atwith ] . workslike & PROJECTILE_FLAG_BOUNCESOFFWALLS ) )
2006-04-13 20:47:06 +00:00
sprite [ j ] . yvel = l ;
else
{
if ( projectile [ atwith ] . bounces > = 1 ) sprite [ j ] . yvel = projectile [ atwith ] . bounces ;
else sprite [ j ] . yvel = numfreezebounces ;
// sprite[j].xrepeat >>= 1;
// sprite[j].yrepeat >>= 1;
sprite [ j ] . zvel - = ( 2 < < 4 ) ;
}
/*
if ( p = = - 1 )
{
if ( ! ( projectile [ atwith ] . workslike & PROJECTILE_FLAG_BOUNCESOFFWALLS ) )
{
sprite [ j ] . xrepeat = projectile [ atwith ] . xrepeat ; // 30
sprite [ j ] . yrepeat = projectile [ atwith ] . yrepeat ;
sprite [ j ] . extra > > = 2 ;
}
}
*/
if ( projectile [ atwith ] . cstat > = 0 ) sprite [ j ] . cstat = projectile [ atwith ] . cstat ;
else sprite [ j ] . cstat = 128 ;
if ( projectile [ atwith ] . clipdist > = 0 ) sprite [ j ] . clipdist = projectile [ atwith ] . clipdist ;
else sprite [ j ] . clipdist = 40 ;
2006-04-15 18:40:10 +00:00
Bmemcpy ( & thisprojectile [ j ] , & projectile [ sprite [ j ] . picnum ] , sizeof ( projectile [ sprite [ j ] . picnum ] ) ) ;
2006-04-13 20:47:06 +00:00
// sa = s->ang+32-(TRAND&63);
// zvel = oldzvel+512-(TRAND&1023);
2006-05-14 21:15:55 +00:00
return j ;
2006-04-13 20:47:06 +00:00
}
}
else
{
2006-11-13 23:12:47 +00:00
switch ( dynamictostatic [ atwith ] )
2006-04-13 20:47:06 +00:00
{
2006-11-16 03:02:42 +00:00
case BLOODSPLAT1__STATIC :
case BLOODSPLAT2__STATIC :
case BLOODSPLAT3__STATIC :
case BLOODSPLAT4__STATIC :
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
if ( p > = 0 )
sa + = 64 - ( TRAND & 127 ) ;
else sa + = 1024 + 64 - ( TRAND & 127 ) ;
zvel = 1024 - ( TRAND & 2047 ) ;
case KNEE__STATIC :
if ( atwith = = KNEE )
{
2006-11-13 23:12:47 +00:00
if ( p > = 0 )
2006-04-13 20:47:06 +00:00
{
2006-11-16 03:02:42 +00:00
zvel = ( 100 - ps [ p ] . horiz - ps [ p ] . horizoff ) < < 5 ;
sz + = ( 6 < < 8 ) ;
sa + = 15 ;
}
else
{
j = ps [ findplayer ( s , & x ) ] . i ;
zvel = ( ( sprite [ j ] . z - sz ) < < 8 ) / ( x + 1 ) ;
sa = getangle ( sprite [ j ] . x - sx , sprite [ j ] . y - sy ) ;
2006-04-13 20:47:06 +00:00
}
2006-11-16 03:02:42 +00:00
}
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
// writestring(sx,sy,sz,sect,sintable[(sa+512)&2047],sintable[sa&2047],zvel<<6);
if ( hittype [ i ] . temp_data [ 9 ] ) zvel = hittype [ i ] . temp_data [ 9 ] ;
hitscan ( sx , sy , sz , sect ,
sintable [ ( sa + 512 ) & 2047 ] ,
sintable [ sa & 2047 ] , zvel < < 6 ,
& hitsect , & hitwall , & hitspr , & hitx , & hity , & hitz , CLIPMASK1 ) ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
if ( atwith = = BLOODSPLAT1 | | atwith = = BLOODSPLAT2 | | atwith = = BLOODSPLAT3 | | atwith = = BLOODSPLAT4 )
{
if ( FindDistance2D ( sx - hitx , sy - hity ) < 1024 )
if ( hitwall > = 0 & & wall [ hitwall ] . overpicnum ! = BIGFORCE )
if ( ( wall [ hitwall ] . nextsector > = 0 & & hitsect > = 0 & &
sector [ wall [ hitwall ] . nextsector ] . lotag = = 0 & &
sector [ hitsect ] . lotag = = 0 & &
sector [ wall [ hitwall ] . nextsector ] . lotag = = 0 & &
( sector [ hitsect ] . floorz - sector [ wall [ hitwall ] . nextsector ] . floorz ) > ( 16 < < 8 ) ) | |
( wall [ hitwall ] . nextsector = = - 1 & & sector [ hitsect ] . lotag = = 0 ) )
if ( ( wall [ hitwall ] . cstat & 16 ) = = 0 )
{
if ( wall [ hitwall ] . nextsector > = 0 )
2006-04-13 20:47:06 +00:00
{
2006-11-16 03:02:42 +00:00
k = headspritesect [ wall [ hitwall ] . nextsector ] ;
while ( k > = 0 )
2006-04-13 20:47:06 +00:00
{
2006-11-16 03:02:42 +00:00
if ( sprite [ k ] . statnum = = 3 & & sprite [ k ] . lotag = = 13 )
return - 1 ;
k = nextspritesect [ k ] ;
2006-04-13 20:47:06 +00:00
}
2006-11-16 03:02:42 +00:00
}
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
if ( wall [ hitwall ] . nextwall > = 0 & &
wall [ wall [ hitwall ] . nextwall ] . hitag ! = 0 )
return - 1 ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
if ( wall [ hitwall ] . hitag = = 0 )
{
k = spawn ( i , atwith ) ;
sprite [ k ] . xvel = - 12 ;
sprite [ k ] . ang = getangle ( wall [ hitwall ] . x - wall [ wall [ hitwall ] . point2 ] . x ,
wall [ hitwall ] . y - wall [ wall [ hitwall ] . point2 ] . y ) + 512 ;
sprite [ k ] . x = hitx ;
sprite [ k ] . y = hity ;
sprite [ k ] . z = hitz ;
sprite [ k ] . cstat | = ( TRAND & 4 ) ;
ssp ( k , CLIPMASK0 ) ;
setsprite ( k , sprite [ k ] . x , sprite [ k ] . y , sprite [ k ] . z ) ;
if ( PN = = OOZFILTER | | PN = = NEWBEAST )
sprite [ k ] . pal = 6 ;
2006-04-13 20:47:06 +00:00
}
2006-11-16 03:02:42 +00:00
}
return - 1 ;
}
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
if ( hitsect < 0 ) break ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
if ( ( klabs ( sx - hitx ) + klabs ( sy - hity ) ) < 1024 )
{
if ( hitwall > = 0 | | hitspr > = 0 )
2006-04-13 20:47:06 +00:00
{
2006-11-16 03:02:42 +00:00
j = EGS ( hitsect , hitx , hity , hitz , KNEE , - 15 , 0 , 0 , sa , 32 , 0 , i , 4 ) ;
sprite [ j ] . extra + = ( TRAND & 7 ) ;
if ( p > = 0 )
2006-04-13 20:47:06 +00:00
{
2006-11-16 03:02:42 +00:00
k = spawn ( j , SMALLSMOKE ) ;
sprite [ k ] . z - = ( 8 < < 8 ) ;
spritesound ( KICK_HIT , j ) ;
hittype [ k ] . temp_data [ 6 ] = hitwall ;
hittype [ k ] . temp_data [ 7 ] = hitsect ;
hittype [ k ] . temp_data [ 8 ] = hitspr ;
}
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
if ( p > = 0 & & ps [ p ] . steroids_amount > 0 & & ps [ p ] . steroids_amount < 400 )
sprite [ j ] . extra + = ( max_player_health > > 2 ) ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
if ( hitspr > = 0 & & sprite [ hitspr ] . picnum ! = ACCESSSWITCH & & sprite [ hitspr ] . picnum ! = ACCESSSWITCH2 )
{
checkhitsprite ( hitspr , j ) ;
if ( p > = 0 ) checkhitswitch ( p , hitspr , 1 ) ;
}
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
else if ( hitwall > = 0 )
{
if ( wall [ hitwall ] . cstat & 2 )
if ( wall [ hitwall ] . nextsector > = 0 )
if ( hitz > = ( sector [ wall [ hitwall ] . nextsector ] . floorz ) )
hitwall = wall [ hitwall ] . nextwall ;
2006-11-15 01:16:55 +00:00
2006-11-16 03:02:42 +00:00
if ( hitwall > = 0 & & wall [ hitwall ] . picnum ! = ACCESSSWITCH & & wall [ hitwall ] . picnum ! = ACCESSSWITCH2 )
{
checkhitwall ( j , hitwall , hitx , hity , hitz , atwith ) ;
if ( p > = 0 ) checkhitswitch ( p , hitwall , 0 ) ;
2006-04-13 20:47:06 +00:00
}
}
2006-11-16 03:02:42 +00:00
}
else if ( p > = 0 & & zvel > 0 & & sector [ hitsect ] . lotag = = 1 )
{
j = spawn ( ps [ p ] . i , WATERSPLASH2 ) ;
sprite [ j ] . x = hitx ;
sprite [ j ] . y = hity ;
sprite [ j ] . ang = ps [ p ] . ang ; // Total tweek
sprite [ j ] . xvel = 32 ;
ssp ( i , CLIPMASK0 ) ;
sprite [ j ] . xvel = 0 ;
2006-04-13 20:47:06 +00:00
}
2006-11-16 03:02:42 +00:00
}
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
break ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
case SHOTSPARK1__STATIC :
case SHOTGUN__STATIC :
case CHAINGUN__STATIC :
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
if ( s - > extra > = 0 ) s - > shade = - 96 ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
if ( p > = 0 )
{
int angRange ;
int zRange ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
SetGameVarID ( g_iAimAngleVarID , AUTO_AIM_ANGLE , i , p ) ;
OnEvent ( EVENT_GETAUTOAIMANGLE , i , p , - 1 ) ;
j = - 1 ;
if ( GetGameVarID ( g_iAimAngleVarID , i , p ) > 0 )
{
j = aim ( s , GetGameVarID ( g_iAimAngleVarID , i , p ) , atwith ) ;
}
if ( j > = 0 )
{
dal = ( ( sprite [ j ] . xrepeat * tilesizy [ sprite [ j ] . picnum ] ) < < 1 ) + ( 5 < < 8 ) ;
if ( ( ( sprite [ j ] . picnum > = GREENSLIME ) & & ( sprite [ j ] . picnum < = GREENSLIME + 7 ) ) | | ( sprite [ j ] . picnum = = ROTATEGUN ) )
2006-11-15 01:16:55 +00:00
{
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
dal - = ( 8 < < 8 ) ;
2006-11-15 01:16:55 +00:00
2006-04-13 20:47:06 +00:00
}
2006-11-16 03:02:42 +00:00
zvel = ( ( sprite [ j ] . z - sz - dal ) < < 8 ) / ldist ( & sprite [ ps [ p ] . i ] , & sprite [ j ] ) ;
sa = getangle ( sprite [ j ] . x - sx , sprite [ j ] . y - sy ) ;
}
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
angRange = 32 ;
zRange = 256 ;
2007-02-11 00:49:03 +00:00
SetGameVarID ( g_iAngRangeVarID , angRange , i , p ) ;
SetGameVarID ( g_iZRangeVarID , zRange , i , p ) ;
2006-11-16 03:02:42 +00:00
OnEvent ( EVENT_GETSHOTRANGE , i , p , - 1 ) ;
2007-02-11 00:49:03 +00:00
2006-11-16 03:02:42 +00:00
angRange = GetGameVarID ( g_iAngRangeVarID , i , p ) ;
zRange = GetGameVarID ( g_iZRangeVarID , i , p ) ;
2006-04-13 20:47:06 +00:00
2007-02-11 00:49:03 +00:00
if ( atwith = = SHOTSPARK1__STATIC & & ! WW2GI & & ! NAM )
2006-11-16 03:02:42 +00:00
{
2007-02-13 02:56:10 +00:00
if ( ! ps [ p ] . auto_aim )
{
2007-02-13 03:00:25 +00:00
zvel = ( 100 - ps [ p ] . horiz - ps [ p ] . horizoff ) < < 5 ;
2007-02-13 02:56:10 +00:00
if ( hittype [ i ] . temp_data [ 9 ] ) zvel = hittype [ i ] . temp_data [ 9 ] ;
hitscan ( sx , sy , sz , sect , sintable [ ( sa + 512 ) & 2047 ] , sintable [ sa & 2047 ] ,
zvel < < 6 , & hitsect , & hitwall , & hitspr , & hitx , & hity , & hitz , CLIPMASK1 ) ;
if ( hitspr ! = - 1 )
{
if ( sprite [ hitspr ] . statnum = = 1 | | sprite [ hitspr ] . statnum = = 2 | | sprite [ hitspr ] . statnum = = 10 | | sprite [ hitspr ] . statnum = = 13 )
j = 1 ;
}
}
2007-02-11 00:49:03 +00:00
if ( j = = - 1 )
{
sa + = ( angRange / 2 ) - ( TRAND & ( angRange - 1 ) ) ;
zvel = ( 100 - ps [ p ] . horiz - ps [ p ] . horizoff ) < < 5 ;
zvel + = ( zRange / 2 ) - ( TRAND & ( zRange - 1 ) ) ;
}
}
else
{
sa + = ( angRange / 2 ) - ( TRAND & ( angRange - 1 ) ) ;
if ( j = = - 1 )
{
// no target
zvel = ( 100 - ps [ p ] . horiz - ps [ p ] . horizoff ) < < 5 ;
}
zvel + = ( zRange / 2 ) - ( TRAND & ( zRange - 1 ) ) ;
2006-11-16 03:02:42 +00:00
}
2007-02-11 00:49:03 +00:00
2006-11-16 03:02:42 +00:00
sz - = ( 2 < < 8 ) ;
}
else
{
j = findplayer ( s , & x ) ;
sz - = ( 4 < < 8 ) ;
zvel = ( ( ps [ j ] . posz - sz ) < < 8 ) / ( ldist ( & sprite [ ps [ j ] . i ] , s ) ) ;
if ( s - > picnum ! = BOSS1 )
{
zvel + = 128 - ( TRAND & 255 ) ;
sa + = 32 - ( TRAND & 63 ) ;
2006-04-13 20:47:06 +00:00
}
else
{
2006-11-16 03:02:42 +00:00
zvel + = 128 - ( TRAND & 255 ) ;
sa = getangle ( ps [ j ] . posx - sx , ps [ j ] . posy - sy ) + 64 - ( TRAND & 127 ) ;
2006-04-13 20:47:06 +00:00
}
2006-11-16 03:02:42 +00:00
}
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
s - > cstat & = ~ 257 ;
if ( hittype [ i ] . temp_data [ 9 ] ) zvel = hittype [ i ] . temp_data [ 9 ] ;
hitscan ( sx , sy , sz , sect ,
sintable [ ( sa + 512 ) & 2047 ] ,
sintable [ sa & 2047 ] ,
zvel < < 6 , & hitsect , & hitwall , & hitspr , & hitx , & hity , & hitz , CLIPMASK1 ) ;
s - > cstat | = 257 ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
if ( hitsect < 0 ) return - 1 ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
if ( ( TRAND & 15 ) = = 0 & & sector [ hitsect ] . lotag = = 2 )
tracers ( hitx , hity , hitz , sx , sy , sz , 8 - ( ud . multimode > > 1 ) ) ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
if ( p > = 0 )
{
k = EGS ( hitsect , hitx , hity , hitz , SHOTSPARK1 , - 15 , 10 , 10 , sa , 0 , 0 , i , 4 ) ;
sprite [ k ] . extra = * actorscrptr [ atwith ] ;
sprite [ k ] . extra + = ( TRAND % 6 ) ;
sprite [ k ] . yvel = atwith ; // this is a hack to allow you to detect which weapon spawned a SHOTSPARK1
hittype [ k ] . temp_data [ 6 ] = hitwall ;
hittype [ k ] . temp_data [ 7 ] = hitsect ;
hittype [ k ] . temp_data [ 8 ] = hitspr ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
if ( hitwall = = - 1 & & hitspr = = - 1 )
{
if ( zvel < 0 )
2006-04-13 20:47:06 +00:00
{
2006-11-16 03:02:42 +00:00
if ( sector [ hitsect ] . ceilingstat & 1 )
2006-04-13 20:47:06 +00:00
{
2006-11-16 03:02:42 +00:00
sprite [ k ] . xrepeat = 0 ;
sprite [ k ] . yrepeat = 0 ;
return - 1 ;
2006-04-13 20:47:06 +00:00
}
2006-11-16 03:02:42 +00:00
else
checkhitceiling ( hitsect ) ;
2006-04-13 20:47:06 +00:00
}
2006-11-16 03:02:42 +00:00
l = spawn ( k , SMALLSMOKE ) ;
hittype [ l ] . temp_data [ 6 ] = hitwall ;
hittype [ l ] . temp_data [ 7 ] = hitsect ;
hittype [ l ] . temp_data [ 8 ] = hitspr ;
}
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
if ( hitspr > = 0 )
{
checkhitsprite ( hitspr , k ) ;
if ( sprite [ hitspr ] . picnum = = APLAYER & & ( ud . ffire = = 1 | | ( ! GTFLAGS ( GAMETYPE_FLAG_PLAYERSFRIENDLY ) & & GTFLAGS ( GAMETYPE_FLAG_TDM ) & & ps [ sprite [ hitspr ] . yvel ] . team ! = ps [ sprite [ i ] . yvel ] . team ) ) )
2006-04-13 20:47:06 +00:00
{
2006-11-16 03:02:42 +00:00
l = spawn ( k , JIBS6 ) ;
sprite [ k ] . xrepeat = sprite [ k ] . yrepeat = 0 ;
sprite [ l ] . z + = ( 4 < < 8 ) ;
sprite [ l ] . xvel = 16 ;
sprite [ l ] . xrepeat = sprite [ l ] . yrepeat = 24 ;
sprite [ l ] . ang + = 64 - ( TRAND & 127 ) ;
2006-04-13 20:47:06 +00:00
}
2006-11-16 03:02:42 +00:00
else
2006-10-10 23:04:38 +00:00
{
l = spawn ( k , SMALLSMOKE ) ;
hittype [ l ] . temp_data [ 6 ] = hitwall ;
hittype [ l ] . temp_data [ 7 ] = hitsect ;
hittype [ l ] . temp_data [ 8 ] = hitspr ;
2006-11-16 03:02:42 +00:00
}
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
if ( p > = 0 & & (
sprite [ hitspr ] . picnum = = DIPSWITCH | |
sprite [ hitspr ] . picnum = = DIPSWITCH + 1 | |
sprite [ hitspr ] . picnum = = DIPSWITCH2 | |
sprite [ hitspr ] . picnum = = DIPSWITCH2 + 1 | |
sprite [ hitspr ] . picnum = = DIPSWITCH3 | |
sprite [ hitspr ] . picnum = = DIPSWITCH3 + 1 | |
sprite [ hitspr ] . picnum = = HANDSWITCH | |
sprite [ hitspr ] . picnum = = HANDSWITCH + 1 ) )
{
checkhitswitch ( p , hitspr , 1 ) ;
return - 1 ;
}
}
else if ( hitwall > = 0 )
{
l = spawn ( k , SMALLSMOKE ) ;
hittype [ l ] . temp_data [ 6 ] = hitwall ;
hittype [ l ] . temp_data [ 7 ] = hitsect ;
hittype [ l ] . temp_data [ 8 ] = hitspr ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
if ( isadoorwall ( wall [ hitwall ] . picnum ) = = 1 )
goto SKIPBULLETHOLE ;
if ( p > = 0 & & (
wall [ hitwall ] . picnum = = DIPSWITCH | |
wall [ hitwall ] . picnum = = DIPSWITCH + 1 | |
wall [ hitwall ] . picnum = = DIPSWITCH2 | |
wall [ hitwall ] . picnum = = DIPSWITCH2 + 1 | |
wall [ hitwall ] . picnum = = DIPSWITCH3 | |
wall [ hitwall ] . picnum = = DIPSWITCH3 + 1 | |
wall [ hitwall ] . picnum = = HANDSWITCH | |
wall [ hitwall ] . picnum = = HANDSWITCH + 1 ) )
{
checkhitswitch ( p , hitwall , 0 ) ;
return - 1 ;
}
if ( wall [ hitwall ] . hitag ! = 0 | | ( wall [ hitwall ] . nextwall > = 0 & & wall [ wall [ hitwall ] . nextwall ] . hitag ! = 0 ) )
goto SKIPBULLETHOLE ;
2006-11-15 01:16:55 +00:00
2006-11-16 03:02:42 +00:00
if ( hitsect > = 0 & & sector [ hitsect ] . lotag = = 0 )
if ( wall [ hitwall ] . overpicnum ! = BIGFORCE )
if ( ( wall [ hitwall ] . nextsector > = 0 & & sector [ wall [ hitwall ] . nextsector ] . lotag = = 0 ) | |
( wall [ hitwall ] . nextsector = = - 1 & & sector [ hitsect ] . lotag = = 0 ) )
if ( ( wall [ hitwall ] . cstat & 16 ) = = 0 )
{
if ( wall [ hitwall ] . nextsector > = 0 )
{
l = headspritesect [ wall [ hitwall ] . nextsector ] ;
2006-11-13 23:12:47 +00:00
while ( l > = 0 )
2006-04-13 20:47:06 +00:00
{
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if ( sprite [ l ] . statnum = = 3 & & sprite [ l ] . lotag = = 13 )
goto SKIPBULLETHOLE ;
l = nextspritesect [ l ] ;
2006-04-13 20:47:06 +00:00
}
2006-11-16 03:02:42 +00:00
}
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2006-11-16 03:02:42 +00:00
l = headspritestat [ 5 ] ;
while ( l > = 0 )
{
if ( sprite [ l ] . picnum = = BULLETHOLE )
if ( dist ( & sprite [ l ] , & sprite [ k ] ) < ( 12 + ( TRAND & 7 ) ) )
goto SKIPBULLETHOLE ;
l = nextspritestat [ l ] ;
2006-04-13 20:47:06 +00:00
}
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l = spawn ( k , BULLETHOLE ) ;
sprite [ l ] . xvel = - 1 ;
sprite [ l ] . x = hitx ;
sprite [ l ] . y = hity ;
sprite [ l ] . z = hitz ;
sprite [ l ] . ang = getangle ( wall [ hitwall ] . x - wall [ wall [ hitwall ] . point2 ] . x ,
wall [ hitwall ] . y - wall [ wall [ hitwall ] . point2 ] . y ) + 512 ;
sprite [ l ] . x - = mulscale13 ( 1 , sintable [ ( sprite [ l ] . ang + 2560 ) & 2047 ] ) ;
sprite [ l ] . y - = mulscale13 ( 1 , sintable [ ( sprite [ l ] . ang + 2048 ) & 2047 ] ) ;
ssp ( l , CLIPMASK0 ) ;
}
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SKIPBULLETHOLE :
2006-11-16 03:02:42 +00:00
if ( wall [ hitwall ] . cstat & 2 )
if ( wall [ hitwall ] . nextsector > = 0 )
if ( hitz > = ( sector [ wall [ hitwall ] . nextsector ] . floorz ) )
hitwall = wall [ hitwall ] . nextwall ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
checkhitwall ( k , hitwall , hitx , hity , hitz , SHOTSPARK1 ) ;
2006-04-13 20:47:06 +00:00
}
2006-11-16 03:02:42 +00:00
}
else
{
k = EGS ( hitsect , hitx , hity , hitz , SHOTSPARK1 , - 15 , 24 , 24 , sa , 0 , 0 , i , 4 ) ;
sprite [ k ] . extra = * actorscrptr [ atwith ] ;
sprite [ k ] . yvel = atwith ; // this is a hack to allow you to detect which weapon spawned a SHOTSPARK1
hittype [ k ] . temp_data [ 6 ] = hitwall ;
hittype [ k ] . temp_data [ 7 ] = hitsect ;
hittype [ k ] . temp_data [ 8 ] = hitspr ;
if ( hitspr > = 0 )
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{
2006-11-16 03:02:42 +00:00
checkhitsprite ( hitspr , k ) ;
if ( sprite [ hitspr ] . picnum ! = APLAYER )
2006-10-10 23:04:38 +00:00
{
2006-11-16 03:02:42 +00:00
l = spawn ( k , SMALLSMOKE ) ;
hittype [ l ] . temp_data [ 6 ] = hitwall ;
hittype [ l ] . temp_data [ 7 ] = hitsect ;
hittype [ l ] . temp_data [ 8 ] = hitspr ;
2006-10-10 23:04:38 +00:00
}
2006-11-16 03:02:42 +00:00
else sprite [ k ] . xrepeat = sprite [ k ] . yrepeat = 0 ;
2006-04-13 20:47:06 +00:00
}
2006-11-16 03:02:42 +00:00
else if ( hitwall > = 0 )
checkhitwall ( k , hitwall , hitx , hity , hitz , SHOTSPARK1 ) ;
}
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
if ( ( TRAND & 255 ) < 4 )
xyzsound ( PISTOL_RICOCHET , k , hitx , hity , hitz ) ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
return - 1 ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
case FIRELASER__STATIC :
case SPIT__STATIC :
case COOLEXPLOSION1__STATIC :
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2006-11-16 03:02:42 +00:00
if ( s - > extra > = 0 ) s - > shade = - 96 ;
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2006-11-16 03:02:42 +00:00
scount = 1 ;
if ( atwith = = SPIT ) vel = 292 ;
else
{
if ( atwith = = COOLEXPLOSION1 )
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{
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if ( s - > picnum = = BOSS2 ) vel = 644 ;
else vel = 348 ;
sz - = ( 4 < < 7 ) ;
2006-04-13 20:47:06 +00:00
}
2006-11-16 03:02:42 +00:00
else
2006-04-13 20:47:06 +00:00
{
2006-11-16 03:02:42 +00:00
vel = 840 ;
sz - = ( 4 < < 7 ) ;
2006-11-15 01:16:55 +00:00
}
2006-11-16 03:02:42 +00:00
}
if ( p > = 0 )
{
// j = aim( s, AUTO_AIM_ANGLE );
SetGameVarID ( g_iAimAngleVarID , AUTO_AIM_ANGLE , i , p ) ;
OnEvent ( EVENT_GETAUTOAIMANGLE , i , p , - 1 ) ;
j = - 1 ;
if ( GetGameVarID ( g_iAimAngleVarID , i , p ) > 0 )
2006-11-15 01:16:55 +00:00
{
2006-11-16 03:02:42 +00:00
j = aim ( s , GetGameVarID ( g_iAimAngleVarID , i , p ) , atwith ) ;
2006-04-13 20:47:06 +00:00
}
2006-11-16 03:02:42 +00:00
if ( j > = 0 )
2006-04-13 20:47:06 +00:00
{
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dal = ( ( sprite [ j ] . xrepeat * tilesizy [ sprite [ j ] . picnum ] ) < < 1 ) - ( 12 < < 8 ) ;
zvel = ( ( sprite [ j ] . z - sz - dal ) * vel ) / ldist ( & sprite [ ps [ p ] . i ] , & sprite [ j ] ) ;
sa = getangle ( sprite [ j ] . x - sx , sprite [ j ] . y - sy ) ;
2006-04-13 20:47:06 +00:00
}
else
2006-11-16 03:02:42 +00:00
zvel = ( 100 - ps [ p ] . horiz - ps [ p ] . horizoff ) * 98 ;
}
else
{
j = findplayer ( s , & x ) ;
// sa = getangle(ps[j].oposx-sx,ps[j].oposy-sy);
sa + = 16 - ( TRAND & 31 ) ;
zvel = ( ( ( ps [ j ] . oposz - sz + ( 3 < < 8 ) ) ) * vel ) / ldist ( & sprite [ ps [ j ] . i ] , s ) ;
}
if ( hittype [ i ] . temp_data [ 9 ] ) zvel = hittype [ i ] . temp_data [ 9 ] ;
oldzvel = zvel ;
if ( atwith = = SPIT )
{
sizx = 18 ;
sizy = 18 , sz - = ( 10 < < 8 ) ;
}
else
{
if ( atwith = = FIRELASER )
2006-04-13 20:47:06 +00:00
{
2006-11-16 03:02:42 +00:00
if ( p > = 0 )
2006-04-13 20:47:06 +00:00
{
2006-11-16 03:02:42 +00:00
sizx = 34 ;
sizy = 34 ;
2006-04-13 20:47:06 +00:00
}
else
{
sizx = 18 ;
sizy = 18 ;
}
}
2006-11-16 03:02:42 +00:00
else
{
sizx = 18 ;
sizy = 18 ;
}
}
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
if ( p > = 0 ) sizx = 7 , sizy = 7 ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
while ( scount > 0 )
{
j = EGS ( sect , sx , sy , sz , atwith , - 127 , sizx , sizy , sa , vel , zvel , i , 4 ) ;
sprite [ j ] . extra + = ( TRAND & 7 ) ;
2006-11-15 01:16:55 +00:00
2006-11-16 03:02:42 +00:00
if ( atwith = = COOLEXPLOSION1 )
{
sprite [ j ] . shade = 0 ;
if ( PN = = BOSS2 )
2006-04-13 20:47:06 +00:00
{
2006-11-16 03:02:42 +00:00
l = sprite [ j ] . xvel ;
sprite [ j ] . xvel = 1024 ;
ssp ( j , CLIPMASK0 ) ;
sprite [ j ] . xvel = l ;
sprite [ j ] . ang + = 128 - ( TRAND & 255 ) ;
2006-04-13 20:47:06 +00:00
}
2006-11-16 03:02:42 +00:00
}
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
sprite [ j ] . cstat = 128 ;
sprite [ j ] . clipdist = 4 ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
sa = s - > ang + 32 - ( TRAND & 63 ) ;
zvel = oldzvel + 512 - ( TRAND & 1023 ) ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
scount - - ;
}
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
return j ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
case FREEZEBLAST__STATIC :
sz + = ( 3 < < 8 ) ;
case RPG__STATIC :
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
if ( s - > extra > = 0 ) s - > shade = - 96 ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
scount = 1 ;
vel = 644 ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
j = - 1 ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
if ( p > = 0 )
{
// j = aim( s, AUTO_AIM_ANGLE ); // 48
SetGameVarID ( g_iAimAngleVarID , AUTO_AIM_ANGLE , i , p ) ;
OnEvent ( EVENT_GETAUTOAIMANGLE , i , p , - 1 ) ;
j = - 1 ;
if ( GetGameVarID ( g_iAimAngleVarID , i , p ) > 0 )
2006-04-13 20:47:06 +00:00
{
2006-11-16 03:02:42 +00:00
j = aim ( s , GetGameVarID ( g_iAimAngleVarID , i , p ) , atwith ) ;
}
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
if ( j > = 0 )
{
dal = ( ( sprite [ j ] . xrepeat * tilesizy [ sprite [ j ] . picnum ] ) < < 1 ) + ( 8 < < 8 ) ;
zvel = ( ( sprite [ j ] . z - sz - dal ) * vel ) / ldist ( & sprite [ ps [ p ] . i ] , & sprite [ j ] ) ;
if ( sprite [ j ] . picnum ! = RECON )
sa = getangle ( sprite [ j ] . x - sx , sprite [ j ] . y - sy ) ;
2006-04-13 20:47:06 +00:00
}
2006-11-16 03:02:42 +00:00
else zvel = ( 100 - ps [ p ] . horiz - ps [ p ] . horizoff ) * 81 ;
if ( atwith = = RPG )
spritesound ( RPG_SHOOT , i ) ;
}
else
{
j = findplayer ( s , & x ) ;
sa = getangle ( ps [ j ] . oposx - sx , ps [ j ] . oposy - sy ) ;
if ( PN = = BOSS3 )
sz - = ( 32 < < 8 ) ;
else if ( PN = = BOSS2 )
2006-11-15 01:16:55 +00:00
{
2006-11-16 03:02:42 +00:00
vel + = 128 ;
sz + = 24 < < 8 ;
}
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
l = ldist ( & sprite [ ps [ j ] . i ] , s ) ;
zvel = ( ( ps [ j ] . oposz - sz ) * vel ) / l ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
if ( badguy ( s ) & & ( s - > hitag & face_player_smart ) )
sa = s - > ang + ( TRAND & 31 ) - 16 ;
}
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
if ( p > = 0 & & j > = 0 )
l = j ;
else l = - 1 ;
if ( hittype [ i ] . temp_data [ 9 ] ) zvel = hittype [ i ] . temp_data [ 9 ] ;
j = EGS ( sect ,
sx + ( sintable [ ( 348 + sa + 512 ) & 2047 ] / 448 ) ,
sy + ( sintable [ ( sa + 348 ) & 2047 ] / 448 ) ,
sz - ( 1 < < 8 ) , atwith , 0 , 14 , 14 , sa , vel , zvel , i , 4 ) ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
sprite [ j ] . extra + = ( TRAND & 7 ) ;
if ( atwith ! = FREEZEBLAST )
sprite [ j ] . yvel = l ;
else
{
sprite [ j ] . yvel = numfreezebounces ;
sprite [ j ] . xrepeat > > = 1 ;
sprite [ j ] . yrepeat > > = 1 ;
sprite [ j ] . zvel - = ( 2 < < 4 ) ;
}
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
if ( p = = - 1 )
{
if ( PN = = BOSS3 )
2006-04-13 20:47:06 +00:00
{
2006-11-16 03:02:42 +00:00
if ( TRAND & 1 )
2006-04-13 20:47:06 +00:00
{
2006-11-16 03:02:42 +00:00
sprite [ j ] . x - = sintable [ sa & 2047 ] > > 6 ;
sprite [ j ] . y - = sintable [ ( sa + 1024 + 512 ) & 2047 ] > > 6 ;
sprite [ j ] . ang - = 8 ;
2006-04-13 20:47:06 +00:00
}
2006-11-16 03:02:42 +00:00
else
2006-11-15 01:16:55 +00:00
{
2006-11-16 03:02:42 +00:00
sprite [ j ] . x + = sintable [ sa & 2047 ] > > 6 ;
sprite [ j ] . y + = sintable [ ( sa + 1024 + 512 ) & 2047 ] > > 6 ;
sprite [ j ] . ang + = 4 ;
2006-04-13 20:47:06 +00:00
}
2006-11-16 03:02:42 +00:00
sprite [ j ] . xrepeat = 42 ;
sprite [ j ] . yrepeat = 42 ;
2006-04-13 20:47:06 +00:00
}
2006-11-16 03:02:42 +00:00
else if ( PN = = BOSS2 )
2006-04-13 20:47:06 +00:00
{
2006-11-16 03:02:42 +00:00
sprite [ j ] . x - = sintable [ sa & 2047 ] / 56 ;
sprite [ j ] . y - = sintable [ ( sa + 1024 + 512 ) & 2047 ] / 56 ;
sprite [ j ] . ang - = 8 + ( TRAND & 255 ) - 128 ;
sprite [ j ] . xrepeat = 24 ;
sprite [ j ] . yrepeat = 24 ;
}
else if ( atwith ! = FREEZEBLAST )
{
sprite [ j ] . xrepeat = 30 ;
sprite [ j ] . yrepeat = 30 ;
2006-04-13 20:47:06 +00:00
sprite [ j ] . extra > > = 2 ;
}
2006-11-16 03:02:42 +00:00
}
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
else if ( * aplWeaponWorksLike [ ps [ p ] . curr_weapon ] = = DEVISTATOR_WEAPON )
{
sprite [ j ] . extra > > = 2 ;
sprite [ j ] . ang + = 16 - ( TRAND & 31 ) ;
sprite [ j ] . zvel + = 256 - ( TRAND & 511 ) ;
if ( ps [ p ] . hbomb_hold_delay )
{
sprite [ j ] . x - = sintable [ sa & 2047 ] / 644 ;
sprite [ j ] . y - = sintable [ ( sa + 1024 + 512 ) & 2047 ] / 644 ;
}
2006-11-15 01:16:55 +00:00
else
2006-11-16 03:02:42 +00:00
{
sprite [ j ] . x + = sintable [ sa & 2047 ] > > 8 ;
sprite [ j ] . y + = sintable [ ( sa + 1024 + 512 ) & 2047 ] > > 8 ;
}
sprite [ j ] . xrepeat > > = 1 ;
sprite [ j ] . yrepeat > > = 1 ;
}
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
sprite [ j ] . cstat = 128 ;
if ( atwith = = RPG )
sprite [ j ] . clipdist = 4 ;
else
sprite [ j ] . clipdist = 40 ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
break ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
case HANDHOLDINGLASER__STATIC :
if ( p > = 0 )
zvel = ( 100 - ps [ p ] . horiz - ps [ p ] . horizoff ) * 32 ;
else zvel = 0 ;
if ( hittype [ i ] . temp_data [ 9 ] ) zvel = hittype [ i ] . temp_data [ 9 ] ;
hitscan ( sx , sy , sz - ps [ p ] . pyoff , sect ,
sintable [ ( sa + 512 ) & 2047 ] ,
sintable [ sa & 2047 ] ,
zvel < < 6 , & hitsect , & hitwall , & hitspr , & hitx , & hity , & hitz , CLIPMASK1 ) ;
j = 0 ;
if ( hitspr > = 0 ) break ;
if ( hitwall > = 0 & & hitsect > = 0 )
if ( ( ( hitx - sx ) * ( hitx - sx ) + ( hity - sy ) * ( hity - sy ) ) < ( 290 * 290 ) )
{
if ( wall [ hitwall ] . nextsector > = 0 )
2006-04-13 20:47:06 +00:00
{
2006-11-16 03:02:42 +00:00
if ( sector [ wall [ hitwall ] . nextsector ] . lotag < = 2 & & sector [ hitsect ] . lotag < = 2 )
2006-04-13 20:47:06 +00:00
j = 1 ;
}
2006-11-16 03:02:42 +00:00
else if ( sector [ hitsect ] . lotag < = 2 )
j = 1 ;
}
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
if ( j = = 1 )
{
long lTripBombControl = GetGameVar ( " TRIPBOMB_CONTROL " , TRIPBOMB_TRIPWIRE , ps [ p ] . i , p ) ;
k = EGS ( hitsect , hitx , hity , hitz , TRIPBOMB , - 16 , 4 , 5 , sa , 0 , 0 , i , 6 ) ;
if ( lTripBombControl & TRIPBOMB_TIMER )
2006-04-13 20:47:06 +00:00
{
2006-11-16 03:02:42 +00:00
long lLifetime = GetGameVar ( " STICKYBOMB_LIFETIME " , NAM_GRENADE_LIFETIME , ps [ p ] . i , p ) ;
long lLifetimeVar = GetGameVar ( " STICKYBOMB_LIFETIME_VAR " , NAM_GRENADE_LIFETIME_VAR , ps [ p ] . i , p ) ;
// set timer. blows up when at zero....
hittype [ k ] . temp_data [ 7 ] = lLifetime
+ mulscale ( krand ( ) , lLifetimeVar , 14 )
- lLifetimeVar ;
hittype [ k ] . temp_data [ 6 ] = 1 ;
}
else
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
sprite [ k ] . hitag = k ;
spritesound ( LASERTRIP_ONWALL , k ) ;
sprite [ k ] . xvel = - 20 ;
ssp ( k , CLIPMASK0 ) ;
sprite [ k ] . cstat = 16 ;
hittype [ k ] . temp_data [ 5 ] = sprite [ k ] . ang = getangle ( wall [ hitwall ] . x - wall [ wall [ hitwall ] . point2 ] . x , wall [ hitwall ] . y - wall [ wall [ hitwall ] . point2 ] . y ) - 512 ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
}
return j ? k : - 1 ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
case BOUNCEMINE__STATIC :
case MORTER__STATIC :
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
if ( s - > extra > = 0 ) s - > shade = - 96 ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
j = ps [ findplayer ( s , & x ) ] . i ;
x = ldist ( & sprite [ j ] , s ) ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
zvel = - x > > 1 ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
if ( zvel < - 4096 )
zvel = - 2048 ;
vel = x > > 4 ;
if ( hittype [ i ] . temp_data [ 9 ] ) zvel = hittype [ i ] . temp_data [ 9 ] ;
EGS ( sect ,
sx + ( sintable [ ( 512 + sa + 512 ) & 2047 ] > > 8 ) ,
sy + ( sintable [ ( sa + 512 ) & 2047 ] > > 8 ) ,
sz + ( 6 < < 8 ) , atwith , - 64 , 32 , 32 , sa , vel , zvel , i , 1 ) ;
break ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
case GROWSPARK__STATIC :
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
if ( p > = 0 )
{
// j = aim( s, AUTO_AIM_ANGLE );
SetGameVarID ( g_iAimAngleVarID , AUTO_AIM_ANGLE , i , p ) ;
OnEvent ( EVENT_GETAUTOAIMANGLE , i , p , - 1 ) ;
j = - 1 ;
if ( GetGameVarID ( g_iAimAngleVarID , i , p ) > 0 )
2006-04-13 20:47:06 +00:00
{
2006-11-16 03:02:42 +00:00
j = aim ( s , GetGameVarID ( g_iAimAngleVarID , i , p ) , atwith ) ;
}
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
if ( j > = 0 )
{
dal = ( ( sprite [ j ] . xrepeat * tilesizy [ sprite [ j ] . picnum ] ) < < 1 ) + ( 5 < < 8 ) ;
if ( ( ( sprite [ j ] . picnum > = GREENSLIME ) & & ( sprite [ j ] . picnum < = GREENSLIME + 7 ) ) | | ( sprite [ j ] . picnum = = ROTATEGUN ) )
2006-11-15 01:16:55 +00:00
{
2006-11-16 03:02:42 +00:00
dal - = ( 8 < < 8 ) ;
2006-04-13 20:47:06 +00:00
}
2006-11-16 03:02:42 +00:00
zvel = ( ( sprite [ j ] . z - sz - dal ) < < 8 ) / ( ldist ( & sprite [ ps [ p ] . i ] , & sprite [ j ] ) ) ;
sa = getangle ( sprite [ j ] . x - sx , sprite [ j ] . y - sy ) ;
2006-04-13 20:47:06 +00:00
}
else
{
2006-11-16 03:02:42 +00:00
sa + = 16 - ( TRAND & 31 ) ;
zvel = ( 100 - ps [ p ] . horiz - ps [ p ] . horizoff ) < < 5 ;
2006-04-13 20:47:06 +00:00
zvel + = 128 - ( TRAND & 255 ) ;
}
2006-11-16 03:02:42 +00:00
sz - = ( 2 < < 8 ) ;
}
else
{
j = findplayer ( s , & x ) ;
sz - = ( 4 < < 8 ) ;
zvel = ( ( ps [ j ] . posz - sz ) < < 8 ) / ( ldist ( & sprite [ ps [ j ] . i ] , s ) ) ;
zvel + = 128 - ( TRAND & 255 ) ;
sa + = 32 - ( TRAND & 63 ) ;
}
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
k = 0 ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
// RESHOOTGROW:
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
s - > cstat & = ~ 257 ;
if ( hittype [ i ] . temp_data [ 9 ] ) zvel = hittype [ i ] . temp_data [ 9 ] ;
hitscan ( sx , sy , sz , sect ,
sintable [ ( sa + 512 ) & 2047 ] ,
sintable [ sa & 2047 ] ,
zvel < < 6 , & hitsect , & hitwall , & hitspr , & hitx , & hity , & hitz , CLIPMASK1 ) ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
s - > cstat | = 257 ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
j = EGS ( sect , hitx , hity , hitz , GROWSPARK , - 16 , 28 , 28 , sa , 0 , 0 , i , 1 ) ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
sprite [ j ] . pal = 2 ;
sprite [ j ] . cstat | = 130 ;
sprite [ j ] . xrepeat = sprite [ j ] . yrepeat = 1 ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
if ( hitwall = = - 1 & & hitspr = = - 1 & & hitsect > = 0 )
{
if ( zvel < 0 & & ( sector [ hitsect ] . ceilingstat & 1 ) = = 0 )
checkhitceiling ( hitsect ) ;
}
else if ( hitspr > = 0 ) checkhitsprite ( hitspr , j ) ;
else if ( hitwall > = 0 & & wall [ hitwall ] . picnum ! = ACCESSSWITCH & & wall [ hitwall ] . picnum ! = ACCESSSWITCH2 )
{
/* if(wall[hitwall].overpicnum == MIRROR && k == 0)
2006-11-15 01:16:55 +00:00
{
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l = getangle (
wall [ wall [ hitwall ] . point2 ] . x - wall [ hitwall ] . x ,
wall [ wall [ hitwall ] . point2 ] . y - wall [ hitwall ] . y ) ;
sx = hitx ;
sy = hity ;
sz = hitz ;
sect = hitsect ;
sa = ( ( l < < 1 ) - sa ) & 2047 ;
sx + = sintable [ ( sa + 512 ) & 2047 ] > > 12 ;
sy + = sintable [ sa & 2047 ] > > 12 ;
k + + ;
goto RESHOOTGROW ;
2006-11-15 01:16:55 +00:00
}
2006-11-16 03:02:42 +00:00
else */
checkhitwall ( j , hitwall , hitx , hity , hitz , atwith ) ;
}
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
break ;
case SHRINKER__STATIC :
if ( s - > extra > = 0 ) s - > shade = - 96 ;
if ( p > = 0 )
{
// j = aim( s, AUTO_AIM_ANGLE );
SetGameVarID ( g_iAimAngleVarID , AUTO_AIM_ANGLE , i , p ) ;
OnEvent ( EVENT_GETAUTOAIMANGLE , i , p , - 1 ) ;
j = - 1 ;
if ( GetGameVarID ( g_iAimAngleVarID , i , p ) > 0 )
{
j = aim ( s , GetGameVarID ( g_iAimAngleVarID , i , p ) , atwith ) ;
2006-11-15 01:16:55 +00:00
}
2006-11-16 03:02:42 +00:00
if ( j > = 0 )
2006-04-13 20:47:06 +00:00
{
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dal = ( ( sprite [ j ] . xrepeat * tilesizy [ sprite [ j ] . picnum ] ) < < 1 ) ;
zvel = ( ( sprite [ j ] . z - sz - dal - ( 4 < < 8 ) ) * 768 ) / ( ldist ( & sprite [ ps [ p ] . i ] , & sprite [ j ] ) ) ;
sa = getangle ( sprite [ j ] . x - sx , sprite [ j ] . y - sy ) ;
2006-04-13 20:47:06 +00:00
}
2006-11-16 03:02:42 +00:00
else zvel = ( 100 - ps [ p ] . horiz - ps [ p ] . horizoff ) * 98 ;
}
else if ( s - > statnum ! = 3 )
{
j = findplayer ( s , & x ) ;
l = ldist ( & sprite [ ps [ j ] . i ] , s ) ;
zvel = ( ( ps [ j ] . oposz - sz ) * 512 ) / l ;
}
else zvel = 0 ;
if ( hittype [ i ] . temp_data [ 9 ] ) zvel = hittype [ i ] . temp_data [ 9 ] ;
j = EGS ( sect ,
sx + ( sintable [ ( 512 + sa + 512 ) & 2047 ] > > 12 ) ,
sy + ( sintable [ ( sa + 512 ) & 2047 ] > > 12 ) ,
sz + ( 2 < < 8 ) , SHRINKSPARK , - 16 , 28 , 28 , sa , 768 , zvel , i , 4 ) ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
sprite [ j ] . cstat = 128 ;
sprite [ j ] . clipdist = 32 ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
return j ;
2006-04-13 20:47:06 +00:00
}
}
2006-05-14 21:15:55 +00:00
return - 1 ;
2006-04-13 20:47:06 +00:00
}
2006-12-20 03:27:25 +00:00
static void displayloogie ( int snum )
2006-04-13 20:47:06 +00:00
{
long i , a , x , y , z ;
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if ( ps [ snum ] . loogcnt = = 0 ) return ;
2006-04-13 20:47:06 +00:00
y = ( ps [ snum ] . loogcnt < < 2 ) ;
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for ( i = 0 ; i < ps [ snum ] . numloogs ; i + + )
2006-04-13 20:47:06 +00:00
{
a = klabs ( sintable [ ( ( ps [ snum ] . loogcnt + i ) < < 5 ) & 2047 ] ) > > 5 ;
z = 4096 + ( ( ps [ snum ] . loogcnt + i ) < < 9 ) ;
x = ( - sync [ snum ] . avel ) + ( sintable [ ( ( ps [ snum ] . loogcnt + i ) < < 6 ) & 2047 ] > > 10 ) ;
rotatesprite (
( ps [ snum ] . loogiex [ i ] + x ) < < 16 , ( 200 + ps [ snum ] . loogiey [ i ] - y ) < < 16 , z - ( i < < 8 ) , 256 - a ,
LOOGIE , 0 , 0 , 2 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
}
}
2006-12-20 03:27:25 +00:00
static int animatefist ( int gs , int snum )
2006-04-13 20:47:06 +00:00
{
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int looking_arc , fisti , fistpal ;
2006-04-13 20:47:06 +00:00
long fistzoom , fistz ;
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fisti = ps [ snum ] . fist_incs ;
2006-11-13 23:12:47 +00:00
if ( fisti > 32 ) fisti = 32 ;
if ( fisti < = 0 ) return 0 ;
2006-04-13 20:47:06 +00:00
2006-12-20 03:27:25 +00:00
looking_arc = klabs ( ps [ snum ] . look_ang ) / 9 ;
2006-04-13 20:47:06 +00:00
fistzoom = 65536L - ( sintable [ ( 512 + ( fisti < < 6 ) ) & 2047 ] < < 2 ) ;
2006-11-13 23:12:47 +00:00
if ( fistzoom > 90612L )
2006-04-13 20:47:06 +00:00
fistzoom = 90612L ;
2006-11-13 23:12:47 +00:00
if ( fistzoom < 40920 )
2006-04-13 20:47:06 +00:00
fistzoom = 40290 ;
fistz = 194 + ( sintable [ ( ( 6 + fisti ) < < 7 ) & 2047 ] > > 9 ) ;
2006-12-20 03:27:25 +00:00
if ( sprite [ ps [ snum ] . i ] . pal = = 1 )
2006-04-13 20:47:06 +00:00
fistpal = 1 ;
else
2006-12-20 03:27:25 +00:00
fistpal = sector [ ps [ snum ] . cursectnum ] . floorpal ;
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rotatesprite (
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( - fisti + 222 + ( sync [ snum ] . avel > > 4 ) ) < < 16 ,
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( looking_arc + fistz ) < < 16 ,
2006-12-20 03:27:25 +00:00
fistzoom , 0 , FIST , gs , fistpal , 2 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
2006-04-13 20:47:06 +00:00
return 1 ;
}
2006-12-20 03:27:25 +00:00
static int animateknee ( int gs , int snum )
2006-04-13 20:47:06 +00:00
{
short knee_y [ ] = { 0 , - 8 , - 16 , - 32 , - 64 , - 84 , - 108 , - 108 , - 108 , - 72 , - 32 , - 8 } ;
2006-12-20 03:27:25 +00:00
int looking_arc , pal ;
2006-04-13 20:47:06 +00:00
2006-12-20 03:27:25 +00:00
if ( ps [ snum ] . knee_incs > 11 | | ps [ snum ] . knee_incs = = 0 | | sprite [ ps [ snum ] . i ] . extra < = 0 ) return 0 ;
2006-04-13 20:47:06 +00:00
2006-12-20 03:27:25 +00:00
looking_arc = knee_y [ ps [ snum ] . knee_incs ] + klabs ( ps [ snum ] . look_ang ) / 9 ;
2006-04-13 20:47:06 +00:00
2006-12-20 03:27:25 +00:00
looking_arc - = ( ps [ snum ] . hard_landing < < 3 ) ;
2006-04-13 20:47:06 +00:00
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if ( sprite [ ps [ snum ] . i ] . pal = = 1 )
2006-04-13 20:47:06 +00:00
pal = 1 ;
else
{
2006-12-20 03:27:25 +00:00
pal = sector [ ps [ snum ] . cursectnum ] . floorpal ;
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if ( pal = = 0 )
2006-12-20 03:27:25 +00:00
pal = ps [ snum ] . palookup ;
2006-04-13 20:47:06 +00:00
}
2006-12-20 03:27:25 +00:00
myospal ( 105 + ( sync [ snum ] . avel > > 4 ) - ( ps [ snum ] . look_ang > > 1 ) + ( knee_y [ ps [ snum ] . knee_incs ] > > 2 ) , looking_arc + 280 - ( ( ps [ snum ] . horiz - ps [ snum ] . horizoff ) > > 4 ) , KNEE , gs , 4 , pal ) ;
2006-04-13 20:47:06 +00:00
return 1 ;
}
2006-12-20 03:27:25 +00:00
static int animateknuckles ( int gs , int snum )
2006-04-13 20:47:06 +00:00
{
short knuckle_frames [ ] = { 0 , 1 , 2 , 2 , 3 , 3 , 3 , 2 , 2 , 1 , 0 } ;
2006-12-20 03:27:25 +00:00
int looking_arc , pal ;
2006-04-13 20:47:06 +00:00
2006-12-20 03:27:25 +00:00
if ( ps [ snum ] . knuckle_incs = = 0 | | sprite [ ps [ snum ] . i ] . extra < = 0 ) return 0 ;
2006-04-13 20:47:06 +00:00
2006-12-20 03:27:25 +00:00
looking_arc = klabs ( ps [ snum ] . look_ang ) / 9 ;
2006-04-13 20:47:06 +00:00
2006-12-20 03:27:25 +00:00
looking_arc - = ( ps [ snum ] . hard_landing < < 3 ) ;
2006-04-13 20:47:06 +00:00
2006-12-20 03:27:25 +00:00
if ( sprite [ ps [ snum ] . i ] . pal = = 1 )
2006-04-13 20:47:06 +00:00
pal = 1 ;
else
2006-12-20 03:27:25 +00:00
pal = sector [ ps [ snum ] . cursectnum ] . floorpal ;
2006-04-13 20:47:06 +00:00
2006-12-20 03:27:25 +00:00
myospal ( 160 + ( sync [ snum ] . avel > > 4 ) - ( ps [ snum ] . look_ang > > 1 ) , looking_arc + 180 - ( ( ps [ snum ] . horiz - ps [ snum ] . horizoff ) > > 4 ) , CRACKKNUCKLES + knuckle_frames [ ps [ snum ] . knuckle_incs > > 1 ] , gs , 4 , pal ) ;
2006-04-13 20:47:06 +00:00
return 1 ;
}
long lastvisinc ;
2006-04-25 01:56:24 +00:00
void DoFire ( struct player_struct * p )
2006-04-13 20:47:06 +00:00
{
2006-12-20 03:27:25 +00:00
int i , snum = sprite [ p - > i ] . yvel ;
2006-04-13 20:47:06 +00:00
SetGameVarID ( g_iReturnVarID , 0 , p - > i , snum ) ;
OnEvent ( EVENT_DOFIRE , p - > i , snum , - 1 ) ;
2006-11-13 23:12:47 +00:00
if ( GetGameVarID ( g_iReturnVarID , p - > i , snum ) = = 0 )
2006-04-13 20:47:06 +00:00
{
if ( p - > weapon_pos ! = 0 ) return ;
2006-11-13 23:12:47 +00:00
if ( aplWeaponWorksLike [ p - > curr_weapon ] [ snum ] ! = KNEE_WEAPON )
2006-04-13 20:47:06 +00:00
p - > ammo_amount [ p - > curr_weapon ] - - ;
2006-11-13 23:12:47 +00:00
if ( aplWeaponFireSound [ p - > curr_weapon ] [ snum ] )
2006-04-13 20:47:06 +00:00
{
spritesound ( aplWeaponFireSound [ p - > curr_weapon ] [ snum ] , p - > i ) ;
}
SetGameVarID ( g_iWeaponVarID , p - > curr_weapon , p - > i , snum ) ;
SetGameVarID ( g_iWorksLikeVarID , aplWeaponWorksLike [ p - > curr_weapon ] [ snum ] , p - > i , snum ) ;
shoot ( p - > i , aplWeaponShoots [ p - > curr_weapon ] [ snum ] ) ;
2006-11-13 23:12:47 +00:00
for ( i = 1 ; i < aplWeaponShotsPerBurst [ p - > curr_weapon ] [ snum ] ; i + + )
2006-04-13 20:47:06 +00:00
{
2006-11-13 23:12:47 +00:00
if ( aplWeaponFlags [ p - > curr_weapon ] [ snum ] & WEAPON_FLAG_AMMOPERSHOT )
2006-04-13 20:47:06 +00:00
{
2006-11-13 23:12:47 +00:00
if ( p - > ammo_amount [ p - > curr_weapon ] > 0 )
2006-04-15 18:40:10 +00:00
{
p - > ammo_amount [ p - > curr_weapon ] - - ;
shoot ( p - > i , aplWeaponShoots [ p - > curr_weapon ] [ snum ] ) ;
}
2006-04-13 20:47:06 +00:00
}
else
shoot ( p - > i , aplWeaponShoots [ p - > curr_weapon ] [ snum ] ) ;
}
2006-11-14 21:35:50 +00:00
if ( ! ( aplWeaponFlags [ p - > curr_weapon ] [ snum ] & WEAPON_FLAG_NOVISIBLE ) )
2006-04-13 20:47:06 +00:00
{
lastvisinc = totalclock + 32 ;
p - > visibility = 0 ;
}
2006-04-18 02:02:52 +00:00
/* if( //!(aplWeaponFlags[p->curr_weapon][snum] & WEAPON_FLAG_CHECKATRELOAD) &&
aplWeaponReload [ p - > curr_weapon ] [ snum ] > aplWeaponTotalTime [ p - > curr_weapon ] [ snum ]
& & p - > ammo_amount [ p - > curr_weapon ] > 0
& & ( aplWeaponClip [ p - > curr_weapon ] [ snum ] )
& & ( ( p - > ammo_amount [ p - > curr_weapon ] % ( aplWeaponClip [ p - > curr_weapon ] [ snum ] ) ) = = 0 ) )
{
p - > kickback_pic = aplWeaponTotalTime [ p - > curr_weapon ] [ snum ] ;
} */
2006-04-13 20:47:06 +00:00
}
}
2006-04-25 01:56:24 +00:00
void DoSpawn ( struct player_struct * p )
2006-04-13 20:47:06 +00:00
{
2006-12-20 03:27:25 +00:00
int j , snum = sprite [ p - > i ] . yvel ;
2006-04-13 20:47:06 +00:00
2006-11-13 23:12:47 +00:00
if ( ! aplWeaponSpawn [ p - > curr_weapon ] [ snum ] )
2006-04-13 20:47:06 +00:00
return ;
j = spawn ( p - > i , aplWeaponSpawn [ p - > curr_weapon ] [ snum ] ) ;
2006-11-14 21:35:50 +00:00
if ( ( aplWeaponFlags [ p - > curr_weapon ] [ snum ] & WEAPON_FLAG_SPAWNTYPE3 ) )
2006-04-13 20:47:06 +00:00
{
// like chaingun shells
sprite [ j ] . ang + = 1024 ;
sprite [ j ] . ang & = 2047 ;
sprite [ j ] . xvel + = 32 ;
sprite [ j ] . z + = ( 3 < < 8 ) ;
}
ssp ( j , CLIPMASK0 ) ;
}
2006-12-20 03:27:25 +00:00
void displaymasks ( int snum )
2006-04-13 20:47:06 +00:00
{
2006-12-20 03:27:25 +00:00
int p ;
2006-04-13 20:47:06 +00:00
2006-11-13 23:12:47 +00:00
if ( sprite [ ps [ snum ] . i ] . pal = = 1 )
2006-04-13 20:47:06 +00:00
p = 1 ;
else
p = sector [ ps [ snum ] . cursectnum ] . floorpal ;
2006-11-13 23:12:47 +00:00
if ( ps [ snum ] . scuba_on )
2006-04-13 20:47:06 +00:00
{
2006-05-25 04:27:33 +00:00
rotatesprite ( 43 < < 16 , ( 200 - tilesizy [ SCUBAMASK ] ) < < 16 , 65536 , 0 , SCUBAMASK , 0 , p , 2 + 16 , windowx1 , windowy1 , windowx2 , windowy2 ) ;
rotatesprite ( ( 320 - 43 ) < < 16 , ( 200 - tilesizy [ SCUBAMASK ] ) < < 16 , 65536 , 1024 , SCUBAMASK , 0 , p , 2 + 4 + 16 , windowx1 , windowy1 , windowx2 , windowy2 ) ;
2006-04-13 20:47:06 +00:00
}
}
2006-12-20 03:27:25 +00:00
static int animatetip ( int gs , int snum )
2006-04-13 20:47:06 +00:00
{
2006-12-20 03:27:25 +00:00
int p , looking_arc ;
2006-04-13 20:47:06 +00:00
short tip_y [ ] = { 0 , - 8 , - 16 , - 32 , - 64 , - 84 , - 108 , - 108 , - 108 , - 108 , - 108 , - 108 , - 108 , - 108 , - 108 , - 108 , - 96 , - 72 , - 64 , - 32 , - 16 } ;
2006-12-20 03:27:25 +00:00
if ( ps [ snum ] . tipincs = = 0 ) return 0 ;
2006-04-13 20:47:06 +00:00
2006-12-20 03:27:25 +00:00
looking_arc = klabs ( ps [ snum ] . look_ang ) / 9 ;
looking_arc - = ( ps [ snum ] . hard_landing < < 3 ) ;
2006-04-13 20:47:06 +00:00
2006-12-20 03:27:25 +00:00
if ( sprite [ ps [ snum ] . i ] . pal = = 1 )
2006-04-13 20:47:06 +00:00
p = 1 ;
else
2006-12-20 03:27:25 +00:00
p = sector [ ps [ snum ] . cursectnum ] . floorpal ;
2006-04-13 20:47:06 +00:00
/* if(ps[snum].access_spritenum >= 0)
p = sprite [ ps [ snum ] . access_spritenum ] . pal ;
else
p = wall [ ps [ snum ] . access_wallnum ] . pal ;
*/
2006-12-20 03:27:25 +00:00
myospal ( 170 + ( sync [ snum ] . avel > > 4 ) - ( ps [ snum ] . look_ang > > 1 ) ,
( tip_y [ ps [ snum ] . tipincs ] > > 1 ) + looking_arc + 240 - ( ( ps [ snum ] . horiz - ps [ snum ] . horizoff ) > > 4 ) , TIP + ( ( 26 - ps [ snum ] . tipincs ) > > 4 ) , gs , 0 , p ) ;
2006-04-13 20:47:06 +00:00
return 1 ;
}
2006-12-20 03:27:25 +00:00
static int animateaccess ( int gs , int snum )
2006-04-13 20:47:06 +00:00
{
short access_y [ ] = { 0 , - 8 , - 16 , - 32 , - 64 , - 84 , - 108 , - 108 , - 108 , - 108 , - 108 , - 108 , - 108 , - 108 , - 108 , - 108 , - 96 , - 72 , - 64 , - 32 , - 16 } ;
2006-12-20 03:27:25 +00:00
int looking_arc ;
int p ;
2006-04-13 20:47:06 +00:00
2006-12-20 03:27:25 +00:00
if ( ps [ snum ] . access_incs = = 0 | | sprite [ ps [ snum ] . i ] . extra < = 0 ) return 0 ;
2006-04-13 20:47:06 +00:00
2006-12-20 03:27:25 +00:00
looking_arc = access_y [ ps [ snum ] . access_incs ] + klabs ( ps [ snum ] . look_ang ) / 9 ;
looking_arc - = ( ps [ snum ] . hard_landing < < 3 ) ;
2006-04-13 20:47:06 +00:00
2006-12-20 03:27:25 +00:00
if ( ps [ snum ] . access_spritenum > = 0 )
p = sprite [ ps [ snum ] . access_spritenum ] . pal ;
2006-04-13 20:47:06 +00:00
else p = 0 ;
// else
2006-12-20 03:27:25 +00:00
// p = wall[ps[snum].access_wallnum].pal;
2006-04-13 20:47:06 +00:00
2006-12-20 03:27:25 +00:00
if ( ( ps [ snum ] . access_incs - 3 ) > 0 & & ( ps [ snum ] . access_incs - 3 ) > > 3 )
myospal ( 170 + ( sync [ snum ] . avel > > 4 ) - ( ps [ snum ] . look_ang > > 1 ) + ( access_y [ ps [ snum ] . access_incs ] > > 2 ) , looking_arc + 266 - ( ( ps [ snum ] . horiz - ps [ snum ] . horizoff ) > > 4 ) , HANDHOLDINGLASER + ( ps [ snum ] . access_incs > > 3 ) , gs , 0 , p ) ;
2006-04-13 20:47:06 +00:00
else
2006-12-20 03:27:25 +00:00
myospal ( 170 + ( sync [ snum ] . avel > > 4 ) - ( ps [ snum ] . look_ang > > 1 ) + ( access_y [ ps [ snum ] . access_incs ] > > 2 ) , looking_arc + 266 - ( ( ps [ snum ] . horiz - ps [ snum ] . horizoff ) > > 4 ) , HANDHOLDINGACCESS , gs , 4 , p ) ;
2006-04-13 20:47:06 +00:00
return 1 ;
}
2007-01-24 03:42:54 +00:00
static void myospalw ( long x , long y , int tilenum , int shade , int orientation , int p )
2006-04-15 22:34:44 +00:00
{
2006-11-13 23:12:47 +00:00
if ( ! ud . drawweapon )
2006-04-16 03:42:36 +00:00
return ;
2006-11-13 23:12:47 +00:00
else if ( ud . drawweapon = = 1 )
2006-04-16 03:42:36 +00:00
myospal ( x , y , tilenum , shade , orientation , p ) ;
2006-11-13 23:12:47 +00:00
else if ( ud . drawweapon = = 2 )
2006-04-16 03:42:36 +00:00
{
2006-11-13 23:12:47 +00:00
switch ( g_currentweapon )
2006-04-16 03:42:36 +00:00
{
2006-11-16 03:02:42 +00:00
case PISTOL_WEAPON :
case CHAINGUN_WEAPON :
case RPG_WEAPON :
case FREEZE_WEAPON :
case SHRINKER_WEAPON :
case GROW_WEAPON :
case DEVISTATOR_WEAPON :
case TRIPBOMB_WEAPON :
case HANDREMOTE_WEAPON :
case HANDBOMB_WEAPON :
case SHOTGUN_WEAPON :
rotatesprite ( 160 < < 16 , ( 180 + ( ps [ screenpeek ] . weapon_pos * ps [ screenpeek ] . weapon_pos ) ) < < 16 , scale ( 65536 , ud . statusbarscale , 100 ) , 0 , g_currentweapon = = GROW_WEAPON ? GROWSPRITEICON : weapon_sprites [ g_currentweapon ] , 0 , 0 , 2 , windowx1 , windowy1 , windowx2 , windowy2 ) ;
break ;
2006-04-16 03:42:36 +00:00
}
}
2006-04-15 22:34:44 +00:00
}
2007-01-24 03:42:54 +00:00
static int fistsign , last_quick_kick [ MAXPLAYERS ] ;
2006-04-17 23:36:02 +00:00
2006-12-20 03:27:25 +00:00
void displayweapon ( int snum )
2006-04-13 20:47:06 +00:00
{
long gun_pos , looking_arc , cw ;
2006-04-22 22:33:52 +00:00
long weapon_xoffset , i , j ;
2006-12-21 09:33:26 +00:00
int o = 0 , pal ;
struct player_struct * p = & ps [ snum ] ;
short * kb = & p - > kickback_pic ;
2006-12-20 03:27:25 +00:00
int gs ;
2006-04-13 20:47:06 +00:00
looking_arc = klabs ( p - > look_ang ) / 9 ;
gs = sprite [ p - > i ] . shade ;
2006-11-13 23:12:47 +00:00
if ( gs > 24 ) gs = 24 ;
2006-04-13 20:47:06 +00:00
2006-12-20 03:27:25 +00:00
if ( p - > newowner > = 0 | | ud . camerasprite > = 0 | | p - > over_shoulder_on > 0 | | ( sprite [ p - > i ] . pal ! = 1 & & sprite [ p - > i ] . extra < = 0 ) | | animatefist ( gs , snum ) | | animateknuckles ( gs , snum ) | | animatetip ( gs , snum ) | | animateaccess ( gs , snum ) )
2006-04-13 20:47:06 +00:00
return ;
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animateknee ( gs , snum ) ;
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gun_pos = 80 - ( p - > weapon_pos * p - > weapon_pos ) ;
2006-11-14 21:35:50 +00:00
weapon_xoffset = ( 160 ) - 90 ;
2007-02-26 01:46:38 +00:00
2007-02-23 22:27:22 +00:00
if ( ud . weaponsway )
{
weapon_xoffset - = ( sintable [ ( ( p - > weapon_sway > > 1 ) + 512 ) & 2047 ] / ( 1024 + 512 ) ) ;
2006-04-13 20:47:06 +00:00
2007-02-23 22:27:22 +00:00
if ( sprite [ p - > i ] . xrepeat < 32 )
gun_pos - = klabs ( sintable [ ( p - > weapon_sway < < 2 ) & 2047 ] > > 9 ) ;
else gun_pos - = klabs ( sintable [ ( p - > weapon_sway > > 1 ) & 2047 ] > > 10 ) ;
2007-02-26 01:46:38 +00:00
}
else gun_pos - = 16 ;
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weapon_xoffset - = 58 + p - > weapon_ang ;
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gun_pos - = ( p - > hard_landing < < 3 ) ;
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if ( p - > last_weapon > = 0 )
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cw = aplWeaponWorksLike [ p - > last_weapon ] [ snum ] ;
else
cw = aplWeaponWorksLike [ p - > curr_weapon ] [ snum ] ;
g_gun_pos = gun_pos ;
g_looking_arc = looking_arc ;
g_currentweapon = cw ;
g_weapon_xoffset = weapon_xoffset ;
g_gs = gs ;
g_kb = * kb ;
g_looking_angSR1 = p - > look_ang > > 1 ;
SetGameVarID ( g_iReturnVarID , 0 , p - > i , snum ) ;
OnEvent ( EVENT_DISPLAYWEAPON , p - > i , screenpeek , - 1 ) ;
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if ( GetGameVarID ( g_iReturnVarID , p - > i , snum ) = = 0 )
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{
j = 14 - p - > quick_kick ;
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if ( j ! = 14 | | last_quick_kick [ snum ] )
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{
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if ( sprite [ p - > i ] . pal = = 1 )
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pal = 1 ;
else
{
pal = sector [ p - > cursectnum ] . floorpal ;
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if ( pal = = 0 )
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pal = p - > palookup ;
}
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if ( j < 6 | | j > 12 )
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myospal ( weapon_xoffset + 80 - ( p - > look_ang > > 1 ) ,
looking_arc + 250 - gun_pos , KNEE , gs , o | 4 , pal ) ;
else myospal ( weapon_xoffset + 160 - 16 - ( p - > look_ang > > 1 ) ,
looking_arc + 214 - gun_pos , KNEE + 1 , gs , o | 4 , pal ) ;
}
2006-11-14 21:35:50 +00:00
if ( sprite [ p - > i ] . xrepeat < 40 )
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{
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if ( p - > jetpack_on = = 0 )
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{
i = sprite [ p - > i ] . xvel ;
looking_arc + = 32 - ( i > > 1 ) ;
fistsign + = i > > 1 ;
}
cw = weapon_xoffset ;
weapon_xoffset + = sintable [ ( fistsign ) & 2047 ] > > 10 ;
myos ( weapon_xoffset + 250 - ( p - > look_ang > > 1 ) ,
looking_arc + 258 - ( klabs ( sintable [ ( fistsign ) & 2047 ] > > 8 ) ) ,
FIST , gs , o ) ;
weapon_xoffset = cw ;
weapon_xoffset - = sintable [ ( fistsign ) & 2047 ] > > 10 ;
myos ( weapon_xoffset + 40 - ( p - > look_ang > > 1 ) ,
looking_arc + 200 + ( klabs ( sintable [ ( fistsign ) & 2047 ] > > 8 ) ) ,
FIST , gs , o | 4 ) ;
}
2006-11-13 23:12:47 +00:00
else switch ( cw )
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{
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case KNEE_WEAPON :
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2006-11-16 03:02:42 +00:00
SetGameVarID ( g_iReturnVarID , 0 , ps [ screenpeek ] . i , screenpeek ) ;
OnEvent ( EVENT_DRAWWEAPON , ps [ screenpeek ] . i , screenpeek , - 1 ) ;
if ( GetGameVarID ( g_iReturnVarID , ps [ screenpeek ] . i , screenpeek ) = = 0 )
{
if ( ( * kb ) > 0 )
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{
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if ( sprite [ p - > i ] . pal = = 1 )
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pal = 1 ;
else
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{
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pal = sector [ p - > cursectnum ] . floorpal ;
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if ( pal = = 0 )
pal = p - > palookup ;
}
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
if ( ( * kb ) < 5 | | ( * kb ) > 9 )
myospal ( weapon_xoffset + 220 - ( p - > look_ang > > 1 ) ,
looking_arc + 250 - gun_pos , KNEE , gs , o , pal ) ;
else
myospal ( weapon_xoffset + 160 - ( p - > look_ang > > 1 ) ,
looking_arc + 214 - gun_pos , KNEE + 1 , gs , o , pal ) ;
2006-04-15 18:40:10 +00:00
}
2006-11-16 03:02:42 +00:00
}
break ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
case TRIPBOMB_WEAPON :
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2006-11-16 03:02:42 +00:00
SetGameVarID ( g_iReturnVarID , 0 , ps [ screenpeek ] . i , screenpeek ) ;
OnEvent ( EVENT_DRAWWEAPON , ps [ screenpeek ] . i , screenpeek , - 1 ) ;
if ( GetGameVarID ( g_iReturnVarID , ps [ screenpeek ] . i , screenpeek ) = = 0 )
{
if ( sprite [ p - > i ] . pal = = 1 )
pal = 1 ;
else
pal = sector [ p - > cursectnum ] . floorpal ;
weapon_xoffset + = 8 ;
gun_pos - = 10 ;
if ( ( * kb ) > 6 )
looking_arc + = ( ( * kb ) < < 3 ) ;
else if ( ( * kb ) < 4 )
myospalw ( weapon_xoffset + 142 - ( p - > look_ang > > 1 ) ,
looking_arc + 234 - gun_pos , HANDHOLDINGLASER + 3 , gs , o , pal ) ;
myospalw ( weapon_xoffset + 130 - ( p - > look_ang > > 1 ) ,
looking_arc + 249 - gun_pos ,
HANDHOLDINGLASER + ( ( * kb ) > > 2 ) , gs , o , pal ) ;
myospalw ( weapon_xoffset + 152 - ( p - > look_ang > > 1 ) ,
looking_arc + 249 - gun_pos ,
HANDHOLDINGLASER + ( ( * kb ) > > 2 ) , gs , o | 4 , pal ) ;
}
break ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
case RPG_WEAPON :
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2006-11-16 03:02:42 +00:00
SetGameVarID ( g_iReturnVarID , 0 , ps [ screenpeek ] . i , screenpeek ) ;
OnEvent ( EVENT_DRAWWEAPON , ps [ screenpeek ] . i , screenpeek , - 1 ) ;
if ( GetGameVarID ( g_iReturnVarID , ps [ screenpeek ] . i , screenpeek ) = = 0 )
{
if ( sprite [ p - > i ] . pal = = 1 )
pal = 1 ;
else pal = sector [ p - > cursectnum ] . floorpal ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
weapon_xoffset - = sintable [ ( 768 + ( ( * kb ) < < 7 ) ) & 2047 ] > > 11 ;
gun_pos + = sintable [ ( 768 + ( ( * kb ) < < 7 ) ) & 2047 ] > > 11 ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
if ( * kb > 0 )
2006-11-15 01:16:55 +00:00
{
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if ( * kb < 8 )
2006-04-13 20:47:06 +00:00
{
2006-11-16 03:02:42 +00:00
myospalw ( weapon_xoffset + 164 , ( looking_arc < < 1 ) + 176 - gun_pos ,
RPGGUN + ( ( * kb ) > > 1 ) , gs , o , pal ) ;
2006-11-15 01:16:55 +00:00
}
2006-04-13 20:47:06 +00:00
}
2006-11-16 03:02:42 +00:00
myospalw ( weapon_xoffset + 164 , ( looking_arc < < 1 ) + 176 - gun_pos ,
RPGGUN , gs , o , pal ) ;
}
break ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
case SHOTGUN_WEAPON :
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
SetGameVarID ( g_iReturnVarID , 0 , ps [ screenpeek ] . i , screenpeek ) ;
OnEvent ( EVENT_DRAWWEAPON , ps [ screenpeek ] . i , screenpeek , - 1 ) ;
if ( GetGameVarID ( g_iReturnVarID , ps [ screenpeek ] . i , screenpeek ) = = 0 )
{
if ( sprite [ p - > i ] . pal = = 1 )
pal = 1 ;
else
pal = sector [ p - > cursectnum ] . floorpal ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
weapon_xoffset - = 8 ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
switch ( * kb )
2006-04-15 18:40:10 +00:00
{
2006-11-16 03:02:42 +00:00
case 1 :
case 2 :
myospalw ( weapon_xoffset + 168 - ( p - > look_ang > > 1 ) , looking_arc + 201 - gun_pos ,
SHOTGUN + 2 , - 128 , o , pal ) ;
case 0 :
case 6 :
case 7 :
case 8 :
myospalw ( weapon_xoffset + 146 - ( p - > look_ang > > 1 ) , looking_arc + 202 - gun_pos ,
SHOTGUN , gs , o , pal ) ;
break ;
case 3 :
case 4 :
case 5 :
case 9 :
case 10 :
case 11 :
case 12 :
if ( * kb > 1 & & * kb < 5 )
2006-11-15 01:16:55 +00:00
{
2006-11-16 03:02:42 +00:00
gun_pos - = 40 ;
weapon_xoffset + = 20 ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
myospalw ( weapon_xoffset + 178 - ( p - > look_ang > > 1 ) , looking_arc + 194 - gun_pos ,
SHOTGUN + 1 + ( ( * ( kb ) - 1 ) > > 1 ) , - 128 , o , pal ) ;
2006-04-13 20:47:06 +00:00
}
2006-11-15 01:16:55 +00:00
2006-11-16 03:02:42 +00:00
myospalw ( weapon_xoffset + 158 - ( p - > look_ang > > 1 ) , looking_arc + 220 - gun_pos ,
SHOTGUN + 3 , gs , o , pal ) ;
2006-04-15 18:40:10 +00:00
2006-11-16 03:02:42 +00:00
break ;
case 13 :
case 14 :
case 15 :
myospalw ( 32 + weapon_xoffset + 166 - ( p - > look_ang > > 1 ) , looking_arc + 210 - gun_pos ,
SHOTGUN + 4 , gs , o , pal ) ;
break ;
case 16 :
case 17 :
case 18 :
case 19 :
myospalw ( 64 + weapon_xoffset + 170 - ( p - > look_ang > > 1 ) , looking_arc + 196 - gun_pos ,
SHOTGUN + 5 , gs , o , pal ) ;
break ;
case 20 :
case 21 :
case 22 :
case 23 :
myospalw ( 64 + weapon_xoffset + 176 - ( p - > look_ang > > 1 ) , looking_arc + 196 - gun_pos ,
SHOTGUN + 6 , gs , o , pal ) ;
break ;
case 24 :
case 25 :
case 26 :
case 27 :
myospalw ( 64 + weapon_xoffset + 170 - ( p - > look_ang > > 1 ) , looking_arc + 196 - gun_pos ,
SHOTGUN + 5 , gs , o , pal ) ;
break ;
case 28 :
case 29 :
case 30 :
myospalw ( 32 + weapon_xoffset + 156 - ( p - > look_ang > > 1 ) , looking_arc + 206 - gun_pos ,
SHOTGUN + 4 , gs , o , pal ) ;
break ;
2006-04-13 20:47:06 +00:00
}
2006-11-16 03:02:42 +00:00
}
break ;
2006-04-13 20:47:06 +00:00
2006-11-15 01:16:55 +00:00
2006-11-16 03:02:42 +00:00
case CHAINGUN_WEAPON :
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
SetGameVarID ( g_iReturnVarID , 0 , ps [ screenpeek ] . i , screenpeek ) ;
OnEvent ( EVENT_DRAWWEAPON , ps [ screenpeek ] . i , screenpeek , - 1 ) ;
if ( GetGameVarID ( g_iReturnVarID , ps [ screenpeek ] . i , screenpeek ) = = 0 )
{
if ( sprite [ p - > i ] . pal = = 1 )
pal = 1 ;
else
pal = sector [ p - > cursectnum ] . floorpal ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
if ( * kb > 0 )
gun_pos - = sintable [ ( * kb ) < < 7 ] > > 12 ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
if ( * kb > 0 & & sprite [ p - > i ] . pal ! = 1 ) weapon_xoffset + = 1 - ( rand ( ) & 3 ) ;
myospalw ( weapon_xoffset + 168 - ( p - > look_ang > > 1 ) , looking_arc + 260 - gun_pos ,
CHAINGUN , gs , o , pal ) ;
switch ( * kb )
{
case 0 :
myospalw ( weapon_xoffset + 178 - ( p - > look_ang > > 1 ) , looking_arc + 233 - gun_pos ,
CHAINGUN + 1 , gs , o , pal ) ;
break ;
default :
if ( * kb > * aplWeaponFireDelay [ CHAINGUN_WEAPON ] & & * kb < * aplWeaponTotalTime [ CHAINGUN_WEAPON ] )
{
i = 0 ;
if ( sprite [ p - > i ] . pal ! = 1 ) i = rand ( ) & 7 ;
myospalw ( i + weapon_xoffset - 4 + 140 - ( p - > look_ang > > 1 ) , i + looking_arc - ( ( * kb ) > > 1 ) + 208 - gun_pos ,
CHAINGUN + 5 + ( ( * kb - 4 ) / 5 ) , gs , o , pal ) ;
if ( sprite [ p - > i ] . pal ! = 1 ) i = rand ( ) & 7 ;
myospalw ( i + weapon_xoffset - 4 + 184 - ( p - > look_ang > > 1 ) , i + looking_arc - ( ( * kb ) > > 1 ) + 208 - gun_pos ,
CHAINGUN + 5 + ( ( * kb - 4 ) / 5 ) , gs , o , pal ) ;
2006-04-13 20:47:06 +00:00
}
2006-11-16 03:02:42 +00:00
if ( * kb < * aplWeaponTotalTime [ CHAINGUN_WEAPON ] - 4 )
{
i = rand ( ) & 7 ;
myospalw ( i + weapon_xoffset - 4 + 162 - ( p - > look_ang > > 1 ) , i + looking_arc - ( ( * kb ) > > 1 ) + 208 - gun_pos ,
CHAINGUN + 5 + ( ( * kb - 2 ) / 5 ) , gs , o , pal ) ;
myospalw ( weapon_xoffset + 178 - ( p - > look_ang > > 1 ) , looking_arc + 233 - gun_pos ,
CHAINGUN + 1 + ( ( * kb ) > > 1 ) , gs , o , pal ) ;
}
else myospalw ( weapon_xoffset + 178 - ( p - > look_ang > > 1 ) , looking_arc + 233 - gun_pos ,
CHAINGUN + 1 , gs , o , pal ) ;
break ;
2006-04-15 18:40:10 +00:00
}
2006-04-13 20:47:06 +00:00
}
2006-11-15 01:16:55 +00:00
break ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
case PISTOL_WEAPON :
SetGameVarID ( g_iReturnVarID , 0 , ps [ screenpeek ] . i , screenpeek ) ;
OnEvent ( EVENT_DRAWWEAPON , ps [ screenpeek ] . i , screenpeek , - 1 ) ;
if ( GetGameVarID ( g_iReturnVarID , ps [ screenpeek ] . i , screenpeek ) = = 0 )
2006-04-13 20:47:06 +00:00
{
2006-11-16 03:02:42 +00:00
if ( sprite [ p - > i ] . pal = = 1 )
pal = 1 ;
else
pal = sector [ p - > cursectnum ] . floorpal ;
if ( ( * kb ) < * aplWeaponTotalTime [ PISTOL_WEAPON ] + 1 )
2006-11-15 01:16:55 +00:00
{
2006-11-16 03:02:42 +00:00
short kb_frames [ ] = { 0 , 1 , 2 } , l ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
l = 195 - 12 + weapon_xoffset ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
if ( ( * kb ) = = * aplWeaponFireDelay [ PISTOL_WEAPON ] )
l - = 3 ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
myospalw ( ( l - ( p - > look_ang > > 1 ) ) , ( looking_arc + 244 - gun_pos ) , FIRSTGUN + kb_frames [ * kb > 2 ? 0 : * kb ] , gs , 2 , pal ) ;
}
else
2006-04-15 18:40:10 +00:00
{
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
if ( ( * kb ) < * aplWeaponReload [ PISTOL_WEAPON ] - 17 )
myospalw ( 194 - ( p - > look_ang > > 1 ) , looking_arc + 230 - gun_pos , FIRSTGUN + 4 , gs , o , pal ) ;
else if ( ( * kb ) < * aplWeaponReload [ PISTOL_WEAPON ] - 12 )
2006-04-15 18:40:10 +00:00
{
2006-11-16 03:02:42 +00:00
myospalw ( 244 - ( ( * kb ) < < 3 ) - ( p - > look_ang > > 1 ) , looking_arc + 130 - gun_pos + ( ( * kb ) < < 4 ) , FIRSTGUN + 6 , gs , o , pal ) ;
myospalw ( 224 - ( p - > look_ang > > 1 ) , looking_arc + 220 - gun_pos , FIRSTGUN + 5 , gs , o , pal ) ;
}
else if ( ( * kb ) < * aplWeaponReload [ PISTOL_WEAPON ] - 7 )
{
myospalw ( 124 + ( ( * kb ) < < 1 ) - ( p - > look_ang > > 1 ) , looking_arc + 430 - gun_pos - ( ( * kb ) < < 3 ) , FIRSTGUN + 6 , gs , o , pal ) ;
myospalw ( 224 - ( p - > look_ang > > 1 ) , looking_arc + 220 - gun_pos , FIRSTGUN + 5 , gs , o , pal ) ;
}
2006-11-15 01:16:55 +00:00
2006-11-16 03:02:42 +00:00
else if ( ( * kb ) < * aplWeaponReload [ PISTOL_WEAPON ] - 4 )
{
myospalw ( 184 - ( p - > look_ang > > 1 ) , looking_arc + 235 - gun_pos , FIRSTGUN + 8 , gs , o , pal ) ;
myospalw ( 224 - ( p - > look_ang > > 1 ) , looking_arc + 210 - gun_pos , FIRSTGUN + 5 , gs , o , pal ) ;
2006-04-13 20:47:06 +00:00
}
2006-11-16 03:02:42 +00:00
else if ( ( * kb ) < * aplWeaponReload [ PISTOL_WEAPON ] - 2 )
2006-04-13 20:47:06 +00:00
{
2006-11-16 03:02:42 +00:00
myospalw ( 164 - ( p - > look_ang > > 1 ) , looking_arc + 245 - gun_pos , FIRSTGUN + 8 , gs , o , pal ) ;
myospalw ( 224 - ( p - > look_ang > > 1 ) , looking_arc + 220 - gun_pos , FIRSTGUN + 5 , gs , o , pal ) ;
2006-04-13 20:47:06 +00:00
}
2006-11-16 03:02:42 +00:00
else if ( ( * kb ) < * aplWeaponReload [ PISTOL_WEAPON ] )
myospalw ( 194 - ( p - > look_ang > > 1 ) , looking_arc + 235 - gun_pos , FIRSTGUN + 5 , gs , o , pal ) ;
2006-04-13 20:47:06 +00:00
}
2006-11-16 03:02:42 +00:00
}
2006-11-15 01:16:55 +00:00
2006-11-16 03:02:42 +00:00
break ;
case HANDBOMB_WEAPON :
{
SetGameVarID ( g_iReturnVarID , 0 , ps [ screenpeek ] . i , screenpeek ) ;
OnEvent ( EVENT_DRAWWEAPON , ps [ screenpeek ] . i , screenpeek , - 1 ) ;
if ( GetGameVarID ( g_iReturnVarID , ps [ screenpeek ] . i , screenpeek ) = = 0 )
{
if ( sprite [ p - > i ] . pal = = 1 )
pal = 1 ;
else
pal = sector [ p - > cursectnum ] . floorpal ;
2006-11-15 01:16:55 +00:00
2006-11-16 03:02:42 +00:00
if ( ( * kb ) )
2006-04-15 18:40:10 +00:00
{
2006-11-16 03:02:42 +00:00
if ( ( * kb ) < ( * aplWeaponTotalTime [ p - > curr_weapon ] ) )
2006-11-15 01:16:55 +00:00
{
2006-11-16 03:02:42 +00:00
char throw_frames [ ]
= { 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 } ;
if ( ( * kb ) < 7 )
gun_pos - = 10 * ( * kb ) ; //D
else if ( ( * kb ) < 12 )
gun_pos + = 20 * ( ( * kb ) - 10 ) ; //U
else if ( ( * kb ) < 20 )
gun_pos - = 9 * ( ( * kb ) - 14 ) ; //D
myospalw ( weapon_xoffset + 190 - ( p - > look_ang > > 1 ) , looking_arc + 250 - gun_pos , HANDTHROW + throw_frames [ ( * kb ) ] , gs , o , pal ) ;
2006-11-15 01:16:55 +00:00
}
}
2006-11-16 03:02:42 +00:00
else
myospalw ( weapon_xoffset + 190 - ( p - > look_ang > > 1 ) , looking_arc + 260 - gun_pos , HANDTHROW , gs , o , pal ) ;
}
}
break ;
case HANDREMOTE_WEAPON :
{
SetGameVarID ( g_iReturnVarID , 0 , ps [ screenpeek ] . i , screenpeek ) ;
OnEvent ( EVENT_DRAWWEAPON , ps [ screenpeek ] . i , screenpeek , - 1 ) ;
if ( GetGameVarID ( g_iReturnVarID , ps [ screenpeek ] . i , screenpeek ) = = 0 )
{
signed char remote_frames [ ] = { 0 , 1 , 1 , 2 , 1 , 1 , 0 , 0 , 0 , 0 , 0 } ;
if ( sprite [ p - > i ] . pal = = 1 )
pal = 1 ;
else
pal = sector [ p - > cursectnum ] . floorpal ;
weapon_xoffset = - 48 ;
if ( ( * kb ) )
myospalw ( weapon_xoffset + 150 - ( p - > look_ang > > 1 ) , looking_arc + 258 - gun_pos , HANDREMOTE + remote_frames [ ( * kb ) ] , gs , o , pal ) ;
else
myospalw ( weapon_xoffset + 150 - ( p - > look_ang > > 1 ) , looking_arc + 258 - gun_pos , HANDREMOTE , gs , o , pal ) ;
}
}
break ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
case DEVISTATOR_WEAPON :
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
SetGameVarID ( g_iReturnVarID , 0 , ps [ screenpeek ] . i , screenpeek ) ;
OnEvent ( EVENT_DRAWWEAPON , ps [ screenpeek ] . i , screenpeek , - 1 ) ;
if ( GetGameVarID ( g_iReturnVarID , ps [ screenpeek ] . i , screenpeek ) = = 0 )
{
if ( sprite [ p - > i ] . pal = = 1 )
pal = 1 ;
else
pal = sector [ p - > cursectnum ] . floorpal ;
if ( ( * kb ) < ( * aplWeaponTotalTime [ DEVISTATOR_WEAPON ] + 1 ) & & ( * kb ) > 0 )
2006-04-15 18:40:10 +00:00
{
2006-11-16 03:02:42 +00:00
char cycloidy [ ] = { 0 , 4 , 12 , 24 , 12 , 4 , 0 } ;
i = ksgn ( ( * kb ) > > 2 ) ;
if ( p - > hbomb_hold_delay )
{
myospalw ( ( cycloidy [ * kb ] > > 1 ) + weapon_xoffset + 268 - ( p - > look_ang > > 1 ) , cycloidy [ * kb ] + looking_arc + 238 - gun_pos , DEVISTATOR + i , - 32 , o , pal ) ;
myospalw ( weapon_xoffset + 30 - ( p - > look_ang > > 1 ) , looking_arc + 240 - gun_pos , DEVISTATOR , gs , o | 4 , pal ) ;
}
2006-11-15 01:16:55 +00:00
else
2006-04-15 18:40:10 +00:00
{
2006-11-16 03:02:42 +00:00
myospalw ( - ( cycloidy [ * kb ] > > 1 ) + weapon_xoffset + 30 - ( p - > look_ang > > 1 ) , cycloidy [ * kb ] + looking_arc + 240 - gun_pos , DEVISTATOR + i , - 32 , o | 4 , pal ) ;
myospalw ( weapon_xoffset + 268 - ( p - > look_ang > > 1 ) , looking_arc + 238 - gun_pos , DEVISTATOR , gs , o , pal ) ;
}
}
else
{
myospalw ( weapon_xoffset + 268 - ( p - > look_ang > > 1 ) , looking_arc + 238 - gun_pos , DEVISTATOR , gs , o , pal ) ;
myospalw ( weapon_xoffset + 30 - ( p - > look_ang > > 1 ) , looking_arc + 240 - gun_pos , DEVISTATOR , gs , o | 4 , pal ) ;
}
}
break ;
2006-11-15 01:16:55 +00:00
2006-11-16 03:02:42 +00:00
case FREEZE_WEAPON :
2006-11-15 01:16:55 +00:00
2006-11-16 03:02:42 +00:00
SetGameVarID ( g_iReturnVarID , 0 , ps [ screenpeek ] . i , screenpeek ) ;
OnEvent ( EVENT_DRAWWEAPON , ps [ screenpeek ] . i , screenpeek , - 1 ) ;
if ( GetGameVarID ( g_iReturnVarID , ps [ screenpeek ] . i , screenpeek ) = = 0 )
{
if ( sprite [ p - > i ] . pal = = 1 )
pal = 1 ;
else
pal = sector [ p - > cursectnum ] . floorpal ;
2006-11-15 01:16:55 +00:00
2006-11-16 03:02:42 +00:00
if ( ( * kb ) < ( aplWeaponTotalTime [ p - > curr_weapon ] [ snum ] + 1 ) & & ( * kb ) > 0 )
{
char cat_frames [ ] = { 0 , 0 , 1 , 1 , 2 , 2 } ;
if ( sprite [ p - > i ] . pal ! = 1 )
{
weapon_xoffset + = rand ( ) & 3 ;
looking_arc + = rand ( ) & 3 ;
2006-04-13 20:47:06 +00:00
}
2006-11-16 03:02:42 +00:00
gun_pos - = 16 ;
myospalw ( weapon_xoffset + 210 - ( p - > look_ang > > 1 ) , looking_arc + 261 - gun_pos , FREEZE + 2 , - 32 , o , pal ) ;
myospalw ( weapon_xoffset + 210 - ( p - > look_ang > > 1 ) , looking_arc + 235 - gun_pos , FREEZE + 3 + cat_frames [ * kb % 6 ] , - 32 , o , pal ) ;
2006-04-13 20:47:06 +00:00
}
2006-11-16 03:02:42 +00:00
else myospalw ( weapon_xoffset + 210 - ( p - > look_ang > > 1 ) , looking_arc + 261 - gun_pos , FREEZE , gs , o , pal ) ;
}
break ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
case GROW_WEAPON :
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
SetGameVarID ( g_iReturnVarID , 0 , ps [ screenpeek ] . i , screenpeek ) ;
OnEvent ( EVENT_DRAWWEAPON , ps [ screenpeek ] . i , screenpeek , - 1 ) ;
if ( GetGameVarID ( g_iReturnVarID , ps [ screenpeek ] . i , screenpeek ) = = 0 )
{
weapon_xoffset + = 28 ;
looking_arc + = 18 ;
if ( sprite [ p - > i ] . pal = = 1 )
pal = 1 ;
else
pal = sector [ p - > cursectnum ] . floorpal ;
2006-04-13 20:47:06 +00:00
{
2006-11-16 03:02:42 +00:00
if ( ( * kb ) < aplWeaponTotalTime [ p - > curr_weapon ] [ snum ] & & ( * kb ) > 0 )
2006-04-13 20:47:06 +00:00
{
2006-11-13 23:12:47 +00:00
if ( sprite [ p - > i ] . pal ! = 1 )
2006-04-13 20:47:06 +00:00
{
weapon_xoffset + = rand ( ) & 3 ;
gun_pos + = ( rand ( ) & 3 ) ;
}
2006-04-15 22:34:44 +00:00
myospalw ( weapon_xoffset + 184 - ( p - > look_ang > > 1 ) ,
2006-04-16 03:42:36 +00:00
looking_arc + 240 - gun_pos , SHRINKER + 3 + ( ( * kb ) & 3 ) , - 32 ,
2006-11-16 03:02:42 +00:00
o , 2 ) ;
2006-04-13 20:47:06 +00:00
2006-04-15 22:34:44 +00:00
myospalw ( weapon_xoffset + 188 - ( p - > look_ang > > 1 ) ,
2006-11-16 03:02:42 +00:00
looking_arc + 240 - gun_pos , SHRINKER - 1 , gs , o , pal ) ;
2006-04-13 20:47:06 +00:00
}
else
{
2006-04-15 22:34:44 +00:00
myospalw ( weapon_xoffset + 184 - ( p - > look_ang > > 1 ) ,
2006-04-16 03:42:36 +00:00
looking_arc + 240 - gun_pos , SHRINKER + 2 ,
16 - ( sintable [ p - > random_club_frame & 2047 ] > > 10 ) ,
2006-11-16 03:02:42 +00:00
o , 2 ) ;
2006-04-13 20:47:06 +00:00
2006-04-15 22:34:44 +00:00
myospalw ( weapon_xoffset + 188 - ( p - > look_ang > > 1 ) ,
2006-11-16 03:02:42 +00:00
looking_arc + 240 - gun_pos , SHRINKER - 2 , gs , o , pal ) ;
2006-04-15 18:40:10 +00:00
}
2006-04-13 20:47:06 +00:00
}
2006-11-16 03:02:42 +00:00
}
break ;
case SHRINKER_WEAPON :
SetGameVarID ( g_iReturnVarID , 0 , ps [ screenpeek ] . i , screenpeek ) ;
OnEvent ( EVENT_DRAWWEAPON , ps [ screenpeek ] . i , screenpeek , - 1 ) ;
if ( GetGameVarID ( g_iReturnVarID , ps [ screenpeek ] . i , screenpeek ) = = 0 )
{
weapon_xoffset + = 28 ;
looking_arc + = 18 ;
if ( sprite [ p - > i ] . pal = = 1 )
pal = 1 ;
else
pal = sector [ p - > cursectnum ] . floorpal ;
if ( ( ( * kb ) > 0 ) & & ( ( * kb ) < aplWeaponTotalTime [ p - > curr_weapon ] [ snum ] ) )
{
if ( sprite [ p - > i ] . pal ! = 1 )
{
weapon_xoffset + = rand ( ) & 3 ;
gun_pos + = ( rand ( ) & 3 ) ;
}
myospalw ( weapon_xoffset + 184 - ( p - > look_ang > > 1 ) ,
looking_arc + 240 - gun_pos , SHRINKER + 3 + ( ( * kb ) & 3 ) , - 32 ,
o , 0 ) ;
myospalw ( weapon_xoffset + 188 - ( p - > look_ang > > 1 ) ,
looking_arc + 240 - gun_pos , SHRINKER + 1 , gs , o , pal ) ;
}
else
{
myospalw ( weapon_xoffset + 184 - ( p - > look_ang > > 1 ) ,
looking_arc + 240 - gun_pos , SHRINKER + 2 ,
16 - ( sintable [ p - > random_club_frame & 2047 ] > > 10 ) ,
o , 0 ) ;
myospalw ( weapon_xoffset + 188 - ( p - > look_ang > > 1 ) ,
looking_arc + 240 - gun_pos , SHRINKER , gs , o , pal ) ;
}
}
break ;
2006-04-13 20:47:06 +00:00
}
}
displayloogie ( snum ) ;
}
# define TURBOTURNTIME (TICRATE / 8) // 7
# define NORMALTURN 15
# define PREAMBLETURN 5
# define NORMALKEYMOVE 40
# define MAXVEL ((NORMALKEYMOVE*2)+10)
# define MAXSVEL ((NORMALKEYMOVE*2)+10)
# define MAXANGVEL 127
# define MAXHORIZ 127
long myaimmode = 0 , myaimstat = 0 , omyaimstat = 0 ;
2006-05-17 03:13:39 +00:00
int32 mouseyaxismode = - 1 ;
2007-01-24 03:42:54 +00:00
static ControlInfo lastinfo = { 0 , 0 , 0 , 0 , 0 , 0 } ;
int jump_input = 0 ;
2006-04-29 02:23:07 +00:00
2006-12-20 03:27:25 +00:00
void getinput ( int snum )
2006-04-13 20:47:06 +00:00
{
2006-12-20 03:27:25 +00:00
int j , daang ;
2006-04-13 20:47:06 +00:00
ControlInfo info ;
int32 tics ;
boolean running ;
int32 turnamount ;
int32 keymove ;
2006-12-21 09:33:26 +00:00
int32 momx = 0 , momy = 0 ;
struct player_struct * p = & ps [ snum ] ;
2006-04-13 20:47:06 +00:00
2006-11-30 23:37:47 +00:00
if ( ( p - > gm & MODE_MENU ) | | ( p - > gm & MODE_TYPE ) | | ( ud . pause_on & & ! KB_KeyPressed ( sc_Pause ) ) | | ( numplayers > 1 & & totalclock < 10 ) ) // HACK: kill getinput() for the first 10 tics of a new map in multi
2006-05-21 00:05:50 +00:00
{
2007-02-08 04:19:39 +00:00
if ( ! ( p - > gm & MODE_MENU ) )
CONTROL_GetInput ( & info ) ;
2006-05-21 00:05:50 +00:00
memset ( & lastinfo , 0 , sizeof ( lastinfo ) ) ;
loc . fvel = vel = 0 ;
loc . svel = svel = 0 ;
loc . avel = angvel = 0 ;
loc . horz = horiz = 0 ;
loc . bits = ( ( ( long ) gamequit ) < < 26 ) ;
2006-08-31 19:05:23 +00:00
loc . extbits = ( ud . pteam [ snum ] ! = ps [ snum ] . team ) < < 6 ;
2006-11-30 09:22:54 +00:00
loc . extbits | = ( 1 < < 7 ) ;
2006-05-21 00:05:50 +00:00
return ;
}
2006-05-17 03:13:39 +00:00
if ( ud . mouseaiming )
myaimmode = BUTTON ( gamefunc_Mouse_Aiming ) ;
else
{
2006-11-15 01:16:55 +00:00
omyaimstat = myaimstat ;
myaimstat = BUTTON ( gamefunc_Mouse_Aiming ) ;
2006-05-17 03:13:39 +00:00
if ( myaimstat > omyaimstat )
{
myaimmode ^ = 1 ;
FTA ( 44 + myaimmode , p ) ;
}
}
2006-05-21 00:05:50 +00:00
{
int32 i ;
if ( myaimmode ) i = analog_lookingupanddown ;
else i = MouseAnalogueAxes [ 1 ] ;
2006-11-15 01:16:55 +00:00
if ( i ! = mouseyaxismode )
{
2006-05-21 00:05:50 +00:00
CONTROL_MapAnalogAxis ( 1 , i , controldevice_mouse ) ;
mouseyaxismode = i ;
}
}
2006-05-17 03:13:39 +00:00
2006-11-14 21:35:50 +00:00
CONTROL_GetInput ( & info ) ;
2006-04-13 20:47:06 +00:00
2006-11-13 23:12:47 +00:00
if ( MouseFilter )
2006-05-09 04:24:44 +00:00
{
2006-11-13 23:12:47 +00:00
if ( info . dpitch > 0 )
2006-05-09 04:24:44 +00:00
{
2006-11-13 23:12:47 +00:00
if ( info . dpitch > MouseFilter )
2006-09-10 17:40:34 +00:00
info . dpitch - = MouseFilter ;
else info . dpitch = 0 ;
2006-05-09 04:24:44 +00:00
}
2006-11-13 23:12:47 +00:00
else if ( info . dpitch < 0 )
2006-05-09 04:24:44 +00:00
{
2006-11-13 23:12:47 +00:00
if ( info . dpitch < - MouseFilter )
2006-09-10 17:40:34 +00:00
info . dpitch + = MouseFilter ;
else info . dpitch = 0 ;
2006-05-09 04:24:44 +00:00
}
2006-11-13 23:12:47 +00:00
if ( info . dyaw > 0 )
2006-05-09 04:24:44 +00:00
{
2006-11-13 23:12:47 +00:00
if ( info . dyaw > MouseFilter )
2006-09-10 17:40:34 +00:00
info . dyaw - = MouseFilter ;
else info . dyaw = 0 ;
2006-05-09 04:24:44 +00:00
}
2006-11-13 23:12:47 +00:00
else if ( info . dyaw < 0 )
2006-05-09 04:24:44 +00:00
{
2006-11-13 23:12:47 +00:00
if ( info . dyaw < - MouseFilter )
2006-09-10 17:40:34 +00:00
info . dyaw + = MouseFilter ;
else info . dyaw = 0 ;
2006-05-09 04:24:44 +00:00
}
}
2006-11-13 23:12:47 +00:00
if ( MouseBias )
2006-05-30 06:14:25 +00:00
{
2006-11-13 23:12:47 +00:00
if ( klabs ( info . dyaw ) > klabs ( info . dpitch ) )
2006-05-30 06:14:25 +00:00
info . dpitch / = MouseBias ;
else info . dyaw / = MouseBias ;
}
2006-04-13 20:47:06 +00:00
tics = totalclock - lastcontroltime ;
lastcontroltime = totalclock ;
2006-11-13 23:12:47 +00:00
if ( multiflag = = 1 )
2006-04-13 20:47:06 +00:00
{
loc . bits = 1 < < 17 ;
loc . bits | = multiwhat < < 18 ;
loc . bits | = multipos < < 19 ;
multiflag = 0 ;
return ;
}
2006-11-13 23:12:47 +00:00
if ( BUTTON ( gamefunc_Jump ) & & p - > on_ground )
2006-05-30 06:14:25 +00:00
jump_input = 4 ;
2006-04-29 02:23:07 +00:00
2006-11-14 21:35:50 +00:00
loc . bits = ( jump_input > 0 | | BUTTON ( gamefunc_Jump ) ) ; //BUTTON(gamefunc_Jump);
2006-04-13 20:47:06 +00:00
loc . bits | = BUTTON ( gamefunc_Crouch ) < < 1 ;
loc . bits | = BUTTON ( gamefunc_Fire ) < < 2 ;
loc . bits | = BUTTON ( gamefunc_Aim_Up ) < < 3 ;
loc . bits | = BUTTON ( gamefunc_Aim_Down ) < < 4 ;
2006-11-14 21:35:50 +00:00
if ( ud . runkey_mode ) loc . bits | = ( ud . auto_run | BUTTON ( gamefunc_Run ) ) < < 5 ;
else loc . bits | = ( BUTTON ( gamefunc_Run ) ^ ud . auto_run ) < < 5 ;
2006-04-13 20:47:06 +00:00
loc . bits | = BUTTON ( gamefunc_Look_Left ) < < 6 ;
loc . bits | = BUTTON ( gamefunc_Look_Right ) < < 7 ;
2006-11-14 21:35:50 +00:00
if ( aplWeaponFlags [ ps [ snum ] . curr_weapon ] [ snum ] & WEAPON_FLAG_SEMIAUTO & & BUTTON ( gamefunc_Fire ) )
2006-04-13 20:47:06 +00:00
CONTROL_ClearButton ( gamefunc_Fire ) ;
2006-11-13 23:12:47 +00:00
if ( jump_input > 0 )
2006-04-29 02:23:07 +00:00
jump_input - - ;
2006-04-13 20:47:06 +00:00
j = 0 ;
if ( BUTTON ( gamefunc_Weapon_1 ) )
j = 1 ;
if ( BUTTON ( gamefunc_Weapon_2 ) )
j = 2 ;
if ( BUTTON ( gamefunc_Weapon_3 ) )
j = 3 ;
if ( BUTTON ( gamefunc_Weapon_4 ) )
j = 4 ;
if ( BUTTON ( gamefunc_Weapon_5 ) )
j = 5 ;
if ( BUTTON ( gamefunc_Weapon_6 ) )
j = 6 ;
if ( BUTTON ( gamefunc_Weapon_7 ) )
j = 7 ;
if ( BUTTON ( gamefunc_Weapon_8 ) )
j = 8 ;
if ( BUTTON ( gamefunc_Weapon_9 ) )
j = 9 ;
if ( BUTTON ( gamefunc_Weapon_10 ) )
j = 10 ;
if ( BUTTON ( gamefunc_Previous_Weapon ) )
j = 11 ;
if ( BUTTON ( gamefunc_Next_Weapon ) )
j = 12 ;
loc . bits | = j < < 8 ;
loc . bits | = BUTTON ( gamefunc_Steroids ) < < 12 ;
loc . bits | = BUTTON ( gamefunc_Look_Up ) < < 13 ;
loc . bits | = BUTTON ( gamefunc_Look_Down ) < < 14 ;
loc . bits | = BUTTON ( gamefunc_NightVision ) < < 15 ;
loc . bits | = BUTTON ( gamefunc_MedKit ) < < 16 ;
loc . bits | = BUTTON ( gamefunc_Center_View ) < < 18 ;
loc . bits | = BUTTON ( gamefunc_Holster_Weapon ) < < 19 ;
loc . bits | = BUTTON ( gamefunc_Inventory_Left ) < < 20 ;
loc . bits | = KB_KeyPressed ( sc_Pause ) < < 21 ;
loc . bits | = BUTTON ( gamefunc_Quick_Kick ) < < 22 ;
loc . bits | = myaimmode < < 23 ;
loc . bits | = BUTTON ( gamefunc_Holo_Duke ) < < 24 ;
loc . bits | = BUTTON ( gamefunc_Jetpack ) < < 25 ;
2006-11-14 21:35:50 +00:00
loc . bits | = ( ( ( long ) gamequit ) < < 26 ) ;
2006-04-13 20:47:06 +00:00
loc . bits | = BUTTON ( gamefunc_Inventory_Right ) < < 27 ;
loc . bits | = BUTTON ( gamefunc_TurnAround ) < < 28 ;
loc . bits | = BUTTON ( gamefunc_Open ) < < 29 ;
loc . bits | = BUTTON ( gamefunc_Inventory ) < < 30 ;
loc . bits | = KB_KeyPressed ( sc_Escape ) < < 31 ;
// running = BUTTON(gamefunc_Run)|ud.auto_run;
// JBF: Run key behaviour is selectable
if ( ud . runkey_mode )
running = BUTTON ( gamefunc_Run ) | ud . auto_run ; // classic
else
running = ud . auto_run ^ BUTTON ( gamefunc_Run ) ; // modern
svel = vel = angvel = horiz = 0 ;
2006-11-13 23:12:47 +00:00
if ( SmoothInput )
2006-05-10 21:00:56 +00:00
{
2006-11-15 01:16:55 +00:00
if ( BUTTON ( gamefunc_Strafe ) )
{
2006-05-10 21:00:56 +00:00
svel = - ( info . dyaw + lastinfo . dyaw ) / 8 ;
lastinfo . dyaw = ( lastinfo . dyaw + info . dyaw ) % 8 ;
2006-11-15 01:16:55 +00:00
}
else
{
2006-05-10 21:00:56 +00:00
angvel = ( info . dyaw + lastinfo . dyaw ) / 64 ;
lastinfo . dyaw = ( lastinfo . dyaw + info . dyaw ) % 64 ;
}
2006-04-13 20:47:06 +00:00
2006-11-13 23:12:47 +00:00
if ( ud . mouseflip )
2006-05-17 03:13:39 +00:00
horiz = - ( info . dpitch + lastinfo . dpitch ) / ( 314 - 128 ) ;
else horiz = ( info . dpitch + lastinfo . dpitch ) / ( 314 - 128 ) ;
2006-05-10 21:00:56 +00:00
2006-05-17 03:13:39 +00:00
lastinfo . dpitch = ( lastinfo . dpitch + info . dpitch ) % ( 314 - 128 ) ;
2006-05-10 21:00:56 +00:00
}
else
2006-04-13 20:47:06 +00:00
{
2006-11-15 01:16:55 +00:00
if ( BUTTON ( gamefunc_Strafe ) )
{
2006-05-10 21:00:56 +00:00
svel = - info . dyaw / 8 ;
2006-11-15 01:16:55 +00:00
}
else
{
2006-05-10 21:00:56 +00:00
angvel = info . dyaw / 64 ;
}
2006-04-13 20:47:06 +00:00
2006-11-13 23:12:47 +00:00
if ( ud . mouseflip )
2006-05-17 03:13:39 +00:00
horiz - = info . dpitch / ( 314 - 128 ) ;
else horiz + = info . dpitch / ( 314 - 128 ) ;
2006-04-15 18:40:10 +00:00
}
2006-04-13 20:47:06 +00:00
svel - = info . dx ;
2006-05-17 03:13:39 +00:00
lastinfo . dz = info . dz % ( 1 < < 6 ) ;
2006-04-13 20:47:06 +00:00
vel = - info . dz > > 6 ;
if ( running )
{
turnamount = NORMALTURN < < 1 ;
keymove = NORMALKEYMOVE < < 1 ;
}
else
{
turnamount = NORMALTURN ;
keymove = NORMALKEYMOVE ;
}
if ( BUTTON ( gamefunc_Strafe ) )
{
2006-11-14 21:35:50 +00:00
if ( BUTTON ( gamefunc_Turn_Left ) & & ! ( ps [ snum ] . movement_lock & 4 ) )
2006-04-13 20:47:06 +00:00
svel - = - keymove ;
2006-11-14 21:35:50 +00:00
if ( BUTTON ( gamefunc_Turn_Right ) & & ! ( ps [ snum ] . movement_lock & 8 ) )
2006-04-13 20:47:06 +00:00
svel - = keymove ;
}
else
{
2006-11-14 21:35:50 +00:00
if ( BUTTON ( gamefunc_Turn_Left ) )
2006-04-13 20:47:06 +00:00
{
turnheldtime + = tics ;
if ( turnheldtime > = TURBOTURNTIME )
angvel - = turnamount ;
else
angvel - = PREAMBLETURN ;
}
2006-11-14 21:35:50 +00:00
else if ( BUTTON ( gamefunc_Turn_Right ) )
2006-04-13 20:47:06 +00:00
{
turnheldtime + = tics ;
if ( turnheldtime > = TURBOTURNTIME )
angvel + = turnamount ;
else
angvel + = PREAMBLETURN ;
}
else
turnheldtime = 0 ;
}
2006-11-14 21:35:50 +00:00
if ( BUTTON ( gamefunc_Strafe_Left ) & & ! ( ps [ snum ] . movement_lock & 4 ) )
2006-04-13 20:47:06 +00:00
svel + = keymove ;
2006-11-14 21:35:50 +00:00
if ( BUTTON ( gamefunc_Strafe_Right ) & & ! ( ps [ snum ] . movement_lock & 8 ) )
2006-04-13 20:47:06 +00:00
svel + = - keymove ;
2006-11-14 21:35:50 +00:00
if ( BUTTON ( gamefunc_Move_Forward ) & & ! ( ps [ snum ] . movement_lock & 1 ) )
2006-04-13 20:47:06 +00:00
vel + = keymove ;
2006-11-14 21:35:50 +00:00
if ( BUTTON ( gamefunc_Move_Backward ) & & ! ( ps [ snum ] . movement_lock & 2 ) )
2006-04-13 20:47:06 +00:00
vel + = - keymove ;
2006-11-13 23:12:47 +00:00
if ( vel < - MAXVEL ) vel = - MAXVEL ;
if ( vel > MAXVEL ) vel = MAXVEL ;
if ( svel < - MAXSVEL ) svel = - MAXSVEL ;
if ( svel > MAXSVEL ) svel = MAXSVEL ;
if ( angvel < - MAXANGVEL ) angvel = - MAXANGVEL ;
if ( angvel > MAXANGVEL ) angvel = MAXANGVEL ;
if ( horiz < - MAXHORIZ ) horiz = - MAXHORIZ ;
if ( horiz > MAXHORIZ ) horiz = MAXHORIZ ;
2006-04-13 20:47:06 +00:00
2006-08-22 05:38:59 +00:00
loc . extbits = BUTTON ( gamefunc_Move_Forward ) ;
loc . extbits | = BUTTON ( gamefunc_Move_Backward ) < < 1 ;
loc . extbits | = BUTTON ( gamefunc_Strafe_Left ) < < 2 ;
loc . extbits | = BUTTON ( gamefunc_Strafe_Right ) < < 3 ;
loc . extbits | = BUTTON ( gamefunc_Turn_Left ) < < 4 ;
loc . extbits | = BUTTON ( gamefunc_Turn_Right ) < < 5 ;
2006-08-31 19:05:23 +00:00
loc . extbits | = ( ud . pteam [ snum ] ! = ps [ snum ] . team ) < < 6 ;
2006-04-13 20:47:06 +00:00
2006-11-13 23:12:47 +00:00
if ( ud . scrollmode & & ud . overhead_on )
2006-04-13 20:47:06 +00:00
{
ud . folfvel = vel ;
ud . folavel = angvel ;
loc . fvel = 0 ;
loc . svel = 0 ;
loc . avel = 0 ;
loc . horz = 0 ;
return ;
}
2006-11-14 21:35:50 +00:00
if ( numplayers > 1 )
2006-04-13 20:47:06 +00:00
daang = myang ;
else daang = p - > ang ;
momx = mulscale9 ( vel , sintable [ ( daang + 2560 ) & 2047 ] ) ;
momy = mulscale9 ( vel , sintable [ ( daang + 2048 ) & 2047 ] ) ;
momx + = mulscale9 ( svel , sintable [ ( daang + 2048 ) & 2047 ] ) ;
momy + = mulscale9 ( svel , sintable [ ( daang + 1536 ) & 2047 ] ) ;
momx + = fricxv ;
momy + = fricyv ;
loc . fvel = momx ;
loc . svel = momy ;
loc . avel = angvel ;
loc . horz = horiz ;
}
2007-01-24 03:42:54 +00:00
static int doincrements ( struct player_struct * p )
2006-04-13 20:47:06 +00:00
{
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int snum = sprite [ p - > i ] . yvel ;
2007-02-05 01:33:08 +00:00
2006-04-13 20:47:06 +00:00
// j = sync[snum].avel;
// p->weapon_ang = -(j/5);
2006-11-13 23:12:47 +00:00
if ( p - > invdisptime > 0 )
2006-04-13 20:47:06 +00:00
p - > invdisptime - - ;
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if ( p - > tipincs > 0 ) p - > tipincs - - ;
2006-04-13 20:47:06 +00:00
2006-11-14 21:35:50 +00:00
if ( p - > last_pissed_time > 0 )
2006-04-13 20:47:06 +00:00
{
p - > last_pissed_time - - ;
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if ( p - > last_pissed_time = = ( 26 * 219 ) )
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{
spritesound ( FLUSH_TOILET , p - > i ) ;
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if ( snum = = screenpeek | | GTFLAGS ( GAMETYPE_FLAG_COOPSOUND ) )
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spritesound ( DUKE_PISSRELIEF , p - > i ) ;
}
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if ( p - > last_pissed_time = = ( 26 * 218 ) )
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{
p - > holster_weapon = 0 ;
p - > weapon_pos = 10 ;
}
}
2006-11-13 23:12:47 +00:00
if ( p - > crack_time > 0 )
2006-04-13 20:47:06 +00:00
{
p - > crack_time - - ;
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if ( p - > crack_time = = 0 )
2006-04-13 20:47:06 +00:00
{
p - > knuckle_incs = 1 ;
p - > crack_time = 777 ;
}
}
2006-11-14 21:35:50 +00:00
if ( p - > steroids_amount > 0 & & p - > steroids_amount < 400 )
2006-04-13 20:47:06 +00:00
{
p - > steroids_amount - - ;
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if ( p - > steroids_amount = = 0 )
2006-04-13 20:47:06 +00:00
checkavailinven ( p ) ;
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if ( ! ( p - > steroids_amount & 7 ) )
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if ( snum = = screenpeek | | GTFLAGS ( GAMETYPE_FLAG_COOPSOUND ) )
2006-04-13 20:47:06 +00:00
spritesound ( DUKE_HARTBEAT , p - > i ) ;
}
2006-11-13 23:12:47 +00:00
if ( p - > heat_on & & p - > heat_amount > 0 )
2006-04-13 20:47:06 +00:00
{
p - > heat_amount - - ;
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if ( p - > heat_amount = = 0 )
2006-04-13 20:47:06 +00:00
{
p - > heat_on = 0 ;
checkavailinven ( p ) ;
spritesound ( NITEVISION_ONOFF , p - > i ) ;
setpal ( p ) ;
}
}
2006-11-14 21:35:50 +00:00
if ( p - > holoduke_on > = 0 )
2006-04-13 20:47:06 +00:00
{
p - > holoduke_amount - - ;
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if ( p - > holoduke_amount < = 0 )
2006-04-13 20:47:06 +00:00
{
spritesound ( TELEPORTER , p - > i ) ;
p - > holoduke_on = - 1 ;
checkavailinven ( p ) ;
}
}
2006-11-14 21:35:50 +00:00
if ( p - > jetpack_on & & p - > jetpack_amount > 0 )
2006-04-13 20:47:06 +00:00
{
p - > jetpack_amount - - ;
2006-11-13 23:12:47 +00:00
if ( p - > jetpack_amount < = 0 )
2006-04-13 20:47:06 +00:00
{
p - > jetpack_on = 0 ;
checkavailinven ( p ) ;
spritesound ( DUKE_JETPACK_OFF , p - > i ) ;
stopspritesound ( DUKE_JETPACK_IDLE , p - > i ) ;
stopspritesound ( DUKE_JETPACK_ON , p - > i ) ;
}
}
2006-11-13 23:12:47 +00:00
if ( p - > quick_kick > 0 & & sprite [ p - > i ] . pal ! = 1 )
2006-04-13 20:47:06 +00:00
{
2006-04-17 23:36:02 +00:00
last_quick_kick [ snum ] = p - > quick_kick + 1 ;
2006-04-13 20:47:06 +00:00
p - > quick_kick - - ;
2006-11-14 21:35:50 +00:00
if ( p - > quick_kick = = 8 )
2006-04-13 20:47:06 +00:00
shoot ( p - > i , KNEE ) ;
2006-11-15 01:16:55 +00:00
}
else if ( last_quick_kick [ snum ] > 0 ) last_quick_kick [ snum ] - - ;
2006-04-13 20:47:06 +00:00
2006-11-13 23:12:47 +00:00
if ( p - > access_incs & & sprite [ p - > i ] . pal ! = 1 )
2006-04-13 20:47:06 +00:00
{
p - > access_incs + + ;
2006-11-13 23:12:47 +00:00
if ( sprite [ p - > i ] . extra < = 0 )
2006-04-13 20:47:06 +00:00
p - > access_incs = 12 ;
2006-11-13 23:12:47 +00:00
if ( p - > access_incs = = 12 )
2006-04-13 20:47:06 +00:00
{
2006-11-13 23:12:47 +00:00
if ( p - > access_spritenum > = 0 )
2006-04-13 20:47:06 +00:00
{
checkhitswitch ( snum , p - > access_spritenum , 1 ) ;
2006-11-13 23:12:47 +00:00
switch ( sprite [ p - > access_spritenum ] . pal )
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{
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case 0 :
p - > got_access & = ( 0xffff - 0x1 ) ;
break ;
case 21 :
p - > got_access & = ( 0xffff - 0x2 ) ;
break ;
case 23 :
p - > got_access & = ( 0xffff - 0x4 ) ;
break ;
2006-04-13 20:47:06 +00:00
}
p - > access_spritenum = - 1 ;
}
else
{
checkhitswitch ( snum , p - > access_wallnum , 0 ) ;
2006-11-13 23:12:47 +00:00
switch ( wall [ p - > access_wallnum ] . pal )
2006-04-13 20:47:06 +00:00
{
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case 0 :
p - > got_access & = ( 0xffff - 0x1 ) ;
break ;
case 21 :
p - > got_access & = ( 0xffff - 0x2 ) ;
break ;
case 23 :
p - > got_access & = ( 0xffff - 0x4 ) ;
break ;
2006-04-13 20:47:06 +00:00
}
}
}
2006-11-13 23:12:47 +00:00
if ( p - > access_incs > 20 )
2006-04-13 20:47:06 +00:00
{
p - > access_incs = 0 ;
p - > weapon_pos = 10 ;
p - > kickback_pic = 0 ;
}
}
2006-11-13 23:12:47 +00:00
if ( p - > scuba_on = = 0 & & sector [ p - > cursectnum ] . lotag = = 2 )
2006-04-13 20:47:06 +00:00
{
2006-11-13 23:12:47 +00:00
if ( p - > scuba_amount > 0 )
2006-04-13 20:47:06 +00:00
{
p - > scuba_on = 1 ;
p - > inven_icon = 6 ;
FTA ( 76 , p ) ;
}
else
{
2006-11-13 23:12:47 +00:00
if ( p - > airleft > 0 )
2006-04-13 20:47:06 +00:00
p - > airleft - - ;
else
{
p - > extra_extra8 + = 32 ;
2006-11-13 23:12:47 +00:00
if ( p - > last_extra < ( max_player_health > > 1 ) & & ( p - > last_extra & 3 ) = = 0 )
2006-04-13 20:47:06 +00:00
spritesound ( DUKE_LONGTERM_PAIN , p - > i ) ;
}
}
}
2006-11-13 23:12:47 +00:00
else if ( p - > scuba_amount > 0 & & p - > scuba_on )
2006-04-13 20:47:06 +00:00
{
p - > scuba_amount - - ;
2006-11-13 23:12:47 +00:00
if ( p - > scuba_amount = = 0 )
2006-04-13 20:47:06 +00:00
{
p - > scuba_on = 0 ;
checkavailinven ( p ) ;
}
}
2006-11-13 23:12:47 +00:00
if ( p - > knuckle_incs )
2006-04-13 20:47:06 +00:00
{
p - > knuckle_incs + + ;
2006-11-13 23:12:47 +00:00
if ( p - > knuckle_incs = = 10 )
2006-04-13 20:47:06 +00:00
{
2006-11-13 23:12:47 +00:00
if ( totalclock > 1024 )
if ( snum = = screenpeek | | GTFLAGS ( GAMETYPE_FLAG_COOPSOUND ) )
2006-04-13 20:47:06 +00:00
{
2006-11-13 23:12:47 +00:00
if ( rand ( ) & 1 )
2006-04-13 20:47:06 +00:00
spritesound ( DUKE_CRACK , p - > i ) ;
else spritesound ( DUKE_CRACK2 , p - > i ) ;
}
spritesound ( DUKE_CRACK_FIRST , p - > i ) ;
}
2006-11-14 21:35:50 +00:00
else if ( p - > knuckle_incs = = 22 | | ( sync [ snum ] . bits & ( 1 < < 2 ) ) )
2006-04-13 20:47:06 +00:00
p - > knuckle_incs = 0 ;
return 1 ;
}
return 0 ;
}
short weapon_sprites [ MAX_WEAPONS ] = { KNEE__STATIC , FIRSTGUNSPRITE__STATIC , SHOTGUNSPRITE__STATIC ,
CHAINGUNSPRITE__STATIC , RPGSPRITE__STATIC , HEAVYHBOMB__STATIC , SHRINKERSPRITE__STATIC , DEVISTATORSPRITE__STATIC ,
TRIPBOMBSPRITE__STATIC , FREEZESPRITE__STATIC , HEAVYHBOMB__STATIC , SHRINKERSPRITE__STATIC } ;
void checkweapons ( struct player_struct * p )
{
2006-12-20 03:27:25 +00:00
int cw , snum = sprite [ p - > i ] . yvel ;
2006-04-13 20:47:06 +00:00
cw = aplWeaponWorksLike [ p - > curr_weapon ] [ snum ] ;
2006-11-13 23:12:47 +00:00
if ( cw < 1 | | cw > = MAX_WEAPONS ) return ;
2006-04-13 20:47:06 +00:00
2006-11-13 23:12:47 +00:00
if ( cw )
2006-04-13 20:47:06 +00:00
{
2006-11-13 23:12:47 +00:00
if ( TRAND & 1 )
2006-04-13 20:47:06 +00:00
spawn ( p - > i , weapon_sprites [ cw ] ) ;
2006-11-13 23:12:47 +00:00
else switch ( cw )
2006-04-13 20:47:06 +00:00
{
2006-11-16 03:02:42 +00:00
case RPG_WEAPON :
case HANDBOMB_WEAPON :
spawn ( p - > i , EXPLOSION2 ) ;
break ;
2006-04-13 20:47:06 +00:00
}
}
}
2006-12-20 03:27:25 +00:00
void processinput ( int snum )
2006-04-13 20:47:06 +00:00
{
long j , i , k , doubvel , fz , cz , hz , lz , truefdist , x , y ;
2006-12-20 03:27:25 +00:00
int shrunk ;
2006-04-13 20:47:06 +00:00
unsigned long sb_snum ;
2006-12-20 03:27:25 +00:00
int psect , psectlotag ;
short * kb , tempsect ;
struct player_struct * p = & ps [ snum ] ;
int pi = p - > i ;
spritetype * s = & sprite [ pi ] ;
2006-04-13 20:47:06 +00:00
kb = & p - > kickback_pic ;
2006-04-18 19:23:53 +00:00
p - > player_par + + ;
2006-04-13 20:47:06 +00:00
OnEvent ( EVENT_PROCESSINPUT , pi , snum , - 1 ) ;
2006-11-13 23:12:47 +00:00
if ( p - > cheat_phase < = 0 ) sb_snum = sync [ snum ] . bits ;
2006-04-13 20:47:06 +00:00
else sb_snum = 0 ;
2006-11-13 23:12:47 +00:00
if ( ( sb_snum & ( 1 < < 2 ) ) )
2006-04-13 20:47:06 +00:00
{
SetGameVarID ( g_iReturnVarID , 0 , pi , snum ) ;
OnEvent ( EVENT_PRESSEDFIRE , pi , snum , - 1 ) ;
2006-11-13 23:12:47 +00:00
if ( GetGameVarID ( g_iReturnVarID , pi , snum ) ! = 0 )
2006-04-13 20:47:06 +00:00
sb_snum & = ~ ( 1 < < 2 ) ;
}
psect = p - > cursectnum ;
2006-11-13 23:12:47 +00:00
if ( psect = = - 1 )
2006-04-13 20:47:06 +00:00
{
2006-11-13 23:12:47 +00:00
if ( s - > extra > 0 & & ud . clipping = = 0 )
2006-04-13 20:47:06 +00:00
{
quickkill ( p ) ;
spritesound ( SQUISHED , pi ) ;
}
psect = 0 ;
}
psectlotag = sector [ psect ] . lotag ;
p - > spritebridge = 0 ;
p - > sbs = 0 ;
shrunk = ( s - > yrepeat < 32 ) ;
getzrange ( p - > posx , p - > posy , p - > posz , psect , & cz , & hz , & fz , & lz , 163L , CLIPMASK0 ) ;
j = getflorzofslope ( psect , p - > posx , p - > posy ) ;
p - > truefz = j ;
p - > truecz = getceilzofslope ( psect , p - > posx , p - > posy ) ;
truefdist = klabs ( p - > posz - j ) ;
2006-11-14 21:35:50 +00:00
if ( ( lz & 49152 ) = = 16384 & & psectlotag = = 1 & & truefdist > PHEIGHT + ( 16 < < 8 ) )
2006-04-13 20:47:06 +00:00
psectlotag = 0 ;
hittype [ pi ] . floorz = fz ;
hittype [ pi ] . ceilingz = cz ;
p - > ohoriz = p - > horiz ;
p - > ohorizoff = p - > horizoff ;
2006-11-14 21:35:50 +00:00
if ( p - > aim_mode = = 0 & & p - > on_ground & & psectlotag ! = 2 & & ( sector [ psect ] . floorstat & 2 ) )
2006-04-13 20:47:06 +00:00
{
x = p - > posx + ( sintable [ ( p - > ang + 512 ) & 2047 ] > > 5 ) ;
y = p - > posy + ( sintable [ p - > ang & 2047 ] > > 5 ) ;
tempsect = psect ;
2006-12-02 06:00:49 +00:00
updatesector ( x , y , & tempsect ) ;
2006-04-13 20:47:06 +00:00
if ( tempsect > = 0 )
{
k = getflorzofslope ( psect , x , y ) ;
if ( psect = = tempsect )
p - > horizoff + = mulscale16 ( j - k , 160 ) ;
else if ( klabs ( getflorzofslope ( tempsect , x , y ) - k ) < = ( 4 < < 8 ) )
p - > horizoff + = mulscale16 ( j - k , 160 ) ;
}
}
if ( p - > horizoff > 0 ) p - > horizoff - = ( ( p - > horizoff > > 3 ) + 1 ) ;
else if ( p - > horizoff < 0 ) p - > horizoff + = ( ( ( - p - > horizoff ) > > 3 ) + 1 ) ;
2006-11-14 21:35:50 +00:00
if ( hz > = 0 & & ( hz & 49152 ) = = 49152 )
2006-04-13 20:47:06 +00:00
{
hz & = ( MAXSPRITES - 1 ) ;
2006-11-13 23:12:47 +00:00
if ( sprite [ hz ] . statnum = = 1 & & sprite [ hz ] . extra > = 0 )
2006-04-13 20:47:06 +00:00
{
hz = 0 ;
cz = p - > truecz ;
}
}
2006-11-13 23:12:47 +00:00
if ( lz > = 0 & & ( lz & 49152 ) = = 49152 )
2006-04-13 20:47:06 +00:00
{
j = lz & ( MAXSPRITES - 1 ) ;
2006-11-14 21:35:50 +00:00
if ( ( sprite [ j ] . cstat & 33 ) = = 33 )
2006-04-13 20:47:06 +00:00
{
psectlotag = 0 ;
p - > footprintcount = 0 ;
p - > spritebridge = 1 ;
p - > sbs = j ;
}
2006-11-14 21:35:50 +00:00
else if ( badguy ( & sprite [ j ] ) & & sprite [ j ] . xrepeat > 24 & & klabs ( s - > z - sprite [ j ] . z ) < ( 84 < < 8 ) )
2006-04-13 20:47:06 +00:00
{
j = getangle ( sprite [ j ] . x - p - > posx , sprite [ j ] . y - p - > posy ) ;
p - > posxv - = sintable [ ( j + 512 ) & 2047 ] < < 4 ;
p - > posyv - = sintable [ j & 2047 ] < < 4 ;
}
}
2006-11-14 21:35:50 +00:00
if ( s - > extra > 0 ) incur_damage ( p ) ;
2006-04-13 20:47:06 +00:00
else
{
s - > extra = 0 ;
p - > shield_amount = 0 ;
}
p - > last_extra = s - > extra ;
2006-11-13 23:12:47 +00:00
if ( p - > loogcnt > 0 ) p - > loogcnt - - ;
2006-04-13 20:47:06 +00:00
else p - > loogcnt = 0 ;
2006-11-13 23:12:47 +00:00
if ( p - > fist_incs )
2006-04-13 20:47:06 +00:00
{
// the fist puching the end-of-level thing...
p - > fist_incs + + ;
2006-11-13 23:12:47 +00:00
if ( p - > fist_incs = = 28 )
2006-04-13 20:47:06 +00:00
{
2006-11-13 23:12:47 +00:00
if ( ud . recstat = = 1 ) closedemowrite ( ) ;
2006-04-13 20:47:06 +00:00
sound ( PIPEBOMB_EXPLODE ) ;
p - > pals [ 0 ] = 64 ;
p - > pals [ 1 ] = 64 ;
p - > pals [ 2 ] = 64 ;
p - > pals_time = 48 ;
}
2006-11-13 23:12:47 +00:00
if ( p - > fist_incs > 42 )
2006-04-13 20:47:06 +00:00
{
2006-11-13 23:12:47 +00:00
if ( p - > buttonpalette & & ud . from_bonus = = 0 )
2006-04-13 20:47:06 +00:00
{
ud . from_bonus = ud . level_number + 1 ;
2006-11-13 23:12:47 +00:00
if ( ud . secretlevel > 0 & & ud . secretlevel < 12 ) ud . level_number = ud . secretlevel - 1 ;
2006-04-13 20:47:06 +00:00
ud . m_level_number = ud . level_number ;
}
else
{
2006-11-13 23:12:47 +00:00
if ( ud . from_bonus )
2006-04-13 20:47:06 +00:00
{
ud . level_number = ud . from_bonus ;
ud . m_level_number = ud . level_number ;
ud . from_bonus = 0 ;
}
else
{
2006-11-14 21:35:50 +00:00
if ( ud . level_number = = ud . secretlevel & & ud . from_bonus > 0 )
2006-04-13 20:47:06 +00:00
ud . level_number = ud . from_bonus ;
else ud . level_number + + ;
2007-02-15 01:45:38 +00:00
if ( ud . level_number > MAXLEVELS - 1 )
ud . level_number = 0 ;
2006-04-13 20:47:06 +00:00
ud . m_level_number = ud . level_number ;
}
}
2006-11-13 23:12:47 +00:00
for ( i = connecthead ; i > = 0 ; i = connectpoint2 [ i ] )
2006-04-13 20:47:06 +00:00
ps [ i ] . gm = MODE_EOL ;
p - > fist_incs = 0 ;
return ;
}
}
2006-11-13 23:12:47 +00:00
if ( p - > timebeforeexit > 1 & & p - > last_extra > 0 )
2006-04-13 20:47:06 +00:00
{
p - > timebeforeexit - - ;
2006-11-13 23:12:47 +00:00
if ( p - > timebeforeexit = = 26 * 5 )
2006-04-13 20:47:06 +00:00
{
FX_StopAllSounds ( ) ;
clearsoundlocks ( ) ;
2006-11-13 23:12:47 +00:00
if ( p - > customexitsound > = 0 )
2006-04-13 20:47:06 +00:00
{
sound ( p - > customexitsound ) ;
FTA ( 102 , p ) ;
}
}
2006-11-13 23:12:47 +00:00
else if ( p - > timebeforeexit = = 1 )
2006-04-13 20:47:06 +00:00
{
2006-11-13 23:12:47 +00:00
for ( i = connecthead ; i > = 0 ; i = connectpoint2 [ i ] )
2006-04-13 20:47:06 +00:00
ps [ i ] . gm = MODE_EOL ;
2006-11-13 23:12:47 +00:00
if ( ud . from_bonus )
2006-04-13 20:47:06 +00:00
{
ud . level_number = ud . from_bonus ;
ud . m_level_number = ud . level_number ;
ud . from_bonus = 0 ;
}
else
{
ud . level_number + + ;
ud . m_level_number = ud . level_number ;
}
return ;
}
}
/*
if ( p - > select_dir )
{
if ( psectlotag ! = 15 | | ( sb_snum & ( 1 < < 31 ) ) )
p - > select_dir = 0 ;
else
{
if ( sync [ snum ] . fvel > 127 )
{
p - > select_dir = 0 ;
activatewarpelevators ( pi , - 1 ) ;
}
else if ( sync [ snum ] . fvel < = - 127 )
{
p - > select_dir = 0 ;
activatewarpelevators ( pi , 1 ) ;
}
return ;
}
}
*/
2006-11-13 23:12:47 +00:00
if ( p - > pals_time > = 0 )
2006-04-13 20:47:06 +00:00
p - > pals_time - - ;
2006-11-13 23:12:47 +00:00
if ( p - > fta > 0 )
2006-04-13 20:47:06 +00:00
{
p - > fta - - ;
2006-11-13 23:12:47 +00:00
if ( p - > fta = = 0 )
2006-04-13 20:47:06 +00:00
{
pub = NUMPAGES ;
pus = NUMPAGES ;
p - > ftq = 0 ;
}
}
2006-11-14 21:35:50 +00:00
if ( s - > extra < = 0 )
2006-04-13 20:47:06 +00:00
{
2006-11-13 23:12:47 +00:00
if ( p - > dead_flag = = 0 )
2006-04-13 20:47:06 +00:00
{
2006-11-13 23:12:47 +00:00
if ( s - > pal ! = 1 )
2006-04-13 20:47:06 +00:00
{
p - > pals [ 0 ] = 63 ;
p - > pals [ 1 ] = 0 ;
p - > pals [ 2 ] = 0 ;
p - > pals_time = 63 ;
p - > posz - = ( 16 < < 8 ) ;
s - > z - = ( 16 < < 8 ) ;
}
2006-11-13 23:12:47 +00:00
if ( ud . recstat = = 1 & & ud . multimode < 2 )
2006-04-13 20:47:06 +00:00
closedemowrite ( ) ;
2006-11-13 23:12:47 +00:00
if ( s - > pal ! = 1 )
2006-05-09 23:55:42 +00:00
{
2006-04-13 20:47:06 +00:00
p - > dead_flag = ( 512 - ( ( TRAND & 1 ) < < 10 ) + ( TRAND & 255 ) - 512 ) & 2047 ;
2006-11-13 23:12:47 +00:00
if ( p - > dead_flag = = 0 )
2006-05-09 23:55:42 +00:00
p - > dead_flag + + ;
}
2006-04-13 20:47:06 +00:00
p - > jetpack_on = 0 ;
p - > holoduke_on = - 1 ;
stopspritesound ( DUKE_JETPACK_IDLE , p - > i ) ;
2006-11-13 23:12:47 +00:00
if ( p - > scream_voice > FX_Ok )
2006-04-13 20:47:06 +00:00
{
FX_StopSound ( p - > scream_voice ) ;
testcallback ( DUKE_SCREAM ) ;
p - > scream_voice = FX_Ok ;
}
2006-11-14 21:35:50 +00:00
if ( s - > pal ! = 1 & & ( s - > cstat & 32768 ) = = 0 ) s - > cstat = 0 ;
2006-04-13 20:47:06 +00:00
2006-11-14 21:35:50 +00:00
if ( ud . multimode > 1 & & ( s - > pal ! = 1 | | ( s - > cstat & 32768 ) ) )
2006-04-13 20:47:06 +00:00
{
2006-11-13 23:12:47 +00:00
if ( p - > frag_ps ! = snum )
2006-04-13 20:47:06 +00:00
{
2006-11-13 23:12:47 +00:00
if ( GTFLAGS ( GAMETYPE_FLAG_TDM ) & & ps [ p - > frag_ps ] . team = = ps [ snum ] . team )
2006-08-22 21:02:06 +00:00
ps [ p - > frag_ps ] . fraggedself + + ;
2006-08-20 22:17:12 +00:00
else
{
ps [ p - > frag_ps ] . frag + + ;
frags [ p - > frag_ps ] [ snum ] + + ;
}
2006-04-13 20:47:06 +00:00
2006-11-13 23:12:47 +00:00
if ( snum = = screenpeek )
2006-04-13 20:47:06 +00:00
{
2006-05-03 04:49:54 +00:00
Bsprintf ( fta_quotes [ 115 ] , " KILLED BY %s " , & ud . user_name [ p - > frag_ps ] [ 0 ] ) ;
FTA ( 115 , p ) ;
2006-04-13 20:47:06 +00:00
}
else
{
2006-05-03 04:49:54 +00:00
Bsprintf ( fta_quotes [ 116 ] , " KILLED %s " , & ud . user_name [ snum ] [ 0 ] ) ;
FTA ( 116 , & ps [ p - > frag_ps ] ) ;
2006-04-13 20:47:06 +00:00
}
2006-05-04 23:51:11 +00:00
{
2006-05-09 04:24:44 +00:00
char name1 [ 32 ] , name2 [ 32 ] ;
2006-11-13 23:12:47 +00:00
if ( GTFLAGS ( GAMETYPE_FLAG_PLAYERSFRIENDLY ) | | ( GTFLAGS ( GAMETYPE_FLAG_TDM ) & & ps [ snum ] . team = = ps [ p - > frag_ps ] . team ) )
2006-05-09 04:24:44 +00:00
i = 9 ;
else
{
2006-11-13 23:12:47 +00:00
switch ( dynamictostatic [ hittype [ p - > i ] . picnum ] )
2006-05-04 23:51:11 +00:00
{
2006-11-16 03:02:42 +00:00
case KNEE__STATIC :
if ( hittype [ p - > i ] . temp_data [ 1 ] = = 1 )
i = 7 ;
else i = 0 ;
break ;
case SHOTSPARK1__STATIC :
switch ( ps [ p - > frag_ps ] . curr_weapon )
{
default :
case PISTOL_WEAPON :
i = 1 ;
2006-11-15 01:16:55 +00:00
break ;
2006-11-16 03:02:42 +00:00
case SHOTGUN_WEAPON :
i = 2 ;
2006-11-15 01:16:55 +00:00
break ;
2006-11-16 03:02:42 +00:00
case CHAINGUN_WEAPON :
i = 3 ;
2006-05-09 04:24:44 +00:00
break ;
2006-11-16 03:02:42 +00:00
}
break ;
case RPG__STATIC :
i = 4 ;
break ;
case RADIUSEXPLOSION__STATIC :
i = 5 ;
break ;
case SHRINKSPARK__STATIC :
i = 6 ;
break ;
case GROWSPARK__STATIC :
i = 8 ;
break ;
default :
i = 0 ;
break ;
2006-05-04 23:51:11 +00:00
}
2006-05-04 03:14:49 +00:00
}
2006-05-30 06:14:25 +00:00
Bstrcpy ( name1 , & ud . user_name [ snum ] [ 0 ] ) ;
Bstrcpy ( name2 , & ud . user_name [ p - > frag_ps ] [ 0 ] ) ;
2006-05-05 07:10:36 +00:00
2006-08-20 22:17:12 +00:00
Bsprintf ( tempbuf , fta_quotes [ PPDEATHSTRINGS + i + ( mulscale ( krand ( ) , 3 , 16 ) * 10 ) ] , name1 , name2 ) ;
2006-11-13 23:12:47 +00:00
if ( ScreenWidth > = 800 )
2006-05-05 07:10:36 +00:00
adduserquote ( tempbuf ) ;
2006-12-10 21:53:33 +00:00
else OSD_Printf ( " %s \n " , stripcolorcodes ( tempbuf ) ) ;
2006-05-05 07:10:36 +00:00
}
2006-05-04 03:14:49 +00:00
}
else
{
2006-11-13 23:12:47 +00:00
if ( hittype [ p - > i ] . picnum ! = APLAYERTOP )
2006-08-20 22:17:12 +00:00
{
p - > fraggedself + + ;
2006-11-13 23:12:47 +00:00
if ( badguypic ( sprite [ p - > wackedbyactor ] . picnum ) )
2006-08-20 22:17:12 +00:00
i = 2 ;
2006-11-13 23:12:47 +00:00
else if ( hittype [ p - > i ] . picnum = = NUKEBUTTON )
2006-08-20 22:17:12 +00:00
i = 1 ;
else i = 0 ;
Bsprintf ( tempbuf , fta_quotes [ PSDEATHSTRINGS + i ] , & ud . user_name [ snum ] [ 0 ] ) ;
}
else Bsprintf ( tempbuf , fta_quotes [ PSDEATHSTRINGS + 3 ] , & ud . user_name [ snum ] [ 0 ] , p - > team + 1 ) ;
2006-05-04 23:51:11 +00:00
2006-11-13 23:12:47 +00:00
if ( ScreenWidth > = 800 )
2006-05-09 04:24:44 +00:00
adduserquote ( tempbuf ) ;
2006-12-10 21:53:33 +00:00
else OSD_Printf ( " %s \n " , stripcolorcodes ( tempbuf ) ) ;
2006-04-13 20:47:06 +00:00
}
2006-11-13 23:12:47 +00:00
if ( myconnectindex = = connecthead )
2006-04-13 20:47:06 +00:00
{
2006-05-03 04:49:54 +00:00
Bsprintf ( tempbuf , " frag %d killed %d \n " , p - > frag_ps + 1 , snum + 1 ) ;
sendscore ( tempbuf ) ;
2006-04-13 20:47:06 +00:00
// printf(tempbuf);
}
p - > frag_ps = snum ;
pus = NUMPAGES ;
}
}
2006-11-14 21:35:50 +00:00
if ( psectlotag = = 2 )
2006-04-13 20:47:06 +00:00
{
2006-11-13 23:12:47 +00:00
if ( p - > on_warping_sector = = 0 )
2006-04-13 20:47:06 +00:00
{
2006-11-14 21:35:50 +00:00
if ( klabs ( p - > posz - fz ) > ( PHEIGHT > > 1 ) )
2006-04-13 20:47:06 +00:00
p - > posz + = 348 ;
}
else
{
s - > z - = 512 ;
s - > zvel = - 348 ;
}
clipmove ( & p - > posx , & p - > posy ,
& p - > posz , & p - > cursectnum ,
0 , 0 , 164L , ( 4L < < 8 ) , ( 4L < < 8 ) , CLIPMASK0 ) ;
// p->bobcounter += 32;
}
p - > oposx = p - > posx ;
p - > oposy = p - > posy ;
p - > oposz = p - > posz ;
p - > oang = p - > ang ;
p - > opyoff = p - > pyoff ;
p - > horiz = 100 ;
p - > horizoff = 0 ;
2006-12-02 06:00:49 +00:00
updatesector ( p - > posx , p - > posy , & p - > cursectnum ) ;
2006-04-13 20:47:06 +00:00
pushmove ( & p - > posx , & p - > posy , & p - > posz , & p - > cursectnum , 128L , ( 4L < < 8 ) , ( 20L < < 8 ) , CLIPMASK0 ) ;
2006-11-14 21:35:50 +00:00
if ( fz > cz + ( 16 < < 8 ) & & s - > pal ! = 1 )
p - > rotscrnang = ( p - > dead_flag + ( ( fz + p - > posz ) > > 7 ) ) & 2047 ;
2006-04-13 20:47:06 +00:00
p - > on_warping_sector = 0 ;
return ;
}
2006-11-13 23:12:47 +00:00
if ( p - > transporter_hold > 0 )
2006-04-13 20:47:06 +00:00
{
p - > transporter_hold - - ;
2006-11-13 23:12:47 +00:00
if ( p - > transporter_hold = = 0 & & p - > on_warping_sector )
2006-04-13 20:47:06 +00:00
p - > transporter_hold = 2 ;
}
2006-11-13 23:12:47 +00:00
if ( p - > transporter_hold < 0 )
2006-04-13 20:47:06 +00:00
p - > transporter_hold + + ;
2006-11-13 23:12:47 +00:00
if ( p - > newowner > = 0 )
2006-04-13 20:47:06 +00:00
{
i = p - > newowner ;
p - > posx = SX ;
p - > posy = SY ;
p - > posz = SZ ;
p - > ang = SA ;
p - > posxv = p - > posyv = s - > xvel = 0 ;
p - > look_ang = 0 ;
p - > rotscrnang = 0 ;
doincrements ( p ) ;
2006-11-13 23:12:47 +00:00
if ( * aplWeaponWorksLike [ p - > curr_weapon ] = = HANDREMOTE_WEAPON )
2006-04-13 20:47:06 +00:00
goto SHOOTINCODE ;
return ;
}
doubvel = TICSPERFRAME ;
if ( p - > rotscrnang > 0 ) p - > rotscrnang - = ( ( p - > rotscrnang > > 1 ) + 1 ) ;
else if ( p - > rotscrnang < 0 ) p - > rotscrnang + = ( ( ( - p - > rotscrnang ) > > 1 ) + 1 ) ;
p - > look_ang - = ( p - > look_ang > > 2 ) ;
2006-11-14 21:35:50 +00:00
if ( sb_snum & ( 1 < < 6 ) )
2006-04-13 20:47:06 +00:00
{
// look_left
SetGameVarID ( g_iReturnVarID , 0 , pi , snum ) ;
OnEvent ( EVENT_LOOKLEFT , pi , snum , - 1 ) ;
2006-11-13 23:12:47 +00:00
if ( GetGameVarID ( g_iReturnVarID , pi , snum ) = = 0 )
2006-04-13 20:47:06 +00:00
{
p - > look_ang - = 152 ;
p - > rotscrnang + = 24 ;
}
}
2006-11-14 21:35:50 +00:00
if ( sb_snum & ( 1 < < 7 ) )
2006-04-13 20:47:06 +00:00
{
// look_right
SetGameVarID ( g_iReturnVarID , 0 , pi , snum ) ;
OnEvent ( EVENT_LOOKRIGHT , pi , snum , - 1 ) ;
2006-11-13 23:12:47 +00:00
if ( GetGameVarID ( g_iReturnVarID , pi , snum ) = = 0 )
2006-04-13 20:47:06 +00:00
{
p - > look_ang + = 152 ;
p - > rotscrnang - = 24 ;
}
}
2006-11-13 23:12:47 +00:00
if ( p - > on_crane > = 0 )
2006-04-13 20:47:06 +00:00
goto HORIZONLY ;
j = ksgn ( sync [ snum ] . avel ) ;
/*
if ( j & & ud . screen_tilting = = 2 )
{
k = 4 ;
if ( sb_snum & ( 1 < < 5 ) ) k < < = 2 ;
p - > rotscrnang - = k * j ;
p - > look_ang + = k * j ;
}
*/
2006-11-14 21:35:50 +00:00
if ( s - > xvel < 32 | | p - > on_ground = = 0 | | p - > bobcounter = = 1024 )
2006-04-13 20:47:06 +00:00
{
2006-11-14 21:35:50 +00:00
if ( ( p - > weapon_sway & 2047 ) > ( 1024 + 96 ) )
2006-04-13 20:47:06 +00:00
p - > weapon_sway - = 96 ;
2006-11-14 21:35:50 +00:00
else if ( ( p - > weapon_sway & 2047 ) < ( 1024 - 96 ) )
2006-04-13 20:47:06 +00:00
p - > weapon_sway + = 96 ;
else p - > weapon_sway = 1024 ;
}
else p - > weapon_sway = p - > bobcounter ;
s - > xvel =
2006-11-14 21:35:50 +00:00
ksqrt ( ( p - > posx - p - > bobposx ) * ( p - > posx - p - > bobposx ) + ( p - > posy - p - > bobposy ) * ( p - > posy - p - > bobposy ) ) ;
2006-11-13 23:12:47 +00:00
if ( p - > on_ground ) p - > bobcounter + = sprite [ p - > i ] . xvel > > 1 ;
2006-04-13 20:47:06 +00:00
2006-11-14 21:35:50 +00:00
if ( ud . clipping = = 0 & & ( sector [ p - > cursectnum ] . floorpicnum = = MIRROR | | p - > cursectnum < 0 | | p - > cursectnum > = MAXSECTORS ) )
2006-04-13 20:47:06 +00:00
{
p - > posx = p - > oposx ;
p - > posy = p - > oposy ;
}
else
{
p - > oposx = p - > posx ;
p - > oposy = p - > posy ;
}
p - > bobposx = p - > posx ;
p - > bobposy = p - > posy ;
p - > oposz = p - > posz ;
p - > opyoff = p - > pyoff ;
p - > oang = p - > ang ;
2006-11-13 23:12:47 +00:00
if ( p - > one_eighty_count < 0 )
2006-04-13 20:47:06 +00:00
{
p - > one_eighty_count + = 128 ;
p - > ang + = 128 ;
}
// Shrinking code
i = 40 ;
2006-11-14 21:35:50 +00:00
if ( psectlotag = = 2 )
2006-04-13 20:47:06 +00:00
{
// under water
p - > jumping_counter = 0 ;
p - > pycount + = 32 ;
p - > pycount & = 2047 ;
p - > pyoff = sintable [ p - > pycount ] > > 7 ;
2006-11-13 23:12:47 +00:00
if ( ! isspritemakingsound ( pi , DUKE_UNDERWATER ) )
2006-04-13 20:47:06 +00:00
spritesound ( DUKE_UNDERWATER , pi ) ;
2006-11-14 21:35:50 +00:00
if ( sb_snum & 1 )
2006-04-13 20:47:06 +00:00
{
SetGameVarID ( g_iReturnVarID , 0 , pi , snum ) ;
OnEvent ( EVENT_SWIMUP , pi , snum , - 1 ) ;
2006-11-13 23:12:47 +00:00
if ( GetGameVarID ( g_iReturnVarID , pi , snum ) = = 0 )
2006-04-13 20:47:06 +00:00
{
// jump
2006-11-13 23:12:47 +00:00
if ( p - > poszv > 0 ) p - > poszv = 0 ;
2006-04-13 20:47:06 +00:00
p - > poszv - = 348 ;
2006-11-13 23:12:47 +00:00
if ( p - > poszv < - ( 256 * 6 ) ) p - > poszv = - ( 256 * 6 ) ;
2006-04-13 20:47:06 +00:00
}
}
else if ( sb_snum & ( 1 < < 1 ) )
{
SetGameVarID ( g_iReturnVarID , 0 , pi , snum ) ;
OnEvent ( EVENT_SWIMDOWN , pi , snum , - 1 ) ;
2006-11-13 23:12:47 +00:00
if ( GetGameVarID ( g_iReturnVarID , pi , snum ) = = 0 )
2006-04-13 20:47:06 +00:00
{
// crouch
2006-11-13 23:12:47 +00:00
if ( p - > poszv < 0 ) p - > poszv = 0 ;
2006-04-13 20:47:06 +00:00
p - > poszv + = 348 ;
2006-11-13 23:12:47 +00:00
if ( p - > poszv > ( 256 * 6 ) ) p - > poszv = ( 256 * 6 ) ;
2006-04-13 20:47:06 +00:00
}
}
else
{
// normal view
2006-11-13 23:12:47 +00:00
if ( p - > poszv < 0 )
2006-04-13 20:47:06 +00:00
{
p - > poszv + = 256 ;
2006-11-13 23:12:47 +00:00
if ( p - > poszv > 0 )
2006-04-13 20:47:06 +00:00
p - > poszv = 0 ;
}
2006-11-13 23:12:47 +00:00
if ( p - > poszv > 0 )
2006-04-13 20:47:06 +00:00
{
p - > poszv - = 256 ;
2006-11-13 23:12:47 +00:00
if ( p - > poszv < 0 )
2006-04-13 20:47:06 +00:00
p - > poszv = 0 ;
}
}
2006-11-13 23:12:47 +00:00
if ( p - > poszv > 2048 )
2006-04-13 20:47:06 +00:00
p - > poszv > > = 1 ;
p - > posz + = p - > poszv ;
2006-11-14 21:35:50 +00:00
if ( p - > posz > ( fz - ( 15 < < 8 ) ) )
2006-04-13 20:47:06 +00:00
p - > posz + = ( ( fz - ( 15 < < 8 ) ) - p - > posz ) > > 1 ;
2006-11-14 21:35:50 +00:00
if ( p - > posz < ( cz + ( 4 < < 8 ) ) )
2006-04-13 20:47:06 +00:00
{
p - > posz = cz + ( 4 < < 8 ) ;
p - > poszv = 0 ;
}
2006-11-14 21:35:50 +00:00
if ( p - > scuba_on & & ( TRAND & 255 ) < 8 )
2006-04-13 20:47:06 +00:00
{
j = spawn ( pi , WATERBUBBLE ) ;
sprite [ j ] . x + =
sintable [ ( p - > ang + 512 + 64 - ( global_random & 128 ) ) & 2047 ] > > 6 ;
sprite [ j ] . y + =
sintable [ ( p - > ang + 64 - ( global_random & 128 ) ) & 2047 ] > > 6 ;
sprite [ j ] . xrepeat = 3 ;
sprite [ j ] . yrepeat = 2 ;
sprite [ j ] . z = p - > posz + ( 8 < < 8 ) ;
}
}
2006-11-13 23:12:47 +00:00
else if ( p - > jetpack_on )
2006-04-13 20:47:06 +00:00
{
p - > on_ground = 0 ;
p - > jumping_counter = 0 ;
p - > hard_landing = 0 ;
p - > falling_counter = 0 ;
p - > pycount + = 32 ;
p - > pycount & = 2047 ;
p - > pyoff = sintable [ p - > pycount ] > > 7 ;
2006-11-13 23:12:47 +00:00
if ( p - > jetpack_on < 11 )
2006-04-13 20:47:06 +00:00
{
p - > jetpack_on + + ;
p - > posz - = ( p - > jetpack_on < < 7 ) ; //Goin up
}
2006-11-13 23:12:47 +00:00
else if ( p - > jetpack_on = = 11 & & ! isspritemakingsound ( pi , DUKE_JETPACK_IDLE ) )
2006-04-13 20:47:06 +00:00
spritesound ( DUKE_JETPACK_IDLE , pi ) ;
2006-11-13 23:12:47 +00:00
if ( shrunk ) j = 512 ;
2006-04-13 20:47:06 +00:00
else j = 2048 ;
2006-11-14 21:35:50 +00:00
if ( sb_snum & 1 ) //A (soar high)
2006-04-13 20:47:06 +00:00
{
// jump
SetGameVarID ( g_iReturnVarID , 0 , pi , snum ) ;
OnEvent ( EVENT_SOARUP , pi , snum , - 1 ) ;
2006-11-13 23:12:47 +00:00
if ( GetGameVarID ( g_iReturnVarID , pi , snum ) = = 0 )
2006-04-13 20:47:06 +00:00
{
p - > posz - = j ;
p - > crack_time = 777 ;
}
}
if ( sb_snum & ( 1 < < 1 ) ) //Z (soar low)
{
// crouch
SetGameVarID ( g_iReturnVarID , 0 , pi , snum ) ;
OnEvent ( EVENT_SOARDOWN , pi , snum , - 1 ) ;
2006-11-13 23:12:47 +00:00
if ( GetGameVarID ( g_iReturnVarID , pi , snum ) = = 0 )
2006-04-13 20:47:06 +00:00
{
p - > posz + = j ;
p - > crack_time = 777 ;
}
}
2006-11-14 21:35:50 +00:00
if ( shrunk = = 0 & & ( psectlotag = = 0 | | psectlotag = = 2 ) ) k = 32 ;
2006-04-13 20:47:06 +00:00
else k = 16 ;
2006-11-14 21:35:50 +00:00
if ( psectlotag ! = 2 & & p - > scuba_on = = 1 )
2006-04-13 20:47:06 +00:00
p - > scuba_on = 0 ;
2006-11-14 21:35:50 +00:00
if ( p - > posz > ( fz - ( k < < 8 ) ) )
2006-04-13 20:47:06 +00:00
p - > posz + = ( ( fz - ( k < < 8 ) ) - p - > posz ) > > 1 ;
2006-11-14 21:35:50 +00:00
if ( p - > posz < ( hittype [ pi ] . ceilingz + ( 18 < < 8 ) ) )
2006-04-13 20:47:06 +00:00
p - > posz = hittype [ pi ] . ceilingz + ( 18 < < 8 ) ;
}
2006-11-14 21:35:50 +00:00
else if ( psectlotag ! = 2 )
2006-04-13 20:47:06 +00:00
{
2006-11-13 23:12:47 +00:00
if ( p - > airleft ! = 15 * 26 )
2006-04-13 20:47:06 +00:00
p - > airleft = 15 * 26 ; //Aprox twenty seconds.
2006-11-13 23:12:47 +00:00
if ( p - > scuba_on = = 1 )
2006-04-13 20:47:06 +00:00
p - > scuba_on = 0 ;
2006-11-14 21:35:50 +00:00
if ( psectlotag = = 1 & & p - > spritebridge = = 0 )
2006-04-13 20:47:06 +00:00
{
2006-11-13 23:12:47 +00:00
if ( shrunk = = 0 )
2006-04-13 20:47:06 +00:00
{
i = 34 ;
p - > pycount + = 32 ;
p - > pycount & = 2047 ;
p - > pyoff = sintable [ p - > pycount ] > > 6 ;
}
else i = 12 ;
2006-11-13 23:12:47 +00:00
if ( shrunk = = 0 & & truefdist < = PHEIGHT )
2006-04-13 20:47:06 +00:00
{
2006-11-13 23:12:47 +00:00
if ( p - > on_ground = = 1 )
2006-04-13 20:47:06 +00:00
{
2006-11-14 21:35:50 +00:00
if ( p - > dummyplayersprite = = - 1 )
2006-04-13 20:47:06 +00:00
p - > dummyplayersprite =
spawn ( pi , PLAYERONWATER ) ;
2006-04-24 18:52:29 +00:00
sprite [ p - > dummyplayersprite ] . pal = sprite [ p - > i ] . pal ;
2006-04-13 20:47:06 +00:00
p - > footprintcount = 6 ;
2006-11-13 23:12:47 +00:00
if ( sector [ p - > cursectnum ] . floorpicnum = = FLOORSLIME )
2006-04-13 20:47:06 +00:00
p - > footprintpal = 8 ;
else p - > footprintpal = 0 ;
p - > footprintshade = 0 ;
}
}
}
else
{
2006-11-13 23:12:47 +00:00
if ( p - > footprintcount > 0 & & p - > on_ground )
2006-11-14 21:35:50 +00:00
if ( ( sector [ p - > cursectnum ] . floorstat & 2 ) ! = 2 )
2006-04-13 20:47:06 +00:00
{
2006-11-13 23:12:47 +00:00
for ( j = headspritesect [ psect ] ; j > = 0 ; j = nextspritesect [ j ] )
2006-11-14 21:35:50 +00:00
if ( sprite [ j ] . picnum = = FOOTPRINTS | | sprite [ j ] . picnum = = FOOTPRINTS2 | | sprite [ j ] . picnum = = FOOTPRINTS3 | | sprite [ j ] . picnum = = FOOTPRINTS4 )
2006-04-13 20:47:06 +00:00
if ( klabs ( sprite [ j ] . x - p - > posx ) < 384 )
if ( klabs ( sprite [ j ] . y - p - > posy ) < 384 )
break ;
2006-11-13 23:12:47 +00:00
if ( j < 0 )
2006-04-13 20:47:06 +00:00
{
p - > footprintcount - - ;
2006-11-14 21:35:50 +00:00
if ( sector [ p - > cursectnum ] . lotag = = 0 & & sector [ p - > cursectnum ] . hitag = = 0 )
2006-04-13 20:47:06 +00:00
{
2006-11-13 23:12:47 +00:00
switch ( TRAND & 3 )
2006-04-13 20:47:06 +00:00
{
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case 0 :
j = spawn ( pi , FOOTPRINTS ) ;
break ;
case 1 :
j = spawn ( pi , FOOTPRINTS2 ) ;
break ;
case 2 :
j = spawn ( pi , FOOTPRINTS3 ) ;
break ;
default :
j = spawn ( pi , FOOTPRINTS4 ) ;
break ;
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}
sprite [ j ] . pal = p - > footprintpal ;
sprite [ j ] . shade = p - > footprintshade ;
}
}
}
}
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if ( p - > posz < ( fz - ( i < < 8 ) ) ) //falling
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{
// not jumping or crouching
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if ( ( sb_snum & 3 ) = = 0 & & p - > on_ground & & ( sector [ psect ] . floorstat & 2 ) & & p - > posz > = ( fz - ( i < < 8 ) - ( 16 < < 8 ) ) )
2006-04-13 20:47:06 +00:00
p - > posz = fz - ( i < < 8 ) ;
else
{
p - > on_ground = 0 ;
p - > poszv + = ( gc + 80 ) ; // (TICSPERFRAME<<6);
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if ( p - > poszv > = ( 4096 + 2048 ) ) p - > poszv = ( 4096 + 2048 ) ;
if ( p - > poszv > 2400 & & p - > falling_counter < 255 )
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{
p - > falling_counter + + ;
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if ( p - > falling_counter = = 38 )
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p - > scream_voice = spritesound ( DUKE_SCREAM , pi ) ;
}
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if ( ( p - > posz + p - > poszv ) > = ( fz - ( i < < 8 ) ) ) // hit the ground
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if ( sector [ p - > cursectnum ] . lotag ! = 1 )
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{
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if ( p - > falling_counter > 62 ) quickkill ( p ) ;
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else if ( p - > falling_counter > 9 )
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{
j = p - > falling_counter ;
s - > extra - = j - ( TRAND & 3 ) ;
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if ( s - > extra < = 0 )
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{
spritesound ( SQUISHED , pi ) ;
p - > pals [ 0 ] = 63 ;
p - > pals [ 1 ] = 0 ;
p - > pals [ 2 ] = 0 ;
p - > pals_time = 63 ;
}
else
{
spritesound ( DUKE_LAND , pi ) ;
spritesound ( DUKE_LAND_HURT , pi ) ;
}
p - > pals [ 0 ] = 16 ;
p - > pals [ 1 ] = 0 ;
p - > pals [ 2 ] = 0 ;
p - > pals_time = 32 ;
}
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else if ( p - > poszv > 2048 ) spritesound ( DUKE_LAND , pi ) ;
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}
}
}
else
{
p - > falling_counter = 0 ;
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if ( p - > scream_voice > FX_Ok )
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{
FX_StopSound ( p - > scream_voice ) ;
p - > scream_voice = FX_Ok ;
}
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if ( psectlotag ! = 1 & & psectlotag ! = 2 & & p - > on_ground = = 0 & & p - > poszv > ( 6144 > > 1 ) )
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p - > hard_landing = p - > poszv > > 10 ;
p - > on_ground = 1 ;
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if ( i = = 40 )
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{
//Smooth on the ground
k = ( ( fz - ( i < < 8 ) ) - p - > posz ) > > 1 ;
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if ( klabs ( k ) < 256 ) k = 0 ;
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p - > posz + = k ;
p - > poszv - = 768 ;
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if ( p - > poszv < 0 ) p - > poszv = 0 ;
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}
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else if ( p - > jumping_counter = = 0 )
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{
p - > posz + = ( ( fz - ( i < < 7 ) ) - p - > posz ) > > 1 ; //Smooth on the water
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if ( p - > on_warping_sector = = 0 & & p - > posz > fz - ( 16 < < 8 ) )
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{
p - > posz = fz - ( 16 < < 8 ) ;
p - > poszv > > = 1 ;
}
}
p - > on_warping_sector = 0 ;
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if ( ( sb_snum & 2 ) )
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{
// crouching
SetGameVarID ( g_iReturnVarID , 0 , pi , snum ) ;
OnEvent ( EVENT_CROUCH , pi , snum , - 1 ) ;
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if ( GetGameVarID ( g_iReturnVarID , pi , snum ) = = 0 )
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{
p - > posz + = ( 2048 + 768 ) ;
p - > crack_time = 777 ;
}
}
// jumping
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if ( ( sb_snum & 1 ) = = 0 & & p - > jumping_toggle = = 1 )
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p - > jumping_toggle = 0 ;
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else if ( ( sb_snum & 1 ) & & p - > jumping_toggle = = 0 )
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{
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if ( p - > jumping_counter = = 0 )
if ( ( fz - cz ) > ( 56 < < 8 ) )
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{
SetGameVarID ( g_iReturnVarID , 0 , pi , snum ) ;
OnEvent ( EVENT_JUMP , pi , snum , - 1 ) ;
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if ( GetGameVarID ( g_iReturnVarID , pi , snum ) = = 0 )
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{
p - > jumping_counter = 1 ;
p - > jumping_toggle = 1 ;
}
}
}
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if ( p - > jumping_counter & & ( sb_snum & 1 ) = = 0 )
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p - > jumping_toggle = 0 ;
}
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if ( p - > jumping_counter )
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{
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if ( ( sb_snum & 1 ) = = 0 & & p - > jumping_toggle = = 1 )
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p - > jumping_toggle = 0 ;
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if ( p - > jumping_counter < ( 1024 + 256 ) )
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{
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if ( psectlotag = = 1 & & p - > jumping_counter > 768 )
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{
p - > jumping_counter = 0 ;
p - > poszv = - 512 ;
}
else
{
p - > poszv - = ( sintable [ ( 2048 - 128 + p - > jumping_counter ) & 2047 ] ) / 12 ;
p - > jumping_counter + = 180 ;
p - > on_ground = 0 ;
}
}
else
{
p - > jumping_counter = 0 ;
p - > poszv = 0 ;
}
}
p - > posz + = p - > poszv ;
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if ( p - > posz < ( cz + ( 4 < < 8 ) ) )
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{
p - > jumping_counter = 0 ;
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if ( p - > poszv < 0 )
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p - > posxv = p - > posyv = 0 ;
p - > poszv = 128 ;
p - > posz = cz + ( 4 < < 8 ) ;
}
}
//Do the quick lefts and rights
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if ( p - > fist_incs | |
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p - > transporter_hold > 2 | |
p - > hard_landing | |
p - > access_incs > 0 | |
p - > knee_incs > 0 | |
( * aplWeaponWorksLike [ p - > curr_weapon ] = = TRIPBOMB_WEAPON & &
* kb > 1 & &
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* kb < 4 ) )
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{
doubvel = 0 ;
p - > posxv = 0 ;
p - > posyv = 0 ;
}
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else if ( sync [ snum ] . avel ) //p->ang += syncangvel * constant
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{ //ENGINE calculates angvel for you
2007-02-05 01:33:08 +00:00
long tempang = sync [ snum ] . avel < < 1 ;
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2006-11-14 21:35:50 +00:00
if ( psectlotag = = 2 ) p - > angvel = ( tempang - ( tempang > > 3 ) ) * ksgn ( doubvel ) ;
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else p - > angvel = tempang * ksgn ( doubvel ) ;
p - > ang + = p - > angvel ;
p - > ang & = 2047 ;
p - > crack_time = 777 ;
}
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if ( p - > spritebridge = = 0 )
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{
j = sector [ s - > sectnum ] . floorpicnum ;
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if ( j = = PURPLELAVA | | sector [ s - > sectnum ] . ceilingpicnum = = PURPLELAVA )
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{
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if ( p - > boot_amount > 0 )
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{
p - > boot_amount - - ;
p - > inven_icon = 7 ;
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if ( p - > boot_amount < = 0 )
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checkavailinven ( p ) ;
}
else
{
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if ( ! isspritemakingsound ( pi , DUKE_LONGTERM_PAIN ) )
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spritesound ( DUKE_LONGTERM_PAIN , pi ) ;
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p - > pals [ 0 ] = 0 ;
p - > pals [ 1 ] = 8 ;
p - > pals [ 2 ] = 0 ;
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p - > pals_time = 32 ;
s - > extra - - ;
}
}
k = 0 ;
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if ( p - > on_ground & & truefdist < = PHEIGHT + ( 16 < < 8 ) )
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{
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switch ( dynamictostatic [ j ] )
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{
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case HURTRAIL__STATIC :
if ( rnd ( 32 ) )
{
if ( p - > boot_amount > 0 )
k = 1 ;
else
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{
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if ( ! isspritemakingsound ( pi , DUKE_LONGTERM_PAIN ) )
spritesound ( DUKE_LONGTERM_PAIN , pi ) ;
p - > pals [ 0 ] = 64 ;
p - > pals [ 1 ] = 64 ;
p - > pals [ 2 ] = 64 ;
p - > pals_time = 32 ;
s - > extra - = 1 + ( TRAND & 3 ) ;
if ( ! isspritemakingsound ( pi , SHORT_CIRCUIT ) )
spritesound ( SHORT_CIRCUIT , pi ) ;
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}
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}
break ;
case FLOORSLIME__STATIC :
if ( rnd ( 16 ) )
{
if ( p - > boot_amount > 0 )
k = 1 ;
else
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{
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if ( ! isspritemakingsound ( pi , DUKE_LONGTERM_PAIN ) )
spritesound ( DUKE_LONGTERM_PAIN , pi ) ;
p - > pals [ 0 ] = 0 ;
p - > pals [ 1 ] = 8 ;
p - > pals [ 2 ] = 0 ;
p - > pals_time = 32 ;
s - > extra - = 1 + ( TRAND & 3 ) ;
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}
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}
break ;
case FLOORPLASMA__STATIC :
if ( rnd ( 32 ) )
{
if ( p - > boot_amount > 0 )
k = 1 ;
else
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{
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if ( ! isspritemakingsound ( pi , DUKE_LONGTERM_PAIN ) )
spritesound ( DUKE_LONGTERM_PAIN , pi ) ;
p - > pals [ 0 ] = 8 ;
p - > pals [ 1 ] = 0 ;
p - > pals [ 2 ] = 0 ;
p - > pals_time = 32 ;
s - > extra - = 1 + ( TRAND & 3 ) ;
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}
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}
break ;
2006-04-13 20:47:06 +00:00
}
}
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if ( k )
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{
FTA ( 75 , p ) ;
p - > boot_amount - = 2 ;
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if ( p - > boot_amount < = 0 )
2006-04-13 20:47:06 +00:00
checkavailinven ( p ) ;
}
}
2007-01-24 03:42:54 +00:00
if ( sync [ snum ] . extbits & ( 1 ) )
OnEvent ( EVENT_MOVEFORWARD , pi , snum , - 1 ) ;
if ( sync [ snum ] . extbits & ( 1 < < 1 ) )
OnEvent ( EVENT_MOVEBACKWARD , pi , snum , - 1 ) ;
if ( sync [ snum ] . extbits & ( 1 < < 2 ) )
OnEvent ( EVENT_STRAFELEFT , pi , snum , - 1 ) ;
if ( sync [ snum ] . extbits & ( 1 < < 3 ) )
OnEvent ( EVENT_STRAFERIGHT , pi , snum , - 1 ) ;
if ( sync [ snum ] . extbits & ( 1 < < 4 ) | | sync [ snum ] . avel < 0 )
OnEvent ( EVENT_TURNLEFT , pi , snum , - 1 ) ;
if ( sync [ snum ] . extbits & ( 1 < < 5 ) | | sync [ snum ] . avel > 0 )
OnEvent ( EVENT_TURNRIGHT , pi , snum , - 1 ) ;
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if ( p - > posxv | | p - > posyv | | sync [ snum ] . fvel | | sync [ snum ] . svel )
2006-04-13 20:47:06 +00:00
{
p - > crack_time = 777 ;
k = sintable [ p - > bobcounter & 2047 ] > > 12 ;
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if ( ( truefdist < PHEIGHT + ( 8 < < 8 ) ) & & ( k = = 1 | | k = = 3 ) )
2006-04-13 20:47:06 +00:00
{
2006-11-13 23:12:47 +00:00
if ( p - > spritebridge = = 0 & & p - > walking_snd_toggle = = 0 & & p - > on_ground )
2006-04-13 20:47:06 +00:00
{
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switch ( psectlotag )
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{
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case 0 :
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
if ( lz > = 0 & & ( lz & ( MAXSPRITES - 1 ) ) = = 49152 )
j = sprite [ lz & ( MAXSPRITES - 1 ) ] . picnum ;
else j = sector [ psect ] . floorpicnum ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
switch ( dynamictostatic [ j ] )
{
case PANNEL1__STATIC :
case PANNEL2__STATIC :
spritesound ( DUKE_WALKINDUCTS , pi ) ;
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p - > walking_snd_toggle = 1 ;
break ;
2006-11-16 03:02:42 +00:00
}
break ;
case 1 :
if ( ( TRAND & 1 ) = = 0 )
spritesound ( DUKE_ONWATER , pi ) ;
p - > walking_snd_toggle = 1 ;
break ;
2006-04-13 20:47:06 +00:00
}
}
}
2006-11-13 23:12:47 +00:00
else if ( p - > walking_snd_toggle > 0 )
2006-04-13 20:47:06 +00:00
p - > walking_snd_toggle - - ;
2006-11-13 23:12:47 +00:00
if ( p - > jetpack_on = = 0 & & p - > steroids_amount > 0 & & p - > steroids_amount < 400 )
2006-04-13 20:47:06 +00:00
doubvel < < = 1 ;
p - > posxv + = ( ( sync [ snum ] . fvel * doubvel ) < < 6 ) ;
p - > posyv + = ( ( sync [ snum ] . svel * doubvel ) < < 6 ) ;
2006-11-14 21:35:50 +00:00
if ( ( aplWeaponWorksLike [ p - > curr_weapon ] = = KNEE_WEAPON & & * kb > 10 & & p - > on_ground ) | | ( p - > on_ground & & ( sb_snum & 2 ) ) )
2006-04-13 20:47:06 +00:00
{
p - > posxv = mulscale ( p - > posxv , p - > runspeed - 0x2000 , 16 ) ;
p - > posyv = mulscale ( p - > posyv , p - > runspeed - 0x2000 , 16 ) ;
}
else
{
2006-11-13 23:12:47 +00:00
if ( psectlotag = = 2 )
2006-04-13 20:47:06 +00:00
{
p - > posxv = mulscale ( p - > posxv , p - > runspeed - 0x1400 , 16 ) ;
p - > posyv = mulscale ( p - > posyv , p - > runspeed - 0x1400 , 16 ) ;
}
else
{
p - > posxv = mulscale ( p - > posxv , p - > runspeed , 16 ) ;
p - > posyv = mulscale ( p - > posyv , p - > runspeed , 16 ) ;
}
}
2006-11-14 21:35:50 +00:00
if ( abs ( p - > posxv ) < 2048 & & abs ( p - > posyv ) < 2048 )
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p - > posxv = p - > posyv = 0 ;
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if ( shrunk )
2006-04-13 20:47:06 +00:00
{
p - > posxv =
mulscale16 ( p - > posxv , p - > runspeed - ( p - > runspeed > > 1 ) + ( p - > runspeed > > 2 ) ) ;
p - > posyv =
mulscale16 ( p - > posyv , p - > runspeed - ( p - > runspeed > > 1 ) + ( p - > runspeed > > 2 ) ) ;
}
}
HORIZONLY :
2006-11-13 23:12:47 +00:00
if ( psectlotag = = 1 | | p - > spritebridge = = 1 ) i = ( 4L < < 8 ) ;
2006-04-13 20:47:06 +00:00
else i = ( 20L < < 8 ) ;
2006-11-13 23:12:47 +00:00
if ( sector [ p - > cursectnum ] . lotag = = 2 ) k = 0 ;
2006-04-13 20:47:06 +00:00
else k = 1 ;
2006-11-13 23:12:47 +00:00
if ( ud . clipping )
2006-04-13 20:47:06 +00:00
{
j = 0 ;
p - > posx + = p - > posxv > > 14 ;
p - > posy + = p - > posyv > > 14 ;
2006-12-02 06:00:49 +00:00
updatesector ( p - > posx , p - > posy , & p - > cursectnum ) ;
2006-04-13 20:47:06 +00:00
changespritesect ( pi , p - > cursectnum ) ;
}
else
j = clipmove ( & p - > posx , & p - > posy ,
& p - > posz , & p - > cursectnum ,
p - > posxv , p - > posyv , 164L , ( 4L < < 8 ) , i , CLIPMASK0 ) ;
2006-11-13 23:12:47 +00:00
if ( p - > jetpack_on = = 0 & & psectlotag ! = 2 & & psectlotag ! = 1 & & shrunk )
2006-04-13 20:47:06 +00:00
p - > posz + = 32 < < 8 ;
2006-11-13 23:12:47 +00:00
if ( j )
2006-04-13 20:47:06 +00:00
checkplayerhurt ( p , j ) ;
2006-11-13 23:12:47 +00:00
if ( p - > jetpack_on = = 0 )
2006-04-13 20:47:06 +00:00
{
2006-11-14 21:35:50 +00:00
if ( s - > xvel > 16 )
2006-04-13 20:47:06 +00:00
{
2006-11-14 21:35:50 +00:00
if ( psectlotag ! = 1 & & psectlotag ! = 2 & & p - > on_ground )
2006-04-13 20:47:06 +00:00
{
p - > pycount + = 52 ;
p - > pycount & = 2047 ;
p - > pyoff =
klabs ( s - > xvel * sintable [ p - > pycount ] ) / 1596 ;
}
}
2006-11-14 21:35:50 +00:00
else if ( psectlotag ! = 2 & & psectlotag ! = 1 )
2006-04-13 20:47:06 +00:00
p - > pyoff = 0 ;
}
// RBG***
setsprite ( pi , p - > posx , p - > posy , p - > posz + PHEIGHT ) ;
2006-11-14 21:35:50 +00:00
if ( psectlotag < 3 )
2006-04-13 20:47:06 +00:00
{
psect = s - > sectnum ;
2006-11-14 21:35:50 +00:00
if ( ud . clipping = = 0 & & sector [ psect ] . lotag = = 31 )
2006-04-13 20:47:06 +00:00
{
2006-11-14 21:35:50 +00:00
if ( sprite [ sector [ psect ] . hitag ] . xvel & & hittype [ sector [ psect ] . hitag ] . temp_data [ 0 ] = = 0 )
2006-04-13 20:47:06 +00:00
{
quickkill ( p ) ;
return ;
}
}
}
2006-11-13 23:12:47 +00:00
if ( truefdist < PHEIGHT & & p - > on_ground & & psectlotag ! = 1 & & shrunk = = 0 & & sector [ p - > cursectnum ] . lotag = = 1 )
if ( ! isspritemakingsound ( pi , DUKE_ONWATER ) )
2006-04-13 20:47:06 +00:00
spritesound ( DUKE_ONWATER , pi ) ;
if ( p - > cursectnum ! = s - > sectnum )
changespritesect ( pi , p - > cursectnum ) ;
2006-11-13 23:12:47 +00:00
if ( ud . clipping = = 0 )
2006-11-14 21:35:50 +00:00
j = ( pushmove ( & p - > posx , & p - > posy , & p - > posz , & p - > cursectnum , 164L , ( 4L < < 8 ) , ( 4L < < 8 ) , CLIPMASK0 ) < 0 & & furthestangle ( pi , 8 ) < 512 ) ;
2006-04-13 20:47:06 +00:00
else j = 0 ;
2006-11-13 23:12:47 +00:00
if ( ud . clipping = = 0 )
2006-04-13 20:47:06 +00:00
{
2006-11-14 21:35:50 +00:00
if ( klabs ( hittype [ pi ] . floorz - hittype [ pi ] . ceilingz ) < ( 48 < < 8 ) | | j )
2006-04-13 20:47:06 +00:00
{
2006-11-14 21:35:50 +00:00
if ( ! ( sector [ s - > sectnum ] . lotag & 0x8000 ) & & ( isanunderoperator ( sector [ s - > sectnum ] . lotag ) | |
isanearoperator ( sector [ s - > sectnum ] . lotag ) ) )
2006-04-13 20:47:06 +00:00
activatebysector ( s - > sectnum , pi ) ;
2006-11-13 23:12:47 +00:00
if ( j )
2006-04-13 20:47:06 +00:00
{
quickkill ( p ) ;
return ;
}
}
2006-11-14 21:35:50 +00:00
else if ( klabs ( fz - cz ) < ( 32 < < 8 ) & & isanunderoperator ( sector [ psect ] . lotag ) )
2006-04-13 20:47:06 +00:00
activatebysector ( psect , pi ) ;
}
// center_view
2006-05-17 03:13:39 +00:00
i = 0 ;
2006-11-14 21:35:50 +00:00
if ( sb_snum & ( 1 < < 18 ) | | p - > hard_landing )
2006-04-13 20:47:06 +00:00
{
SetGameVarID ( g_iReturnVarID , 0 , pi , snum ) ;
OnEvent ( EVENT_RETURNTOCENTER , pi , snum , - 1 ) ;
2006-11-13 23:12:47 +00:00
if ( GetGameVarID ( g_iReturnVarID , pi , snum ) = = 0 )
2006-04-13 20:47:06 +00:00
{
p - > return_to_center = 9 ;
}
}
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if ( sb_snum & ( 1 < < 13 ) )
2006-04-13 20:47:06 +00:00
{
// look_up
SetGameVarID ( g_iReturnVarID , 0 , pi , snum ) ;
OnEvent ( EVENT_LOOKUP , pi , snum , - 1 ) ;
2006-11-13 23:12:47 +00:00
if ( GetGameVarID ( g_iReturnVarID , pi , snum ) = = 0 )
2006-04-13 20:47:06 +00:00
{
p - > return_to_center = 9 ;
2006-11-14 21:35:50 +00:00
if ( sb_snum & ( 1 < < 5 ) ) p - > horiz + = 12 ; // running
2006-04-13 20:47:06 +00:00
p - > horiz + = 12 ;
2006-05-17 03:13:39 +00:00
i + + ;
2006-04-13 20:47:06 +00:00
}
}
2006-11-14 21:35:50 +00:00
else if ( sb_snum & ( 1 < < 14 ) )
2006-04-13 20:47:06 +00:00
{
// look_down
SetGameVarID ( g_iReturnVarID , 0 , pi , snum ) ;
OnEvent ( EVENT_LOOKDOWN , pi , snum , - 1 ) ;
2006-11-13 23:12:47 +00:00
if ( GetGameVarID ( g_iReturnVarID , pi , snum ) = = 0 )
2006-04-13 20:47:06 +00:00
{
p - > return_to_center = 9 ;
2006-11-14 21:35:50 +00:00
if ( sb_snum & ( 1 < < 5 ) ) p - > horiz - = 12 ;
2006-04-13 20:47:06 +00:00
p - > horiz - = 12 ;
2006-05-17 03:13:39 +00:00
i + + ;
2006-04-13 20:47:06 +00:00
}
}
2006-11-14 21:35:50 +00:00
else if ( sb_snum & ( 1 < < 3 ) )
2006-04-13 20:47:06 +00:00
{ // aim_up
SetGameVarID ( g_iReturnVarID , 0 , pi , snum ) ;
OnEvent ( EVENT_AIMUP , pi , snum , - 1 ) ;
2006-11-13 23:12:47 +00:00
if ( GetGameVarID ( g_iReturnVarID , pi , snum ) = = 0 )
2006-04-13 20:47:06 +00:00
{
// running
2006-11-14 21:35:50 +00:00
if ( sb_snum & ( 1 < < 5 ) ) p - > horiz + = 6 ;
2006-04-13 20:47:06 +00:00
p - > horiz + = 6 ;
2006-05-17 03:13:39 +00:00
i + + ;
2006-04-13 20:47:06 +00:00
}
}
2006-11-14 21:35:50 +00:00
else if ( sb_snum & ( 1 < < 4 ) )
2006-04-13 20:47:06 +00:00
{ // aim_down
SetGameVarID ( g_iReturnVarID , 0 , pi , snum ) ;
OnEvent ( EVENT_AIMDOWN , pi , snum , - 1 ) ;
2006-11-13 23:12:47 +00:00
if ( GetGameVarID ( g_iReturnVarID , pi , snum ) = = 0 )
2006-04-13 20:47:06 +00:00
{
// running
2006-11-14 21:35:50 +00:00
if ( sb_snum & ( 1 < < 5 ) ) p - > horiz - = 6 ;
2006-04-13 20:47:06 +00:00
p - > horiz - = 6 ;
2006-05-17 03:13:39 +00:00
i + + ;
2006-04-13 20:47:06 +00:00
}
}
2006-11-13 23:12:47 +00:00
if ( p - > return_to_center > 0 )
2006-11-14 21:35:50 +00:00
if ( ( sb_snum & ( 1 < < 13 ) ) = = 0 & & ( sb_snum & ( 1 < < 14 ) ) = = 0 )
2006-04-13 20:47:06 +00:00
{
p - > return_to_center - - ;
p - > horiz + = 33 - ( p - > horiz / 3 ) ;
2006-05-17 03:13:39 +00:00
i + + ;
2006-04-13 20:47:06 +00:00
}
2006-11-13 23:12:47 +00:00
if ( p - > hard_landing > 0 )
2006-04-13 20:47:06 +00:00
{
p - > hard_landing - - ;
p - > horiz - = ( p - > hard_landing < < 4 ) ;
}
2006-11-13 23:12:47 +00:00
if ( i )
2006-04-13 20:47:06 +00:00
{
2006-11-14 21:35:50 +00:00
if ( p - > horiz > 95 & & p - > horiz < 105 ) p - > horiz = 100 ;
if ( p - > horizoff > - 5 & & p - > horizoff < 5 ) p - > horizoff = 0 ;
2006-04-13 20:47:06 +00:00
}
2006-05-17 03:13:39 +00:00
p - > horiz + = sync [ snum ] . horz ;
2006-04-13 20:47:06 +00:00
2006-11-13 23:12:47 +00:00
if ( p - > horiz > 299 ) p - > horiz = 299 ;
else if ( p - > horiz < - 99 ) p - > horiz = - 99 ;
2006-04-13 20:47:06 +00:00
//Shooting code/changes
2006-11-13 23:12:47 +00:00
if ( p - > show_empty_weapon > 0 )
2006-04-13 20:47:06 +00:00
{
p - > show_empty_weapon - - ;
2006-11-13 23:12:47 +00:00
if ( p - > show_empty_weapon = = 0 & & ( p - > weaponswitch & 2 ) & & p - > ammo_amount [ p - > curr_weapon ] < = 0 )
2006-04-13 20:47:06 +00:00
{
2006-11-13 23:12:47 +00:00
if ( p - > last_full_weapon = = GROW_WEAPON )
2006-04-13 20:47:06 +00:00
p - > subweapon | = ( 1 < < GROW_WEAPON ) ;
2006-11-13 23:12:47 +00:00
else if ( p - > last_full_weapon = = SHRINKER_WEAPON )
2006-04-13 20:47:06 +00:00
p - > subweapon & = ~ ( 1 < < GROW_WEAPON ) ;
2006-11-14 21:35:50 +00:00
addweapon ( p , p - > last_full_weapon ) ;
2006-04-13 20:47:06 +00:00
return ;
}
}
2006-11-13 23:12:47 +00:00
if ( p - > knee_incs > 0 )
2006-04-13 20:47:06 +00:00
{
p - > knee_incs + + ;
p - > horiz - = 48 ;
p - > return_to_center = 9 ;
2006-11-13 23:12:47 +00:00
if ( p - > knee_incs > 15 )
2006-04-13 20:47:06 +00:00
{
p - > knee_incs = 0 ;
p - > holster_weapon = 0 ;
2006-11-13 23:12:47 +00:00
if ( p - > weapon_pos < 0 )
2006-04-13 20:47:06 +00:00
p - > weapon_pos = - p - > weapon_pos ;
2006-11-13 23:12:47 +00:00
if ( p - > actorsqu > = 0 & & dist ( & sprite [ pi ] , & sprite [ p - > actorsqu ] ) < 1400 & & sprite [ p - > actorsqu ] . statnum ! = MAXSTATUS )
2006-04-13 20:47:06 +00:00
{
guts ( & sprite [ p - > actorsqu ] , JIBS6 , 7 , myconnectindex ) ;
spawn ( p - > actorsqu , BLOODPOOL ) ;
spritesound ( SQUISHED , p - > actorsqu ) ;
2006-11-13 23:12:47 +00:00
switch ( dynamictostatic [ sprite [ p - > actorsqu ] . picnum ] )
2006-04-13 20:47:06 +00:00
{
2006-11-16 03:02:42 +00:00
case FEM1__STATIC :
case FEM2__STATIC :
case FEM3__STATIC :
case FEM4__STATIC :
case FEM5__STATIC :
case FEM6__STATIC :
case FEM7__STATIC :
case FEM8__STATIC :
case FEM9__STATIC :
case FEM10__STATIC :
case PODFEM1__STATIC :
case NAKED1__STATIC :
case STATUE__STATIC :
if ( sprite [ p - > actorsqu ] . yvel )
operaterespawns ( sprite [ p - > actorsqu ] . yvel ) ;
break ;
2006-04-13 20:47:06 +00:00
}
2006-11-13 23:12:47 +00:00
if ( sprite [ p - > actorsqu ] . picnum = = APLAYER )
2006-04-13 20:47:06 +00:00
{
quickkill ( & ps [ sprite [ p - > actorsqu ] . yvel ] ) ;
ps [ sprite [ p - > actorsqu ] . yvel ] . frag_ps = snum ;
}
2006-11-13 23:12:47 +00:00
else if ( badguy ( & sprite [ p - > actorsqu ] ) )
2006-04-13 20:47:06 +00:00
{
deletesprite ( p - > actorsqu ) ;
p - > actors_killed + + ;
}
else deletesprite ( p - > actorsqu ) ;
}
p - > actorsqu = - 1 ;
}
2006-11-13 23:12:47 +00:00
else if ( p - > actorsqu > = 0 )
2006-04-13 20:47:06 +00:00
p - > ang + = getincangle ( p - > ang , getangle ( sprite [ p - > actorsqu ] . x - p - > posx , sprite [ p - > actorsqu ] . y - p - > posy ) ) > > 2 ;
}
2006-11-14 21:35:50 +00:00
if ( doincrements ( p ) ) return ;
2006-04-13 20:47:06 +00:00
2006-11-13 23:12:47 +00:00
if ( p - > weapon_pos ! = 0 )
2006-04-13 20:47:06 +00:00
{
2006-11-13 23:12:47 +00:00
if ( p - > weapon_pos = = - 9 )
2006-04-13 20:47:06 +00:00
{
2006-11-13 23:12:47 +00:00
if ( p - > last_weapon > = 0 )
2006-04-13 20:47:06 +00:00
{
p - > weapon_pos = 10 ;
// if(p->curr_weapon == KNEE_WEAPON) *kb = 1;
p - > last_weapon = - 1 ;
}
2006-11-13 23:12:47 +00:00
else if ( p - > holster_weapon = = 0 )
2006-04-13 20:47:06 +00:00
p - > weapon_pos = 10 ;
}
else p - > weapon_pos - - ;
}
// HACKS
SHOOTINCODE :
2006-11-14 21:35:50 +00:00
if ( sb_snum & ( 1 < < 19 ) ) // 'Holster Weapon
2006-04-13 20:47:06 +00:00
{
SetGameVarID ( g_iReturnVarID , 0 , pi , snum ) ;
SetGameVarID ( g_iWeaponVarID , p - > curr_weapon , pi , snum ) ;
SetGameVarID ( g_iWorksLikeVarID , aplWeaponWorksLike [ p - > curr_weapon ] [ snum ] , pi , snum ) ;
OnEvent ( EVENT_HOLSTER , pi , snum , - 1 ) ;
2006-11-13 23:12:47 +00:00
if ( GetGameVarID ( g_iReturnVarID , pi , snum ) = = 0 )
2006-04-13 20:47:06 +00:00
{
2006-11-14 21:35:50 +00:00
if ( aplWeaponFlags [ p - > curr_weapon ] [ snum ] & WEAPON_FLAG_HOLSTER_CLEARS_CLIP )
2006-04-13 20:47:06 +00:00
{
2006-11-14 21:35:50 +00:00
if ( p - > ammo_amount [ p - > curr_weapon ] > aplWeaponClip [ p - > curr_weapon ] [ snum ]
& & ( p - > ammo_amount [ p - > curr_weapon ] % aplWeaponClip [ p - > curr_weapon ] [ snum ] ) ! = 0 )
2006-04-13 20:47:06 +00:00
{
p - > ammo_amount [ p - > curr_weapon ] - =
p - > ammo_amount [ p - > curr_weapon ] % aplWeaponClip [ p - > curr_weapon ] [ snum ] ;
2006-04-18 00:24:24 +00:00
( * kb ) = aplWeaponTotalTime [ p - > curr_weapon ] [ snum ] ;
2006-04-13 20:47:06 +00:00
sb_snum & = ~ ( 1 < < 2 ) ; // not firing...
}
return ;
}
}
}
2006-11-14 21:35:50 +00:00
if ( aplWeaponFlags [ p - > curr_weapon ] [ snum ] & WEAPON_FLAG_GLOWS )
2006-04-13 20:47:06 +00:00
p - > random_club_frame + = 64 ; // Glowing
2006-11-13 23:12:47 +00:00
if ( p - > rapid_fire_hold = = 1 )
2006-04-13 20:47:06 +00:00
{
2006-11-14 21:35:50 +00:00
if ( sb_snum & ( 1 < < 2 ) ) return ;
2006-04-13 20:47:06 +00:00
p - > rapid_fire_hold = 0 ;
}
2006-11-13 23:12:47 +00:00
if ( shrunk | | p - > tipincs | | p - > access_incs )
2006-04-13 20:47:06 +00:00
sb_snum & = ~ ( 1 < < 2 ) ;
2006-11-14 21:35:50 +00:00
else if ( shrunk = = 0 & & ( sb_snum & ( 1 < < 2 ) ) & & ( * kb ) = = 0 & & p - > fist_incs = = 0 & &
p - > last_weapon = = - 1 & & ( p - > weapon_pos = = 0 | | p - > holster_weapon = = 1 ) )
2006-04-13 20:47:06 +00:00
{
p - > crack_time = 777 ;
2006-11-13 23:12:47 +00:00
if ( p - > holster_weapon = = 1 )
2006-04-13 20:47:06 +00:00
{
2006-11-14 21:35:50 +00:00
if ( p - > last_pissed_time < = ( 26 * 218 ) & & p - > weapon_pos = = - 9 )
2006-04-13 20:47:06 +00:00
{
p - > holster_weapon = 0 ;
p - > weapon_pos = 10 ;
FTA ( 74 , p ) ;
}
}
else
{
SetGameVarID ( g_iReturnVarID , 0 , pi , snum ) ;
SetGameVarID ( g_iWeaponVarID , p - > curr_weapon , pi , snum ) ;
SetGameVarID ( g_iWorksLikeVarID , aplWeaponWorksLike [ p - > curr_weapon ] [ snum ] , pi , snum ) ;
OnEvent ( EVENT_FIRE , pi , snum , - 1 ) ;
2006-11-13 23:12:47 +00:00
if ( GetGameVarID ( g_iReturnVarID , pi , snum ) = = 0 )
2006-04-13 20:47:06 +00:00
{
2006-11-13 23:12:47 +00:00
switch ( aplWeaponWorksLike [ p - > curr_weapon ] [ snum ] )
2006-04-13 20:47:06 +00:00
{
2006-11-16 03:02:42 +00:00
case HANDBOMB_WEAPON :
OnEvent ( EVENT_FIREWEAPON , p - > i , snum , - 1 ) ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
p - > hbomb_hold_delay = 0 ;
if ( p - > ammo_amount [ p - > curr_weapon ] > 0 )
{
( * kb ) = 1 ;
if ( aplWeaponInitialSound [ p - > curr_weapon ] [ snum ] )
2006-04-13 20:47:06 +00:00
{
2006-11-16 03:02:42 +00:00
spritesound ( aplWeaponInitialSound [ p - > curr_weapon ] [ snum ] , pi ) ;
2006-04-13 20:47:06 +00:00
}
2006-11-16 03:02:42 +00:00
}
break ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
case HANDREMOTE_WEAPON :
OnEvent ( EVENT_FIREWEAPON , p - > i , snum , - 1 ) ;
p - > hbomb_hold_delay = 0 ;
( * kb ) = 1 ;
if ( aplWeaponInitialSound [ p - > curr_weapon ] [ snum ] )
{
spritesound ( aplWeaponInitialSound [ p - > curr_weapon ] [ snum ] , pi ) ;
}
break ;
case SHOTGUN_WEAPON :
OnEvent ( EVENT_FIREWEAPON , p - > i , snum , - 1 ) ;
if ( p - > ammo_amount [ p - > curr_weapon ] > 0 & & p - > random_club_frame = = 0 )
{
( * kb ) = 1 ;
2006-11-13 23:12:47 +00:00
if ( aplWeaponInitialSound [ p - > curr_weapon ] [ snum ] )
2006-04-13 20:47:06 +00:00
{
spritesound ( aplWeaponInitialSound [ p - > curr_weapon ] [ snum ] , pi ) ;
}
2006-11-16 03:02:42 +00:00
}
break ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
case TRIPBOMB_WEAPON :
if ( p - > ammo_amount [ p - > curr_weapon ] > 0 )
{
long sx , sy , sz ;
short sect , hw , hitsp ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
hitscan ( p - > posx , p - > posy , p - > posz ,
p - > cursectnum , sintable [ ( p - > ang + 512 ) & 2047 ] ,
sintable [ p - > ang & 2047 ] , ( 100 - p - > horiz - p - > horizoff ) * 32 ,
& sect , & hw , & hitsp , & sx , & sy , & sz , CLIPMASK1 ) ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
if ( sect < 0 | | hitsp > = 0 )
break ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
if ( hw > = 0 & & sector [ sect ] . lotag > 2 )
break ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
if ( hw > = 0 & & wall [ hw ] . overpicnum > = 0 )
if ( wall [ hw ] . overpicnum = = BIGFORCE )
2006-04-13 20:47:06 +00:00
break ;
2006-11-16 03:02:42 +00:00
j = headspritesect [ sect ] ;
while ( j > = 0 )
{
if ( sprite [ j ] . picnum = = TRIPBOMB & &
klabs ( sprite [ j ] . z - sz ) < ( 12 < < 8 ) & & ( ( sprite [ j ] . x - sx ) * ( sprite [ j ] . x - sx ) + ( sprite [ j ] . y - sy ) * ( sprite [ j ] . y - sy ) ) < ( 290 * 290 ) )
break ;
j = nextspritesect [ j ] ;
}
2006-11-15 01:16:55 +00:00
2006-11-16 03:02:42 +00:00
if ( j = = - 1 & & hw > = 0 & & ( wall [ hw ] . cstat & 16 ) = = 0 )
if ( ( wall [ hw ] . nextsector > = 0 & & sector [ wall [ hw ] . nextsector ] . lotag < = 2 ) | | ( wall [ hw ] . nextsector = = - 1 & & sector [ sect ] . lotag < = 2 ) )
if ( ( ( sx - p - > posx ) * ( sx - p - > posx ) + ( sy - p - > posy ) * ( sy - p - > posy ) ) < ( 290 * 290 ) )
{
p - > posz = p - > oposz ;
p - > poszv = 0 ;
( * kb ) = 1 ;
if ( aplWeaponInitialSound [ p - > curr_weapon ] [ snum ] )
2006-04-13 20:47:06 +00:00
{
2006-11-16 03:02:42 +00:00
spritesound ( aplWeaponInitialSound [ p - > curr_weapon ] [ snum ] , pi ) ;
2006-04-13 20:47:06 +00:00
}
2006-11-16 03:02:42 +00:00
}
}
break ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
case PISTOL_WEAPON :
case CHAINGUN_WEAPON :
case SHRINKER_WEAPON :
case GROW_WEAPON :
case FREEZE_WEAPON :
case RPG_WEAPON :
OnEvent ( EVENT_FIREWEAPON , p - > i , snum , - 1 ) ;
if ( p - > ammo_amount [ p - > curr_weapon ] > 0 )
{
( * kb ) = 1 ;
if ( aplWeaponInitialSound [ p - > curr_weapon ] [ snum ] )
2006-04-13 20:47:06 +00:00
{
2006-11-16 03:02:42 +00:00
spritesound ( aplWeaponInitialSound [ p - > curr_weapon ] [ snum ] , pi ) ;
2006-04-13 20:47:06 +00:00
}
2006-11-16 03:02:42 +00:00
}
break ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
case DEVISTATOR_WEAPON :
OnEvent ( EVENT_FIREWEAPON , p - > i , snum , - 1 ) ;
if ( p - > ammo_amount [ p - > curr_weapon ] > 0 )
{
( * kb ) = 1 ;
p - > hbomb_hold_delay = ! p - > hbomb_hold_delay ;
if ( aplWeaponInitialSound [ p - > curr_weapon ] [ snum ] )
2006-04-13 20:47:06 +00:00
{
2006-11-16 03:02:42 +00:00
spritesound ( aplWeaponInitialSound [ p - > curr_weapon ] [ snum ] , pi ) ;
2006-04-13 20:47:06 +00:00
}
2006-11-16 03:02:42 +00:00
}
break ;
2006-04-13 20:47:06 +00:00
2006-11-16 03:02:42 +00:00
case KNEE_WEAPON :
OnEvent ( EVENT_FIREWEAPON , p - > i , snum , - 1 ) ;
if ( p - > quick_kick = = 0 )
{
( * kb ) = 1 ;
if ( aplWeaponInitialSound [ p - > curr_weapon ] [ snum ] )
2006-04-13 20:47:06 +00:00
{
2006-11-16 03:02:42 +00:00
spritesound ( aplWeaponInitialSound [ p - > curr_weapon ] [ snum ] , pi ) ;
2006-04-13 20:47:06 +00:00
}
2006-11-16 03:02:42 +00:00
}
break ;
2006-04-13 20:47:06 +00:00
}
}
}
}
2006-11-13 23:12:47 +00:00
else if ( ( * kb ) )
2006-04-13 20:47:06 +00:00
{
2006-11-13 23:12:47 +00:00
if ( aplWeaponWorksLike [ p - > curr_weapon ] [ snum ] = = HANDBOMB_WEAPON )
2006-04-13 20:47:06 +00:00
{
2006-11-14 21:35:50 +00:00
if ( aplWeaponHoldDelay [ p - > curr_weapon ] [ snum ] & & ( ( * kb ) = = aplWeaponFireDelay [ p - > curr_weapon ] [ snum ] ) & & ( sb_snum & ( 1 < < 2 ) ) )
2006-04-13 20:47:06 +00:00
{
p - > rapid_fire_hold = 1 ;
return ;
}
( * kb ) + + ;
2006-11-13 23:12:47 +00:00
if ( ( * kb ) = = aplWeaponHoldDelay [ p - > curr_weapon ] [ snum ] )
2006-04-13 20:47:06 +00:00
{
long lPipeBombControl ;
p - > ammo_amount [ p - > curr_weapon ] - - ;
2006-11-14 21:35:50 +00:00
if ( p - > on_ground & & ( sb_snum & 2 ) )
2006-04-13 20:47:06 +00:00
{
k = 15 ;
i = ( ( p - > horiz + p - > horizoff - 100 ) * 20 ) ;
}
else
{
k = 140 ;
i = - 512 - ( ( p - > horiz + p - > horizoff - 100 ) * 20 ) ;
}
j = EGS ( p - > cursectnum ,
p - > posx + ( sintable [ ( p - > ang + 512 ) & 2047 ] > > 6 ) ,
p - > posy + ( sintable [ p - > ang & 2047 ] > > 6 ) ,
p - > posz , aplWeaponShoots [ p - > curr_weapon ] [ snum ] , - 16 , 9 , 9 ,
p - > ang , ( k + ( p - > hbomb_hold_delay < < 5 ) ) , i , pi , 1 ) ;
lPipeBombControl = GetGameVar ( " PIPEBOMB_CONTROL " , PIPEBOMB_REMOTE , - 1 , snum ) ;
2006-11-13 23:12:47 +00:00
if ( lPipeBombControl & PIPEBOMB_TIMER )
2006-04-13 20:47:06 +00:00
{
long lGrenadeLifetime = GetGameVar ( " GRENADE_LIFETIME " , NAM_GRENADE_LIFETIME , - 1 , snum ) ;
long lGrenadeLifetimeVar = GetGameVar ( " GRENADE_LIFETIME_VAR " , NAM_GRENADE_LIFETIME_VAR , - 1 , snum ) ;
hittype [ j ] . temp_data [ 7 ] = lGrenadeLifetime
+ mulscale ( krand ( ) , lGrenadeLifetimeVar , 14 )
- lGrenadeLifetimeVar ;
hittype [ j ] . temp_data [ 6 ] = 1 ;
}
else
hittype [ j ] . temp_data [ 6 ] = 2 ;
2006-11-13 23:12:47 +00:00
if ( k = = 15 )
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{
sprite [ j ] . yvel = 3 ;
sprite [ j ] . z + = ( 8 < < 8 ) ;
}
k = hits ( pi ) ;
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if ( k < 512 )
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{
sprite [ j ] . ang + = 1024 ;
sprite [ j ] . zvel / = 3 ;
sprite [ j ] . xvel / = 3 ;
}
p - > hbomb_on = 1 ;
}
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else if ( ( * kb ) < aplWeaponHoldDelay [ p - > curr_weapon ] [ snum ] & & ( sb_snum & ( 1 < < 2 ) ) )
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{
p - > hbomb_hold_delay + + ;
}
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else if ( ( * kb ) > aplWeaponTotalTime [ p - > curr_weapon ] [ snum ] )
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{
long lPipeBombControl = GetGameVar ( " PIPEBOMB_CONTROL " , PIPEBOMB_REMOTE , - 1 , snum ) ;
( * kb ) = 0 ;
2006-11-13 23:12:47 +00:00
if ( lPipeBombControl = = PIPEBOMB_REMOTE )
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{
p - > curr_weapon = HANDREMOTE_WEAPON ;
p - > last_weapon = - 1 ;
p - > weapon_pos = 10 ;
}
else
checkavailweapon ( p ) ;
}
}
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else if ( aplWeaponWorksLike [ p - > curr_weapon ] [ snum ] = = HANDREMOTE_WEAPON )
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{
( * kb ) + + ;
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if ( ( * kb ) = = aplWeaponFireDelay [ p - > curr_weapon ] [ snum ] )
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{
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if ( aplWeaponFlags [ p - > curr_weapon ] [ snum ] & WEAPON_FLAG_BOMB_TRIGGER )
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{
p - > hbomb_on = 0 ;
}
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if ( aplWeaponShoots [ p - > curr_weapon ] [ snum ] ! = 0 )
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{
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if ( ! ( aplWeaponFlags [ p - > curr_weapon ] [ snum ] & WEAPON_FLAG_NOVISIBLE ) )
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{
lastvisinc = totalclock + 32 ;
p - > visibility = 0 ;
}
SetGameVarID ( g_iWeaponVarID , p - > curr_weapon , p - > i , snum ) ;
SetGameVarID ( g_iWorksLikeVarID , aplWeaponWorksLike [ p - > curr_weapon ] [ snum ] , p - > i , snum ) ;
shoot ( pi , aplWeaponShoots [ p - > curr_weapon ] [ snum ] ) ;
}
}
2006-11-13 23:12:47 +00:00
if ( ( * kb ) > = aplWeaponTotalTime [ p - > curr_weapon ] [ snum ] )
2006-04-13 20:47:06 +00:00
{
long lPipeBombControl = GetGameVar ( " PIPEBOMB_CONTROL " , PIPEBOMB_REMOTE , - 1 , snum ) ;
( * kb ) = 0 ;
2006-11-13 23:12:47 +00:00
if ( ( p - > ammo_amount [ HANDBOMB_WEAPON ] > 0 ) & & lPipeBombControl = = PIPEBOMB_REMOTE )
2006-04-13 20:47:06 +00:00
addweapon ( p , HANDBOMB_WEAPON ) ;
else
checkavailweapon ( p ) ;
}
}
else
{
// the basic weapon...
( * kb ) + + ;
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if ( aplWeaponFlags [ p - > curr_weapon ] [ snum ] & WEAPON_FLAG_CHECKATRELOAD )
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{
if ( aplWeaponWorksLike [ p - > curr_weapon ] [ snum ] = = TRIPBOMB_WEAPON )
{
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if ( ( * kb ) > = aplWeaponTotalTime [ p - > curr_weapon ] [ snum ] )
2006-04-13 20:47:06 +00:00
{
( * kb ) = 0 ;
checkavailweapon ( p ) ;
p - > weapon_pos = - 9 ;
}
}
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else if ( * kb > = aplWeaponReload [ p - > curr_weapon ] [ snum ] )
2006-04-13 20:47:06 +00:00
checkavailweapon ( p ) ;
}
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else if ( aplWeaponWorksLike [ p - > curr_weapon ] [ snum ] ! = KNEE_WEAPON & & * kb > = aplWeaponFireDelay [ p - > curr_weapon ] [ snum ] )
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checkavailweapon ( p ) ;
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if ( aplWeaponFlags [ p - > curr_weapon ] [ snum ] & WEAPON_FLAG_STANDSTILL
& & * kb < ( aplWeaponFireDelay [ p - > curr_weapon ] [ snum ] + 1 ) )
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{
p - > posz = p - > oposz ;
p - > poszv = 0 ;
}
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if ( * kb = = aplWeaponSound2Time [ p - > curr_weapon ] [ snum ] )
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{
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if ( aplWeaponSound2Sound [ p - > curr_weapon ] [ snum ] )
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{
spritesound ( aplWeaponSound2Sound [ p - > curr_weapon ] [ snum ] , pi ) ;
}
}
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if ( * kb = = aplWeaponSpawnTime [ p - > curr_weapon ] [ snum ] )
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DoSpawn ( p ) ;
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if ( ( * kb ) > = aplWeaponTotalTime [ p - > curr_weapon ] [ snum ] )
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{
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if ( /*!(aplWeaponFlags[p->curr_weapon][snum] & WEAPON_FLAG_CHECKATRELOAD) && */ p - > reloading = = 1 | |
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( aplWeaponReload [ p - > curr_weapon ] [ snum ] > aplWeaponTotalTime [ p - > curr_weapon ] [ snum ] & & p - > ammo_amount [ p - > curr_weapon ] > 0
& & ( aplWeaponClip [ p - > curr_weapon ] [ snum ] ) & & ( ( ( p - > ammo_amount [ p - > curr_weapon ] % ( aplWeaponClip [ p - > curr_weapon ] [ snum ] ) ) = = 0 ) ) ) )
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{
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int i = aplWeaponReload [ p - > curr_weapon ] [ snum ] - aplWeaponTotalTime [ p - > curr_weapon ] [ snum ] ;
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p - > reloading = 1 ;
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if ( ( * kb ) ! = ( aplWeaponTotalTime [ p - > curr_weapon ] [ snum ] ) )
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{
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if ( ( * kb ) = = ( aplWeaponTotalTime [ p - > curr_weapon ] [ snum ] + 1 ) )
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{
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if ( aplWeaponReloadSound1 [ p - > curr_weapon ] [ snum ] )
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spritesound ( aplWeaponReloadSound1 [ p - > curr_weapon ] [ snum ] , pi ) ;
}
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else if ( ( ( * kb ) = = ( aplWeaponReload [ p - > curr_weapon ] [ snum ] - ( i / 3 ) ) & & ! ( aplWeaponFlags [ p - > curr_weapon ] [ snum ] & WEAPON_FLAG_RELOAD_TIMING ) ) | |
( ( * kb ) = = ( aplWeaponReload [ p - > curr_weapon ] [ snum ] - i + 4 ) & & ( aplWeaponFlags [ p - > curr_weapon ] [ snum ] & WEAPON_FLAG_RELOAD_TIMING ) ) )
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{
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if ( aplWeaponReloadSound2 [ p - > curr_weapon ] [ snum ] )
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spritesound ( aplWeaponReloadSound2 [ p - > curr_weapon ] [ snum ] , pi ) ;
}
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else if ( ( * kb ) > = ( aplWeaponReload [ p - > curr_weapon ] [ snum ] ) )
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{
* kb = 0 ;
p - > reloading = 0 ;
}
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}
}
else
{
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if ( aplWeaponFlags [ p - > curr_weapon ] [ snum ] & WEAPON_FLAG_AUTOMATIC & &
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( aplWeaponWorksLike [ p - > curr_weapon ] [ snum ] = = KNEE_WEAPON ? 1 : p - > ammo_amount [ p - > curr_weapon ] > 0 ) )
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{
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if ( sb_snum & ( 1 < < 2 ) )
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{
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if ( aplWeaponFlags [ p - > curr_weapon ] [ snum ] & WEAPON_FLAG_RANDOMRESTART )
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* kb = 1 + ( TRAND & 3 ) ;
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else * kb = 1 ;
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}
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else * kb = 0 ;
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}
2006-05-14 09:28:18 +00:00
else * kb = 0 ;
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if ( aplWeaponFlags [ p - > curr_weapon ] [ snum ] & WEAPON_FLAG_RESET & &
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( ( aplWeaponWorksLike [ p - > curr_weapon ] [ snum ] = = KNEE_WEAPON ) ? 1 : p - > ammo_amount [ p - > curr_weapon ] > 0 ) )
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{
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if ( sb_snum & ( 1 < < 2 ) ) * kb = 1 ;
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else * kb = 0 ;
}
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}
}
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else if ( * kb > = aplWeaponFireDelay [ p - > curr_weapon ] [ snum ] & & ( * kb ) < aplWeaponTotalTime [ p - > curr_weapon ] [ snum ]
& & ( ( aplWeaponWorksLike [ p - > curr_weapon ] [ snum ] = = KNEE_WEAPON ) ? 1 : p - > ammo_amount [ p - > curr_weapon ] > 0 ) )
2006-04-18 00:24:24 +00:00
{
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if ( aplWeaponFlags [ p - > curr_weapon ] [ snum ] & WEAPON_FLAG_AUTOMATIC )
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{
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if ( ! ( aplWeaponFlags [ p - > curr_weapon ] [ snum ] & WEAPON_FLAG_SEMIAUTO ) )
2006-05-16 01:48:33 +00:00
{
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if ( ( sb_snum & ( 1 < < 2 ) ) = = 0 & & aplWeaponFlags [ p - > curr_weapon ] [ snum ] & WEAPON_FLAG_RESET )
2006-05-16 02:37:37 +00:00
* kb = 0 ;
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if ( aplWeaponFlags [ p - > curr_weapon ] [ snum ] & WEAPON_FLAG_FIREEVERYTHIRD )
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{
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if ( ( ( * ( kb ) ) % 3 ) = = 0 )
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{
DoFire ( p ) ;
DoSpawn ( p ) ;
}
}
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else if ( aplWeaponFlags [ p - > curr_weapon ] [ snum ] & WEAPON_FLAG_FIREEVERYOTHER )
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{
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DoFire ( p ) ;
DoSpawn ( p ) ;
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}
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else
{
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if ( * kb = = aplWeaponFireDelay [ p - > curr_weapon ] [ snum ] )
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{
DoFire ( p ) ;
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// DoSpawn(p);
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}
}
2006-11-13 23:12:47 +00:00
if ( aplWeaponFlags [ p - > curr_weapon ] [ snum ] & WEAPON_FLAG_RESET & &
2006-05-16 02:37:37 +00:00
( * kb ) > aplWeaponTotalTime [ p - > curr_weapon ] [ snum ] - aplWeaponHoldDelay [ p - > curr_weapon ] [ snum ] & &
2006-05-21 00:05:50 +00:00
( ( aplWeaponWorksLike [ p - > curr_weapon ] [ snum ] = = KNEE_WEAPON ) ? 1 : p - > ammo_amount [ p - > curr_weapon ] > 0 ) )
2006-05-16 02:37:37 +00:00
{
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if ( sb_snum & ( 1 < < 2 ) ) * kb = 1 ;
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else * kb = 0 ;
}
2006-04-18 00:24:24 +00:00
}
2006-05-14 09:16:25 +00:00
else
{
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if ( aplWeaponFlags [ p - > curr_weapon ] [ snum ] & WEAPON_FLAG_FIREEVERYOTHER )
2006-05-14 09:16:25 +00:00
{
DoFire ( p ) ;
DoSpawn ( p ) ;
}
2006-05-16 02:37:37 +00:00
else
{
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if ( * kb = = aplWeaponFireDelay [ p - > curr_weapon ] [ snum ] )
2006-05-16 02:37:37 +00:00
{
DoFire ( p ) ;
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// DoSpawn(p);
2006-05-16 02:37:37 +00:00
}
}
2006-05-14 09:16:25 +00:00
}
2006-04-18 00:24:24 +00:00
}
2006-11-13 23:12:47 +00:00
else if ( * kb = = aplWeaponFireDelay [ p - > curr_weapon ] [ snum ] )
2006-05-16 02:37:37 +00:00
DoFire ( p ) ;
2006-04-18 00:24:24 +00:00
}
2006-04-13 20:47:06 +00:00
}
}
}
//UPDATE THIS FILE OVER THE OLD GETSPRITESCORE/COMPUTERGETINPUT FUNCTIONS
int getspritescore ( long snum , long dapicnum )
{
2006-11-13 23:12:47 +00:00
switch ( dynamictostatic [ dapicnum ] )
2006-04-13 20:47:06 +00:00
{
2006-11-16 03:02:42 +00:00
case FIRSTGUNSPRITE__STATIC :
return ( 20 ) ;
case CHAINGUNSPRITE__STATIC :
return ( 50 ) ;
case RPGSPRITE__STATIC :
return ( 200 ) ;
case FREEZESPRITE__STATIC :
return ( 25 ) ;
case SHRINKERSPRITE__STATIC :
return ( 80 ) ;
case HEAVYHBOMB__STATIC :
return ( 60 ) ;
case TRIPBOMBSPRITE__STATIC :
return ( 50 ) ;
case SHOTGUNSPRITE__STATIC :
return ( 120 ) ;
case DEVISTATORSPRITE__STATIC :
return ( 120 ) ;
case FREEZEAMMO__STATIC :
if ( ps [ snum ] . ammo_amount [ FREEZE_WEAPON ] < max_ammo_amount [ FREEZE_WEAPON ] ) return ( 10 ) ;
2006-12-17 01:08:39 +00:00
return ( 1 ) ;
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case AMMO__STATIC :
if ( ps [ snum ] . ammo_amount [ PISTOL_WEAPON ] < max_ammo_amount [ PISTOL_WEAPON ] ) return ( 10 ) ;
2006-12-17 01:08:39 +00:00
return ( 1 ) ;
2006-11-16 03:02:42 +00:00
case BATTERYAMMO__STATIC :
if ( ps [ snum ] . ammo_amount [ CHAINGUN_WEAPON ] < max_ammo_amount [ CHAINGUN_WEAPON ] ) return ( 20 ) ;
2006-12-17 01:08:39 +00:00
return ( 1 ) ;
2006-11-16 03:02:42 +00:00
case DEVISTATORAMMO__STATIC :
if ( ps [ snum ] . ammo_amount [ DEVISTATOR_WEAPON ] < max_ammo_amount [ DEVISTATOR_WEAPON ] ) return ( 25 ) ;
2006-12-17 01:08:39 +00:00
return ( 1 ) ;
2006-11-16 03:02:42 +00:00
case RPGAMMO__STATIC :
if ( ps [ snum ] . ammo_amount [ RPG_WEAPON ] < max_ammo_amount [ RPG_WEAPON ] ) return ( 50 ) ;
2006-12-17 01:08:39 +00:00
return ( 1 ) ;
2006-11-16 03:02:42 +00:00
case CRYSTALAMMO__STATIC :
if ( ps [ snum ] . ammo_amount [ SHRINKER_WEAPON ] < max_ammo_amount [ SHRINKER_WEAPON ] ) return ( 10 ) ;
2006-12-17 01:08:39 +00:00
return ( 1 ) ;
2006-11-16 03:02:42 +00:00
case HBOMBAMMO__STATIC :
if ( ps [ snum ] . ammo_amount [ HANDBOMB_WEAPON ] < max_ammo_amount [ HANDBOMB_WEAPON ] ) return ( 30 ) ;
2006-12-17 01:08:39 +00:00
return ( 1 ) ;
2006-11-16 03:02:42 +00:00
case SHOTGUNAMMO__STATIC :
if ( ps [ snum ] . ammo_amount [ SHOTGUN_WEAPON ] < max_ammo_amount [ SHOTGUN_WEAPON ] ) return ( 25 ) ;
2006-12-17 01:08:39 +00:00
return ( 1 ) ;
2006-11-16 03:02:42 +00:00
case COLA__STATIC :
if ( sprite [ ps [ snum ] . i ] . extra < 100 ) return ( 10 ) ;
2006-12-17 01:08:39 +00:00
return ( 1 ) ;
2006-11-16 03:02:42 +00:00
case SIXPAK__STATIC :
if ( sprite [ ps [ snum ] . i ] . extra < 100 ) return ( 30 ) ;
2006-12-17 01:08:39 +00:00
return ( 1 ) ;
2006-11-16 03:02:42 +00:00
case FIRSTAID__STATIC :
if ( ps [ snum ] . firstaid_amount < 100 ) return ( 100 ) ;
2006-12-17 01:08:39 +00:00
return ( 1 ) ;
2006-11-16 03:02:42 +00:00
case SHIELD__STATIC :
if ( ps [ snum ] . shield_amount < 100 ) return ( 50 ) ;
2006-12-17 01:08:39 +00:00
return ( 1 ) ;
2006-11-16 03:02:42 +00:00
case STEROIDS__STATIC :
if ( ps [ snum ] . steroids_amount < 400 ) return ( 30 ) ;
2006-12-17 01:08:39 +00:00
return ( 1 ) ;
2006-11-16 03:02:42 +00:00
case AIRTANK__STATIC :
if ( ps [ snum ] . scuba_amount < 6400 ) return ( 30 ) ;
2006-12-17 01:08:39 +00:00
return ( 1 ) ;
2006-11-16 03:02:42 +00:00
case JETPACK__STATIC :
if ( ps [ snum ] . jetpack_amount < 1600 ) return ( 100 ) ;
2006-12-17 01:08:39 +00:00
return ( 1 ) ;
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case HEATSENSOR__STATIC :
if ( ps [ snum ] . heat_amount < 1200 ) return ( 5 ) ;
2006-12-17 01:08:39 +00:00
return ( 1 ) ;
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case ACCESSCARD__STATIC :
return ( 1 ) ;
case BOOTS__STATIC :
if ( ps [ snum ] . boot_amount < 200 ) return ( 15 ) ;
2006-12-17 01:08:39 +00:00
return ( 1 ) ;
2006-11-16 03:02:42 +00:00
case ATOMICHEALTH__STATIC :
if ( sprite [ ps [ snum ] . i ] . extra < max_player_health < < 1 ) return ( 50 ) ;
2006-12-17 01:08:39 +00:00
return ( 1 ) ;
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case HOLODUKE__STATIC :
if ( ps [ snum ] . holoduke_amount < 2400 ) return ( 5 ) ;
2006-12-17 01:08:39 +00:00
return ( 1 ) ;
2006-11-16 03:02:42 +00:00
case MUSICANDSFX__STATIC :
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return ( 1 ) ;
2006-04-13 20:47:06 +00:00
}
return ( 0 ) ;
}
static long fdmatrix [ 12 ] [ 12 ] =
{
//KNEE PIST SHOT CHAIN RPG PIPE SHRI DEVI WALL FREE HAND EXPA
{ 128 , - 1 , - 1 , - 1 , 128 , - 1 , - 1 , - 1 , 128 , - 1 , 128 , - 1 } , //KNEE
{ 1024 , 1024 , 1024 , 1024 , 2560 , 128 , 2560 , 2560 , 1024 , 2560 , 2560 , 2560 } , //PIST
{ 512 , 512 , 512 , 512 , 2560 , 128 , 2560 , 2560 , 1024 , 2560 , 2560 , 2560 } , //SHOT
{ 512 , 512 , 512 , 512 , 2560 , 128 , 2560 , 2560 , 1024 , 2560 , 2560 , 2560 } , //CHAIN
{ 2560 , 2560 , 2560 , 2560 , 2560 , 2560 , 2560 , 2560 , 2560 , 2560 , 2560 , 2560 } , //RPG
{ 512 , 512 , 512 , 512 , 2048 , 512 , 2560 , 2560 , 512 , 2560 , 2560 , 2560 } , //PIPE
{ 128 , 128 , 128 , 128 , 2560 , 128 , 2560 , 2560 , 128 , 128 , 128 , 128 } , //SHRI
{ 1536 , 1536 , 1536 , 1536 , 2560 , 1536 , 1536 , 1536 , 1536 , 1536 , 1536 , 1536 } , //DEVI
{ - 1 , - 1 , - 1 , - 1 , - 1 , - 1 , - 1 , - 1 , - 1 , - 1 , - 1 , - 1 } , //WALL
{ 128 , 128 , 128 , 128 , 2560 , 128 , 2560 , 2560 , 128 , 128 , 128 , 128 } , //FREE
{ 2560 , 2560 , 2560 , 2560 , 2560 , 2560 , 2560 , 2560 , 2560 , 2560 , 2560 , 2560 } , //HAND
{ 128 , 128 , 128 , 128 , 2560 , 128 , 2560 , 2560 , 128 , 128 , 128 , 128 } //EXPA
} ;
static long goalx [ MAXPLAYERS ] , goaly [ MAXPLAYERS ] , goalz [ MAXPLAYERS ] ;
2006-12-15 01:09:25 +00:00
static long goalsect [ MAXPLAYERS ] , goalwall [ MAXPLAYERS ] , goalsprite [ MAXPLAYERS ] , goalspritescore [ MAXPLAYERS ] ;
2006-04-13 20:47:06 +00:00
static long goalplayer [ MAXPLAYERS ] , clipmovecount [ MAXPLAYERS ] ;
short searchsect [ MAXSECTORS ] , searchparent [ MAXSECTORS ] ;
char dashow2dsector [ ( MAXSECTORS + 7 ) > > 3 ] ;
void computergetinput ( long snum , input * syn )
{
long i , j , k , l , x1 , y1 , z1 , x2 , y2 , z2 , x3 , y3 , z3 , dx , dy ;
long dist , daang , zang , fightdist , damyang , damysect ;
long startsect , endsect , splc , send , startwall , endwall ;
short dasect , dawall , daspr ;
2006-12-21 09:33:26 +00:00
struct player_struct * p = & ps [ snum ] ;
2006-04-13 20:47:06 +00:00
walltype * wal ;
syn - > fvel = 0 ;
syn - > svel = 0 ;
syn - > avel = 0 ;
syn - > horz = 0 ;
syn - > bits = 0 ;
2006-08-22 21:02:06 +00:00
syn - > extbits = 0 ;
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x1 = sprite [ p - > i ] . x ;
y1 = sprite [ p - > i ] . y ;
z1 = sprite [ p - > i ] . z ;
damyang = sprite [ p - > i ] . ang ;
damysect = sprite [ p - > i ] . sectnum ;
if ( ( numplayers > = 2 ) & & ( snum = = myconnectindex ) )
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{
x1 = myx ;
y1 = myy ;
z1 = myz + PHEIGHT ;
damyang = myang ;
damysect = mycursectnum ;
}
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if ( ! ( numframes & 7 ) )
{
x2 = sprite [ ps [ goalplayer [ snum ] ] . i ] . x ;
y2 = sprite [ ps [ goalplayer [ snum ] ] . i ] . y ;
z2 = sprite [ ps [ goalplayer [ snum ] ] . i ] . z ;
if ( ! cansee ( x1 , y1 , z1 - ( 48 < < 8 ) , damysect , x2 , y2 , z2 - ( 48 < < 8 ) , sprite [ ps [ goalplayer [ snum ] ] . i ] . sectnum ) )
goalplayer [ snum ] = snum ;
}
if ( ( goalplayer [ snum ] = = snum ) | | ( ps [ goalplayer [ snum ] ] . dead_flag ! = 0 ) )
{
j = 0x7fffffff ;
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for ( i = connecthead ; i > = 0 ; i = connectpoint2 [ i ] )
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if ( i ! = snum & & ! ( GTFLAGS ( GAMETYPE_FLAG_TDM ) & & ps [ snum ] . team = = ps [ i ] . team ) )
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{
dist = ksqrt ( ( sprite [ ps [ i ] . i ] . x - x1 ) * ( sprite [ ps [ i ] . i ] . x - x1 ) + ( sprite [ ps [ i ] . i ] . y - y1 ) * ( sprite [ ps [ i ] . i ] . y - y1 ) ) ;
x2 = sprite [ ps [ i ] . i ] . x ;
y2 = sprite [ ps [ i ] . i ] . y ;
z2 = sprite [ ps [ i ] . i ] . z ;
if ( ! cansee ( x1 , y1 , z1 - ( 48 < < 8 ) , damysect , x2 , y2 , z2 - ( 48 < < 8 ) , sprite [ ps [ i ] . i ] . sectnum ) )
dist < < = 1 ;
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if ( dist < j )
{
j = dist ;
goalplayer [ snum ] = i ;
}
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}
}
x2 = sprite [ ps [ goalplayer [ snum ] ] . i ] . x ;
y2 = sprite [ ps [ goalplayer [ snum ] ] . i ] . y ;
z2 = sprite [ ps [ goalplayer [ snum ] ] . i ] . z ;
if ( p - > dead_flag ) syn - > bits | = ( 1 < < 29 ) ;
if ( ( p - > firstaid_amount > 0 ) & & ( p - > last_extra < 100 ) )
syn - > bits | = ( 1 < < 16 ) ;
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for ( j = headspritestat [ 4 ] ; j > = 0 ; j = nextspritestat [ j ] )
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{
switch ( dynamictostatic [ sprite [ j ] . picnum ] )
{
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case TONGUE__STATIC :
k = 4 ;
break ;
case FREEZEBLAST__STATIC :
k = 4 ;
break ;
case SHRINKSPARK__STATIC :
k = 16 ;
break ;
case RPG__STATIC :
k = 16 ;
break ;
default :
k = 0 ;
break ;
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}
if ( k )
{
x3 = sprite [ j ] . x ;
y3 = sprite [ j ] . y ;
z3 = sprite [ j ] . z ;
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for ( l = 0 ; l < = 8 ; l + + )
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{
if ( tmulscale11 ( x3 - x1 , x3 - x1 , y3 - y1 , y3 - y1 , ( z3 - z1 ) > > 4 , ( z3 - z1 ) > > 4 ) < 3072 )
{
dx = sintable [ ( sprite [ j ] . ang + 512 ) & 2047 ] ;
dy = sintable [ sprite [ j ] . ang & 2047 ] ;
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if ( ( x1 - x3 ) * dy > ( y1 - y3 ) * dx ) i = - k * 512 ;
else i = k * 512 ;
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syn - > fvel - = mulscale17 ( dy , i ) ;
syn - > svel + = mulscale17 ( dx , i ) ;
}
if ( l < 7 )
{
x3 + = ( mulscale14 ( sprite [ j ] . xvel , sintable [ ( sprite [ j ] . ang + 512 ) & 2047 ] ) < < 2 ) ;
y3 + = ( mulscale14 ( sprite [ j ] . xvel , sintable [ sprite [ j ] . ang & 2047 ] ) < < 2 ) ;
z3 + = ( sprite [ j ] . zvel < < 2 ) ;
}
else
{
hitscan ( sprite [ j ] . x , sprite [ j ] . y , sprite [ j ] . z , sprite [ j ] . sectnum ,
mulscale14 ( sprite [ j ] . xvel , sintable [ ( sprite [ j ] . ang + 512 ) & 2047 ] ) ,
mulscale14 ( sprite [ j ] . xvel , sintable [ sprite [ j ] . ang & 2047 ] ) ,
( long ) sprite [ j ] . zvel ,
& dasect , & dawall , & daspr , & x3 , & y3 , & z3 , CLIPMASK1 ) ;
}
}
}
}
if ( ( ps [ goalplayer [ snum ] ] . dead_flag = = 0 ) & &
( ( cansee ( x1 , y1 , z1 , damysect , x2 , y2 , z2 , sprite [ ps [ goalplayer [ snum ] ] . i ] . sectnum ) ) | |
( cansee ( x1 , y1 , z1 - ( 24 < < 8 ) , damysect , x2 , y2 , z2 - ( 24 < < 8 ) , sprite [ ps [ goalplayer [ snum ] ] . i ] . sectnum ) ) | |
( cansee ( x1 , y1 , z1 - ( 48 < < 8 ) , damysect , x2 , y2 , z2 - ( 48 < < 8 ) , sprite [ ps [ goalplayer [ snum ] ] . i ] . sectnum ) ) ) )
{
syn - > bits | = ( 1 < < 2 ) ;
if ( ( p - > curr_weapon = = HANDBOMB_WEAPON ) & & ( ! ( rand ( ) & 7 ) ) )
syn - > bits & = ~ ( 1 < < 2 ) ;
if ( p - > curr_weapon = = TRIPBOMB_WEAPON )
syn - > bits | = ( ( rand ( ) % MAX_WEAPONS ) < < 8 ) ;
if ( p - > curr_weapon = = RPG_WEAPON )
{
hitscan ( x1 , y1 , z1 - PHEIGHT , damysect , sintable [ ( damyang + 512 ) & 2047 ] , sintable [ damyang & 2047 ] ,
( 100 - p - > horiz - p - > horizoff ) * 32 , & dasect , & dawall , & daspr , & x3 , & y3 , & z3 , CLIPMASK1 ) ;
if ( ( x3 - x1 ) * ( x3 - x1 ) + ( y3 - y1 ) * ( y3 - y1 ) < 2560 * 2560 ) syn - > bits & = ~ ( 1 < < 2 ) ;
}
fightdist = fdmatrix [ p - > curr_weapon ] [ ps [ goalplayer [ snum ] ] . curr_weapon ] ;
if ( fightdist < 128 ) fightdist = 128 ;
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dist = ksqrt ( ( x2 - x1 ) * ( x2 - x1 ) + ( y2 - y1 ) * ( y2 - y1 ) ) ;
if ( dist = = 0 ) dist = 1 ;
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daang = getangle ( x2 + ( ps [ goalplayer [ snum ] ] . posxv > > 14 ) - x1 , y2 + ( ps [ goalplayer [ snum ] ] . posyv > > 14 ) - y1 ) ;
zang = 100 - ( ( z2 - z1 ) * 8 ) / dist ;
fightdist = max ( fightdist , ( klabs ( z2 - z1 ) > > 4 ) ) ;
if ( sprite [ ps [ goalplayer [ snum ] ] . i ] . yrepeat < 32 )
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{
fightdist = 0 ;
syn - > bits & = ~ ( 1 < < 2 ) ;
}
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if ( sprite [ ps [ goalplayer [ snum ] ] . i ] . pal = = 1 )
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{
fightdist = 0 ;
syn - > bits & = ~ ( 1 < < 2 ) ;
}
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if ( dist < 256 ) syn - > bits | = ( 1 < < 22 ) ;
x3 = x2 + ( ( x1 - x2 ) * fightdist / dist ) ;
y3 = y2 + ( ( y1 - y2 ) * fightdist / dist ) ;
syn - > fvel + = ( x3 - x1 ) * 2047 / dist ;
syn - > svel + = ( y3 - y1 ) * 2047 / dist ;
//Strafe attack
if ( fightdist )
{
j = totalclock + snum * 13468 ;
i = sintable [ ( j < < 6 ) & 2047 ] ;
i + = sintable [ ( ( j + 4245 ) < < 5 ) & 2047 ] ;
i + = sintable [ ( ( j + 6745 ) < < 4 ) & 2047 ] ;
i + = sintable [ ( ( j + 15685 ) < < 3 ) & 2047 ] ;
dx = sintable [ ( sprite [ ps [ goalplayer [ snum ] ] . i ] . ang + 512 ) & 2047 ] ;
dy = sintable [ sprite [ ps [ goalplayer [ snum ] ] . i ] . ang & 2047 ] ;
2006-11-15 01:16:55 +00:00
if ( ( x1 - x2 ) * dy > ( y1 - y2 ) * dx ) i + = 8192 ;
else i - = 8192 ;
2006-04-13 20:47:06 +00:00
syn - > fvel + = ( ( sintable [ ( daang + 1024 ) & 2047 ] * i ) > > 17 ) ;
syn - > svel + = ( ( sintable [ ( daang + 512 ) & 2047 ] * i ) > > 17 ) ;
}
syn - > avel = min ( max ( ( ( ( daang + 1024 - damyang ) & 2047 ) - 1024 ) > > 1 , - 127 ) , 127 ) ;
2006-05-14 09:16:25 +00:00
syn - > horz = min ( max ( ( zang - p - > horiz ) , - MAXHORIZ ) , MAXHORIZ ) ;
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syn - > bits | = ( 1 < < 23 ) ;
return ;
}
goalsect [ snum ] = - 1 ;
if ( goalsect [ snum ] < 0 )
{
goalwall [ snum ] = - 1 ;
startsect = sprite [ p - > i ] . sectnum ;
endsect = sprite [ ps [ goalplayer [ snum ] ] . i ] . sectnum ;
clearbufbyte ( dashow2dsector , ( MAXSECTORS + 7 ) > > 3 , 0L ) ;
searchsect [ 0 ] = startsect ;
searchparent [ 0 ] = - 1 ;
dashow2dsector [ startsect > > 3 ] | = ( 1 < < ( startsect & 7 ) ) ;
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for ( splc = 0 , send = 1 ; splc < send ; splc + + )
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{
startwall = sector [ searchsect [ splc ] ] . wallptr ;
endwall = startwall + sector [ searchsect [ splc ] ] . wallnum ;
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for ( i = startwall , wal = & wall [ startwall ] ; i < endwall ; i + + , wal + + )
2006-04-13 20:47:06 +00:00
{
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j = wal - > nextsector ;
if ( j < 0 ) continue ;
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dx = ( ( wall [ wal - > point2 ] . x + wal - > x ) > > 1 ) ;
dy = ( ( wall [ wal - > point2 ] . y + wal - > y ) > > 1 ) ;
if ( ( getceilzofslope ( j , dx , dy ) > getflorzofslope ( j , dx , dy ) - ( 28 < < 8 ) ) & & ( ( sector [ j ] . lotag < 15 ) | | ( sector [ j ] . lotag > 22 ) ) )
continue ;
if ( getflorzofslope ( j , dx , dy ) < getflorzofslope ( searchsect [ splc ] , dx , dy ) - ( 72 < < 8 ) )
continue ;
if ( ( dashow2dsector [ j > > 3 ] & ( 1 < < ( j & 7 ) ) ) = = 0 )
{
dashow2dsector [ j > > 3 ] | = ( 1 < < ( j & 7 ) ) ;
searchsect [ send ] = ( short ) j ;
searchparent [ send ] = ( short ) splc ;
send + + ;
if ( j = = endsect )
{
clearbufbyte ( dashow2dsector , ( MAXSECTORS + 7 ) > > 3 , 0L ) ;
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for ( k = send - 1 ; k > = 0 ; k = searchparent [ k ] )
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dashow2dsector [ searchsect [ k ] > > 3 ] | = ( 1 < < ( searchsect [ k ] & 7 ) ) ;
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for ( k = send - 1 ; k > = 0 ; k = searchparent [ k ] )
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if ( ! searchparent [ k ] ) break ;
goalsect [ snum ] = searchsect [ k ] ;
startwall = sector [ goalsect [ snum ] ] . wallptr ;
endwall = startwall + sector [ goalsect [ snum ] ] . wallnum ;
x3 = y3 = 0 ;
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for ( i = startwall ; i < endwall ; i + + )
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{
x3 + = wall [ i ] . x ;
y3 + = wall [ i ] . y ;
}
x3 / = ( endwall - startwall ) ;
y3 / = ( endwall - startwall ) ;
startwall = sector [ startsect ] . wallptr ;
endwall = startwall + sector [ startsect ] . wallnum ;
2006-11-15 01:16:55 +00:00
l = 0 ;
k = startwall ;
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for ( i = startwall ; i < endwall ; i + + )
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{
if ( wall [ i ] . nextsector ! = goalsect [ snum ] ) continue ;
dx = wall [ wall [ i ] . point2 ] . x - wall [ i ] . x ;
dy = wall [ wall [ i ] . point2 ] . y - wall [ i ] . y ;
//if (dx*(y1-wall[i].y) <= dy*(x1-wall[i].x))
// if (dx*(y2-wall[i].y) >= dy*(x2-wall[i].x))
if ( ( x3 - x1 ) * ( wall [ i ] . y - y1 ) < = ( y3 - y1 ) * ( wall [ i ] . x - x1 ) )
if ( ( x3 - x1 ) * ( wall [ wall [ i ] . point2 ] . y - y1 ) > = ( y3 - y1 ) * ( wall [ wall [ i ] . point2 ] . x - x1 ) )
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{
k = i ;
break ;
}
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dist = ksqrt ( dx * dx + dy * dy ) ;
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if ( dist > l )
{
l = dist ;
k = i ;
}
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2006-04-13 20:47:06 +00:00
}
goalwall [ snum ] = k ;
daang = ( ( getangle ( wall [ wall [ k ] . point2 ] . x - wall [ k ] . x , wall [ wall [ k ] . point2 ] . y - wall [ k ] . y ) + 1536 ) & 2047 ) ;
goalx [ snum ] = ( ( wall [ k ] . x + wall [ wall [ k ] . point2 ] . x ) > > 1 ) + ( sintable [ ( daang + 512 ) & 2047 ] > > 8 ) ;
goaly [ snum ] = ( ( wall [ k ] . y + wall [ wall [ k ] . point2 ] . y ) > > 1 ) + ( sintable [ daang & 2047 ] > > 8 ) ;
goalz [ snum ] = sector [ goalsect [ snum ] ] . floorz - ( 32 < < 8 ) ;
break ;
}
}
}
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for ( i = headspritesect [ searchsect [ splc ] ] ; i > = 0 ; i = nextspritesect [ i ] )
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if ( sprite [ i ] . lotag = = 7 )
{
j = sprite [ sprite [ i ] . owner ] . sectnum ;
if ( ( dashow2dsector [ j > > 3 ] & ( 1 < < ( j & 7 ) ) ) = = 0 )
{
dashow2dsector [ j > > 3 ] | = ( 1 < < ( j & 7 ) ) ;
searchsect [ send ] = ( short ) j ;
searchparent [ send ] = ( short ) splc ;
send + + ;
if ( j = = endsect )
{
clearbufbyte ( dashow2dsector , ( MAXSECTORS + 7 ) > > 3 , 0L ) ;
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for ( k = send - 1 ; k > = 0 ; k = searchparent [ k ] )
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dashow2dsector [ searchsect [ k ] > > 3 ] | = ( 1 < < ( searchsect [ k ] & 7 ) ) ;
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for ( k = send - 1 ; k > = 0 ; k = searchparent [ k ] )
2006-04-13 20:47:06 +00:00
if ( ! searchparent [ k ] ) break ;
goalsect [ snum ] = searchsect [ k ] ;
startwall = sector [ startsect ] . wallptr ;
endwall = startwall + sector [ startsect ] . wallnum ;
2006-11-15 01:16:55 +00:00
l = 0 ;
k = startwall ;
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for ( i = startwall ; i < endwall ; i + + )
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{
dx = wall [ wall [ i ] . point2 ] . x - wall [ i ] . x ;
dy = wall [ wall [ i ] . point2 ] . y - wall [ i ] . y ;
dist = ksqrt ( dx * dx + dy * dy ) ;
if ( ( wall [ i ] . nextsector = = goalsect [ snum ] ) & & ( dist > l ) )
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{
l = dist ;
k = i ;
}
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2006-04-13 20:47:06 +00:00
}
goalwall [ snum ] = k ;
daang = ( ( getangle ( wall [ wall [ k ] . point2 ] . x - wall [ k ] . x , wall [ wall [ k ] . point2 ] . y - wall [ k ] . y ) + 1536 ) & 2047 ) ;
goalx [ snum ] = ( ( wall [ k ] . x + wall [ wall [ k ] . point2 ] . x ) > > 1 ) + ( sintable [ ( daang + 512 ) & 2047 ] > > 8 ) ;
goaly [ snum ] = ( ( wall [ k ] . y + wall [ wall [ k ] . point2 ] . y ) > > 1 ) + ( sintable [ daang & 2047 ] > > 8 ) ;
goalz [ snum ] = sector [ goalsect [ snum ] ] . floorz - ( 32 < < 8 ) ;
break ;
}
}
}
if ( goalwall [ snum ] > = 0 ) break ;
}
}
if ( ( goalsect [ snum ] < 0 ) | | ( goalwall [ snum ] < 0 ) )
{
2006-12-17 01:08:39 +00:00
if ( goalsprite [ snum ] < 0 | | ! cansee ( x1 , y1 , z1 - ( 32 < < 8 ) , damysect , sprite [ goalsprite [ snum ] ] . x , sprite [ goalsprite [ snum ] ] . y , sprite [ goalsprite [ snum ] ] . z - ( 4 < < 8 ) , i ) )
2006-04-13 20:47:06 +00:00
{
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int bestsprite = - 1 , spritescore = 0 ;
2006-12-18 08:37:12 +00:00
2006-12-17 01:08:39 +00:00
for ( k = 0 ; k < 16 ; k + + )
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{
i = ( rand ( ) % numsectors ) ;
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for ( j = headspritesect [ i ] ; j > = 0 ; j = nextspritesect [ j ] )
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{
if ( ( sprite [ j ] . xrepeat < = 0 ) | | ( sprite [ j ] . yrepeat < = 0 ) ) continue ;
if ( getspritescore ( snum , sprite [ j ] . picnum ) < = 0 ) continue ;
if ( cansee ( x1 , y1 , z1 - ( 32 < < 8 ) , damysect , sprite [ j ] . x , sprite [ j ] . y , sprite [ j ] . z - ( 4 < < 8 ) , i ) )
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{
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if ( getspritescore ( snum , sprite [ j ] . picnum ) > spritescore )
{
spritescore = getspritescore ( snum , sprite [ j ] . picnum ) ;
bestsprite = j ;
2006-12-18 08:37:12 +00:00
}
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// break;
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}
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}
}
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if ( bestsprite ! = - 1 & & ( goalsprite [ snum ] < 0 | | spritescore > goalspritescore [ snum ] ) )
2006-12-15 01:09:25 +00:00
{
goalx [ snum ] = sprite [ bestsprite ] . x ;
goaly [ snum ] = sprite [ bestsprite ] . y ;
goalz [ snum ] = sprite [ bestsprite ] . z ;
goalsprite [ snum ] = bestsprite ;
goalspritescore [ snum ] = spritescore ;
}
2006-04-13 20:47:06 +00:00
}
x2 = goalx [ snum ] ;
y2 = goaly [ snum ] ;
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dist = ksqrt ( ( x2 - x1 ) * ( x2 - x1 ) + ( y2 - y1 ) * ( y2 - y1 ) ) ;
if ( ! dist ) return ;
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daang = getangle ( x2 - x1 , y2 - y1 ) ;
syn - > fvel + = ( x2 - x1 ) * 2047 / dist ;
syn - > svel + = ( y2 - y1 ) * 2047 / dist ;
syn - > avel = min ( max ( ( ( ( daang + 1024 - damyang ) & 2047 ) - 1024 ) > > 3 , - 127 ) , 127 ) ;
}
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else if ( goalsprite [ snum ] ! = - 1 )
{
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if ( ! cansee ( x1 , y1 , z1 - ( 32 < < 8 ) , damysect , sprite [ goalsprite [ snum ] ] . x , sprite [ goalsprite [ snum ] ] . y , sprite [ goalsprite [ snum ] ] . z - ( 4 < < 8 ) , i ) )
{
goalspritescore [ snum ] = 0 ;
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goalsprite [ snum ] = - 1 ;
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}
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}
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2006-11-15 01:16:55 +00:00
x3 = p - > posx ;
y3 = p - > posy ;
z3 = p - > posz ;
dasect = p - > cursectnum ;
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i = clipmove ( & x3 , & y3 , & z3 , & dasect , p - > posxv , p - > posyv , 164L , 4L < < 8 , 4L < < 8 , CLIPMASK0 ) ;
if ( ! i )
{
2006-11-15 01:16:55 +00:00
x3 = p - > posx ;
y3 = p - > posy ;
z3 = p - > posz + ( 24 < < 8 ) ;
dasect = p - > cursectnum ;
2006-04-13 20:47:06 +00:00
i = clipmove ( & x3 , & y3 , & z3 , & dasect , p - > posxv , p - > posyv , 164L , 4L < < 8 , 4L < < 8 , CLIPMASK0 ) ;
}
if ( i )
{
clipmovecount [ snum ] + + ;
j = 0 ;
if ( ( i & 0xc000 ) = = 32768 ) //Hit a wall (49152 for sprite)
if ( wall [ i & ( MAXWALLS - 1 ) ] . nextsector > = 0 )
{
if ( getflorzofslope ( wall [ i & ( MAXWALLS - 1 ) ] . nextsector , p - > posx , p - > posy ) < = p - > posz + ( 24 < < 8 ) ) j | = 1 ;
if ( getceilzofslope ( wall [ i & ( MAXWALLS - 1 ) ] . nextsector , p - > posx , p - > posy ) > = p - > posz - ( 24 < < 8 ) ) j | = 2 ;
}
if ( ( i & 0xc000 ) = = 49152 ) j = 1 ;
if ( j & 1 ) if ( clipmovecount [ snum ] = = 4 ) syn - > bits | = ( 1 < < 0 ) ;
if ( j & 2 ) syn - > bits | = ( 1 < < 1 ) ;
//Strafe attack
daang = getangle ( x2 - x1 , y2 - y1 ) ;
if ( ( i & 0xc000 ) = = 32768 )
daang = getangle ( wall [ wall [ i & ( MAXWALLS - 1 ) ] . point2 ] . x - wall [ i & ( MAXWALLS - 1 ) ] . x , wall [ wall [ i & ( MAXWALLS - 1 ) ] . point2 ] . y - wall [ i & ( MAXWALLS - 1 ) ] . y ) ;
j = totalclock + snum * 13468 ;
i = sintable [ ( j < < 6 ) & 2047 ] ;
i + = sintable [ ( ( j + 4245 ) < < 5 ) & 2047 ] ;
i + = sintable [ ( ( j + 6745 ) < < 4 ) & 2047 ] ;
i + = sintable [ ( ( j + 15685 ) < < 3 ) & 2047 ] ;
syn - > fvel + = ( ( sintable [ ( daang + 1024 ) & 2047 ] * i ) > > 17 ) ;
syn - > svel + = ( ( sintable [ ( daang + 512 ) & 2047 ] * i ) > > 17 ) ;
if ( ( clipmovecount [ snum ] & 31 ) = = 2 ) syn - > bits | = ( 1 < < 29 ) ;
if ( ( clipmovecount [ snum ] & 31 ) = = 17 ) syn - > bits | = ( 1 < < 22 ) ;
2006-11-15 01:16:55 +00:00
if ( clipmovecount [ snum ] > 32 )
{
goalsect [ snum ] = - 1 ;
goalwall [ snum ] = - 1 ;
clipmovecount [ snum ] = 0 ;
}
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if ( goalsprite [ snum ] ! = - 1 )
{
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if ( ! cansee ( x1 , y1 , z1 - ( 32 < < 8 ) , damysect , sprite [ goalsprite [ snum ] ] . x , sprite [ goalsprite [ snum ] ] . y , sprite [ goalsprite [ snum ] ] . z - ( 4 < < 8 ) , i ) )
{
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goalsprite [ snum ] = - 1 ;
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goalspritescore [ snum ] = 0 ;
}
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}
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}
else
clipmovecount [ snum ] = 0 ;
if ( ( goalsect [ snum ] > = 0 ) & & ( goalwall [ snum ] > = 0 ) )
{
x2 = goalx [ snum ] ;
y2 = goaly [ snum ] ;
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dist = ksqrt ( ( x2 - x1 ) * ( x2 - x1 ) + ( y2 - y1 ) * ( y2 - y1 ) ) ;
if ( ! dist ) return ;
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daang = getangle ( x2 - x1 , y2 - y1 ) ;
if ( ( goalwall [ snum ] > = 0 ) & & ( dist < 4096 ) )
daang = ( ( getangle ( wall [ wall [ goalwall [ snum ] ] . point2 ] . x - wall [ goalwall [ snum ] ] . x , wall [ wall [ goalwall [ snum ] ] . point2 ] . y - wall [ goalwall [ snum ] ] . y ) + 1536 ) & 2047 ) ;
syn - > fvel + = ( x2 - x1 ) * 2047 / dist ;
syn - > svel + = ( y2 - y1 ) * 2047 / dist ;
syn - > avel = min ( max ( ( ( ( daang + 1024 - damyang ) & 2047 ) - 1024 ) > > 3 , - 127 ) , 127 ) ;
}
}