raze-gles/wadsrc/static/zscript/games/blood/ui/menu.zs

132 lines
3.7 KiB
Text
Raw Normal View History

2020-10-05 19:47:53 +00:00
//-------------------------------------------------------------------------------------------
//
// Caption drawer
//
//-------------------------------------------------------------------------------------------
class BloodMenuDelegate : RazeMenuDelegate
2020-10-05 19:47:53 +00:00
{
override int DrawCaption(String title, Font fnt, int y, bool drawit)
{
let font = generic_ui? NewConsoleFont : BigFont; // this ignores the passed font intentionally.
let texid = TexMan.CheckForTexture("MENUBAR");
2020-10-05 19:47:53 +00:00
let texsize = TexMan.GetScaledSize(texid);
2020-10-05 22:34:35 +00:00
let fonth = font.GetGlyphHeight("A");
2020-10-05 19:47:53 +00:00
if (drawit)
{
int width = font.StringWidth(title);
if (texid.isValid())
{
double scalex = 1.; // Expand the box if the text is longer
2020-10-05 22:34:35 +00:00
if (texsize.X - 10 < width) scalex = width / (texsize.X - 10);
2020-10-05 19:47:53 +00:00
screen.DrawTexture(texid, false, 160, 20, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_CenterOffsetRel, true, DTA_ScaleX, scalex);
}
2020-10-05 22:34:35 +00:00
screen.DrawText(font, Font.CR_UNDEFINED, 160 - width / 2, 20 - fonth / 2, title, DTA_FullscreenScale, FSMode_Fit320x200Top);
2020-10-05 19:47:53 +00:00
}
2020-10-05 22:34:35 +00:00
double fx, fy, fw, fh;
[fx, fy, fw, fh] = Screen.GetFullscreenRect(320, 200, FSMode_ScaleToFit43Top);
2020-10-05 19:47:53 +00:00
int h = texid.isValid()? texsize.Y : fonth;
2020-10-05 22:34:35 +00:00
return int((y+h) * fh / 200); // This must be the covered height of the header in true pixels.
2020-10-05 19:47:53 +00:00
}
override bool DrawSelector(ListMenuDescriptor desc)
{
return true; // do not draw any selector.
}
2020-10-05 19:47:53 +00:00
}
//-------------------------------------------------------------------------------------------
//
// The dripping blood - partially native.
//
//-------------------------------------------------------------------------------------------
class ListMenuItemBloodDripDrawer : ListMenuItem
{
void Init(ListMenuDescriptor desc)
{
Super.Init(0, 0);
}
native override void Draw(bool selected, ListMenuDescriptor desc);
2020-10-06 22:50:26 +00:00
}
//=============================================================================
//
// text item
//
//=============================================================================
class ListMenuItemBloodTextItem : ListMenuItemTextItem
{
void Init(ListMenuDescriptor desc, String text, String hotkey, Name child, int param = 0)
{
Super.Init(desc, text, hotkey, child, param);
}
void InitDirect(double x, double y, int height, String hotkey, String text, Font font, int color, int color2, Name child, int param = 0)
{
Super.InitDirect(x, y, height, hotkey, text, font, color, color2, child, param);
}
override void Draw(bool selected, ListMenuDescriptor desc)
{
int shade = Selectable()? 32: 48;
int pal = 5;
let gamefont = generic_ui ? NewSmallFont : BigFont;
int xpos = mXpos - gamefont.StringWidth(mText) / 2;
int cr = generic_ui? Font.CR_GRAY : Font.CR_UNDEFINED;
int trans = generic_ui? 0 : Translation.MakeID(Translation_Remap, pal);
if (selected) shade = 32 - ((MSTime() * 120 / 1000) & 63);
Screen.DrawText(gamefont, Font.CR_UNDEFINED, xpos+1, mYpos+1, mText, DTA_Color, 0xff000000, DTA_FullscreenScale, FSMode_Fit320x200);
Screen.DrawText(gamefont, Font.CR_UNDEFINED, xpos, mYpos, mText, DTA_TranslationIndex, trans, DTA_Color, Build.shadeToLight(shade), DTA_FullscreenScale, FSMode_Fit320x200);
}
}
2020-10-08 22:50:21 +00:00
class ImageScrollerPageQavDrawer : ImageScrollerPage
{
String qavn;
voidptr qav;
void Init(ImageScrollerDescriptor desc, String qavname)
{
Super.Init();
qavn = qavname;
qav = null;
}
override void OnDestroy()
{
if (qav) DestroyQav(qav);
Super.OnDestroy();
}
override void Drawer(bool selected)
{
if (qav) DrawQav(qav);
}
override void OnStartPage()
{
qav = LoadQav(qavn);
}
override void OnEndPage()
{
if (qav) DestroyQav(qav);
qav = null;
}
native static voidptr LoadQav(string s);
native static void DestroyQav(voidptr s);
native static void DrawQav(voidptr s);
}