raze-gles/wadsrc/static/zscript/games/blood/ui/menu.zs

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class MenuCustomizerBlood : MenuCustomize
{
override int DrawCaption(String title, Font fnt, int y, bool drawit)
{
let font = generic_ui? NewConsoleFont : BigFont; // this ignores the passed font intentionally.
let texid = TexMan.CheckForTexture("MENUBAR");
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let texsize = TexMan.GetScaledSize(texid);
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let fonth = font.GetGlyphHeight("A");
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if (drawit)
{
int width = font.StringWidth(title);
if (texid.isValid())
{
double scalex = 1.; // Expand the box if the text is longer
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if (texsize.X - 10 < width) scalex = width / (texsize.X - 10);
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screen.DrawTexture(texid, false, 160, 20, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_CenterOffsetRel, true, DTA_ScaleX, scalex);
}
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screen.DrawText(font, Font.CR_UNDEFINED, 160 - width / 2, 20 - fonth / 2, title, DTA_FullscreenScale, FSMode_Fit320x200Top);
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}
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double fx, fy, fw, fh;
[fx, fy, fw, fh] = Screen.GetFullscreenRect(320, 200, FSMode_ScaleToFit43Top);
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int h = texid.isValid()? texsize.Y : fonth;
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return int((y+h) * fh / 200); // This must be the covered height of the header in true pixels.
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}
}