.. |
fragglescript
|
- moved the three remaining variables from PClassInventory to PClassActor so that PClassInventory can be removed.
|
2017-02-08 18:11:23 +01:00 |
g_inventory
|
- fixed Skulltag rune bugs.
|
2017-02-15 16:37:45 +01:00 |
g_shared
|
Merge branch 'thereisnospoon' of https://github.com/jewalky/gzdoom
|
2017-02-14 19:10:02 +01:00 |
g_statusbar
|
- restated some weird number manipulation in SBARINFO for powerup time. This appears to be needed to distinguish between non-expiring items and non-present items.
|
2017-02-14 22:04:52 +01:00 |
gl
|
- don't adjust sprite offsets of IWAD sprites in sequences which have been replaced partially. This can be overridden by specifying 'iwadforced' in the SPROFS lump.
|
2017-02-14 22:04:52 +01:00 |
intermission
|
- removed all uses of DTA_Translation except for the single one that passes a custom built table.
|
2017-02-04 23:26:28 +01:00 |
math
|
- implemented '**' (power) operator. To ensure reliability, acustom 'pow' function will be used to calculate it.
|
2016-10-17 15:17:48 +02:00 |
menu
|
- fixed: When finding the highest floor plane on a given side of a linedef, the necessary tests may not depend on the actual highest floor, which may originate from the other side of the line and cause valid planes that are between the currently set plane and the actual highest floor to be skipped.
|
2017-02-15 13:14:59 +01:00 |
oplsynth
|
- removed a few unused definitions.
|
2017-02-07 10:55:59 +01:00 |
posix
|
Fixed compilation of Cocoa backend
|
2017-02-14 22:02:47 +02:00 |
r_data
|
- fixed translation setup for player backdrop.
|
2017-02-12 16:48:29 +01:00 |
rapidjson
|
Serializer now writes floating point zero if special value is encountered
|
2016-12-20 12:19:12 +01:00 |
resourcefiles
|
- fixed: FResourceFile::OpenResourceFile did not close the opened file in case it contained invalid data.
|
2017-01-21 20:15:06 +01:00 |
scripting
|
Re-enabled clearscope for methods; made isBlinking() clearscope
|
2017-02-18 07:51:41 +02:00 |
sfmt
|
|
|
sound
|
- Run libsndfile before libmpg123 when reading an audio lump.
|
2017-01-17 16:47:37 +01:00 |
textures
|
- all menu items scriptified, but not yet active.
|
2017-02-11 16:11:48 +01:00 |
timidity
|
- Add missing GCCPRINTF to timidity cmsg function.
|
2016-12-10 14:02:12 +01:00 |
wildmidi
|
|
|
win32
|
- fixed: All FNames inside actor classes need to be FNameNoInit or their constructor will overwrite them after copying the defaults.
|
2017-02-15 12:16:24 +01:00 |
xlat
|
|
|
__autostart.cpp
|
- Fixed the order of the MS sections.
|
2016-11-22 21:20:42 +01:00 |
actionspecials.h
|
- added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom.
|
2017-01-08 01:15:45 +01:00 |
actor.h
|
- separated splash detection from water level setting.
|
2017-02-14 20:11:30 +01:00 |
actorptrselect.cpp
|
|
|
actorptrselect.h
|
|
|
am_map.cpp
|
- exported the drawer function of the colorpicker menu.
|
2017-02-10 13:21:35 +01:00 |
am_map.h
|
- fixed: Custom automap colors were not invalidated on restart.
|
2016-12-03 15:44:46 +01:00 |
announcer.h
|
|
|
autosegs.h
|
- allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field.
|
2016-11-22 19:20:31 +01:00 |
b_bot.cpp
|
- optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself.
|
2017-02-08 15:47:22 +01:00 |
b_bot.h
|
- scriptified FastProjectile.
|
2017-01-13 00:35:56 +01:00 |
b_func.cpp
|
- renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member.
|
2016-12-10 16:36:19 +01:00 |
b_game.cpp
|
Implemented player scripts.
|
2017-02-02 21:25:07 +02:00 |
b_move.cpp
|
- removed the fatal errors for invalid actor->movedir.
|
2017-02-04 16:29:01 +01:00 |
b_think.cpp
|
- optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself.
|
2017-02-08 15:47:22 +01:00 |
basictypes.h
|
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
|
2016-04-28 15:59:37 +02:00 |
bbannouncer.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
c_bind.cpp
|
- the keybinding control works again, this time fully scripted.
|
2017-02-12 18:38:23 +01:00 |
c_bind.h
|
|
|
c_cmds.cpp
|
- optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself.
|
2017-02-08 15:47:22 +01:00 |
c_console.cpp
|
- fixed issues with option menu items.
|
2017-02-12 16:02:55 +01:00 |
c_console.h
|
|
|
c_consolebuffer.cpp
|
|
|
c_consolebuffer.h
|
|
|
c_cvars.cpp
|
- added restrictions to CVAR and CCMD access functions for the menus. CVAR changes are only allowed when the menu is open or for mod-CVARs. The CCMD execution function is now private to the control requiring it and heavily guarded against improper access from the outside so that abuse is mostly impossible.
|
2017-02-13 19:18:45 +01:00 |
c_cvars.h
|
Added cheat flag for console variables
|
2017-01-31 14:08:09 +01:00 |
c_dispatch.cpp
|
- added restrictions to CVAR and CCMD access functions for the menus. CVAR changes are only allowed when the menu is open or for mod-CVARs. The CCMD execution function is now private to the control requiring it and heavily guarded against improper access from the outside so that abuse is mostly impossible.
|
2017-02-13 19:18:45 +01:00 |
c_dispatch.h
|
|
|
c_expr.cpp
|
|
|
c_functions.cpp
|
- Removed headers from c_functions.cpp, added forward struct declaration for FTranslatedLineTarget in c_functions.h.
|
2016-12-29 01:30:54 +01:00 |
c_functions.h
|
- Removed headers from c_functions.cpp, added forward struct declaration for FTranslatedLineTarget in c_functions.h.
|
2016-12-29 01:30:54 +01:00 |
CMakeLists.txt
|
Merge branch 'thereisnospoon' of https://github.com/jewalky/gzdoom
|
2017-02-14 19:10:02 +01:00 |
cmdlib.cpp
|
- fixed issues with option menu items.
|
2017-02-12 16:02:55 +01:00 |
cmdlib.h
|
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
|
2016-12-03 16:27:53 +01:00 |
colormatcher.cpp
|
|
|
colormatcher.h
|
|
|
compatibility.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
compatibility.h
|
|
|
configfile.cpp
|
Added support for long lines in config file
|
2016-12-28 11:38:38 +01:00 |
configfile.h
|
|
|
ct_chat.cpp
|
- wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar.
|
2017-01-20 11:11:22 +01:00 |
d_dehacked.cpp
|
- made adjustments to text input menu to work with scripts.
|
2017-02-12 21:45:37 +01:00 |
d_dehacked.h
|
more inventory scriptification
|
2017-01-19 23:42:12 +01:00 |
d_event.h
|
|
|
d_gui.h
|
|
|
d_iwad.cpp
|
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
|
2016-12-03 16:27:53 +01:00 |
d_main.cpp
|
- disabled render events pending further discussion and evaluation.
|
2017-02-15 12:27:50 +01:00 |
d_main.h
|
|
|
d_net.cpp
|
Merge branch 'thereisnospoon' of https://github.com/jewalky/gzdoom
|
2017-02-14 19:10:02 +01:00 |
d_net.h
|
|
|
d_netinf.h
|
|
|
d_netinfo.cpp
|
- moved player color sets and pain flashes into global variables.
|
2017-02-08 19:10:11 +01:00 |
d_player.h
|
- fixed: All FNames inside actor classes need to be FNameNoInit or their constructor will overwrite them after copying the defaults.
|
2017-02-15 12:16:24 +01:00 |
d_protocol.cpp
|
- converted player serializer and everything it needs.
|
2016-09-21 01:18:29 +02:00 |
d_protocol.h
|
Added playsim event (netevent CCMD)
|
2017-02-06 16:02:44 +02:00 |
d_ticcmd.h
|
- converted player serializer and everything it needs.
|
2016-09-21 01:18:29 +02:00 |
decallib.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
decallib.h
|
|
|
dobject.cpp
|
- exported the drawer function of the colorpicker menu.
|
2017-02-10 13:21:35 +01:00 |
dobject.h
|
Added parsing of ui, play, allowui and const qualifiers
|
2017-02-17 17:58:16 +02:00 |
dobjgc.cpp
|
- made the menu descriptors garbage collectable and started exporting some fields as preparation for script work on the menu.
|
2017-02-09 20:18:53 +01:00 |
dobjtype.cpp
|
- fixed: When loading a savegame the player class in the userinfo needs to be updated.
|
2017-02-15 11:55:08 +01:00 |
dobjtype.h
|
Static virtualscope checking. This is possible, because virtualscope can't produce false positives (data readable for everyone), only false negatives (which are handled at runtime later)
|
2017-02-18 04:07:12 +02:00 |
doomdata.h
|
- re-added serialization of treanslations.
|
2016-09-20 19:45:32 +02:00 |
doomdef.cpp
|
|
|
doomdef.h
|
- made disabling the push window check a real compatibility option.
|
2016-08-09 20:15:13 +02:00 |
doomerrors.h
|
- record all line numbers during function generation. This is useful for error reporting and eventually debugging.
|
2016-12-02 17:36:29 +01:00 |
doomstat.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
doomstat.h
|
- the keybinding control works again, this time fully scripted.
|
2017-02-12 18:38:23 +01:00 |
doomtype.h
|
- moved player color sets and pain flashes into global variables.
|
2017-02-08 19:10:11 +01:00 |
dscript.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
dsectoreffect.cpp
|
- Fixed GCC/Clang compile errors.
|
2017-01-14 18:30:01 +01:00 |
dsectoreffect.h
|
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
|
2017-01-12 22:49:18 +01:00 |
dthinker.cpp
|
Since WorldThingDestroyed is the reverse of WorldThingSpawned, it should ignore actors that didn't call PostBeginPlay.
|
2017-01-31 04:53:18 +02:00 |
dthinker.h
|
Implemented WorldThingSpawned hook. Also changed Console.Printf to automatically add \n. Also fixed vararg calls with names.
|
2017-01-30 09:10:33 +02:00 |
edata.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
edata.h
|
|
|
empty.cpp
|
|
|
errors.h
|
|
|
events.cpp
|
Fixed compilation warnings reported by GCC/Clang
|
2017-02-14 22:13:31 +02:00 |
events.h
|
Added non-playsim console-called event
|
2017-02-06 15:52:20 +02:00 |
f_wipe.cpp
|
|
|
f_wipe.h
|
|
|
files.cpp
|
Merge branch 'master' into json
|
2016-09-22 09:09:48 +02:00 |
files.h
|
- Added missing GCCPRINTF to FileWriter::Printf.
|
2016-12-10 14:02:12 +01:00 |
g_doomedmap.cpp
|
Fixed format strings warnings reported by GCC/Clang
|
2016-12-24 23:51:08 +01:00 |
g_game.cpp
|
Merge branch 'thereisnospoon' of https://github.com/jewalky/gzdoom
|
2017-02-14 19:10:02 +01:00 |
g_game.h
|
- read snapshots from zip.
|
2016-09-22 01:28:05 +02:00 |
g_hub.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
g_hub.h
|
- read snapshots from zip.
|
2016-09-22 01:28:05 +02:00 |
g_level.cpp
|
- fixed: When loading a savegame the player class in the userinfo needs to be updated.
|
2017-02-15 11:55:08 +01:00 |
g_level.h
|
Revert "- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly."
|
2017-01-28 18:26:52 +01:00 |
g_levellocals.h
|
Revert "- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly."
|
2017-01-28 18:26:52 +01:00 |
g_mapinfo.cpp
|
Merge branch 'thereisnospoon' of https://github.com/jewalky/gzdoom
|
2017-02-14 19:10:02 +01:00 |
g_pch.h
|
- moved player color sets and pain flashes into global variables.
|
2017-02-08 19:10:11 +01:00 |
g_pch2.h
|
- tried to add precompiled headers to fastmath sources as well, but VC++ doesn't seem to want to play along. So I left this stuff in but disabled the precompilation until a solution can be found.
|
2016-04-10 13:54:42 +02:00 |
g_skill.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
gameconfigfile.cpp
|
- remove windows header #include from gameconfigfile.cpp, because it isn't needed.
|
2016-04-10 12:33:35 +02:00 |
gameconfigfile.h
|
|
|
gametype.h
|
|
|
gi.cpp
|
AddEventHandlers in GameInfo
|
2017-01-30 09:19:42 +02:00 |
gi.h
|
Implemented global EventHandlers in MAPINFO
|
2017-01-23 20:48:57 +02:00 |
gitinfo.cpp
|
|
|
gstrings.h
|
|
|
GuillotineBinPack.cpp
|
|
|
GuillotineBinPack.h
|
|
|
hu_scores.cpp
|
- wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar.
|
2017-01-20 11:11:22 +01:00 |
hu_stuff.h
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
i_cd.h
|
|
|
i_module.cpp
|
- Fixed build with MinGW-w64 (TDM-GCC 5.1). Note that the resulting binary will crash under -O3 until the alignment violation is taken care of in FRemapTable::Alloc.
|
2016-11-22 22:41:32 -05:00 |
i_module.h
|
- Added support for GTK3 (thanks to "MineyMe" and edward-san)
|
2016-11-12 18:32:09 -05:00 |
i_net.cpp
|
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
|
2016-08-28 09:55:04 +02:00 |
i_net.h
|
|
|
i_video.h
|
|
|
info.cpp
|
Merge branch 'thereisnospoon' of https://github.com/jewalky/gzdoom
|
2017-02-14 19:10:02 +01:00 |
info.h
|
- Turned DropItem into a plain struct again like it was before the scripting branch got merged.
|
2017-02-08 20:37:22 +01:00 |
keysections.cpp
|
|
|
lists.h
|
|
|
lumpconfigfile.cpp
|
|
|
lumpconfigfile.h
|
|
|
m_alloc.cpp
|
|
|
m_alloc.h
|
|
|
m_argv.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
m_argv.h
|
|
|
m_bbox.cpp
|
- floatified FBoundingBox.
|
2016-03-31 10:38:54 +02:00 |
m_bbox.h
|
|
|
m_cheat.cpp
|
- fixed: When loading a savegame the player class in the userinfo needs to be updated.
|
2017-02-15 11:55:08 +01:00 |
m_cheat.h
|
- moved DisplayName, the last remaining PlayerPawn meta property, to PClassActor so that PClassPlayerPawn could be removed.
|
2017-02-08 19:42:24 +01:00 |
m_crc32.h
|
|
|
m_fixed.h
|
- removed most inline assembly. Integer multiplication gets handled fine by all current compilers and fixed point division is too infrequently used to justify this mess.
|
2016-12-10 13:58:18 +01:00 |
m_joy.cpp
|
|
|
m_joy.h
|
|
|
m_misc.cpp
|
- Fixed: Demo playback on Windows XP since we don't patch fstat for v140_xp bug.
|
2016-10-16 16:22:21 -04:00 |
m_misc.h
|
|
|
m_png.cpp
|
- allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode.
|
2016-09-21 21:57:24 +02:00 |
m_png.h
|
- allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode.
|
2016-09-21 21:57:24 +02:00 |
m_random.cpp
|
- fixed issues with uninitialized RNGs and bad assumptions about corpse pointers always being fully initialized when being destroyed.
|
2017-01-27 12:02:47 +01:00 |
m_random.h
|
- read snapshots from zip.
|
2016-09-22 01:28:05 +02:00 |
m_swap.h
|
Fixed compilation on macOS
|
2016-09-24 13:15:45 +03:00 |
md5.cpp
|
|
|
md5.h
|
|
|
memarena.cpp
|
- took VMFunction out of the DObject hierarchy.
|
2017-02-08 11:13:41 +01:00 |
memarena.h
|
- took VMFunction out of the DObject hierarchy.
|
2017-02-08 11:13:41 +01:00 |
mus2midi.cpp
|
|
|
mus2midi.h
|
|
|
name.cpp
|
- fixed: The TabCommands array needs to be cleared before the NameManager is destroyed.
|
2016-09-13 10:43:53 +02:00 |
name.h
|
|
|
namedef.h
|
- fixed Skulltag rune bugs.
|
2017-02-15 16:37:45 +01:00 |
nodebuild.cpp
|
Fixed compilation warnings reported by GCC/Clang
|
2017-01-14 15:03:14 +02:00 |
nodebuild.h
|
- fixed: The sight checker's portalgroup variable was not initialized.
|
2017-01-09 01:28:07 +01:00 |
nodebuild_classify_nosse2.cpp
|
|
|
nodebuild_classify_sse2.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
nodebuild_events.cpp
|
|
|
nodebuild_extract.cpp
|
Fixed issue with extraction of built GL nodes
|
2017-01-12 16:24:55 +02:00 |
nodebuild_gl.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
nodebuild_utility.cpp
|
- exported all meaningful parts of side_t to the VM.
|
2017-01-08 21:42:26 +01:00 |
p_3dfloors.cpp
|
- fixed: When finding the highest floor plane on a given side of a linedef, the necessary tests may not depend on the actual highest floor, which may originate from the other side of the line and cause valid planes that are between the currently set plane and the actual highest floor to be skipped.
|
2017-02-15 13:14:59 +01:00 |
p_3dfloors.h
|
- use Doom64 colors on sectors and linedefs.
|
2017-01-28 20:44:46 +01:00 |
p_3dmidtex.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_3dmidtex.h
|
- fixed: Instant floor movers should disable z-interpolation for all affected actors.
|
2016-12-27 21:16:42 +01:00 |
p_acs.cpp
|
- added a script export for ACS's ReplaceTextures function.
|
2017-02-09 12:02:07 +01:00 |
p_acs.h
|
- added a script export for ACS's ReplaceTextures function.
|
2017-02-09 12:02:07 +01:00 |
p_actionfunctions.cpp
|
- fixed: The code to play the mage lightning's attack sound was converted wrong, because it used the same structure as looping sounds normally so, but doesn't actually loop.
|
2017-02-14 22:51:53 +01:00 |
p_blockmap.h
|
- moved the msecnode code to its own file.
|
2017-01-06 12:54:01 +01:00 |
p_buildmap.cpp
|
- scriptified MorphProjectile and CustomSprite.
|
2017-01-20 01:11:36 +01:00 |
p_ceiling.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_checkposition.h
|
- fixed: It was not possible to step through a ceiling portal into the upper sector.
|
2016-05-20 13:10:42 +02:00 |
p_conversation.cpp
|
- moved the three remaining variables from PClassInventory to PClassActor so that PClassInventory can be removed.
|
2017-02-08 18:11:23 +01:00 |
p_conversation.h
|
- moved the three remaining variables from PClassInventory to PClassActor so that PClassInventory can be removed.
|
2017-02-08 18:11:23 +01:00 |
p_doors.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_effect.cpp
|
- scriptified the particle fountains.
|
2017-01-13 19:29:54 +01:00 |
p_effect.h
|
- scriptified the particle fountains.
|
2017-01-13 19:29:54 +01:00 |
p_enemy.cpp
|
- optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself.
|
2017-02-08 15:47:22 +01:00 |
p_enemy.h
|
- allow the VM to run on one global stack per thread.
|
2016-11-30 17:15:01 +01:00 |
p_floor.cpp
|
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
|
2017-01-12 22:49:18 +01:00 |
p_glnodes.cpp
|
- fixed loop ordering in P_SetRenderSector.
|
2017-01-19 01:39:05 +01:00 |
p_interaction.cpp
|
- fixed: When loading a savegame the player class in the userinfo needs to be updated.
|
2017-02-15 11:55:08 +01:00 |
p_lights.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_linkedsectors.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_lnspec.cpp
|
- fixed Skulltag rune bugs.
|
2017-02-15 16:37:45 +01:00 |
p_lnspec.h
|
|
|
p_local.h
|
- added a script export for ACS's ReplaceTextures function.
|
2017-02-09 12:02:07 +01:00 |
p_map.cpp
|
- added a virtual 'used' method that gets called when the player presses use on an actor. This method will only be called if the actor does not have the USESPECIAL flag - that one will be handled as before.
|
2017-02-15 00:43:30 +01:00 |
p_maputl.cpp
|
- fixed: Non-actor classes never called InitializeDefaults to set up their special variables.
|
2017-01-29 18:23:39 +01:00 |
p_maputl.h
|
- fixed: Non-actor classes never called InitializeDefaults to set up their special variables.
|
2017-01-29 18:23:39 +01:00 |
p_mobj.cpp
|
- fixed: When loading a savegame the player class in the userinfo needs to be updated.
|
2017-02-15 11:55:08 +01:00 |
p_pillar.cpp
|
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
|
2017-01-12 22:49:18 +01:00 |
p_plats.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_portals.cpp
|
|
|
p_pspr.cpp
|
- fixed Skulltag rune bugs.
|
2017-02-15 16:37:45 +01:00 |
p_pspr.h
|
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
|
2017-01-12 22:49:18 +01:00 |
p_pusher.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_saveg.cpp
|
- fixed: When loading a savegame the player class in the userinfo needs to be updated.
|
2017-02-15 11:55:08 +01:00 |
p_saveg.h
|
- refactored the level backup data needed by the serializer into p_saveg.h.
|
2017-01-08 12:11:31 +01:00 |
p_scroll.cpp
|
Fixed compilation warnings reported by GCC/Clang
|
2017-01-14 15:03:14 +02:00 |
p_secnodes.cpp
|
- Fixed GCC/Clang compile errors.
|
2017-01-14 18:30:01 +01:00 |
p_sectors.cpp
|
- added a script export for ACS's ReplaceTextures function.
|
2017-02-09 12:02:07 +01:00 |
p_setup.cpp
|
Merged p_setup conflict
|
2017-02-03 13:02:44 +02:00 |
p_setup.h
|
- exported GetUDMF methods to scripting.
|
2017-02-15 01:03:47 +01:00 |
p_sight.cpp
|
- fixed: The sight checker's portalgroup variable was not initialized.
|
2017-01-09 01:28:07 +01:00 |
p_slopes.cpp
|
- removed the needless copying around of the vertexdatas array. The slope code can just use this from the TArray created by the UDMF parser.
|
2017-01-09 01:40:14 +01:00 |
p_spec.cpp
|
Removed World*Unsafe handlers (merged with WorldLoaded/WorldUnloading); Removed the concept of 'map-local static' handlers, static handlers are now only those that run globally.
|
2017-01-30 07:50:09 +02:00 |
p_spec.h
|
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
|
2017-01-12 22:49:18 +01:00 |
p_states.cpp
|
- all menu items scriptified, but not yet active.
|
2017-02-11 16:11:48 +01:00 |
p_switch.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
p_tags.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_tags.h
|
- moved all 'sectorptr - &level.sectors[0]' constructs into a subfunction.
|
2017-01-07 20:02:25 +01:00 |
p_teleport.cpp
|
- scriptified the teleport fog.
|
2017-01-13 23:17:04 +01:00 |
p_terrain.cpp
|
- scriptified Hexen's Bloodscourge and Serpent.
|
2016-11-28 00:49:10 +01:00 |
p_terrain.h
|
- converted FBehavior::StaticSerializeModuleStates.
|
2016-09-20 11:35:25 +02:00 |
p_things.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_tick.cpp
|
Almost forgot: WorldTick hook, since ZScript doesn't have delays
|
2017-01-31 03:24:46 +02:00 |
p_tick.h
|
|
|
p_trace.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_trace.h
|
- added portal-awareness to the railgun trail.
|
2016-04-16 19:41:33 +02:00 |
p_udmf.cpp
|
- fixed warning
|
2017-02-15 13:17:20 +01:00 |
p_udmf.h
|
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
|
2016-04-28 15:59:37 +02:00 |
p_usdf.cpp
|
- moved the three remaining variables from PClassInventory to PClassActor so that PClassInventory can be removed.
|
2017-02-08 18:11:23 +01:00 |
p_user.cpp
|
- fixed: All FNames inside actor classes need to be FNameNoInit or their constructor will overwrite them after copying the defaults.
|
2017-02-15 12:16:24 +01:00 |
p_xlat.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
parsecontext.cpp
|
- do not use strtol for parsing critical values that can get large.
|
2017-02-01 11:19:55 +01:00 |
parsecontext.h
|
|
|
pathexpander.cpp
|
|
|
pathexpander.h
|
|
|
po_man.cpp
|
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
|
2017-01-12 22:49:18 +01:00 |
po_man.h
|
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
|
2017-01-12 22:49:18 +01:00 |
portal.cpp
|
- fixed: Line_SetPortal crashed with one-way portals.
|
2017-02-14 23:13:29 +01:00 |
portal.h
|
- removed all skybox class types from code in preparation for exporting these classes.
|
2017-01-14 16:05:40 +01:00 |
r_3dfloors.cpp
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_3dfloors.h
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_bsp.cpp
|
Revert "- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly."
|
2017-01-28 18:26:52 +01:00 |
r_bsp.h
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_defs.h
|
- do not use strtol for parsing critical values that can get large.
|
2017-02-01 11:19:55 +01:00 |
r_draw.cpp
|
- removed a few unused definitions.
|
2017-02-07 10:55:59 +01:00 |
r_draw.h
|
Rename wall drawer args and functions to closer match the general naming convention
|
2016-12-19 21:39:16 +01:00 |
r_draw_pal.cpp
|
Rename wall drawer args and functions to closer match the general naming convention
|
2016-12-19 21:39:16 +01:00 |
r_draw_pal.h
|
Rename wall drawer args and functions to closer match the general naming convention
|
2016-12-19 21:39:16 +01:00 |
r_drawt_pal.cpp
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_local.h
|
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
|
2016-04-28 15:59:37 +02:00 |
r_main.cpp
|
Revert "- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly."
|
2017-01-28 18:26:52 +01:00 |
r_main.h
|
- Set colormap light info using R_SetColorMapLight and R_SetDSColorMapLight rather than manually calculating it
|
2016-12-18 11:58:32 +01:00 |
r_plane.cpp
|
Removed RenderCamera, RenderBeforeThing, RenderAfterThing. Serialization preparations.
|
2017-01-23 23:05:51 +02:00 |
r_plane.h
|
- removed all skybox class types from code in preparation for exporting these classes.
|
2017-01-14 16:05:40 +01:00 |
r_renderer.h
|
- added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it.
|
2016-09-21 09:01:12 +02:00 |
r_segs.cpp
|
Restored effect of negative horizontal texture scale in software renderer
|
2017-02-14 12:33:27 +02:00 |
r_segs.h
|
- renamed the WallMost functions because again: No more Build code -> no Build names!
|
2016-12-09 14:46:05 +01:00 |
r_sky.cpp
|
- let 'forcenoskystretch' also apply to sky mode 2 and OpenGL, to reflect its true meaning the internal flag has been renamed to FORCETILEDSKY which it always was about.
|
2017-01-13 11:12:43 +01:00 |
r_sky.h
|
Merge branch 'master' of c:\programming\doom-dev\zdoom
|
2016-04-23 09:43:21 +02:00 |
r_state.h
|
- removed the needless copying around of the vertexdatas array. The slope code can just use this from the TArray created by the UDMF parser.
|
2017-01-09 01:40:14 +01:00 |
r_swrenderer.cpp
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_swrenderer.h
|
- added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it.
|
2016-09-21 09:01:12 +02:00 |
r_things.cpp
|
Merge branch 'thereisnospoon' of https://github.com/jewalky/gzdoom
|
2017-02-14 19:10:02 +01:00 |
r_things.h
|
- scriptified APowerInvisibility.
|
2017-01-16 20:34:12 +01:00 |
r_thread.cpp
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_thread.h
|
Fix null pointer crash in rt column drawers if rt_init is not called before the first draw
|
2016-12-09 15:07:49 +01:00 |
r_utility.cpp
|
- streamlined font handling for scripts a bit.
|
2017-02-05 13:14:22 +01:00 |
r_utility.h
|
- fixed player visibility determination by tracking and translating the actual actor position in addition to the camera position through portals. I hope this fixes the randomly appearing player sprites for good.
|
2016-12-29 22:19:09 +01:00 |
r_walldraw.cpp
|
Rename wall drawer args and functions to closer match the general naming convention
|
2016-12-19 21:39:16 +01:00 |
Rect.h
|
|
|
s_advsound.cpp
|
- scriptified PowerStrength.
|
2017-01-16 22:27:49 +01:00 |
s_environment.cpp
|
- re-added serialization of treanslations.
|
2016-09-20 19:45:32 +02:00 |
s_playlist.cpp
|
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
|
2016-08-28 09:55:04 +02:00 |
s_playlist.h
|
|
|
s_sndseq.cpp
|
- scriptified ASoundSequence.
|
2017-01-14 14:37:29 +01:00 |
s_sndseq.h
|
- exported the sound sequence interface to scripting.
|
2017-01-14 13:02:08 +01:00 |
s_sound.cpp
|
- fixed: The S_Sound script export did not call the actual function.
|
2017-02-14 17:03:31 +01:00 |
s_sound.h
|
- fixed: The code to play the mage lightning's attack sound was converted wrong, because it used the same structure as looping sounds normally so, but doesn't actually loop.
|
2017-02-14 22:51:53 +01:00 |
sc_man.cpp
|
- fixed warning.
|
2017-02-01 19:07:41 +01:00 |
sc_man.h
|
- no more Simplify for global constants as well.
|
2017-01-23 01:10:40 +01:00 |
sc_man_scanner.re
|
Static virtualscope checking. This is possible, because virtualscope can't produce false positives (data readable for everyone), only false negatives (which are handled at runtime later)
|
2017-02-18 04:07:12 +02:00 |
sc_man_tokens.h
|
Static virtualscope checking. This is possible, because virtualscope can't produce false positives (data readable for everyone), only false negatives (which are handled at runtime later)
|
2017-02-18 04:07:12 +02:00 |
serializer.cpp
|
Fixed compilation with GCC/Clang
|
2017-02-05 14:52:17 +02:00 |
serializer.h
|
- moved DisplayName, the last remaining PlayerPawn meta property, to PClassActor so that PClassPlayerPawn could be removed.
|
2017-02-08 19:42:24 +01:00 |
skins.cpp
|
|
|
skins.h
|
|
|
SkylineBinPack.cpp
|
|
|
SkylineBinPack.h
|
|
|
st_start.h
|
|
|
st_stuff.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
st_stuff.h
|
- wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar.
|
2017-01-20 11:11:22 +01:00 |
statistics.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
statnums.h
|
Revert "- removed STAT_INVENTORY."
|
2016-08-25 21:41:17 +02:00 |
stats.cpp
|
RDTSC-based cycle_t for macOS
|
2017-01-31 15:57:47 +02:00 |
stats.h
|
Proper RDTSC implementation for x86_64 targets
|
2017-01-31 17:51:12 +02:00 |
stringtable.cpp
|
|
|
stringtable.h
|
|
|
strnatcmp.c
|
|
|
strnatcmp.h
|
|
|
tagitem.h
|
|
|
tarray.h
|
- added the ability to attach a constructor or destructor to an internally defined struct.
|
2017-01-11 23:46:03 +01:00 |
teaminfo.cpp
|
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
|
2016-12-03 16:27:53 +01:00 |
teaminfo.h
|
|
|
tempfiles.cpp
|
|
|
tempfiles.h
|
|
|
templates.h
|
|
|
tflags.h
|
- all thinker serializers done.
|
2016-09-20 00:41:22 +02:00 |
v_blend.cpp
|
- moved player color sets and pain flashes into global variables.
|
2017-02-08 19:10:11 +01:00 |
v_collection.cpp
|
|
|
v_collection.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_draw.cpp
|
- all menu items scriptified, but not yet active.
|
2017-02-11 16:11:48 +01:00 |
v_font.cpp
|
- all menu items scriptified, but not yet active.
|
2017-02-11 16:11:48 +01:00 |
v_font.h
|
- ColorpickerMenu.MouseEvent exported.
|
2017-02-10 11:44:46 +01:00 |
v_palette.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
v_palette.h
|
|
|
v_pfx.cpp
|
|
|
v_pfx.h
|
|
|
v_text.cpp
|
- fixed stringtable access in menus.
|
2017-02-12 14:28:38 +01:00 |
v_text.h
|
- exported BrokenLines to scripting as a new class.
|
2017-02-05 16:18:41 +01:00 |
v_video.cpp
|
- changed clean scaling factor calculation so that it doesn't prefer larger scales on high resolution displays.
|
2017-02-05 18:48:49 +01:00 |
v_video.h
|
- exported the drawer function of the colorpicker menu.
|
2017-02-10 13:21:35 +01:00 |
vectors.h
|
- fixed: TVector::Resized needs to consider that the input vector has a length of 0. In this case just performing the normal calculations results in an invalid vector.
|
2016-10-03 11:00:26 +02:00 |
version.h
|
Added playsim event (netevent CCMD)
|
2017-02-06 16:02:44 +02:00 |
virtual.h
|
- scriptified the entire OptionMenu class and all still existing native subclasses.
|
2017-02-13 00:08:20 +01:00 |
w_wad.cpp
|
- scriptified the Minotaur.
|
2016-11-26 01:14:47 +01:00 |
w_wad.h
|
|
|
w_zip.h
|
|
|
weightedlist.h
|
|
|
wi_stuff.cpp
|
- use DrawChar to draw font characters instead of calling DrawTexture directly.
|
2017-02-04 22:50:23 +01:00 |
wi_stuff.h
|
|
|
x86.cpp
|
- discontinue using the MMX assembly version of DoBlending.
|
2016-12-07 14:40:18 +01:00 |
x86.h
|
|
|
xs_Float.h
|
Renderer floatification: Use floating point for texturemids and Y scales
|
2016-04-22 23:12:53 -05:00 |
zstrformat.cpp
|
|
|
zstring.cpp
|
- made adjustments to text input menu to work with scripts.
|
2017-02-12 21:45:37 +01:00 |
zstring.h
|
- made adjustments to text input menu to work with scripts.
|
2017-02-12 21:45:37 +01:00 |
zzautozend.cpp
|
- allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field.
|
2016-11-22 19:20:31 +01:00 |