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https://github.com/ZDoom/qzdoom.git
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- use DrawChar to draw font characters instead of calling DrawTexture directly.
Mostly done to remove uses of DTA_Translation.
This commit is contained in:
parent
6dea3eef8e
commit
d50e52ea59
3 changed files with 13 additions and 18 deletions
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@ -945,15 +945,13 @@ void DStrifeStatusBar::DrBNumberOuterFont(signed int val, int x, int y, int size
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if (val == 0)
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{
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pic = BigFont->GetChar('0', &v);
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screen->DrawTexture(pic, xpos - v / 2 + 2, y + 2,
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screen->DrawChar(BigFont, CR_UNTRANSLATED, xpos - v / 2 + 2, y + 2, '0',
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DTA_HUDRules, HUD_Normal,
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DTA_Alpha, HR_SHADOW,
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DTA_FillColor, 0,
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DTA_Translation, BigFont->GetColorTranslation(CR_UNTRANSLATED),
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TAG_DONE);
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screen->DrawTexture(pic, xpos - v / 2, y,
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screen->DrawChar(BigFont, CR_UNTRANSLATED, xpos - v / 2, y, '0',
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DTA_HUDRules, HUD_Normal,
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DTA_Translation, BigFont->GetColorTranslation(CR_UNTRANSLATED),
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TAG_DONE);
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return;
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}
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@ -970,11 +968,10 @@ void DStrifeStatusBar::DrBNumberOuterFont(signed int val, int x, int y, int size
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while (val != 0)
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{
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pic = BigFont->GetChar('0' + val % 10, &v);
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screen->DrawTexture(pic, xpos - v / 2 + 2, y + 2,
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screen->DrawChar(BigFont, CR_UNTRANSLATED, xpos - v / 2 + 2, y + 2,
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DTA_HUDRules, HUD_Normal,
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DTA_Alpha, HR_SHADOW,
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DTA_FillColor, 0,
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DTA_Translation, BigFont->GetColorTranslation(CR_UNTRANSLATED),
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TAG_DONE);
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val /= 10;
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xpos -= w;
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@ -984,11 +981,10 @@ void DStrifeStatusBar::DrBNumberOuterFont(signed int val, int x, int y, int size
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pic = BigFont->GetChar('-', &v);
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if (pic != NULL)
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{
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screen->DrawTexture(pic, xpos - v / 2 + 2, y + 2,
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screen->DrawChar(BigFont, CR_UNTRANSLATED, xpos - v / 2 + 2, y + 2, '-',
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DTA_HUDRules, HUD_Normal,
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DTA_Alpha, HR_SHADOW,
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DTA_FillColor, 0,
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DTA_Translation, BigFont->GetColorTranslation(CR_UNTRANSLATED),
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TAG_DONE);
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}
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}
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@ -999,9 +995,8 @@ void DStrifeStatusBar::DrBNumberOuterFont(signed int val, int x, int y, int size
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while (val != 0)
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{
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pic = BigFont->GetChar('0' + val % 10, &v);
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screen->DrawTexture(pic, xpos - v / 2, y,
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screen->DrawChar(BigFont, CR_UNTRANSLATED, xpos - v / 2, y, '0',
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DTA_HUDRules, HUD_Normal,
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DTA_Translation, BigFont->GetColorTranslation(CR_UNTRANSLATED),
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TAG_DONE);
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val /= 10;
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xpos -= w;
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@ -1011,9 +1006,8 @@ void DStrifeStatusBar::DrBNumberOuterFont(signed int val, int x, int y, int size
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pic = BigFont->GetChar('-', &v);
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if (pic != NULL)
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{
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screen->DrawTexture(pic, xpos - v / 2, y,
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screen->DrawChar(BigFont, CR_UNTRANSLATED, xpos - v / 2, y, '-',
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DTA_HUDRules, HUD_Normal,
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DTA_Translation, BigFont->GetColorTranslation(CR_UNTRANSLATED),
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TAG_DONE);
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}
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}
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@ -733,10 +733,6 @@ bool DCanvas::ParseDrawTextureTags(FTexture *img, double x, double y, DWORD tag,
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case DTA_Translation:
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parms->remap = ListGetTranslation(tags);
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if (parms->remap != NULL && parms->remap->Inactive)
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{ // If it's inactive, pretend we were passed NULL instead.
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parms->remap = NULL;
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}
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break;
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case DTA_ColorOverlay:
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@ -911,6 +907,11 @@ bool DCanvas::ParseDrawTextureTags(FTexture *img, double x, double y, DWORD tag,
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}
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ListEnd(tags);
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if (parms->remap != nullptr && parms->remap->Inactive)
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{ // If it's inactive, pretend we were passed NULL instead.
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parms->remap = nullptr;
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}
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if (parms->uclip >= parms->dclip || parms->lclip >= parms->rclip)
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{
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return false;
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@ -722,10 +722,10 @@ void WI_drawBackground()
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static int WI_DrawCharPatch (FFont *font, int charcode, int x, int y, EColorRange translation=CR_UNTRANSLATED, bool nomove=false)
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{
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int width;
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screen->DrawTexture(font->GetChar(charcode, &width), x, y,
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font->GetChar(charcode, &width);
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screen->DrawChar(font, translation, x, y, charcode,
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nomove ? DTA_CleanNoMove : DTA_Clean, true,
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DTA_ShadowAlpha, (gameinfo.gametype & GAME_DoomChex) ? 0 : 0.5,
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DTA_Translation, font->GetColorTranslation(translation),
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TAG_DONE);
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return x - width;
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}
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