..
asm_ia32
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2016-03-01 09:47:10 -06:00
asm_x86_64
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2016-03-01 09:47:10 -06:00
fragglescript
- cleaned up ceiling creation and moved the Create function out of the DCeiling class.
2016-04-09 12:07:34 +02:00
g_doom
Merge branch 'master' into floatcvt
2016-04-04 01:21:24 +02:00
g_heretic
- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
2016-03-30 09:41:46 +02:00
g_hexen
- fixed angle calculation in AdjustPlayerAngle for portals.
2016-04-08 13:08:08 +02:00
g_raven
- converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut.
2016-03-22 12:42:27 +01:00
g_shared
- fixed incorrect check for negative damage in APowerProtection::ModifyDamage.
2016-04-09 21:57:35 +02:00
g_strife
Merge branch 'master' into floatcvt
2016-04-04 01:21:24 +02:00
intermission
- floatification of g_shared.
2016-03-24 01:46:11 +01:00
math
- floatified portals.cpp and most of p_maputl.cpp.
2016-03-31 16:52:25 +02:00
menu
- removed special treatment for not using stdint.h with MSVC. Current compiler versions have this file.
2016-03-24 11:30:11 +01:00
oplsynth
- added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h.
2016-04-10 13:03:44 +02:00
posix
- added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h.
2016-04-10 13:03:44 +02:00
r_data
- floatified po_man.cpp and the remaining bits in p_lnspec.cpp
2016-03-31 00:41:21 +02:00
resourcefiles
Added detection for broken WAD files
2016-03-04 11:32:15 +01:00
sfmt
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2016-03-01 09:47:10 -06:00
sound
- added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h.
2016-04-10 13:03:44 +02:00
textures
- floatified p_trace, p_slopes and p_udmf.cpp.
2016-03-30 16:30:22 +02:00
thingdef
- CBF_DROPOFF Fixes
2016-04-09 22:33:54 +02:00
timidity
- added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h.
2016-04-10 13:03:44 +02:00
wildmidi
Merge branch conflicts fix
2016-01-21 10:49:57 +13:00
win32
- added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h.
2016-04-10 13:03:44 +02:00
xlat
Merge branch 'master' into floatcvt
2016-03-21 01:28:50 +01:00
zscript
- The fixed_t type for the VM also is not needed any longer and was removed.
2016-03-25 15:50:39 +01:00
__autostart.cpp
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2016-03-01 09:47:10 -06:00
actionspecials.h
- some redesign of P_CheckSight to handle portals.
2016-03-07 21:59:32 +01:00
actor.h
- renamed all ZatPoint variants that return a fixed point value to ZatPointFixed, to avoid accidental mixup with the floating point variants.
2016-04-02 20:45:32 +02:00
actorptrselect.cpp
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actorptrselect.h
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2016-03-01 09:47:10 -06:00
am_map.cpp
- completely reviewed and fixed all codes using angles in the automap.
2016-04-07 13:05:29 +02:00
am_map.h
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announcer.h
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autosegs.h
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2016-03-01 09:47:10 -06:00
b_bot.cpp
- floatification of bot code.
2016-03-26 00:34:56 +01:00
b_bot.h
- moved the bot support code from AActor::Tick to a subfunction in the bot sources. No need to pollute a main game file with this stuff.
2016-03-26 01:30:28 +01:00
b_func.cpp
- floatified portals.cpp and most of p_maputl.cpp.
2016-03-31 16:52:25 +02:00
b_game.cpp
- fixed: Failure to open bots.cfg would throw an exception that prevented the level from starting. Catch it in FCajunMaster::LoadBots instead and handle it non-disruptively.
2016-03-03 11:11:25 +01:00
b_move.cpp
- floatified p_trace, p_slopes and p_udmf.cpp.
2016-03-30 16:30:22 +02:00
b_think.cpp
- floatification of bot code.
2016-03-26 00:34:56 +01:00
basicinlines.h
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basictypes.h
- floatified portals.cpp and most of p_maputl.cpp.
2016-03-31 16:52:25 +02:00
bbannouncer.cpp
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c_bind.cpp
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c_bind.h
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2016-03-01 09:47:10 -06:00
c_cmds.cpp
- Fixed GCC and Clang compilation errors.
2016-04-02 23:01:32 +02:00
c_console.cpp
- safety commit.
2016-03-26 01:03:02 +01:00
c_console.h
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c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp
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c_cvars.h
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c_dispatch.cpp
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c_dispatch.h
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c_expr.cpp
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CMakeLists.txt
- enable use of precompiled headers for MSVC. Thanks to a small CMake script I recently found this could be done non-invasively.
2016-04-10 13:08:54 +02:00
cmdlib.cpp
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cmdlib.h
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colormatcher.cpp
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colormatcher.h
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2016-03-01 09:47:10 -06:00
compatibility.cpp
- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
2016-03-30 09:41:46 +02:00
compatibility.h
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configfile.cpp
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configfile.h
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ct_chat.cpp
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d_dehacked.cpp
- floatified p_sight.cpp.
2016-03-28 16:22:21 +02:00
d_dehacked.h
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d_event.h
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d_gui.h
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d_iwad.cpp
- second part of last commit. This file was accidentally unselected.
2016-03-08 14:35:36 +01:00
d_main.cpp
Don't use _FPU_GETCW if it won't do what we want
2016-03-08 22:00:16 -06:00
d_main.h
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d_net.cpp
- floatification of p_teleport and p_switch.cpp.
2016-03-29 00:31:59 +02:00
d_net.h
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d_netinf.h
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d_netinfo.cpp
- fixed a few oversights.
2016-03-30 11:25:02 +02:00
d_player.h
- looks like the oldz parameter in UpdateWaterLevel is not needed at all...
2016-03-26 01:13:36 +01:00
d_protocol.cpp
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2016-03-01 09:47:10 -06:00
d_protocol.h
- looks like the oldz parameter in UpdateWaterLevel is not needed at all...
2016-03-26 01:13:36 +01:00
d_ticcmd.h
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2016-03-01 09:47:10 -06:00
decallib.cpp
- floatified the decal code.
2016-03-22 22:07:38 +01:00
decallib.h
- floatified the decal code.
2016-03-22 22:07:38 +01:00
dobject.cpp
Added code to initialize and destroy string variables in classes
2016-04-03 17:45:04 -05:00
dobject.h
- moved all scroller related code into its own file, including the DScroller class definition.
2016-03-28 17:27:55 +02:00
dobjgc.cpp
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dobjtype.cpp
Merge branch 'floatcvt'
2016-04-05 21:42:09 +02:00
dobjtype.h
Merge branch 'master' into floatcvt
2016-04-04 01:21:24 +02:00
doomdata.h
- floatified p_trace, p_slopes and p_udmf.cpp.
2016-03-30 16:30:22 +02:00
doomdef.cpp
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doomdef.h
- floatified portals.cpp and most of p_maputl.cpp.
2016-03-31 16:52:25 +02:00
doomerrors.h
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doomstat.cpp
- separated pushers into their own file.
2016-03-28 21:57:22 +02:00
doomstat.h
Merge branch 'master' into floatcvt
2016-03-28 22:23:41 +02:00
doomtype.h
Merge branch 'master' into float
2016-03-15 00:16:13 +01:00
dscript.h
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2016-03-01 09:47:10 -06:00
dsectoreffect.cpp
- made MoveAttached, MoveCeiling and MoveFloor members of sector_t instead of DMover.
2016-04-08 14:18:46 +02:00
dsectoreffect.h
- cleaned up ceiling creation and moved the Create function out of the DCeiling class.
2016-04-09 12:07:34 +02:00
dthinker.cpp
- did some profiling which revealed that P_PointInSector was called needlessly often. Did some optimization to the MultiBlock iterators to avoid this problem.
2016-03-10 14:22:18 +01:00
dthinker.h
- moved all scroller related code into its own file, including the DScroller class definition.
2016-03-28 17:27:55 +02:00
edata.cpp
- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
2016-03-30 09:41:46 +02:00
edata.h
- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
2016-02-05 23:51:28 +01:00
empty.cpp
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errors.h
f_wipe.cpp
- floatified p_trace, p_slopes and p_udmf.cpp.
2016-03-30 16:30:22 +02:00
f_wipe.h
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2016-03-01 09:47:10 -06:00
farchive.cpp
- removed 64 bit warnings.
2016-04-08 14:21:20 +02:00
farchive.h
Merge branch 'master' into floatcvt
2016-04-04 01:21:24 +02:00
files.cpp
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files.h
- floatification of G_CheckSpot and a few other things.
2016-03-26 09:28:00 +01:00
g_doomedmap.cpp
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g_game.cpp
- removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it.
2016-04-03 20:55:23 +02:00
g_game.h
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g_hub.cpp
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g_hub.h
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g_level.cpp
- removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it.
2016-04-03 20:55:23 +02:00
g_level.h
Merge branch 'master' into floatcvt
2016-03-28 17:46:19 +02:00
g_mapinfo.cpp
- g_hexen almost done except for 3 things that require more extensive changes.
2016-03-21 22:20:10 +01:00
g_skill.cpp
- floatification of g_shared.
2016-03-24 01:46:11 +01:00
gameconfigfile.cpp
- remove windows header #include from gameconfigfile.cpp, because it isn't needed.
2016-04-10 12:33:35 +02:00
gameconfigfile.h
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gametype.h
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gccinlines.h
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gi.cpp
- floatification of G_CheckSpot and a few other things.
2016-03-26 09:28:00 +01:00
gi.h
- floatification of G_CheckSpot and a few other things.
2016-03-26 09:28:00 +01:00
gitinfo.cpp
gstrings.h
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2016-03-01 09:47:10 -06:00
GuillotineBinPack.cpp
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
2016-01-18 14:45:23 -06:00
GuillotineBinPack.h
Use a better packing algorithm for the texture atlases
2016-01-08 22:37:06 -06:00
hu_scores.cpp
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hu_stuff.h
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i_cd.h
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i_movie.h
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2016-03-01 09:47:10 -06:00
i_net.cpp
Don't spam Dropped packet messages for disconnected players
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i_net.h
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2016-03-01 09:47:10 -06:00
i_video.h
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2016-03-01 09:47:10 -06:00
info.cpp
- floatified meleerange, pushfactor and radiusdamagefactor,
2016-03-24 21:31:04 +01:00
info.h
- floatified meleerange, pushfactor and radiusdamagefactor,
2016-03-24 21:31:04 +01:00
keysections.cpp
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lists.h
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lumpconfigfile.cpp
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lumpconfigfile.h
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m_alloc.cpp
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m_alloc.h
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m_argv.cpp
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m_argv.h
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m_bbox.cpp
- floatified FBoundingBox.
2016-03-31 10:38:54 +02:00
m_bbox.h
- removed most of the deleted function declarations.
2016-03-31 21:20:45 +02:00
m_cheat.cpp
- did some cleanup and consolidation on damage factor code while converting it all to floating point.
2016-03-22 16:35:41 +01:00
m_cheat.h
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m_crc32.h
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2016-03-01 09:47:10 -06:00
m_fixed.h
- floatified the global view variables.
2016-04-01 12:22:16 +02:00
m_joy.cpp
- some rework of vectors.h, mostly to remove all those silenced double->float conversions.
2016-03-10 22:36:28 +01:00
m_joy.h
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m_misc.cpp
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m_misc.h
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m_png.cpp
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m_png.h
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m_random.cpp
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m_random.h
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m_specialpaths.cpp
- added an errorlog option.
2016-02-09 14:20:49 +01:00
m_swap.h
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md5.cpp
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md5.h
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memarena.cpp
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memarena.h
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mscinlines.h
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mus2midi.cpp
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mus2midi.h
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name.cpp
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name.h
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namedef.h
Add float casts to DECORATE for the sake of completeness
2016-03-01 11:36:15 -06:00
nodebuild.cpp
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nodebuild.h
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nodebuild_classify_nosse2.cpp
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nodebuild_classify_sse2.cpp
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nodebuild_events.cpp
- added custom math routines for reliability.
2016-03-11 15:45:47 +01:00
nodebuild_extract.cpp
- replaced all direct access to vertex coordinates with wrapper functions.
2016-03-29 10:07:06 +02:00
nodebuild_gl.cpp
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2016-03-01 09:47:10 -06:00
nodebuild_utility.cpp
- floatified po_man.cpp and the remaining bits in p_lnspec.cpp
2016-03-31 00:41:21 +02:00
p_3dfloors.cpp
- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
2016-03-30 09:41:46 +02:00
p_3dfloors.h
- made the linedef deltas private and only accessible through access functions.
2016-03-29 16:13:16 +02:00
p_3dmidtex.cpp
- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
2016-03-30 09:41:46 +02:00
p_3dmidtex.h
- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
2016-03-30 09:41:46 +02:00
p_acs.cpp
- fixed: ACS's GetActorPitch needs to convert to a signed angle.
2016-04-09 21:44:09 +02:00
p_acs.h
- floatification of p_3dfloors, p_3dmidtex and p_acs.cpp plus some leftovers.
2016-03-26 12:36:15 +01:00
p_blockmap.h
- floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code.
2016-03-31 09:23:14 +02:00
p_buildmap.cpp
- fixed a few oversights.
2016-03-30 11:25:02 +02:00
p_ceiling.cpp
- cleaned up ceiling creation and moved the Create function out of the DCeiling class.
2016-04-09 12:07:34 +02:00
p_checkposition.h
- floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code.
2016-03-31 09:23:14 +02:00
p_conversation.cpp
- added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them.
2016-03-21 14:00:05 +01:00
p_conversation.h
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2016-03-01 09:47:10 -06:00
p_doors.cpp
- made MoveAttached, MoveCeiling and MoveFloor members of sector_t instead of DMover.
2016-04-08 14:18:46 +02:00
p_effect.cpp
- fixed some particle positioning errors.
2016-04-10 10:57:48 +02:00
p_effect.h
- floatified the particles.
2016-04-02 20:12:08 +02:00
p_enemy.cpp
- fixed A_Face angle calculation.
2016-04-04 15:59:59 +02:00
p_enemy.h
- floatification of p_enemy and p_interaction.cpp.
2016-03-26 20:59:35 +01:00
p_floor.cpp
- cleaned up ceiling creation and moved the Create function out of the DCeiling class.
2016-04-09 12:07:34 +02:00
p_glnodes.cpp
- fixed the sound location calculations which got somewhat broken by the constant changes during the conversion.
2016-03-31 21:13:32 +02:00
p_interaction.cpp
Merge branch 'master' into floatcvt
2016-03-28 22:23:41 +02:00
p_lights.cpp
- started floatification on p_map.cpp.
2016-03-26 23:19:38 +01:00
p_linkedsectors.cpp
- removed several unused setter functions for level data structures and fixed some incorrect uses.
2016-04-02 22:05:23 +02:00
p_lnspec.cpp
- removed several unused setter functions for level data structures and fixed some incorrect uses.
2016-04-02 22:05:23 +02:00
p_lnspec.h
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p_local.h
- CBF_DROPOFF Fixes
2016-04-09 22:33:54 +02:00
p_map.cpp
thing->floorz --> thing->dropoffz
2016-04-09 22:33:55 +02:00
p_maputl.cpp
- fixed: The PathTraverse and sight checking code may not assume that ceiling(x) == floor(x)+1.
2016-04-06 13:19:09 +02:00
p_maputl.h
- fixed PointOnSide checks.
2016-04-03 13:15:02 +02:00
p_mobj.cpp
- fixed some particle positioning errors.
2016-04-10 10:57:48 +02:00
p_pillar.cpp
- made MoveAttached, MoveCeiling and MoveFloor members of sector_t instead of DMover.
2016-04-08 14:18:46 +02:00
p_plats.cpp
- made MoveAttached, MoveCeiling and MoveFloor members of sector_t instead of DMover.
2016-04-08 14:18:46 +02:00
p_pspr.cpp
- added weapon bobbing interpolation.
2016-04-07 11:48:23 +02:00
p_pspr.h
- added weapon bobbing interpolation.
2016-04-07 11:48:23 +02:00
p_pusher.cpp
- floatified portals.cpp and most of p_maputl.cpp.
2016-03-31 16:52:25 +02:00
p_saveg.cpp
- removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it.
2016-04-03 20:55:23 +02:00
p_saveg.h
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p_scroll.cpp
- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
2016-03-30 09:41:46 +02:00
p_sectors.cpp
- fixed: The return value of sector_t::FindHighestFloorPoint lost its '-' sign during the floating point conversion.
2016-04-05 10:55:13 +02:00
p_setup.cpp
- fixed incorrect center point calculation.
2016-04-08 12:51:00 +02:00
p_setup.h
- floatified p_trace, p_slopes and p_udmf.cpp.
2016-03-30 16:30:22 +02:00
p_sight.cpp
fixed: For sight checks the 'eye' of the seeing thing should be placed at 3/4 height, not half its height.
2016-04-07 12:14:34 +02:00
p_slopes.cpp
- floatified p_trace, p_slopes and p_udmf.cpp.
2016-03-30 16:30:22 +02:00
p_spec.cpp
- removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it.
2016-04-03 20:55:23 +02:00
p_spec.h
- cleaned up ceiling creation and moved the Create function out of the DCeiling class.
2016-04-09 12:07:34 +02:00
p_states.cpp
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p_switch.cpp
- fixed the sound location calculations which got somewhat broken by the constant changes during the conversion.
2016-03-31 21:13:32 +02:00
p_tags.cpp
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p_tags.h
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2016-03-01 09:47:10 -06:00
p_teleport.cpp
- fixed the sound location calculations which got somewhat broken by the constant changes during the conversion.
2016-03-31 21:13:32 +02:00
p_terrain.cpp
- floatification of p_teleport and p_switch.cpp.
2016-03-29 00:31:59 +02:00
p_terrain.h
- floatified p_sight.cpp.
2016-03-28 16:22:21 +02:00
p_things.cpp
- floatification of p_3dfloors, p_3dmidtex and p_acs.cpp plus some leftovers.
2016-03-26 12:36:15 +01:00
p_tick.cpp
- trimmed down the AActor Spawn interface and removed all non-float variants.
2016-03-23 10:42:41 +01:00
p_tick.h
Normalize line endings
2016-03-01 09:47:10 -06:00
p_trace.cpp
- started working on tracking portal transitions for railgun shots.
2016-04-09 12:09:06 +02:00
p_trace.h
- started working on tracking portal transitions for railgun shots.
2016-04-09 12:09:06 +02:00
p_udmf.cpp
- floatified p_trace, p_slopes and p_udmf.cpp.
2016-03-30 16:30:22 +02:00
p_udmf.h
- floatified p_trace, p_slopes and p_udmf.cpp.
2016-03-30 16:30:22 +02:00
p_usdf.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
p_user.cpp
- removed a leftover line from before the floating point conversion in p_user.cpp.
2016-04-06 13:21:17 +02:00
p_writemap.cpp
- removed several unused setter functions for level data structures and fixed some incorrect uses.
2016-04-02 22:05:23 +02:00
p_xlat.cpp
- made AActor::alpha a floating point value
2016-03-21 12:18:46 +01:00
parsecontext.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
parsecontext.h
Normalize line endings
2016-03-01 09:47:10 -06:00
pathexpander.cpp
Merge branch conflicts fix
2016-01-21 10:49:57 +13:00
pathexpander.h
Merge branch conflicts fix
2016-01-21 10:49:57 +13:00
po_man.cpp
- floatified FBoundingBox.
2016-03-31 10:38:54 +02:00
po_man.h
- floatified po_man.cpp and the remaining bits in p_lnspec.cpp
2016-03-31 00:41:21 +02:00
portal.cpp
- Fixed one GCC/Clang warning.
2016-04-02 23:01:51 +02:00
portal.h
- floatified portals.cpp and most of p_maputl.cpp.
2016-03-31 16:52:25 +02:00
r_3dfloors.cpp
- make viewx etc. global.
2016-04-02 20:07:02 +02:00
r_3dfloors.h
- make viewx etc. global.
2016-04-02 20:07:02 +02:00
r_bsp.cpp
- renamed all ZatPoint variants that return a fixed point value to ZatPointFixed, to avoid accidental mixup with the floating point variants.
2016-04-02 20:45:32 +02:00
r_bsp.h
Normalize line endings
2016-03-01 09:47:10 -06:00
r_defs.h
- made MoveAttached, MoveCeiling and MoveFloor members of sector_t instead of DMover.
2016-04-08 14:18:46 +02:00
r_draw.cpp
- floatified p_trace, p_slopes and p_udmf.cpp.
2016-03-30 16:30:22 +02:00
r_draw.h
- floatification of some alpha parameters.
2016-03-22 13:35:16 +01:00
r_drawt.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
r_local.h
- make viewx etc. global.
2016-04-02 20:07:02 +02:00
r_main.cpp
- handle display of player sprite during portal transition properly.
2016-04-07 19:35:01 +02:00
r_main.h
Normalize line endings
2016-03-01 09:47:10 -06:00
r_plane.cpp
- floatified the sector planes.
2016-04-03 19:28:53 +02:00
r_plane.h
Normalize line endings
2016-03-01 09:47:10 -06:00
r_renderer.h
Normalize line endings
2016-03-01 09:47:10 -06:00
r_segs.cpp
- Fixed GCC and Clang compilation errors.
2016-04-02 23:01:32 +02:00
r_segs.h
Normalize line endings
2016-03-01 09:47:10 -06:00
r_sky.cpp
- floatified texture scale values.
2016-03-26 13:37:44 +01:00
r_sky.h
Normalize line endings
2016-03-01 09:47:10 -06:00
r_state.h
- make viewx etc. global.
2016-04-02 20:07:02 +02:00
r_swrenderer.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
r_swrenderer.h
Normalize line endings
2016-03-01 09:47:10 -06:00
r_things.cpp
- added weapon bobbing interpolation.
2016-04-07 11:48:23 +02:00
r_things.h
Normalize line endings
2016-03-01 09:47:10 -06:00
r_utility.cpp
- handle display of player sprite during portal transition properly.
2016-04-07 19:35:01 +02:00
r_utility.h
- handle display of player sprite during portal transition properly.
2016-04-07 19:35:01 +02:00
Rect.h
Use a better packing algorithm for the texture atlases
2016-01-08 22:37:06 -06:00
s_advsound.cpp
- floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code.
2016-03-31 09:23:14 +02:00
s_environment.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
s_playlist.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
s_playlist.h
Normalize line endings
2016-03-01 09:47:10 -06:00
s_sndseq.cpp
- floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code.
2016-03-31 09:23:14 +02:00
s_sndseq.h
Normalize line endings
2016-03-01 09:47:10 -06:00
s_sound.cpp
- fixed some initialization problems with sound.
2016-04-04 12:46:32 +02:00
s_sound.h
- floatified the rest of p_mobj_cpp and removed a large part of the conversion cruft from the headers that was needed to keep the code compileable.
2016-03-28 12:03:07 +02:00
sc_man.cpp
Add new state options to parser and actually enable them
2016-03-03 18:33:07 -06:00
sc_man.h
Add new state options to parser and actually enable them
2016-03-03 18:33:07 -06:00
sc_man_scanner.re
- The fixed_t type for the VM also is not needed any longer and was removed.
2016-03-25 15:50:39 +01:00
sc_man_tokens.h
- The fixed_t type for the VM also is not needed any longer and was removed.
2016-03-25 15:50:39 +01:00
skins.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
skins.h
Normalize line endings
2016-03-01 09:47:10 -06:00
SkylineBinPack.cpp
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
2016-01-18 14:45:23 -06:00
SkylineBinPack.h
Switch to the bottom-left picker for the Skyline Bin Packer
2016-01-10 21:54:28 -06:00
st_start.h
Normalize line endings
2016-03-01 09:47:10 -06:00
st_stuff.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
st_stuff.h
Normalize line endings
2016-03-01 09:47:10 -06:00
statistics.cpp
- removed a few unnecessary #includes.
2016-03-28 22:20:25 +02:00
statnums.h
Normalize line endings
2016-03-01 09:47:10 -06:00
stats.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
stats.h
Normalize line endings
2016-03-01 09:47:10 -06:00
stringtable.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
stringtable.h
Normalize line endings
2016-03-01 09:47:10 -06:00
strnatcmp.c
strnatcmp.h
tables.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
tables.h
- floatification of p_3dfloors, p_3dmidtex and p_acs.cpp plus some leftovers.
2016-03-26 12:36:15 +01:00
tagitem.h
tarray.h
Merge branch 'master' into floatcvt
2016-04-04 01:21:24 +02:00
teaminfo.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
teaminfo.h
Normalize line endings
2016-03-01 09:47:10 -06:00
tempfiles.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
tempfiles.h
Normalize line endings
2016-03-01 09:47:10 -06:00
templates.h
- Refactored SBarInfo flow control so negatable commands are handled statically.
2016-04-02 23:43:56 -04:00
tflags.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_blend.cpp
- removed a few unnecessary #includes.
2016-03-28 22:20:25 +02:00
v_collection.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
v_collection.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_draw.cpp
- fixed: The software 2D drawer expected its translation pointer to be initialized by ParseDrawTextureTags. Removed the variable from DrawParms and made it and its initialization local to the software rendering code.
2016-04-09 22:56:12 +02:00
v_font.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
v_font.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_palette.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
v_palette.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_pfx.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
v_pfx.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_text.cpp
- fixed: The software 2D drawer expected its translation pointer to be initialized by ParseDrawTextureTags. Removed the variable from DrawParms and made it and its initialization local to the software rendering code.
2016-04-09 22:56:12 +02:00
v_text.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_video.cpp
Fix 21:9 base width and height values
2016-03-03 18:00:06 -06:00
v_video.h
- fixed: The software 2D drawer expected its translation pointer to be initialized by ParseDrawTextureTags. Removed the variable from DrawParms and made it and its initialization local to the software rendering code.
2016-04-09 22:56:12 +02:00
valgrind.inc
vectors.h
- fixed the sound location calculations which got somewhat broken by the constant changes during the conversion.
2016-03-31 21:13:32 +02:00
version.h
Added methods for PTypes to serialize their values
2016-04-03 16:21:48 -05:00
w_wad.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
w_wad.h
Normalize line endings
2016-03-01 09:47:10 -06:00
w_zip.h
- Fixed: Modern versions of GCC on PowerPC inserted padding to the end of pragma packed structures.
2016-03-13 01:14:08 -05:00
weightedlist.h
Normalize line endings
2016-03-01 09:47:10 -06:00
wi_stuff.cpp
- removed a few leftover FRACUNITs.
2016-04-02 20:07:18 +02:00
wi_stuff.h
Normalize line endings
2016-03-01 09:47:10 -06:00
x86.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
x86.h
Normalize line endings
2016-03-01 09:47:10 -06:00
xs_Float.h
- floatification of p_3dfloors, p_3dmidtex and p_acs.cpp plus some leftovers.
2016-03-26 12:36:15 +01:00
zstrformat.cpp
- removed special treatment for not using stdint.h with MSVC. Current compiler versions have this file.
2016-03-24 11:30:11 +01:00
zstring.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
zstring.h
Normalize line endings
2016-03-01 09:47:10 -06:00
zzautozend.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00