.. |
fragglescript
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
g_inventory
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some groundwork for the implementation of dynamic arrays
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2017-01-11 00:57:31 +01:00 |
g_shared
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- added a virtual PostSpawn method to RandomSpawner, this will get called when the actor has been spawned so that the spawner can do some special setup with it.
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2017-01-10 20:14:48 +01:00 |
g_strife
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
gl
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- fixed: The sight checker's portalgroup variable was not initialized.
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2017-01-09 01:28:07 +01:00 |
intermission
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
math
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- implemented '**' (power) operator. To ensure reliability, acustom 'pow' function will be used to calculate it.
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2016-10-17 15:17:48 +02:00 |
menu
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Autoaim is now updated when adjusting slider with mouse
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2017-01-09 16:52:15 +02:00 |
oplsynth
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- added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h.
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2016-04-10 13:03:44 +02:00 |
posix
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Fix build on GCC/Clang
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2017-01-09 10:11:13 +02:00 |
r_data
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- added explicit fog density as a sector property, accessible through UDMF and ACS.
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2016-12-29 01:12:17 +01:00 |
rapidjson
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Serializer now writes floating point zero if special value is encountered
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2016-12-20 12:19:12 +01:00 |
resourcefiles
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Merge branch 'master' into zscript
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2016-11-23 14:39:14 +01:00 |
scripting
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some groundwork for the implementation of dynamic arrays
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2017-01-11 00:57:31 +01:00 |
sfmt
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sound
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- fixed: 'stat music' tried to access a non-existent stream decoder for any music played through Timidity++ on OpenAL.
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2017-01-10 22:16:32 +01:00 |
textures
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Fixed harmless initialization order mismatch
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2017-01-06 10:40:51 +01:00 |
timidity
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- Add missing GCCPRINTF to timidity cmsg function.
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2016-12-10 14:02:12 +01:00 |
wildmidi
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win32
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- fixed: The Windows CreateFramebuffer methods need to check the desired screen size for an actual resolution when switching to fullscreen.
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2017-01-09 21:26:19 +01:00 |
xlat
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Merge branch 'master' into floatcvt
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2016-03-21 01:28:50 +01:00 |
__autostart.cpp
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- Fixed the order of the MS sections.
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2016-11-22 21:20:42 +01:00 |
actionspecials.h
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- added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom.
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2017-01-08 01:15:45 +01:00 |
actor.h
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
actorptrselect.cpp
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actorptrselect.h
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am_map.cpp
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- made the vertexes array VM friendly.
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2017-01-09 00:46:16 +01:00 |
am_map.h
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- fixed: Custom automap colors were not invalidated on restart.
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2016-12-03 15:44:46 +01:00 |
announcer.h
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autosegs.h
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- allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field.
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2016-11-22 19:20:31 +01:00 |
b_bot.cpp
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- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
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2016-11-25 00:25:26 +01:00 |
b_bot.h
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- converted the user variable serializer.
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2016-09-20 18:27:47 +02:00 |
b_func.cpp
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- renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member.
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2016-12-10 16:36:19 +01:00 |
b_game.cpp
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- removed the global 'sector_list' variable.
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2016-12-25 22:40:26 +01:00 |
b_move.cpp
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- floatified p_trace, p_slopes and p_udmf.cpp.
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2016-03-30 16:30:22 +02:00 |
b_think.cpp
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- split up zscript/shared/inventory.txt.
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2016-11-30 13:36:13 +01:00 |
basictypes.h
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- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
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2016-04-28 15:59:37 +02:00 |
bbannouncer.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
c_bind.cpp
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- changed the default key name string because '#' is used as a comment in the config files.
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2016-05-22 12:20:46 +02:00 |
c_bind.h
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c_cmds.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
c_console.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
c_console.h
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c_consolebuffer.cpp
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c_consolebuffer.h
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c_cvars.cpp
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- implemented direct CVar access.
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2016-11-20 20:24:39 +01:00 |
c_cvars.h
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- implemented direct CVar access.
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2016-11-20 20:24:39 +01:00 |
c_dispatch.cpp
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- Fixed the wrong handling of empty command line argument.
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2017-01-09 22:00:48 +01:00 |
c_dispatch.h
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c_expr.cpp
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c_functions.cpp
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- Removed headers from c_functions.cpp, added forward struct declaration for FTranslatedLineTarget in c_functions.h.
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2016-12-29 01:30:54 +01:00 |
c_functions.h
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- Removed headers from c_functions.cpp, added forward struct declaration for FTranslatedLineTarget in c_functions.h.
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2016-12-29 01:30:54 +01:00 |
CMakeLists.txt
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some groundwork for the implementation of dynamic arrays
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2017-01-11 00:57:31 +01:00 |
cmdlib.cpp
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- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
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2016-12-03 16:27:53 +01:00 |
cmdlib.h
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- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
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2016-12-03 16:27:53 +01:00 |
colormatcher.cpp
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colormatcher.h
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compatibility.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
compatibility.h
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configfile.cpp
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Added support for long lines in config file
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2016-12-28 11:38:38 +01:00 |
configfile.h
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ct_chat.cpp
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- moved armor class declarations to their own file and added necessary #includes only to those files actually using them.
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2016-11-30 10:55:03 +01:00 |
d_dehacked.cpp
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- fixed: Dehacked must flag all states it touched for use in weapons.
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2017-01-04 11:13:19 +01:00 |
d_dehacked.h
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- changed the return value of PickupMessage to an FString so that it can interface with scripts.
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2016-11-28 16:19:01 +01:00 |
d_event.h
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d_gui.h
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d_iwad.cpp
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- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
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2016-12-03 16:27:53 +01:00 |
d_main.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
d_main.h
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d_net.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
d_net.h
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d_netinf.h
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d_netinfo.cpp
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- added some missing End... calls in player deserialization code.
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2016-09-23 20:05:12 +02:00 |
d_player.h
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- removed an assert from APowerMorph::EndEffect. With some recent changes to DestroyAllInventory it appears that the asserted condition no longer is true at this point when ending a game.
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2016-12-01 00:05:23 +01:00 |
d_protocol.cpp
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- converted player serializer and everything it needs.
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2016-09-21 01:18:29 +02:00 |
d_protocol.h
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- converted player serializer and everything it needs.
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2016-09-21 01:18:29 +02:00 |
d_ticcmd.h
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- converted player serializer and everything it needs.
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2016-09-21 01:18:29 +02:00 |
decallib.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
decallib.h
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- floatified the decal code.
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2016-03-22 22:07:38 +01:00 |
dobject.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
dobject.h
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- removed an assert from APowerMorph::EndEffect. With some recent changes to DestroyAllInventory it appears that the asserted condition no longer is true at this point when ending a game.
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2016-12-01 00:05:23 +01:00 |
dobjgc.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
dobjtype.cpp
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some groundwork for the implementation of dynamic arrays
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2017-01-11 00:57:31 +01:00 |
dobjtype.h
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some groundwork for the implementation of dynamic arrays
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2017-01-11 00:57:31 +01:00 |
doomdata.h
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- re-added serialization of treanslations.
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2016-09-20 19:45:32 +02:00 |
doomdef.cpp
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doomdef.h
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- made disabling the push window check a real compatibility option.
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2016-08-09 20:15:13 +02:00 |
doomerrors.h
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- record all line numbers during function generation. This is useful for error reporting and eventually debugging.
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2016-12-02 17:36:29 +01:00 |
doomstat.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
doomstat.h
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- fixed: map commands will now take capslock DM/COOP as arguments
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2016-11-01 15:09:09 +01:00 |
doomtype.h
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- disabled assembly entirely to make the MT drawer submission compile.
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2016-12-07 12:31:43 +01:00 |
dscript.h
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dsectoreffect.cpp
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- exported all relevant functions from sector_t.
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2017-01-08 00:50:40 +01:00 |
dsectoreffect.h
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- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
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2016-11-25 00:25:26 +01:00 |
dthinker.cpp
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- added a workaround for a crashing condition in FThinkerIterator.
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2017-01-10 00:38:08 +01:00 |
dthinker.h
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- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
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2016-11-25 00:25:26 +01:00 |
edata.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
edata.h
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empty.cpp
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errors.h
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f_wipe.cpp
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- floatified p_trace, p_slopes and p_udmf.cpp.
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2016-03-30 16:30:22 +02:00 |
f_wipe.h
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files.cpp
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Merge branch 'master' into json
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2016-09-22 09:09:48 +02:00 |
files.h
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- Added missing GCCPRINTF to FileWriter::Printf.
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2016-12-10 14:02:12 +01:00 |
g_doomedmap.cpp
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Fixed format strings warnings reported by GCC/Clang
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2016-12-24 23:51:08 +01:00 |
g_game.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
g_game.h
|
- read snapshots from zip.
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2016-09-22 01:28:05 +02:00 |
g_hub.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
g_hub.h
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- read snapshots from zip.
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2016-09-22 01:28:05 +02:00 |
g_level.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
g_level.h
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
g_levellocals.h
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- made the vertexes array VM friendly.
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2017-01-09 00:46:16 +01:00 |
g_mapinfo.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
g_pch.h
|
- include proper headers for std::find.
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2016-12-25 19:25:19 +01:00 |
g_pch2.h
|
- tried to add precompiled headers to fastmath sources as well, but VC++ doesn't seem to want to play along. So I left this stuff in but disabled the precompilation until a solution can be found.
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2016-04-10 13:54:42 +02:00 |
g_skill.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
gameconfigfile.cpp
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- remove windows header #include from gameconfigfile.cpp, because it isn't needed.
|
2016-04-10 12:33:35 +02:00 |
gameconfigfile.h
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|
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gametype.h
|
|
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gi.cpp
|
- added global per-mod precaching lists, to be defined in MAPINFO's Gameinfo section.
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2017-01-10 01:00:06 +01:00 |
gi.h
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- added global per-mod precaching lists, to be defined in MAPINFO's Gameinfo section.
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2017-01-10 01:00:06 +01:00 |
gitinfo.cpp
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gstrings.h
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GuillotineBinPack.cpp
|
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GuillotineBinPack.h
|
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hu_scores.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
hu_stuff.h
|
- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
i_cd.h
|
|
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i_module.cpp
|
- Fixed build with MinGW-w64 (TDM-GCC 5.1). Note that the resulting binary will crash under -O3 until the alignment violation is taken care of in FRemapTable::Alloc.
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2016-11-22 22:41:32 -05:00 |
i_module.h
|
- Added support for GTK3 (thanks to "MineyMe" and edward-san)
|
2016-11-12 18:32:09 -05:00 |
i_movie.h
|
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i_net.cpp
|
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
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2016-08-28 09:55:04 +02:00 |
i_net.h
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i_video.h
|
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info.cpp
|
redid the exception mechanism for script-side access violations to be of more use for diagnosing problems.
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2016-12-03 12:23:13 +01:00 |
info.h
|
- removed an assert from APowerMorph::EndEffect. With some recent changes to DestroyAllInventory it appears that the asserted condition no longer is true at this point when ending a game.
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2016-12-01 00:05:23 +01:00 |
keysections.cpp
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lists.h
|
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lumpconfigfile.cpp
|
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lumpconfigfile.h
|
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m_alloc.cpp
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|
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m_alloc.h
|
|
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m_argv.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
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2016-11-25 00:25:26 +01:00 |
m_argv.h
|
|
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m_bbox.cpp
|
- floatified FBoundingBox.
|
2016-03-31 10:38:54 +02:00 |
m_bbox.h
|
- removed most of the deleted function declarations.
|
2016-03-31 21:20:45 +02:00 |
m_cheat.cpp
|
- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
m_cheat.h
|
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m_crc32.h
|
|
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m_fixed.h
|
- removed most inline assembly. Integer multiplication gets handled fine by all current compilers and fixed point division is too infrequently used to justify this mess.
|
2016-12-10 13:58:18 +01:00 |
m_joy.cpp
|
- some rework of vectors.h, mostly to remove all those silenced double->float conversions.
|
2016-03-10 22:36:28 +01:00 |
m_joy.h
|
|
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m_misc.cpp
|
- Fixed: Demo playback on Windows XP since we don't patch fstat for v140_xp bug.
|
2016-10-16 16:22:21 -04:00 |
m_misc.h
|
|
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m_png.cpp
|
- allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode.
|
2016-09-21 21:57:24 +02:00 |
m_png.h
|
- allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode.
|
2016-09-21 21:57:24 +02:00 |
m_random.cpp
|
- Fixed: Assertion failure if a save was loaded without starting a new game (due to uninitialized RNG).
|
2016-10-17 00:22:06 -04:00 |
m_random.h
|
- read snapshots from zip.
|
2016-09-22 01:28:05 +02:00 |
m_swap.h
|
Fixed compilation on macOS
|
2016-09-24 13:15:45 +03:00 |
md5.cpp
|
|
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md5.h
|
|
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memarena.cpp
|
- Fixed more GCC/Clang warnings.
|
2016-11-27 02:34:32 +01:00 |
memarena.h
|
- Fixed more GCC/Clang warnings.
|
2016-11-27 02:34:32 +01:00 |
mus2midi.cpp
|
|
|
mus2midi.h
|
|
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name.cpp
|
- fixed: The TabCommands array needs to be cleared before the NameManager is destroyed.
|
2016-09-13 10:43:53 +02:00 |
name.h
|
|
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namedef.h
|
some groundwork for the implementation of dynamic arrays
|
2017-01-11 00:57:31 +01:00 |
nodebuild.cpp
|
- refactored the global sectors array into a more VM friendly type and moved it into FLevelLocals.
|
2017-01-07 19:32:24 +01:00 |
nodebuild.h
|
- fixed: The sight checker's portalgroup variable was not initialized.
|
2017-01-09 01:28:07 +01:00 |
nodebuild_classify_nosse2.cpp
|
|
|
nodebuild_classify_sse2.cpp
|
|
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nodebuild_events.cpp
|
- added custom math routines for reliability.
|
2016-03-11 15:45:47 +01:00 |
nodebuild_extract.cpp
|
- fixed: The sight checker's portalgroup variable was not initialized.
|
2017-01-09 01:28:07 +01:00 |
nodebuild_gl.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
nodebuild_utility.cpp
|
- exported all meaningful parts of side_t to the VM.
|
2017-01-08 21:42:26 +01:00 |
p_3dfloors.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_3dfloors.h
|
- fixed coordinate correctness issues with P_CheckFor3DFloor/CeilingHit.
|
2016-04-20 13:28:19 +02:00 |
p_3dmidtex.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_3dmidtex.h
|
- fixed: Instant floor movers should disable z-interpolation for all affected actors.
|
2016-12-27 21:16:42 +01:00 |
p_acs.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_acs.h
|
- changed locking mechanism for ACS strings.
|
2016-12-27 18:53:30 +01:00 |
p_actionfunctions.cpp
|
- added a new parameter to A_CustomRailgun to customize the inaccuracy induced by a moving target.
|
2017-01-10 20:08:23 +01:00 |
p_blockmap.h
|
- moved the msecnode code to its own file.
|
2017-01-06 12:54:01 +01:00 |
p_buildmap.cpp
|
- refactored the global lines array into a more VM friendly form, moved it to FLevelLocals and exported it to ZScript.
|
2017-01-08 14:39:16 +01:00 |
p_ceiling.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_checkposition.h
|
- fixed: It was not possible to step through a ceiling portal into the upper sector.
|
2016-05-20 13:10:42 +02:00 |
p_conversation.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_conversation.h
|
Added two new sub-blocks for Choice blocks
|
2016-10-30 19:30:53 +01:00 |
p_doors.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_effect.cpp
|
- fixed: Particles should disappear if their alpha goes below zero.
|
2017-01-08 19:44:00 +01:00 |
p_effect.h
|
- floatified the translucency values in particle_t to elimintate the gross inaccuracies with fadeout time.
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2017-01-07 15:44:39 +01:00 |
p_enemy.cpp
|
- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
p_enemy.h
|
- allow the VM to run on one global stack per thread.
|
2016-11-30 17:15:01 +01:00 |
p_floor.cpp
|
- fixed: The stair builder code tried to access a member of a null pointer after finding no more stair sectors.
|
2017-01-09 23:24:00 +01:00 |
p_glnodes.cpp
|
- fixed: The sight checker's portalgroup variable was not initialized.
|
2017-01-09 01:28:07 +01:00 |
p_interaction.cpp
|
- made Actor.DamageMobj virtual.
|
2017-01-10 21:31:52 +01:00 |
p_lights.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_linkedsectors.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_lnspec.cpp
|
- fixed: Stairs_BuildUpDoomCrush wasn't in the special dispatcher list.
|
2017-01-11 01:13:39 +01:00 |
p_lnspec.h
|
|
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p_local.h
|
- let the prediction code handle all 4 threaded lists an actor gets linked into.
|
2017-01-06 15:06:17 +01:00 |
p_map.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_maputl.cpp
|
- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
p_maputl.h
|
- removed debug stuff.
|
2016-06-30 11:31:00 +02:00 |
p_mobj.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_pillar.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_plats.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_portals.cpp
|
|
|
p_pspr.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_pspr.h
|
Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
|
2016-11-30 18:46:23 +01:00 |
p_pusher.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_saveg.cpp
|
- made the vertexes array VM friendly.
|
2017-01-09 00:46:16 +01:00 |
p_saveg.h
|
- refactored the level backup data needed by the serializer into p_saveg.h.
|
2017-01-08 12:11:31 +01:00 |
p_scroll.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_secnodes.cpp
|
- let the prediction code handle all 4 threaded lists an actor gets linked into.
|
2017-01-06 15:06:17 +01:00 |
p_sectors.cpp
|
- made the vertexes array VM friendly.
|
2017-01-09 00:46:16 +01:00 |
p_setup.cpp
|
Fixed crash on loading GL nodes
|
2017-01-10 17:16:18 +02:00 |
p_setup.h
|
- fixed: The sight checker's portalgroup variable was not initialized.
|
2017-01-09 01:28:07 +01:00 |
p_sight.cpp
|
- fixed: The sight checker's portalgroup variable was not initialized.
|
2017-01-09 01:28:07 +01:00 |
p_slopes.cpp
|
- removed the needless copying around of the vertexdatas array. The slope code can just use this from the TArray created by the UDMF parser.
|
2017-01-09 01:40:14 +01:00 |
p_spec.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_spec.h
|
- added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom.
|
2017-01-08 01:15:45 +01:00 |
p_states.cpp
|
- added null pointer validation to any relevant exported function. In most cases null pointers were already being treated as 'do nothing', but there's several places where this can make the code silently fail so in these cases a VM exception will be raised, once the VM's exception handling has been repaired to provide useful diagnostics. (Right now all it does is catch the exception, print a useless message and return to the caller as if nothing has happened.)
|
2016-12-02 12:06:49 +01:00 |
p_switch.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
p_tags.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_tags.h
|
- moved all 'sectorptr - &level.sectors[0]' constructs into a subfunction.
|
2017-01-07 20:02:25 +01:00 |
p_teleport.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_terrain.cpp
|
- scriptified Hexen's Bloodscourge and Serpent.
|
2016-11-28 00:49:10 +01:00 |
p_terrain.h
|
- converted FBehavior::StaticSerializeModuleStates.
|
2016-09-20 11:35:25 +02:00 |
p_things.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_tick.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_tick.h
|
|
|
p_trace.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_trace.h
|
- added portal-awareness to the railgun trail.
|
2016-04-16 19:41:33 +02:00 |
p_udmf.cpp
|
- removed the needless copying around of the vertexdatas array. The slope code can just use this from the TArray created by the UDMF parser.
|
2017-01-09 01:40:14 +01:00 |
p_udmf.h
|
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
|
2016-04-28 15:59:37 +02:00 |
p_usdf.cpp
|
Restricted custom goodbyes to ZSDF
|
2016-10-30 20:27:07 +01:00 |
p_user.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_xlat.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
parsecontext.cpp
|
|
|
parsecontext.h
|
|
|
pathexpander.cpp
|
|
|
pathexpander.h
|
Merge branch conflicts fix
|
2016-01-21 10:49:57 +13:00 |
po_man.cpp
|
- made the vertexes array VM friendly.
|
2017-01-09 00:46:16 +01:00 |
po_man.h
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
portal.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
portal.h
|
- renamed a few variables for clarity.
|
2017-01-06 11:56:17 +01:00 |
r_3dfloors.cpp
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_3dfloors.h
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_bsp.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
r_bsp.h
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_defs.h
|
- fixed: The sight checker's portalgroup variable was not initialized.
|
2017-01-09 01:28:07 +01:00 |
r_draw.cpp
|
- removed r_columnmethod 1 because the code was broken and already gone from QZDoom.
|
2017-01-10 22:28:15 +01:00 |
r_draw.h
|
Rename wall drawer args and functions to closer match the general naming convention
|
2016-12-19 21:39:16 +01:00 |
r_draw_pal.cpp
|
Rename wall drawer args and functions to closer match the general naming convention
|
2016-12-19 21:39:16 +01:00 |
r_draw_pal.h
|
Rename wall drawer args and functions to closer match the general naming convention
|
2016-12-19 21:39:16 +01:00 |
r_drawt_pal.cpp
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_local.h
|
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
|
2016-04-28 15:59:37 +02:00 |
r_main.cpp
|
- made the general entry point to the wall drawer a single function instead of requiring the caller to check for NPOT textures.
|
2016-12-09 14:25:51 +01:00 |
r_main.h
|
- Set colormap light info using R_SetColorMapLight and R_SetDSColorMapLight rather than manually calculating it
|
2016-12-18 11:58:32 +01:00 |
r_plane.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
r_plane.h
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_renderer.h
|
- added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it.
|
2016-09-21 09:01:12 +02:00 |
r_segs.cpp
|
Removed leftovers from QZDoom
|
2016-12-18 11:58:32 +01:00 |
r_segs.h
|
- renamed the WallMost functions because again: No more Build code -> no Build names!
|
2016-12-09 14:46:05 +01:00 |
r_sky.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
r_sky.h
|
Merge branch 'master' of c:\programming\doom-dev\zdoom
|
2016-04-23 09:43:21 +02:00 |
r_state.h
|
- removed the needless copying around of the vertexdatas array. The slope code can just use this from the TArray created by the UDMF parser.
|
2017-01-09 01:40:14 +01:00 |
r_swrenderer.cpp
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_swrenderer.h
|
- added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it.
|
2016-09-21 09:01:12 +02:00 |
r_things.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
r_things.h
|
- Set colormap light info using R_SetColorMapLight and R_SetDSColorMapLight rather than manually calculating it
|
2016-12-18 11:58:32 +01:00 |
r_thread.cpp
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_thread.h
|
Fix null pointer crash in rt column drawers if rt_init is not called before the first draw
|
2016-12-09 15:07:49 +01:00 |
r_utility.cpp
|
- fixed: portal offsets at frame start were not applied to ViewActorPos.
|
2017-01-05 11:28:08 +01:00 |
r_utility.h
|
- fixed player visibility determination by tracking and translating the actual actor position in addition to the camera position through portals. I hope this fixes the randomly appearing player sprites for good.
|
2016-12-29 22:19:09 +01:00 |
r_walldraw.cpp
|
Rename wall drawer args and functions to closer match the general naming convention
|
2016-12-19 21:39:16 +01:00 |
Rect.h
|
|
|
s_advsound.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
s_environment.cpp
|
- re-added serialization of treanslations.
|
2016-09-20 19:45:32 +02:00 |
s_playlist.cpp
|
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
|
2016-08-28 09:55:04 +02:00 |
s_playlist.h
|
|
|
s_sndseq.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
s_sndseq.h
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
s_sound.cpp
|
- added global per-mod precaching lists, to be defined in MAPINFO's Gameinfo section.
|
2017-01-10 01:00:06 +01:00 |
s_sound.h
|
Added "local" parameters to A_PlaySound and ACS PlaySound
|
2016-11-01 15:14:06 +01:00 |
sc_man.cpp
|
- record all line numbers during function generation. This is useful for error reporting and eventually debugging.
|
2016-12-02 17:36:29 +01:00 |
sc_man.h
|
- Add missing GCCPRINTF in scanner code.
|
2016-12-10 14:02:12 +01:00 |
sc_man_scanner.re
|
- added automatic type deduction capabilities for local variables. If you type 'let variable = value;' the type of 'variable' will be deduced from the given value. This is mostly of interest for type casting pointers, because 'let p = Classtype(objectvar);' does not require writing the class type name twice.
|
2016-12-05 13:24:42 +01:00 |
sc_man_tokens.h
|
- added automatic type deduction capabilities for local variables. If you type 'let variable = value;' the type of 'variable' will be deduced from the given value. This is mostly of interest for type casting pointers, because 'let p = Classtype(objectvar);' does not require writing the class type name twice.
|
2016-12-05 13:24:42 +01:00 |
serializer.cpp
|
- made the vertexes array VM friendly.
|
2017-01-09 00:46:16 +01:00 |
serializer.h
|
- refactored the level backup data needed by the serializer into p_saveg.h.
|
2017-01-08 12:11:31 +01:00 |
skins.cpp
|
|
|
skins.h
|
|
|
SkylineBinPack.cpp
|
|
|
SkylineBinPack.h
|
|
|
st_start.h
|
|
|
st_stuff.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
st_stuff.h
|
|
|
statistics.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
statnums.h
|
Revert "- removed STAT_INVENTORY."
|
2016-08-25 21:41:17 +02:00 |
stats.cpp
|
|
|
stats.h
|
|
|
stringtable.cpp
|
|
|
stringtable.h
|
|
|
strnatcmp.c
|
|
|
strnatcmp.h
|
|
|
tagitem.h
|
|
|
tarray.h
|
some groundwork for the implementation of dynamic arrays
|
2017-01-11 00:57:31 +01:00 |
teaminfo.cpp
|
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
|
2016-12-03 16:27:53 +01:00 |
teaminfo.h
|
|
|
tempfiles.cpp
|
|
|
tempfiles.h
|
|
|
templates.h
|
- Refactored SBarInfo flow control so negatable commands are handled statically.
|
2016-04-02 23:43:56 -04:00 |
tflags.h
|
- all thinker serializers done.
|
2016-09-20 00:41:22 +02:00 |
v_blend.cpp
|
- converted half of ClericHoly. (Making a commit before starting on the more complex stuff.)
|
2016-11-26 13:18:48 +01:00 |
v_collection.cpp
|
|
|
v_collection.h
|
|
|
v_draw.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
v_font.cpp
|
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
|
2016-12-03 16:27:53 +01:00 |
v_font.h
|
- re-added serialization of treanslations.
|
2016-09-20 19:45:32 +02:00 |
v_palette.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
v_palette.h
|
|
|
v_pfx.cpp
|
|
|
v_pfx.h
|
|
|
v_text.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
v_text.h
|
|
|
v_video.cpp
|
- Implementing RGB666-to-Palette colormatching for textures.
|
2016-12-19 13:46:08 +01:00 |
v_video.h
|
- Implementing RGB666-to-Palette colormatching for textures.
|
2016-12-19 13:46:08 +01:00 |
vectors.h
|
- fixed: TVector::Resized needs to consider that the input vector has a length of 0. In this case just performing the normal calculations results in an invalid vector.
|
2016-10-03 11:00:26 +02:00 |
version.h
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2016-09-24 09:28:09 +02:00 |
virtual.h
|
- scriptified a_strifeitems.cpp and a_debris.cpp.
|
2016-11-29 12:17:05 +01:00 |
w_wad.cpp
|
- scriptified the Minotaur.
|
2016-11-26 01:14:47 +01:00 |
w_wad.h
|
|
|
w_zip.h
|
- Fixed: Modern versions of GCC on PowerPC inserted padding to the end of pragma packed structures.
|
2016-03-13 01:14:08 -05:00 |
weightedlist.h
|
|
|
wi_stuff.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
wi_stuff.h
|
|
|
x86.cpp
|
- discontinue using the MMX assembly version of DoBlending.
|
2016-12-07 14:40:18 +01:00 |
x86.h
|
|
|
xs_Float.h
|
Renderer floatification: Use floating point for texturemids and Y scales
|
2016-04-22 23:12:53 -05:00 |
zstrformat.cpp
|
- removed special treatment for not using stdint.h with MSVC. Current compiler versions have this file.
|
2016-03-24 11:30:11 +01:00 |
zstring.cpp
|
- fixed: The StripRight fix left some code from a previous fix in that no longer applies.
|
2017-01-01 16:55:45 +01:00 |
zstring.h
|
Merge branch 'master' of https://github.com/rheit/zdoom into zscript
|
2016-12-04 10:27:35 +01:00 |
zzautozend.cpp
|
- allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field.
|
2016-11-22 19:20:31 +01:00 |