qzdoom/src/scripting
Christoph Oelckers de4153ceaf some groundwork for the implementation of dynamic arrays
- created script exports for all relevant functions with all integral types.
- created script side definitions for the underlying data types.
- added a void pointer type so that the prototype for the pointer array can use a generic type every pointer can be assigned to.
2017-01-11 00:57:31 +01:00
..
codegeneration some groundwork for the implementation of dynamic arrays 2017-01-11 00:57:31 +01:00
decorate - fixed: DECORATE didn't pass all needed arguments to FunctionBuildList.AddFunction. Removed the default parameter values from this function's declaration to prevent it from happening again. 2016-12-03 18:14:07 +01:00
vm - exported line_t's functions to the VM. 2017-01-08 15:45:37 +01:00
zscript some groundwork for the implementation of dynamic arrays 2017-01-11 00:57:31 +01:00
thingdef.cpp - fixed: All missiles which can bounce off actors need the CANPASS/PASSMOBJ flag so setting this in the 'bouncetype' property is insufficient, it needs to be done when the actor has been completely parsed. 2016-12-27 00:32:54 +01:00
thingdef.h - fixed: DECORATE didn't pass all needed arguments to FunctionBuildList.AddFunction. Removed the default parameter values from this function's declaration to prevent it from happening again. 2016-12-03 18:14:07 +01:00
thingdef_data.cpp some groundwork for the implementation of dynamic arrays 2017-01-11 00:57:31 +01:00
thingdef_properties.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00