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https://github.com/ZDoom/qzdoom.git
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- made the general entry point to the wall drawer a single function instead of requiring the caller to check for NPOT textures.
- renamed all functions in r_walldraw.cpp to give them names more in line with Doom's naming conventions. Since this is not Build code anymore it also shouldn't use Build names to avoid giving a false impression.
This commit is contained in:
parent
86909ecdb2
commit
356e55f0a2
5 changed files with 82 additions and 89 deletions
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@ -103,8 +103,7 @@ namespace swrenderer
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bool R_GetTransMaskDrawers(fixed_t(**tmvline1)(), void(**tmvline4)());
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const uint8_t *R_GetColumn(FTexture *tex, int col);
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void wallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const uint8_t *(*getcol)(FTexture *tex, int col) = R_GetColumn);
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void rt_initcols(uint8_t *buffer = nullptr);
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void rt_span_coverage(int x, int start, int stop);
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void rt_draw4cols(int sx);
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@ -1053,8 +1053,8 @@ CCMD (clearwallcycles)
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bestwallcycles = HUGE_VAL;
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}
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#if 1
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// To use these, also uncomment the clock/unclock in wallscan
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#if 0
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// The replacement code for Build's wallscan doesn't have any timing calls so this does not work anymore.
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static double bestscancycles = HUGE_VAL;
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ADD_STAT (scancycles)
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@ -150,6 +150,7 @@ static double xstepscale, ystepscale;
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static double basexfrac, baseyfrac;
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void R_DrawSinglePlane (visplane_t *, fixed_t alpha, bool additive, bool masked);
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void R_DrawSkySegment(visplane_t *vis, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const uint8_t *(*getcol)(FTexture *tex, int col));
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//==========================================================================
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//
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@ -624,7 +625,7 @@ extern FTexture *rw_pic;
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// Allow for layer skies up to 512 pixels tall. This is overkill,
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// since the most anyone can ever see of the sky is 500 pixels.
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// We need 4 skybufs because wallscan can draw up to 4 columns at a time.
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// We need 4 skybufs because R_DrawSkySegment can draw up to 4 columns at a time.
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static BYTE skybuf[4][512];
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static DWORD lastskycol[4];
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static int skycolplace;
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@ -891,7 +892,7 @@ static void R_DrawSky (visplane_t *pl)
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{
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lastskycol[x] = 0xffffffff;
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}
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wallscan (pl->left, pl->right, (short *)pl->top, (short *)pl->bottom, swall, lwall,
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R_DrawSkySegment (pl, (short *)pl->top, (short *)pl->bottom, swall, lwall,
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frontyScale, backskytex == NULL ? R_GetOneSkyColumn : R_GetTwoSkyColumns);
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}
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else
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@ -928,7 +929,7 @@ static void R_DrawSkyStriped (visplane_t *pl)
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{
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lastskycol[x] = 0xffffffff;
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}
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wallscan (pl->left, pl->right, top, bot, swall, lwall, rw_pic->Scale.Y,
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R_DrawSkySegment (pl, top, bot, swall, lwall, rw_pic->Scale.Y,
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backskytex == NULL ? R_GetOneSkyColumn : R_GetTwoSkyColumns);
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yl = yh;
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yh += drawheight;
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@ -64,9 +64,8 @@ namespace swrenderer
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{
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using namespace drawerargs;
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void call_wallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, bool mask);
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void wallscan_np2(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, double top, double bot, bool mask);
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void wallscan_np2_ds(drawseg_t *ds, int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat);
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void R_DrawWallSegment(FTexture *rw_pic, int x1, int x2, short *walltop, short *wallbottom, float *swall, fixed_t *lwall, double yscale, double top, double bottom, bool mask);
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void R_DrawDrawSeg(drawseg_t *ds, int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat);
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#define HEIGHTBITS 12
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#define HEIGHTSHIFT (FRACBITS-HEIGHTBITS)
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@ -517,7 +516,7 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
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rw_offset = 0;
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rw_pic = tex;
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wallscan_np2_ds(ds, x1, x2, mceilingclip, mfloorclip, MaskedSWall, maskedtexturecol, ds->yscale);
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R_DrawDrawSeg(ds, x1, x2, mceilingclip, mfloorclip, MaskedSWall, maskedtexturecol, ds->yscale);
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}
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clearfog:
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@ -645,7 +644,7 @@ void R_RenderFakeWall(drawseg_t *ds, int x1, int x2, F3DFloor *rover)
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}
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PrepLWall (lwall, curline->sidedef->TexelLength*xscale, ds->sx1, ds->sx2);
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wallscan_np2_ds(ds, x1, x2, wallupper, walllower, MaskedSWall, lwall, yscale);
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R_DrawDrawSeg(ds, x1, x2, wallupper, walllower, MaskedSWall, lwall, yscale);
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R_FinishSetPatchStyle();
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}
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@ -1057,9 +1056,6 @@ void R_RenderFakeWallRange (drawseg_t *ds, int x1, int x2)
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// Can draw or mark the starting pixel of floor and ceiling textures.
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// CALLED: CORE LOOPING ROUTINE.
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//
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// [RH] Rewrote this to use Build's wallscan, so it's quite far
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// removed from the original Doom routine.
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//
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void R_RenderSegLoop ()
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{
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@ -1175,14 +1171,7 @@ void R_RenderSegLoop ()
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{
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rw_offset = -rw_offset;
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}
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if (rw_pic->GetHeight() != 1 << rw_pic->HeightBits)
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{
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wallscan_np2(x1, x2, walltop, wallbottom, swall, lwall, yscale, MAX(rw_frontcz1, rw_frontcz2), MIN(rw_frontfz1, rw_frontfz2), false);
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}
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else
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{
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call_wallscan(x1, x2, walltop, wallbottom, swall, lwall, yscale, false);
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}
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R_DrawWallSegment(rw_pic, x1, x2, walltop, wallbottom, swall, lwall, yscale, MAX(rw_frontcz1, rw_frontcz2), MIN(rw_frontfz1, rw_frontfz2), false);
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}
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fillshort (ceilingclip+x1, x2-x1, viewheight);
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fillshort (floorclip+x1, x2-x1, 0xffff);
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@ -1218,14 +1207,7 @@ void R_RenderSegLoop ()
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{
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rw_offset = -rw_offset;
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}
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if (rw_pic->GetHeight() != 1 << rw_pic->HeightBits)
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{
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wallscan_np2(x1, x2, walltop, wallupper, swall, lwall, yscale, MAX(rw_frontcz1, rw_frontcz2), MIN(rw_backcz1, rw_backcz2), false);
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}
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else
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{
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call_wallscan(x1, x2, walltop, wallupper, swall, lwall, yscale, false);
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}
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R_DrawWallSegment(rw_pic, x1, x2, walltop, wallupper, swall, lwall, yscale, MAX(rw_frontcz1, rw_frontcz2), MIN(rw_backcz1, rw_backcz2), false);
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}
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memcpy (ceilingclip+x1, wallupper+x1, (x2-x1)*sizeof(short));
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}
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@ -1264,14 +1246,7 @@ void R_RenderSegLoop ()
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{
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rw_offset = -rw_offset;
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}
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if (rw_pic->GetHeight() != 1 << rw_pic->HeightBits)
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{
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wallscan_np2(x1, x2, walllower, wallbottom, swall, lwall, yscale, MAX(rw_backfz1, rw_backfz2), MIN(rw_frontfz1, rw_frontfz2), false);
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}
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else
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{
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call_wallscan(x1, x2, walllower, wallbottom, swall, lwall, yscale, false);
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}
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R_DrawWallSegment(rw_pic, x1, x2, walllower, wallbottom, swall, lwall, yscale, MAX(rw_backfz1, rw_backfz2), MIN(rw_frontfz1, rw_frontfz2), false);
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}
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memcpy (floorclip+x1, walllower+x1, (x2-x1)*sizeof(short));
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}
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@ -50,10 +50,10 @@ namespace swrenderer
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extern FTexture *rw_pic;
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extern int wallshade;
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struct WallscanSampler
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struct WallSampler
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{
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WallscanSampler() { }
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WallscanSampler(int y1, float swal, double yrepeat, fixed_t xoffset, FTexture *texture, const BYTE*(*getcol)(FTexture *texture, int x));
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WallSampler() { }
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WallSampler(int y1, float swal, double yrepeat, fixed_t xoffset, FTexture *texture, const BYTE*(*getcol)(FTexture *texture, int x));
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uint32_t uv_pos;
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uint32_t uv_step;
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@ -63,7 +63,7 @@ struct WallscanSampler
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uint32_t height;
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};
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WallscanSampler::WallscanSampler(int y1, float swal, double yrepeat, fixed_t xoffset, FTexture *texture, const BYTE*(*getcol)(FTexture *texture, int x))
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WallSampler::WallSampler(int y1, float swal, double yrepeat, fixed_t xoffset, FTexture *texture, const BYTE*(*getcol)(FTexture *texture, int x))
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{
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height = texture->GetHeight();
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@ -96,7 +96,7 @@ WallscanSampler::WallscanSampler(int y1, float swal, double yrepeat, fixed_t xof
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}
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// Draw a column with support for non-power-of-two ranges
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void wallscan_drawcol1(int x, int y1, int y2, WallscanSampler &sampler, DWORD(*draw1column)())
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static void Draw1Column(int x, int y1, int y2, WallSampler &sampler, DWORD(*draw1column)())
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{
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if (sampler.uv_max == 0 || sampler.uv_step == 0) // power of two
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{
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@ -144,7 +144,7 @@ void wallscan_drawcol1(int x, int y1, int y2, WallscanSampler &sampler, DWORD(*d
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}
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// Draw four columns with support for non-power-of-two ranges
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void wallscan_drawcol4(int x, int y1, int y2, WallscanSampler *sampler, void(*draw4columns)())
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static void Draw4Columns(int x, int y1, int y2, WallSampler *sampler, void(*draw4columns)())
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{
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if (sampler[0].uv_max == 0 || sampler[0].uv_step == 0) // power of two, no wrap handling needed
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{
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@ -210,17 +210,16 @@ void wallscan_drawcol4(int x, int y1, int y2, WallscanSampler *sampler, void(*dr
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typedef DWORD(*Draw1ColumnFuncPtr)();
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typedef void(*Draw4ColumnsFuncPtr)();
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void wallscan_any(
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static void ProcessWallWorker(
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int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat,
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const BYTE *(*getcol)(FTexture *tex, int x),
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void(setupwallscan(int bits, Draw1ColumnFuncPtr &draw1, Draw4ColumnsFuncPtr &draw2)))
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void(setupProcessNormalWall(int bits, Draw1ColumnFuncPtr &draw1, Draw4ColumnsFuncPtr &draw2)))
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{
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if (rw_pic->UseType == FTexture::TEX_Null)
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return;
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fixed_t xoffset = rw_offset;
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rw_pic->GetHeight(); // To ensure that rw_pic->HeightBits has been set
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int fracbits = 32 - rw_pic->HeightBits;
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if (fracbits == 32)
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{ // Hack for one pixel tall textures
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@ -231,7 +230,7 @@ void wallscan_any(
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DWORD(*draw1column)();
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void(*draw4columns)();
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setupwallscan(fracbits, draw1column, draw4columns);
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setupProcessNormalWall(fracbits, draw1column, draw4columns);
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bool fixed = (fixedcolormap != NULL || fixedlightlev >= 0);
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if (fixed)
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if (!fixed)
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dc_colormap = basecolormap->Maps + (GETPALOOKUP(light, wallshade) << COLORMAPSHIFT);
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WallscanSampler sampler(y1, swal[x], yrepeat, lwal[x] + xoffset, rw_pic, getcol);
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wallscan_drawcol1(x, y1, y2, sampler, draw1column);
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WallSampler sampler(y1, swal[x], yrepeat, lwal[x] + xoffset, rw_pic, getcol);
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Draw1Column(x, y1, y2, sampler, draw1column);
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}
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// The aligned columns
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@ -282,9 +281,9 @@ void wallscan_any(
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light += rw_lightstep;
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}
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WallscanSampler sampler[4];
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WallSampler sampler[4];
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for (int i = 0; i < 4; i++)
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sampler[i] = WallscanSampler(y1[i], swal[x + i], yrepeat, lwal[x + i] + xoffset, rw_pic, getcol);
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sampler[i] = WallSampler(y1[i], swal[x + i], yrepeat, lwal[x + i] + xoffset, rw_pic, getcol);
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// Figure out where we vertically can start and stop drawing 4 columns in one go
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int middle_y1 = y1[0];
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if (!fixed)
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dc_colormap = basecolormap->Maps + (GETPALOOKUP(lights[i], wallshade) << COLORMAPSHIFT);
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wallscan_drawcol1(x + i, y1[i], y2[i], sampler[i], draw1column);
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Draw1Column(x + i, y1[i], y2[i], sampler[i], draw1column);
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}
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continue;
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}
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dc_colormap = basecolormap->Maps + (GETPALOOKUP(lights[i], wallshade) << COLORMAPSHIFT);
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if (y1[i] < middle_y1)
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wallscan_drawcol1(x + i, y1[i], middle_y1, sampler[i], draw1column);
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Draw1Column(x + i, y1[i], middle_y1, sampler[i], draw1column);
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}
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// Draw the area where all 4 columns are active
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palookupoffse[i] = basecolormap->Maps + (GETPALOOKUP(lights[i], wallshade) << COLORMAPSHIFT);
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}
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}
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wallscan_drawcol4(x, middle_y1, middle_y2, sampler, draw4columns);
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Draw4Columns(x, middle_y1, middle_y2, sampler, draw4columns);
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// Draw the last rows where not all 4 columns are active
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for (int i = 0; i < 4; i++)
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dc_colormap = basecolormap->Maps + (GETPALOOKUP(lights[i], wallshade) << COLORMAPSHIFT);
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if (middle_y2 < y2[i])
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wallscan_drawcol1(x + i, middle_y2, y2[i], sampler[i], draw1column);
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Draw1Column(x + i, middle_y2, y2[i], sampler[i], draw1column);
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}
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}
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if (!fixed)
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dc_colormap = basecolormap->Maps + (GETPALOOKUP(light, wallshade) << COLORMAPSHIFT);
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WallscanSampler sampler(y1, swal[x], yrepeat, lwal[x] + xoffset, rw_pic, getcol);
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wallscan_drawcol1(x, y1, y2, sampler, draw1column);
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WallSampler sampler(y1, swal[x], yrepeat, lwal[x] + xoffset, rw_pic, getcol);
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Draw1Column(x, y1, y2, sampler, draw1column);
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}
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NetUpdate();
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}
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void wallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
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static void ProcessNormalWall(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x) = R_GetColumn)
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{
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wallscan_any(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol, [](int bits, Draw1ColumnFuncPtr &line1, Draw4ColumnsFuncPtr &line4)
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ProcessWallWorker(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol, [](int bits, Draw1ColumnFuncPtr &line1, Draw4ColumnsFuncPtr &line4)
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{
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setupvline(bits);
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line1 = dovline1;
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@ -376,15 +375,15 @@ void wallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lw
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});
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}
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void maskwallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x) = R_GetColumn)
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static void ProcessMaskedWall(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x) = R_GetColumn)
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{
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if (!rw_pic->bMasked) // Textures that aren't masked can use the faster wallscan.
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if (!rw_pic->bMasked) // Textures that aren't masked can use the faster ProcessNormalWall.
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{
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wallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol);
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ProcessNormalWall(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol);
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}
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else
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{
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wallscan_any(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol, [](int bits, Draw1ColumnFuncPtr &line1, Draw4ColumnsFuncPtr &line4)
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ProcessWallWorker(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol, [](int bits, Draw1ColumnFuncPtr &line1, Draw4ColumnsFuncPtr &line4)
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{
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setupmvline(bits);
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line1 = domvline1;
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@ -393,18 +392,18 @@ void maskwallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t
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}
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}
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void transmaskwallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x) = R_GetColumn)
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static void ProcessTranslucentWall(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x) = R_GetColumn)
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{
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static fixed_t(*tmvline1)();
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static void(*tmvline4)();
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if (!R_GetTransMaskDrawers(&tmvline1, &tmvline4))
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{
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// The current translucency is unsupported, so draw with regular maskwallscan instead.
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maskwallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol);
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// The current translucency is unsupported, so draw with regular ProcessMaskedWall instead.
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ProcessMaskedWall(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol);
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}
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else
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{
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wallscan_any(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol, [](int bits, Draw1ColumnFuncPtr &line1, Draw4ColumnsFuncPtr &line4)
|
||||
ProcessWallWorker(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol, [](int bits, Draw1ColumnFuncPtr &line1, Draw4ColumnsFuncPtr &line4)
|
||||
{
|
||||
setuptmvline(bits);
|
||||
line1 = reinterpret_cast<DWORD(*)()>(tmvline1);
|
||||
|
@ -413,7 +412,7 @@ void transmaskwallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fi
|
|||
}
|
||||
}
|
||||
|
||||
void wallscan_striped (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat)
|
||||
static void ProcessStripedWall(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat)
|
||||
{
|
||||
FDynamicColormap *startcolormap = basecolormap;
|
||||
int startshade = wallshade;
|
||||
|
@ -438,7 +437,7 @@ void wallscan_striped (int x1, int x2, short *uwal, short *dwal, float *swal, fi
|
|||
{
|
||||
down[j] = clamp (most3[j], up[j], dwal[j]);
|
||||
}
|
||||
wallscan (x1, x2, up, down, swal, lwal, yrepeat);
|
||||
ProcessNormalWall (x1, x2, up, down, swal, lwal, yrepeat);
|
||||
up = down;
|
||||
down = (down == most1) ? most2 : most1;
|
||||
}
|
||||
|
@ -449,49 +448,49 @@ void wallscan_striped (int x1, int x2, short *uwal, short *dwal, float *swal, fi
|
|||
*lit->p_lightlevel, lit->lightsource != NULL) + r_actualextralight);
|
||||
}
|
||||
|
||||
wallscan (x1, x2, up, dwal, swal, lwal, yrepeat);
|
||||
ProcessNormalWall (x1, x2, up, dwal, swal, lwal, yrepeat);
|
||||
basecolormap = startcolormap;
|
||||
wallshade = startshade;
|
||||
}
|
||||
|
||||
void call_wallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, bool mask)
|
||||
static void ProcessWall(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, bool mask)
|
||||
{
|
||||
if (mask)
|
||||
{
|
||||
if (colfunc == basecolfunc)
|
||||
{
|
||||
maskwallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat);
|
||||
ProcessMaskedWall(x1, x2, uwal, dwal, swal, lwal, yrepeat);
|
||||
}
|
||||
else
|
||||
{
|
||||
transmaskwallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat);
|
||||
ProcessTranslucentWall(x1, x2, uwal, dwal, swal, lwal, yrepeat);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (fixedcolormap != NULL || fixedlightlev >= 0 || !(frontsector->e && frontsector->e->XFloor.lightlist.Size()))
|
||||
{
|
||||
wallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat);
|
||||
ProcessNormalWall(x1, x2, uwal, dwal, swal, lwal, yrepeat);
|
||||
}
|
||||
else
|
||||
{
|
||||
wallscan_striped(x1, x2, uwal, dwal, swal, lwal, yrepeat);
|
||||
ProcessStripedWall(x1, x2, uwal, dwal, swal, lwal, yrepeat);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
// wallscan_np2
|
||||
// ProcessWallNP2
|
||||
//
|
||||
// This is a wrapper around wallscan that helps it tile textures whose heights
|
||||
// This is a wrapper around ProcessWall that helps it tile textures whose heights
|
||||
// are not powers of 2. It divides the wall into texture-sized strips and calls
|
||||
// wallscan for each of those. Since only one repetition of the texture fits
|
||||
// in each strip, wallscan will not tile.
|
||||
// ProcessNormalWall for each of those. Since only one repetition of the texture fits
|
||||
// in each strip, ProcessWall will not tile.
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
void wallscan_np2(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, double top, double bot, bool mask)
|
||||
static void ProcessWallNP2(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, double top, double bot, bool mask)
|
||||
{
|
||||
short most1[MAXWIDTH], most2[MAXWIDTH], most3[MAXWIDTH];
|
||||
short *up, *down;
|
||||
|
@ -518,14 +517,14 @@ void wallscan_np2(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t
|
|||
{
|
||||
down[j] = clamp(most3[j], up[j], dwal[j]);
|
||||
}
|
||||
call_wallscan(x1, x2, up, down, swal, lwal, yrepeat, mask);
|
||||
ProcessWall(x1, x2, up, down, swal, lwal, yrepeat, mask);
|
||||
up = down;
|
||||
down = (down == most1) ? most2 : most1;
|
||||
}
|
||||
partition -= scaledtexheight;
|
||||
dc_texturemid -= texheight;
|
||||
}
|
||||
call_wallscan(x1, x2, up, dwal, swal, lwal, yrepeat, mask);
|
||||
ProcessWall(x1, x2, up, dwal, swal, lwal, yrepeat, mask);
|
||||
}
|
||||
else
|
||||
{ // upside down: draw strips from bottom to top
|
||||
|
@ -542,18 +541,18 @@ void wallscan_np2(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t
|
|||
{
|
||||
up[j] = clamp(most3[j], uwal[j], down[j]);
|
||||
}
|
||||
call_wallscan(x1, x2, up, down, swal, lwal, yrepeat, mask);
|
||||
ProcessWall(x1, x2, up, down, swal, lwal, yrepeat, mask);
|
||||
down = up;
|
||||
up = (up == most1) ? most2 : most1;
|
||||
}
|
||||
partition -= scaledtexheight;
|
||||
dc_texturemid -= texheight;
|
||||
}
|
||||
call_wallscan(x1, x2, uwal, down, swal, lwal, yrepeat, mask);
|
||||
ProcessWall(x1, x2, uwal, down, swal, lwal, yrepeat, mask);
|
||||
}
|
||||
}
|
||||
|
||||
void wallscan_np2_ds(drawseg_t *ds, int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat)
|
||||
void R_DrawDrawSeg(drawseg_t *ds, int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat)
|
||||
{
|
||||
if (rw_pic->GetHeight() != 1 << rw_pic->HeightBits)
|
||||
{
|
||||
|
@ -571,13 +570,32 @@ void wallscan_np2_ds(drawseg_t *ds, int x1, int x2, short *uwal, short *dwal, fl
|
|||
{
|
||||
bot = MAX(bot, sclipBottom);
|
||||
}
|
||||
wallscan_np2(x1, x2, uwal, dwal, swal, lwal, yrepeat, top, bot, true);
|
||||
ProcessWallNP2(x1, x2, uwal, dwal, swal, lwal, yrepeat, top, bot, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
call_wallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat, true);
|
||||
ProcessWall(x1, x2, uwal, dwal, swal, lwal, yrepeat, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void R_DrawWallSegment(FTexture *rw_pic, int x1, int x2, short *walltop, short *wallbottom, float *swall, fixed_t *lwall, double yscale, double top, double bottom, bool mask)
|
||||
{
|
||||
if (rw_pic->GetHeight() != 1 << rw_pic->HeightBits)
|
||||
{
|
||||
ProcessWallNP2(x1, x2, walltop, wallbottom, swall, lwall, yscale, top, bottom, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
ProcessWall(x1, x2, walltop, wallbottom, swall, lwall, yscale, false);
|
||||
}
|
||||
}
|
||||
|
||||
void R_DrawSkySegment(visplane_t *pl, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
|
||||
{
|
||||
ProcessNormalWall(pl->left, pl->right, uwal, dwal, swal, lwal, yrepeat, getcol);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
Loading…
Reference in a new issue