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https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 06:42:12 +00:00
- changed locking mechanism for ACS strings.
It will now store the level numbers that lock a string instead of just incrementing a counter. This should make it more robust because each level can lock a string only once and some possible leftover garbage data won't be able to cause a lock decrease when a savegame is being reloaded.
This commit is contained in:
parent
e956d19769
commit
2478cd0467
2 changed files with 58 additions and 35 deletions
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@ -343,6 +343,23 @@ FACSStack::~FACSStack()
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ACSStringPool GlobalACSStrings;
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void ACSStringPool::PoolEntry::Lock()
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{
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if (Locks.Find(level.levelnum) == Locks.Size())
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{
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Locks.Push(level.levelnum);
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}
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}
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void ACSStringPool::PoolEntry::Unlock()
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{
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auto ndx = Locks.Find(level.levelnum);
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if (ndx < Locks.Size())
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{
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Locks.Delete(ndx);
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}
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}
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ACSStringPool::ACSStringPool()
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{
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memset(PoolBuckets, 0xFF, sizeof(PoolBuckets));
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@ -430,7 +447,7 @@ void ACSStringPool::LockString(int strnum)
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assert((strnum & LIBRARYID_MASK) == STRPOOL_LIBRARYID_OR);
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strnum &= ~LIBRARYID_MASK;
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assert((unsigned)strnum < Pool.Size());
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Pool[strnum].LockCount++;
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Pool[strnum].Lock();
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}
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//============================================================================
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@ -446,8 +463,7 @@ void ACSStringPool::UnlockString(int strnum)
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assert((strnum & LIBRARYID_MASK) == STRPOOL_LIBRARYID_OR);
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strnum &= ~LIBRARYID_MASK;
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assert((unsigned)strnum < Pool.Size());
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assert(Pool[strnum].LockCount > 0);
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Pool[strnum].LockCount--;
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Pool[strnum].Unlock();
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}
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//============================================================================
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@ -464,7 +480,7 @@ void ACSStringPool::MarkString(int strnum)
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assert((strnum & LIBRARYID_MASK) == STRPOOL_LIBRARYID_OR);
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strnum &= ~LIBRARYID_MASK;
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assert((unsigned)strnum < Pool.Size());
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Pool[strnum].LockCount |= 0x80000000;
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Pool[strnum].Mark = true;
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}
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//============================================================================
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@ -489,7 +505,7 @@ void ACSStringPool::LockStringArray(const int *strnum, unsigned int count)
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num &= ~LIBRARYID_MASK;
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if ((unsigned)num < Pool.Size())
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{
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Pool[num].LockCount++;
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Pool[num].Lock();
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}
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}
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}
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@ -513,8 +529,7 @@ void ACSStringPool::UnlockStringArray(const int *strnum, unsigned int count)
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num &= ~LIBRARYID_MASK;
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if ((unsigned)num < Pool.Size())
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{
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assert(Pool[num].LockCount > 0);
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Pool[num].LockCount--;
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Pool[num].Unlock();
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}
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}
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}
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@ -538,7 +553,7 @@ void ACSStringPool::MarkStringArray(const int *strnum, unsigned int count)
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num &= ~LIBRARYID_MASK;
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if ((unsigned)num < Pool.Size())
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{
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Pool[num].LockCount |= 0x80000000;
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Pool[num].Mark = true;
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}
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}
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}
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@ -565,7 +580,7 @@ void ACSStringPool::MarkStringMap(const FWorldGlobalArray &aray)
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num &= ~LIBRARYID_MASK;
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if ((unsigned)num < Pool.Size())
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{
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Pool[num].LockCount |= 0x80000000;
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Pool[num].Mark |= true;
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}
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}
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}
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@ -584,7 +599,8 @@ void ACSStringPool::UnlockAll()
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{
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for (unsigned int i = 0; i < Pool.Size(); ++i)
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{
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Pool[i].LockCount = 0;
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Pool[i].Mark = false;
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Pool[i].Locks.Clear();
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}
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}
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@ -607,7 +623,7 @@ void ACSStringPool::PurgeStrings()
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PoolEntry *entry = &Pool[i];
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if (entry->Next != FREE_ENTRY)
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{
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if (entry->LockCount == 0)
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if (entry->Locks.Size() == 0 && !entry->Mark)
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{
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freedcount++;
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// Mark this entry as free.
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@ -627,7 +643,7 @@ void ACSStringPool::PurgeStrings()
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entry->Next = PoolBuckets[h];
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PoolBuckets[h] = i;
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// Remove MarkString's mark.
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entry->LockCount &= 0x7FFFFFFF;
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entry->Mark = false;
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}
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}
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}
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@ -692,7 +708,8 @@ int ACSStringPool::InsertString(FString &str, unsigned int h, unsigned int bucke
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entry->Str = str;
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entry->Hash = h;
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entry->Next = PoolBuckets[bucketnum];
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entry->LockCount = 0;
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entry->Mark = false;
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entry->Locks.Clear();
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PoolBuckets[bucketnum] = index;
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return index | STRPOOL_LIBRARYID_OR;
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}
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@ -735,7 +752,8 @@ void ACSStringPool::ReadStrings(FSerializer &file, const char *key)
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for (auto &p : Pool)
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{
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p.Next = FREE_ENTRY;
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p.LockCount = 0;
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p.Mark = false;
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p.Locks.Clear();
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}
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if (file.BeginArray("pool"))
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{
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@ -749,7 +767,7 @@ void ACSStringPool::ReadStrings(FSerializer &file, const char *key)
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if (ii < Pool.Size())
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{
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file("string", Pool[ii].Str)
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("lockcount", Pool[ii].LockCount);
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("locks", Pool[ii].Locks);
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unsigned h = SuperFastHash(Pool[ii].Str, Pool[ii].Str.Len());
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unsigned bucketnum = h % NUM_BUCKETS;
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@ -792,13 +810,9 @@ void ACSStringPool::WriteStrings(FSerializer &file, const char *key) const
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{
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if (file.BeginObject(nullptr))
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{
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if (i == 430)
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{
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int a = 0;
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}
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file("index", i)
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("string", entry->Str)
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("lockcount", entry->LockCount)
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("locks", entry->Locks)
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.EndObject();
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}
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}
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@ -823,12 +837,28 @@ void ACSStringPool::Dump() const
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{
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if (Pool[i].Next != FREE_ENTRY)
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{
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Printf("%4u. (%2d) \"%s\"\n", i, Pool[i].LockCount, Pool[i].Str.GetChars());
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Printf("%4u. (%2d) \"%s\"\n", i, Pool[i].Locks.Size(), Pool[i].Str.GetChars());
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}
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}
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Printf("First free %u\n", FirstFreeEntry);
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}
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void ACSStringPool::UnlockForLevel(int lnum)
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{
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for (unsigned int i = 0; i < Pool.Size(); ++i)
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{
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if (Pool[i].Next != FREE_ENTRY)
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{
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auto ndx = Pool[i].Locks.Find(lnum);
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if (ndx < Pool[i].Locks.Size())
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{
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Pool[i].Locks.Delete(ndx);
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}
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}
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}
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}
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//============================================================================
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//
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// P_MarkWorldVarStrings
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@ -1573,19 +1603,7 @@ void FBehavior::StaticLockLevelVarStrings()
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void FBehavior::StaticUnlockLevelVarStrings()
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{
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// Unlock map variables.
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for (DWORD modnum = 0; modnum < StaticModules.Size(); ++modnum)
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{
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StaticModules[modnum]->UnlockMapVarStrings();
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}
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// Unlock running scripts' local variables.
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if (DACSThinker::ActiveThinker != NULL)
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{
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for (DLevelScript *script = DACSThinker::ActiveThinker->Scripts; script != NULL; script = script->GetNext())
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{
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script->UnlockLocalVarStrings();
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}
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}
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GlobalACSStrings.UnlockForLevel(level.levelnum);
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}
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void FBehavior::MarkMapVarStrings() const
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@ -95,6 +95,7 @@ public:
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void PurgeStrings();
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void Clear();
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void Dump() const;
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void UnlockForLevel(int level) ;
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void ReadStrings(FSerializer &file, const char *key);
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void WriteStrings(FSerializer &file, const char *key) const;
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@ -112,7 +113,11 @@ private:
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FString Str;
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unsigned int Hash;
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unsigned int Next;
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unsigned int LockCount;
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bool Mark;
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TArray<int> Locks;
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void Lock();
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void Unlock();
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};
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TArray<PoolEntry> Pool;
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unsigned int PoolBuckets[NUM_BUCKETS];
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