Commit graph

5692 commits

Author SHA1 Message Date
Christoph Oelckers
6227906072 - Fixed: SNDINFO must be loaded before the textures. However, this required
some changes to the MAPINFO parser which tried to access the texture manager
  to check if the level name patches exist. That check had to be moved to
  where the intermission screen is set up.
- Fixed: 'bloodcolor' ignored the first parameter value when given a list
  of integers.
  Please note that this creates an incompatibility between old and new 
  versions so if you want to create something that works with both 2.2.0
  and current versions better use the string format version for the color
  parameter!
- Rewrote the DECORATE property parser so that the parser is completely
  separated from the property handlers. This should allow reuse of all 
  the handler code for a new format if Doomscript requires one.
- Fixed: PClass::InitializeActorInfo copied too many bytes if a subclass's
  defaults were larger than the parent's.
- Moved A_ChangeFlag to thingdef_codeptr.cpp.
- Moved translation related code from thingdef_properties.cpp to r_translate.cpp
  and rewrote the translation parser to use FScanner instead of strtol.
- replaced DECORATE's 'alpha default' by 'defaultalpha' for consistency.
  Since this was never used outside zdoom.pk3 it's not critical.
- Removed support for game specific pickup messages because the only thing
  this was ever used for - Raven's invulnerability item - has already been
  split up into a Heretic and Hexen version.

SVN r1240 (trunk)
2008-09-21 18:02:38 +00:00
Randy Heit
2b16b99f4d - Fixed: The Timidity config parser always tried to process the note number,
even if it wasn't specified.


SVN r1239 (trunk)
2008-09-21 02:46:53 +00:00
Randy Heit
dab73198fa - Fixed: When UpdateJoystickMenu() modifies the menu items for different
controllers, the joystick axis selectors need to NULL the d.graycheck
  field, since this is shared by the axis sensitivity sliders' step values.


SVN r1238 (trunk)
2008-09-20 03:08:54 +00:00
Christoph Oelckers
d88e960bb9 - Fixed: The crosshair must be initialized after the texture manager because
on the fly texture creation for graphics patches is no longer supported.


SVN r1237 (trunk)
2008-09-19 22:34:32 +00:00
Christoph Oelckers
b2b81fc8ad Linux compile fixes.
SVN r1236 (trunk)
2008-09-19 07:10:14 +00:00
Christoph Oelckers
71dd0d0269 - another #include fix for Linux.
- Added a 'logarithmic' parameter to S_GetRolloff.


SVN r1235 (trunk)
2008-09-18 21:00:12 +00:00
Christoph Oelckers
4ecb892df3 Fixed: sdl/i_input.cpp must include d_event.h.
SVN r1234 (trunk)
2008-09-18 06:57:51 +00:00
Randy Heit
5617db8dba - Fixed: Game files that were excluded from building in r1226 were still included for x64 configurations. (Though I honestly don't notice a difference in compiling time with VC++. GCC, yes, but GCC is still slow--thank goodness for parallel makes and now-commonplace multicore processors.)
SVN r1233 (trunk)
2008-09-17 20:51:15 +00:00
Randy Heit
00b21e4b96 - Apparently, YASM is not a suitable substitute for NASM when doing Win32 builds.
- Removed extraneous printf parameter for Texman.Init startup message.
- Added newlines to the ends of a few headers that were missing them.
- Fixed more GCC errors/warnings.

SVN r1232 (trunk)
2008-09-17 20:24:08 +00:00
Randy Heit
9802278357 - Fixed: src/CMakeLists.txt was broken for 32-bit MinGW Makefiles builds.
SVN r1231 (trunk)
2008-09-17 19:54:12 +00:00
Christoph Oelckers
3637c878cd - Changed: Replaced weapons should not be given by generic cheats, only
when explicitly giving them.
- Changed 'give weapon' cheat so that in single player it only gives weapons
  belonging to the current game or are placed in a weapon slot to avoid
  giving the Chex Quest weapons in Doom and vice versa.
- Fixed: The texture manager must be the first thing to be initialized
  because MAPINFO and DECORATE both can reference textures and letting them
  create their own textures is not safe.


SVN r1230 (trunk)
2008-09-17 00:14:33 +00:00
Christoph Oelckers
0e98244df2 . fixed an uninitialized variable in sound code.
SVN r1229 (trunk)
2008-09-15 23:40:13 +00:00
Christoph Oelckers
d1f8518a79 - Separated low level sound code from all high level dependencies.
SVN r1228 (trunk)
2008-09-15 18:18:04 +00:00
Christoph Oelckers
5d9483b632 - Moved some more high level sound logic out of FMODSoundRenderer:
The rolloff and channel ended callbacks now call functions in s_sound.cpp
  instead of working on the data itself and GSnd->StopSound has been replaced
  with S_StopChannel.


SVN r1227 (trunk)
2008-09-15 16:02:05 +00:00
Christoph Oelckers
760f70d3f1 - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
so that all files are included by a central one instead of compiling 
  each one separately. This speeds up the compilation process by 25%
  when doing a complete rebuild in Visual C.
- Cleaned up more header dependencies.

SVN r1226 (trunk)
2008-09-15 14:11:05 +00:00
Christoph Oelckers
b07542ddd6 More header cleanup.
SVN r1225 (trunk)
2008-09-15 00:47:31 +00:00
Christoph Oelckers
db5723997c - Cleaned up some include dependencies.
SVN r1224 (trunk)
2008-09-14 23:54:38 +00:00
Christoph Oelckers
c86ca5e891 - fixed: For Chex Quest some CVars were initialized to Heretic's default.
SVN r1223 (trunk)
2008-09-14 10:28:20 +00:00
Christoph Oelckers
d8dad009e1 - Fixed a CQ pickup message.
SVN r1222 (trunk)
2008-09-14 06:44:22 +00:00
Christoph Oelckers
2cad1c2c19 - Moved IF_ALWAYSPICKUP and GiveQuest into CallTryPickup so that they are
automatically used by all inventory classes.
- The previous change made it necessary to replace all TryPickup calls with
  another function that just calls TryPickup.
- Fixed: AInventory::TryPickup can change the toucher so this must be reported
  to subclasses calling the super function. Changed TryPickup to pass the
  toucher pointer by reference.


SVN r1221 (trunk)
2008-09-13 22:08:41 +00:00
Christoph Oelckers
f625b92704 - CQ3 detection was broken.
SVN r1220 (trunk)
2008-09-13 21:02:29 +00:00
Christoph Oelckers
2c74e287a9 - Prefixed all names of CQ decorations with Chex after seeing some conflicts
with PWADs.
- Removed Chex Quest actors that were just unaltered duplicates of Doom's.
- Added detection for Chex Quest 3 IWAD.
- Cleaned up M_QuitGame because the code was almost incomprehensible and I
  wanted to add CQ3's new quit messages.
- Added Chex Quest obituaries and a few other messages from CQ3.
- Fixed: drawbar improperly clipped images when not in the top left quadrant.



SVN r1219 (trunk)
2008-09-13 19:19:53 +00:00
Christoph Oelckers
90e3bef2ab - Fixed: Crouching no longer worked due to a bug introduced by the
player input code.


SVN r1218 (trunk)
2008-09-13 07:22:13 +00:00
Randy Heit
67e65c4ea5 Did not have log saved completely.
SVN r1216 (trunk)
2008-09-13 02:56:37 +00:00
Randy Heit
5cd4604f81 - Added GetPlayerInput() for examining a player's inputs from ACS. Most
buttons are now passed across the network, and there are four new user
  buttons specifically for use with this command. Also defined +zoom
  and +reload for future implementation.

  See http://zdoom.org/files/examples/playerinput.zip for an example.


SVN r1215 (trunk)
2008-09-13 02:55:45 +00:00
Randy Heit
4ffa924929 - Fixed: Hexen's fourth weapon pieces did not play the correct pickup sound,
and when they were fully assembled, they did not play the sound across the
  entire level.


SVN r1213 (trunk)
2008-09-12 01:12:40 +00:00
Randy Heit
f08e2949dc - Antialiasing of lines is now controlled solely by the vid_hwaalines cvar,
ignoring what the driver reports, since ATI is apparently just as bad as
  NVidia.


SVN r1212 (trunk)
2008-09-12 00:04:15 +00:00
Christoph Oelckers
e18111ce5f - added 2 SBARINFO patches.
SVN r1211 (trunk)
2008-09-10 23:16:26 +00:00
Randy Heit
d22f3ebfa6 - Added a check for D3DLINECAPS_ANTIALIAS, but this is complicated by the
fact that NVidia's don't report it, even though they support it. If there
  are any cards that no longer have antialised lines on the automap, please
  let me know.
- Added vid_hwaalines cvar to force antialiased lines off for the
  Direct3D renderer, in case it doesn't really support them.


SVN r1210 (trunk)
2008-09-10 03:33:02 +00:00
Christoph Oelckers
d02097976e - Fixed: The new rolloff values being stored in FSoundChan need to be serialized
for savegames.


SVN r1209 (trunk)
2008-09-09 21:23:09 +00:00
Christoph Oelckers
e033cbf9f8 - Since loading of the sound lump is now done in S_LoadSound I added an IsNull
method to the SoundRenderer class so that this function doesn't need to 
  load the sound for the NullSoundRenderer.
- Took some more non-FMOD related code out of fmodsound.cpp, including the
  code that checks for raw and Doom sounds. This means that sfxinfo_t is no
  longer needed in the SoundRenderer class so I took out all references to it.


SVN r1208 (trunk)
2008-09-09 20:49:53 +00:00
Christoph Oelckers
5ad25e5d07 - Changed rules for picking rolloff info to be the same as for the NearLimit.
SVN r1207 (trunk)
2008-09-09 09:31:41 +00:00
Christoph Oelckers
3b35ad2db2 - Fixed: FMODSoundRenderer::StartSound3D must set the static variable pointing
to the rolloff information back to NULL when starting the sound fails.
- Fixed: Rolloff information was taken from the sfxinfo that contained the
  actual sound data, not the one that was used for starting the sound.



SVN r1206 (trunk)
2008-09-09 09:22:47 +00:00
Christoph Oelckers
33c7d5c8d3 - Fixed: Chex Quest's Super Bootspork was missing the pickup message.
SVN r1205 (trunk)
2008-09-07 22:43:40 +00:00
Christoph Oelckers
6766f47801 - Added missing Strife automap colors for items and non-monsters.
SVN r1204 (trunk)
2008-09-07 20:46:11 +00:00
Christoph Oelckers
2df65c70cb - Fixed: GetMSLength didn't resolve random and player sounds.
- Moved sound aliasing code out of fmodsound.cpp into S_LoadSound.


SVN r1203 (trunk)
2008-09-07 14:45:50 +00:00
Christoph Oelckers
9e7bd3f8fa - Fixed: The tagged version of TranslucentLine took the information for additive
translucency from the tagged linedef, not the control linedef.
- Added check for additive translucency to TRANMAP checking.


SVN r1202 (trunk)
2008-09-06 18:09:41 +00:00
Christoph Oelckers
87f0ba0bd2 - Changed listener structure to directly contain the sound environment instead
of getting it from the zone in the low level code.


SVN r1201 (trunk)
2008-09-06 13:00:23 +00:00
Christoph Oelckers
bcbd2162b7 - Changed sound interface so that all references to game data like actors
and sectors are done in s_sound.cpp and not in fmodsound.cpp. Also removed
  several 'sector' parameters because they were never used inside the sound code.


SVN r1200 (trunk)
2008-09-06 11:07:27 +00:00
Randy Heit
535f7d92ba - Added the "extended" keyword for episode definitions to define episodes
that are only available in the extended version of Heretic.


SVN r1199 (trunk)
2008-09-06 04:03:53 +00:00
Randy Heit
ee6c208917 - Added hexendemo.wad and hexdemo.wad as aliases for the demo Hexen IWAD.
- Added IWAD checks for freedoom1.wad and freedm.wad.


SVN r1198 (trunk)
2008-09-06 03:39:36 +00:00
Randy Heit
b77836d4cf - The garbage collector now has an opportunity to step each time individual
thinkers tick, not just once every game tick. This more closely follows
  the original Lua behavior. This change was made because, in cases of
  extremely large and frequent memory allocations, the collector may not run
  fast enough if it only has a chance to execute once per tick.


SVN r1197 (trunk)
2008-09-06 03:03:11 +00:00
Randy Heit
ab3363dc1e - Fixed: The "same level" dmflag did not work.
- Changed the nextlevel global var to an FString.


SVN r1196 (trunk)
2008-09-05 02:55:44 +00:00
Randy Heit
fae19e87b7 - Implemented some more controllers for the OPL player:
* RPN select (controllers 100 and 101)
  *  RPN 0 (pitch bend sensitivity)
  * NPRN select (controllers 98 and 99)
  * Data entry (controllers 6 and 38)
  * All notes off (controller 123)
  * All sounds off (controller 120)
  * Reset controllers (controller 121)


SVN r1195 (trunk)
2008-09-05 02:04:50 +00:00
Christoph Oelckers
49565ccb84 - Fixed: Red blood particles used too dark colors.
- Fixed: The smoothlighting code in side_t::GetLightLevel relied on 
  the global 'linedef' variable for automatic fake contrast although
  this issue had already been fixed for the original code here.
- Replaced static string buffers with FString in FONTDEFS parser.

SVN r1194 (trunk)
2008-09-04 14:09:32 +00:00
Christoph Oelckers
b2bbdb9e4c - fixed Chex Quest ending screen.
SVN r1193 (trunk)
2008-09-01 21:34:09 +00:00
Christoph Oelckers
f84ededfba - fixed last commit.
- added more spawn filters.


SVN r1192 (trunk)
2008-09-01 19:56:32 +00:00
Christoph Oelckers
9df27c7afd - Added an 'allcheats' CVAR. This will enable all cheats from all
supported games in any game being played.
- Changed Chex Quest DoomEdNum initilization so that all empty slots 
  are filled with Doom actors if they exist.
- Added missing spawn filters to Chex Quest items.


SVN r1191 (trunk)
2008-09-01 19:45:17 +00:00
Christoph Oelckers
8832b66ce4 - Gave the PlayerPawn base class a default damage fade color instead of
hacking it into the actor when actually used.
- Fixed: The DamageFade color was not saved in savegames.


SVN r1190 (trunk)
2008-09-01 18:16:53 +00:00
Christoph Oelckers
388f87a737 - deleted chex.deh.
SVN r1189 (trunk)
2008-08-30 21:37:19 +00:00