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- Antialiasing of lines is now controlled solely by the vid_hwaalines cvar,
ignoring what the driver reports, since ATI is apparently just as bad as NVidia. SVN r1212 (trunk)
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2 changed files with 6 additions and 1 deletions
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@ -1,3 +1,8 @@
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September 11, 2008
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- Antialiasing of lines is now controlled solely by the vid_hwaalines cvar,
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ignoring what the driver reports, since ATI is apparently just as bad as
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NVidia.
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September 9, 2008
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- Added a check for D3DLINECAPS_ANTIALIAS, but this is complicated by the
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fact that NVidia's don't report it, even though they support it. If there
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@ -965,7 +965,7 @@ void D3DFB::Draw3DPart(bool copy3d)
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DrawLetterbox();
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InScene = true;
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D3DDevice->BeginScene();
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D3DDevice->SetRenderState(D3DRS_ANTIALIASEDLINEENABLE, (DeviceCaps.LineCaps & D3DLINECAPS_ANTIALIAS) && vid_hwaalines);
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D3DDevice->SetRenderState(D3DRS_ANTIALIASEDLINEENABLE, vid_hwaalines);
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assert(OldRenderTarget == NULL);
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if (TempRenderTexture != NULL &&
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((Windowed && GammaFixerShader && TempRenderTexture != FinalWipeScreen) || GatheringWipeScreen || PixelDoubling))
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